Class RenderState

java.lang.Object
com.ardor3d.renderer.state.RenderState
All Implemented Interfaces:
Savable
Direct Known Subclasses:
BlendState, ClipState, ColorMaskState, CullState, FogState, FragmentProgramState, GLSLShaderObjectsState, LightState, MaterialState, OffsetState, ShadingState, StencilState, TextureState, VertexProgramState, WireframeState, ZBufferState

public abstract class RenderState extends Object implements Savable
RenderState is the base class for all states that affect the rendering of a piece of geometry. They aren't created directly, but are created for users from the renderer. The renderstate of a parent can affect its children and it is OK to assign to more than one Spatial the same render state.
  • Field Details

    • _quickCompare

      public static final EnumSet<RenderState.StateType> _quickCompare

      If false, each renderstate of that type is always applied in the renderer and only field by field checks are done to minimize jni overhead. This is slower than setting to true, but relieves the programmer from situations where he has to remember to update the needsRefresh field of a state.

      If true, each renderstate of that type is checked for == with the last applied renderstate of the same type. If same and the state's needsRefresh method returns false, then application of the renderstate is skipped. This can be much faster than setting false, but in certain circumstances, the programmer must manually set needsRefresh (for example, in a FogState, if you call getFogColor().set(....) to change the color, the fogstate will not set the needsRefresh field. In non-quick compare mode, this is not a problem because it will go into the apply method and do an actual check of the current fog color in opengl vs. the color in the state being applied.)

      DEFAULTS:

      • Blend: true
      • Fog: true
      • Light: false - because you can change a light object directly without telling the state
      • Material: true
      • Shading: true
      • Texture: false - because you can change a texture object directly without telling the state
      • Wireframe: false - because line attributes can change when drawing regular lines, affecting wireframe lines
      • ZBuffer: true
      • Cull: true
      • VertexShader1: true
      • FragmentShader1: true
      • Stencil: false
      • GLSLShader: true
      • ColorMask: true
      • Clip: true
      • Offset: true
  • Constructor Details

    • RenderState

      public RenderState()
      Constructs a new RenderState. The state is enabled by default.
  • Method Details

    • getType

      public abstract RenderState.StateType getType()
      Returns:
      An statetype enum value for the subclass.
      See Also:
    • isEnabled

      public boolean isEnabled()
      Returns if this render state is enabled during rendering. Disabled states are ignored.
      Returns:
      True if this state is enabled.
    • setEnabled

      public void setEnabled(boolean value)
      Sets if this render state is enabled during rendering. Disabled states are ignored.
      Parameters:
      value - False if the state is to be disabled, true otherwise.
    • extract

      public RenderState extract(Stack<? extends RenderState> stack, Spatial spat)
      Extracts from the stack the correct renderstate that should apply to the given spatial. This is mainly used for RenderStates that can be cumulitive such as TextureState or LightState. By default, the top of the static is returned. This function should not be called by users directly.
      Parameters:
      stack - The stack to extract render states from.
      spat - The spatial to apply the render states too.
      Returns:
      The render state to use.
    • write

      public void write(OutputCapsule capsule) throws IOException
      Specified by:
      write in interface Savable
      Throws:
      IOException
    • read

      public void read(InputCapsule capsule) throws IOException
      Specified by:
      read in interface Savable
      Throws:
      IOException
    • getClassTag

      public Class<? extends RenderState> getClassTag()
      Specified by:
      getClassTag in interface Savable
    • createStateRecord

      public abstract StateRecord createStateRecord(ContextCapabilities caps)
    • needsRefresh

      public boolean needsRefresh()
      Returns:
      true if we should apply this state even if we think it is the current state of its type in the current context. Is reset to false after apply is finished.
    • setNeedsRefresh

      public void setNeedsRefresh(boolean refresh)
      This should be called by states when it knows internal data has been altered.
      Parameters:
      refresh - true if we should apply this state even if we think it is the current state of its type in the current context.
    • setQuickCompares

      public static void setQuickCompares(boolean enabled)
      Parameters:
      enabled - true to enable the quick compares
      See Also:
    • createState

      public static RenderState createState(RenderState.StateType type)