Modifier and Type | Class and Description |
---|---|
class |
SphereGroup |
Modifier and Type | Class and Description |
---|---|
class |
Tetrahedron |
Modifier and Type | Class and Description |
---|---|
class |
CollisionDetector |
Modifier and Type | Class and Description |
---|---|
class |
DistortBehavior |
Modifier and Type | Class and Description |
---|---|
class |
PickDragBehavior
Class: PickDragBehavior
Description: Used to respond to mouse pick and drag events
in the 3D window.
|
Modifier and Type | Class and Description |
---|---|
class |
FPSCounter
This behavior calculates the frame rate and average frame rate of a
Java3D application.
|
Modifier and Type | Class and Description |
---|---|
class |
Gear |
class |
Shaft |
class |
SpurGear |
class |
SpurGearThinBody |
Modifier and Type | Class and Description |
---|---|
class |
MouseRotateY
MouseRotateY is a Java3D behavior object that lets users control the
rotation of an object via a mouse.
|
Modifier and Type | Class and Description |
---|---|
class |
Cube |
class |
IntersectInfoBehavior
Class: IntersectInfoBehavior
Description: Used to respond to mouse pick and drag events
in the 3D window.
|
class |
MorphingBehavior |
class |
PickHighlightBehavior |
Modifier and Type | Class and Description |
---|---|
class |
AudioReverberate |
class |
BackgroundSoundBehavior |
class |
PointSoundBehavior |
class |
SimpleSoundsBehavior |
Modifier and Type | Class and Description |
---|---|
class |
AnimateTexturesBehavior |
Modifier and Type | Class and Description |
---|---|
class |
SensorBehavior |
Modifier and Type | Class and Description |
---|---|
class |
Alpha
The alpha NodeComponent object provides common methods for
converting a time value into an alpha value (a value in the range 0
to 1).
|
class |
AlternateAppearance
The AlternateAppearance leaf node is used for overriding the
Appearance component of selected nodes.
|
class |
AmbientLight
An ambient light source object.
|
class |
Appearance
The Appearance object defines all rendering state that can be set
as a component object of a Shape3D node.
|
class |
AuralAttributes
The AuralAttributes object is a component object of a Soundscape node that
defines environmental audio parameters that affect sound rendering.
|
class |
Background
The Background leaf node defines a solid background color
and a background image that are used to fill the window at the
beginning of each new frame.
|
class |
BackgroundSound
A BackgroundSound node defines an unattenuated, nonspatialized sound
source that has no position or direction.
|
class |
Behavior
The Behavior leaf node provides a framework for adding user-defined
actions into the scene graph.
|
class |
Billboard
The Billboard behavior node operates on the TransformGroup node
to cause the local +z axis of the TransformGroup to point at
the viewer's eye position.
|
class |
BoundingLeaf
The BoundingLeaf node defines a bounding region object that can be
referenced by other nodes to define a region of influence
(Fog and Light nodes), an application region (Background, Clip,
and Soundscape nodes), or a scheduling region (Sound and
Behavior nodes).
|
class |
BranchGroup
The BranchGroup serves as a pointer to the root of a
scene graph branch; BranchGroup objects are the only objects that
can be inserted into a Locale's set of objects.
|
class |
Clip
The Clip leaf node defines the back, or far, clip distance in
the virtual universe.
|
class |
ColoringAttributes
The ColoringAttributes object defines attributes used in
color selection and shading model.
|
class |
ColorInterpolator
Color interpolation behavior.
|
class |
CompressedGeometry
Deprecated.
As of Java 3D version 1.4.
|
class |
ConeSound
The ConeSound node object defines a PointSound node whose sound source is
directed along a specific vector in space.
|
class |
DecalGroup
The DecalGroup node is an ordered group node used for defining decal
geometry on top of other geometry.
|
class |
DepthComponent
Abstract base class that defines a 2D array of depth (Z) values.
|
class |
DepthComponentFloat
A 2D array of depth (Z) values in floating point format in the range [0,1].
|
class |
DepthComponentInt
A 2D array of depth (Z) values in integer format.
|
class |
DepthComponentNative
A 2D array of depth (Z) values stored in the most efficient format for a
particular device.
|
class |
DirectionalLight
A DirectionalLight node defines an oriented light with an origin at
infinity.
