public interface GLES2 extends GL2ES2
This interface contains all OpenGL ES 2.0 methods, as well as most of it's extensions defined at the time of this specification.
Modifier and Type | Field and Description |
---|---|
static int |
GL_3DC_X_AMD
Part of
GL_AMD_compressed_3DC_texture |
static int |
GL_3DC_XY_AMD
Part of
GL_AMD_compressed_3DC_texture |
static int |
GL_ALL_COMPLETED_NV
Part of
GL_NV_fence |
static int |
GL_ALPHA_TEST_FUNC_QCOM
Part of
GL_QCOM_alpha_test |
static int |
GL_ALPHA_TEST_QCOM
Part of
GL_QCOM_alpha_test |
static int |
GL_ALPHA_TEST_REF_QCOM
Part of
GL_QCOM_alpha_test |
static int |
GL_ATC_RGB_AMD
Part of
GL_AMD_compressed_ATC_texture |
static int |
GL_ATC_RGBA_EXPLICIT_ALPHA_AMD
Part of
GL_AMD_compressed_ATC_texture |
static int |
GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD
Part of
GL_AMD_compressed_ATC_texture |
static int |
GL_BGRA_IMG
Part of
GL_IMG_read_format |
static int |
GL_BINNING_CONTROL_HINT_QCOM
Part of
GL_QCOM_binning_control |
static int |
GL_BUFFER_OBJECT_EXT
Part of
GL_EXT_debug_label |
static int |
GL_CLAMP_TO_BORDER_NV
Part of
GL_NV_texture_border_clamp |
static int |
GL_COLOR_ATTACHMENT_EXT
Part of
GL_EXT_multiview_draw_buffers |
static int |
GL_COLOR_BUFFER_BIT0_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_COLOR_BUFFER_BIT1_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_COLOR_BUFFER_BIT2_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_COLOR_BUFFER_BIT3_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_COLOR_BUFFER_BIT4_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_COLOR_BUFFER_BIT5_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_COLOR_BUFFER_BIT6_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_COLOR_BUFFER_BIT7_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_COLOR_EXT
Part of
GL_EXT_discard_framebuffer |
static int |
GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG
Part of
GL_IMG_texture_compression_pvrtc |
static int |
GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG
Part of
GL_IMG_texture_compression_pvrtc |
static int |
GL_COMPRESSED_RGBA_ASTC_10x10_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_RGBA_ASTC_10x5_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_RGBA_ASTC_10x6_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_RGBA_ASTC_10x8_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_RGBA_ASTC_12x10_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_RGBA_ASTC_12x12_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_RGBA_ASTC_4x4_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_RGBA_ASTC_5x4_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_RGBA_ASTC_5x5_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_RGBA_ASTC_6x5_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_RGBA_ASTC_6x6_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_RGBA_ASTC_8x5_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_RGBA_ASTC_8x6_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_RGBA_ASTC_8x8_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
Part of
GL_IMG_texture_compression_pvrtc |
static int |
GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG
Part of
GL_IMG_texture_compression_pvrtc2 |
static int |
GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
Part of
GL_IMG_texture_compression_pvrtc |
static int |
GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG
Part of
GL_IMG_texture_compression_pvrtc2 |
static int |
GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE
Part of
GL_ANGLE_texture_compression_dxt3 |
static int |
GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE
Part of
GL_ANGLE_texture_compression_dxt5 |
static int |
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV
Part of
GL_NV_sRGB_formats |
static int |
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV
Part of
GL_NV_sRGB_formats |
static int |
GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV
Part of
GL_NV_sRGB_formats |
static int |
GL_COMPRESSED_SRGB_S3TC_DXT1_NV
Part of
GL_NV_sRGB_formats |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COUNTER_RANGE_AMD
Part of
GL_AMD_performance_monitor |
static int |
GL_COUNTER_TYPE_AMD
Part of
GL_AMD_performance_monitor |
static int |
GL_COVERAGE_ALL_FRAGMENTS_NV
Part of
GL_NV_coverage_sample |
static int |
GL_COVERAGE_ATTACHMENT_NV
Part of
GL_NV_coverage_sample |
static int |
GL_COVERAGE_AUTOMATIC_NV
Part of
GL_NV_coverage_sample |
static int |
GL_COVERAGE_BUFFER_BIT_NV
Part of
GL_NV_coverage_sample |
static int |
GL_COVERAGE_BUFFERS_NV
Part of
GL_NV_coverage_sample |
static int |
GL_COVERAGE_COMPONENT_NV
Part of
GL_NV_coverage_sample |
static int |
GL_COVERAGE_COMPONENT4_NV
Part of
GL_NV_coverage_sample |
static int |
GL_COVERAGE_EDGE_FRAGMENTS_NV
Part of
GL_NV_coverage_sample |
static int |
GL_COVERAGE_SAMPLES_NV
Part of
GL_NV_multisample_coverage , GL_NV_coverage_sample |
static int |
GL_CPU_OPTIMIZED_QCOM
Part of
GL_QCOM_binning_control |
static int |
GL_DEPTH_BUFFER_BIT0_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_DEPTH_BUFFER_BIT1_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_DEPTH_BUFFER_BIT2_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_DEPTH_BUFFER_BIT3_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_DEPTH_BUFFER_BIT4_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_DEPTH_BUFFER_BIT5_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_DEPTH_BUFFER_BIT6_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_DEPTH_BUFFER_BIT7_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_DEPTH_COMPONENT16_NONLINEAR_NV
Part of
GL_NV_depth_nonlinear |
static int |
GL_DEPTH_EXT
Part of
GL_EXT_discard_framebuffer |
static int |
GL_DRAW_BUFFER_EXT
Part of
GL_EXT_multiview_draw_buffers |
static int |
GL_DRAW_FRAMEBUFFER_ANGLE
Part of
GL_ANGLE_framebuffer_blit |
static int |
GL_DRAW_FRAMEBUFFER_APPLE
Part of
GL_APPLE_framebuffer_multisample |
static int |
GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
Part of
GL_ANGLE_framebuffer_blit |
static int |
GL_DRAW_FRAMEBUFFER_BINDING_APPLE
Part of
GL_APPLE_framebuffer_multisample |
static int |
GL_DRAW_FRAMEBUFFER_BINDING_NV
Part of
GL_NV_framebuffer_blit |
static int |
GL_DRAW_FRAMEBUFFER_NV
Part of
GL_NV_framebuffer_blit |
static int |
GL_ETC1_RGB8_OES
Part of
GL_OES_compressed_ETC1_RGB8_texture |
static int |
GL_ETC1_SRGB8_NV
Part of
GL_NV_sRGB_formats |
static int |
GL_FENCE_CONDITION_NV
Part of
GL_NV_fence |
static int |
GL_FENCE_STATUS_NV
Part of
GL_NV_fence |
static int |
GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT
Part of
GL_EXT_shader_framebuffer_fetch |
static int |
GL_FRAMEBUFFER_ATTACHMENT_ANGLE
Part of
GL_ANGLE_texture_usage |
static int |
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET
Part of
GL_OES_texture_3D |
static int |
GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT
Part of
GL_EXT_multisampled_render_to_texture |
static int |
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE
Part of
GL_ANGLE_framebuffer_multisample |
static int |
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE
Part of
GL_APPLE_framebuffer_multisample |
static int |
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG
Part of
GL_IMG_multisampled_render_to_texture |
static int |
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV
Part of
GL_NV_framebuffer_multisample |
static int |
GL_FRAMEBUFFER_UNDEFINED_OES
Part of
GL_OES_surfaceless_context |
static int |
GL_GCCSO_SHADER_BINARY_FJ
Part of
GL_FJ_shader_binary_GCCSO |
static int |
GL_GPU_DISJOINT_EXT
Part of
GL_EXT_disjoint_timer_query |
static int |
GL_GPU_OPTIMIZED_QCOM
Part of
GL_QCOM_binning_control |
static int |
GL_HALF_FLOAT_OES
Part of
GL_OES_texture_half_float |
static int |
GL_LUMINANCE_ALPHA16F
Part of
GL_ARB_texture_float ; GL_EXT_texture_storage |
static int |
GL_LUMINANCE_ALPHA32F
Part of
GL_ARB_texture_float ; GL_EXT_texture_storage |
static int |
GL_LUMINANCE16F
Part of
GL_ARB_texture_float ; GL_EXT_texture_storage |
static int |
GL_LUMINANCE32F
Part of
GL_ARB_texture_float ; GL_EXT_texture_storage |
static int |
GL_LUMINANCE4_ALPHA4
Part of
GL_VERSION_1_1 ; GL_OES_required_internalformat |
static int |
GL_LUMINANCE8
Part of
GL_VERSION_1_1 ; GL_EXT_texture , GL_EXT_texture_storage ; GL_OES_required_internalformat |
static int |
GL_LUMINANCE8_ALPHA8
Part of
GL_VERSION_1_1 ; GL_EXT_texture , GL_EXT_texture_storage ; GL_OES_required_internalformat |
static int |
GL_MALI_PROGRAM_BINARY_ARM
Part of
GL_ARM_mali_program_binary |
static int |
GL_MALI_SHADER_BINARY_ARM
Part of
GL_ARM_mali_shader_binary |
static int |
GL_MAX_MULTIVIEW_BUFFERS_EXT
Part of
GL_EXT_multiview_draw_buffers |
static int |
GL_MAX_SAMPLES_ANGLE
Part of
GL_ANGLE_framebuffer_multisample |
static int |
GL_MAX_SAMPLES_APPLE
Part of
GL_APPLE_framebuffer_multisample |
static int |
GL_MAX_SAMPLES_IMG
Part of
GL_IMG_multisampled_render_to_texture |
static int |
GL_MAX_SAMPLES_NV
Part of
GL_NV_framebuffer_multisample |
static int |
GL_MULTISAMPLE_BUFFER_BIT0_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_MULTISAMPLE_BUFFER_BIT1_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_MULTISAMPLE_BUFFER_BIT2_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_MULTISAMPLE_BUFFER_BIT3_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_MULTISAMPLE_BUFFER_BIT4_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_MULTISAMPLE_BUFFER_BIT5_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_MULTISAMPLE_BUFFER_BIT6_QCOM
Part of
GL_QCOM_tiled_rendering |
static long |
GL_MULTISAMPLE_BUFFER_BIT7_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_MULTIVIEW_EXT
Part of
GL_EXT_multiview_draw_buffers |
static int |
GL_NVIDIA_PLATFORM_BINARY_NV |
static int |
GL_PACK_REVERSE_ROW_ORDER_ANGLE
Part of
GL_ANGLE_pack_reverse_row_order |
static int |
GL_PALETTE4_R5_G6_B5_OES
Part of
GL_OES_compressed_paletted_texture |
static int |
GL_PALETTE4_RGB5_A1_OES
Part of
GL_OES_compressed_paletted_texture |
static int |
GL_PALETTE4_RGB8_OES
Part of
GL_OES_compressed_paletted_texture |
static int |
GL_PALETTE4_RGBA4_OES
Part of
GL_OES_compressed_paletted_texture |
static int |
GL_PALETTE4_RGBA8_OES
Part of
GL_OES_compressed_paletted_texture |
static int |
GL_PALETTE8_R5_G6_B5_OES
Part of
GL_OES_compressed_paletted_texture |
static int |
GL_PALETTE8_RGB5_A1_OES
Part of
GL_OES_compressed_paletted_texture |
static int |
GL_PALETTE8_RGB8_OES
Part of
GL_OES_compressed_paletted_texture |
static int |
GL_PALETTE8_RGBA4_OES
Part of
GL_OES_compressed_paletted_texture |
static int |
GL_PALETTE8_RGBA8_OES
Part of
GL_OES_compressed_paletted_texture |
static int |
GL_PERCENTAGE_AMD
Part of
GL_AMD_performance_monitor |
static int |
GL_PERFMON_GLOBAL_MODE_QCOM
Part of
GL_QCOM_perfmon_global_mode |
static int |
GL_PERFMON_RESULT_AMD
Part of
GL_AMD_performance_monitor |
