public class DebugGLES3 extends Object implements GLES2, GL4ES3, GLES3
Composable pipeline which wraps an underlying GL
implementation,
providing error checking after each OpenGL method call. If an error occurs,
causes a GLException
to be thrown at exactly the point of failure.
Sample code which installs this pipeline:
gl = drawable.setGL(new DebugGL(drawable.getGL()));For automatic instantiation see
GLPipelineFactory.create(String, Class, GL, Object[])
Modifier and Type | Field and Description |
---|---|
static boolean |
DEBUG |
GL_3DC_X_AMD, GL_3DC_XY_AMD, GL_ALL_COMPLETED_NV, GL_ALPHA_TEST_FUNC_QCOM, GL_ALPHA_TEST_QCOM, GL_ALPHA_TEST_REF_QCOM, GL_ATC_RGB_AMD, GL_ATC_RGBA_EXPLICIT_ALPHA_AMD, GL_ATC_RGBA_INTERPOLATED_ALPHA_AMD, GL_BGRA_IMG, GL_BINNING_CONTROL_HINT_QCOM, GL_BUFFER_OBJECT_EXT, GL_CLAMP_TO_BORDER_NV, GL_COLOR_ATTACHMENT_EXT, GL_COLOR_BUFFER_BIT0_QCOM, GL_COLOR_BUFFER_BIT1_QCOM, GL_COLOR_BUFFER_BIT2_QCOM, GL_COLOR_BUFFER_BIT3_QCOM, GL_COLOR_BUFFER_BIT4_QCOM, GL_COLOR_BUFFER_BIT5_QCOM, GL_COLOR_BUFFER_BIT6_QCOM, GL_COLOR_BUFFER_BIT7_QCOM, GL_COLOR_EXT, GL_COMPRESSED_RGB_PVRTC_2BPPV1_IMG, GL_COMPRESSED_RGB_PVRTC_4BPPV1_IMG, GL_COMPRESSED_RGBA_ASTC_10x10_KHR, GL_COMPRESSED_RGBA_ASTC_10x5_KHR, GL_COMPRESSED_RGBA_ASTC_10x6_KHR, GL_COMPRESSED_RGBA_ASTC_10x8_KHR, GL_COMPRESSED_RGBA_ASTC_12x10_KHR, GL_COMPRESSED_RGBA_ASTC_12x12_KHR, GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, GL_COMPRESSED_RGBA_ASTC_8x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x8_KHR, GL_COMPRESSED_RGBA_PVRTC_2BPPV1_IMG, GL_COMPRESSED_RGBA_PVRTC_2BPPV2_IMG, GL_COMPRESSED_RGBA_PVRTC_4BPPV1_IMG, GL_COMPRESSED_RGBA_PVRTC_4BPPV2_IMG, GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_NV, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_NV, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_NV, GL_COMPRESSED_SRGB_S3TC_DXT1_NV, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, GL_COUNTER_RANGE_AMD, GL_COUNTER_TYPE_AMD, GL_COVERAGE_ALL_FRAGMENTS_NV, GL_COVERAGE_ATTACHMENT_NV, GL_COVERAGE_AUTOMATIC_NV, GL_COVERAGE_BUFFER_BIT_NV, GL_COVERAGE_BUFFERS_NV, GL_COVERAGE_COMPONENT_NV, GL_COVERAGE_COMPONENT4_NV, GL_COVERAGE_EDGE_FRAGMENTS_NV, GL_COVERAGE_SAMPLES_NV, GL_CPU_OPTIMIZED_QCOM, GL_DEPTH_BUFFER_BIT0_QCOM, GL_DEPTH_BUFFER_BIT1_QCOM, GL_DEPTH_BUFFER_BIT2_QCOM, GL_DEPTH_BUFFER_BIT3_QCOM, GL_DEPTH_BUFFER_BIT4_QCOM, GL_DEPTH_BUFFER_BIT5_QCOM, GL_DEPTH_BUFFER_BIT6_QCOM, GL_DEPTH_BUFFER_BIT7_QCOM, GL_DEPTH_COMPONENT16_NONLINEAR_NV, GL_DEPTH_EXT, GL_DRAW_BUFFER_EXT, GL_DRAW_FRAMEBUFFER_ANGLE, GL_DRAW_FRAMEBUFFER_APPLE, GL_DRAW_FRAMEBUFFER_BINDING_ANGLE, GL_DRAW_FRAMEBUFFER_BINDING_APPLE, GL_DRAW_FRAMEBUFFER_BINDING_NV, GL_DRAW_FRAMEBUFFER_NV, GL_ETC1_RGB8_OES, GL_ETC1_SRGB8_NV, GL_FENCE_CONDITION_NV, GL_FENCE_STATUS_NV, GL_FRAGMENT_SHADER_DISCARDS_SAMPLES_EXT, GL_FRAMEBUFFER_ATTACHMENT_ANGLE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_SAMPLES_EXT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_ANGLE, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_APPLE, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_IMG, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_NV, GL_FRAMEBUFFER_UNDEFINED_OES, GL_GCCSO_SHADER_BINARY_FJ, GL_GPU_DISJOINT_EXT, GL_GPU_OPTIMIZED_QCOM, GL_HALF_FLOAT_OES, GL_LUMINANCE_ALPHA16F, GL_LUMINANCE_ALPHA32F, GL_LUMINANCE16F, GL_LUMINANCE32F, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_MALI_PROGRAM_BINARY_ARM, GL_MALI_SHADER_BINARY_ARM, GL_MAX_MULTIVIEW_BUFFERS_EXT, GL_MAX_SAMPLES_ANGLE, GL_MAX_SAMPLES_APPLE, GL_MAX_SAMPLES_IMG, GL_MAX_SAMPLES_NV, GL_MULTISAMPLE_BUFFER_BIT0_QCOM, GL_MULTISAMPLE_BUFFER_BIT1_QCOM, GL_MULTISAMPLE_BUFFER_BIT2_QCOM, GL_MULTISAMPLE_BUFFER_BIT3_QCOM, GL_MULTISAMPLE_BUFFER_BIT4_QCOM, GL_MULTISAMPLE_BUFFER_BIT5_QCOM, GL_MULTISAMPLE_BUFFER_BIT6_QCOM, GL_MULTISAMPLE_BUFFER_BIT7_QCOM, GL_MULTIVIEW_EXT, GL_NVIDIA_PLATFORM_BINARY_NV, GL_PACK_REVERSE_ROW_ORDER_ANGLE, GL_PALETTE4_R5_G6_B5_OES, GL_PALETTE4_RGB5_A1_OES, GL_PALETTE4_RGB8_OES, GL_PALETTE4_RGBA4_OES, GL_PALETTE4_RGBA8_OES, GL_PALETTE8_R5_G6_B5_OES, GL_PALETTE8_RGB5_A1_OES, GL_PALETTE8_RGB8_OES, GL_PALETTE8_RGBA4_OES, GL_PALETTE8_RGBA8_OES, GL_PERCENTAGE_AMD, GL_PERFMON_GLOBAL_MODE_QCOM, GL_PERFMON_RESULT_AMD, GL_PERFMON_RESULT_AVAILABLE_AMD, GL_PERFMON_RESULT_SIZE_AMD, GL_PROGRAM_BINARY_ANGLE, GL_PROGRAM_OBJECT_EXT, GL_PROGRAM_PIPELINE_OBJECT_EXT, GL_QUERY_COUNTER_BITS_EXT, GL_QUERY_OBJECT_EXT, GL_READ_BUFFER_EXT, GL_READ_BUFFER_NV, GL_READ_FRAMEBUFFER_ANGLE, GL_READ_FRAMEBUFFER_APPLE, GL_READ_FRAMEBUFFER_BINDING_ANGLE, GL_READ_FRAMEBUFFER_BINDING_APPLE, GL_READ_FRAMEBUFFER_BINDING_NV, GL_READ_FRAMEBUFFER_NV, GL_RENDER_DIRECT_TO_FRAMEBUFFER_QCOM, GL_RENDERBUFFER_SAMPLES_ANGLE, GL_RENDERBUFFER_SAMPLES_APPLE, GL_RENDERBUFFER_SAMPLES_IMG, GL_RENDERBUFFER_SAMPLES_NV, GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES, GL_RGB_422_APPLE, GL_SAMPLER_2D_ARRAY_SHADOW_NV, GL_SAMPLER_CUBE_SHADOW_NV, GL_SAMPLER_EXTERNAL_OES, GL_SGX_BINARY_IMG, GL_SGX_PROGRAM_BINARY_IMG, GL_SHADER_BINARY_VIV, GL_SHADER_OBJECT_EXT, GL_SLUMINANCE_ALPHA_NV, GL_SLUMINANCE_NV, GL_SLUMINANCE8_ALPHA8_NV, GL_SLUMINANCE8_NV, GL_SRGB8_NV, GL_STATE_RESTORE, GL_STENCIL_BUFFER_BIT0_QCOM, GL_STENCIL_BUFFER_BIT1_QCOM, GL_STENCIL_BUFFER_BIT2_QCOM, GL_STENCIL_BUFFER_BIT3_QCOM, GL_STENCIL_BUFFER_BIT4_QCOM, GL_STENCIL_BUFFER_BIT5_QCOM, GL_STENCIL_BUFFER_BIT6_QCOM, GL_STENCIL_BUFFER_BIT7_QCOM, GL_STENCIL_EXT, GL_TEXTURE_BINDING_EXTERNAL_OES, GL_TEXTURE_BORDER_COLOR_NV, GL_TEXTURE_DEPTH_QCOM, GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_FORMAT_QCOM, GL_TEXTURE_HEIGHT_QCOM, GL_TEXTURE_IMAGE_VALID_QCOM, GL_TEXTURE_INTERNAL_FORMAT_QCOM, GL_TEXTURE_MAX_LEVEL_APPLE, GL_TEXTURE_NUM_LEVELS_QCOM, GL_TEXTURE_OBJECT_VALID_QCOM, GL_TEXTURE_SAMPLES_IMG, GL_TEXTURE_TARGET_QCOM, GL_TEXTURE_TYPE_QCOM, GL_TEXTURE_USAGE_ANGLE, GL_TEXTURE_WIDTH_QCOM, GL_TIME_ELAPSED_EXT, GL_TIMESTAMP_EXT, GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE, GL_UNSIGNED_INT64_AMD, GL_UNSIGNED_SHORT_4_4_4_4_REV_IMG, GL_UNSIGNED_SHORT_8_8_APPLE, GL_UNSIGNED_SHORT_8_8_REV_APPLE, GL_VERTEX_ARRAY_BINDING_OES, GL_VERTEX_ARRAY_OBJECT_EXT, GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE, GL_VERTEX_ATTRIB_ARRAY_DIVISOR_NV, GL_WRITEONLY_RENDERING_QCOM, GL_Z400_BINARY_AMD
GL_COMPRESSED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_MAX_ELEMENT_INDEX, GL_NUM_SAMPLE_COUNTS, GL_PRIMITIVE_RESTART_FIXED_INDEX, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TRANSFORM_FEEDBACK, GL_TRANSFORM_FEEDBACK_BINDING
GL_ALREADY_SIGNALED, GL_CONDITION_SATISFIED, GL_INT_2_10_10_10_REV, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_MAX_SERVER_WAIT_TIMEOUT, GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_OBJECT_TYPE, GL_RGB10_A2UI, GL_SAMPLER_BINDING, GL_SIGNALED, GL_SYNC_CONDITION, GL_SYNC_FENCE, GL_SYNC_FLAGS, GL_SYNC_FLUSH_COMMANDS_BIT, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_SYNC_STATUS, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_R, GL_TIMEOUT_EXPIRED, GL_UNSIGNALED, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, GL_WAIT_FAILED
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_ALL_BARRIER_BITS, GL_BLUE, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_COLOR, GL_COPY_READ_BUFFER, GL_COPY_READ_BUFFER_BINDING, GL_COPY_WRITE_BUFFER, GL_COPY_WRITE_BUFFER_BINDING, GL_DEPTH, GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH32F_STENCIL8, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_DYNAMIC_COPY, GL_DYNAMIC_READ, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_UNDEFINED, GL_GREEN, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_CUBE, GL_INTERLEAVED_ATTRIBS, GL_INVALID_INDEX, GL_MAJOR_VERSION, GL_MAX, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_SAMPLES, GL_MAX_TEXTURE_LOD_BIAS, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VARYING_COMPONENTS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_MIN, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MINOR_VERSION, GL_NUM_EXTENSIONS, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, GL_R8_SNORM, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_BUFFER, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_RED_INTEGER, GL_RENDERBUFFER_SAMPLES, GL_RG_INTEGER, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI, GL_RG8_SNORM, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB16I, GL_RGB16UI, GL_RGB32I, GL_RGB32UI, GL_RGB8_SNORM, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA_INTEGER, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8_SNORM, GL_RGBA8I, GL_RGBA8UI, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_CUBE_SHADOW, GL_SEPARATE_ATTRIBS, GL_SIGNED_NORMALIZED, GL_SRGB8, GL_STATIC_COPY, GL_STATIC_READ, GL_STENCIL, GL_STREAM_COPY, GL_STREAM_READ, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TIMEOUT_IGNORED, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_PAUSED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_IMAGES, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ATTRIB_ARRAY_INTEGER
Constructor and Description |
---|
DebugGLES3(GLES3 downstreamGLES3) |
Modifier and Type | Method and Description |
---|---|
int |
getBoundBuffer(int arg0) |
int |
getBoundFramebuffer(int arg0)
Return the framebuffer name bound to this context,
see
GL.glBindFramebuffer(int, int) . |
GLBufferStorage |
getBufferStorage(int arg0) |
GLContext |
getContext()
Returns the GLContext associated which this GL object.
|
int |
getDefaultDrawFramebuffer()
Return the default draw framebuffer name.
|
int |
getDefaultReadBuffer()
Returns the default color buffer within the current bound
GLBase.getDefaultReadFramebuffer() , i.e. |
int |
getDefaultReadFramebuffer()
Return the default read framebuffer name.
|
GL |
getDownstreamGL()
Returns the downstream GL instance in case this is a wrapping pipeline, otherwise
null . |
Object |
getExtension(String arg0)
Returns an object providing access to the specified OpenGL
extension.
|
GL |
getGL()
Casts this object to the GL interface.
|
GL2 |
getGL2()
Casts this object to the GL2 interface.
|
GL2ES1 |
getGL2ES1()
Casts this object to the GL2ES1 interface.
|
GL2ES2 |
getGL2ES2()
Casts this object to the GL2ES2 interface.
|
GL2ES3 |
getGL2ES3()
Casts this object to the GL2ES3 interface.
|
GL2GL3 |
getGL2GL3()
Casts this object to the GL2GL3 interface.
|
GL3 |
getGL3()
Casts this object to the GL3 interface.
|
GL3bc |
getGL3bc()
Casts this object to the GL3bc interface.
|
GL3ES3 |
getGL3ES3()
Casts this object to the GL3ES3 interface.
|
GL4 |
getGL4()
Casts this object to the GL4 interface.
|
GL4bc |
getGL4bc()
Casts this object to the GL4bc interface.
|
GL4ES3 |
getGL4ES3()
Casts this object to the GL4ES3 interface.
|
GLES1 |
getGLES1()
Casts this object to the GLES1 interface.
|
GLES2 |
getGLES2()
Casts this object to the GLES2 interface.
|
GLES3 |
getGLES3()
Casts this object to the GLES3 interface.
|
GLProfile |
getGLProfile()
Returns the GLProfile associated with this GL object.
|
int |
getMaxRenderbufferSamples()
Returns the maximum number of FBO RENDERBUFFER samples
if
full FBO is supported , otherwise false. |
Object |
getPlatformGLExtensions()
Returns an object through which platform-specific OpenGL extensions
(EGL, GLX, WGL, etc.) may be accessed.
|
GL |
getRootGL()
Returns the implementing root instance, considering a wrapped pipelined hierarchy, see
GLBase.getDownstreamGL() . |
int |
getSwapInterval()
Provides a platform-independent way to get the swap
interval set by
GLBase.setSwapInterval(int) . |
void |
glActiveTexture(int arg0)
Entry point to C language function:
void glActiveTexture(GLenum texture) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
void |
glAlphaFuncQCOM(int arg0,
float arg1)
Entry point to C language function:
void glAlphaFuncQCOM(GLenum func, GLclampf ref) Part of GL_QCOM_alpha_test |
void |
glAttachShader(int arg0,
int arg1)
Entry point to C language function:
void glAttachShader(GLuint program, GLuint shader) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glBeginPerfMonitorAMD(int arg0)
Entry point to C language function:
void glBeginPerfMonitorAMD(GLuint monitor) Part of GL_AMD_performance_monitor |
void |
glBeginQuery(int arg0,
int arg1)
Entry point to C language function:
void glBeginQuery(GLenum target, GLuint id) Part of GL_ES_VERSION_3_0 , GL_VERSION_1_5 ; GL_EXT_occlusion_query_boolean , GL_EXT_disjoint_timer_query |
void |
glBeginTransformFeedback(int arg0)
Entry point to C language function:
void glBeginTransformFeedback(GLenum primitiveMode) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glBindAttribLocation(int arg0,
int arg1,
String arg2)
Entry point to C language function:
void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glBindBuffer(int arg0,
int arg1)
Entry point to C language function:
void glBindBuffer(GLenum target, GLuint buffer) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_5 , GL_ES_VERSION_2_0 |
void |
glBindBufferBase(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glBindBufferBase(GLenum target, GLuint index, GLuint buffer) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glBindBufferRange(int arg0,
int arg1,
int arg2,
long arg3,
long arg4)
Entry point to C language function:
void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glBindFramebuffer(int arg0,
int arg1)
Entry point to C language function:
void glBindFramebuffer(GLenum target, GLuint framebuffer) Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glBindRenderbuffer(int arg0,
int arg1)
Entry point to C language function:
void glBindRenderbuffer(GLenum target, GLuint renderbuffer) Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glBindSampler(int arg0,
int arg1)
Entry point to C language function:
void glBindSampler(GLuint unit, GLuint sampler) Part of GL_ARB_sampler_objects , GL_ES_VERSION_3_0 , GL_VERSION_3_3 |
void |
glBindTexture(int arg0,
int arg1)
Entry point to C language function:
void glBindTexture(GLenum target, GLuint texture) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
void |
glBindTransformFeedback(int arg0,
int arg1)
Entry point to C language function:
void glBindTransformFeedback(GLenum target, GLuint id) Part of GL_ES_VERSION_3_0 , GL_VERSION_4_0 , GL_ARB_transform_feedback2 |
void |
glBindVertexArray(int arg0)
Entry point to C language function:
void glBindVertexArray(GLuint array) Part of GL_ES_VERSION_3_0 , GL_ARB_vertex_array_object , GL_VERSION_3_0 |
void |
glBindVertexArrayOES(int arg0)
Entry point to C language function:
void glBindVertexArrayOES(GLuint array) Part of GL_OES_vertex_array_object |
void |
glBlendColor(float arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function:
void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) Part of GL_VERSION_1_2 , GL_ES_VERSION_2_0 |
void |
glBlendEquation(int arg0)
Entry point to C language function:
void glBlendEquation(GLenum mode) Part of GL_VERSION_1_2 , GL_ES_VERSION_2_0 ; GL_OES_blend_subtract |
void |
glBlendEquationSeparate(int arg0,
int arg1)
Entry point to C language function:
void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 ; GL_OES_blend_equation_separate |
void |
glBlendFunc(int arg0,
int arg1)
Entry point to C language function:
void glBlendFunc(GLenum sfactor, GLenum dfactor) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glBlendFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) Part of GL_VERSION_1_4 , GL_ES_VERSION_2_0 ; GL_OES_blend_func_separate |
void |
glBlitFramebuffer(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9)
Entry point to C language function:
void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) Part of GL_ARB_framebuffer_object , GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_framebuffer_blit |
void |
glBlitFramebufferANGLE(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9)
Entry point to C language function:
void glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) Part of GL_ANGLE_framebuffer_blit |
void |
glBlitFramebufferNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9)
Entry point to C language function:
void glBlitFramebufferNV(int srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) Part of GL_NV_framebuffer_blit |
void |
glBufferData(int arg0,
long arg1,
Buffer arg2,
int arg3)
Entry point to C language function:
void glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_5 , GL_ES_VERSION_2_0 |
void |
glBufferSubData(int arg0,
long arg1,
long arg2,
Buffer arg3)
Entry point to C language function:
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_5 , GL_ES_VERSION_2_0 |
int |
glCheckFramebufferStatus(int arg0)
Entry point to C language function:
GLenum glCheckFramebufferStatus(GLenum target) Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glClear(int arg0)
Entry point to C language function:
void glClear(GLbitfield mask) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glClearBufferfi(int arg0,
int arg1,
float arg2,
int arg3)
Entry point to C language function:
void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glClearBufferfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glClearBufferfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glClearBufferiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glClearBufferiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glClearBufferuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glClearBufferuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glClearColor(float arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function:
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 , GL_VERSION_ES_CM |
void |
glClearDepth(double arg0)
Aliased entrypoint of
void glClearDepth(GLclampd depth); and void glClearDepthf(GLclampf depth); . |
void |
glClearDepthf(float arg0)
Entry point to C language function:
void glClearDepthf(GLclampf depth);
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility . |
void |
glClearStencil(int arg0)
Entry point to C language function:
void glClearStencil(GLint s) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
int |
glClientWaitSync(long arg0,
int arg1,
long arg2)
Entry point to C language function:
GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) Part of GL_ARB_sync , GL_ES_VERSION_3_0 , GL_VERSION_3_2 |
void |
glColorMask(boolean arg0,
boolean arg1,
boolean arg2,
boolean arg3)
Entry point to C language function:
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glCompileShader(int arg0)
Entry point to C language function:
void glCompileShader(GLuint shader) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function:
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
void |
glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7)
Entry point to C language function:
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
void |
glCompressedTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function:
void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) Part of GL_ES_VERSION_3_0 , GL_VERSION_1_3 ; GL_OES_texture_3D |
void |
glCompressedTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function:
void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) Part of GL_ES_VERSION_3_0 , GL_VERSION_1_3 ; GL_OES_texture_3D |
void |
glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function:
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
void |
glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function:
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
void |
glCompressedTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
Entry point to C language function:
void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) Part of GL_ES_VERSION_3_0 , GL_VERSION_1_3 ; GL_OES_texture_3D |
void |
glCompressedTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long arg10)
Entry point to C language function:
void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) Part of GL_ES_VERSION_3_0 , GL_VERSION_1_3 ; GL_OES_texture_3D |
void |
glCopyBufferSubData(int arg0,
int arg1,
long arg2,
long arg3,
long arg4)
Entry point to C language function:
void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) Part of GL_ES_VERSION_3_0 , GL_ARB_copy_buffer , GL_VERSION_3_1 |
void |
glCopyTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Entry point to C language function:
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
void |
glCopyTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Entry point to C language function:
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
void |
glCopyTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
Entry point to C language function:
void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) Part of GL_VERSION_1_2 , GL_ES_VERSION_3_0 ; GL_OES_texture_3D |
void |
glCopyTextureLevelsAPPLE(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glCopyTextureLevelsAPPLE(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount) Part of GL_APPLE_copy_texture_levels |
void |
glCoverageMaskNV(boolean arg0)
Entry point to C language function:
void glCoverageMaskNV(GLboolean mask) Part of GL_NV_coverage_sample |
void |
glCoverageOperationNV(int arg0)
Entry point to C language function:
void glCoverageOperationNV(GLenum operation) Part of GL_NV_coverage_sample |
int |
glCreateProgram()
Entry point to C language function:
GLuint glCreateProgram(void) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
int |
glCreateShader(int arg0)
Entry point to C language function:
GLuint glCreateShader(GLenum type) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glCullFace(int arg0)
Entry point to C language function:
void glCullFace(GLenum mode) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glDebugMessageControl(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
boolean arg6)
Entry point to C language function:
void glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) Part of GL_VERSION_4_3 , GL_KHR_debug ; GL_ARB_debug_output ; GL_KHR_debug |
void |
glDebugMessageControl(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4,
boolean arg5)
Entry point to C language function:
void glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) Part of GL_VERSION_4_3 , GL_KHR_debug ; GL_ARB_debug_output ; GL_KHR_debug |
void |
glDebugMessageInsert(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
String arg5)
Entry point to C language function:
void glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf) Part of GL_VERSION_4_3 , GL_KHR_debug ; GL_ARB_debug_output ; GL_KHR_debug |
void |
glDeleteBuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeleteBuffers(GLsizei n, const GLuint * buffers) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_5 , GL_ES_VERSION_2_0 |
void |
glDeleteBuffers(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteBuffers(GLsizei n, const GLuint * buffers) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_5 , GL_ES_VERSION_2_0 |
void |
glDeleteFencesNV(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeleteFencesNV(GLsizei, const GLuint * ) Part of GL_NV_fence |
void |
glDeleteFencesNV(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteFencesNV(GLsizei, const GLuint * ) Part of GL_NV_fence |
void |
glDeleteFramebuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers) Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glDeleteFramebuffers(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers) Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glDeletePerfMonitorsAMD(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors) Part of GL_AMD_performance_monitor |
void |
glDeletePerfMonitorsAMD(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors) Part of GL_AMD_performance_monitor |
void |
glDeleteProgram(int arg0)
Entry point to C language function:
void glDeleteProgram(GLuint program) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glDeleteQueries(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeleteQueries(GLsizei n, const GLuint * ids) Part of GL_ES_VERSION_3_0 , GL_VERSION_1_5 ; GL_EXT_occlusion_query_boolean , GL_EXT_disjoint_timer_query |
void |
glDeleteQueries(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteQueries(GLsizei n, const GLuint * ids) Part of GL_ES_VERSION_3_0 , GL_VERSION_1_5 ; GL_EXT_occlusion_query_boolean , GL_EXT_disjoint_timer_query |
void |
glDeleteRenderbuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers) Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glDeleteRenderbuffers(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers) Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glDeleteSamplers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeleteSamplers(GLsizei count, const GLuint * samplers) Part of GL_ARB_sampler_objects , GL_ES_VERSION_3_0 , GL_VERSION_3_3 |
void |
glDeleteSamplers(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteSamplers(GLsizei count, const GLuint * samplers) Part of GL_ARB_sampler_objects , GL_ES_VERSION_3_0 , GL_VERSION_3_3 |
void |
glDeleteShader(int arg0)
Entry point to C language function:
void glDeleteShader(GLuint shader) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glDeleteSync(long arg0)
Entry point to C language function:
void glDeleteSync(GLsync sync) Part of GL_ARB_sync , GL_ES_VERSION_3_0 , GL_VERSION_3_2 |
void |
glDeleteTextures(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeleteTextures(GLsizei n, const GLuint * textures) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
void |
glDeleteTextures(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteTextures(GLsizei n, const GLuint * textures) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
void |
glDeleteTransformFeedbacks(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids) Part of GL_ES_VERSION_3_0 , GL_VERSION_4_0 , GL_ARB_transform_feedback2 |
void |
glDeleteTransformFeedbacks(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids) Part of GL_ES_VERSION_3_0 , GL_VERSION_4_0 , GL_ARB_transform_feedback2 |
void |
glDeleteVertexArrays(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeleteVertexArrays(GLsizei n, const GLuint * arrays) Part of GL_ES_VERSION_3_0 , GL_ARB_vertex_array_object , GL_VERSION_3_0 |
void |
glDeleteVertexArrays(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteVertexArrays(GLsizei n, const GLuint * arrays) Part of GL_ES_VERSION_3_0 , GL_ARB_vertex_array_object , GL_VERSION_3_0 |
void |
glDeleteVertexArraysOES(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays) Part of GL_OES_vertex_array_object |
void |
glDeleteVertexArraysOES(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays) Part of GL_OES_vertex_array_object |
void |
glDepthFunc(int arg0)
Entry point to C language function:
void glDepthFunc(GLenum func) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glDepthMask(boolean arg0)
Entry point to C language function:
void glDepthMask(GLboolean flag) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glDepthRange(double arg0,
double arg1)
Aliased entrypoint of
void glDepthRange(GLclampd depth); and void glDepthRangef(GLclampf depth); . |
void |
glDepthRangef(float arg0,
float arg1)
Entry point to C language function:
void glDepthRangef(GLclampf zNear, GLclampf zFar);
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility . |
void |
glDetachShader(int arg0,
int arg1)
Entry point to C language function:
void glDetachShader(GLuint program, GLuint shader) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glDisable(int arg0)
Entry point to C language function:
void glDisable(GLenum cap) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glDisableDriverControlQCOM(int arg0)
Entry point to C language function:
void glDisableDriverControlQCOM(GLuint driverControl) Part of GL_QCOM_driver_control |
void |
glDisableVertexAttribArray(int arg0)
Entry point to C language function:
void glDisableVertexAttribArray(GLuint index) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glDiscardFramebufferEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments) Part of GL_EXT_discard_framebuffer |
void |
glDiscardFramebufferEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments) Part of GL_EXT_discard_framebuffer |
void |
glDrawArrays(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glDrawArrays(GLenum mode, GLint first, GLsizei count) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
void |
glDrawArraysInstanced(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_1 ; GL_ARB_draw_instanced |
void |
glDrawArraysInstancedANGLE(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount) Part of GL_ANGLE_instanced_arrays |
void |
glDrawArraysInstancedNV(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glDrawArraysInstancedNV(GLenum mode, GLint first, GLsizei count, GLsizei primcount) Part of GL_NV_draw_instanced |
void |
glDrawBuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDrawBuffers(GLsizei n, const GLenum * bufs) Part of GL_ES_VERSION_3_0 , GL_VERSION_2_0 ; GL_EXT_draw_buffers ; GL_NV_draw_buffers |
void |
glDrawBuffers(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDrawBuffers(GLsizei n, const GLenum * bufs) Part of GL_ES_VERSION_3_0 , GL_VERSION_2_0 ; GL_EXT_draw_buffers ; GL_NV_draw_buffers |
void |
glDrawBuffersIndexedEXT(int arg0,
int[] arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glDrawBuffersIndexedEXT(GLint n, const GLenum * location, const GLint * indices) Part of GL_EXT_multiview_draw_buffers |
void |
glDrawBuffersIndexedEXT(int arg0,
IntBuffer arg1,
IntBuffer arg2)
Entry point to C language function:
void glDrawBuffersIndexedEXT(GLint n, const GLenum * location, const GLint * indices) Part of GL_EXT_multiview_draw_buffers |
void |
glDrawElements(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function:
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
void |
glDrawElements(int arg0,
int arg1,
int arg2,
long arg3)
Entry point to C language function:
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
void |
glDrawElementsInstanced(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4)
Entry point to C language function:
void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount); Part of GL_ES_VERSION_3_0 , GL_VERSION_3_1 ; GL_ARB_draw_instanced |
void |
glDrawElementsInstanced(int arg0,
int arg1,
int arg2,
long arg3,
int arg4)
Entry point to C language function:
void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_1 ; GL_ARB_draw_instanced |
void |
glDrawElementsInstancedANGLE(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4)
Entry point to C language function:
void glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount) Part of GL_ANGLE_instanced_arrays |
void |
glDrawElementsInstancedNV(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4)
Entry point to C language function:
void glDrawElementsInstancedNV(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount) Part of GL_NV_draw_instanced |
void |
glDrawRangeElements(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function:
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_1_2 , GL_ES_VERSION_3_0 |
void |
glDrawRangeElements(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
Entry point to C language function:
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices) Part of GL_VERSION_1_2 , GL_ES_VERSION_3_0 |
void |
glEGLImageTargetRenderbufferStorageOES(int arg0,
long arg1)
Entry point to C language function:
void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image) Part of GL_OES_EGL_image |
void |
glEGLImageTargetTexture2DOES(int arg0,
long arg1)
Entry point to C language function:
