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Uses of SceneGraphObjectState in com.sun.j3d.utils.scenegraph.io |
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Methods in com.sun.j3d.utils.scenegraph.io that return types with arguments of type SceneGraphObjectState | |
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java.lang.Class<? extends SceneGraphObjectState> |
SceneGraphStateProvider.getStateClass()
Returns the State class |
Uses of SceneGraphObjectState in com.sun.j3d.utils.scenegraph.io.retained |
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Fields in com.sun.j3d.utils.scenegraph.io.retained declared as SceneGraphObjectState | |
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SceneGraphObjectState |
SymbolTableData.nodeState
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Methods in com.sun.j3d.utils.scenegraph.io.retained that return SceneGraphObjectState | |
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SceneGraphObjectState |
Controller.createState(javax.media.j3d.SceneGraphObject obj)
Create a new state object and check for a pre-existing symbol table entry |
SceneGraphObjectState |
Controller.createState(javax.media.j3d.SceneGraphObject obj,
SymbolTableData symbol)
Given a scene graph object instantiate the correct State class for that object. |
SceneGraphObjectState |
Controller.createState(SymbolTableData symbol)
Return the state class for the SceneGraphObject, creating one if it does not already exist |
SceneGraphObjectState |
SymbolTableData.getNodeState()
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SceneGraphObjectState |
Controller.readObject(java.io.DataInput in)
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Methods in com.sun.j3d.utils.scenegraph.io.retained with parameters of type SceneGraphObjectState | |
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SymbolTableData |
SymbolTable.createSymbol(SceneGraphObjectState state,
javax.media.j3d.SceneGraphObject node,
int nodeID)
Create a new symbol using the specified nodeID This is used during the load process. |
void |
SymbolTable.setFilePosition(long ptr,
SceneGraphObjectState state)
Set the position of the object referenced by state |
void |
SymbolTableData.setNodeState(SceneGraphObjectState state)
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void |
RandomAccessFileControl.writeObject(java.io.DataOutput out,
SceneGraphObjectState obj)
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void |
Controller.writeObject(java.io.DataOutput out,
SceneGraphObjectState obj)
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Constructors in com.sun.j3d.utils.scenegraph.io.retained with parameters of type SceneGraphObjectState | |
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SymbolTableData(int nodeID,
javax.media.j3d.SceneGraphObject j3dNode,
SceneGraphObjectState nodeState,
int branchGraphID)
Creates new SymbolTableData |
Uses of SceneGraphObjectState in com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.behaviors.interpolators |
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Uses of SceneGraphObjectState in com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.behaviors.mouse |
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Subclasses of SceneGraphObjectState in com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.behaviors.mouse | |
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class |
MouseBehaviorState
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Uses of SceneGraphObjectState in com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.geometry |
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Subclasses of SceneGraphObjectState in com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.geometry | |
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class |
BoxState
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class |
ColorCubeState
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class |
ConeState
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class |
CylinderState
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class |
PrimitiveState
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class |
SphereState
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class |
Text2DState
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Uses of SceneGraphObjectState in com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.image |
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Subclasses of SceneGraphObjectState in com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.image | |
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class |
ImageComponent2DURLState
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Uses of SceneGraphObjectState in com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.universe |
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Subclasses of SceneGraphObjectState in com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.universe | |
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class |
PlatformGeometryState
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class |
ViewerAvatarState
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Uses of SceneGraphObjectState in com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d |
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