static int |
GL_PERFMON_RESULT_AVAILABLE_AMD
Part of
GL_AMD_performance_monitor |
static int |
GL_PERFMON_RESULT_SIZE_AMD
Part of
GL_AMD_performance_monitor |
static int |
GL_PROGRAM_BINARY_ANGLE
Part of
GL_ANGLE_program_binary |
static int |
GL_PROGRAM_OBJECT_EXT
Part of
GL_EXT_debug_label |
static int |
GL_PROGRAM_PIPELINE_OBJECT_EXT
Part of
GL_EXT_debug_label |
static int |
GL_QUERY_COUNTER_BITS_EXT
Part of
GL_EXT_disjoint_timer_query |
static int |
GL_QUERY_OBJECT_EXT
Part of
GL_EXT_debug_label |
static int |
GL_READ_BUFFER_EXT
Part of
GL_EXT_multiview_draw_buffers |
static int |
GL_READ_BUFFER_NV
Part of
GL_NV_read_buffer |
static int |
GL_READ_FRAMEBUFFER_ANGLE
Part of
GL_ANGLE_framebuffer_blit |
static int |
GL_READ_FRAMEBUFFER_APPLE
Part of
GL_APPLE_framebuffer_multisample |
static int |
GL_READ_FRAMEBUFFER_BINDING_ANGLE
Part of
GL_ANGLE_framebuffer_blit |
static int |
GL_READ_FRAMEBUFFER_BINDING_APPLE
Part of
GL_APPLE_framebuffer_multisample |
static int |
GL_READ_FRAMEBUFFER_BINDING_NV
Part of
GL_NV_framebuffer_blit |
static int |
GL_READ_FRAMEBUFFER_NV
Part of
GL_NV_framebuffer_blit |
static int |
GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM
Part of
GL_QCOM_binning_control |
static int |
GL_RENDERBUFFER_SAMPLES_ANGLE
Part of
GL_ANGLE_framebuffer_multisample |
static int |
GL_RENDERBUFFER_SAMPLES_APPLE
Part of
GL_APPLE_framebuffer_multisample |
static int |
GL_RENDERBUFFER_SAMPLES_IMG
Part of
GL_IMG_multisampled_render_to_texture |
static int |
GL_RENDERBUFFER_SAMPLES_NV
Part of
GL_NV_framebuffer_multisample |
static int |
GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES
Part of
GL_OES_EGL_image_external |
static int |
GL_RGB_422_APPLE
Part of
GL_APPLE_rgb_422 |
static int |
GL_SAMPLER_2D_ARRAY_SHADOW_NV
Part of
GL_NV_shadow_samplers_array |
static int |
GL_SAMPLER_CUBE_SHADOW_NV
Part of
GL_NV_shadow_samplers_cube |
static int |
GL_SAMPLER_EXTERNAL_OES
Part of
GL_OES_EGL_image_external |
static int |
GL_SGX_BINARY_IMG
Part of
GL_IMG_shader_binary |
static int |
GL_SGX_PROGRAM_BINARY_IMG
Part of
GL_IMG_program_binary |
static int |
GL_SHADER_BINARY_VIV
Part of
GL_VIV_shader_binary |
static int |
GL_SHADER_OBJECT_EXT
Part of
GL_EXT_debug_label |
static int |
GL_SLUMINANCE_ALPHA_NV
Part of
GL_NV_sRGB_formats |
static int |
GL_SLUMINANCE_NV
Part of
GL_NV_sRGB_formats |
static int |
GL_SLUMINANCE8_ALPHA8_NV
Part of
GL_NV_sRGB_formats |
static int |
GL_SLUMINANCE8_NV
Part of
GL_NV_sRGB_formats |
static int |
GL_SRGB8_NV
Part of
GL_NV_sRGB_formats |
static int |
GL_STATE_RESTORE
Part of
GL_QCOM_extended_get |
static int |
GL_STENCIL_BUFFER_BIT0_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_STENCIL_BUFFER_BIT1_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_STENCIL_BUFFER_BIT2_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_STENCIL_BUFFER_BIT3_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_STENCIL_BUFFER_BIT4_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_STENCIL_BUFFER_BIT5_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_STENCIL_BUFFER_BIT6_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_STENCIL_BUFFER_BIT7_QCOM
Part of
GL_QCOM_tiled_rendering |
static int |
GL_STENCIL_EXT
Part of
GL_EXT_discard_framebuffer |
static int |
GL_TEXTURE_BINDING_EXTERNAL_OES
Part of
GL_OES_EGL_image_external |
static int |
GL_TEXTURE_BORDER_COLOR_NV
Part of
GL_NV_texture_border_clamp |
static int |
GL_TEXTURE_DEPTH_QCOM
Part of
GL_QCOM_extended_get |
static int |
GL_TEXTURE_EXTERNAL_OES
Part of
GL_OES_EGL_image_external |
static int |
GL_TEXTURE_FORMAT_QCOM
Part of
GL_QCOM_extended_get |
static int |
GL_TEXTURE_HEIGHT_QCOM
Part of
GL_QCOM_extended_get |
static int |
GL_TEXTURE_IMAGE_VALID_QCOM
Part of
GL_QCOM_extended_get |
static int |
GL_TEXTURE_INTERNAL_FORMAT_QCOM
Part of
GL_QCOM_extended_get |
static int |
GL_TEXTURE_MAX_LEVEL_APPLE
Part of
GL_APPLE_texture_max_level |
static int |
GL_TEXTURE_NUM_LEVELS_QCOM
Part of
GL_QCOM_extended_get |
static int |
GL_TEXTURE_OBJECT_VALID_QCOM
Part of
GL_QCOM_extended_get |
static int |
GL_TEXTURE_SAMPLES_IMG
Part of
GL_IMG_multisampled_render_to_texture |
static int |
GL_TEXTURE_TARGET_QCOM
Part of
GL_QCOM_extended_get |
static int |
GL_TEXTURE_TYPE_QCOM
Part of
GL_QCOM_extended_get |
static int |
GL_TEXTURE_USAGE_ANGLE
Part of
GL_ANGLE_texture_usage |
static int |
GL_TEXTURE_WIDTH_QCOM
Part of
GL_QCOM_extended_get |
static int |
GL_TIME_ELAPSED_EXT
Part of
GL_EXT_timer_query , GL_EXT_disjoint_timer_query |
static int |
GL_TIMESTAMP_EXT
Part of
GL_EXT_disjoint_timer_query |
static int |
GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE
Part of
GL_ANGLE_translated_shader_source |
static int |
GL_UNSIGNED_INT64_AMD
Part of
GL_AMD_performance_monitor |
static int |
GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG
Part of
GL_IMG_read_format |
static int |
GL_UNSIGNED_SHORT_8_8_APPLE
Part of
GL_APPLE_ycbcr_422 , GL_APPLE_rgb_422 |
static int |
GL_UNSIGNED_SHORT_8_8_REV_APPLE
Part of
GL_APPLE_ycbcr_422 , GL_APPLE_rgb_422 |
static int |
GL_VERTEX_ARRAY_BINDING_OES
Part of
GL_OES_vertex_array_object |
static int |
GL_VERTEX_ARRAY_OBJECT_EXT
Part of
GL_EXT_debug_label |
static int |
GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE
Part of
GL_ANGLE_instanced_arrays |
static int |
GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV
Part of
GL_NV_instanced_arrays |
static int |
GL_WRITEONLY_RENDERING_QCOM
Part of
GL_QCOM_writeonly_rendering |
static int |
GL_Z400_BINARY_AMD
Part of
GL_AMD_program_binary_Z400 |
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_PROGRAM, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ALL_SHADER_BITS, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_ATTACHED_SHADERS, GL_BLEND_COLOR, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPILE_STATUS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_CONTEXT_FLAG_DEBUG_BIT, GL_CONTEXT_ROBUST_ACCESS, GL_CURRENT_PROGRAM, GL_CURRENT_QUERY, GL_CURRENT_VERTEX_ATTRIB, GL_DEBUG_CALLBACK_FUNCTION, GL_DEBUG_CALLBACK_USER_PARAM, GL_DEBUG_GROUP_STACK_DEPTH, GL_DEBUG_LOGGED_MESSAGES, GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH, GL_DEBUG_OUTPUT, GL_DEBUG_OUTPUT_SYNCHRONOUS, GL_DEBUG_SEVERITY_HIGH, GL_DEBUG_SEVERITY_LOW, GL_DEBUG_SEVERITY_MEDIUM, GL_DEBUG_SEVERITY_NOTIFICATION, GL_DEBUG_SOURCE_API, GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_SOURCE_OTHER, GL_DEBUG_SOURCE_SHADER_COMPILER, GL_DEBUG_SOURCE_THIRD_PARTY, GL_DEBUG_SOURCE_WINDOW_SYSTEM, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DEBUG_TYPE_ERROR, GL_DEBUG_TYPE_MARKER, GL_DEBUG_TYPE_OTHER, GL_DEBUG_TYPE_PERFORMANCE, GL_DEBUG_TYPE_POP_GROUP, GL_DEBUG_TYPE_PORTABILITY, GL_DEBUG_TYPE_PUSH_GROUP, GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, GL_DELETE_STATUS, GL_DEPTH_COMPONENT, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER_BIT, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_HIGH_FLOAT, GL_HIGH_INT, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_10_10_10_2, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_DEBUG_GROUP_STACK_DEPTH, GL_MAX_DEBUG_LOGGED_MESSAGES, GL_MAX_DEBUG_MESSAGE_LENGTH, GL_MAX_DRAW_BUFFERS, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_LABEL_LENGTH, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_PROGRAM, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_PIPELINE_BINDING, GL_PROGRAM_SEPARABLE, GL_QUERY, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_R16F, GL_R32F, GL_R8, GL_RED, GL_RG, GL_RG16F, GL_RG32F, GL_RG8, GL_SAMPLER, GL_SAMPLER_2D, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_CUBE, GL_SHADER, GL_SHADER_BINARY_DMP, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_INDEX, GL_STREAM_DRAW, GL_TEXTURE_3D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_WRAP_R, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, GL_VALIDATE_STATUS, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_SHADER, GL_VERTEX_SHADER_BIT
GL_ACTIVE_TEXTURE, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALPHA16F, GL_ALPHA32F, GL_ALPHA8, GL_ALWAYS, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_BACK, GL_BGRA, GL_BGRA8, GL_BLEND, GL_BLEND_DST, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BUFFER_ACCESS, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_CLEAR, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_WRITEMASK, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_TEXTURE_FORMATS, GL_COPY, GL_COPY_INVERTED, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_STENCIL, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DEPTH24_STENCIL8, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_EQUIV, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_FORMATS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_GUILTY_CONTEXT_RESET, GL_HALF_FLOAT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INNOCENT_CONTEXT_RESET, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LOGIC_OP_MODE, GL_LOSE_CONTEXT_ON_RESET, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_SIZE, GL_MAX_VIEWPORT_DIMS, GL_MIRRORED_REPEAT, GL_MULTISAMPLE, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NO_RESET_NOTIFICATION, GL_NONE, GL_NOOP, GL_NOR, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINT_FADE_THRESHOLD_SIZE, GL_POINT_SIZE, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_R11F_G11F_B10F, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RESET_NOTIFICATION_STRATEGY, GL_RGB, GL_RGB10, GL_RGB10_A2, GL_RGB16F, GL_RGB32F, GL_RGB5_A1, GL_RGB565, GL_RGB8, GL_RGBA, GL_RGBA_SIGNED_COMPONENTS, GL_RGBA16F, GL_RGBA32F, GL_RGBA4, GL_RGBA8, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLER_2D_ARRAY, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SET, GL_SHORT, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_RANGE, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_SRGB, GL_SRGB_ALPHA, GL_SRGB8_ALPHA8, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX1, GL_STENCIL_INDEX4, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNKNOWN_CONTEXT_RESET, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VENDOR, GL_VERSION, GL_VIEWPORT, GL_WRITE_ONLY, GL_XOR, GL_ZERO
Modifier and Type | Method and Description |
---|---|
void |
glAlphaFuncQCOM(int func,
float ref)
Entry point to C language function:
void glAlphaFuncQCOM(GLenum func, GLclampf ref) Part of GL_QCOM_alpha_test |
void |
glBeginPerfMonitorAMD(int monitor)
Entry point to C language function:
void glBeginPerfMonitorAMD(GLuint monitor) Part of GL_AMD_performance_monitor |
void |
glBindVertexArrayOES(int array)
Entry point to C language function:
void glBindVertexArrayOES(GLuint array) Part of GL_OES_vertex_array_object |
void |
glBlitFramebufferANGLE(int srcX0,
int srcY0,
int srcX1,
int srcY1,
int dstX0,
int dstY0,
int dstX1,
int dstY1,
int mask,
int filter)