void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image) Part of GL_OES_EGL_image |
void |
glEnable(int arg0)
Entry point to C language function:
void glEnable(GLenum cap) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glEnableDriverControlQCOM(int arg0)
Entry point to C language function:
void glEnableDriverControlQCOM(GLuint driverControl) Part of GL_QCOM_driver_control |
void |
glEnableVertexAttribArray(int arg0)
Entry point to C language function:
void glEnableVertexAttribArray(GLuint index) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glEndPerfMonitorAMD(int arg0)
Entry point to C language function:
void glEndPerfMonitorAMD(GLuint monitor) Part of GL_AMD_performance_monitor |
void |
glEndQuery(int arg0)
Entry point to C language function:
void glEndQuery(GLenum target) Part of GL_ES_VERSION_3_0 , GL_VERSION_1_5 ; GL_EXT_occlusion_query_boolean , GL_EXT_disjoint_timer_query |
void |
glEndTilingQCOM(int arg0)
Entry point to C language function:
void glEndTilingQCOM(GLbitfield preserveMask) Part of GL_QCOM_tiled_rendering |
void |
glEndTransformFeedback()
Entry point to C language function:
void glEndTransformFeedback(void) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glExtGetBufferPointervQCOM(int arg0,
PointerBuffer arg1)
Entry point to C language function:
void glExtGetBufferPointervQCOM(GLenum target, GLvoid * * params) Part of GL_QCOM_extended_get |
void |
glExtGetBuffersQCOM(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers) Part of GL_QCOM_extended_get |
void |
glExtGetBuffersQCOM(IntBuffer arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers) Part of GL_QCOM_extended_get |
void |
glExtGetFramebuffersQCOM(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers) Part of GL_QCOM_extended_get |
void |
glExtGetFramebuffersQCOM(IntBuffer arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers) Part of GL_QCOM_extended_get |
void |
glExtGetProgramBinarySourceQCOM(int arg0,
int arg1,
byte[] arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function:
void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length) Part of GL_QCOM_extended_get2 |
void |
glExtGetProgramBinarySourceQCOM(int arg0,
int arg1,
ByteBuffer arg2,
IntBuffer arg3)
Entry point to C language function:
void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length) Part of GL_QCOM_extended_get2 |
void |
glExtGetProgramsQCOM(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms) Part of GL_QCOM_extended_get2 |
void |
glExtGetProgramsQCOM(IntBuffer arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms) Part of GL_QCOM_extended_get2 |
void |
glExtGetRenderbuffersQCOM(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers) Part of GL_QCOM_extended_get |
void |
glExtGetRenderbuffersQCOM(IntBuffer arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers) Part of GL_QCOM_extended_get |
void |
glExtGetShadersQCOM(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders) Part of GL_QCOM_extended_get2 |
void |
glExtGetShadersQCOM(IntBuffer arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders) Part of GL_QCOM_extended_get2 |
void |
glExtGetTexLevelParameterivQCOM(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function:
void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params) Part of GL_QCOM_extended_get |
void |
glExtGetTexLevelParameterivQCOM(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function:
void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params) Part of GL_QCOM_extended_get |
void |
glExtGetTexSubImageQCOM(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
Entry point to C language function:
void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid * texels) Part of GL_QCOM_extended_get |
void |
glExtGetTexturesQCOM(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures) Part of GL_QCOM_extended_get |
void |
glExtGetTexturesQCOM(IntBuffer arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures) Part of GL_QCOM_extended_get |
boolean |
glExtIsProgramBinaryQCOM(int arg0)
Entry point to C language function:
GLboolean glExtIsProgramBinaryQCOM(GLuint program) Part of GL_QCOM_extended_get2 |
void |
glExtTexObjectStateOverrideiQCOM(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param) Part of GL_QCOM_extended_get |
long |
glFenceSync(int arg0,
int arg1)
Entry point to C language function:
GLsync glFenceSync(GLenum condition, GLbitfield flags) Part of GL_ARB_sync , GL_ES_VERSION_3_0 , GL_VERSION_3_2 |
void |
glFinish()
Entry point to C language function:
void glFinish(void) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glFinishFenceNV(int arg0)
Entry point to C language function:
void glFinishFenceNV(GLuint) Part of GL_NV_fence |
void |
glFlush()
Entry point to C language function:
void glFlush(void) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glFlushMappedBufferRange(int arg0,
long arg1,
long arg2)
Entry point to C language function:
void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) Part of GL_ES_VERSION_3_0 , GL_ARB_map_buffer_range , GL_VERSION_3_0 ; GL_APPLE_flush_buffer_range ; GL_EXT_map_buffer_range |
void |
glFramebufferRenderbuffer(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glFramebufferTexture2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glFramebufferTexture2DMultisampleEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glFramebufferTexture2DMultisampleEXT(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei) Part of GL_EXT_multisampled_render_to_texture |
void |
glFramebufferTexture2DMultisampleIMG(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glFramebufferTexture2DMultisampleIMG(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei) Part of GL_IMG_multisampled_render_to_texture |
void |
glFramebufferTexture3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 ; GL_OES_texture_3D |
void |
glFramebufferTextureLayer(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) Part of GL_ARB_framebuffer_object , GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glFrontFace(int arg0)
Entry point to C language function:
void glFrontFace(GLenum mode) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glGenBuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenBuffers(GLsizei n, GLuint * buffers) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_5 , GL_ES_VERSION_2_0 |
void |
glGenBuffers(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenBuffers(GLsizei n, GLuint * buffers) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_5 , GL_ES_VERSION_2_0 |
void |
glGenerateMipmap(int arg0)
Entry point to C language function:
void glGenerateMipmap(GLenum target) Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glGenFencesNV(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenFencesNV(GLsizei, GLuint * ) Part of GL_NV_fence |
void |
glGenFencesNV(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenFencesNV(GLsizei, GLuint * ) Part of GL_NV_fence |
void |
glGenFramebuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenFramebuffers(GLsizei n, GLuint * framebuffers) Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glGenFramebuffers(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenFramebuffers(GLsizei n, GLuint * framebuffers) Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glGenPerfMonitorsAMD(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors) Part of GL_AMD_performance_monitor |
void |
glGenPerfMonitorsAMD(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors) Part of GL_AMD_performance_monitor |
void |
glGenQueries(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenQueries(GLsizei n, GLuint * ids) Part of GL_ES_VERSION_3_0 , GL_VERSION_1_5 ; GL_EXT_occlusion_query_boolean , GL_EXT_disjoint_timer_query |
void |
glGenQueries(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenQueries(GLsizei n, GLuint * ids) Part of GL_ES_VERSION_3_0 , GL_VERSION_1_5 ; GL_EXT_occlusion_query_boolean , GL_EXT_disjoint_timer_query |
void |
glGenRenderbuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers) Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glGenRenderbuffers(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers) Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glGenSamplers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenSamplers(GLsizei count, GLuint * samplers) Part of GL_ARB_sampler_objects , GL_ES_VERSION_3_0 , GL_VERSION_3_3 |
void |
glGenSamplers(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenSamplers(GLsizei count, GLuint * samplers) Part of GL_ARB_sampler_objects , GL_ES_VERSION_3_0 , GL_VERSION_3_3 |
void |
glGenTextures(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenTextures(GLsizei n, GLuint * textures) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
void |
glGenTextures(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenTextures(GLsizei n, GLuint * textures) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
void |
glGenTransformFeedbacks(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenTransformFeedbacks(GLsizei n, GLuint * ids) Part of GL_ES_VERSION_3_0 , GL_VERSION_4_0 , GL_ARB_transform_feedback2 |
void |
glGenTransformFeedbacks(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenTransformFeedbacks(GLsizei n, GLuint * ids) Part of GL_ES_VERSION_3_0 , GL_VERSION_4_0 , GL_ARB_transform_feedback2 |
void |
glGenVertexArrays(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenVertexArrays(GLsizei n, GLuint * arrays) Part of GL_ES_VERSION_3_0 , GL_ARB_vertex_array_object , GL_VERSION_3_0 |
void |
glGenVertexArrays(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenVertexArrays(GLsizei n, GLuint * arrays) Part of GL_ES_VERSION_3_0 , GL_ARB_vertex_array_object , GL_VERSION_3_0 |
void |
glGenVertexArraysOES(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenVertexArraysOES(GLsizei n, GLuint * arrays) Part of GL_OES_vertex_array_object |
void |
glGenVertexArraysOES(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenVertexArraysOES(GLsizei n, GLuint * arrays) Part of GL_OES_vertex_array_object |
void |
glGetActiveAttrib(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
Entry point to C language function:
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glGetActiveAttrib(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
Entry point to C language function:
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glGetActiveUniform(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
Entry point to C language function:
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glGetActiveUniform(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
Entry point to C language function:
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glGetActiveUniformBlockiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params) Part of GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
void |
glGetActiveUniformBlockiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params) Part of GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
void |
glGetActiveUniformBlockName(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6)
Entry point to C language function:
void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName) Part of GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
void |
glGetActiveUniformBlockName(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4)
Entry point to C language function:
void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName) Part of GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
void |
glGetActiveUniformsiv(int arg0,
int arg1,
int[] arg2,
int arg3,
int arg4,
int[] arg5,
int arg6)
Entry point to C language function:
void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params) Part of GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
void |
glGetActiveUniformsiv(int arg0,
int arg1,
IntBuffer arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function:
void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params) Part of GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
void |
glGetAttachedShaders(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function:
void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glGetAttachedShaders(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
int |
glGetAttribLocation(int arg0,
String arg1)
Entry point to C language function:
GLint glGetAttribLocation(GLuint program, const GLchar * name) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glGetBooleanv(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glGetBooleanv(GLenum pname, GLboolean * params) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glGetBooleanv(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glGetBooleanv(GLenum pname, GLboolean * params) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glGetBufferParameteri64v(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_2 |
void |
glGetBufferParameteri64v(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_2 |
void |
glGetBufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_5 , GL_ES_VERSION_2_0 |
void |
glGetBufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_5 , GL_ES_VERSION_2_0 |
int |
glGetDebugMessageLog(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5,
int[] arg6,
int arg7,
int[] arg8,
int arg9,
int[] arg10,
int arg11,
byte[] arg12,
int arg13)
Entry point to C language function:
GLuint glGetDebugMessageLog(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) Part of GL_VERSION_4_3 , GL_KHR_debug ; GL_ARB_debug_output ; GL_KHR_debug |
int |
glGetDebugMessageLog(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
IntBuffer arg6,
ByteBuffer arg7)
Entry point to C language function:
GLuint glGetDebugMessageLog(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) Part of GL_VERSION_4_3 , GL_KHR_debug ; GL_ARB_debug_output ; GL_KHR_debug |
void |
glGetDriverControlsQCOM(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls) Part of GL_QCOM_driver_control |
void |
glGetDriverControlsQCOM(IntBuffer arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls) Part of GL_QCOM_driver_control |
void |
glGetDriverControlStringQCOM(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point to C language function:
void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString) Part of GL_QCOM_driver_control |
void |
glGetDriverControlStringQCOM(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point to C language function:
void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString) Part of GL_QCOM_driver_control |
int |
glGetError()
Entry point to C language function:
GLenum glGetError(void) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glGetFenceivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetFenceivNV(GLuint, GLenum, GLint * ) Part of GL_NV_fence |
void |
glGetFenceivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetFenceivNV(GLuint, GLenum, GLint * ) Part of GL_NV_fence |
void |
glGetFloatv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glGetFloatv(GLenum pname, GLfloat * params) Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 , GL_VERSION_ES_CM |
void |
glGetFloatv(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glGetFloatv(GLenum pname, GLfloat * params) Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 , GL_VERSION_ES_CM |
int |
glGetFragDataLocation(int arg0,
String arg1)
Entry point to C language function:
GLint glGetFragDataLocation(GLuint program, const GLchar * name) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
void |
glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params) Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params) Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
int |
glGetGraphicsResetStatus()
Entry point to C language function:
GLenum glGetGraphicsResetStatus(void) Part of GL_ARB_robustness ; GL_EXT_robustness |
void |
glGetInteger64i_v(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_2 |
void |
glGetInteger64i_v(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_2 |
void |
glGetInteger64v(int arg0,
long[] arg1,
int arg2)
Entry point to C language function:
void glGetInteger64v(GLenum pname, GLint64 * params) Part of GL_ARB_sync , GL_ES_VERSION_3_0 , GL_VERSION_3_2 |
void |
glGetInteger64v(int arg0,
LongBuffer arg1)
Entry point to C language function:
void glGetInteger64v(GLenum pname, GLint64 * params) Part of GL_ARB_sync , GL_ES_VERSION_3_0 , GL_VERSION_3_2 |
void |
glGetIntegeri_v(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetIntegeri_v(GLenum target, GLuint index, GLint * data) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glGetIntegeri_v(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetIntegeri_v(GLenum target, GLuint index, GLint * data) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glGetIntegeri_vEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetIntegeri_vEXT(GLenum target, GLuint index, GLint * data) Part of GL_EXT_multiview_draw_buffers |
void |
glGetIntegeri_vEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetIntegeri_vEXT(GLenum target, GLuint index, GLint * data) Part of GL_EXT_multiview_draw_buffers |
void |
glGetIntegerv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGetIntegerv(GLenum pname, GLint * params) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glGetIntegerv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGetIntegerv(GLenum pname, GLint * params) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glGetInternalformativ(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function:
void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params) Part of GL_ES_VERSION_3_0 , GL_ARB_internalformat_query |
void |
glGetInternalformativ(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function:
void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params) Part of GL_ES_VERSION_3_0 , GL_ARB_internalformat_query |
void |
glGetnUniformfv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, float * params) Part of GL_ARB_robustness ; GL_EXT_robustness |
void |
glGetnUniformfv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, float * params) Part of GL_ARB_robustness ; GL_EXT_robustness |
void |
glGetnUniformiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint * params) Part of GL_ARB_robustness ; GL_EXT_robustness |
void |
glGetnUniformiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint * params) Part of GL_ARB_robustness ; GL_EXT_robustness |
void |
glGetObjectLabel(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6)
Entry point to C language function:
void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label) Part of GL_VERSION_4_3 , GL_KHR_debug ; GL_KHR_debug |
void |
glGetObjectLabel(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4)
Entry point to C language function:
void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label) Part of GL_VERSION_4_3 , GL_KHR_debug ; GL_KHR_debug |
void |
glGetObjectLabelEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6)
Entry point to C language function:
void glGetObjectLabelEXT(GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label) Part of GL_EXT_debug_label |
void |
glGetObjectLabelEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4)
Entry point to C language function:
void glGetObjectLabelEXT(GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label) Part of GL_EXT_debug_label |
void |
glGetObjectPtrLabel(Buffer arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point to C language function:
void glGetObjectPtrLabel(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label) Part of GL_VERSION_4_3 , GL_KHR_debug ; GL_KHR_debug |
void |
glGetObjectPtrLabel(Buffer arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point to C language function:
void glGetObjectPtrLabel(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label) Part of GL_VERSION_4_3 , GL_KHR_debug ; GL_KHR_debug |
void |
glGetPerfMonitorCounterDataAMD(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6)
Entry point to C language function:
void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten) Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCounterDataAMD(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4)
Entry point to C language function:
void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten) Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCounterInfoAMD(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function:
void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid * data) Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCountersAMD(int arg0,
int[] arg1,
int arg2,
int[] arg3,
int arg4,
int arg5,
int[] arg6,
int arg7)
Entry point to C language function:
void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters) Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCountersAMD(int arg0,
IntBuffer arg1,
IntBuffer arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function:
void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters) Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCounterStringAMD(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6)
Entry point to C language function:
void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString) Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCounterStringAMD(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4)
Entry point to C language function:
void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString) Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorGroupsAMD(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups) Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorGroupsAMD(IntBuffer arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups) Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorGroupStringAMD(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point to C language function:
void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString) Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorGroupStringAMD(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point to C language function:
void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString) Part of GL_AMD_performance_monitor |
void |
glGetProgramBinary(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5,
Buffer arg6)
Entry point to C language function:
void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary) Part of GL_ES_VERSION_3_0 , GL_VERSION_4_1 , GL_ARB_get_program_binary ; GL_OES_get_program_binary |
void |
glGetProgramBinary(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3,
Buffer arg4)
Entry point to C language function:
void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary) Part of GL_ES_VERSION_3_0 , GL_VERSION_4_1 , GL_ARB_get_program_binary ; GL_OES_get_program_binary |
void |
glGetProgramInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point to C language function:
void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, GLchar * infolog) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glGetProgramInfoLog(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point to C language function:
void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, GLchar * infolog) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glGetProgramiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetProgramiv(GLuint program, GLenum pname, GLint * params) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glGetProgramiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetProgramiv(GLuint program, GLenum pname, GLint * params) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glGetQueryiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetQueryiv(GLenum target, GLenum pname, GLint * params) Part of GL_ES_VERSION_3_0 , GL_VERSION_1_5 ; GL_EXT_occlusion_query_boolean , GL_EXT_disjoint_timer_query |
void |
glGetQueryiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetQueryiv(GLenum target, GLenum pname, GLint * params) Part of GL_ES_VERSION_3_0 , GL_VERSION_1_5 ; GL_EXT_occlusion_query_boolean , GL_EXT_disjoint_timer_query |
void |
glGetQueryObjecti64vEXT(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64 * params) Part of GL_EXT_timer_query , GL_EXT_disjoint_timer_query |
void |
glGetQueryObjecti64vEXT(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64 * params) Part of GL_EXT_timer_query , GL_EXT_disjoint_timer_query |
void |
glGetQueryObjectivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetQueryObjectivEXT(GLuint id, GLenum pname, GLint * params) Part of GL_EXT_disjoint_timer_query |
void |
glGetQueryObjectivEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetQueryObjectivEXT(GLuint id, GLenum pname, GLint * params) Part of GL_EXT_disjoint_timer_query |
void |
glGetQueryObjectui64vEXT(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64 * params) Part of GL_EXT_timer_query , GL_EXT_disjoint_timer_query |
void |
glGetQueryObjectui64vEXT(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64 * params) Part of GL_EXT_timer_query , GL_EXT_disjoint_timer_query |
void |
glGetQueryObjectuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params) Part of GL_ES_VERSION_3_0 , GL_VERSION_1_5 ; GL_EXT_occlusion_query_boolean , GL_EXT_disjoint_timer_query |
void |
glGetQueryObjectuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params) Part of GL_ES_VERSION_3_0 , GL_VERSION_1_5 ; GL_EXT_occlusion_query_boolean , GL_EXT_disjoint_timer_query |
void |
glGetRenderbufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params) Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glGetRenderbufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params) Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glGetSamplerParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params) Part of GL_ARB_sampler_objects , GL_ES_VERSION_3_0 , GL_VERSION_3_3 |
void |
glGetSamplerParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params) Part of GL_ARB_sampler_objects , GL_ES_VERSION_3_0 , GL_VERSION_3_3 |
void |
glGetSamplerParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params) Part of GL_ARB_sampler_objects , GL_ES_VERSION_3_0 , GL_VERSION_3_3 |
void |
glGetSamplerParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params) Part of GL_ARB_sampler_objects , GL_ES_VERSION_3_0 , GL_VERSION_3_3 |
void |
glGetShaderInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point to C language function:
void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * infolog) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glGetShaderInfoLog(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point to C language function:
void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * infolog) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glGetShaderiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetShaderiv(GLuint shader, GLenum pname, GLint * params) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glGetShaderiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetShaderiv(GLuint shader, GLenum pname, GLint * params) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glGetShaderPrecisionFormat(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function:
void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility . |
void |
glGetShaderPrecisionFormat(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility . |
void |
glGetShaderSource(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point to C language function:
void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glGetShaderSource(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point to C language function:
void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
String |
glGetString(int arg0)
Entry point to C language function:
const GLubyte * glGetString(GLenum name) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
String |
glGetStringi(int arg0,
int arg1)
Entry point to C language function:
const GLubyte * glGetStringi(GLenum name, GLuint index) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glGetSynciv(long arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6)
Entry point to C language function:
void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) Part of GL_ARB_sync , GL_ES_VERSION_3_0 , GL_VERSION_3_2 |
void |
glGetSynciv(long arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4)
Entry point to C language function:
void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) Part of GL_ARB_sync , GL_ES_VERSION_3_0 , GL_VERSION_3_2 |
void |
glGetTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params) Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 , GL_VERSION_ES_CM |
void |
glGetTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params) Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 , GL_VERSION_ES_CM |
void |
glGetTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glGetTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glGetTransformFeedbackVarying(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
Entry point to C language function:
void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glGetTransformFeedbackVarying(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
Entry point to C language function:
void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glGetTranslatedShaderSourceANGLE(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point to C language function:
void glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source) Part of GL_ANGLE_translated_shader_source |
void |
glGetTranslatedShaderSourceANGLE(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point to C language function:
void glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source) Part of GL_ANGLE_translated_shader_source |
int |
glGetUniformBlockIndex(int arg0,
String arg1)
Entry point to C language function:
GLuint glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName) Part of GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
void |
glGetUniformfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetUniformfv(GLuint program, GLint location, GLfloat * params) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glGetUniformfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetUniformfv(GLuint program, GLint location, GLfloat * params) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glGetUniformIndices(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices) Part of GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
void |
glGetUniformIndices(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices) Part of GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
void |
glGetUniformiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetUniformiv(GLuint program, GLint location, GLint * params) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glGetUniformiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetUniformiv(GLuint program, GLint location, GLint * params) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
int |
glGetUniformLocation(int arg0,
String arg1)
Entry point to C language function:
GLint glGetUniformLocation(GLuint program, const GLchar * name) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glGetUniformuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetUniformuiv(GLuint program, GLint location, GLuint * params) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
void |
glGetUniformuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetUniformuiv(GLuint program, GLint location, GLuint * params) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
void |
glGetVertexAttribfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glGetVertexAttribfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glGetVertexAttribIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glGetVertexAttribIiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glGetVertexAttribIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glGetVertexAttribIuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glGetVertexAttribiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glGetVertexAttribiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glHint(int arg0,
int arg1)
Entry point to C language function:
void glHint(GLenum target, GLenum mode) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glInsertEventMarkerEXT(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glInsertEventMarkerEXT(GLsizei length, const GLchar * marker) Part of GL_EXT_debug_marker |
void |
glInsertEventMarkerEXT(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glInsertEventMarkerEXT(GLsizei length, const GLchar * marker) Part of GL_EXT_debug_marker |
void |
glInvalidateFramebuffer(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments) Part of GL_ES_VERSION_3_0 , GL_ARB_invalidate_subdata , GL_VERSION_4_3 |
void |
glInvalidateFramebuffer(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments) Part of GL_ES_VERSION_3_0 , GL_ARB_invalidate_subdata , GL_VERSION_4_3 |
void |
glInvalidateSubFramebuffer(int arg0,
int arg1,
int[] arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Entry point to C language function:
void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height) Part of GL_ES_VERSION_3_0 , GL_ARB_invalidate_subdata , GL_VERSION_4_3 |
void |
glInvalidateSubFramebuffer(int arg0,
int arg1,
IntBuffer arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function:
void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height) Part of GL_ES_VERSION_3_0 , GL_ARB_invalidate_subdata , GL_VERSION_4_3 |
boolean |
glIsBuffer(int arg0)
Entry point to C language function:
GLboolean glIsBuffer(GLuint buffer) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_5 , GL_ES_VERSION_2_0 |
boolean |
glIsEnabled(int arg0)
Entry point to C language function:
GLboolean glIsEnabled(GLenum cap) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_NV_vertex_buffer_unified_memory , GL_ES_VERSION_2_0 |
boolean |
glIsFenceNV(int arg0)
Entry point to C language function:
GLboolean glIsFenceNV(GLuint) Part of GL_NV_fence |
boolean |
glIsFramebuffer(int arg0)
Entry point to C language function:
GLboolean glIsFramebuffer(GLuint framebuffer) Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
boolean |
glIsProgram(int arg0)
Entry point to C language function:
GLboolean glIsProgram(GLuint program) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
boolean |
glIsQuery(int arg0)
Entry point to C language function:
GLboolean glIsQuery(GLuint id) Part of GL_ES_VERSION_3_0 , GL_VERSION_1_5 ; GL_EXT_occlusion_query_boolean , GL_EXT_disjoint_timer_query |
boolean |
glIsRenderbuffer(int arg0)
Entry point to C language function:
GLboolean glIsRenderbuffer(GLuint renderbuffer) Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
boolean |
glIsSampler(int arg0)
Entry point to C language function:
GLboolean glIsSampler(GLuint sampler) Part of GL_ARB_sampler_objects , GL_ES_VERSION_3_0 , GL_VERSION_3_3 |
boolean |
glIsShader(int arg0)
Entry point to C language function:
GLboolean glIsShader(GLuint shader) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
boolean |
glIsSync(long arg0)
Entry point to C language function:
GLboolean glIsSync(GLsync sync) Part of GL_ARB_sync , GL_ES_VERSION_3_0 , GL_VERSION_3_2 |
boolean |
glIsTexture(int arg0)
Entry point to C language function:
GLboolean glIsTexture(GLuint texture) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
boolean |
glIsTransformFeedback(int arg0)
Entry point to C language function:
GLboolean glIsTransformFeedback(GLuint id) Part of GL_ES_VERSION_3_0 , GL_VERSION_4_0 , GL_ARB_transform_feedback2 |
boolean |
glIsVertexArray(int arg0)
Entry point to C language function:
GLboolean glIsVertexArray(GLuint array) Part of GL_ES_VERSION_3_0 , GL_ARB_vertex_array_object , GL_VERSION_3_0 |
boolean |
glIsVertexArrayOES(int arg0)
Entry point to C language function:
GLboolean glIsVertexArrayOES(GLuint array) Part of GL_OES_vertex_array_object |
void |
glLabelObjectEXT(int arg0,
int arg1,
int arg2,
byte[] arg3,
int arg4)
Entry point to C language function:
void glLabelObjectEXT(GLenum type, GLuint object, GLsizei length, const GLchar * label) Part of GL_EXT_debug_label |
void |
glLabelObjectEXT(int arg0,
int arg1,
int arg2,
ByteBuffer arg3)
Entry point to C language function:
void glLabelObjectEXT(GLenum type, GLuint object, GLsizei length, const GLchar * label) Part of GL_EXT_debug_label |
void |
glLineWidth(float arg0)
Entry point to C language function:
void glLineWidth(GLfloat width) Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 , GL_VERSION_ES_CM |
void |
glLinkProgram(int arg0)
Entry point to C language function:
void glLinkProgram(GLuint program) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
ByteBuffer |
glMapBuffer(int arg0,
int arg1)
Entry point to C language function:
void * glMapBuffer(GLenum target, GLenum access) Part of GL_VERSION_1_5 ; GL_OES_mapbuffer |
ByteBuffer |
glMapBufferRange(int arg0,
long arg1,
long arg2,
int arg3)
Entry point to C language function:
void * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) Part of GL_ES_VERSION_3_0 , GL_ARB_map_buffer_range , GL_VERSION_3_0 ; GL_EXT_map_buffer_range |
void |
glObjectLabel(int arg0,
int arg1,
int arg2,
byte[] arg3,
int arg4)
Entry point to C language function:
void glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar * label) Part of GL_VERSION_4_3 , GL_KHR_debug ; GL_KHR_debug |
void |
glObjectLabel(int arg0,
int arg1,
int arg2,
ByteBuffer arg3)
Entry point to C language function:
void glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar * label) Part of GL_VERSION_4_3 , GL_KHR_debug ; GL_KHR_debug |
void |
glObjectPtrLabel(Buffer arg0,
int arg1,
byte[] arg2,
int arg3)
Entry point to C language function:
void glObjectPtrLabel(const void * ptr, GLsizei length, const GLchar * label) Part of GL_VERSION_4_3 , GL_KHR_debug ; GL_KHR_debug |
void |
glObjectPtrLabel(Buffer arg0,
int arg1,
ByteBuffer arg2)
Entry point to C language function:
void glObjectPtrLabel(const void * ptr, GLsizei length, const GLchar * label) Part of GL_VERSION_4_3 , GL_KHR_debug ; GL_KHR_debug |
void |
glPauseTransformFeedback()
Entry point to C language function:
void glPauseTransformFeedback(void) Part of GL_ES_VERSION_3_0 , GL_VERSION_4_0 , GL_ARB_transform_feedback2 |
void |
glPixelStorei(int arg0,
int arg1)
Entry point to C language function:
void glPixelStorei(GLenum pname, GLint param) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glPolygonOffset(float arg0,
float arg1)
Entry point to C language function:
void glPolygonOffset(GLfloat factor, GLfloat units) Part of GL_VERSION_1_1 , GL_VERSION_1_0 , GL_ES_VERSION_2_0 , GL_VERSION_ES_CM |
void |
glPopDebugGroup()
Entry point to C language function:
void glPopDebugGroup(void) Part of GL_VERSION_4_3 , GL_KHR_debug ; GL_KHR_debug |
void |
glPopGroupMarkerEXT()
Entry point to C language function:
void glPopGroupMarkerEXT(void) Part of GL_EXT_debug_marker |
void |
glProgramBinary(int arg0,
int arg1,
Buffer arg2,
int arg3)
Entry point to C language function:
void glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid * binary, GLint length) Part of GL_ES_VERSION_3_0 , GL_VERSION_4_1 , GL_ARB_get_program_binary ; GL_OES_get_program_binary |
void |
glProgramParameteri(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glProgramParameteri(GLuint program, GLenum pname, GLint value) Part of GL_ES_VERSION_3_0 , GL_VERSION_4_1 , GL_ARB_get_program_binary ; GL_EXT_separate_shader_objects , GL_EXT_geometry_shader4 |
void |
glPushDebugGroup(int arg0,
int arg1,
int arg2,
byte[] arg3,
int arg4)
Entry point to C language function:
void glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar * message) Part of GL_VERSION_4_3 , GL_KHR_debug ; GL_KHR_debug |
void |
glPushDebugGroup(int arg0,
int arg1,
int arg2,
ByteBuffer arg3)
Entry point to C language function:
void glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar * message) Part of GL_VERSION_4_3 , GL_KHR_debug ; GL_KHR_debug |
void |
glPushGroupMarkerEXT(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glPushGroupMarkerEXT(GLsizei length, const GLchar * marker) Part of GL_EXT_debug_marker |
void |
glPushGroupMarkerEXT(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glPushGroupMarkerEXT(GLsizei length, const GLchar * marker) Part of GL_EXT_debug_marker |
void |
glQueryCounterEXT(int arg0,
int arg1)
Entry point to C language function:
void glQueryCounterEXT(GLuint id, GLenum target) Part of GL_EXT_disjoint_timer_query |
void |
glReadBuffer(int arg0)
Entry point to C language function:
void glReadBuffer(GLenum mode) Part of GL_ES_VERSION_3_0 , GL_VERSION_1_0 |
void |
glReadBufferIndexedEXT(int arg0,
int arg1)
Entry point to C language function:
void glReadBufferIndexedEXT(GLenum src, GLint index) Part of GL_EXT_multiview_draw_buffers |
void |
glReadBufferNV(int arg0)
Entry point to C language function:
void glReadBufferNV(GLenum mode) Part of GL_NV_read_buffer |
void |
glReadnPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function:
void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) Part of GL_ARB_robustness ; GL_EXT_robustness |
void |
glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point to C language function:
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point to C language function:
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glReleaseShaderCompiler()
Entry point to C language function:
void glReleaseShaderCompiler(void);
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility . |
void |
glRenderbufferStorage(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glRenderbufferStorageMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) Part of GL_ARB_framebuffer_object , GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glRenderbufferStorageMultisampleANGLE(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) Part of GL_ANGLE_framebuffer_multisample |
void |
glRenderbufferStorageMultisampleAPPLE(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glRenderbufferStorageMultisampleAPPLE(GLenum, GLsizei, GLenum, GLsizei, GLsizei) Part of GL_APPLE_framebuffer_multisample |
void |
glRenderbufferStorageMultisampleIMG(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glRenderbufferStorageMultisampleIMG(GLenum, GLsizei, GLenum, GLsizei, GLsizei) Part of GL_IMG_multisampled_render_to_texture |
void |
glRenderbufferStorageMultisampleNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glRenderbufferStorageMultisampleNV(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) Part of GL_NV_framebuffer_multisample |
void |
glResolveMultisampleFramebufferAPPLE()
Entry point to C language function:
void glResolveMultisampleFramebufferAPPLE(void) Part of GL_APPLE_framebuffer_multisample |
void |
glResumeTransformFeedback()
Entry point to C language function:
void glResumeTransformFeedback(void) Part of GL_ES_VERSION_3_0 , GL_VERSION_4_0 , GL_ARB_transform_feedback2 |
void |
glSampleCoverage(float arg0,
boolean arg1)
Entry point to C language function:
void glSampleCoverage(GLclampf value, GLboolean invert) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
void |
glSamplerParameterf(int arg0,
int arg1,
float arg2)
Entry point to C language function:
void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) Part of GL_ARB_sampler_objects , GL_ES_VERSION_3_0 , GL_VERSION_3_3 |
void |
glSamplerParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param) Part of GL_ARB_sampler_objects , GL_ES_VERSION_3_0 , GL_VERSION_3_3 |
void |
glSamplerParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param) Part of GL_ARB_sampler_objects , GL_ES_VERSION_3_0 , GL_VERSION_3_3 |
void |
glSamplerParameteri(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) Part of GL_ARB_sampler_objects , GL_ES_VERSION_3_0 , GL_VERSION_3_3 |
void |
glSamplerParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param) Part of GL_ARB_sampler_objects , GL_ES_VERSION_3_0 , GL_VERSION_3_3 |
void |
glSamplerParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param) Part of GL_ARB_sampler_objects , GL_ES_VERSION_3_0 , GL_VERSION_3_3 |
void |
glScissor(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glSelectPerfMonitorCountersAMD(int arg0,
boolean arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function:
void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * countersList) Part of GL_AMD_performance_monitor |
void |
glSelectPerfMonitorCountersAMD(int arg0,
boolean arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function:
void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * countersList) Part of GL_AMD_performance_monitor |
void |
glSetFenceNV(int arg0,
int arg1)
Entry point to C language function:
void glSetFenceNV(GLuint, GLenum) Part of GL_NV_fence |
void |
glShaderBinary(int arg0,
int[] arg1,
int arg2,
int arg3,
Buffer arg4,
int arg5)
Entry point to C language function:
void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility . |
void |
glShaderBinary(int arg0,
IntBuffer arg1,
int arg2,
Buffer arg3,
int arg4)
Entry point to C language function:
void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility . |
void |
glShaderSource(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glShaderSource(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
Entry point to C language function:
void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glStartTilingQCOM(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask) Part of GL_QCOM_tiled_rendering |
void |
glStencilFunc(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glStencilFunc(GLenum func, GLint ref, GLuint mask) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glStencilFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glStencilMask(int arg0)
Entry point to C language function:
void glStencilMask(GLuint mask) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glStencilMaskSeparate(int arg0,
int arg1)
Entry point to C language function:
void glStencilMaskSeparate(GLenum face, GLuint mask) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glStencilOp(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glStencilOpSeparate(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
boolean |
glTestFenceNV(int arg0)
Entry point to C language function:
GLboolean glTestFenceNV(GLuint) Part of GL_NV_fence |
void |
glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function:
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function:
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point to C language function:
void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) Part of GL_VERSION_1_2 , GL_ES_VERSION_3_0 ; GL_OES_texture_3D |
void |
glTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
long arg9)
Entry point to C language function:
void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) Part of GL_VERSION_1_2 , GL_ES_VERSION_3_0 ; GL_OES_texture_3D |
void |
glTexParameterf(int arg0,
int arg1,
float arg2)
Entry point to C language function:
void glTexParameterf(GLenum target, GLenum pname, GLfloat param) Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 , GL_VERSION_ES_CM |
void |
glTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params) Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 , GL_VERSION_ES_CM |
void |
glTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params) Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 , GL_VERSION_ES_CM |
void |
glTexParameteri(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glTexParameteri(GLenum target, GLenum pname, GLint param) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glTexStorage1D(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) Part of GL_VERSION_4_2 , GL_ARB_texture_storage ; GL_EXT_texture_storage |
void |
glTexStorage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) Part of GL_ES_VERSION_3_0 , GL_VERSION_4_2 , GL_ARB_texture_storage ; GL_EXT_texture_storage |
void |
glTexStorage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) Part of GL_ES_VERSION_3_0 , GL_VERSION_4_2 , GL_ARB_texture_storage ; GL_EXT_texture_storage |
void |
glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function:
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
void |
glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function:
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
void |
glTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
Entry point to C language function:
void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) Part of GL_VERSION_1_2 , GL_ES_VERSION_3_0 ; GL_OES_texture_3D |
void |
glTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long arg10)
Entry point to C language function:
void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) Part of GL_VERSION_1_2 , GL_ES_VERSION_3_0 ; GL_OES_texture_3D |
void |
glTextureStorage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glTextureStorage1D(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) Part of GL_EXT_texture_storage , GL_ARB_texture_storage |
void |
glTextureStorage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glTextureStorage2D(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) Part of GL_EXT_texture_storage , GL_ARB_texture_storage |
void |
glTextureStorage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function:
void glTextureStorage3D(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) Part of GL_EXT_texture_storage , GL_ARB_texture_storage |
void |
glTransformFeedbackVaryings(int arg0,
int arg1,
String[] arg2,
int arg3)
Entry point to C language function:
void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * const * varyings, GLenum bufferMode) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glUniform(GLUniformData arg0) |
void |
glUniform1f(int arg0,
float arg1)
Entry point to C language function:
void glUniform1f(GLint location, GLfloat x) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniform1fv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glUniform1fv(GLint location, GLsizei count, const GLfloat * v) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniform1fv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glUniform1fv(GLint location, GLsizei count, const GLfloat * v) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniform1i(int arg0,
int arg1)
Entry point to C language function:
void glUniform1i(GLint location, GLint x) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniform1iv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glUniform1iv(GLint location, GLsizei count, const GLint * v) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniform1iv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glUniform1iv(GLint location, GLsizei count, const GLint * v) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniform1ui(int arg0,
int arg1)
Entry point to C language function:
void glUniform1ui(GLint location, GLuint v0) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
void |
glUniform1uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glUniform1uiv(GLint location, GLsizei count, const GLuint * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
void |
glUniform1uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glUniform1uiv(GLint location, GLsizei count, const GLuint * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
void |
glUniform2f(int arg0,
float arg1,
float arg2)
Entry point to C language function:
void glUniform2f(GLint location, GLfloat x, GLfloat y) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniform2fv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glUniform2fv(GLint location, GLsizei count, const GLfloat * v) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniform2fv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glUniform2fv(GLint location, GLsizei count, const GLfloat * v) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniform2i(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glUniform2i(GLint location, GLint x, GLint y) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniform2iv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glUniform2iv(GLint location, GLsizei count, const GLint * v) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniform2iv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glUniform2iv(GLint location, GLsizei count, const GLint * v) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniform2ui(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glUniform2ui(GLint location, GLuint v0, GLuint v1) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
void |
glUniform2uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glUniform2uiv(GLint location, GLsizei count, const GLuint * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
void |
glUniform2uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glUniform2uiv(GLint location, GLsizei count, const GLuint * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
void |
glUniform3f(int arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function:
void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniform3fv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glUniform3fv(GLint location, GLsizei count, const GLfloat * v) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniform3fv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glUniform3fv(GLint location, GLsizei count, const GLfloat * v) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniform3i(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glUniform3i(GLint location, GLint x, GLint y, GLint z) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniform3iv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glUniform3iv(GLint location, GLsizei count, const GLint * v) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniform3iv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glUniform3iv(GLint location, GLsizei count, const GLint * v) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniform3ui(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
void |
glUniform3uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glUniform3uiv(GLint location, GLsizei count, const GLuint * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
void |
glUniform3uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glUniform3uiv(GLint location, GLsizei count, const GLuint * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
void |
glUniform4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Entry point to C language function:
void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniform4fv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glUniform4fv(GLint location, GLsizei count, const GLfloat * v) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniform4fv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glUniform4fv(GLint location, GLsizei count, const GLfloat * v) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniform4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniform4iv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glUniform4iv(GLint location, GLsizei count, const GLint * v) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniform4iv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glUniform4iv(GLint location, GLsizei count, const GLint * v) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniform4ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
void |
glUniform4uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glUniform4uiv(GLint location, GLsizei count, const GLuint * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
void |
glUniform4uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glUniform4uiv(GLint location, GLsizei count, const GLuint * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
void |
glUniformBlockBinding(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) Part of GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
void |
glUniformMatrix2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniformMatrix2fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function:
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniformMatrix2x3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_2_1 |
void |
glUniformMatrix2x3fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function:
void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_2_1 |
void |
glUniformMatrix2x4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_2_1 |
void |
glUniformMatrix2x4fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function:
void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_2_1 |
void |
glUniformMatrix3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniformMatrix3fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function:
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniformMatrix3x2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_2_1 |
void |
glUniformMatrix3x2fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function:
void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_2_1 |
void |
glUniformMatrix3x4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_2_1 |
void |
glUniformMatrix3x4fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function:
void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_2_1 |
void |
glUniformMatrix4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniformMatrix4fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function:
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniformMatrix4x2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_2_1 |
void |
glUniformMatrix4x2fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function:
void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_2_1 |
void |
glUniformMatrix4x3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_2_1 |
void |
glUniformMatrix4x3fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function:
void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_2_1 |
boolean |
glUnmapBuffer(int arg0)
Entry point to C language function:
GLboolean glUnmapBuffer(GLenum target) Part of GL_ES_VERSION_3_0 , GL_VERSION_1_5 ; GL_OES_mapbuffer |
void |
glUseProgram(int arg0)
Entry point to C language function:
void glUseProgram(GLuint program) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glValidateProgram(int arg0)
Entry point to C language function:
void glValidateProgram(GLuint program) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glVertexAttrib1f(int arg0,
float arg1)
Entry point to C language function:
void glVertexAttrib1f(GLuint indx, GLfloat x) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glVertexAttrib1fv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib1fv(GLuint indx, const GLfloat * values) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glVertexAttrib1fv(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glVertexAttrib1fv(GLuint indx, const GLfloat * values) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glVertexAttrib2f(int arg0,
float arg1,
float arg2)
Entry point to C language function:
void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glVertexAttrib2fv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib2fv(GLuint indx, const GLfloat * values) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glVertexAttrib2fv(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glVertexAttrib2fv(GLuint indx, const GLfloat * values) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glVertexAttrib3f(int arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function:
void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glVertexAttrib3fv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib3fv(GLuint indx, const GLfloat * values) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glVertexAttrib3fv(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glVertexAttrib3fv(GLuint indx, const GLfloat * values) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glVertexAttrib4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Entry point to C language function:
void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glVertexAttrib4fv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4fv(GLuint indx, const GLfloat * values) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glVertexAttrib4fv(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glVertexAttrib4fv(GLuint indx, const GLfloat * values) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glVertexAttribDivisor(int arg0,
int arg1)
Entry point to C language function:
void glVertexAttribDivisor(GLuint index, GLuint divisor) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_3 ; GL_ARB_instanced_arrays |
void |
glVertexAttribDivisorANGLE(int arg0,
int arg1)
Entry point to C language function:
void glVertexAttribDivisorANGLE(GLuint index, GLuint divisor) Part of GL_ANGLE_instanced_arrays |
void |
glVertexAttribDivisorNV(int arg0,
int arg1)
Entry point to C language function:
void glVertexAttribDivisorNV(GLuint index, GLuint divisor) Part of GL_NV_instanced_arrays |
void |
glVertexAttribI4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glVertexAttribI4iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI4iv(GLuint index, const GLint * v) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glVertexAttribI4iv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttribI4iv(GLuint index, const GLint * v) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glVertexAttribI4ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glVertexAttribI4uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI4uiv(GLuint index, const GLuint * v) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glVertexAttribI4uiv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttribI4uiv(GLuint index, const GLuint * v) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glVertexAttribIPointer(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function:
void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glVertexAttribIPointer(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
Entry point to C language function:
void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glVertexAttribPointer(GLArrayData arg0) |
void |
glVertexAttribPointer(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
Buffer arg5)
Entry point to C language function:
void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr); Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glVertexAttribPointer(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
long arg5)
Entry point to C language function:
void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glViewport(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glWaitSync(long arg0,
int arg1,
long arg2)
Entry point to C language function:
void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) Part of GL_ARB_sync , GL_ES_VERSION_3_0 , GL_VERSION_3_2 |
boolean |
hasBasicFBOSupport()
Returns
true if basic FBO support is available, otherwise false . |
boolean |
hasFullFBOSupport()
Returns
true if full FBO support is available, otherwise false . |
boolean |
hasGLSL()
Indicates whether this GL object supports GLSL.