|
class |
DistanceLOD
This class defines a distance-based LOD behavior node that operates on
a Switch group node to select one of the children of that Switch node
based on the distance of this LOD node from the viewer.
|
class |
ExponentialFog
The ExponentialFog leaf node extends the Fog leaf node by adding a
fog density that is used as the exponent of the fog equation.
|
class |
Fog
The Fog leaf node defines a set of fog parameters common to all
types of fog.
|
class |
Font3D
The Font3D object is used to store extruded 2D glyphs.
|
class |
Geometry
Geometry is an abstract class that specifies the geometry
component information required by a Shape3D node.
|
class |
GeometryArray
The GeometryArray object contains separate arrays of positional
coordinates, colors, normals, texture coordinates, and vertex
attributes that
describe point, line, or polygon geometry.
|
class |
GeometryStripArray
The GeometryStripArray object is an abstract class that is extended for
a set of GeometryArray strip primitives.
|
class |
GLSLShaderProgram
The GLSLShaderProgram object is a concrete implementation of a
ShaderProgram node component for the OpenGL GLSL shading language.
|
class |
Group
The Group node object is a general-purpose grouping node.
|
class |
ImageComponent
Abstract class that is used to define 2D or 3D ImageComponent
classes used in a Java 3D scene graph.
|
class |
ImageComponent2D
This class defines a 2D image component.
|
class |
ImageComponent3D
This class defines a 3D image component.
|
class |
IndexedGeometryArray
The IndexedGeometryArray object contains separate integer arrays
that index into the arrays of positional coordinates, colors,
normals, texture coordinates, and vertex attributes.
|
class |
IndexedGeometryStripArray
The IndexedGeometryStripArray object is an abstract class that is extended for
a set of IndexedGeometryArray strip primitives.
|
class |
IndexedLineArray
The IndexedLineArray object draws the array of vertices as individual
line segments.
|
class |
IndexedLineStripArray
The IndexedLineStripArray object draws an array of vertices as a set of
connected line strips.
|
class |
IndexedPointArray
The IndexedPointArray object draws the array of vertices as
individual points.
|
class |
IndexedQuadArray
The IndexedQuadArray object draws the array of vertices as individual
quadrilaterals.
|
class |
IndexedTriangleArray
The IndexedTriangleArray object draws the array of vertices as individual
triangles.
|
class |
IndexedTriangleFanArray
The IndexedTriangleFanArray object draws an array of vertices as a set of
connected triangle fans.
|
class |
IndexedTriangleStripArray
The IndexedTriangleStripArray object draws an array of vertices as a set of
connected triangle strips.
|
class |
Interpolator
Interpolator is an abstract class that extends Behavior to provide
common methods used by various interpolation subclasses.
|
class |
Leaf
The Leaf node is an abstract class for all scene graph nodes that
have no children.
|
class |
Light
The Light leaf node is an abstract class that defines a set of
parameters common to all
types of light.
|
class |
LinearFog
The LinearFog leaf node defines fog distance parameters for
linear fog.
|
class |
LineArray
The LineArray object draws the array of vertices as individual
line segments.
|
class |
LineAttributes
The LineAttributes object defines all rendering state that can be set
as a component object of a Shape3D node.
|
class |
LineStripArray
The LineStripArray object draws an array of vertices as a set of
connected line strips.
|
class |
Link
A Link leaf node allows an application to reference a shared graph,
rooted by a SharedGroup node, from within a branch graph or another
shared graph.
|
class |
LOD
An LOD leaf node is an abstract behavior class that operates on
a list of Switch group nodes to select one of the children of the
Switch nodes.
|
class |
Material
The Material object defines the appearance of an object under
illumination.
|
class |
MediaContainer
The MediaContainer object defines all sound data: cached state flag, and
associated sound media.
|
class |
ModelClip
The ModelClip leaf node defines a set of 6 arbitrary clipping
planes in the virtual universe.
|
class |
Morph
Deprecated.