Entry point to C language function:
void glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) Part of GL_ANGLE_framebuffer_blit |
void |
glBlitFramebufferNV(int srcX0,
int srcY0,
int srcX1,
int srcY1,
int dstX0,
int dstY0,
int dstX1,
int dstY1,
int mask,
int filter)
Entry point to C language function:
void glBlitFramebufferNV(int srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) Part of GL_NV_framebuffer_blit |
void |
glCopyTextureLevelsAPPLE(int destinationTexture,
int sourceTexture,
int sourceBaseLevel,
int sourceLevelCount)
Entry point to C language function:
void glCopyTextureLevelsAPPLE(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount) Part of GL_APPLE_copy_texture_levels |
void |
glCoverageMaskNV(boolean mask)
Entry point to C language function:
void glCoverageMaskNV(GLboolean mask) Part of GL_NV_coverage_sample |
void |
glCoverageOperationNV(int operation)
Entry point to C language function:
void glCoverageOperationNV(GLenum operation) Part of GL_NV_coverage_sample |
void |
glDeleteFencesNV(int arg0,
int[] arg1,
int arg1_offset)
Entry point to C language function:
void glDeleteFencesNV(GLsizei, const GLuint * ) Part of GL_NV_fence |
void |
glDeleteFencesNV(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteFencesNV(GLsizei, const GLuint * ) Part of GL_NV_fence |
void |
glDeletePerfMonitorsAMD(int n,
int[] monitors,
int monitors_offset)
Entry point to C language function:
void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors) Part of GL_AMD_performance_monitor |
void |
glDeletePerfMonitorsAMD(int n,
IntBuffer monitors)
Entry point to C language function:
void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors) Part of GL_AMD_performance_monitor |
void |
glDeleteVertexArraysOES(int n,
int[] arrays,
int arrays_offset)
Entry point to C language function:
void glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays) Part of GL_OES_vertex_array_object |
void |
glDeleteVertexArraysOES(int n,
IntBuffer arrays)
Entry point to C language function:
void glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays) Part of GL_OES_vertex_array_object |
void |
glDisableDriverControlQCOM(int driverControl)
Entry point to C language function:
void glDisableDriverControlQCOM(GLuint driverControl) Part of GL_QCOM_driver_control |
void |
glDiscardFramebufferEXT(int target,
int numAttachments,
int[] attachments,
int attachments_offset)
Entry point to C language function:
void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments) Part of GL_EXT_discard_framebuffer |
void |
glDiscardFramebufferEXT(int target,
int numAttachments,
IntBuffer attachments)
Entry point to C language function:
void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments) Part of GL_EXT_discard_framebuffer |
void |
glDrawArraysInstancedANGLE(int mode,
int first,
int count,
int primcount)
Entry point to C language function:
void glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount) Part of GL_ANGLE_instanced_arrays |
void |
glDrawArraysInstancedNV(int mode,
int first,
int count,
int primcount)
Entry point to C language function:
void glDrawArraysInstancedNV(GLenum mode, GLint first, GLsizei count, GLsizei primcount) Part of GL_NV_draw_instanced |
void |
glDrawBuffers(int n,
int[] bufs,
int bufs_offset)
Entry point to C language function:
void glDrawBuffers(GLsizei n, const GLenum * bufs) Part of GL_ES_VERSION_3_0 , GL_VERSION_2_0 ; GL_EXT_draw_buffers ; GL_NV_draw_buffers |
void |
glDrawBuffers(int n,
IntBuffer bufs)
Entry point to C language function:
void glDrawBuffers(GLsizei n, const GLenum * bufs) Part of GL_ES_VERSION_3_0 , GL_VERSION_2_0 ; GL_EXT_draw_buffers ; GL_NV_draw_buffers |
void |
glDrawBuffersIndexedEXT(int n,
int[] location,
int location_offset,
int[] indices,
int indices_offset)
Entry point to C language function:
void glDrawBuffersIndexedEXT(GLint n, const GLenum * location, const GLint * indices) Part of GL_EXT_multiview_draw_buffers |
void |
glDrawBuffersIndexedEXT(int n,
IntBuffer location,
IntBuffer indices)
Entry point to C language function:
void glDrawBuffersIndexedEXT(GLint n, const GLenum * location, const GLint * indices) Part of GL_EXT_multiview_draw_buffers |
void |
glDrawElements(int mode,
int count,
int type,
Buffer indices)
Entry point to C language function:
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
void |
glDrawElementsInstancedANGLE(int mode,
int count,
int type,
Buffer indices,
int primcount)
Entry point to C language function:
void glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) Part of GL_ANGLE_instanced_arrays |
void |
glDrawElementsInstancedNV(int mode,
int count,
int type,
Buffer indices,
int primcount)
Entry point to C language function:
void glDrawElementsInstancedNV(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount) Part of GL_NV_draw_instanced |
void |
glEGLImageTargetRenderbufferStorageOES(int target,
long image)
Entry point to C language function:
void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) Part of GL_OES_EGL_image |
void |
glEGLImageTargetTexture2DOES(int target,
long image)
Entry point to C language function:
void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) Part of GL_OES_EGL_image |
void |
glEnableDriverControlQCOM(int driverControl)
Entry point to C language function:
void glEnableDriverControlQCOM(GLuint driverControl) Part of GL_QCOM_driver_control |
void |
glEndPerfMonitorAMD(int monitor)
Entry point to C language function:
void glEndPerfMonitorAMD(GLuint monitor) Part of GL_AMD_performance_monitor |
void |
glEndTilingQCOM(int preserveMask)
Entry point to C language function:
void glEndTilingQCOM(GLbitfield preserveMask) Part of GL_QCOM_tiled_rendering |
void |
glExtGetBufferPointervQCOM(int target,
PointerBuffer params)
Entry point to C language function:
void glExtGetBufferPointervQCOM(GLenum target, GLvoid * * params) Part of GL_QCOM_extended_get |
void |
glExtGetBuffersQCOM(int[] buffers,
int buffers_offset,
int maxBuffers,
int[] numBuffers,
int numBuffers_offset)
Entry point to C language function:
void glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers) Part of GL_QCOM_extended_get |
void |
glExtGetBuffersQCOM(IntBuffer buffers,
int maxBuffers,
IntBuffer numBuffers)
Entry point to C language function:
void glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers) Part of GL_QCOM_extended_get |
void |
glExtGetFramebuffersQCOM(int[] framebuffers,
int framebuffers_offset,
int maxFramebuffers,
int[] numFramebuffers,
int numFramebuffers_offset)
Entry point to C language function:
void glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers) Part of GL_QCOM_extended_get |
void |
glExtGetFramebuffersQCOM(IntBuffer framebuffers,
int maxFramebuffers,
IntBuffer numFramebuffers)
Entry point to C language function:
void glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers) Part of GL_QCOM_extended_get |
void |
glExtGetProgramBinarySourceQCOM(int program,
int shadertype,
byte[] source,
int source_offset,
int[] length,
int length_offset)
Entry point to C language function:
void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length) Part of GL_QCOM_extended_get2 |
void |
glExtGetProgramBinarySourceQCOM(int program,
int shadertype,
ByteBuffer source,
IntBuffer length)
Entry point to C language function:
void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length) Part of GL_QCOM_extended_get2 |
void |
glExtGetProgramsQCOM(int[] programs,
int programs_offset,
int maxPrograms,
int[] numPrograms,
int numPrograms_offset)
Entry point to C language function:
void glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms) Part of GL_QCOM_extended_get2 |
void |
glExtGetProgramsQCOM(IntBuffer programs,
int maxPrograms,
IntBuffer numPrograms)
Entry point to C language function:
void glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms) Part of GL_QCOM_extended_get2 |
void |
glExtGetRenderbuffersQCOM(int[] renderbuffers,
int renderbuffers_offset,
int maxRenderbuffers,
int[] numRenderbuffers,
int numRenderbuffers_offset)
Entry point to C language function:
void glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers) Part of GL_QCOM_extended_get |
void |
glExtGetRenderbuffersQCOM(IntBuffer renderbuffers,
int maxRenderbuffers,
IntBuffer numRenderbuffers)
Entry point to C language function:
void glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers) Part of GL_QCOM_extended_get |
void |
glExtGetShadersQCOM(int[] shaders,
int shaders_offset,
int maxShaders,
int[] numShaders,
int numShaders_offset)
Entry point to C language function:
void glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders) Part of GL_QCOM_extended_get2 |
void |
glExtGetShadersQCOM(IntBuffer shaders,
int maxShaders,
IntBuffer numShaders)
Entry point to C language function:
void glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders) Part of GL_QCOM_extended_get2 |
void |
glExtGetTexLevelParameterivQCOM(int texture,
int face,
int level,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params) Part of GL_QCOM_extended_get |
void |
glExtGetTexLevelParameterivQCOM(int texture,
int face,
int level,
int pname,
IntBuffer params)
Entry point to C language function:
void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params) Part of GL_QCOM_extended_get |
void |
glExtGetTexSubImageQCOM(int target,
int level,
int xoffset,
int yoffset,
int zoffset,
int width,
int height,
int depth,
int format,
int type,
Buffer texels)
Entry point to C language function:
void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid * texels) Part of GL_QCOM_extended_get |
void |
glExtGetTexturesQCOM(int[] textures,
int textures_offset,
int maxTextures,
int[] numTextures,
int numTextures_offset)
Entry point to C language function:
void glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures) Part of GL_QCOM_extended_get |
void |
glExtGetTexturesQCOM(IntBuffer textures,
int maxTextures,
IntBuffer numTextures)
Entry point to C language function:
void glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures) Part of GL_QCOM_extended_get |
boolean |
glExtIsProgramBinaryQCOM(int program)
Entry point to C language function:
GLboolean glExtIsProgramBinaryQCOM(GLuint program) Part of GL_QCOM_extended_get2 |
void |
glExtTexObjectStateOverrideiQCOM(int target,
int pname,
int param)
Entry point to C language function:
void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param) Part of GL_QCOM_extended_get |
void |
glFinishFenceNV(int arg0)
Entry point to C language function:
void glFinishFenceNV(GLuint) Part of GL_NV_fence |
void |
glFramebufferTexture2DMultisampleEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glFramebufferTexture2DMultisampleEXT(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei) Part of GL_EXT_multisampled_render_to_texture |
void |