|
boolean |
isExtensionAvailable(String arg0)
Returns true if the specified OpenGL extension can be
used successfully through this GL instance given the current host (OpenGL
client) and display (OpenGL server) configuration.
|
boolean |
isFunctionAvailable(String arg0)
Returns true if the specified OpenGL core- or extension-function can be
used successfully through this GL instance given the current host (OpenGL
client) and display (OpenGL server) configuration.
|
boolean |
isGL()
Indicates whether this GL object conforms to any of the OpenGL profiles.
|
boolean |
isGL2()
Indicates whether this GL object conforms to the OpenGL ≤ 3.0 profile.
|
boolean |
isGL2ES1()
Indicates whether this GL object conforms to a GL2ES1 compatible profile.
|
boolean |
isGL2ES2()
Indicates whether this GL object conforms to a GL2ES2 compatible profile.
|
boolean |
isGL2ES3()
Indicates whether this GL object conforms to a either a GL2GL3 or GL3ES3 compatible profile.
|
boolean |
isGL2GL3()
Indicates whether this GL object conforms to a GL2GL3 compatible profile.
|
boolean |
isGL3()
Indicates whether this GL object conforms to the OpenGL ≥ 3.1 core profile.
|
boolean |
isGL3bc()
Indicates whether this GL object conforms to the OpenGL ≥ 3.1 compatibility profile.
|
boolean |
isGL3core()
Indicates whether this GL object uses a GL3 core profile.
|
boolean |
isGL3ES3()
Indicates whether this GL object conforms to a GL3ES3 compatible profile.
|
boolean |
isGL4()
Indicates whether this GL object conforms to the OpenGL ≥ 4.0 core profile.
|
boolean |
isGL4bc()
Indicates whether this GL object conforms to the OpenGL ≥ 4.0 compatibility profile.
|
boolean |
isGL4core()
Indicates whether this GL object uses a GL4 core profile.
|
boolean |
isGL4ES3()
Returns true if this GL object conforms to a GL4ES3 compatible profile, i.e.
|
boolean |
isGLcore()
Indicates whether this GL object uses a GL core profile.
|
boolean |
isGLES()
Indicates whether this GL object conforms to one of the OpenGL ES profiles,
see
GLBase.isGLES1() , GLBase.isGLES2() and GLBase.isGLES3() . |
boolean |
isGLES1()
Indicates whether this GL object conforms to the OpenGL ES ≥ 1.0 profile.
|
boolean |
isGLES2()
Indicates whether this GL object conforms to the OpenGL ES ≥ 2.0 profile.
|
boolean |
isGLES2Compatible()
Indicates whether this GL object is compatible with the core OpenGL ES2 functionality.
|
boolean |
isGLES3()
Indicates whether this GL object conforms to the OpenGL ES ≥ 3.0 profile.
|
boolean |
isGLES3Compatible()
Indicates whether this GL object is compatible with the core OpenGL ES3 functionality.
|
boolean |
isNPOTTextureAvailable()
Returns true if the GL context supports non power of two (NPOT) textures,
otherwise false.
|
boolean |
isPBOPackBound() |
boolean |
isPBOUnpackBound() |
boolean |
isTextureFormatBGRA8888Available() |
boolean |
isVBOArrayBound() |
boolean |
isVBOElementArrayBound() |
GLBufferStorage |
mapBuffer(int arg0,
int arg1)
Returns the
GLBufferStorage instance as mapped via OpenGL's native glMapBuffer(..) implementation. |
GLBufferStorage |
mapBufferRange(int arg0,
long arg1,
long arg2,
int arg3)
Returns the
GLBufferStorage instance as mapped via OpenGL's native glMapBufferRange(..) implementation. |
void |
setSwapInterval(int arg0)
Provides a platform-independent way to specify the minimum swap
interval for buffer swaps.
|
String |
toString() |
public DebugGLES3(GLES3 downstreamGLES3)
public final GL getDownstreamGL() throws GLException
GLBase
null
.
See GLBase.getRootGL()
for retrieving the implementing root instance.
getDownstreamGL
in interface GLBase
GLException
- if the downstream instance is not null and not a GL implementationGLBase.getRootGL()
public int getBoundBuffer(int arg0)
getBoundBuffer
in interface GLBase
arg0
- a GL buffer (VBO) target as used in GL.glBindBuffer(int, int)
, ie GL.GL_ELEMENT_ARRAY_BUFFER
, GL.GL_ARRAY_BUFFER
, ..GL.glBindBuffer(int, int)
or 0 if unbound.GLBase.getBufferStorage(int)
public int getBoundFramebuffer(int arg0)
GLBase
GL.glBindFramebuffer(int, int)
.getBoundFramebuffer
in interface GLBase
public GLBufferStorage getBufferStorage(int arg0)
getBufferStorage
in interface GLBase
arg0
- a GL buffer name, generated with e.g. GL.glGenBuffers(int, int[], int)
and used in GL.glBindBuffer(int, int)
, GL.glBufferData(int, long, java.nio.Buffer, int)
or GL2.glNamedBufferDataEXT(int, long, java.nio.Buffer, int)
.GLBufferStorage
GLBase.getBoundBuffer(int)
public GLContext getContext()
GLBase
getContext
in interface GLBase
public int getDefaultDrawFramebuffer()
GLBase
May differ from it's default zero
in case an framebuffer object (FBObject
) based drawable
is being used.
getDefaultDrawFramebuffer
in interface GLBase
public int getDefaultReadBuffer()
GLBase
GLBase.getDefaultReadFramebuffer()
, i.e. GL_READ_FRAMEBUFFER,
which will be used as the source for pixel reading commands,
like glReadPixels
etc.
For offscreen framebuffer objects this is GL.GL_COLOR_ATTACHMENT0
,
otherwise this is GL.GL_FRONT
for single buffer configurations
and GL.GL_BACK
for double buffer configurations.
Note-1: Neither ES1 nor ES2 supports selecting the read buffer via glReadBuffer
and GL.GL_BACK
is the default.
Note-2: ES3 only supports GL.GL_BACK
, GL.GL_NONE
or GL.GL_COLOR_ATTACHMENT0
+i
Note-3: See swapBuffersBeforeRead
for read-pixels and swap-buffers implications.
getDefaultReadBuffer
in interface GLBase
public int getDefaultReadFramebuffer()
GLBase
May differ from it's default zero
in case an framebuffer object (FBObject
) based drawable
is being used.
getDefaultReadFramebuffer
in interface GLBase
public Object getExtension(String arg0)
GLBase
Note: it is the intent to add new extensions as quickly as possible to the core GL API. Therefore it is unlikely that most vendors will use this extension mechanism, but it is being provided for completeness.
getExtension
in interface GLBase
public GL getGL()
GLBase
public GL2 getGL2()
GLBase
public GL2ES1 getGL2ES1()
GLBase
public GL2ES2 getGL2ES2()
GLBase
public GL2ES3 getGL2ES3()
GLBase
public GL2GL3 getGL2GL3()
GLBase
public GL3 getGL3()
GLBase
public GL3ES3 getGL3ES3()
GLBase
public GL3bc getGL3bc()
GLBase
public GL4 getGL4()
GLBase
public GL4ES3 getGL4ES3()
GLBase
public GL4bc getGL4bc()
GLBase
public GLES1 getGLES1()
GLBase
public GLES2 getGLES2()
GLBase
public GLES3 getGLES3()
GLBase
public GLProfile getGLProfile()
GLBase
getGLProfile
in interface GLBase
public int getMaxRenderbufferSamples()
GLBase
full FBO is supported
, otherwise false.getMaxRenderbufferSamples
in interface GLBase
GLContext.getMaxRenderbufferSamples()
public Object getPlatformGLExtensions()
GLBase
getPlatformGLExtensions
in interface GLBase
public GL getRootGL()
GLBase
GLBase.getDownstreamGL()
.
If this instance is not a wrapping pipeline, i.e. has no downstream instance, this instance is returned.
public int getSwapInterval()
GLBase
GLBase.setSwapInterval(int)
. GLBase.setSwapInterval(int)
yet,
-1 is returned, indicating that the platforms default
is being used.getSwapInterval
in interface GLBase
GLBase.setSwapInterval(int)
public void glActiveTexture(int arg0)
GL
void glActiveTexture(GLenum texture)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
glActiveTexture
in interface GL
public void glAlphaFuncQCOM(int arg0, float arg1)
GLES2
void glAlphaFuncQCOM(GLenum func, GLclampf ref)
GL_QCOM_alpha_test
glAlphaFuncQCOM
in interface GLES2
public void glAttachShader(int arg0, int arg1)
GL2ES2
void glAttachShader(GLuint program, GLuint shader)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glAttachShader
in interface GL2ES2
public void glBeginPerfMonitorAMD(int arg0)
GLES2
void glBeginPerfMonitorAMD(GLuint monitor)
GL_AMD_performance_monitor
glBeginPerfMonitorAMD
in interface GLES2
public void glBeginQuery(int arg0, int arg1)
GL2ES2
void glBeginQuery(GLenum target, GLuint id)
GL_ES_VERSION_3_0
, GL_VERSION_1_5
; GL_EXT_occlusion_query_boolean
, GL_EXT_disjoint_timer_query
glBeginQuery
in interface GL2ES2
public void glBeginTransformFeedback(int arg0)
GL2ES3
void glBeginTransformFeedback(GLenum primitiveMode)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glBeginTransformFeedback
in interface GL2ES3
public void glBindAttribLocation(int arg0, int arg1, String arg2)
GL2ES2
void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glBindAttribLocation
in interface GL2ES2
public void glBindBuffer(int arg0, int arg1)
GL
void glBindBuffer(GLenum target, GLuint buffer)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_5
, GL_ES_VERSION_2_0
glBindBuffer
in interface GL
public void glBindBufferBase(int arg0, int arg1, int arg2)
GL2ES3
void glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glBindBufferBase
in interface GL2ES3
public void glBindBufferRange(int arg0, int arg1, int arg2, long arg3, long arg4)
GL2ES3
void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glBindBufferRange
in interface GL2ES3
public void glBindFramebuffer(int arg0, int arg1)
GL
void glBindFramebuffer(GLenum target, GLuint framebuffer)
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
glBindFramebuffer
in interface GL
public void glBindRenderbuffer(int arg0, int arg1)
GL
void glBindRenderbuffer(GLenum target, GLuint renderbuffer)
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
glBindRenderbuffer
in interface GL
public void glBindSampler(int arg0, int arg1)
GL3ES3
void glBindSampler(GLuint unit, GLuint sampler)
GL_ARB_sampler_objects
, GL_ES_VERSION_3_0
, GL_VERSION_3_3
glBindSampler
in interface GL3ES3
public void glBindTexture(int arg0, int arg1)
GL
void glBindTexture(GLenum target, GLuint texture)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
glBindTexture
in interface GL
public void glBindTransformFeedback(int arg0, int arg1)
GL4ES3
void glBindTransformFeedback(GLenum target, GLuint id)
GL_ES_VERSION_3_0
, GL_VERSION_4_0
, GL_ARB_transform_feedback2
glBindTransformFeedback
in interface GL4ES3
public void glBindVertexArray(int arg0)
GL2ES3
void glBindVertexArray(GLuint array)
GL_ES_VERSION_3_0
, GL_ARB_vertex_array_object
, GL_VERSION_3_0
glBindVertexArray
in interface GL2ES3
public void glBindVertexArrayOES(int arg0)
GLES2
void glBindVertexArrayOES(GLuint array)
GL_OES_vertex_array_object
glBindVertexArrayOES
in interface GLES2
public void glBlendColor(float arg0, float arg1, float arg2, float arg3)
GL2ES2
void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
GL_VERSION_1_2
, GL_ES_VERSION_2_0
glBlendColor
in interface GL2ES2
public void glBlendEquation(int arg0)
GL
void glBlendEquation(GLenum mode)
GL_VERSION_1_2
, GL_ES_VERSION_2_0
; GL_OES_blend_subtract
glBlendEquation
in interface GL
public void glBlendEquationSeparate(int arg0, int arg1)
GL
void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
; GL_OES_blend_equation_separate
glBlendEquationSeparate
in interface GL
public void glBlendFunc(int arg0, int arg1)
GL
void glBlendFunc(GLenum sfactor, GLenum dfactor)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glBlendFunc
in interface GL
public void glBlendFuncSeparate(int arg0, int arg1, int arg2, int arg3)
GL
void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
GL_VERSION_1_4
, GL_ES_VERSION_2_0
; GL_OES_blend_func_separate
glBlendFuncSeparate
in interface GL
public void glBlitFramebuffer(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9)
GL2ES3
void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
GL_ARB_framebuffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_framebuffer_blit
glBlitFramebuffer
in interface GL2ES3
public void glBlitFramebufferANGLE(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9)
GLES2
void glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
GL_ANGLE_framebuffer_blit
glBlitFramebufferANGLE
in interface GLES2
public void glBlitFramebufferNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9)
GLES2
void glBlitFramebufferNV(int srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
GL_NV_framebuffer_blit
glBlitFramebufferNV
in interface GLES2
public void glBufferData(int arg0, long arg1, Buffer arg2, int arg3)
GL
void glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_5
, GL_ES_VERSION_2_0
glBufferData
in interface GL
arg2
- a direct or array-backed Buffer
Throws a GLException
if GL-function constraints are not met or the native GL-function fails.
public void glBufferSubData(int arg0, long arg1, long arg2, Buffer arg3)
GL
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_5
, GL_ES_VERSION_2_0
glBufferSubData
in interface GL
arg3
- a direct or array-backed Buffer
public int glCheckFramebufferStatus(int arg0)
GL
GLenum glCheckFramebufferStatus(GLenum target)
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
glCheckFramebufferStatus
in interface GL
public void glClear(int arg0)
GL
void glClear(GLbitfield mask)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
public void glClearBufferfi(int arg0, int arg1, float arg2, int arg3)
GL2ES3
void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glClearBufferfi
in interface GL2ES3
public void glClearBufferfv(int arg0, int arg1, float[] arg2, int arg3)
GL2ES3
void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glClearBufferfv
in interface GL2ES3
public void glClearBufferfv(int arg0, int arg1, FloatBuffer arg2)
GL2ES3
void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glClearBufferfv
in interface GL2ES3
arg2
- a direct or array-backed FloatBuffer
public void glClearBufferiv(int arg0, int arg1, IntBuffer arg2)
GL2ES3
void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glClearBufferiv
in interface GL2ES3
arg2
- a direct or array-backed IntBuffer
public void glClearBufferiv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES3
void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glClearBufferiv
in interface GL2ES3
public void glClearBufferuiv(int arg0, int arg1, IntBuffer arg2)
GL2ES3
void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glClearBufferuiv
in interface GL2ES3
arg2
- a direct or array-backed IntBuffer
public void glClearBufferuiv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES3
void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glClearBufferuiv
in interface GL2ES3
public void glClearColor(float arg0, float arg1, float arg2, float arg3)
GL
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
GL_VERSION_1_0
, GL_ES_VERSION_2_0
, GL_VERSION_ES_CM
glClearColor
in interface GL
public void glClearDepth(double arg0)
GLBase
void glClearDepth(GLclampd depth);
and void glClearDepthf(GLclampf depth);
.glClearDepth
in interface GL2ES2
glClearDepth
in interface GLBase
public void glClearDepthf(float arg0)
GL2ES2
void glClearDepthf(GLclampf depth);
GL_ES_VERSION_2_0
and GL_ARB_ES2_compatibility
.
void glClearDepth(GLclampd depth);
if no native implementation is available.glClearDepthf
in interface GL
glClearDepthf
in interface GL2ES2
public void glClearStencil(int arg0)
GL
void glClearStencil(GLint s)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glClearStencil
in interface GL
public int glClientWaitSync(long arg0, int arg1, long arg2)
GL3ES3
GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
GL_ARB_sync
, GL_ES_VERSION_3_0
, GL_VERSION_3_2
glClientWaitSync
in interface GL3ES3
public void glColorMask(boolean arg0, boolean arg1, boolean arg2, boolean arg3)
GL
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glColorMask
in interface GL
public void glCompileShader(int arg0)
GL2ES2
void glCompileShader(GLuint shader)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glCompileShader
in interface GL2ES2
public void glCompressedTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, long arg7)
GL
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
glCompressedTexImage2D
in interface GL
public void glCompressedTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7)
GL
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
glCompressedTexImage2D
in interface GL
arg7
- a direct or array-backed Buffer
public void glCompressedTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)
GL2ES2
void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data)
GL_ES_VERSION_3_0
, GL_VERSION_1_3
; GL_OES_texture_3D
glCompressedTexImage3D
in interface GL2ES2
public void glCompressedTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8)
GL2ES2
void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data)
GL_ES_VERSION_3_0
, GL_VERSION_1_3
; GL_OES_texture_3D
glCompressedTexImage3D
in interface GL2ES2
arg8
- a direct or array-backed Buffer
public void glCompressedTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)
GL
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
glCompressedTexSubImage2D
in interface GL
public void glCompressedTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8)
GL
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
glCompressedTexSubImage2D
in interface GL
arg8
- a direct or array-backed Buffer
public void glCompressedTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, Buffer arg10)
GL2ES2
void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data)
GL_ES_VERSION_3_0
, GL_VERSION_1_3
; GL_OES_texture_3D
glCompressedTexSubImage3D
in interface GL2ES2
arg10
- a direct or array-backed Buffer
public void glCompressedTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, long arg10)
GL2ES2
void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data)
GL_ES_VERSION_3_0
, GL_VERSION_1_3
; GL_OES_texture_3D
glCompressedTexSubImage3D
in interface GL2ES2
public void glCopyBufferSubData(int arg0, int arg1, long arg2, long arg3, long arg4)
GL2ES3
void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
GL_ES_VERSION_3_0
, GL_ARB_copy_buffer
, GL_VERSION_3_1
glCopyBufferSubData
in interface GL2ES3
public void glCopyTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
GL
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
glCopyTexImage2D
in interface GL
public void glCopyTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
GL
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
glCopyTexSubImage2D
in interface GL
public void glCopyTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
GL2ES2
void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GL_VERSION_1_2
, GL_ES_VERSION_3_0
; GL_OES_texture_3D
glCopyTexSubImage3D
in interface GL2ES2
public void glCopyTextureLevelsAPPLE(int arg0, int arg1, int arg2, int arg3)
GLES2
void glCopyTextureLevelsAPPLE(GLuint destinationTexture, GLuint sourceTexture, GLint sourceBaseLevel, GLsizei sourceLevelCount)
GL_APPLE_copy_texture_levels
glCopyTextureLevelsAPPLE
in interface GLES2
public void glCoverageMaskNV(boolean arg0)
GLES2
void glCoverageMaskNV(GLboolean mask)
GL_NV_coverage_sample
glCoverageMaskNV
in interface GLES2
public void glCoverageOperationNV(int arg0)
GLES2
void glCoverageOperationNV(GLenum operation)
GL_NV_coverage_sample
glCoverageOperationNV
in interface GLES2
public int glCreateProgram()
GL2ES2
GLuint glCreateProgram(void)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glCreateProgram
in interface GL2ES2
public int glCreateShader(int arg0)
GL2ES2
GLuint glCreateShader(GLenum type)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glCreateShader
in interface GL2ES2
public void glCullFace(int arg0)
GL
void glCullFace(GLenum mode)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glCullFace
in interface GL
public void glDebugMessageControl(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5, boolean arg6)
GL2ES2
void glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled)
GL_VERSION_4_3
, GL_KHR_debug
; GL_ARB_debug_output
; GL_KHR_debug
glDebugMessageControl
in interface GL2ES2
public void glDebugMessageControl(int arg0, int arg1, int arg2, int arg3, IntBuffer arg4, boolean arg5)
GL2ES2
void glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled)
GL_VERSION_4_3
, GL_KHR_debug
; GL_ARB_debug_output
; GL_KHR_debug
glDebugMessageControl
in interface GL2ES2
arg4
- a direct or array-backed IntBuffer
public void glDebugMessageInsert(int arg0, int arg1, int arg2, int arg3, int arg4, String arg5)
GL2ES2
void glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf)
GL_VERSION_4_3
, GL_KHR_debug
; GL_ARB_debug_output
; GL_KHR_debug
glDebugMessageInsert
in interface GL2ES2
public void glDeleteBuffers(int arg0, IntBuffer arg1)
GL
void glDeleteBuffers(GLsizei n, const GLuint * buffers)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_5
, GL_ES_VERSION_2_0
glDeleteBuffers
in interface GL
arg1
- a direct or array-backed IntBuffer
public void glDeleteBuffers(int arg0, int[] arg1, int arg2)
GL
void glDeleteBuffers(GLsizei n, const GLuint * buffers)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_5
, GL_ES_VERSION_2_0
glDeleteBuffers
in interface GL
public void glDeleteFencesNV(int arg0, IntBuffer arg1)
GLES2
void glDeleteFencesNV(GLsizei, const GLuint * )
GL_NV_fence
glDeleteFencesNV
in interface GLES2
arg1
- a direct or array-backed IntBuffer
public void glDeleteFencesNV(int arg0, int[] arg1, int arg2)
GLES2
void glDeleteFencesNV(GLsizei, const GLuint * )
GL_NV_fence
glDeleteFencesNV
in interface GLES2
public void glDeleteFramebuffers(int arg0, int[] arg1, int arg2)
GL
void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers)
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
glDeleteFramebuffers
in interface GL
public void glDeleteFramebuffers(int arg0, IntBuffer arg1)
GL
void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers)
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
glDeleteFramebuffers
in interface GL
arg1
- a direct or array-backed IntBuffer
public void glDeletePerfMonitorsAMD(int arg0, IntBuffer arg1)
GLES2
void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors)
GL_AMD_performance_monitor
glDeletePerfMonitorsAMD
in interface GLES2
arg1
- a direct or array-backed IntBuffer
public void glDeletePerfMonitorsAMD(int arg0, int[] arg1, int arg2)
GLES2
void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors)
GL_AMD_performance_monitor
glDeletePerfMonitorsAMD
in interface GLES2
public void glDeleteProgram(int arg0)
GL2ES2
void glDeleteProgram(GLuint program)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glDeleteProgram
in interface GL2ES2
public void glDeleteQueries(int arg0, int[] arg1, int arg2)
GL2ES2
void glDeleteQueries(GLsizei n, const GLuint * ids)
GL_ES_VERSION_3_0
, GL_VERSION_1_5
; GL_EXT_occlusion_query_boolean
, GL_EXT_disjoint_timer_query
glDeleteQueries
in interface GL2ES2
public void glDeleteQueries(int arg0, IntBuffer arg1)
GL2ES2
void glDeleteQueries(GLsizei n, const GLuint * ids)
GL_ES_VERSION_3_0
, GL_VERSION_1_5
; GL_EXT_occlusion_query_boolean
, GL_EXT_disjoint_timer_query
glDeleteQueries
in interface GL2ES2
arg1
- a direct or array-backed IntBuffer
public void glDeleteRenderbuffers(int arg0, IntBuffer arg1)
GL
void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers)
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
glDeleteRenderbuffers
in interface GL
arg1
- a direct or array-backed IntBuffer
public void glDeleteRenderbuffers(int arg0, int[] arg1, int arg2)
GL
void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers)
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
glDeleteRenderbuffers
in interface GL
public void glDeleteSamplers(int arg0, int[] arg1, int arg2)
GL3ES3
void glDeleteSamplers(GLsizei count, const GLuint * samplers)
GL_ARB_sampler_objects
, GL_ES_VERSION_3_0
, GL_VERSION_3_3
glDeleteSamplers
in interface GL3ES3
public void glDeleteSamplers(int arg0, IntBuffer arg1)
GL3ES3
void glDeleteSamplers(GLsizei count, const GLuint * samplers)
GL_ARB_sampler_objects
, GL_ES_VERSION_3_0
, GL_VERSION_3_3
glDeleteSamplers
in interface GL3ES3
arg1
- a direct or array-backed IntBuffer
public void glDeleteShader(int arg0)
GL2ES2
void glDeleteShader(GLuint shader)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glDeleteShader
in interface GL2ES2
public void glDeleteSync(long arg0)
GL3ES3
void glDeleteSync(GLsync sync)
GL_ARB_sync
, GL_ES_VERSION_3_0
, GL_VERSION_3_2
glDeleteSync
in interface GL3ES3
public void glDeleteTextures(int arg0, int[] arg1, int arg2)
GL
void glDeleteTextures(GLsizei n, const GLuint * textures)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
glDeleteTextures
in interface GL
public void glDeleteTextures(int arg0, IntBuffer arg1)
GL
void glDeleteTextures(GLsizei n, const GLuint * textures)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
glDeleteTextures
in interface GL
arg1
- a direct or array-backed IntBuffer
public void glDeleteTransformFeedbacks(int arg0, int[] arg1, int arg2)
GL4ES3
void glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids)
GL_ES_VERSION_3_0
, GL_VERSION_4_0
, GL_ARB_transform_feedback2
glDeleteTransformFeedbacks
in interface GL4ES3
public void glDeleteTransformFeedbacks(int arg0, IntBuffer arg1)
GL4ES3
void glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids)
GL_ES_VERSION_3_0
, GL_VERSION_4_0
, GL_ARB_transform_feedback2
glDeleteTransformFeedbacks
in interface GL4ES3
arg1
- a direct or array-backed IntBuffer
public void glDeleteVertexArrays(int arg0, int[] arg1, int arg2)
GL2ES3
void glDeleteVertexArrays(GLsizei n, const GLuint * arrays)
GL_ES_VERSION_3_0
, GL_ARB_vertex_array_object
, GL_VERSION_3_0
glDeleteVertexArrays
in interface GL2ES3
public void glDeleteVertexArrays(int arg0, IntBuffer arg1)
GL2ES3
void glDeleteVertexArrays(GLsizei n, const GLuint * arrays)
GL_ES_VERSION_3_0
, GL_ARB_vertex_array_object
, GL_VERSION_3_0
glDeleteVertexArrays
in interface GL2ES3
arg1
- a direct or array-backed IntBuffer
public void glDeleteVertexArraysOES(int arg0, int[] arg1, int arg2)
GLES2
void glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays)
GL_OES_vertex_array_object
glDeleteVertexArraysOES
in interface GLES2
public void glDeleteVertexArraysOES(int arg0, IntBuffer arg1)
GLES2
void glDeleteVertexArraysOES(GLsizei n, const GLuint * arrays)
GL_OES_vertex_array_object
glDeleteVertexArraysOES
in interface GLES2
arg1
- a direct or array-backed IntBuffer
public void glDepthFunc(int arg0)
GL
void glDepthFunc(GLenum func)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glDepthFunc
in interface GL
public void glDepthMask(boolean arg0)
GL
void glDepthMask(GLboolean flag)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glDepthMask
in interface GL
public void glDepthRange(double arg0, double arg1)
GLBase
void glDepthRange(GLclampd depth);
and void glDepthRangef(GLclampf depth);
.glDepthRange
in interface GL2ES2
glDepthRange
in interface GLBase
public void glDepthRangef(float arg0, float arg1)
GL2ES2
void glDepthRangef(GLclampf zNear, GLclampf zFar);
GL_ES_VERSION_2_0
and GL_ARB_ES2_compatibility
.
