public class DebugGLES2 extends DebugGLES3
Composable pipeline which wraps an underlying GL
implementation,
providing error checking after each OpenGL method call. If an error occurs,
causes a GLException
to be thrown at exactly the point of failure.
Sample code which installs this pipeline, manual:
gl = drawable.setGL(new DebugGL(drawable.getGL()));For automatic instantiation see
GLPipelineFactory.create(String, Class, GL, Object[])
.
DEBUG
GL_3DC_X_AMD, GL_3DC_XY_AMD, GL_ALL_COMPLETED_NV, GL_ALPHA_TEST_FUNC_QCOM, GL_ALPHA_TEST_QCOM, GL_ALPHA_TEST_REF_QCOM, GL_ATC_RGB_AMD, GL_ATC_RGBA_EXPLICIT_ALPHA_AMD, GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD, GL_BGRA_IMG, GL_BINNING_CONTROL_HINT_QCOM, GL_BUFFER_OBJECT_EXT, GL_CLAMP_TO_BORDER_NV, GL_COLOR_ATTACHMENT_EXT, GL_COLOR_BUFFER_BIT0_QCOM, GL_COLOR_BUFFER_BIT1_QCOM, GL_COLOR_BUFFER_BIT2_QCOM, GL_COLOR_BUFFER_BIT3_QCOM, GL_COLOR_BUFFER_BIT4_QCOM, GL_COLOR_BUFFER_BIT5_QCOM, GL_COLOR_BUFFER_BIT6_QCOM, GL_COLOR_BUFFER_BIT7_QCOM, GL_COLOR_EXT, GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG, GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG, GL_COMPRESSED_RGBA_ASTC_10x10_KHR, GL_COMPRESSED_RGBA_ASTC_10x5_KHR, GL_COMPRESSED_RGBA_ASTC_10x6_KHR, GL_COMPRESSED_RGBA_ASTC_10x8_KHR, GL_COMPRESSED_RGBA_ASTC_12x10_KHR, GL_COMPRESSED_RGBA_ASTC_12x12_KHR, GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, GL_COMPRESSED_RGBA_ASTC_8x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x8_KHR, GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG, GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG, GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG, GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV, GL_COMPRESSED_SRGB_S3TC_DXT1_NV, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, GL_COUNTER_RANGE_AMD, GL_COUNTER_TYPE_AMD, GL_COVERAGE_ALL_FRAGMENTS_NV, GL_COVERAGE_ATTACHMENT_NV, GL_COVERAGE_AUTOMATIC_NV, GL_COVERAGE_BUFFER_BIT_NV, GL_COVERAGE_BUFFERS_NV, GL_COVERAGE_COMPONENT_NV, GL_COVERAGE_COMPONENT4_NV, GL_COVERAGE_EDGE_FRAGMENTS_NV, GL_COVERAGE_SAMPLES_NV, GL_CPU_OPTIMIZED_QCOM, GL_DEPTH_BUFFER_BIT0_QCOM, GL_DEPTH_BUFFER_BIT1_QCOM, GL_DEPTH_BUFFER_BIT2_QCOM, GL_DEPTH_BUFFER_BIT3_QCOM, GL_DEPTH_BUFFER_BIT4_QCOM, GL_DEPTH_BUFFER_BIT5_QCOM, GL_DEPTH_BUFFER_BIT6_QCOM, GL_DEPTH_BUFFER_BIT7_QCOM, GL_DEPTH_COMPONENT16_NONLINEAR_NV, GL_DEPTH_EXT, GL_DRAW_BUFFER_EXT, GL_DRAW_FRAMEBUFFER_ANGLE, GL_DRAW_FRAMEBUFFER_APPLE, GL_DRAW_FRAMEBUFFER_BINDING_ANGLE, GL_DRAW_FRAMEBUFFER_BINDING_APPLE, GL_DRAW_FRAMEBUFFER_BINDING_NV, GL_DRAW_FRAMEBUFFER_NV, GL_ETC1_RGB8_OES, GL_ETC1_SRGB8_NV, GL_FENCE_CONDITION_NV, GL_FENCE_STATUS_NV, GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV, GL_FRAMEBUFFER_UNDEFINED_OES, GL_GCCSO_SHADER_BINARY_FJ, GL_GPU_DISJOINT_EXT, GL_GPU_OPTIMIZED_QCOM, GL_HALF_FLOAT_OES, GL_LUMINANCE_ALPHA16F, GL_LUMINANCE_ALPHA32F, GL_LUMINANCE16F, GL_LUMINANCE32F, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_MALI_PROGRAM_BINARY_ARM, GL_MALI_SHADER_BINARY_ARM, GL_MAX_MULTIVIEW_BUFFERS_EXT, GL_MAX_SAMPLES_ANGLE, GL_MAX_SAMPLES_APPLE, GL_MAX_SAMPLES_IMG, GL_MAX_SAMPLES_NV, GL_MULTISAMPLE_BUFFER_BIT0_QCOM, GL_MULTISAMPLE_BUFFER_BIT1_QCOM, GL_MULTISAMPLE_BUFFER_BIT2_QCOM, GL_MULTISAMPLE_BUFFER_BIT3_QCOM, GL_MULTISAMPLE_BUFFER_BIT4_QCOM, GL_MULTISAMPLE_BUFFER_BIT5_QCOM, GL_MULTISAMPLE_BUFFER_BIT6_QCOM, GL_MULTISAMPLE_BUFFER_BIT7_QCOM, GL_MULTIVIEW_EXT, GL_NVIDIA_PLATFORM_BINARY_NV, GL_PACK_REVERSE_ROW_ORDER_ANGLE, GL_PALETTE4_R5_G6_B5_OES, GL_PALETTE4_RGB5_A1_OES, GL_PALETTE4_RGB8_OES, GL_PALETTE4_RGBA4_OES, GL_PALETTE4_RGBA8_OES, GL_PALETTE8_R5_G6_B5_OES, GL_PALETTE8_RGB5_A1_OES, GL_PALETTE8_RGB8_OES, GL_PALETTE8_RGBA4_OES, GL_PALETTE8_RGBA8_OES, GL_PERCENTAGE_AMD, GL_PERFMON_GLOBAL_MODE_QCOM, GL_PERFMON_RESULT_AMD, GL_PERFMON_RESULT_AVAILABLE_AMD, GL_PERFMON_RESULT_SIZE_AMD, GL_PROGRAM_BINARY_ANGLE, GL_PROGRAM_OBJECT_EXT, GL_PROGRAM_PIPELINE_OBJECT_EXT, GL_QUERY_COUNTER_BITS_EXT, GL_QUERY_OBJECT_EXT, GL_READ_BUFFER_EXT, GL_READ_BUFFER_NV, GL_READ_FRAMEBUFFER_ANGLE, GL_READ_FRAMEBUFFER_APPLE, GL_READ_FRAMEBUFFER_BINDING_ANGLE, GL_READ_FRAMEBUFFER_BINDING_APPLE, GL_READ_FRAMEBUFFER_BINDING_NV, GL_READ_FRAMEBUFFER_NV, GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM, GL_RENDERBUFFER_SAMPLES_ANGLE, GL_RENDERBUFFER_SAMPLES_APPLE, GL_RENDERBUFFER_SAMPLES_IMG, GL_RENDERBUFFER_SAMPLES_NV, GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES, GL_RGB_422_APPLE, GL_SAMPLER_2D_ARRAY_SHADOW_NV, GL_SAMPLER_CUBE_SHADOW_NV, GL_SAMPLER_EXTERNAL_OES, GL_SGX_BINARY_IMG, GL_SGX_PROGRAM_BINARY_IMG, GL_SHADER_BINARY_VIV, GL_SHADER_OBJECT_EXT, GL_SLUMINANCE_ALPHA_NV, GL_SLUMINANCE_NV, GL_SLUMINANCE8_ALPHA8_NV, GL_SLUMINANCE8_NV, GL_SRGB8_NV, GL_STATE_RESTORE, GL_STENCIL_BUFFER_BIT0_QCOM, GL_STENCIL_BUFFER_BIT1_QCOM, GL_STENCIL_BUFFER_BIT2_QCOM, GL_STENCIL_BUFFER_BIT3_QCOM, GL_STENCIL_BUFFER_BIT4_QCOM, GL_STENCIL_BUFFER_BIT5_QCOM, GL_STENCIL_BUFFER_BIT6_QCOM, GL_STENCIL_BUFFER_BIT7_QCOM, GL_STENCIL_EXT, GL_TEXTURE_BINDING_EXTERNAL_OES, GL_TEXTURE_BORDER_COLOR_NV, GL_TEXTURE_DEPTH_QCOM, GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_FORMAT_QCOM, GL_TEXTURE_HEIGHT_QCOM, GL_TEXTURE_IMAGE_VALID_QCOM, GL_TEXTURE_INTERNAL_FORMAT_QCOM, GL_TEXTURE_MAX_LEVEL_APPLE, GL_TEXTURE_NUM_LEVELS_QCOM, GL_TEXTURE_OBJECT_VALID_QCOM, GL_TEXTURE_SAMPLES_IMG, GL_TEXTURE_TARGET_QCOM, GL_TEXTURE_TYPE_QCOM, GL_TEXTURE_USAGE_ANGLE, GL_TEXTURE_WIDTH_QCOM, GL_TIME_ELAPSED_EXT, GL_TIMESTAMP_EXT, GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, GL_UNSIGNED_INT64_AMD, GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG, GL_UNSIGNED_SHORT_8_8_APPLE, GL_UNSIGNED_SHORT_8_8_REV_APPLE, GL_VERTEX_ARRAY_BINDING_OES, GL_VERTEX_ARRAY_OBJECT_EXT, GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE, GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV, GL_WRITEONLY_RENDERING_QCOM, GL_Z400_BINARY_AMD
GL_COMPRESSED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_MAX_ELEMENT_INDEX, GL_NUM_SAMPLE_COUNTS, GL_PRIMITIVE_RESTART_FIXED_INDEX, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TRANSFORM_FEEDBACK, GL_TRANSFORM_FEEDBACK_BINDING
GL_ALREADY_SIGNALED, GL_CONDITION_SATISFIED, GL_INT_2_10_10_10_REV, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_MAX_SERVER_WAIT_TIMEOUT, GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_OBJECT_TYPE, GL_RGB10_A2UI, GL_SAMPLER_BINDING, GL_SIGNALED, GL_SYNC_CONDITION, GL_SYNC_FENCE, GL_SYNC_FLAGS, GL_SYNC_FLUSH_COMMANDS_BIT, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_SYNC_STATUS, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_R, GL_TIMEOUT_EXPIRED, GL_UNSIGNALED, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, GL_WAIT_FAILED