glFramebufferTexture2DMultisampleIMG(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glFramebufferTexture2DMultisampleIMG(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei) Part of GL_IMG_multisampled_render_to_texture |
void |
glGenFencesNV(int arg0,
int[] arg1,
int arg1_offset)
Entry point to C language function:
void glGenFencesNV(GLsizei, GLuint * ) Part of GL_NV_fence |
void |
glGenFencesNV(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenFencesNV(GLsizei, GLuint * ) Part of GL_NV_fence |
void |
glGenPerfMonitorsAMD(int n,
int[] monitors,
int monitors_offset)
Entry point to C language function:
void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors) Part of GL_AMD_performance_monitor |
void |
glGenPerfMonitorsAMD(int n,
IntBuffer monitors)
Entry point to C language function:
void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors) Part of GL_AMD_performance_monitor |
void |
glGenVertexArraysOES(int n,
int[] arrays,
int arrays_offset)
Entry point to C language function:
void glGenVertexArraysOES(GLsizei n, GLuint * arrays) Part of GL_OES_vertex_array_object |
void |
glGenVertexArraysOES(int n,
IntBuffer arrays)
Entry point to C language function:
void glGenVertexArraysOES(GLsizei n, GLuint * arrays) Part of GL_OES_vertex_array_object |
void |
glGetDriverControlsQCOM(int[] num,
int num_offset,
int size,
int[] driverControls,
int driverControls_offset)
Entry point to C language function:
void glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls) Part of GL_QCOM_driver_control |
void |
glGetDriverControlsQCOM(IntBuffer num,
int size,
IntBuffer driverControls)
Entry point to C language function:
void glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls) Part of GL_QCOM_driver_control |
void |
glGetDriverControlStringQCOM(int driverControl,
int bufSize,
int[] length,
int length_offset,
byte[] driverControlString,
int driverControlString_offset)
Entry point to C language function:
void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString) Part of GL_QCOM_driver_control |
void |
glGetDriverControlStringQCOM(int driverControl,
int bufSize,
IntBuffer length,
ByteBuffer driverControlString)
Entry point to C language function:
void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString) Part of GL_QCOM_driver_control |
void |
glGetFenceivNV(int arg0,
int arg1,
int[] arg2,
int arg2_offset)
Entry point to C language function:
void glGetFenceivNV(GLuint, GLenum, GLint * ) Part of GL_NV_fence |
void |
glGetFenceivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetFenceivNV(GLuint, GLenum, GLint * ) Part of GL_NV_fence |
void |
glGetIntegeri_vEXT(int target,
int index,
int[] data,
int data_offset)
Entry point to C language function:
void glGetIntegeri_vEXT(GLenum target, GLuint index, GLint * data) Part of GL_EXT_multiview_draw_buffers |
void |
glGetIntegeri_vEXT(int target,
int index,
IntBuffer data)
Entry point to C language function:
void glGetIntegeri_vEXT(GLenum target, GLuint index, GLint * data) Part of GL_EXT_multiview_draw_buffers |
void |
glGetObjectLabelEXT(int type,
int object,
int bufSize,
int[] length,
int length_offset,
byte[] label,
int label_offset)
Entry point to C language function:
void glGetObjectLabelEXT(GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label) Part of GL_EXT_debug_label |
void |
glGetObjectLabelEXT(int type,
int object,
int bufSize,
IntBuffer length,
ByteBuffer label)
Entry point to C language function:
void glGetObjectLabelEXT(GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label) Part of GL_EXT_debug_label |
void |
glGetPerfMonitorCounterDataAMD(int monitor,
int pname,
int dataSize,
int[] data,
int data_offset,
int[] bytesWritten,
int bytesWritten_offset)
Entry point to C language function:
void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten) Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCounterDataAMD(int monitor,
int pname,
int dataSize,
IntBuffer data,
IntBuffer bytesWritten)
Entry point to C language function:
void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten) Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCounterInfoAMD(int group,
int counter,
int pname,
Buffer data)
Entry point to C language function:
void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid * data) Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCountersAMD(int group,
int[] numCounters,
int numCounters_offset,
int[] maxActiveCounters,
int maxActiveCounters_offset,
int counterSize,
int[] counters,
int counters_offset)
Entry point to C language function:
void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters) Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCountersAMD(int group,
IntBuffer numCounters,
IntBuffer maxActiveCounters,
int counterSize,
IntBuffer counters)
Entry point to C language function:
void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters) Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCounterStringAMD(int group,
int counter,
int bufSize,
int[] length,
int length_offset,
byte[] counterString,
int counterString_offset)
Entry point to C language function:
void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString) Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCounterStringAMD(int group,
int counter,
int bufSize,
IntBuffer length,
ByteBuffer counterString)
Entry point to C language function:
void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString) Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorGroupsAMD(int[] numGroups,
int numGroups_offset,
int groupsSize,
int[] groups,
int groups_offset)
Entry point to C language function:
void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups) Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorGroupsAMD(IntBuffer numGroups,
int groupsSize,
IntBuffer groups)
Entry point to C language function:
void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups) Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorGroupStringAMD(int group,
int bufSize,
int[] length,
int length_offset,
byte[] groupString,
int groupString_offset)
Entry point to C language function:
void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString) Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorGroupStringAMD(int group,
int bufSize,
IntBuffer length,
ByteBuffer groupString)
Entry point to C language function:
void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString) Part of GL_AMD_performance_monitor |
void |
glGetQueryObjecti64vEXT(int id,
int pname,
long[] params,
int params_offset)
Entry point to C language function:
void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64 * params) Part of GL_EXT_timer_query , GL_EXT_disjoint_timer_query |
void |
glGetQueryObjecti64vEXT(int id,
int pname,
LongBuffer params)
Entry point to C language function:
void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64 * params) Part of GL_EXT_timer_query , GL_EXT_disjoint_timer_query |
void |
glGetQueryObjectivEXT(int id,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetQueryObjectivEXT(GLuint id, GLenum pname, GLint * params) Part of GL_EXT_disjoint_timer_query |
void |
glGetQueryObjectivEXT(int id,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetQueryObjectivEXT(GLuint id, GLenum pname, GLint * params) Part of GL_EXT_disjoint_timer_query |
void |
glGetQueryObjectui64vEXT(int id,
int pname,
long[] params,
int params_offset)
Entry point to C language function:
void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64 * params) Part of GL_EXT_timer_query , GL_EXT_disjoint_timer_query |
void |
glGetQueryObjectui64vEXT(int id,
int pname,
LongBuffer params)
Entry point to C language function:
void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64 * params) Part of GL_EXT_timer_query , GL_EXT_disjoint_timer_query |
void |
glGetTranslatedShaderSourceANGLE(int shader,
int bufsize,
int[] length,
int length_offset,
byte[] source,
int source_offset)
Entry point to C language function:
void glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source) Part of GL_ANGLE_translated_shader_source |
void |
glGetTranslatedShaderSourceANGLE(int shader,
int bufsize,
IntBuffer length,
ByteBuffer source)
Entry point to C language function:
void glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source) Part of GL_ANGLE_translated_shader_source |
void |
glInsertEventMarkerEXT(int length,
byte[] marker,
int marker_offset)
Entry point to C language function:
void glInsertEventMarkerEXT(GLsizei length, const GLchar * marker) Part of GL_EXT_debug_marker |
void |
glInsertEventMarkerEXT(int length,
ByteBuffer marker)
Entry point to C language function:
void glInsertEventMarkerEXT(GLsizei length, const GLchar * marker) Part of GL_EXT_debug_marker |
boolean |
glIsFenceNV(int arg0)
Entry point to C language function:
GLboolean glIsFenceNV(GLuint) Part of GL_NV_fence |
boolean |
glIsVertexArrayOES(int array)
Entry point to C language function:
GLboolean glIsVertexArrayOES(GLuint array) Part of GL_OES_vertex_array_object |
void |
glLabelObjectEXT(int type,
int object,
int length,
byte[] label,
int label_offset)
Entry point to C language function:
void glLabelObjectEXT(GLenum type, GLuint object, GLsizei length, const GLchar * label) Part of GL_EXT_debug_label |
void |
glLabelObjectEXT(int type,
int object,
int length,
ByteBuffer label)
Entry point to C language function:
void glLabelObjectEXT(GLenum type, GLuint object, GLsizei length, const GLchar * label) Part of GL_EXT_debug_label |
void |
glPopGroupMarkerEXT()
Entry point to C language function:
void glPopGroupMarkerEXT(void) Part of GL_EXT_debug_marker |
void |
glPushGroupMarkerEXT(int length,
byte[] marker,
int marker_offset)
Entry point to C language function:
void glPushGroupMarkerEXT(GLsizei length, const GLchar * marker) Part of GL_EXT_debug_marker |
void |
glPushGroupMarkerEXT(int length,
ByteBuffer marker)
Entry point to C language function:
void glPushGroupMarkerEXT(GLsizei length, const GLchar * marker) Part of GL_EXT_debug_marker |
void |
glQueryCounterEXT(int id,
int target)
Entry point to C language function:
void glQueryCounterEXT(GLuint id, GLenum target) Part of GL_EXT_disjoint_timer_query |
void |
glReadBufferIndexedEXT(int src,
int index)
Entry point to C language function:
void glReadBufferIndexedEXT(GLenum src, GLint index) Part of GL_EXT_multiview_draw_buffers |
void |
glReadBufferNV(int mode)
Entry point to C language function:
void glReadBufferNV(GLenum mode) Part of GL_NV_read_buffer |
void |
glRenderbufferStorageMultisampleANGLE(int target,
int samples,
int internalformat,
int width,
int height)
Entry point to C language function:
void glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) Part of GL_ANGLE_framebuffer_multisample |
void |
glRenderbufferStorageMultisampleAPPLE(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glRenderbufferStorageMultisampleAPPLE(GLenum, GLsizei, GLenum, GLsizei, GLsizei) Part of GL_APPLE_framebuffer_multisample |