void glDepthRange(GLclampd zNear, GLclampd zFar);
if no native implementation is available.glDepthRangef
in interface GL
glDepthRangef
in interface GL2ES2
public void glDetachShader(int arg0, int arg1)
GL2ES2
void glDetachShader(GLuint program, GLuint shader)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glDetachShader
in interface GL2ES2
public void glDisable(int arg0)
GL
void glDisable(GLenum cap)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
public void glDisableDriverControlQCOM(int arg0)
GLES2
void glDisableDriverControlQCOM(GLuint driverControl)
GL_QCOM_driver_control
glDisableDriverControlQCOM
in interface GLES2
public void glDisableVertexAttribArray(int arg0)
GL2ES2
void glDisableVertexAttribArray(GLuint index)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glDisableVertexAttribArray
in interface GL2ES2
public void glDiscardFramebufferEXT(int arg0, int arg1, int[] arg2, int arg3)
GLES2
void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments)
GL_EXT_discard_framebuffer
glDiscardFramebufferEXT
in interface GLES2
public void glDiscardFramebufferEXT(int arg0, int arg1, IntBuffer arg2)
GLES2
void glDiscardFramebufferEXT(GLenum target, GLsizei numAttachments, const GLenum * attachments)
GL_EXT_discard_framebuffer
glDiscardFramebufferEXT
in interface GLES2
arg2
- a direct or array-backed IntBuffer
public void glDrawArrays(int arg0, int arg1, int arg2)
GL
void glDrawArrays(GLenum mode, GLint first, GLsizei count)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
glDrawArrays
in interface GL
public void glDrawArraysInstanced(int arg0, int arg1, int arg2, int arg3)
GL2ES3
void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
GL_ES_VERSION_3_0
, GL_VERSION_3_1
; GL_ARB_draw_instanced
glDrawArraysInstanced
in interface GL2ES3
public void glDrawArraysInstancedANGLE(int arg0, int arg1, int arg2, int arg3)
GLES2
void glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
GL_ANGLE_instanced_arrays
glDrawArraysInstancedANGLE
in interface GLES2
public void glDrawArraysInstancedNV(int arg0, int arg1, int arg2, int arg3)
GLES2
void glDrawArraysInstancedNV(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
GL_NV_draw_instanced
glDrawArraysInstancedNV
in interface GLES2
public void glDrawBuffers(int arg0, IntBuffer arg1)
GLES2
void glDrawBuffers(GLsizei n, const GLenum * bufs)
GL_ES_VERSION_3_0
, GL_VERSION_2_0
; GL_EXT_draw_buffers
; GL_NV_draw_buffers
glDrawBuffers
in interface GL2ES3
glDrawBuffers
in interface GLES2
arg1
- a direct or array-backed IntBuffer
public void glDrawBuffers(int arg0, int[] arg1, int arg2)
GLES2
void glDrawBuffers(GLsizei n, const GLenum * bufs)
GL_ES_VERSION_3_0
, GL_VERSION_2_0
; GL_EXT_draw_buffers
; GL_NV_draw_buffers
glDrawBuffers
in interface GL2ES3
glDrawBuffers
in interface GLES2
public void glDrawBuffersIndexedEXT(int arg0, int[] arg1, int arg2, int[] arg3, int arg4)
GLES2
void glDrawBuffersIndexedEXT(GLint n, const GLenum * location, const GLint * indices)
GL_EXT_multiview_draw_buffers
glDrawBuffersIndexedEXT
in interface GLES2
public void glDrawBuffersIndexedEXT(int arg0, IntBuffer arg1, IntBuffer arg2)
GLES2
void glDrawBuffersIndexedEXT(GLint n, const GLenum * location, const GLint * indices)
GL_EXT_multiview_draw_buffers
glDrawBuffersIndexedEXT
in interface GLES2
arg1
- a direct or array-backed IntBuffer
arg2
- a direct or array-backed IntBuffer
public void glDrawElements(int arg0, int arg1, int arg2, long arg3)
GL
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
glDrawElements
in interface GL
public void glDrawElements(int arg0, int arg1, int arg2, Buffer arg3)
GLES2
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
glDrawElements
in interface GLES2
arg3
- a direct or array-backed Buffer
public void glDrawElementsInstanced(int arg0, int arg1, int arg2, Buffer arg3, int arg4)
GLES3
void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount);
GL_ES_VERSION_3_0
, GL_VERSION_3_1
; GL_ARB_draw_instanced
glDrawElementsInstanced
in interface GLES3
arg3
- a direct or array-backed Buffer
public void glDrawElementsInstanced(int arg0, int arg1, int arg2, long arg3, int arg4)
GL2ES3
void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount)
GL_ES_VERSION_3_0
, GL_VERSION_3_1
; GL_ARB_draw_instanced
glDrawElementsInstanced
in interface GL2ES3
public void glDrawElementsInstancedANGLE(int arg0, int arg1, int arg2, Buffer arg3, int arg4)
GLES2
void glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei primcount)
GL_ANGLE_instanced_arrays
glDrawElementsInstancedANGLE
in interface GLES2
arg3
- a direct or array-backed Buffer
public void glDrawElementsInstancedNV(int arg0, int arg1, int arg2, Buffer arg3, int arg4)
GLES2
void glDrawElementsInstancedNV(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei primcount)
GL_NV_draw_instanced
glDrawElementsInstancedNV
in interface GLES2
arg3
- a direct or array-backed Buffer
public void glDrawRangeElements(int arg0, int arg1, int arg2, int arg3, int arg4, Buffer arg5)
GLES3
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_1_2
, GL_ES_VERSION_3_0
glDrawRangeElements
in interface GLES3
arg5
- a direct or array-backed Buffer
public void glDrawRangeElements(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5)
GL2ES3
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices)
GL_VERSION_1_2
, GL_ES_VERSION_3_0
glDrawRangeElements
in interface GL2ES3
public void glEGLImageTargetRenderbufferStorageOES(int arg0, long arg1)
GLES2
void glEGLImageTargetRenderbufferStorageOES(GLenum target, GLeglImageOES image)
GL_OES_EGL_image
glEGLImageTargetRenderbufferStorageOES
in interface GLES2
public void glEGLImageTargetTexture2DOES(int arg0, long arg1)
GLES2
void glEGLImageTargetTexture2DOES(GLenum target, GLeglImageOES image)
GL_OES_EGL_image
glEGLImageTargetTexture2DOES
in interface GLES2
public void glEnable(int arg0)
GL
void glEnable(GLenum cap)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
public void glEnableDriverControlQCOM(int arg0)
GLES2
void glEnableDriverControlQCOM(GLuint driverControl)
GL_QCOM_driver_control
glEnableDriverControlQCOM
in interface GLES2
public void glEnableVertexAttribArray(int arg0)
GL2ES2
void glEnableVertexAttribArray(GLuint index)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glEnableVertexAttribArray
in interface GL2ES2
public void glEndPerfMonitorAMD(int arg0)
GLES2
void glEndPerfMonitorAMD(GLuint monitor)
GL_AMD_performance_monitor
glEndPerfMonitorAMD
in interface GLES2
public void glEndQuery(int arg0)
GL2ES2
void glEndQuery(GLenum target)
GL_ES_VERSION_3_0
, GL_VERSION_1_5
; GL_EXT_occlusion_query_boolean
, GL_EXT_disjoint_timer_query
glEndQuery
in interface GL2ES2
public void glEndTilingQCOM(int arg0)
GLES2
void glEndTilingQCOM(GLbitfield preserveMask)
GL_QCOM_tiled_rendering
glEndTilingQCOM
in interface GLES2
public void glEndTransformFeedback()
GL2ES3
void glEndTransformFeedback(void)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glEndTransformFeedback
in interface GL2ES3
public void glExtGetBufferPointervQCOM(int arg0, PointerBuffer arg1)
GLES2
void glExtGetBufferPointervQCOM(GLenum target, GLvoid * * params)
GL_QCOM_extended_get
glExtGetBufferPointervQCOM
in interface GLES2
arg1
- a direct only PointerBuffer
public void glExtGetBuffersQCOM(int[] arg0, int arg1, int arg2, int[] arg3, int arg4)
GLES2
void glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers)
GL_QCOM_extended_get
glExtGetBuffersQCOM
in interface GLES2
public void glExtGetBuffersQCOM(IntBuffer arg0, int arg1, IntBuffer arg2)
GLES2
void glExtGetBuffersQCOM(GLuint * buffers, GLint maxBuffers, GLint * numBuffers)
GL_QCOM_extended_get
glExtGetBuffersQCOM
in interface GLES2
arg0
- a direct or array-backed IntBuffer
arg2
- a direct or array-backed IntBuffer
public void glExtGetFramebuffersQCOM(int[] arg0, int arg1, int arg2, int[] arg3, int arg4)
GLES2
void glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers)
GL_QCOM_extended_get
glExtGetFramebuffersQCOM
in interface GLES2
public void glExtGetFramebuffersQCOM(IntBuffer arg0, int arg1, IntBuffer arg2)
GLES2
void glExtGetFramebuffersQCOM(GLuint * framebuffers, GLint maxFramebuffers, GLint * numFramebuffers)
GL_QCOM_extended_get
glExtGetFramebuffersQCOM
in interface GLES2
arg0
- a direct or array-backed IntBuffer
arg2
- a direct or array-backed IntBuffer
public void glExtGetProgramBinarySourceQCOM(int arg0, int arg1, ByteBuffer arg2, IntBuffer arg3)
GLES2
void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length)
GL_QCOM_extended_get2
glExtGetProgramBinarySourceQCOM
in interface GLES2
arg2
- a direct or array-backed ByteBuffer
arg3
- a direct or array-backed IntBuffer
public void glExtGetProgramBinarySourceQCOM(int arg0, int arg1, byte[] arg2, int arg3, int[] arg4, int arg5)
GLES2
void glExtGetProgramBinarySourceQCOM(GLuint program, GLenum shadertype, GLchar * source, GLint * length)
GL_QCOM_extended_get2
glExtGetProgramBinarySourceQCOM
in interface GLES2
public void glExtGetProgramsQCOM(IntBuffer arg0, int arg1, IntBuffer arg2)
GLES2
void glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms)
GL_QCOM_extended_get2
glExtGetProgramsQCOM
in interface GLES2
arg0
- a direct or array-backed IntBuffer
arg2
- a direct or array-backed IntBuffer
public void glExtGetProgramsQCOM(int[] arg0, int arg1, int arg2, int[] arg3, int arg4)
GLES2
void glExtGetProgramsQCOM(GLuint * programs, GLint maxPrograms, GLint * numPrograms)
GL_QCOM_extended_get2
glExtGetProgramsQCOM
in interface GLES2
public void glExtGetRenderbuffersQCOM(int[] arg0, int arg1, int arg2, int[] arg3, int arg4)
GLES2
void glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers)
GL_QCOM_extended_get
glExtGetRenderbuffersQCOM
in interface GLES2
public void glExtGetRenderbuffersQCOM(IntBuffer arg0, int arg1, IntBuffer arg2)
GLES2
void glExtGetRenderbuffersQCOM(GLuint * renderbuffers, GLint maxRenderbuffers, GLint * numRenderbuffers)
GL_QCOM_extended_get
glExtGetRenderbuffersQCOM
in interface GLES2
arg0
- a direct or array-backed IntBuffer
arg2
- a direct or array-backed IntBuffer
public void glExtGetShadersQCOM(IntBuffer arg0, int arg1, IntBuffer arg2)
GLES2
void glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders)
GL_QCOM_extended_get2
glExtGetShadersQCOM
in interface GLES2
arg0
- a direct or array-backed IntBuffer
arg2
- a direct or array-backed IntBuffer
public void glExtGetShadersQCOM(int[] arg0, int arg1, int arg2, int[] arg3, int arg4)
GLES2
void glExtGetShadersQCOM(GLuint * shaders, GLint maxShaders, GLint * numShaders)
GL_QCOM_extended_get2
glExtGetShadersQCOM
in interface GLES2
public void glExtGetTexLevelParameterivQCOM(int arg0, int arg1, int arg2, int arg3, IntBuffer arg4)
GLES2
void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params)
GL_QCOM_extended_get
glExtGetTexLevelParameterivQCOM
in interface GLES2
arg4
- a direct or array-backed IntBuffer
public void glExtGetTexLevelParameterivQCOM(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5)
GLES2
void glExtGetTexLevelParameterivQCOM(GLuint texture, GLenum face, GLint level, GLenum pname, GLint * params)
GL_QCOM_extended_get
glExtGetTexLevelParameterivQCOM
in interface GLES2
public void glExtGetTexSubImageQCOM(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, Buffer arg10)
GLES2
void glExtGetTexSubImageQCOM(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid * texels)
GL_QCOM_extended_get
glExtGetTexSubImageQCOM
in interface GLES2
arg10
- a direct or array-backed Buffer
public void glExtGetTexturesQCOM(IntBuffer arg0, int arg1, IntBuffer arg2)
GLES2
void glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures)
GL_QCOM_extended_get
glExtGetTexturesQCOM
in interface GLES2
arg0
- a direct or array-backed IntBuffer
arg2
- a direct or array-backed IntBuffer
public void glExtGetTexturesQCOM(int[] arg0, int arg1, int arg2, int[] arg3, int arg4)
GLES2
void glExtGetTexturesQCOM(GLuint * textures, GLint maxTextures, GLint * numTextures)
GL_QCOM_extended_get
glExtGetTexturesQCOM
in interface GLES2
public boolean glExtIsProgramBinaryQCOM(int arg0)
GLES2
GLboolean glExtIsProgramBinaryQCOM(GLuint program)
GL_QCOM_extended_get2
glExtIsProgramBinaryQCOM
in interface GLES2
public void glExtTexObjectStateOverrideiQCOM(int arg0, int arg1, int arg2)
GLES2
void glExtTexObjectStateOverrideiQCOM(GLenum target, GLenum pname, GLint param)
GL_QCOM_extended_get
glExtTexObjectStateOverrideiQCOM
in interface GLES2
public long glFenceSync(int arg0, int arg1)
GL3ES3
GLsync glFenceSync(GLenum condition, GLbitfield flags)
GL_ARB_sync
, GL_ES_VERSION_3_0
, GL_VERSION_3_2
glFenceSync
in interface GL3ES3
public void glFinish()
GL
void glFinish(void)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
public void glFinishFenceNV(int arg0)
GLES2
void glFinishFenceNV(GLuint)
GL_NV_fence
glFinishFenceNV
in interface GLES2
public void glFlush()
GL
void glFlush(void)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
public void glFlushMappedBufferRange(int arg0, long arg1, long arg2)
GL
void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
GL_ES_VERSION_3_0
, GL_ARB_map_buffer_range
, GL_VERSION_3_0
; GL_APPLE_flush_buffer_range
; GL_EXT_map_buffer_range
glFlushMappedBufferRange
in interface GL
public void glFramebufferRenderbuffer(int arg0, int arg1, int arg2, int arg3)
GL
void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
glFramebufferRenderbuffer
in interface GL
public void glFramebufferTexture2D(int arg0, int arg1, int arg2, int arg3, int arg4)
GL
void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
glFramebufferTexture2D
in interface GL
public void glFramebufferTexture2DMultisampleEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
GLES2
void glFramebufferTexture2DMultisampleEXT(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei)
GL_EXT_multisampled_render_to_texture
glFramebufferTexture2DMultisampleEXT
in interface GLES2
public void glFramebufferTexture2DMultisampleIMG(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
GLES2
void glFramebufferTexture2DMultisampleIMG(GLenum, GLenum, GLenum, GLuint, GLint, GLsizei)
GL_IMG_multisampled_render_to_texture
glFramebufferTexture2DMultisampleIMG
in interface GLES2
public void glFramebufferTexture3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
GL2ES2
void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
GL_ARB_framebuffer_object
, GL_VERSION_3_0
; GL_OES_texture_3D
glFramebufferTexture3D
in interface GL2ES2
public void glFramebufferTextureLayer(int arg0, int arg1, int arg2, int arg3, int arg4)
GL2ES3
void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
GL_ARB_framebuffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
glFramebufferTextureLayer
in interface GL2ES3
public void glFrontFace(int arg0)
GL
void glFrontFace(GLenum mode)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glFrontFace
in interface GL
public void glGenBuffers(int arg0, IntBuffer arg1)
GL
void glGenBuffers(GLsizei n, GLuint * buffers)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_5
, GL_ES_VERSION_2_0
glGenBuffers
in interface GL
arg1
- a direct or array-backed IntBuffer
public void glGenBuffers(int arg0, int[] arg1, int arg2)
GL
void glGenBuffers(GLsizei n, GLuint * buffers)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_5
, GL_ES_VERSION_2_0
glGenBuffers
in interface GL
public void glGenFencesNV(int arg0, int[] arg1, int arg2)
GLES2
void glGenFencesNV(GLsizei, GLuint * )
GL_NV_fence
glGenFencesNV
in interface GLES2
public void glGenFencesNV(int arg0, IntBuffer arg1)
GLES2
void glGenFencesNV(GLsizei, GLuint * )
GL_NV_fence
glGenFencesNV
in interface GLES2
arg1
- a direct or array-backed IntBuffer
public void glGenFramebuffers(int arg0, int[] arg1, int arg2)
GL
void glGenFramebuffers(GLsizei n, GLuint * framebuffers)
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
glGenFramebuffers
in interface GL
public void glGenFramebuffers(int arg0, IntBuffer arg1)
GL
void glGenFramebuffers(GLsizei n, GLuint * framebuffers)
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
glGenFramebuffers
in interface GL
arg1
- a direct or array-backed IntBuffer
public void glGenPerfMonitorsAMD(int arg0, int[] arg1, int arg2)
GLES2
void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors)
GL_AMD_performance_monitor
glGenPerfMonitorsAMD
in interface GLES2
public void glGenPerfMonitorsAMD(int arg0, IntBuffer arg1)
GLES2
void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors)
GL_AMD_performance_monitor
glGenPerfMonitorsAMD
in interface GLES2
arg1
- a direct or array-backed IntBuffer
public void glGenQueries(int arg0, int[] arg1, int arg2)
GL2ES2
void glGenQueries(GLsizei n, GLuint * ids)
GL_ES_VERSION_3_0
, GL_VERSION_1_5
; GL_EXT_occlusion_query_boolean
, GL_EXT_disjoint_timer_query
glGenQueries
in interface GL2ES2
public void glGenQueries(int arg0, IntBuffer arg1)
GL2ES2
void glGenQueries(GLsizei n, GLuint * ids)
GL_ES_VERSION_3_0
, GL_VERSION_1_5
; GL_EXT_occlusion_query_boolean
, GL_EXT_disjoint_timer_query
glGenQueries
in interface GL2ES2
arg1
- a direct or array-backed IntBuffer
public void glGenRenderbuffers(int arg0, IntBuffer arg1)
GL
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers)
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
glGenRenderbuffers
in interface GL
arg1
- a direct or array-backed IntBuffer
public void glGenRenderbuffers(int arg0, int[] arg1, int arg2)
GL
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers)
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
glGenRenderbuffers
in interface GL
public void glGenSamplers(int arg0, IntBuffer arg1)
GL3ES3
void glGenSamplers(GLsizei count, GLuint * samplers)
GL_ARB_sampler_objects
, GL_ES_VERSION_3_0
, GL_VERSION_3_3
glGenSamplers
in interface GL3ES3
arg1
- a direct or array-backed IntBuffer
public void glGenSamplers(int arg0, int[] arg1, int arg2)
GL3ES3
void glGenSamplers(GLsizei count, GLuint * samplers)
GL_ARB_sampler_objects
, GL_ES_VERSION_3_0
, GL_VERSION_3_3
glGenSamplers
in interface GL3ES3
public void glGenTextures(int arg0, IntBuffer arg1)
GL
void glGenTextures(GLsizei n, GLuint * textures)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
glGenTextures
in interface GL
arg1
- a direct or array-backed IntBuffer
public void glGenTextures(int arg0, int[] arg1, int arg2)
GL
void glGenTextures(GLsizei n, GLuint * textures)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
glGenTextures
in interface GL
public void glGenTransformFeedbacks(int arg0, IntBuffer arg1)
GL4ES3
void glGenTransformFeedbacks(GLsizei n, GLuint * ids)
GL_ES_VERSION_3_0
, GL_VERSION_4_0
, GL_ARB_transform_feedback2
glGenTransformFeedbacks
in interface GL4ES3
arg1
- a direct or array-backed IntBuffer
public void glGenTransformFeedbacks(int arg0, int[] arg1, int arg2)
GL4ES3
void glGenTransformFeedbacks(GLsizei n, GLuint * ids)
GL_ES_VERSION_3_0
, GL_VERSION_4_0
, GL_ARB_transform_feedback2
glGenTransformFeedbacks
in interface GL4ES3
public void glGenVertexArrays(int arg0, int[] arg1, int arg2)
GL2ES3
void glGenVertexArrays(GLsizei n, GLuint * arrays)
GL_ES_VERSION_3_0
, GL_ARB_vertex_array_object
, GL_VERSION_3_0
glGenVertexArrays
in interface GL2ES3
public void glGenVertexArrays(int arg0, IntBuffer arg1)
GL2ES3
void glGenVertexArrays(GLsizei n, GLuint * arrays)
GL_ES_VERSION_3_0
, GL_ARB_vertex_array_object
, GL_VERSION_3_0
glGenVertexArrays
in interface GL2ES3
arg1
- a direct or array-backed IntBuffer
public void glGenVertexArraysOES(int arg0, int[] arg1, int arg2)
GLES2
void glGenVertexArraysOES(GLsizei n, GLuint * arrays)
GL_OES_vertex_array_object
glGenVertexArraysOES
in interface GLES2
public void glGenVertexArraysOES(int arg0, IntBuffer arg1)
GLES2
void glGenVertexArraysOES(GLsizei n, GLuint * arrays)
GL_OES_vertex_array_object
glGenVertexArraysOES
in interface GLES2
arg1
- a direct or array-backed IntBuffer
public void glGenerateMipmap(int arg0)
GL
void glGenerateMipmap(GLenum target)
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
glGenerateMipmap
in interface GL
public void glGetActiveAttrib(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8, byte[] arg9, int arg10)
GL2ES2
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetActiveAttrib
in interface GL2ES2
public void glGetActiveAttrib(int arg0, int arg1, int arg2, IntBuffer arg3, IntBuffer arg4, IntBuffer arg5, ByteBuffer arg6)
GL2ES2
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetActiveAttrib
in interface GL2ES2
arg3
- a direct or array-backed IntBuffer
arg4
- a direct or array-backed IntBuffer
arg5
- a direct or array-backed IntBuffer
arg6
- a direct or array-backed ByteBuffer
public void glGetActiveUniform(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8, byte[] arg9, int arg10)
GL2ES2
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetActiveUniform
in interface GL2ES2
public void glGetActiveUniform(int arg0, int arg1, int arg2, IntBuffer arg3, IntBuffer arg4, IntBuffer arg5, ByteBuffer arg6)
GL2ES2
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetActiveUniform
in interface GL2ES2
arg3
- a direct or array-backed IntBuffer
arg4
- a direct or array-backed IntBuffer
arg5
- a direct or array-backed IntBuffer
arg6
- a direct or array-backed ByteBuffer
public void glGetActiveUniformBlockName(int arg0, int arg1, int arg2, int[] arg3, int arg4, byte[] arg5, int arg6)
GL2ES3
void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
glGetActiveUniformBlockName
in interface GL2ES3
public void glGetActiveUniformBlockName(int arg0, int arg1, int arg2, IntBuffer arg3, ByteBuffer arg4)
GL2ES3
void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
glGetActiveUniformBlockName
in interface GL2ES3
arg3
- a direct or array-backed IntBuffer
arg4
- a direct or array-backed ByteBuffer
public void glGetActiveUniformBlockiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL2ES3
void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params)
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
glGetActiveUniformBlockiv
in interface GL2ES3