As of Java 3D version 1.4.
|
class |
Node
The Node class provides an abstract class for all Group and Leaf Nodes.
|
class |
NodeComponent
NodeComponent is a common superclass for all scene graph node
component objects such as: Geometry, Appearance, Material, Texture, etc.
|
class |
OrderedGroup
The OrderedGroup node is a Group that ensures its children render
in a specified order.
|
class |
OrientedShape3D
The OrientedShape3D leaf node is a Shape3D node that is oriented
along a specified axis or about a specified point.
|
class |
PathInterpolator
PathInterpolator behavior.
|
class |
PointArray
The PointArray object draws the array of vertices as individual points.
|
class |
PointAttributes
The PointAttributes object defines all attributes that apply to
point primitives.
|
class |
PointLight
The PointLight object specifies an attenuated light source at a
fixed point in space that radiates light equally in all directions
away from the light source.
|
class |
PointSound
The PointSound node (a sub-class of the Sound node) defines a spatially
located sound source whose waves radiate uniformly in all directions from
a given location in space.
|
class |
PolygonAttributes
The PolygonAttributes object defines attributes for rendering polygon
primitives.
|
class |
PositionInterpolator
Position interpolator behavior.
|
class |
PositionPathInterpolator
PositionPathInterpolator behavior.
|
class |
QuadArray
The QuadArray object draws the array of vertices as individual
quadrilaterals.
|
class |
Raster
The Raster object extends Geometry to allow drawing a raster image
that is attached to a 3D location in the virtual world.
|
class |
RenderingAttributes
The RenderingAttributes object defines common rendering attributes
for all primitive types.
|
class |
RotationInterpolator
Rotation interpolator behavior.
|
class |
RotationPathInterpolator
RotationPathInterpolator behavior.
|
class |
RotPosPathInterpolator
RotPosPathInterpolator behavior.
|
class |
RotPosScalePathInterpolator
RotPosScalePathInterpolation behavior.
|
class |
ScaleInterpolator
Scale interpolation behavior.
|
class |
Shader
The Shader object is the abstract base class for programmable
shader code.
|
class |
ShaderAppearance
The ShaderAppearance object defines programmable shading attributes
that can be set as a component object of a Shape3D node.
|
class |
ShaderAttribute
The ShaderAttribute object encapsulates a uniform attribute for a
shader programs.
|
class |
ShaderAttributeArray
The ShaderAttributeArray object encapsulates a uniform shader
attribute whose value is specified explicitly.
|
class |
ShaderAttributeBinding
The ShaderAttributeBinding object encapsulates a uniform attribute
whose value is bound to a Java 3D system attribute.
|
class |
ShaderAttributeObject
The ShaderAttributeObject class is an abstract class that
encapsulates a uniform shader attribute whose value is specified
explicitly.
|
class |
ShaderAttributeSet
The ShaderAttributeSet object provides uniform attributes to shader
programs.
|
class |
ShaderAttributeValue
The ShaderAttributeValue object encapsulates a uniform shader
attribute whose value is specified explicitly.
|
class |
ShaderProgram
The ShaderProgram node component object is the abstract base class
for programmable shader programs.
|
class |
Shape3D
The Shape3D leaf node specifies all geometric objects.
|
class |
SharedGroup
The SharedGroup provides the ability to manipulate an
instanced scene graph.
|
class |
Sound
Sound node is an abstract class that defines the properties common to all
sound sources.
|
class |
Soundscape
The Soundscape Leaf Node defines the attributes that characterize the
listener's environment as it pertains to sound.
|
class |
SourceCodeShader
The SourceCodeShader object is a shader that is defined using
text-based source code.
|
class |
SpotLight
The SpotLight object specifies an attenuated light source at a
fixed point in space that radiates light in a specified direction
from the light source.
|
class |
Switch
The Switch node controls which of its children will be rendered.
|
class |
SwitchValueInterpolator
SwitchValueInterpolator behavior.
|
class |
TexCoordGeneration
The TexCoordGeneration object contains all parameters needed for
automatic texture coordinate generation.
|
class |
Text3D
A Text3D object is a text string that has been converted to 3D
geometry.
|
class |
Texture
The Texture object is a component object of an Appearance object
that defines the texture properties used when texture mapping is
enabled.
|
class |
Texture2D
Texture2D is a subclass of Texture class.
|
class |
Texture3D
Texture3D is a subclass of Texture class.
|
class |
TextureAttributes
The TextureAttributes object defines attributes that apply to
texture mapping.
|
class |
TextureCubeMap
TextureCubeMap is a subclass of Texture class.
|
class |
TextureUnitState
The TextureUnitState object defines all texture mapping state for a
single texture unit.
|
class |
TransformGroup
Group node that contains a transform.
|
class |
TransformInterpolator
TransformInterpolator is an abstract class that extends
Interpolator to provide common methods used by various transform
related interpolator subclasses.