void |
glRenderbufferStorageMultisampleIMG(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glRenderbufferStorageMultisampleIMG(GLenum, GLsizei, GLenum, GLsizei, GLsizei) Part of GL_IMG_multisampled_render_to_texture |
void |
glRenderbufferStorageMultisampleNV(int target,
int samples,
int internalformat,
int width,
int height)
Entry point to C language function:
void glRenderbufferStorageMultisampleNV(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) Part of GL_NV_framebuffer_multisample |
void |
glResolveMultisampleFramebufferAPPLE()
Entry point to C language function:
void glResolveMultisampleFramebufferAPPLE(void) Part of GL_APPLE_framebuffer_multisample |
void |
glSelectPerfMonitorCountersAMD(int monitor,
boolean enable,
int group,
int numCounters,
int[] countersList,
int countersList_offset)
Entry point to C language function:
void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * countersList) Part of GL_AMD_performance_monitor |
void |
glSelectPerfMonitorCountersAMD(int monitor,
boolean enable,
int group,
int numCounters,
IntBuffer countersList)
Entry point to C language function:
void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * countersList) Part of GL_AMD_performance_monitor |
void |
glSetFenceNV(int arg0,
int arg1)
Entry point to C language function:
void glSetFenceNV(GLuint, GLenum) Part of GL_NV_fence |
void |
glStartTilingQCOM(int x,
int y,
int width,
int height,
int preserveMask)
Entry point to C language function:
void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) Part of GL_QCOM_tiled_rendering |
boolean |
glTestFenceNV(int arg0)
Entry point to C language function:
GLboolean glTestFenceNV(GLuint) Part of GL_NV_fence |
void |
glVertexAttribDivisorANGLE(int index,
int divisor)
Entry point to C language function:
void glVertexAttribDivisorANGLE(GLuint index, GLuint divisor) Part of GL_ANGLE_instanced_arrays |
void |
glVertexAttribDivisorNV(int index,
int divisor)
Entry point to C language function:
void glVertexAttribDivisorNV(GLuint index, GLuint divisor) Part of GL_NV_instanced_arrays |
void |
glVertexAttribPointer(int indx,
int size,
int type,
boolean normalized,
int stride,
Buffer ptr)
Entry point to C language function:
void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr); Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
glAttachShader, glBeginQuery, glBindAttribLocation, glBlendColor, glClearDepth, glClearDepthf, glCompileShader, glCompressedTexImage3D, glCompressedTexImage3D, glCompressedTexSubImage3D, glCompressedTexSubImage3D, glCopyTexSubImage3D, glCreateProgram, glCreateShader, glDebugMessageControl, glDebugMessageControl, glDebugMessageInsert, glDeleteProgram, glDeleteQueries, glDeleteQueries, glDeleteShader, glDepthRange, glDepthRangef, glDetachShader, glDisableVertexAttribArray, glEnableVertexAttribArray, glEndQuery, glFramebufferTexture3D, glGenQueries, glGenQueries, glGetActiveAttrib, glGetActiveAttrib, glGetActiveUniform, glGetActiveUniform, glGetAttachedShaders, glGetAttachedShaders, glGetAttribLocation, glGetDebugMessageLog, glGetDebugMessageLog, glGetObjectLabel, glGetObjectLabel, glGetObjectPtrLabel, glGetObjectPtrLabel, glGetProgramBinary, glGetProgramBinary, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramiv, glGetProgramiv, glGetQueryiv, glGetQueryiv, glGetQueryObjectuiv, glGetQueryObjectuiv, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderiv, glGetShaderiv, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, glGetShaderSource, glGetShaderSource, glGetUniformfv, glGetUniformfv, glGetUniformiv, glGetUniformiv, glGetUniformLocation, glGetVertexAttribfv, glGetVertexAttribfv, glGetVertexAttribiv, glGetVertexAttribiv, glIsProgram, glIsQuery, glIsShader, glLinkProgram, glObjectLabel, glObjectLabel, glObjectPtrLabel, glObjectPtrLabel, glPopDebugGroup, glProgramBinary, glPushDebugGroup, glPushDebugGroup, glReleaseShaderCompiler, glShaderBinary, glShaderBinary, glShaderSource, glShaderSource, glStencilFuncSeparate, glStencilMaskSeparate, glStencilOpSeparate, glTexImage3D, glTexImage3D, glTexSubImage3D, glTexSubImage3D, glUniform, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib1fv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib2fv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib3fv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttrib4fv, glVertexAttribPointer, glVertexAttribPointer
glActiveTexture, glBindBuffer, glBindFramebuffer, glBindRenderbuffer, glBindTexture, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferSubData, glCheckFramebufferStatus, glClear, glClearColor, glClearStencil, glColorMask, glCompressedTexImage2D, glCompressedTexImage2D, glCompressedTexSubImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glCullFace, glDeleteBuffers, glDeleteBuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteTextures, glDeleteTextures, glDepthFunc, glDepthMask, glDisable, glDrawArrays, glDrawElements, glEnable, glFinish, glFlush, glFlushMappedBufferRange, glFramebufferRenderbuffer, glFramebufferTexture2D, glFrontFace, glGenBuffers, glGenBuffers, glGenerateMipmap, glGenFramebuffers, glGenFramebuffers, glGenRenderbuffers, glGenRenderbuffers, glGenTextures, glGenTextures, glGetBooleanv, glGetBooleanv, glGetBufferParameteriv, glGetBufferParameteriv, glGetError, glGetFloatv, glGetFloatv, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, glGetGraphicsResetStatus, glGetIntegerv, glGetIntegerv, glGetnUniformfv, glGetnUniformfv, glGetnUniformiv, glGetnUniformiv, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, glGetString, glGetTexParameterfv, glGetTexParameterfv, glGetTexParameteriv, glGetTexParameteriv, glHint, glIsBuffer, glIsEnabled, glIsFramebuffer, glIsRenderbuffer, glIsTexture, glLineWidth, glMapBuffer, glMapBufferRange, glPixelStorei, glPolygonOffset, glReadnPixels, glReadPixels, glReadPixels, glRenderbufferStorage, glSampleCoverage, glScissor, glStencilFunc, glStencilMask, glStencilOp, glTexImage2D, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexParameteriv, glTexStorage1D, glTexStorage2D, glTexStorage3D, glTexSubImage2D, glTexSubImage2D, glTextureStorage1D, glTextureStorage2D, glTextureStorage3D, glUnmapBuffer, glViewport
getBoundBuffer, getBoundFramebuffer, getBufferStorage, getContext, getDefaultDrawFramebuffer, getDefaultReadBuffer, getDefaultReadFramebuffer, getDownstreamGL, getExtension, getGL, getGL2, getGL2ES1, getGL2ES2, getGL2ES3, getGL2GL3, getGL3, getGL3bc, getGL3ES3, getGL4, getGL4bc, getGL4ES3, getGLES1, getGLES2, getGLES3, getGLProfile, getMaxRenderbufferSamples, getPlatformGLExtensions, getRootGL, getSwapInterval, hasBasicFBOSupport, hasFullFBOSupport, hasGLSL, isExtensionAvailable, isFunctionAvailable, isGL, isGL2, isGL2ES1, isGL2ES2, isGL2ES3, isGL2GL3, isGL3, isGL3bc, isGL3core, isGL3ES3, isGL4, isGL4bc, isGL4core, isGL4ES3, isGLcore, isGLES, isGLES1, isGLES2, isGLES2Compatible, isGLES3, isGLES3Compatible, isNPOTTextureAvailable, isTextureFormatBGRA8888Available, isVBOArrayBound, isVBOElementArrayBound, mapBuffer, mapBufferRange, setSwapInterval
static final int GL_ETC1_RGB8_OES
GL_OES_compressed_ETC1_RGB8_texture
static final int GL_PALETTE4_RGB8_OES
GL_OES_compressed_paletted_texture
static final int GL_PALETTE4_RGBA8_OES
GL_OES_compressed_paletted_texture
static final int GL_PALETTE4_R5_G6_B5_OES
GL_OES_compressed_paletted_texture
static final int GL_PALETTE4_RGBA4_OES
GL_OES_compressed_paletted_texture
static final int GL_PALETTE4_RGB5_A1_OES
GL_OES_compressed_paletted_texture
static final int GL_PALETTE8_RGB8_OES
GL_OES_compressed_paletted_texture
static final int GL_PALETTE8_RGBA8_OES
GL_OES_compressed_paletted_texture
static final int GL_PALETTE8_R5_G6_B5_OES
GL_OES_compressed_paletted_texture
static final int GL_PALETTE8_RGBA4_OES
GL_OES_compressed_paletted_texture
static final int GL_PALETTE8_RGB5_A1_OES
GL_OES_compressed_paletted_texture
static final int GL_TEXTURE_EXTERNAL_OES
GL_OES_EGL_image_external
static final int GL_SAMPLER_EXTERNAL_OES
GL_OES_EGL_image_external
static final int GL_TEXTURE_BINDING_EXTERNAL_OES
GL_OES_EGL_image_external
static final int GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES
GL_OES_EGL_image_external
static final int GL_LUMINANCE4_ALPHA4
GL_VERSION_1_1
; GL_OES_required_internalformat
static final int GL_LUMINANCE8_ALPHA8
GL_VERSION_1_1
; GL_EXT_texture
, GL_EXT_texture_storage
; GL_OES_required_internalformat
static final int GL_LUMINANCE8
GL_VERSION_1_1
; GL_EXT_texture
, GL_EXT_texture_storage
; GL_OES_required_internalformat
static final int GL_FRAMEBUFFER_UNDEFINED_OES
GL_OES_surfaceless_context
static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET
GL_OES_texture_3D
static final int GL_HALF_FLOAT_OES
GL_OES_texture_half_float
static final int GL_VERTEX_ARRAY_BINDING_OES
GL_OES_vertex_array_object
static final int GL_COMPRESSED_RGBA_ASTC_4x4_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_RGBA_ASTC_5x4_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_RGBA_ASTC_5x5_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_RGBA_ASTC_6x5_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_RGBA_ASTC_6x6_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_RGBA_ASTC_8x5_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_RGBA_ASTC_8x6_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_RGBA_ASTC_8x8_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_RGBA_ASTC_10x5_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_RGBA_ASTC_10x6_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_RGBA_ASTC_10x8_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_RGBA_ASTC_10x10_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_RGBA_ASTC_12x10_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_RGBA_ASTC_12x12_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_3DC_X_AMD
GL_AMD_compressed_3DC_texture
static final int GL_3DC_XY_AMD
GL_AMD_compressed_3DC_texture
static final int GL_ATC_RGB_AMD
GL_AMD_compressed_ATC_texture
static final int GL_ATC_RGBA_EXPLICIT_ALPHA_AMD
GL_AMD_compressed_ATC_texture
static final int GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD
GL_AMD_compressed_ATC_texture
static final int GL_COUNTER_TYPE_AMD
GL_AMD_performance_monitor
static final int GL_COUNTER_RANGE_AMD
GL_AMD_performance_monitor
static final int GL_UNSIGNED_INT64_AMD
GL_AMD_performance_monitor
static final int GL_PERCENTAGE_AMD
GL_AMD_performance_monitor
static final int GL_PERFMON_RESULT_AVAILABLE_AMD
GL_AMD_performance_monitor
static final int GL_PERFMON_RESULT_SIZE_AMD
GL_AMD_performance_monitor
static final int GL_PERFMON_RESULT_AMD
GL_AMD_performance_monitor
static final int GL_Z400_BINARY_AMD
GL_AMD_program_binary_Z400
static final int GL_READ_FRAMEBUFFER_ANGLE