public void glGetActiveUniformBlockiv(int arg0, int arg1, int arg2, IntBuffer arg3)
GL2ES3
void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params)
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
glGetActiveUniformBlockiv
in interface GL2ES3
arg3
- a direct or array-backed IntBuffer
public void glGetActiveUniformsiv(int arg0, int arg1, IntBuffer arg2, int arg3, IntBuffer arg4)
GL2ES3
void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params)
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
glGetActiveUniformsiv
in interface GL2ES3
arg2
- a direct or array-backed IntBuffer
arg4
- a direct or array-backed IntBuffer
public void glGetActiveUniformsiv(int arg0, int arg1, int[] arg2, int arg3, int arg4, int[] arg5, int arg6)
GL2ES3
void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params)
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
glGetActiveUniformsiv
in interface GL2ES3
public void glGetAttachedShaders(int arg0, int arg1, IntBuffer arg2, IntBuffer arg3)
GL2ES2
void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetAttachedShaders
in interface GL2ES2
arg2
- a direct or array-backed IntBuffer
arg3
- a direct or array-backed IntBuffer
public void glGetAttachedShaders(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5)
GL2ES2
void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetAttachedShaders
in interface GL2ES2
public int glGetAttribLocation(int arg0, String arg1)
GL2ES2
GLint glGetAttribLocation(GLuint program, const GLchar * name)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetAttribLocation
in interface GL2ES2
public void glGetBooleanv(int arg0, ByteBuffer arg1)
GL
void glGetBooleanv(GLenum pname, GLboolean * params)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glGetBooleanv
in interface GL
arg1
- a direct or array-backed ByteBuffer
public void glGetBooleanv(int arg0, byte[] arg1, int arg2)
GL
void glGetBooleanv(GLenum pname, GLboolean * params)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glGetBooleanv
in interface GL
public void glGetBufferParameteri64v(int arg0, int arg1, LongBuffer arg2)
GL3ES3
void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params)
GL_ES_VERSION_3_0
, GL_VERSION_3_2
glGetBufferParameteri64v
in interface GL3ES3
arg2
- a direct or array-backed LongBuffer
public void glGetBufferParameteri64v(int arg0, int arg1, long[] arg2, int arg3)
GL3ES3
void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params)
GL_ES_VERSION_3_0
, GL_VERSION_3_2
glGetBufferParameteri64v
in interface GL3ES3
public void glGetBufferParameteriv(int arg0, int arg1, int[] arg2, int arg3)
GL
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_5
, GL_ES_VERSION_2_0
glGetBufferParameteriv
in interface GL
public void glGetBufferParameteriv(int arg0, int arg1, IntBuffer arg2)
GL
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_5
, GL_ES_VERSION_2_0
glGetBufferParameteriv
in interface GL
arg2
- a direct or array-backed IntBuffer
public int glGetDebugMessageLog(int arg0, int arg1, IntBuffer arg2, IntBuffer arg3, IntBuffer arg4, IntBuffer arg5, IntBuffer arg6, ByteBuffer arg7)
GL2ES2
GLuint glGetDebugMessageLog(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog)
GL_VERSION_4_3
, GL_KHR_debug
; GL_ARB_debug_output
; GL_KHR_debug
glGetDebugMessageLog
in interface GL2ES2
arg2
- a direct or array-backed IntBuffer
arg3
- a direct or array-backed IntBuffer
arg4
- a direct or array-backed IntBuffer
arg5
- a direct or array-backed IntBuffer
arg6
- a direct or array-backed IntBuffer
arg7
- a direct or array-backed ByteBuffer
public int glGetDebugMessageLog(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5, int[] arg6, int arg7, int[] arg8, int arg9, int[] arg10, int arg11, byte[] arg12, int arg13)
GL2ES2
GLuint glGetDebugMessageLog(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog)
GL_VERSION_4_3
, GL_KHR_debug
; GL_ARB_debug_output
; GL_KHR_debug
glGetDebugMessageLog
in interface GL2ES2
public void glGetDriverControlStringQCOM(int arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)
GLES2
void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString)
GL_QCOM_driver_control
glGetDriverControlStringQCOM
in interface GLES2
public void glGetDriverControlStringQCOM(int arg0, int arg1, IntBuffer arg2, ByteBuffer arg3)
GLES2
void glGetDriverControlStringQCOM(GLuint driverControl, GLsizei bufSize, GLsizei * length, GLchar * driverControlString)
GL_QCOM_driver_control
glGetDriverControlStringQCOM
in interface GLES2
arg2
- a direct or array-backed IntBuffer
arg3
- a direct or array-backed ByteBuffer
public void glGetDriverControlsQCOM(IntBuffer arg0, int arg1, IntBuffer arg2)
GLES2
void glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls)
GL_QCOM_driver_control
glGetDriverControlsQCOM
in interface GLES2
arg0
- a direct or array-backed IntBuffer
arg2
- a direct or array-backed IntBuffer
public void glGetDriverControlsQCOM(int[] arg0, int arg1, int arg2, int[] arg3, int arg4)
GLES2
void glGetDriverControlsQCOM(GLint * num, GLsizei size, GLuint * driverControls)
GL_QCOM_driver_control
glGetDriverControlsQCOM
in interface GLES2
public int glGetError()
GL
GLenum glGetError(void)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glGetError
in interface GL
public void glGetFenceivNV(int arg0, int arg1, int[] arg2, int arg3)
GLES2
void glGetFenceivNV(GLuint, GLenum, GLint * )
GL_NV_fence
glGetFenceivNV
in interface GLES2
public void glGetFenceivNV(int arg0, int arg1, IntBuffer arg2)
GLES2
void glGetFenceivNV(GLuint, GLenum, GLint * )
GL_NV_fence
glGetFenceivNV
in interface GLES2
arg2
- a direct or array-backed IntBuffer
public void glGetFloatv(int arg0, float[] arg1, int arg2)
GL
void glGetFloatv(GLenum pname, GLfloat * params)
GL_VERSION_1_0
, GL_ES_VERSION_2_0
, GL_VERSION_ES_CM
glGetFloatv
in interface GL
public void glGetFloatv(int arg0, FloatBuffer arg1)
GL
void glGetFloatv(GLenum pname, GLfloat * params)
GL_VERSION_1_0
, GL_ES_VERSION_2_0
, GL_VERSION_ES_CM
glGetFloatv
in interface GL
arg1
- a direct or array-backed FloatBuffer
public int glGetFragDataLocation(int arg0, String arg1)
GL2ES3
GLint glGetFragDataLocation(GLuint program, const GLchar * name)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
glGetFragDataLocation
in interface GL2ES3
public void glGetFramebufferAttachmentParameteriv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params)
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
glGetFramebufferAttachmentParameteriv
in interface GL
public void glGetFramebufferAttachmentParameteriv(int arg0, int arg1, int arg2, IntBuffer arg3)
GL
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params)
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
glGetFramebufferAttachmentParameteriv
in interface GL
arg3
- a direct or array-backed IntBuffer
public int glGetGraphicsResetStatus()
GL
GLenum glGetGraphicsResetStatus(void)
GL_ARB_robustness
; GL_EXT_robustness
glGetGraphicsResetStatus
in interface GL
public void glGetInteger64i_v(int arg0, int arg1, LongBuffer arg2)
GL3ES3
void glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data)
GL_ES_VERSION_3_0
, GL_VERSION_3_2
glGetInteger64i_v
in interface GL3ES3
arg2
- a direct or array-backed LongBuffer
public void glGetInteger64i_v(int arg0, int arg1, long[] arg2, int arg3)
GL3ES3
void glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data)
GL_ES_VERSION_3_0
, GL_VERSION_3_2
glGetInteger64i_v
in interface GL3ES3
public void glGetInteger64v(int arg0, long[] arg1, int arg2)
GL3ES3
void glGetInteger64v(GLenum pname, GLint64 * params)
GL_ARB_sync
, GL_ES_VERSION_3_0
, GL_VERSION_3_2
glGetInteger64v
in interface GL3ES3
public void glGetInteger64v(int arg0, LongBuffer arg1)
GL3ES3
void glGetInteger64v(GLenum pname, GLint64 * params)
GL_ARB_sync
, GL_ES_VERSION_3_0
, GL_VERSION_3_2
glGetInteger64v
in interface GL3ES3
arg1
- a direct or array-backed LongBuffer
public void glGetIntegeri_v(int arg0, int arg1, int[] arg2, int arg3)
GL2ES3
void glGetIntegeri_v(GLenum target, GLuint index, GLint * data)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glGetIntegeri_v
in interface GL2ES3
public void glGetIntegeri_v(int arg0, int arg1, IntBuffer arg2)
GL2ES3
void glGetIntegeri_v(GLenum target, GLuint index, GLint * data)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glGetIntegeri_v
in interface GL2ES3
arg2
- a direct or array-backed IntBuffer
public void glGetIntegeri_vEXT(int arg0, int arg1, IntBuffer arg2)
GLES2
void glGetIntegeri_vEXT(GLenum target, GLuint index, GLint * data)
GL_EXT_multiview_draw_buffers
glGetIntegeri_vEXT
in interface GLES2
arg2
- a direct or array-backed IntBuffer
public void glGetIntegeri_vEXT(int arg0, int arg1, int[] arg2, int arg3)
GLES2
void glGetIntegeri_vEXT(GLenum target, GLuint index, GLint * data)
GL_EXT_multiview_draw_buffers
glGetIntegeri_vEXT
in interface GLES2
public void glGetIntegerv(int arg0, int[] arg1, int arg2)
GL
void glGetIntegerv(GLenum pname, GLint * params)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glGetIntegerv
in interface GL
public void glGetIntegerv(int arg0, IntBuffer arg1)
GL
void glGetIntegerv(GLenum pname, GLint * params)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glGetIntegerv
in interface GL
arg1
- a direct or array-backed IntBuffer
public void glGetInternalformativ(int arg0, int arg1, int arg2, int arg3, IntBuffer arg4)
GL2ES3
void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params)
GL_ES_VERSION_3_0
, GL_ARB_internalformat_query
glGetInternalformativ
in interface GL2ES3
arg4
- a direct or array-backed IntBuffer
public void glGetInternalformativ(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5)
GL2ES3
void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params)
GL_ES_VERSION_3_0
, GL_ARB_internalformat_query
glGetInternalformativ
in interface GL2ES3
public void glGetObjectLabel(int arg0, int arg1, int arg2, int[] arg3, int arg4, byte[] arg5, int arg6)
GL2ES2
void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label)
GL_VERSION_4_3
, GL_KHR_debug
; GL_KHR_debug
glGetObjectLabel
in interface GL2ES2
public void glGetObjectLabel(int arg0, int arg1, int arg2, IntBuffer arg3, ByteBuffer arg4)
GL2ES2
void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label)
GL_VERSION_4_3
, GL_KHR_debug
; GL_KHR_debug
glGetObjectLabel
in interface GL2ES2
arg3
- a direct or array-backed IntBuffer
arg4
- a direct or array-backed ByteBuffer
public void glGetObjectLabelEXT(int arg0, int arg1, int arg2, IntBuffer arg3, ByteBuffer arg4)
GLES2
void glGetObjectLabelEXT(GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label)
GL_EXT_debug_label
glGetObjectLabelEXT
in interface GLES2
arg3
- a direct or array-backed IntBuffer
arg4
- a direct or array-backed ByteBuffer
public void glGetObjectLabelEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4, byte[] arg5, int arg6)
GLES2
void glGetObjectLabelEXT(GLenum type, GLuint object, GLsizei bufSize, GLsizei * length, GLchar * label)
GL_EXT_debug_label
glGetObjectLabelEXT
in interface GLES2
public void glGetObjectPtrLabel(Buffer arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)
GL2ES2
void glGetObjectPtrLabel(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label)
GL_VERSION_4_3
, GL_KHR_debug
; GL_KHR_debug
glGetObjectPtrLabel
in interface GL2ES2
arg0
- a direct or array-backed Buffer
public void glGetObjectPtrLabel(Buffer arg0, int arg1, IntBuffer arg2, ByteBuffer arg3)
GL2ES2
void glGetObjectPtrLabel(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label)
GL_VERSION_4_3
, GL_KHR_debug
; GL_KHR_debug
glGetObjectPtrLabel
in interface GL2ES2
arg0
- a direct or array-backed Buffer
arg2
- a direct or array-backed IntBuffer
arg3
- a direct or array-backed ByteBuffer
public void glGetPerfMonitorCounterDataAMD(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6)
GLES2
void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten)
GL_AMD_performance_monitor
glGetPerfMonitorCounterDataAMD
in interface GLES2
public void glGetPerfMonitorCounterDataAMD(int arg0, int arg1, int arg2, IntBuffer arg3, IntBuffer arg4)
GLES2
void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten)
GL_AMD_performance_monitor
glGetPerfMonitorCounterDataAMD
in interface GLES2
arg3
- a direct or array-backed IntBuffer
arg4
- a direct or array-backed IntBuffer
public void glGetPerfMonitorCounterInfoAMD(int arg0, int arg1, int arg2, Buffer arg3)
GLES2
void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid * data)
GL_AMD_performance_monitor
glGetPerfMonitorCounterInfoAMD
in interface GLES2
arg3
- a direct or array-backed Buffer
public void glGetPerfMonitorCounterStringAMD(int arg0, int arg1, int arg2, int[] arg3, int arg4, byte[] arg5, int arg6)
GLES2
void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString)
GL_AMD_performance_monitor
glGetPerfMonitorCounterStringAMD
in interface GLES2
public void glGetPerfMonitorCounterStringAMD(int arg0, int arg1, int arg2, IntBuffer arg3, ByteBuffer arg4)
GLES2
void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString)
GL_AMD_performance_monitor
glGetPerfMonitorCounterStringAMD
in interface GLES2
arg3
- a direct or array-backed IntBuffer
arg4
- a direct or array-backed ByteBuffer
public void glGetPerfMonitorCountersAMD(int arg0, int[] arg1, int arg2, int[] arg3, int arg4, int arg5, int[] arg6, int arg7)
GLES2
void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters)
GL_AMD_performance_monitor
glGetPerfMonitorCountersAMD
in interface GLES2
public void glGetPerfMonitorCountersAMD(int arg0, IntBuffer arg1, IntBuffer arg2, int arg3, IntBuffer arg4)
GLES2
void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters)
GL_AMD_performance_monitor
glGetPerfMonitorCountersAMD
in interface GLES2
arg1
- a direct or array-backed IntBuffer
arg2
- a direct or array-backed IntBuffer
arg4
- a direct or array-backed IntBuffer
public void glGetPerfMonitorGroupStringAMD(int arg0, int arg1, IntBuffer arg2, ByteBuffer arg3)
GLES2
void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString)
GL_AMD_performance_monitor
glGetPerfMonitorGroupStringAMD
in interface GLES2
arg2
- a direct or array-backed IntBuffer
arg3
- a direct or array-backed ByteBuffer
public void glGetPerfMonitorGroupStringAMD(int arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)
GLES2
void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString)
GL_AMD_performance_monitor
glGetPerfMonitorGroupStringAMD
in interface GLES2
public void glGetPerfMonitorGroupsAMD(int[] arg0, int arg1, int arg2, int[] arg3, int arg4)
GLES2
void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups)
GL_AMD_performance_monitor
glGetPerfMonitorGroupsAMD
in interface GLES2
public void glGetPerfMonitorGroupsAMD(IntBuffer arg0, int arg1, IntBuffer arg2)
GLES2
void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups)
GL_AMD_performance_monitor
glGetPerfMonitorGroupsAMD
in interface GLES2
arg0
- a direct or array-backed IntBuffer
arg2
- a direct or array-backed IntBuffer
public void glGetProgramBinary(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5, Buffer arg6)
GL2ES2
void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary)
GL_ES_VERSION_3_0
, GL_VERSION_4_1
, GL_ARB_get_program_binary
; GL_OES_get_program_binary
glGetProgramBinary
in interface GL2ES2
arg6
- a direct or array-backed Buffer
public void glGetProgramBinary(int arg0, int arg1, IntBuffer arg2, IntBuffer arg3, Buffer arg4)
GL2ES2
void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary)
GL_ES_VERSION_3_0
, GL_VERSION_4_1
, GL_ARB_get_program_binary
; GL_OES_get_program_binary
glGetProgramBinary
in interface GL2ES2
arg2
- a direct or array-backed IntBuffer
arg3
- a direct or array-backed IntBuffer
arg4
- a direct or array-backed Buffer
public void glGetProgramInfoLog(int arg0, int arg1, IntBuffer arg2, ByteBuffer arg3)
GL2ES2
void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, GLchar * infolog)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetProgramInfoLog
in interface GL2ES2
arg2
- a direct or array-backed IntBuffer
arg3
- a direct or array-backed ByteBuffer
public void glGetProgramInfoLog(int arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)
GL2ES2
void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, GLchar * infolog)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetProgramInfoLog
in interface GL2ES2
public void glGetProgramiv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES2
void glGetProgramiv(GLuint program, GLenum pname, GLint * params)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetProgramiv
in interface GL2ES2
public void glGetProgramiv(int arg0, int arg1, IntBuffer arg2)
GL2ES2
void glGetProgramiv(GLuint program, GLenum pname, GLint * params)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetProgramiv
in interface GL2ES2
arg2
- a direct or array-backed IntBuffer
public void glGetQueryObjecti64vEXT(int arg0, int arg1, LongBuffer arg2)
GLES2
void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64 * params)
GL_EXT_timer_query
, GL_EXT_disjoint_timer_query
glGetQueryObjecti64vEXT
in interface GLES2
arg2
- a direct or array-backed LongBuffer
public void glGetQueryObjecti64vEXT(int arg0, int arg1, long[] arg2, int arg3)
GLES2
void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64 * params)
GL_EXT_timer_query
, GL_EXT_disjoint_timer_query
glGetQueryObjecti64vEXT
in interface GLES2
public void glGetQueryObjectivEXT(int arg0, int arg1, int[] arg2, int arg3)
GLES2
void glGetQueryObjectivEXT(GLuint id, GLenum pname, GLint * params)
GL_EXT_disjoint_timer_query
glGetQueryObjectivEXT
in interface GLES2
public void glGetQueryObjectivEXT(int arg0, int arg1, IntBuffer arg2)
GLES2
void glGetQueryObjectivEXT(GLuint id, GLenum pname, GLint * params)
GL_EXT_disjoint_timer_query
glGetQueryObjectivEXT
in interface GLES2
arg2
- a direct or array-backed IntBuffer
public void glGetQueryObjectui64vEXT(int arg0, int arg1, LongBuffer arg2)
GLES2
void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64 * params)
GL_EXT_timer_query
, GL_EXT_disjoint_timer_query
glGetQueryObjectui64vEXT
in interface GLES2
arg2
- a direct or array-backed LongBuffer
public void glGetQueryObjectui64vEXT(int arg0, int arg1, long[] arg2, int arg3)
GLES2
void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64 * params)
GL_EXT_timer_query
, GL_EXT_disjoint_timer_query
glGetQueryObjectui64vEXT
in interface GLES2
public void glGetQueryObjectuiv(int arg0, int arg1, IntBuffer arg2)
GL2ES2
void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params)
GL_ES_VERSION_3_0
, GL_VERSION_1_5
; GL_EXT_occlusion_query_boolean
, GL_EXT_disjoint_timer_query
glGetQueryObjectuiv
in interface GL2ES2
arg2
- a direct or array-backed IntBuffer
public void glGetQueryObjectuiv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES2
void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params)
GL_ES_VERSION_3_0
, GL_VERSION_1_5
; GL_EXT_occlusion_query_boolean
, GL_EXT_disjoint_timer_query
glGetQueryObjectuiv
in interface GL2ES2
public void glGetQueryiv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES2
void glGetQueryiv(GLenum target, GLenum pname, GLint * params)
GL_ES_VERSION_3_0
, GL_VERSION_1_5
; GL_EXT_occlusion_query_boolean
, GL_EXT_disjoint_timer_query
glGetQueryiv
in interface GL2ES2
public void glGetQueryiv(int arg0, int arg1, IntBuffer arg2)
GL2ES2
void glGetQueryiv(GLenum target, GLenum pname, GLint * params)
GL_ES_VERSION_3_0
, GL_VERSION_1_5
; GL_EXT_occlusion_query_boolean
, GL_EXT_disjoint_timer_query
glGetQueryiv
in interface GL2ES2
arg2
- a direct or array-backed IntBuffer
public void glGetRenderbufferParameteriv(int arg0, int arg1, int[] arg2, int arg3)
GL
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params)
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
glGetRenderbufferParameteriv
in interface GL
public void glGetRenderbufferParameteriv(int arg0, int arg1, IntBuffer arg2)
GL
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params)
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
glGetRenderbufferParameteriv
in interface GL
arg2
- a direct or array-backed IntBuffer
public void glGetSamplerParameterfv(int arg0, int arg1, float[] arg2, int arg3)
GL3ES3
void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params)
GL_ARB_sampler_objects
, GL_ES_VERSION_3_0
, GL_VERSION_3_3
glGetSamplerParameterfv
in interface GL3ES3
public void glGetSamplerParameterfv(int arg0, int arg1, FloatBuffer arg2)
GL3ES3
void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params)
GL_ARB_sampler_objects
, GL_ES_VERSION_3_0
, GL_VERSION_3_3
glGetSamplerParameterfv
in interface GL3ES3
arg2
- a direct or array-backed FloatBuffer
public void glGetSamplerParameteriv(int arg0, int arg1, IntBuffer arg2)
GL3ES3
void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params)
GL_ARB_sampler_objects
, GL_ES_VERSION_3_0
, GL_VERSION_3_3
glGetSamplerParameteriv
in interface GL3ES3
arg2
- a direct or array-backed IntBuffer
public void glGetSamplerParameteriv(int arg0, int arg1, int[] arg2, int arg3)
GL3ES3
void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params)
GL_ARB_sampler_objects
, GL_ES_VERSION_3_0
, GL_VERSION_3_3
glGetSamplerParameteriv
in interface GL3ES3
public void glGetShaderInfoLog(int arg0, int arg1, IntBuffer arg2, ByteBuffer arg3)
GL2ES2
void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * infolog)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetShaderInfoLog
in interface GL2ES2
arg2
- a direct or array-backed IntBuffer
arg3
- a direct or array-backed ByteBuffer
public void glGetShaderInfoLog(int arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)
GL2ES2
void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * infolog)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetShaderInfoLog
in interface GL2ES2
public void glGetShaderPrecisionFormat(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5)
GL2ES2
void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
GL_ES_VERSION_2_0
and GL_ARB_ES2_compatibility
.
