com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d
Class GroupState

java.lang.Object
  extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
      extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.NodeState
          extended by com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.GroupState
Direct Known Subclasses:
BranchGroupState, DecalGroupState, OrderedGroupState, PrimitiveState, SharedGroupState, SwitchState, TransformGroupState

public class GroupState
extends NodeState


Constructor Summary
GroupState(SymbolTableData symbol, Controller control)
           
 
Method Summary
 void buildGraph()
          Subclasses should processes their own buildGraph requirements BEFORE calling super.buildGraph().
 void cleanup()
           
 void readObject(java.io.DataInput in)
           
 void writeObject(java.io.DataOutput out)
          DO NOT call symbolTable.addReference in writeObject as this (may) result in a concurrentModificationException.
 
Methods inherited from class com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d.SceneGraphObjectState
getNode, getNodeID, getSymbol
 
Methods inherited from class java.lang.Object
equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

GroupState

public GroupState(SymbolTableData symbol,
                  Controller control)
Method Detail

writeObject

public void writeObject(java.io.DataOutput out)
                 throws java.io.IOException
Description copied from class: SceneGraphObjectState
DO NOT call symbolTable.addReference in writeObject as this (may) result in a concurrentModificationException. All references should be created in the constructor

Overrides:
writeObject in class NodeState
Throws:
java.io.IOException

readObject

public void readObject(java.io.DataInput in)
                throws java.io.IOException
Overrides:
readObject in class NodeState
Throws:
java.io.IOException

buildGraph

public void buildGraph()
Description copied from class: SceneGraphObjectState
Subclasses should processes their own buildGraph requirements BEFORE calling super.buildGraph(). This ensures that when restoreSceneGraphObjectReferences is called in user code our references have been resolved

Overrides:
buildGraph in class SceneGraphObjectState

cleanup

public void cleanup()
Overrides:
cleanup in class SceneGraphObjectState