GL_ANGLE_framebuffer_blit
static final int GL_DRAW_FRAMEBUFFER_ANGLE
GL_ANGLE_framebuffer_blit
static final int GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
GL_ANGLE_framebuffer_blit
static final int GL_READ_FRAMEBUFFER_BINDING_ANGLE
GL_ANGLE_framebuffer_blit
static final int GL_RENDERBUFFER_SAMPLES_ANGLE
GL_ANGLE_framebuffer_multisample
static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE
GL_ANGLE_framebuffer_multisample
static final int GL_MAX_SAMPLES_ANGLE
GL_ANGLE_framebuffer_multisample
static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE
GL_ANGLE_instanced_arrays
static final int GL_PACK_REVERSE_ROW_ORDER_ANGLE
GL_ANGLE_pack_reverse_row_order
static final int GL_PROGRAM_BINARY_ANGLE
GL_ANGLE_program_binary
static final int GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE
GL_ANGLE_texture_compression_dxt3
static final int GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE
GL_ANGLE_texture_compression_dxt5
static final int GL_TEXTURE_USAGE_ANGLE
GL_ANGLE_texture_usage
static final int GL_FRAMEBUFFER_ATTACHMENT_ANGLE
GL_ANGLE_texture_usage
static final int GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE
GL_ANGLE_translated_shader_source
static final int GL_RENDERBUFFER_SAMPLES_APPLE
GL_APPLE_framebuffer_multisample
static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE
GL_APPLE_framebuffer_multisample
static final int GL_MAX_SAMPLES_APPLE
GL_APPLE_framebuffer_multisample
static final int GL_READ_FRAMEBUFFER_APPLE
GL_APPLE_framebuffer_multisample
static final int GL_DRAW_FRAMEBUFFER_APPLE
GL_APPLE_framebuffer_multisample
static final int GL_DRAW_FRAMEBUFFER_BINDING_APPLE
GL_APPLE_framebuffer_multisample
static final int GL_READ_FRAMEBUFFER_BINDING_APPLE
GL_APPLE_framebuffer_multisample
static final int GL_RGB_422_APPLE
GL_APPLE_rgb_422
static final int GL_UNSIGNED_SHORT_8_8_APPLE
GL_APPLE_ycbcr_422
, GL_APPLE_rgb_422
static final int GL_UNSIGNED_SHORT_8_8_REV_APPLE
GL_APPLE_ycbcr_422
, GL_APPLE_rgb_422
static final int GL_TEXTURE_MAX_LEVEL_APPLE
GL_APPLE_texture_max_level
static final int GL_MALI_PROGRAM_BINARY_ARM
GL_ARM_mali_program_binary
static final int GL_MALI_SHADER_BINARY_ARM
GL_ARM_mali_shader_binary
static final int GL_PROGRAM_PIPELINE_OBJECT_EXT
GL_EXT_debug_label
static final int GL_PROGRAM_OBJECT_EXT
GL_EXT_debug_label
static final int GL_SHADER_OBJECT_EXT
GL_EXT_debug_label
static final int GL_BUFFER_OBJECT_EXT
GL_EXT_debug_label
static final int GL_QUERY_OBJECT_EXT
GL_EXT_debug_label
static final int GL_VERTEX_ARRAY_OBJECT_EXT
GL_EXT_debug_label
static final int GL_COLOR_EXT
GL_EXT_discard_framebuffer
static final int GL_DEPTH_EXT
GL_EXT_discard_framebuffer
static final int GL_STENCIL_EXT
GL_EXT_discard_framebuffer
static final int GL_QUERY_COUNTER_BITS_EXT
GL_EXT_disjoint_timer_query
static final int GL_TIME_ELAPSED_EXT
GL_EXT_timer_query
, GL_EXT_disjoint_timer_query
static final int GL_TIMESTAMP_EXT
GL_EXT_disjoint_timer_query
static final int GL_GPU_DISJOINT_EXT
GL_EXT_disjoint_timer_query
static final int GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT
GL_EXT_multisampled_render_to_texture
static final int GL_COLOR_ATTACHMENT_EXT
GL_EXT_multiview_draw_buffers
static final int GL_MULTIVIEW_EXT
GL_EXT_multiview_draw_buffers
static final int GL_DRAW_BUFFER_EXT
GL_EXT_multiview_draw_buffers
static final int GL_READ_BUFFER_EXT
GL_EXT_multiview_draw_buffers
static final int GL_MAX_MULTIVIEW_BUFFERS_EXT
GL_EXT_multiview_draw_buffers
static final int GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT
GL_EXT_shader_framebuffer_fetch
static final int GL_LUMINANCE32F
GL_ARB_texture_float
; GL_EXT_texture_storage
static final int GL_LUMINANCE_ALPHA32F
GL_ARB_texture_float
; GL_EXT_texture_storage
static final int GL_LUMINANCE16F
GL_ARB_texture_float
; GL_EXT_texture_storage
static final int GL_LUMINANCE_ALPHA16F
GL_ARB_texture_float
; GL_EXT_texture_storage
static final int GL_GCCSO_SHADER_BINARY_FJ
GL_FJ_shader_binary_GCCSO
static final int GL_SGX_PROGRAM_BINARY_IMG
GL_IMG_program_binary
static final int GL_BGRA_IMG
GL_IMG_read_format
static final int GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG
GL_IMG_read_format
static final int GL_SGX_BINARY_IMG
GL_IMG_shader_binary
static final int GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG
GL_IMG_texture_compression_pvrtc
static final int GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG
GL_IMG_texture_compression_pvrtc
static final int GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG
GL_IMG_texture_compression_pvrtc
static final int GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG
GL_IMG_texture_compression_pvrtc
static final int GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG
GL_IMG_texture_compression_pvrtc2
static final int GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG
GL_IMG_texture_compression_pvrtc2
static final int GL_RENDERBUFFER_SAMPLES_IMG
GL_IMG_multisampled_render_to_texture
static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG
GL_IMG_multisampled_render_to_texture
static final int GL_MAX_SAMPLES_IMG
GL_IMG_multisampled_render_to_texture
static final int GL_TEXTURE_SAMPLES_IMG
GL_IMG_multisampled_render_to_texture
static final int GL_ALL_COMPLETED_NV
GL_NV_fence
static final int GL_FENCE_STATUS_NV
GL_NV_fence
static final int GL_FENCE_CONDITION_NV
GL_NV_fence
static final int GL_COVERAGE_COMPONENT_NV
GL_NV_coverage_sample
static final int GL_COVERAGE_COMPONENT4_NV
GL_NV_coverage_sample
static final int GL_COVERAGE_ATTACHMENT_NV
GL_NV_coverage_sample
static final int GL_COVERAGE_BUFFERS_NV
GL_NV_coverage_sample
static final int GL_COVERAGE_SAMPLES_NV
GL_NV_multisample_coverage
, GL_NV_coverage_sample
static final int GL_COVERAGE_ALL_FRAGMENTS_NV
GL_NV_coverage_sample
static final int GL_COVERAGE_EDGE_FRAGMENTS_NV
GL_NV_coverage_sample
static final int GL_COVERAGE_AUTOMATIC_NV
GL_NV_coverage_sample
static final int GL_COVERAGE_BUFFER_BIT_NV
GL_NV_coverage_sample
static final int GL_DEPTH_COMPONENT16_NONLINEAR_NV
GL_NV_depth_nonlinear
static final int GL_READ_FRAMEBUFFER_NV
GL_NV_framebuffer_blit
static final int GL_DRAW_FRAMEBUFFER_NV
GL_NV_framebuffer_blit
static final int GL_DRAW_FRAMEBUFFER_BINDING_NV
GL_NV_framebuffer_blit
static final int GL_READ_FRAMEBUFFER_BINDING_NV
GL_NV_framebuffer_blit
static final int GL_RENDERBUFFER_SAMPLES_NV
GL_NV_framebuffer_multisample
static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV
GL_NV_framebuffer_multisample
static final int GL_MAX_SAMPLES_NV
GL_NV_framebuffer_multisample
static final int GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV
GL_NV_instanced_arrays
static final int GL_READ_BUFFER_NV
GL_NV_read_buffer
static final int GL_SAMPLER_2D_ARRAY_SHADOW_NV
GL_NV_shadow_samplers_array
static final int GL_SAMPLER_CUBE_SHADOW_NV
GL_NV_shadow_samplers_cube
static final int GL_SLUMINANCE_NV
GL_NV_sRGB_formats
static final int GL_SLUMINANCE_ALPHA_NV
GL_NV_sRGB_formats
static final int GL_SRGB8_NV
GL_NV_sRGB_formats
static final int GL_SLUMINANCE8_NV
GL_NV_sRGB_formats
static final int GL_SLUMINANCE8_ALPHA8_NV
GL_NV_sRGB_formats
static final int GL_COMPRESSED_SRGB_S3TC_DXT1_NV
GL_NV_sRGB_formats
static final int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV
GL_NV_sRGB_formats
static final int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV
GL_NV_sRGB_formats
static final int GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV
GL_NV_sRGB_formats
static final int GL_ETC1_SRGB8_NV
GL_NV_sRGB_formats
static final int GL_TEXTURE_BORDER_COLOR_NV
GL_NV_texture_border_clamp
static final int GL_CLAMP_TO_BORDER_NV
GL_NV_texture_border_clamp
static final int GL_ALPHA_TEST_QCOM
GL_QCOM_alpha_test
static final int GL_ALPHA_TEST_FUNC_QCOM
GL_QCOM_alpha_test
static final int GL_ALPHA_TEST_REF_QCOM
GL_QCOM_alpha_test
static final int GL_BINNING_CONTROL_HINT_QCOM
GL_QCOM_binning_control
static final int GL_CPU_OPTIMIZED_QCOM
GL_QCOM_binning_control
static final int GL_GPU_OPTIMIZED_QCOM
GL_QCOM_binning_control
static final int GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM
GL_QCOM_binning_control
static final int GL_TEXTURE_WIDTH_QCOM
GL_QCOM_extended_get
static final int GL_TEXTURE_HEIGHT_QCOM
GL_QCOM_extended_get
static final int GL_TEXTURE_DEPTH_QCOM
GL_QCOM_extended_get
static final int GL_TEXTURE_INTERNAL_FORMAT_QCOM
GL_QCOM_extended_get
static final int GL_TEXTURE_FORMAT_QCOM
GL_QCOM_extended_get
static final int GL_TEXTURE_TYPE_QCOM
GL_QCOM_extended_get
static final int GL_TEXTURE_IMAGE_VALID_QCOM
GL_QCOM_extended_get
static final int GL_TEXTURE_NUM_LEVELS_QCOM
GL_QCOM_extended_get
static final int GL_TEXTURE_TARGET_QCOM
GL_QCOM_extended_get
static final int GL_TEXTURE_OBJECT_VALID_QCOM
GL_QCOM_extended_get
static final int GL_STATE_RESTORE
GL_QCOM_extended_get
static final int GL_PERFMON_GLOBAL_MODE_QCOM
GL_QCOM_perfmon_global_mode
static final int GL_WRITEONLY_RENDERING_QCOM
GL_QCOM_writeonly_rendering
static final int GL_COLOR_BUFFER_BIT0_QCOM
GL_QCOM_tiled_rendering
static final int GL_COLOR_BUFFER_BIT1_QCOM
GL_QCOM_tiled_rendering
static final int GL_COLOR_BUFFER_BIT2_QCOM
GL_QCOM_tiled_rendering
static final int GL_COLOR_BUFFER_BIT3_QCOM
GL_QCOM_tiled_rendering
static final int GL_COLOR_BUFFER_BIT4_QCOM
GL_QCOM_tiled_rendering
static final int GL_COLOR_BUFFER_BIT5_QCOM
GL_QCOM_tiled_rendering
static final int GL_COLOR_BUFFER_BIT6_QCOM
GL_QCOM_tiled_rendering
static final int GL_COLOR_BUFFER_BIT7_QCOM
GL_QCOM_tiled_rendering
static final int GL_DEPTH_BUFFER_BIT0_QCOM
GL_QCOM_tiled_rendering
static final int GL_DEPTH_BUFFER_BIT1_QCOM
GL_QCOM_tiled_rendering
static final int GL_DEPTH_BUFFER_BIT2_QCOM
GL_QCOM_tiled_rendering
static final int GL_DEPTH_BUFFER_BIT3_QCOM
GL_QCOM_tiled_rendering
static final int GL_DEPTH_BUFFER_BIT4_QCOM
GL_QCOM_tiled_rendering
static final int GL_DEPTH_BUFFER_BIT5_QCOM
GL_QCOM_tiled_rendering
static final int GL_DEPTH_BUFFER_BIT6_QCOM
GL_QCOM_tiled_rendering
static final int GL_DEPTH_BUFFER_BIT7_QCOM
GL_QCOM_tiled_rendering
static final int GL_STENCIL_BUFFER_BIT0_QCOM
GL_QCOM_tiled_rendering
static final int GL_STENCIL_BUFFER_BIT1_QCOM
GL_QCOM_tiled_rendering
static final int GL_STENCIL_BUFFER_BIT2_QCOM
GL_QCOM_tiled_rendering
static final int GL_STENCIL_BUFFER_BIT3_QCOM
GL_QCOM_tiled_rendering
static final int GL_STENCIL_BUFFER_BIT4_QCOM
GL_QCOM_tiled_rendering
static final int GL_STENCIL_BUFFER_BIT5_QCOM
GL_QCOM_tiled_rendering
static final int GL_STENCIL_BUFFER_BIT6_QCOM
GL_QCOM_tiled_rendering
static final int GL_STENCIL_BUFFER_BIT7_QCOM
GL_QCOM_tiled_rendering
static final int GL_MULTISAMPLE_BUFFER_BIT0_QCOM
GL_QCOM_tiled_rendering
static final int GL_MULTISAMPLE_BUFFER_BIT1_QCOM
GL_QCOM_tiled_rendering
static final int GL_MULTISAMPLE_BUFFER_BIT2_QCOM
GL_QCOM_tiled_rendering