glGetShaderPrecisionFormat
in interface GL2ES2
public void glGetShaderPrecisionFormat(int arg0, int arg1, IntBuffer arg2, IntBuffer arg3)
GL2ES2
void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
GL_ES_VERSION_2_0
and GL_ARB_ES2_compatibility
.
glGetShaderPrecisionFormat
in interface GL2ES2
public void glGetShaderSource(int arg0, int arg1, IntBuffer arg2, ByteBuffer arg3)
GL2ES2
void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetShaderSource
in interface GL2ES2
arg2
- a direct or array-backed IntBuffer
arg3
- a direct or array-backed ByteBuffer
public void glGetShaderSource(int arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)
GL2ES2
void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetShaderSource
in interface GL2ES2
public void glGetShaderiv(int arg0, int arg1, IntBuffer arg2)
GL2ES2
void glGetShaderiv(GLuint shader, GLenum pname, GLint * params)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetShaderiv
in interface GL2ES2
arg2
- a direct or array-backed IntBuffer
public void glGetShaderiv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES2
void glGetShaderiv(GLuint shader, GLenum pname, GLint * params)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetShaderiv
in interface GL2ES2
public String glGetString(int arg0)
GL
const GLubyte * glGetString(GLenum name)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glGetString
in interface GL
public String glGetStringi(int arg0, int arg1)
GL2ES3
const GLubyte * glGetStringi(GLenum name, GLuint index)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glGetStringi
in interface GL2ES3
public void glGetSynciv(long arg0, int arg1, int arg2, IntBuffer arg3, IntBuffer arg4)
GL3ES3
void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values)
GL_ARB_sync
, GL_ES_VERSION_3_0
, GL_VERSION_3_2
glGetSynciv
in interface GL3ES3
arg3
- a direct or array-backed IntBuffer
arg4
- a direct or array-backed IntBuffer
public void glGetSynciv(long arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6)
GL3ES3
void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values)
GL_ARB_sync
, GL_ES_VERSION_3_0
, GL_VERSION_3_2
glGetSynciv
in interface GL3ES3
public void glGetTexParameterfv(int arg0, int arg1, FloatBuffer arg2)
GL
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
GL_VERSION_1_0
, GL_ES_VERSION_2_0
, GL_VERSION_ES_CM
glGetTexParameterfv
in interface GL
arg2
- a direct or array-backed FloatBuffer
public void glGetTexParameterfv(int arg0, int arg1, float[] arg2, int arg3)
GL
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
GL_VERSION_1_0
, GL_ES_VERSION_2_0
, GL_VERSION_ES_CM
glGetTexParameterfv
in interface GL
public void glGetTexParameteriv(int arg0, int arg1, int[] arg2, int arg3)
GL
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glGetTexParameteriv
in interface GL
public void glGetTexParameteriv(int arg0, int arg1, IntBuffer arg2)
GL
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glGetTexParameteriv
in interface GL
arg2
- a direct or array-backed IntBuffer
public void glGetTransformFeedbackVarying(int arg0, int arg1, int arg2, IntBuffer arg3, IntBuffer arg4, IntBuffer arg5, ByteBuffer arg6)
GL2ES3
void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glGetTransformFeedbackVarying
in interface GL2ES3
arg3
- a direct or array-backed IntBuffer
arg4
- a direct or array-backed IntBuffer
arg5
- a direct or array-backed IntBuffer
arg6
- a direct or array-backed ByteBuffer
public void glGetTransformFeedbackVarying(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8, byte[] arg9, int arg10)
GL2ES3
void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glGetTransformFeedbackVarying
in interface GL2ES3
public void glGetTranslatedShaderSourceANGLE(int arg0, int arg1, IntBuffer arg2, ByteBuffer arg3)
GLES2
void glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source)
GL_ANGLE_translated_shader_source
glGetTranslatedShaderSourceANGLE
in interface GLES2
arg2
- a direct or array-backed IntBuffer
arg3
- a direct or array-backed ByteBuffer
public void glGetTranslatedShaderSourceANGLE(int arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)
GLES2
void glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source)
GL_ANGLE_translated_shader_source
glGetTranslatedShaderSourceANGLE
in interface GLES2
public int glGetUniformBlockIndex(int arg0, String arg1)
GL2ES3
GLuint glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName)
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
glGetUniformBlockIndex
in interface GL2ES3
public void glGetUniformIndices(int arg0, int arg1, String[] arg2, int[] arg3, int arg4)
GL2ES3
void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices)
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
glGetUniformIndices
in interface GL2ES3
public void glGetUniformIndices(int arg0, int arg1, String[] arg2, IntBuffer arg3)
GL2ES3
void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices)
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
glGetUniformIndices
in interface GL2ES3
arg3
- a direct or array-backed IntBuffer
public int glGetUniformLocation(int arg0, String arg1)
GL2ES2
GLint glGetUniformLocation(GLuint program, const GLchar * name)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetUniformLocation
in interface GL2ES2
public void glGetUniformfv(int arg0, int arg1, FloatBuffer arg2)
GL2ES2
void glGetUniformfv(GLuint program, GLint location, GLfloat * params)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetUniformfv
in interface GL2ES2
arg2
- a direct or array-backed FloatBuffer
public void glGetUniformfv(int arg0, int arg1, float[] arg2, int arg3)
GL2ES2
void glGetUniformfv(GLuint program, GLint location, GLfloat * params)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetUniformfv
in interface GL2ES2
public void glGetUniformiv(int arg0, int arg1, IntBuffer arg2)
GL2ES2
void glGetUniformiv(GLuint program, GLint location, GLint * params)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetUniformiv
in interface GL2ES2
arg2
- a direct or array-backed IntBuffer
public void glGetUniformiv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES2
void glGetUniformiv(GLuint program, GLint location, GLint * params)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetUniformiv
in interface GL2ES2
public void glGetUniformuiv(int arg0, int arg1, IntBuffer arg2)
GL2ES3
void glGetUniformuiv(GLuint program, GLint location, GLuint * params)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
glGetUniformuiv
in interface GL2ES3
arg2
- a direct or array-backed IntBuffer
public void glGetUniformuiv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES3
void glGetUniformuiv(GLuint program, GLint location, GLuint * params)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
glGetUniformuiv
in interface GL2ES3
public void glGetVertexAttribIiv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES3
void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glGetVertexAttribIiv
in interface GL2ES3
public void glGetVertexAttribIiv(int arg0, int arg1, IntBuffer arg2)
GL2ES3
void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glGetVertexAttribIiv
in interface GL2ES3
arg2
- a direct or array-backed IntBuffer
public void glGetVertexAttribIuiv(int arg0, int arg1, IntBuffer arg2)
GL2ES3
void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glGetVertexAttribIuiv
in interface GL2ES3
arg2
- a direct or array-backed IntBuffer
public void glGetVertexAttribIuiv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES3
void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glGetVertexAttribIuiv
in interface GL2ES3
public void glGetVertexAttribfv(int arg0, int arg1, FloatBuffer arg2)
GL2ES2
void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetVertexAttribfv
in interface GL2ES2
arg2
- a direct or array-backed FloatBuffer
public void glGetVertexAttribfv(int arg0, int arg1, float[] arg2, int arg3)
GL2ES2
void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetVertexAttribfv
in interface GL2ES2
public void glGetVertexAttribiv(int arg0, int arg1, IntBuffer arg2)
GL2ES2
void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetVertexAttribiv
in interface GL2ES2
arg2
- a direct or array-backed IntBuffer
public void glGetVertexAttribiv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES2
void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetVertexAttribiv
in interface GL2ES2
public void glGetnUniformfv(int arg0, int arg1, int arg2, float[] arg3, int arg4)
GL
void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, float * params)
GL_ARB_robustness
; GL_EXT_robustness
glGetnUniformfv
in interface GL
public void glGetnUniformfv(int arg0, int arg1, int arg2, FloatBuffer arg3)
GL
void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, float * params)
GL_ARB_robustness
; GL_EXT_robustness
glGetnUniformfv
in interface GL
arg3
- a direct or array-backed FloatBuffer
public void glGetnUniformiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL
void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint * params)
GL_ARB_robustness
; GL_EXT_robustness
glGetnUniformiv
in interface GL
public void glGetnUniformiv(int arg0, int arg1, int arg2, IntBuffer arg3)
GL
void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint * params)
GL_ARB_robustness
; GL_EXT_robustness
glGetnUniformiv
in interface GL
arg3
- a direct or array-backed IntBuffer
public void glHint(int arg0, int arg1)
GL
void glHint(GLenum target, GLenum mode)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
public void glInsertEventMarkerEXT(int arg0, ByteBuffer arg1)
GLES2
void glInsertEventMarkerEXT(GLsizei length, const GLchar * marker)
GL_EXT_debug_marker
glInsertEventMarkerEXT
in interface GLES2
arg1
- a direct or array-backed ByteBuffer
public void glInsertEventMarkerEXT(int arg0, byte[] arg1, int arg2)
GLES2
void glInsertEventMarkerEXT(GLsizei length, const GLchar * marker)
GL_EXT_debug_marker
glInsertEventMarkerEXT
in interface GLES2
public void glInvalidateFramebuffer(int arg0, int arg1, int[] arg2, int arg3)
GL4ES3
void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments)
GL_ES_VERSION_3_0
, GL_ARB_invalidate_subdata
, GL_VERSION_4_3
glInvalidateFramebuffer
in interface GL4ES3
public void glInvalidateFramebuffer(int arg0, int arg1, IntBuffer arg2)
GL4ES3
void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments)
GL_ES_VERSION_3_0
, GL_ARB_invalidate_subdata
, GL_VERSION_4_3
glInvalidateFramebuffer
in interface GL4ES3
arg2
- a direct or array-backed IntBuffer
public void glInvalidateSubFramebuffer(int arg0, int arg1, IntBuffer arg2, int arg3, int arg4, int arg5, int arg6)
GL4ES3
void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
GL_ES_VERSION_3_0
, GL_ARB_invalidate_subdata
, GL_VERSION_4_3
glInvalidateSubFramebuffer
in interface GL4ES3
arg2
- a direct or array-backed IntBuffer
public void glInvalidateSubFramebuffer(int arg0, int arg1, int[] arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
GL4ES3
void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
GL_ES_VERSION_3_0
, GL_ARB_invalidate_subdata
, GL_VERSION_4_3
glInvalidateSubFramebuffer
in interface GL4ES3
public boolean glIsBuffer(int arg0)
GL
GLboolean glIsBuffer(GLuint buffer)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_5
, GL_ES_VERSION_2_0
glIsBuffer
in interface GL
public boolean glIsEnabled(int arg0)
GL
GLboolean glIsEnabled(GLenum cap)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_NV_vertex_buffer_unified_memory
, GL_ES_VERSION_2_0
glIsEnabled
in interface GL
public boolean glIsFenceNV(int arg0)
GLES2
GLboolean glIsFenceNV(GLuint)
GL_NV_fence
glIsFenceNV
in interface GLES2
public boolean glIsFramebuffer(int arg0)
GL
GLboolean glIsFramebuffer(GLuint framebuffer)
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
glIsFramebuffer
in interface GL
public boolean glIsProgram(int arg0)
GL2ES2
GLboolean glIsProgram(GLuint program)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glIsProgram
in interface GL2ES2
public boolean glIsQuery(int arg0)
GL2ES2
GLboolean glIsQuery(GLuint id)
GL_ES_VERSION_3_0
, GL_VERSION_1_5
; GL_EXT_occlusion_query_boolean
, GL_EXT_disjoint_timer_query
public boolean glIsRenderbuffer(int arg0)
GL
GLboolean glIsRenderbuffer(GLuint renderbuffer)
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
glIsRenderbuffer
in interface GL
public boolean glIsSampler(int arg0)
GL3ES3
GLboolean glIsSampler(GLuint sampler)
GL_ARB_sampler_objects
, GL_ES_VERSION_3_0
, GL_VERSION_3_3
glIsSampler
in interface GL3ES3
public boolean glIsShader(int arg0)
GL2ES2
GLboolean glIsShader(GLuint shader)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glIsShader
in interface GL2ES2
public boolean glIsSync(long arg0)
GL3ES3
GLboolean glIsSync(GLsync sync)
GL_ARB_sync
, GL_ES_VERSION_3_0
, GL_VERSION_3_2
public boolean glIsTexture(int arg0)
GL
GLboolean glIsTexture(GLuint texture)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
glIsTexture
in interface GL
public boolean glIsTransformFeedback(int arg0)
GL4ES3
GLboolean glIsTransformFeedback(GLuint id)
GL_ES_VERSION_3_0
, GL_VERSION_4_0
, GL_ARB_transform_feedback2
glIsTransformFeedback
in interface GL4ES3
public boolean glIsVertexArray(int arg0)
GL2ES3
GLboolean glIsVertexArray(GLuint array)
GL_ES_VERSION_3_0
, GL_ARB_vertex_array_object
, GL_VERSION_3_0
glIsVertexArray
in interface GL2ES3
public boolean glIsVertexArrayOES(int arg0)
GLES2
GLboolean glIsVertexArrayOES(GLuint array)
GL_OES_vertex_array_object
glIsVertexArrayOES
in interface GLES2
public void glLabelObjectEXT(int arg0, int arg1, int arg2, ByteBuffer arg3)
GLES2
void glLabelObjectEXT(GLenum type, GLuint object, GLsizei length, const GLchar * label)
GL_EXT_debug_label
glLabelObjectEXT
in interface GLES2
arg3
- a direct or array-backed ByteBuffer
public void glLabelObjectEXT(int arg0, int arg1, int arg2, byte[] arg3, int arg4)
GLES2
void glLabelObjectEXT(GLenum type, GLuint object, GLsizei length, const GLchar * label)
GL_EXT_debug_label
glLabelObjectEXT
in interface GLES2
public void glLineWidth(float arg0)
GL
void glLineWidth(GLfloat width)
GL_VERSION_1_0
, GL_ES_VERSION_2_0
, GL_VERSION_ES_CM
glLineWidth
in interface GL
public void glLinkProgram(int arg0)
GL2ES2
void glLinkProgram(GLuint program)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glLinkProgram
in interface GL2ES2
public ByteBuffer glMapBuffer(int arg0, int arg1)
GL
void * glMapBuffer(GLenum target, GLenum access)
GL_VERSION_1_5
; GL_OES_mapbuffer
Throws a GLException
if GL-function constraints are not met.
Returns GLBase.mapBuffer(int, int)
's GLBufferStorage.getMappedBuffer()
.
glMapBuffer
in interface GL
public ByteBuffer glMapBufferRange(int arg0, long arg1, long arg2, int arg3)
GL
void * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
GL_ES_VERSION_3_0
, GL_ARB_map_buffer_range
, GL_VERSION_3_0
; GL_EXT_map_buffer_range
Throws a GLException
if GL-function constraints are not met.
Returns GLBase.mapBufferRange(int, long, long, int)
's GLBufferStorage.getMappedBuffer()
.
glMapBufferRange
in interface GL
public void glObjectLabel(int arg0, int arg1, int arg2, byte[] arg3, int arg4)
GL2ES2
void glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar * label)
GL_VERSION_4_3
, GL_KHR_debug
; GL_KHR_debug
glObjectLabel
in interface GL2ES2
public void glObjectLabel(int arg0, int arg1, int arg2, ByteBuffer arg3)
GL2ES2
void glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar * label)
GL_VERSION_4_3
, GL_KHR_debug
; GL_KHR_debug
glObjectLabel
in interface GL2ES2
arg3
- a direct or array-backed ByteBuffer
public void glObjectPtrLabel(Buffer arg0, int arg1, ByteBuffer arg2)
GL2ES2
void glObjectPtrLabel(const void * ptr, GLsizei length, const GLchar * label)
GL_VERSION_4_3
, GL_KHR_debug
; GL_KHR_debug
glObjectPtrLabel
in interface GL2ES2
arg0
- a direct or array-backed Buffer
arg2
- a direct or array-backed ByteBuffer
public void glObjectPtrLabel(Buffer arg0, int arg1, byte[] arg2, int arg3)
GL2ES2
void glObjectPtrLabel(const void * ptr, GLsizei length, const GLchar * label)
GL_VERSION_4_3
, GL_KHR_debug
; GL_KHR_debug
glObjectPtrLabel
in interface GL2ES2
arg0
- a direct or array-backed Buffer
public void glPauseTransformFeedback()
GL4ES3
void glPauseTransformFeedback(void)
GL_ES_VERSION_3_0
, GL_VERSION_4_0
, GL_ARB_transform_feedback2
glPauseTransformFeedback
in interface GL4ES3
public void glPixelStorei(int arg0, int arg1)
GL
void glPixelStorei(GLenum pname, GLint param)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glPixelStorei
in interface GL
public void glPolygonOffset(float arg0, float arg1)
GL
void glPolygonOffset(GLfloat factor, GLfloat units)
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
, GL_VERSION_ES_CM
glPolygonOffset
in interface GL
public void glPopDebugGroup()
GL2ES2
void glPopDebugGroup(void)
GL_VERSION_4_3
, GL_KHR_debug
; GL_KHR_debug
glPopDebugGroup
in interface GL2ES2
public void glPopGroupMarkerEXT()
GLES2
void glPopGroupMarkerEXT(void)
GL_EXT_debug_marker
glPopGroupMarkerEXT
in interface GLES2
public void glProgramBinary(int arg0, int arg1, Buffer arg2, int arg3)
GL2ES2
void glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid * binary, GLint length)
GL_ES_VERSION_3_0
, GL_VERSION_4_1
, GL_ARB_get_program_binary
; GL_OES_get_program_binary
glProgramBinary
in interface GL2ES2
arg2
- a direct or array-backed Buffer
public void glProgramParameteri(int arg0, int arg1, int arg2)
GL4ES3
void glProgramParameteri(GLuint program, GLenum pname, GLint value)
GL_ES_VERSION_3_0
, GL_VERSION_4_1
, GL_ARB_get_program_binary
; GL_EXT_separate_shader_objects
, GL_EXT_geometry_shader4
glProgramParameteri
in interface GL4ES3
public void glPushDebugGroup(int arg0, int arg1, int arg2, byte[] arg3, int arg4)
GL2ES2
void glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar * message)
GL_VERSION_4_3
, GL_KHR_debug
; GL_KHR_debug
glPushDebugGroup
in interface GL2ES2
public void glPushDebugGroup(int arg0, int arg1, int arg2, ByteBuffer arg3)
GL2ES2
void glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar * message)
GL_VERSION_4_3
, GL_KHR_debug
; GL_KHR_debug
glPushDebugGroup
in interface GL2ES2
arg3
- a direct or array-backed ByteBuffer
public void glPushGroupMarkerEXT(int arg0, ByteBuffer arg1)
GLES2
void glPushGroupMarkerEXT(GLsizei length, const GLchar * marker)
GL_EXT_debug_marker
glPushGroupMarkerEXT
in interface GLES2
arg1
- a direct or array-backed ByteBuffer
public void glPushGroupMarkerEXT(int arg0, byte[] arg1, int arg2)
GLES2
void glPushGroupMarkerEXT(GLsizei length, const GLchar * marker)
GL_EXT_debug_marker
glPushGroupMarkerEXT
in interface GLES2
public void glQueryCounterEXT(int arg0, int arg1)
GLES2
void glQueryCounterEXT(GLuint id, GLenum target)
GL_EXT_disjoint_timer_query
glQueryCounterEXT
in interface GLES2
public void glReadBuffer(int arg0)
GL2ES3
void glReadBuffer(GLenum mode)
GL_ES_VERSION_3_0
, GL_VERSION_1_0
glReadBuffer
in interface GL2ES3
public void glReadBufferIndexedEXT(int arg0, int arg1)
GLES2
void glReadBufferIndexedEXT(GLenum src, GLint index)
GL_EXT_multiview_draw_buffers
glReadBufferIndexedEXT
in interface GLES2
public void glReadBufferNV(int arg0)
GLES2
void glReadBufferNV(GLenum mode)
GL_NV_read_buffer
glReadBufferNV
in interface GLES2
public void glReadPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, Buffer arg6)
GL
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glReadPixels
in interface GL
arg6
- a direct or array-backed Buffer
public void glReadPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)
GL
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glReadPixels
in interface GL
public void glReadnPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7)
GL
void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data)
GL_ARB_robustness
; GL_EXT_robustness
glReadnPixels
in interface GL
arg7
- a direct or array-backed Buffer
public void glReleaseShaderCompiler()
GL2ES2
void glReleaseShaderCompiler(void);
GL_ES_VERSION_2_0
and GL_ARB_ES2_compatibility
.
glReleaseShaderCompiler
in interface GL2ES2
public void glRenderbufferStorage(int arg0, int arg1, int arg2, int arg3)
GL
void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
glRenderbufferStorage
in interface GL
public void glRenderbufferStorageMultisample(int arg0, int arg1, int arg2, int arg3, int arg4)
GL2ES3
void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
GL_ARB_framebuffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
glRenderbufferStorageMultisample
in interface GL2ES3
public void glRenderbufferStorageMultisampleANGLE(int arg0, int arg1, int arg2, int arg3, int arg4)
GLES2
void glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
GL_ANGLE_framebuffer_multisample
glRenderbufferStorageMultisampleANGLE
in interface GLES2
public void glRenderbufferStorageMultisampleAPPLE(int arg0, int arg1, int arg2, int arg3, int arg4)
GLES2
void glRenderbufferStorageMultisampleAPPLE(GLenum, GLsizei, GLenum, GLsizei, GLsizei)
GL_APPLE_framebuffer_multisample
glRenderbufferStorageMultisampleAPPLE
in interface GLES2
public void glRenderbufferStorageMultisampleIMG(int arg0, int arg1, int arg2, int arg3, int arg4)
GLES2
void glRenderbufferStorageMultisampleIMG(GLenum, GLsizei, GLenum, GLsizei, GLsizei)
GL_IMG_multisampled_render_to_texture
glRenderbufferStorageMultisampleIMG
in interface GLES2
public void glRenderbufferStorageMultisampleNV(int arg0, int arg1, int arg2, int arg3, int arg4)
GLES2
void glRenderbufferStorageMultisampleNV(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
GL_NV_framebuffer_multisample
glRenderbufferStorageMultisampleNV
in interface GLES2
public void glResolveMultisampleFramebufferAPPLE()
GLES2
void glResolveMultisampleFramebufferAPPLE(void)
GL_APPLE_framebuffer_multisample
glResolveMultisampleFramebufferAPPLE
in interface GLES2
public void glResumeTransformFeedback()
GL4ES3
void glResumeTransformFeedback(void)
GL_ES_VERSION_3_0
, GL_VERSION_4_0
, GL_ARB_transform_feedback2
glResumeTransformFeedback
in interface GL4ES3
public void glSampleCoverage(float arg0, boolean arg1)
GL
void glSampleCoverage(GLclampf value, GLboolean invert)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
glSampleCoverage
in interface GL
public void glSamplerParameterf(int arg0, int arg1, float arg2)
GL3ES3
void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
GL_ARB_sampler_objects
, GL_ES_VERSION_3_0
, GL_VERSION_3_3
glSamplerParameterf
in interface GL3ES3
public void glSamplerParameterfv(int arg0, int arg1, FloatBuffer arg2)
GL3ES3
void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param)
GL_ARB_sampler_objects
, GL_ES_VERSION_3_0
, GL_VERSION_3_3
glSamplerParameterfv
in interface GL3ES3
arg2
- a direct or array-backed FloatBuffer
public void glSamplerParameterfv(int arg0, int arg1, float[] arg2, int arg3)
GL3ES3
void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param)
GL_ARB_sampler_objects
, GL_ES_VERSION_3_0
, GL_VERSION_3_3
glSamplerParameterfv
in interface GL3ES3
public void glSamplerParameteri(int arg0, int arg1, int arg2)
GL3ES3
void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
GL_ARB_sampler_objects
, GL_ES_VERSION_3_0
, GL_VERSION_3_3
glSamplerParameteri
in interface GL3ES3
public void glSamplerParameteriv(int arg0, int arg1, IntBuffer arg2)
GL3ES3
void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param)
GL_ARB_sampler_objects
, GL_ES_VERSION_3_0
, GL_VERSION_3_3
glSamplerParameteriv
in interface GL3ES3
arg2
- a direct or array-backed IntBuffer
public void glSamplerParameteriv(int arg0, int arg1, int[] arg2, int arg3)
GL3ES3
void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param)
GL_ARB_sampler_objects
, GL_ES_VERSION_3_0
, GL_VERSION_3_3
glSamplerParameteriv
in interface GL3ES3
public void glScissor(int arg0, int arg1, int arg2, int arg3)
GL
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
public void glSelectPerfMonitorCountersAMD(int arg0, boolean arg1, int arg2, int arg3, IntBuffer arg4)
GLES2
void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * countersList)
GL_AMD_performance_monitor
glSelectPerfMonitorCountersAMD
in interface GLES2
arg4
- a direct or array-backed IntBuffer
public void glSelectPerfMonitorCountersAMD(int arg0, boolean arg1, int arg2, int arg3, int[] arg4, int arg5)
GLES2
void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * countersList)
GL_AMD_performance_monitor
glSelectPerfMonitorCountersAMD
in interface GLES2
public void glSetFenceNV(int arg0, int arg1)
GLES2
void glSetFenceNV(GLuint, GLenum)
GL_NV_fence
glSetFenceNV
in interface GLES2
public void glShaderBinary(int arg0, int[] arg1, int arg2, int arg3, Buffer arg4, int arg5)
GL2ES2
void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
GL_ES_VERSION_2_0
and GL_ARB_ES2_compatibility
.