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_ALL_BARRIER_BITS, GL_BLUE, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_COLOR, GL_COPY_READ_BUFFER, GL_COPY_READ_BUFFER_BINDING, GL_COPY_WRITE_BUFFER, GL_COPY_WRITE_BUFFER_BINDING, GL_DEPTH, GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH32F_STENCIL8, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_DYNAMIC_COPY, GL_DYNAMIC_READ, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_UNDEFINED, GL_GREEN, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_CUBE, GL_INTERLEAVED_ATTRIBS, GL_INVALID_INDEX, GL_MAJOR_VERSION, GL_MAX, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_SAMPLES, GL_MAX_TEXTURE_LOD_BIAS, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VARYING_COMPONENTS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_MIN, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MINOR_VERSION, GL_NUM_EXTENSIONS, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, GL_R8_SNORM, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_BUFFER, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_RED_INTEGER, GL_RENDERBUFFER_SAMPLES, GL_RG_INTEGER, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI, GL_RG8_SNORM, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB16I, GL_RGB16UI, GL_RGB32I, GL_RGB32UI, GL_RGB8_SNORM, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA_INTEGER, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8_SNORM, GL_RGBA8I, GL_RGBA8UI, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_CUBE_SHADOW, GL_SEPARATE_ATTRIBS, GL_SIGNED_NORMALIZED, GL_SRGB8, GL_STATIC_COPY, GL_STATIC_READ, GL_STENCIL, GL_STREAM_COPY, GL_STREAM_READ, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TIMEOUT_IGNORED, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_PAUSED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_IMAGES, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ATTRIB_ARRAY_INTEGER
Constructor and Description |
---|
DebugGLES2(GLES2 downstream) |
getBoundBuffer, getBoundFramebuffer, getBufferStorage, getContext, getDefaultDrawFramebuffer, getDefaultReadBuffer, getDefaultReadFramebuffer, getDownstreamGL, getExtension, getGL, getGL2, getGL2ES1, getGL2ES2, getGL2ES3, getGL2GL3, getGL3, getGL3bc, getGL3ES3, getGL4, getGL4bc, getGL4ES3, getGLES1, getGLES2, getGLES3, getGLProfile, getMaxRenderbufferSamples, getPlatformGLExtensions, getRootGL, getSwapInterval, glActiveTexture, glAlphaFuncQCOM, glAttachShader, glBeginPerfMonitorAMD, glBeginQuery, glBeginTransformFeedback, glBindAttribLocation, glBindBuffer, glBindBufferBase, glBindBufferRange, glBindFramebuffer, glBindRenderbuffer, glBindSampler, glBindTexture, glBindTransformFeedback, glBindVertexArray, glBindVertexArrayOES, glBlendColor, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBlitFramebuffer, glBlitFramebufferANGLE, glBlitFramebufferNV, glBufferData, glBufferSubData, glCheckFramebufferStatus, glClear, glClearBufferfi, glClearBufferfv, glClearBufferfv, glClearBufferiv, glClearBufferiv, glClearBufferuiv, glClearBufferuiv, glClearColor, glClearDepth, glClearDepthf, glClearStencil, glClientWaitSync, glColorMask, glCompileShader, glCompressedTexImage2D, glCompressedTexImage2D, glCompressedTexImage3D, glCompressedTexImage3D, glCompressedTexSubImage2D, glCompressedTexSubImage2D, glCompressedTexSubImage3D, glCompressedTexSubImage3D, glCopyBufferSubData, glCopyTexImage2D, glCopyTexSubImage2D, glCopyTexSubImage3D, glCopyTextureLevelsAPPLE, glCoverageMaskNV, glCoverageOperationNV, glCreateProgram, glCreateShader, glCullFace, glDebugMessageControl, glDebugMessageControl, glDebugMessageInsert, glDeleteBuffers, glDeleteBuffers, glDeleteFencesNV, glDeleteFencesNV, glDeleteFramebuffers, glDeleteFramebuffers, glDeletePerfMonitorsAMD, glDeletePerfMonitorsAMD, glDeleteProgram, glDeleteQueries, glDeleteQueries, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteSamplers, glDeleteSamplers, glDeleteShader, glDeleteSync, glDeleteTextures, glDeleteTextures, glDeleteTransformFeedbacks, glDeleteTransformFeedbacks, glDeleteVertexArrays, glDeleteVertexArrays, glDeleteVertexArraysOES, glDeleteVertexArraysOES, glDepthFunc, glDepthMask, glDepthRange, glDepthRangef, glDetachShader, glDisable, glDisableDriverControlQCOM, glDisableVertexAttribArray, glDiscardFramebufferEXT, glDiscardFramebufferEXT, glDrawArrays, glDrawArraysInstanced, glDrawArraysInstancedANGLE, glDrawArraysInstancedNV, glDrawBuffers, glDrawBuffers, glDrawBuffersIndexedEXT, glDrawBuffersIndexedEXT, glDrawElements, glDrawElements, glDrawElementsInstanced, glDrawElementsInstanced, glDrawElementsInstancedANGLE, glDrawElementsInstancedNV, glDrawRangeElements, glDrawRangeElements, glEGLImageTargetRenderbufferStorageOES, glEGLImageTargetTexture2DOES, glEnable, glEnableDriverControlQCOM, glEnableVertexAttribArray, glEndPerfMonitorAMD, glEndQuery, glEndTilingQCOM, glEndTransformFeedback, glExtGetBufferPointervQCOM, glExtGetBuffersQCOM, glExtGetBuffersQCOM, glExtGetFramebuffersQCOM, glExtGetFramebuffersQCOM, glExtGetProgramBinarySourceQCOM, glExtGetProgramBinarySourceQCOM, glExtGetProgramsQCOM, glExtGetProgramsQCOM, glExtGetRenderbuffersQCOM, glExtGetRenderbuffersQCOM, glExtGetShadersQCOM, glExtGetShadersQCOM, glExtGetTexLevelParameterivQCOM, glExtGetTexLevelParameterivQCOM, glExtGetTexSubImageQCOM, glExtGetTexturesQCOM, glExtGetTexturesQCOM, glExtIsProgramBinaryQCOM, glExtTexObjectStateOverrideiQCOM, glFenceSync, glFinish, glFinishFenceNV, glFlush, glFlushMappedBufferRange, glFramebufferRenderbuffer, glFramebufferTexture2D, glFramebufferTexture2DMultisampleEXT, glFramebufferTexture2DMultisampleIMG, glFramebufferTexture3D, glFramebufferTextureLayer, glFrontFace, glGenBuffers, glGenBuffers, glGenerateMipmap, glGenFencesNV, glGenFencesNV, glGenFramebuffers, glGenFramebuffers, glGenPerfMonitorsAMD, glGenPerfMonitorsAMD, glGenQueries, glGenQueries, glGenRenderbuffers, glGenRenderbuffers, glGenSamplers, glGenSamplers, glGenTextures, glGenTextures, glGenTransformFeedbacks, glGenTransformFeedbacks, glGenVertexArrays, glGenVertexArrays, glGenVertexArraysOES, glGenVertexArraysOES, glGetActiveAttrib, glGetActiveAttrib, glGetActiveUniform, glGetActiveUniform, glGetActiveUniformBlockiv, glGetActiveUniformBlockiv, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformsiv, glGetActiveUniformsiv, glGetAttachedShaders, glGetAttachedShaders, glGetAttribLocation, glGetBooleanv, glGetBooleanv, glGetBufferParameteri64v, glGetBufferParameteri64v, glGetBufferParameteriv, glGetBufferParameteriv, glGetDebugMessageLog, glGetDebugMessageLog, glGetDriverControlsQCOM, glGetDriverControlsQCOM, glGetDriverControlStringQCOM, glGetDriverControlStringQCOM, glGetError, glGetFenceivNV, glGetFenceivNV, glGetFloatv, glGetFloatv, glGetFragDataLocation, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, glGetGraphicsResetStatus, glGetInteger64i_v, glGetInteger64i_v, glGetInteger64v, glGetInteger64v, glGetIntegeri_v, glGetIntegeri_v, glGetIntegeri_vEXT, glGetIntegeri_vEXT, glGetIntegerv, glGetIntegerv, glGetInternalformativ, glGetInternalformativ, glGetnUniformfv, glGetnUniformfv, glGetnUniformiv, glGetnUniformiv, glGetObjectLabel, glGetObjectLabel, glGetObjectLabelEXT, glGetObjectLabelEXT, glGetObjectPtrLabel, glGetObjectPtrLabel, glGetPerfMonitorCounterDataAMD, glGetPerfMonitorCounterDataAMD, glGetPerfMonitorCounterInfoAMD, glGetPerfMonitorCountersAMD, glGetPerfMonitorCountersAMD, glGetPerfMonitorCounterStringAMD, glGetPerfMonitorCounterStringAMD, glGetPerfMonitorGroupsAMD, glGetPerfMonitorGroupsAMD, glGetPerfMonitorGroupStringAMD, glGetPerfMonitorGroupStringAMD, glGetProgramBinary, glGetProgramBinary, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramiv, glGetProgramiv, glGetQueryiv, glGetQueryiv, glGetQueryObjecti64vEXT, glGetQueryObjecti64vEXT, glGetQueryObjectivEXT, glGetQueryObjectivEXT, glGetQueryObjectui64vEXT, glGetQueryObjectui64vEXT, glGetQueryObjectuiv, glGetQueryObjectuiv, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, glGetSamplerParameterfv, glGetSamplerParameterfv, glGetSamplerParameteriv, glGetSamplerParameteriv, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderiv, glGetShaderiv, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, glGetShaderSource, glGetShaderSource, glGetString, glGetStringi, glGetSynciv, glGetSynciv, glGetTexParameterfv, glGetTexParameterfv, glGetTexParameteriv, glGetTexParameteriv, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetTranslatedShaderSourceANGLE, glGetTranslatedShaderSourceANGLE, glGetUniformBlockIndex, glGetUniformfv, glGetUniformfv, glGetUniformIndices, glGetUniformIndices, glGetUniformiv, glGetUniformiv, glGetUniformLocation, glGetUniformuiv, glGetUniformuiv, glGetVertexAttribfv, glGetVertexAttribfv, glGetVertexAttribIiv, glGetVertexAttribIiv, glGetVertexAttribIuiv, glGetVertexAttribIuiv, glGetVertexAttribiv, glGetVertexAttribiv, glHint, glInsertEventMarkerEXT, glInsertEventMarkerEXT, glInvalidateFramebuffer, glInvalidateFramebuffer, glInvalidateSubFramebuffer, glInvalidateSubFramebuffer, glIsBuffer, glIsEnabled, glIsFenceNV, glIsFramebuffer, glIsProgram, glIsQuery, glIsRenderbuffer, glIsSampler, glIsShader, glIsSync, glIsTexture, glIsTransformFeedback, glIsVertexArray, glIsVertexArrayOES, glLabelObjectEXT, glLabelObjectEXT, glLineWidth, glLinkProgram, glMapBuffer, glMapBufferRange, glObjectLabel, glObjectLabel, glObjectPtrLabel, glObjectPtrLabel, glPauseTransformFeedback, glPixelStorei, glPolygonOffset, glPopDebugGroup, glPopGroupMarkerEXT, glProgramBinary, glProgramParameteri, glPushDebugGroup, glPushDebugGroup, glPushGroupMarkerEXT, glPushGroupMarkerEXT, glQueryCounterEXT, glReadBuffer, glReadBufferIndexedEXT, glReadBufferNV, glReadnPixels, glReadPixels, glReadPixels, glReleaseShaderCompiler, glRenderbufferStorage, glRenderbufferStorageMultisample, glRenderbufferStorageMultisampleANGLE, glRenderbufferStorageMultisampleAPPLE, glRenderbufferStorageMultisampleIMG, glRenderbufferStorageMultisampleNV, glResolveMultisampleFramebufferAPPLE, glResumeTransformFeedback, glSampleCoverage, glSamplerParameterf, glSamplerParameterfv, glSamplerParameterfv, glSamplerParameteri, glSamplerParameteriv, glSamplerParameteriv, glScissor, glSelectPerfMonitorCountersAMD, glSelectPerfMonitorCountersAMD, glSetFenceNV, glShaderBinary, glShaderBinary, glShaderSource, glShaderSource, glStartTilingQCOM, glStencilFunc, glStencilFuncSeparate, glStencilMask, glStencilMaskSeparate, glStencilOp, glStencilOpSeparate, glTestFenceNV, glTexImage2D, glTexImage2D, glTexImage3D, glTexImage3D, glTexParameterf, glTexParameterfv, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexParameteriv, glTexStorage1D, glTexStorage2D, glTexStorage3D, glTexSubImage2D, glTexSubImage2D, glTexSubImage3D, glTexSubImage3D, glTextureStorage1D, glTextureStorage2D, glTextureStorage3D, glTransformFeedbackVaryings, glUniform, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform1ui, glUniform1uiv, glUniform1uiv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform2ui, glUniform2uiv, glUniform2uiv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform3ui, glUniform3uiv, glUniform3uiv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniform4ui, glUniform4uiv, glUniform4uiv, glUniformBlockBinding, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix2x3fv, glUniformMatrix2x3fv, glUniformMatrix2x4fv, glUniformMatrix2x4fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix3x2fv, glUniformMatrix3x2fv, glUniformMatrix3x4fv, glUniformMatrix3x4fv, glUniformMatrix4fv, glUniformMatrix4fv, glUniformMatrix4x2fv, glUniformMatrix4x2fv, glUniformMatrix4x3fv, glUniformMatrix4x3fv, glUnmapBuffer, glUseProgram, glValidateProgram, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib1fv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib2fv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib3fv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttrib4fv, glVertexAttribDivisor, glVertexAttribDivisorANGLE, glVertexAttribDivisorNV, glVertexAttribI4i, glVertexAttribI4iv, glVertexAttribI4iv, glVertexAttribI4ui, glVertexAttribI4uiv, glVertexAttribI4uiv, glVertexAttribIPointer, glVertexAttribIPointer, glVertexAttribPointer, glVertexAttribPointer, glVertexAttribPointer, glViewport, glWaitSync, hasBasicFBOSupport, hasFullFBOSupport, hasGLSL, isExtensionAvailable, isFunctionAvailable, isGL, isGL2, isGL2ES1, isGL2ES2, isGL2ES3, isGL2GL3, isGL3, isGL3bc, isGL3core, isGL3ES3, isGL4, isGL4bc, isGL4core, isGL4ES3, isGLcore, isGLES, isGLES1, isGLES2, isGLES2Compatible, isGLES3, isGLES3Compatible, isNPOTTextureAvailable, isPBOPackBound, isPBOUnpackBound, isTextureFormatBGRA8888Available, isVBOArrayBound, isVBOElementArrayBound, mapBuffer, mapBufferRange, setSwapInterval, toString
public DebugGLES2(GLES2 downstream)
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