static final int GL_MULTISAMPLE_BUFFER_BIT3_QCOM
GL_QCOM_tiled_rendering
static final int GL_MULTISAMPLE_BUFFER_BIT4_QCOM
GL_QCOM_tiled_rendering
static final int GL_MULTISAMPLE_BUFFER_BIT5_QCOM
GL_QCOM_tiled_rendering
static final int GL_MULTISAMPLE_BUFFER_BIT6_QCOM
GL_QCOM_tiled_rendering
static final long GL_MULTISAMPLE_BUFFER_BIT7_QCOM
GL_QCOM_tiled_rendering
static final int GL_SHADER_BINARY_VIV
GL_VIV_shader_binary
static final int GL_NVIDIA_PLATFORM_BINARY_NV
void glAlphaFuncQCOM(int func, float ref)
void glAlphaFuncQCOM(GLenum func, GLclampf ref)
GL_QCOM_alpha_test
void glBeginPerfMonitorAMD(int monitor)
void glBeginPerfMonitorAMD(GLuint monitor)
GL_AMD_performance_monitor
void glBindVertexArrayOES(int array)
void glBindVertexArrayOES(GLuint array)
GL_OES_vertex_array_object
void glBlitFramebufferANGLE(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
void glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
GL_ANGLE_framebuffer_blit
void glBlitFramebufferNV(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
void glBlitFramebufferNV(int srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
GL_NV_framebuffer_blit
void glCopyTextureLevelsAPPLE(int destinationTexture, int sourceTexture, int sourceBaseLevel, int sourceLevelCount)
void glCopyTextureLevelsAPPLE(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount)
GL_APPLE_copy_texture_levels
void glCoverageMaskNV(boolean mask)
void glCoverageMaskNV(GLboolean mask)
GL_NV_coverage_sample
void glCoverageOperationNV(int operation)
void glCoverageOperationNV(GLenum operation)
GL_NV_coverage_sample
void glDeleteFencesNV(int arg0, IntBuffer arg1)
void glDeleteFencesNV(GLsizei, const GLuint * )
GL_NV_fence
arg1
- a direct or array-backed IntBuffer
void glDeleteFencesNV(int arg0, int[] arg1, int arg1_offset)
void glDeleteFencesNV(GLsizei, const GLuint * )
GL_NV_fence
void glDeletePerfMonitorsAMD(int n, IntBuffer monitors)
void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors)
GL_AMD_performance_monitor
monitors
- a direct or array-backed IntBuffer
void glDeletePerfMonitorsAMD(int n, int[] monitors, int monitors_offset)
void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors)
GL_AMD_performance_monitor
void glDeleteVertexArraysOES(int n, IntBuffer arrays)
void glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays)
GL_OES_vertex_array_object
arrays
- a direct or array-backed IntBuffer
void glDeleteVertexArraysOES(int n, int[] arrays, int arrays_offset)
void glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays)
GL_OES_vertex_array_object
void glDisableDriverControlQCOM(int driverControl)
void glDisableDriverControlQCOM(GLuint driverControl)
GL_QCOM_driver_control
void glDiscardFramebufferEXT(int target, int numAttachments, IntBuffer attachments)
void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments)
GL_EXT_discard_framebuffer
attachments
- a direct or array-backed IntBuffer
void glDiscardFramebufferEXT(int target, int numAttachments, int[] attachments, int attachments_offset)
void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments)
GL_EXT_discard_framebuffer
void glDrawArraysInstancedANGLE(int mode, int first, int count, int primcount)
void glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
GL_ANGLE_instanced_arrays
void glDrawArraysInstancedNV(int mode, int first, int count, int primcount)
void glDrawArraysInstancedNV(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
GL_NV_draw_instanced
void glDrawBuffersIndexedEXT(int n, IntBuffer location, IntBuffer indices)
void glDrawBuffersIndexedEXT(GLint n, const GLenum * location, const GLint * indices)
GL_EXT_multiview_draw_buffers
void glDrawBuffersIndexedEXT(int n, int[] location, int location_offset, int[] indices, int indices_offset)
void glDrawBuffersIndexedEXT(GLint n, const GLenum * location, const GLint * indices)
GL_EXT_multiview_draw_buffers
void glDrawBuffers(int n, IntBuffer bufs)
void glDrawBuffers(GLsizei n, const GLenum * bufs)
GL_ES_VERSION_3_0
, GL_VERSION_2_0
; GL_EXT_draw_buffers
; GL_NV_draw_buffers
bufs
- a direct or array-backed IntBuffer
void glDrawBuffers(int n, int[] bufs, int bufs_offset)
void glDrawBuffers(GLsizei n, const GLenum * bufs)
GL_ES_VERSION_3_0
, GL_VERSION_2_0
; GL_EXT_draw_buffers
; GL_NV_draw_buffers
void glDrawElementsInstancedANGLE(int mode, int count, int type, Buffer indices, int primcount)
void glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount)
GL_ANGLE_instanced_arrays
indices
- a direct or array-backed Buffer
void glDrawElementsInstancedNV(int mode, int count, int type, Buffer indices, int primcount)
void glDrawElementsInstancedNV(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount)
GL_NV_draw_instanced
indices
- a direct or array-backed Buffer
void glEGLImageTargetRenderbufferStorageOES(int target, long image)
void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
GL_OES_EGL_image
void glEGLImageTargetTexture2DOES(int target, long image)
void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
GL_OES_EGL_image
void glEnableDriverControlQCOM(int driverControl)
void glEnableDriverControlQCOM(GLuint driverControl)
GL_QCOM_driver_control
void glEndPerfMonitorAMD(int monitor)
void glEndPerfMonitorAMD(GLuint monitor)
GL_AMD_performance_monitor
void glEndTilingQCOM(int preserveMask)
void glEndTilingQCOM(GLbitfield preserveMask)
GL_QCOM_tiled_rendering
void glExtGetBufferPointervQCOM(int target, PointerBuffer params)
void glExtGetBufferPointervQCOM(GLenum target, GLvoid * * params)
GL_QCOM_extended_get
params
- a direct only PointerBuffer
void glExtGetBuffersQCOM(IntBuffer buffers, int maxBuffers, IntBuffer numBuffers)
void glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers)
GL_QCOM_extended_get
void glExtGetBuffersQCOM(int[] buffers, int buffers_offset, int maxBuffers, int[] numBuffers, int numBuffers_offset)
void glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers)
GL_QCOM_extended_get
void glExtGetFramebuffersQCOM(IntBuffer framebuffers, int maxFramebuffers, IntBuffer numFramebuffers)
void glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers)
GL_QCOM_extended_get
void glExtGetFramebuffersQCOM(int[] framebuffers, int framebuffers_offset, int maxFramebuffers, int[] numFramebuffers, int numFramebuffers_offset)
void glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers)
GL_QCOM_extended_get
void glExtGetProgramBinarySourceQCOM(int program, int shadertype, ByteBuffer source, IntBuffer length)
void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length)
GL_QCOM_extended_get2
source
- a direct or array-backed ByteBuffer
length
- a direct or array-backed IntBuffer
void glExtGetProgramBinarySourceQCOM(int program, int shadertype, byte[] source, int source_offset, int[] length, int length_offset)
void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length)
GL_QCOM_extended_get2
void glExtGetProgramsQCOM(IntBuffer programs, int maxPrograms, IntBuffer numPrograms)
void glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms)
GL_QCOM_extended_get2
void glExtGetProgramsQCOM(int[] programs, int programs_offset, int maxPrograms, int[] numPrograms, int numPrograms_offset)
void glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms)
GL_QCOM_extended_get2
void glExtGetRenderbuffersQCOM(IntBuffer renderbuffers, int maxRenderbuffers, IntBuffer numRenderbuffers)
void glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers)
GL_QCOM_extended_get
void glExtGetRenderbuffersQCOM(int[] renderbuffers, int renderbuffers_offset, int maxRenderbuffers, int[] numRenderbuffers, int numRenderbuffers_offset)
void glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers)
GL_QCOM_extended_get
void glExtGetShadersQCOM(IntBuffer shaders, int maxShaders, IntBuffer numShaders)
void glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders)
GL_QCOM_extended_get2
void glExtGetShadersQCOM(int[] shaders, int shaders_offset, int maxShaders, int[] numShaders, int numShaders_offset)
void glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders)
GL_QCOM_extended_get2
void glExtGetTexLevelParameterivQCOM(int texture, int face, int level, int pname, IntBuffer params)
void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params)
GL_QCOM_extended_get
params
- a direct or array-backed IntBuffer
void glExtGetTexLevelParameterivQCOM(int texture, int face, int level, int pname, int[] params, int params_offset)
void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params)
GL_QCOM_extended_get
void glExtGetTexSubImageQCOM(int target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, int format, int type, Buffer texels)
void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid * texels)
GL_QCOM_extended_get
texels
- a direct or array-backed Buffer
void glExtGetTexturesQCOM(IntBuffer textures, int maxTextures, IntBuffer numTextures)
void glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures)
GL_QCOM_extended_get
void glExtGetTexturesQCOM(int[] textures, int textures_offset, int maxTextures, int[] numTextures, int numTextures_offset)
void glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures)
GL_QCOM_extended_get
boolean glExtIsProgramBinaryQCOM(int program)
GLboolean glExtIsProgramBinaryQCOM(GLuint program)
GL_QCOM_extended_get2
void glExtTexObjectStateOverrideiQCOM(int target, int pname, int param)
void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param)
GL_QCOM_extended_get
void glFinishFenceNV(int arg0)
void glFinishFenceNV(GLuint)
GL_NV_fence
void glFramebufferTexture2DMultisampleEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
void glFramebufferTexture2DMultisampleEXT(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei)
GL_EXT_multisampled_render_to_texture
void glFramebufferTexture2DMultisampleIMG(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
void glFramebufferTexture2DMultisampleIMG(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei)
GL_IMG_multisampled_render_to_texture
void glGenFencesNV(int arg0, IntBuffer arg1)
void glGenFencesNV(GLsizei, GLuint * )
GL_NV_fence
arg1
- a direct or array-backed IntBuffer
void glGenFencesNV(int arg0, int[] arg1, int arg1_offset)
void glGenFencesNV(GLsizei, GLuint * )
GL_NV_fence
void glGenPerfMonitorsAMD(int n, IntBuffer monitors)
void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors)
GL_AMD_performance_monitor
monitors
- a direct or array-backed IntBuffer
void glGenPerfMonitorsAMD(int n, int[] monitors, int monitors_offset)
void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors)
GL_AMD_performance_monitor
void glGenVertexArraysOES(int n, IntBuffer arrays)
void glGenVertexArraysOES(GLsizei n, GLuint * arrays)
GL_OES_vertex_array_object
arrays
- a direct or array-backed IntBuffer
void glGenVertexArraysOES(int n, int[] arrays, int arrays_offset)
void glGenVertexArraysOES(GLsizei n, GLuint * arrays)