|
class |
TransparencyAttributes
The TransparencyAttributes object defines all attributes affecting
transparency of the object.
|
class |
TransparencyInterpolator
TransparencyInterpolator behavior.
|
class |
TriangleArray
The TriangleArray object draws the array of vertices as individual
triangles.
|
class |
TriangleFanArray
The TriangleFanArray object draws an array of vertices as a set of
connected triangle fans.
|
class |
TriangleStripArray
The TriangleStripArray object draws an array of vertices as a set of
connected triangle strips.
|
class |
ViewPlatform
The ViewPlatform leaf node object controls the position, orientation
and scale of the viewer.
|
class |
ViewSpecificGroup
The ViewSpecificGroup node is a Group whose descendants are
rendered only on a specified set of views.
|
Modifier and Type | Method and Description |
---|---|
SceneGraphObject |
NodeReferenceTable.getNewObjectReference(SceneGraphObject oldReference)
This method is used in conjunction with the
cloneTree
method. |
Modifier and Type | Method and Description |
---|---|
SceneGraphObject |
NodeReferenceTable.getNewObjectReference(SceneGraphObject oldReference)
This method is used in conjunction with the
cloneTree
method. |
Modifier and Type | Class and Description |
---|---|
class |
KBRotPosScaleSplinePathInterpolator
KBRotPosScaleSplinePathInterpolator behavior.
|
class |
KBSplinePathInterpolator
KBSplinePathInterpolator behavior.
|
class |
RotPosScaleTCBSplinePathInterpolator
RotPosScaleTCBSplinePathInterpolator behavior.
|
class |
TCBSplinePathInterpolator
TCBSplinePathInterpolator behavior.
|
Modifier and Type | Class and Description |
---|---|
class |
KeyNavigatorBehavior
This class is a simple behavior that invokes the KeyNavigator
to modify the view platform transform.
|
Modifier and Type | Class and Description |
---|---|
class |
MouseBehavior
Base class for all mouse manipulators (see MouseRotate, MouseZoom
and MouseTranslate for
examples of how to extend this base class).
|
class |
MouseRotate
MouseRotate is a Java3D behavior object that lets users control the
rotation of an object via a mouse.
|
class |
MouseTranslate
MouseTranslate is a Java3D behavior object that lets users control the
translation (X, Y) of an object via a mouse drag motion with the third
mouse button (alt-click on PC).
|
class |
MouseWheelZoom
MouseWheelZoom is a Java3D behavior object that lets users control the
Z axis translation of an object via mouse wheel.
|
class |
MouseZoom
MouseZoom is a Java3D behavior object that lets users control the
Z axis translation of an object via a mouse drag motion with the second
mouse button.
|
Modifier and Type | Class and Description |
---|---|
class |
Mouse6DPointerBehavior
This class provides basic behavior for a 6DOF mouse sensor.
|
class |
SensorBeamEcho
A Shape3D representing a beam pointing from the origin of a
sensor's local coordinate system to its hotspot.
|
class |
SensorGnomonEcho
A Shape3D representing a gnomon pointing along each coordinate
axis.
|
Modifier and Type | Class and Description |
---|---|
class |
OrbitBehavior
Moves the View around a point of interest when the mouse is dragged with
a mouse button pressed.
|
class |
ViewPlatformAWTBehavior
Abstract class which implements much of the event tracking and
state updating in a thread safe manner.
|
class |
ViewPlatformBehavior
Abstract class for ViewPlatformBehaviors.
|
class |
WandViewBehavior
Manipulates view platform transforms using a motion-tracked wand or mouse
equipped with a six degree of freedom (6DOF) sensor.
|
Modifier and Type | Class and Description |
---|---|
class |
Box
Box is a geometry primitive created with a given length, width, and height.
|
class |
ColorCube
Simple color-per-vertex cube with a different color for each face
|
class |
Cone
Cone is a geometry primitive defined with a radius and a height.
|
class |
Cylinder
Cylinder is a geometry primitive defined with a radius and a height.
|
class |
Primitive
Base class for all Java 3D primitives.
|
class |
Sphere
Sphere is a geometry primitive created with a given radius and resolution.
|
class |
Text2D
A Text2D object is a representation of a string as a texture mapped
rectangle.
|
Modifier and Type | Class and Description |
---|---|
class |
PickMouseBehavior
Base class that allows users to adding picking and mouse manipulation to
the scene graph (see PickDragBehavior for an example of how to extend
this base class).