GL_OES_vertex_array_object
void glGetDriverControlStringQCOM(int driverControl, int bufSize, IntBuffer length, ByteBuffer driverControlString)
void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString)
GL_QCOM_driver_control
length
- a direct or array-backed IntBuffer
driverControlString
- a direct or array-backed ByteBuffer
void glGetDriverControlStringQCOM(int driverControl, int bufSize, int[] length, int length_offset, byte[] driverControlString, int driverControlString_offset)
void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString)
GL_QCOM_driver_control
void glGetDriverControlsQCOM(IntBuffer num, int size, IntBuffer driverControls)
void glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls)
GL_QCOM_driver_control
void glGetDriverControlsQCOM(int[] num, int num_offset, int size, int[] driverControls, int driverControls_offset)
void glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls)
GL_QCOM_driver_control
void glGetFenceivNV(int arg0, int arg1, IntBuffer arg2)
void glGetFenceivNV(GLuint, GLenum, GLint * )
GL_NV_fence
arg2
- a direct or array-backed IntBuffer
void glGetFenceivNV(int arg0, int arg1, int[] arg2, int arg2_offset)
void glGetFenceivNV(GLuint, GLenum, GLint * )
GL_NV_fence
void glGetIntegeri_vEXT(int target, int index, IntBuffer data)
void glGetIntegeri_vEXT(GLenum target, GLuint index, GLint * data)
GL_EXT_multiview_draw_buffers
data
- a direct or array-backed IntBuffer
void glGetIntegeri_vEXT(int target, int index, int[] data, int data_offset)
void glGetIntegeri_vEXT(GLenum target, GLuint index, GLint * data)
GL_EXT_multiview_draw_buffers
void glGetObjectLabelEXT(int type, int object, int bufSize, IntBuffer length, ByteBuffer label)
void glGetObjectLabelEXT(GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label)
GL_EXT_debug_label
length
- a direct or array-backed IntBuffer
label
- a direct or array-backed ByteBuffer
void glGetObjectLabelEXT(int type, int object, int bufSize, int[] length, int length_offset, byte[] label, int label_offset)
void glGetObjectLabelEXT(GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label)
GL_EXT_debug_label
void glGetPerfMonitorCounterDataAMD(int monitor, int pname, int dataSize, IntBuffer data, IntBuffer bytesWritten)
void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten)
GL_AMD_performance_monitor
void glGetPerfMonitorCounterDataAMD(int monitor, int pname, int dataSize, int[] data, int data_offset, int[] bytesWritten, int bytesWritten_offset)
void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten)
GL_AMD_performance_monitor
void glGetPerfMonitorCounterInfoAMD(int group, int counter, int pname, Buffer data)
void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid * data)
GL_AMD_performance_monitor
data
- a direct or array-backed Buffer
void glGetPerfMonitorCounterStringAMD(int group, int counter, int bufSize, IntBuffer length, ByteBuffer counterString)
void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString)
GL_AMD_performance_monitor
length
- a direct or array-backed IntBuffer
counterString
- a direct or array-backed ByteBuffer
void glGetPerfMonitorCounterStringAMD(int group, int counter, int bufSize, int[] length, int length_offset, byte[] counterString, int counterString_offset)
void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString)
GL_AMD_performance_monitor
void glGetPerfMonitorCountersAMD(int group, IntBuffer numCounters, IntBuffer maxActiveCounters, int counterSize, IntBuffer counters)
void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters)
GL_AMD_performance_monitor
void glGetPerfMonitorCountersAMD(int group, int[] numCounters, int numCounters_offset, int[] maxActiveCounters, int maxActiveCounters_offset, int counterSize, int[] counters, int counters_offset)
void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters)
GL_AMD_performance_monitor
void glGetPerfMonitorGroupStringAMD(int group, int bufSize, IntBuffer length, ByteBuffer groupString)
void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString)
GL_AMD_performance_monitor
length
- a direct or array-backed IntBuffer
groupString
- a direct or array-backed ByteBuffer
void glGetPerfMonitorGroupStringAMD(int group, int bufSize, int[] length, int length_offset, byte[] groupString, int groupString_offset)
void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString)
GL_AMD_performance_monitor
void glGetPerfMonitorGroupsAMD(IntBuffer numGroups, int groupsSize, IntBuffer groups)
void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups)
GL_AMD_performance_monitor
void glGetPerfMonitorGroupsAMD(int[] numGroups, int numGroups_offset, int groupsSize, int[] groups, int groups_offset)
void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups)
GL_AMD_performance_monitor
void glGetQueryObjecti64vEXT(int id, int pname, LongBuffer params)
void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64 * params)
GL_EXT_timer_query
, GL_EXT_disjoint_timer_query
params
- a direct or array-backed LongBuffer
void glGetQueryObjecti64vEXT(int id, int pname, long[] params, int params_offset)
void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64 * params)
GL_EXT_timer_query
, GL_EXT_disjoint_timer_query
void glGetQueryObjectivEXT(int id, int pname, IntBuffer params)
void glGetQueryObjectivEXT(GLuint id, GLenum pname, GLint * params)
GL_EXT_disjoint_timer_query
params
- a direct or array-backed IntBuffer
void glGetQueryObjectivEXT(int id, int pname, int[] params, int params_offset)
void glGetQueryObjectivEXT(GLuint id, GLenum pname, GLint * params)
GL_EXT_disjoint_timer_query
void glGetQueryObjectui64vEXT(int id, int pname, LongBuffer params)
void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64 * params)
GL_EXT_timer_query
, GL_EXT_disjoint_timer_query
params
- a direct or array-backed LongBuffer
void glGetQueryObjectui64vEXT(int id, int pname, long[] params, int params_offset)
void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64 * params)
GL_EXT_timer_query
, GL_EXT_disjoint_timer_query
void glGetTranslatedShaderSourceANGLE(int shader, int bufsize, IntBuffer length, ByteBuffer source)
void glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source)
GL_ANGLE_translated_shader_source
length
- a direct or array-backed IntBuffer
source
- a direct or array-backed ByteBuffer
void glGetTranslatedShaderSourceANGLE(int shader, int bufsize, int[] length, int length_offset, byte[] source, int source_offset)
void glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source)
GL_ANGLE_translated_shader_source
void glInsertEventMarkerEXT(int length, ByteBuffer marker)
void glInsertEventMarkerEXT(GLsizei length, const GLchar * marker)
GL_EXT_debug_marker
marker
- a direct or array-backed ByteBuffer
void glInsertEventMarkerEXT(int length, byte[] marker, int marker_offset)
void glInsertEventMarkerEXT(GLsizei length, const GLchar * marker)
GL_EXT_debug_marker
boolean glIsFenceNV(int arg0)
GLboolean glIsFenceNV(GLuint)
GL_NV_fence
boolean glIsVertexArrayOES(int array)
GLboolean glIsVertexArrayOES(GLuint array)
GL_OES_vertex_array_object
void glLabelObjectEXT(int type, int object, int length, ByteBuffer label)
void glLabelObjectEXT(GLenum type, GLuint object, GLsizei length, const GLchar * label)
GL_EXT_debug_label
label
- a direct or array-backed ByteBuffer
void glLabelObjectEXT(int type, int object, int length, byte[] label, int label_offset)
void glLabelObjectEXT(GLenum type, GLuint object, GLsizei length, const GLchar * label)
GL_EXT_debug_label
void glPopGroupMarkerEXT()
void glPopGroupMarkerEXT(void)
GL_EXT_debug_marker
void glPushGroupMarkerEXT(int length, ByteBuffer marker)
void glPushGroupMarkerEXT(GLsizei length, const GLchar * marker)
GL_EXT_debug_marker
marker
- a direct or array-backed ByteBuffer
void glPushGroupMarkerEXT(int length, byte[] marker, int marker_offset)
void glPushGroupMarkerEXT(GLsizei length, const GLchar * marker)
GL_EXT_debug_marker
void glQueryCounterEXT(int id, int target)
void glQueryCounterEXT(GLuint id, GLenum target)
GL_EXT_disjoint_timer_query
void glReadBufferIndexedEXT(int src, int index)
void glReadBufferIndexedEXT(GLenum src, GLint index)
GL_EXT_multiview_draw_buffers
void glReadBufferNV(int mode)
void glReadBufferNV(GLenum mode)
GL_NV_read_buffer
void glRenderbufferStorageMultisampleANGLE(int target, int samples, int internalformat, int width, int height)
void glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
GL_ANGLE_framebuffer_multisample
void glRenderbufferStorageMultisampleAPPLE(int arg0, int arg1, int arg2, int arg3, int arg4)
void glRenderbufferStorageMultisampleAPPLE(GLenum, GLsizei, GLenum, GLsizei, GLsizei)
GL_APPLE_framebuffer_multisample
void glRenderbufferStorageMultisampleIMG(int arg0, int arg1, int arg2, int arg3, int arg4)
void glRenderbufferStorageMultisampleIMG(GLenum, GLsizei, GLenum, GLsizei, GLsizei)
GL_IMG_multisampled_render_to_texture
void glRenderbufferStorageMultisampleNV(int target, int samples, int internalformat, int width, int height)
void glRenderbufferStorageMultisampleNV(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
GL_NV_framebuffer_multisample
void glResolveMultisampleFramebufferAPPLE()
void glResolveMultisampleFramebufferAPPLE(void)
GL_APPLE_framebuffer_multisample
void glSelectPerfMonitorCountersAMD(int monitor, boolean enable, int group, int numCounters, IntBuffer countersList)
void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * countersList)
GL_AMD_performance_monitor
countersList
- a direct or array-backed IntBuffer
void glSelectPerfMonitorCountersAMD(int monitor, boolean enable, int group, int numCounters, int[] countersList, int countersList_offset)
void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * countersList)
GL_AMD_performance_monitor
void glSetFenceNV(int arg0, int arg1)
void glSetFenceNV(GLuint, GLenum)
GL_NV_fence
void glStartTilingQCOM(int x, int y, int width, int height, int preserveMask)
void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
GL_QCOM_tiled_rendering
boolean glTestFenceNV(int arg0)
GLboolean glTestFenceNV(GLuint)
GL_NV_fence
void glVertexAttribDivisorANGLE(int index, int divisor)
void glVertexAttribDivisorANGLE(GLuint index, GLuint divisor)
GL_ANGLE_instanced_arrays
void glVertexAttribDivisorNV(int index, int divisor)
void glVertexAttribDivisorNV(GLuint index, GLuint divisor)
GL_NV_instanced_arrays
void glDrawElements(int mode, int count, int type, Buffer indices)
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
indices
- a direct or array-backed Buffer
void glVertexAttribPointer(int indx, int size, int type, boolean normalized, int stride, Buffer ptr)
void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr);
GL_ES_VERSION_2_0
, GL_VERSION_2_0
ptr
- a direct only Buffer
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