|
class |
PickRotateBehavior
A mouse behavior that allows user to pick and drag scene graph objects.
|
class |
PickTranslateBehavior
A mouse behavior that allows user to pick and translate scene graph objects.
|
class |
PickZoomBehavior
A mouse behavior that allows user to pick and zoom scene graph objects.
|
Modifier and Type | Class and Description |
---|---|
class |
UnresolvedBehavior
This Behavior is used in place of any behaviors which can not
be instantiated when a scene graph is read.
|
Modifier and Type | Method and Description |
---|---|
SceneGraphObject |
SceneGraphFileReader.getNamedObject(java.lang.String name)
Return the named object.
|
SceneGraphObject |
SceneGraphObjectReferenceControl.resolveReference(int nodeID)
Given a nodeID return the corresponding scene graph object.
|
Modifier and Type | Method and Description |
---|---|
void |
SceneGraphFileWriter.addObjectName(java.lang.String name,
SceneGraphObject object)
Add a named reference to a SceneGraphObject in the file.
|
int |
SceneGraphObjectReferenceControl.addReference(SceneGraphObject object)
Add a reference to the scenegraph object specified and return
the nodeID for the object
Use only during the save cycle
|
Modifier and Type | Field and Description |
---|---|
SceneGraphObject |
SymbolTableData.j3dNode |
Modifier and Type | Method and Description |
---|---|
SceneGraphObject |
SymbolTableData.getJ3dNode() |
SceneGraphObject |
SymbolTable.getJ3dNode(int nodeID)
Return the Java3D node associated with the nodeID.
|
SceneGraphObject |
SymbolTable.getNamedObject(java.lang.String name)
Return the SceneGraphObject associated with the name
|
SceneGraphObject |
Controller.getNamedObject(java.lang.String name)
Return the SceneGraphObject associated with the name
|
SceneGraphObject |
SymbolTable.resolveReference(int nodeID)
Given a nodeID return the corresponding scene graph object.
|
Modifier and Type | Method and Description |
---|---|
int |
SymbolTable.addBranchGraphReference(SceneGraphObject node,
int branchGraphID)
Add a refernce to the BranchGraph root
Also returns the nodes id
Used to associate graphs with a locale without storing the graph at the
current time.
|
void |
SymbolTable.addNamedObject(java.lang.String name,
SceneGraphObject object)
Associate the name with the scene graph object
|
void |
Controller.addNamedObject(java.lang.String name,
SceneGraphObject object)
Associate the name with the scene graph object
|
int |
SymbolTable.addReference(SceneGraphObject node)
Add a refernce to the specified node
Also returns the nodes id
|
SceneGraphObjectState |
Controller.createState(SceneGraphObject obj)
Create a new state object and check for a pre-existing symbol table
entry
|
SceneGraphObjectState |
Controller.createState(SceneGraphObject obj,
SymbolTableData symbol)
Given a scene graph object instantiate the correct State class
for that object.
|
SymbolTableData |
SymbolTable.createSymbol(SceneGraphObject node)
Create a new symbol and provide a new nodeID
This is used during the save process
|
SymbolTableData |
SymbolTable.createSymbol(SceneGraphObjectState state,
SceneGraphObject node,
int nodeID)
Create a new symbol using the specified nodeID
This is used during the load process.
|
int |
Controller.getNodeClassID(SceneGraphObject node) |
SymbolTableData |
SymbolTable.getSymbol(SceneGraphObject node)
Get the table entry for node
|
Constructor and Description |
---|
SymbolTableData(int nodeID,
SceneGraphObject j3dNode,
SceneGraphObjectState nodeState,
int branchGraphID)
Creates new SymbolTableData
|
Modifier and Type | Method and Description |
---|---|
SceneGraphObject |
TriangleStripArrayState.createNode(java.lang.Class j3dClass) |
SceneGraphObject |
TriangleFanArrayState.createNode(java.lang.Class j3dClass) |
SceneGraphObject |
TriangleArrayState.createNode(java.lang.Class j3dClass) |
SceneGraphObject |
TransparencyInterpolatorState.createNode(java.lang.Class j3dClass) |
SceneGraphObject |
TextureCubeMapState.createNode(java.lang.Class j3dClass) |
SceneGraphObject |
Texture3DState.createNode(java.lang.Class j3dClass) |
SceneGraphObject |
Texture2DState.createNode(java.lang.Class j3dClass) |
SceneGraphObject |
SwitchValueInterpolatorState.createNode(java.lang.Class j3dClass) |
SceneGraphObject |
ScaleInterpolatorState.createNode(java.lang.Class j3dClass) |
SceneGraphObject |
RotPosScalePathInterpolatorState.createNode(java.lang.Class j3dClass) |
SceneGraphObject |
RotPosPathInterpolatorState.createNode(java.lang.Class j3dClass) |
SceneGraphObject |
RotationPathInterpolatorState.createNode(java.lang.Class j3dClass) |
SceneGraphObject |
RotationInterpolatorState.createNode(java.lang.Class j3dClass) |
SceneGraphObject |
QuadArrayState.createNode(java.lang.Class j3dClass) |
SceneGraphObject |
PositionPathInterpolatorState.createNode(java.lang.Class j3dClass) |
SceneGraphObject |
PositionInterpolatorState.createNode(java.lang.Class j3dClass) |
SceneGraphObject |
LineStripArrayState.createNode(java.lang.Class j3dClass) |
SceneGraphObject |
LineArrayState.createNode(java.lang.Class j3dClass) |
SceneGraphObject |
IndexedTriangleStripArrayState.createNode(java.lang.Class j3dClass) |
SceneGraphObject |
IndexedTriangleFanArrayState.createNode(java.lang.Class j3dClass) |
SceneGraphObject |
IndexedTriangleArrayState.createNode(java.lang.Class j3dClass) |
SceneGraphObject |
IndexedQuadArrayState.createNode(java.lang.Class j3dClass) |
SceneGraphObject |
IndexedPointArrayState.createNode(java.lang.Class j3dClass) |
SceneGraphObject |
IndexedLineStripArrayState.createNode(java.lang.Class j3dClass) |
SceneGraphObject |
IndexedLineArrayState.createNode(java.lang.Class j3dClass) |
SceneGraphObject |
Font3DState.createNode(java.lang.Class j3dClass) |
SceneGraphObject |
DistanceLODState.createNode(java.lang.Class j3dClass) |
SceneGraphObject |
DepthComponentNativeState.createNode(java.lang.Class j3dClass) |
SceneGraphObject |
DepthComponentIntState.createNode(java.lang.Class j3dClass) |
SceneGraphObject |
DepthComponentFloatState.createNode(java.lang.Class j3dClass) |
SceneGraphObject |
CompressedGeometryState.createNode(java.lang.Class j3dClass) |
SceneGraphObject |
ColorInterpolatorState.createNode(java.lang.Class j3dClass) |
SceneGraphObject |
SceneGraphObjectState.getNode() |
SceneGraphObject |
NullSceneGraphObjectState.getNode() |
Modifier and Type | Method and Description |
---|---|
SceneGraphObject |
RotPosScaleTCBSplinePathInterpolatorState.createNode(java.lang.Class j3dClass) |
SceneGraphObject |
KBRotPosScaleSplinePathInterpolatorState.createNode(java.lang.Class j3dClass) |
Modifier and Type | Method and Description |
---|---|
SceneGraphObject |
Text2DState.createNode(java.lang.Class j3dClass) |
SceneGraphObject |
SphereState.createNode(java.lang.Class j3dClass) |
SceneGraphObject |
CylinderState.createNode(java.lang.Class j3dClass) |
SceneGraphObject |
ConeState.createNode(java.lang.Class j3dClass) |
SceneGraphObject |
ColorCubeState.createNode(java.lang.Class j3dClass) |
SceneGraphObject |
BoxState.createNode(java.lang.Class j3dClass) |
Modifier and Type | Class and Description |
---|---|
class |
ImageComponent2DURL |
Modifier and Type | Class and Description |
---|---|
class |
SimpleShaderAppearance
SimpleShaderAppearance is a mechanism to quickly build shaders compatible with Java3D 1.7.0 Jogl2es2Pipeline.
|
Modifier and Type | Class and Description |
---|---|
class |
PlatformGeometry
This class holds any geometry that should be associated with the
ViewingPlatform object.
|
class |
ViewerAvatar
This class holds geomtry that should be associated with the View's
avatar.
|
class |
ViewingPlatform
This class is used to set up the "view" side of a Java 3D scene graph.
|