glShaderBinary
in interface GL2ES2
public void glShaderBinary(int arg0, IntBuffer arg1, int arg2, Buffer arg3, int arg4)
GL2ES2
void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
GL_ES_VERSION_2_0
and GL_ARB_ES2_compatibility
.
glShaderBinary
in interface GL2ES2
public void glShaderSource(int arg0, int arg1, String[] arg2, int[] arg3, int arg4)
GL2ES2
void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glShaderSource
in interface GL2ES2
public void glShaderSource(int arg0, int arg1, String[] arg2, IntBuffer arg3)
GL2ES2
void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glShaderSource
in interface GL2ES2
arg3
- a direct or array-backed IntBuffer
public void glStartTilingQCOM(int arg0, int arg1, int arg2, int arg3, int arg4)
GLES2
void glStartTilingQCOM(GLuint x, GLuint y, GLuint width, GLuint height, GLbitfield preserveMask)
GL_QCOM_tiled_rendering
glStartTilingQCOM
in interface GLES2
public void glStencilFunc(int arg0, int arg1, int arg2)
GL
void glStencilFunc(GLenum func, GLint ref, GLuint mask)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glStencilFunc
in interface GL
public void glStencilFuncSeparate(int arg0, int arg1, int arg2, int arg3)
GL2ES2
void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glStencilFuncSeparate
in interface GL2ES2
public void glStencilMask(int arg0)
GL
void glStencilMask(GLuint mask)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glStencilMask
in interface GL
public void glStencilMaskSeparate(int arg0, int arg1)
GL2ES2
void glStencilMaskSeparate(GLenum face, GLuint mask)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glStencilMaskSeparate
in interface GL2ES2
public void glStencilOp(int arg0, int arg1, int arg2)
GL
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glStencilOp
in interface GL
public void glStencilOpSeparate(int arg0, int arg1, int arg2, int arg3)
GL2ES2
void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glStencilOpSeparate
in interface GL2ES2
public boolean glTestFenceNV(int arg0)
GLES2
GLboolean glTestFenceNV(GLuint)
GL_NV_fence
glTestFenceNV
in interface GLES2
public void glTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8)
GL
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glTexImage2D
in interface GL
arg8
- a direct or array-backed Buffer
public void glTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)
GL
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glTexImage2D
in interface GL
public void glTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9)
GL2ES2
void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
GL_VERSION_1_2
, GL_ES_VERSION_3_0
; GL_OES_texture_3D
glTexImage3D
in interface GL2ES2
arg9
- a direct or array-backed Buffer
public void glTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, long arg9)
GL2ES2
void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
GL_VERSION_1_2
, GL_ES_VERSION_3_0
; GL_OES_texture_3D
glTexImage3D
in interface GL2ES2
public void glTexParameterf(int arg0, int arg1, float arg2)
GL
void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
GL_VERSION_1_0
, GL_ES_VERSION_2_0
, GL_VERSION_ES_CM
glTexParameterf
in interface GL
public void glTexParameterfv(int arg0, int arg1, FloatBuffer arg2)
GL
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params)
GL_VERSION_1_0
, GL_ES_VERSION_2_0
, GL_VERSION_ES_CM
glTexParameterfv
in interface GL
arg2
- a direct or array-backed FloatBuffer
public void glTexParameterfv(int arg0, int arg1, float[] arg2, int arg3)
GL
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params)
GL_VERSION_1_0
, GL_ES_VERSION_2_0
, GL_VERSION_ES_CM
glTexParameterfv
in interface GL
public void glTexParameteri(int arg0, int arg1, int arg2)
GL
void glTexParameteri(GLenum target, GLenum pname, GLint param)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glTexParameteri
in interface GL
public void glTexParameteriv(int arg0, int arg1, IntBuffer arg2)
GL
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glTexParameteriv
in interface GL
arg2
- a direct or array-backed IntBuffer
public void glTexParameteriv(int arg0, int arg1, int[] arg2, int arg3)
GL
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glTexParameteriv
in interface GL
public void glTexStorage1D(int arg0, int arg1, int arg2, int arg3)
GL
void glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
GL_VERSION_4_2
, GL_ARB_texture_storage
; GL_EXT_texture_storage
glTexStorage1D
in interface GL
public void glTexStorage2D(int arg0, int arg1, int arg2, int arg3, int arg4)
GL
void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
GL_ES_VERSION_3_0
, GL_VERSION_4_2
, GL_ARB_texture_storage
; GL_EXT_texture_storage
glTexStorage2D
in interface GL
public void glTexStorage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
GL
void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
GL_ES_VERSION_3_0
, GL_VERSION_4_2
, GL_ARB_texture_storage
; GL_EXT_texture_storage
glTexStorage3D
in interface GL
public void glTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8)
GL
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
glTexSubImage2D
in interface GL
arg8
- a direct or array-backed Buffer
public void glTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)
GL
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
glTexSubImage2D
in interface GL
public void glTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, Buffer arg10)
GL2ES2
void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels)
GL_VERSION_1_2
, GL_ES_VERSION_3_0
; GL_OES_texture_3D
glTexSubImage3D
in interface GL2ES2
arg10
- a direct or array-backed Buffer
public void glTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, long arg10)
GL2ES2
void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels)
GL_VERSION_1_2
, GL_ES_VERSION_3_0
; GL_OES_texture_3D
glTexSubImage3D
in interface GL2ES2
public void glTextureStorage1D(int arg0, int arg1, int arg2, int arg3, int arg4)
GL
void glTextureStorage1D(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
GL_EXT_texture_storage
, GL_ARB_texture_storage
glTextureStorage1D
in interface GL
public void glTextureStorage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
GL
void glTextureStorage2D(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
GL_EXT_texture_storage
, GL_ARB_texture_storage
glTextureStorage2D
in interface GL
public void glTextureStorage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
GL
void glTextureStorage3D(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
GL_EXT_texture_storage
, GL_ARB_texture_storage
glTextureStorage3D
in interface GL
public void glTransformFeedbackVaryings(int arg0, int arg1, String[] arg2, int arg3)
GL2ES3
void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * const * varyings, GLenum bufferMode)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glTransformFeedbackVaryings
in interface GL2ES3
public void glUniform(GLUniformData arg0)
public void glUniform1f(int arg0, float arg1)
GL2ES2
void glUniform1f(GLint location, GLfloat x)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniform1f
in interface GL2ES2
public void glUniform1fv(int arg0, int arg1, float[] arg2, int arg3)
GL2ES2
void glUniform1fv(GLint location, GLsizei count, const GLfloat * v)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniform1fv
in interface GL2ES2
public void glUniform1fv(int arg0, int arg1, FloatBuffer arg2)
GL2ES2
void glUniform1fv(GLint location, GLsizei count, const GLfloat * v)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniform1fv
in interface GL2ES2
arg2
- a direct or array-backed FloatBuffer
public void glUniform1i(int arg0, int arg1)
GL2ES2
void glUniform1i(GLint location, GLint x)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniform1i
in interface GL2ES2
public void glUniform1iv(int arg0, int arg1, IntBuffer arg2)
GL2ES2
void glUniform1iv(GLint location, GLsizei count, const GLint * v)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniform1iv
in interface GL2ES2
arg2
- a direct or array-backed IntBuffer
public void glUniform1iv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES2
void glUniform1iv(GLint location, GLsizei count, const GLint * v)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniform1iv
in interface GL2ES2
public void glUniform1ui(int arg0, int arg1)
GL2ES3
void glUniform1ui(GLint location, GLuint v0)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
glUniform1ui
in interface GL2ES3
public void glUniform1uiv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES3
void glUniform1uiv(GLint location, GLsizei count, const GLuint * value)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
glUniform1uiv
in interface GL2ES3
public void glUniform1uiv(int arg0, int arg1, IntBuffer arg2)
GL2ES3
void glUniform1uiv(GLint location, GLsizei count, const GLuint * value)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
glUniform1uiv
in interface GL2ES3
arg2
- a direct or array-backed IntBuffer
public void glUniform2f(int arg0, float arg1, float arg2)
GL2ES2
void glUniform2f(GLint location, GLfloat x, GLfloat y)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniform2f
in interface GL2ES2
public void glUniform2fv(int arg0, int arg1, FloatBuffer arg2)
GL2ES2
void glUniform2fv(GLint location, GLsizei count, const GLfloat * v)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniform2fv
in interface GL2ES2
arg2
- a direct or array-backed FloatBuffer
public void glUniform2fv(int arg0, int arg1, float[] arg2, int arg3)
GL2ES2
void glUniform2fv(GLint location, GLsizei count, const GLfloat * v)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniform2fv
in interface GL2ES2
public void glUniform2i(int arg0, int arg1, int arg2)
GL2ES2
void glUniform2i(GLint location, GLint x, GLint y)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniform2i
in interface GL2ES2
public void glUniform2iv(int arg0, int arg1, IntBuffer arg2)
GL2ES2
void glUniform2iv(GLint location, GLsizei count, const GLint * v)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniform2iv
in interface GL2ES2
arg2
- a direct or array-backed IntBuffer
public void glUniform2iv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES2
void glUniform2iv(GLint location, GLsizei count, const GLint * v)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniform2iv
in interface GL2ES2
public void glUniform2ui(int arg0, int arg1, int arg2)
GL2ES3
void glUniform2ui(GLint location, GLuint v0, GLuint v1)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
glUniform2ui
in interface GL2ES3
public void glUniform2uiv(int arg0, int arg1, IntBuffer arg2)
GL2ES3
void glUniform2uiv(GLint location, GLsizei count, const GLuint * value)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
glUniform2uiv
in interface GL2ES3
arg2
- a direct or array-backed IntBuffer
public void glUniform2uiv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES3
void glUniform2uiv(GLint location, GLsizei count, const GLuint * value)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
glUniform2uiv
in interface GL2ES3
public void glUniform3f(int arg0, float arg1, float arg2, float arg3)
GL2ES2
void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniform3f
in interface GL2ES2
public void glUniform3fv(int arg0, int arg1, float[] arg2, int arg3)
GL2ES2
void glUniform3fv(GLint location, GLsizei count, const GLfloat * v)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniform3fv
in interface GL2ES2
public void glUniform3fv(int arg0, int arg1, FloatBuffer arg2)
GL2ES2
void glUniform3fv(GLint location, GLsizei count, const GLfloat * v)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniform3fv
in interface GL2ES2
arg2
- a direct or array-backed FloatBuffer
public void glUniform3i(int arg0, int arg1, int arg2, int arg3)
GL2ES2
void glUniform3i(GLint location, GLint x, GLint y, GLint z)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniform3i
in interface GL2ES2
public void glUniform3iv(int arg0, int arg1, IntBuffer arg2)
GL2ES2
void glUniform3iv(GLint location, GLsizei count, const GLint * v)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniform3iv
in interface GL2ES2
arg2
- a direct or array-backed IntBuffer
public void glUniform3iv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES2
void glUniform3iv(GLint location, GLsizei count, const GLint * v)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniform3iv
in interface GL2ES2
public void glUniform3ui(int arg0, int arg1, int arg2, int arg3)
GL2ES3
void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
glUniform3ui
in interface GL2ES3
public void glUniform3uiv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES3
void glUniform3uiv(GLint location, GLsizei count, const GLuint * value)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
glUniform3uiv
in interface GL2ES3
public void glUniform3uiv(int arg0, int arg1, IntBuffer arg2)
GL2ES3
void glUniform3uiv(GLint location, GLsizei count, const GLuint * value)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
glUniform3uiv
in interface GL2ES3
arg2
- a direct or array-backed IntBuffer
public void glUniform4f(int arg0, float arg1, float arg2, float arg3, float arg4)
GL2ES2
void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniform4f
in interface GL2ES2
public void glUniform4fv(int arg0, int arg1, float[] arg2, int arg3)
GL2ES2
void glUniform4fv(GLint location, GLsizei count, const GLfloat * v)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniform4fv
in interface GL2ES2
public void glUniform4fv(int arg0, int arg1, FloatBuffer arg2)
GL2ES2
void glUniform4fv(GLint location, GLsizei count, const GLfloat * v)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniform4fv
in interface GL2ES2
arg2
- a direct or array-backed FloatBuffer
public void glUniform4i(int arg0, int arg1, int arg2, int arg3, int arg4)
GL2ES2
void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniform4i
in interface GL2ES2
public void glUniform4iv(int arg0, int arg1, IntBuffer arg2)
GL2ES2
void glUniform4iv(GLint location, GLsizei count, const GLint * v)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniform4iv
in interface GL2ES2
arg2
- a direct or array-backed IntBuffer
public void glUniform4iv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES2
void glUniform4iv(GLint location, GLsizei count, const GLint * v)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniform4iv
in interface GL2ES2
public void glUniform4ui(int arg0, int arg1, int arg2, int arg3, int arg4)
GL2ES3
void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
glUniform4ui
in interface GL2ES3
public void glUniform4uiv(int arg0, int arg1, IntBuffer arg2)
GL2ES3
void glUniform4uiv(GLint location, GLsizei count, const GLuint * value)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
glUniform4uiv
in interface GL2ES3
arg2
- a direct or array-backed IntBuffer
public void glUniform4uiv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES3
void glUniform4uiv(GLint location, GLsizei count, const GLuint * value)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
glUniform4uiv
in interface GL2ES3
public void glUniformBlockBinding(int arg0, int arg1, int arg2)
GL2ES3
void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
glUniformBlockBinding
in interface GL2ES3
public void glUniformMatrix2fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
GL2ES2
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniformMatrix2fv
in interface GL2ES2
public void glUniformMatrix2fv(int arg0, int arg1, boolean arg2, FloatBuffer arg3)
GL2ES2
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniformMatrix2fv
in interface GL2ES2
arg3
- a direct or array-backed FloatBuffer
public void glUniformMatrix2x3fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
GL2ES3
void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ES_VERSION_3_0
, GL_VERSION_2_1
glUniformMatrix2x3fv
in interface GL2ES3
public void glUniformMatrix2x3fv(int arg0, int arg1, boolean arg2, FloatBuffer arg3)
GL2ES3
void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ES_VERSION_3_0
, GL_VERSION_2_1
glUniformMatrix2x3fv
in interface GL2ES3
arg3
- a direct or array-backed FloatBuffer
public void glUniformMatrix2x4fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
GL2ES3
void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ES_VERSION_3_0
, GL_VERSION_2_1
glUniformMatrix2x4fv
in interface GL2ES3
public void glUniformMatrix2x4fv(int arg0, int arg1, boolean arg2, FloatBuffer arg3)
GL2ES3
void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ES_VERSION_3_0
, GL_VERSION_2_1
glUniformMatrix2x4fv
in interface GL2ES3
arg3
- a direct or array-backed FloatBuffer
public void glUniformMatrix3fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
GL2ES2
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniformMatrix3fv
in interface GL2ES2
public void glUniformMatrix3fv(int arg0, int arg1, boolean arg2, FloatBuffer arg3)
GL2ES2
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniformMatrix3fv
in interface GL2ES2
arg3
- a direct or array-backed FloatBuffer
public void glUniformMatrix3x2fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
GL2ES3
void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ES_VERSION_3_0
, GL_VERSION_2_1
glUniformMatrix3x2fv
in interface GL2ES3
public void glUniformMatrix3x2fv(int arg0, int arg1, boolean arg2, FloatBuffer arg3)
GL2ES3
void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ES_VERSION_3_0
, GL_VERSION_2_1
glUniformMatrix3x2fv
in interface GL2ES3
arg3
- a direct or array-backed FloatBuffer
public void glUniformMatrix3x4fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
GL2ES3
void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ES_VERSION_3_0
, GL_VERSION_2_1
glUniformMatrix3x4fv
in interface GL2ES3
public void glUniformMatrix3x4fv(int arg0, int arg1, boolean arg2, FloatBuffer arg3)
GL2ES3
void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ES_VERSION_3_0
, GL_VERSION_2_1
glUniformMatrix3x4fv
in interface GL2ES3
arg3
- a direct or array-backed FloatBuffer
public void glUniformMatrix4fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
GL2ES2
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniformMatrix4fv
in interface GL2ES2
public void glUniformMatrix4fv(int arg0, int arg1, boolean arg2, FloatBuffer arg3)
GL2ES2
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniformMatrix4fv
in interface GL2ES2
arg3
- a direct or array-backed FloatBuffer
public void glUniformMatrix4x2fv(int arg0, int arg1, boolean arg2, FloatBuffer arg3)
GL2ES3
void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ES_VERSION_3_0
, GL_VERSION_2_1
glUniformMatrix4x2fv
in interface GL2ES3
arg3
- a direct or array-backed FloatBuffer
public void glUniformMatrix4x2fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
GL2ES3
void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ES_VERSION_3_0
, GL_VERSION_2_1
glUniformMatrix4x2fv
in interface GL2ES3
public void glUniformMatrix4x3fv(int arg0, int arg1, boolean arg2, FloatBuffer arg3)
GL2ES3
void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ES_VERSION_3_0
, GL_VERSION_2_1
glUniformMatrix4x3fv
in interface GL2ES3
arg3
- a direct or array-backed FloatBuffer
public void glUniformMatrix4x3fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
GL2ES3
void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ES_VERSION_3_0
, GL_VERSION_2_1
glUniformMatrix4x3fv
in interface GL2ES3
public boolean glUnmapBuffer(int arg0)
GL
GLboolean glUnmapBuffer(GLenum target)
GL_ES_VERSION_3_0
, GL_VERSION_1_5
; GL_OES_mapbuffer
glUnmapBuffer
in interface GL
public void glUseProgram(int arg0)
GL2ES2
void glUseProgram(GLuint program)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUseProgram
in interface GL2ES2
public void glValidateProgram(int arg0)
GL2ES2
void glValidateProgram(GLuint program)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glValidateProgram
in interface GL2ES2
public void glVertexAttrib1f(int arg0, float arg1)
GL2ES2
void glVertexAttrib1f(GLuint indx, GLfloat x)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glVertexAttrib1f
in interface GL2ES2
public void glVertexAttrib1fv(int arg0, float[] arg1, int arg2)
GL2ES2
void glVertexAttrib1fv(GLuint indx, const GLfloat * values)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glVertexAttrib1fv
in interface GL2ES2
public void glVertexAttrib1fv(int arg0, FloatBuffer arg1)
GL2ES2
void glVertexAttrib1fv(GLuint indx, const GLfloat * values)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glVertexAttrib1fv
in interface GL2ES2
arg1
- a direct or array-backed FloatBuffer
public void glVertexAttrib2f(int arg0, float arg1, float arg2)
GL2ES2
void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glVertexAttrib2f
in interface GL2ES2
public void glVertexAttrib2fv(int arg0, float[] arg1, int arg2)
GL2ES2
void glVertexAttrib2fv(GLuint indx, const GLfloat * values)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glVertexAttrib2fv
in interface GL2ES2
public void glVertexAttrib2fv(int arg0, FloatBuffer arg1)
GL2ES2
void glVertexAttrib2fv(GLuint indx, const GLfloat * values)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glVertexAttrib2fv
in interface GL2ES2
arg1
- a direct or array-backed FloatBuffer
public void glVertexAttrib3f(int arg0, float arg1, float arg2, float arg3)
GL2ES2
void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glVertexAttrib3f
in interface GL2ES2
public void glVertexAttrib3fv(int arg0, float[] arg1, int arg2)
GL2ES2
void glVertexAttrib3fv(GLuint indx, const GLfloat * values)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glVertexAttrib3fv
in interface GL2ES2
public void glVertexAttrib3fv(int arg0, FloatBuffer arg1)
GL2ES2
void glVertexAttrib3fv(GLuint indx, const GLfloat * values)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glVertexAttrib3fv
in interface GL2ES2
arg1
- a direct or array-backed FloatBuffer
public void glVertexAttrib4f(int arg0, float arg1, float arg2, float arg3, float arg4)
GL2ES2
void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glVertexAttrib4f
in interface GL2ES2
public void glVertexAttrib4fv(int arg0, FloatBuffer arg1)
GL2ES2
void glVertexAttrib4fv(GLuint indx, const GLfloat * values)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glVertexAttrib4fv
in interface GL2ES2
arg1
- a direct or array-backed FloatBuffer
public void glVertexAttrib4fv(int arg0, float[] arg1, int arg2)
GL2ES2
void glVertexAttrib4fv(GLuint indx, const GLfloat * values)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glVertexAttrib4fv
in interface GL2ES2
public void glVertexAttribDivisor(int arg0, int arg1)
GL3ES3
void glVertexAttribDivisor(GLuint index, GLuint divisor)
GL_ES_VERSION_3_0
, GL_VERSION_3_3
; GL_ARB_instanced_arrays
glVertexAttribDivisor
in interface GL3ES3
public void glVertexAttribDivisorANGLE(int arg0, int arg1)
GLES2
void glVertexAttribDivisorANGLE(GLuint index, GLuint divisor)
GL_ANGLE_instanced_arrays
glVertexAttribDivisorANGLE
in interface GLES2
public void glVertexAttribDivisorNV(int arg0, int arg1)
GLES2
void glVertexAttribDivisorNV(GLuint index, GLuint divisor)
GL_NV_instanced_arrays
glVertexAttribDivisorNV
in interface GLES2
public void glVertexAttribI4i(int arg0, int arg1, int arg2, int arg3, int arg4)
GL2ES3
void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glVertexAttribI4i
in interface GL2ES3
public void glVertexAttribI4iv(int arg0, IntBuffer arg1)
GL2ES3
void glVertexAttribI4iv(GLuint index, const GLint * v)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glVertexAttribI4iv
in interface GL2ES3
arg1
- a direct or array-backed IntBuffer
public void glVertexAttribI4iv(int arg0, int[] arg1, int arg2)
GL2ES3
void glVertexAttribI4iv(GLuint index, const GLint * v)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glVertexAttribI4iv
in interface GL2ES3
public void glVertexAttribI4ui(int arg0, int arg1, int arg2, int arg3, int arg4)
GL2ES3
void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glVertexAttribI4ui
in interface GL2ES3
public void glVertexAttribI4uiv(int arg0, IntBuffer arg1)
GL2ES3
void glVertexAttribI4uiv(GLuint index, const GLuint * v)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glVertexAttribI4uiv
in interface GL2ES3
arg1
- a direct or array-backed IntBuffer
public void glVertexAttribI4uiv(int arg0, int[] arg1, int arg2)
GL2ES3
void glVertexAttribI4uiv(GLuint index, const GLuint * v)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glVertexAttribI4uiv
in interface GL2ES3
public void glVertexAttribIPointer(int arg0, int arg1, int arg2, int arg3, long arg4)
GL2ES3
void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glVertexAttribIPointer
in interface GL2ES3
public void glVertexAttribIPointer(int arg0, int arg1, int arg2, int arg3, Buffer arg4)
GLES3
void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glVertexAttribIPointer
in interface GLES3
arg4
- a direct only Buffer
public void glVertexAttribPointer(int arg0, int arg1, int arg2, boolean arg3, int arg4, Buffer arg5)
GLES2
void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr);
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glVertexAttribPointer
in interface GLES2
glVertexAttribPointer
in interface GLES3
arg5
- a direct only Buffer
public void glVertexAttribPointer(GLArrayData arg0)
glVertexAttribPointer
in interface GL2ES2
public void glVertexAttribPointer(int arg0, int arg1, int arg2, boolean arg3, int arg4, long arg5)
GL2ES2
void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glVertexAttribPointer
in interface GL2ES2
public void glViewport(int arg0, int arg1, int arg2, int arg3)
GL
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glViewport
in interface GL
public void glWaitSync(long arg0, int arg1, long arg2)
GL3ES3
void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
GL_ARB_sync
, GL_ES_VERSION_3_0
, GL_VERSION_3_2
glWaitSync
in interface GL3ES3
public boolean hasBasicFBOSupport()
GLBase
true
if basic FBO support is available, otherwise false
.
Basic FBO is supported if the context is either GL-ES >= 2.0, GL >= 3.0 [core, compat] or implements the extensions
GL_ARB_ES2_compatibility
, GL_ARB_framebuffer_object
, GL_EXT_framebuffer_object
or GL_OES_framebuffer_object
.
Basic FBO support may only include one color attachment and no multisampling, as well as limited internal formats for renderbuffer.
hasBasicFBOSupport
in interface GLBase
GLContext.hasBasicFBOSupport()
public boolean hasFullFBOSupport()
GLBase
true
if full FBO support is available, otherwise false
.
Full FBO is supported if the context is either GL >= core 3.0 [ES, core, compat] or implements the extensions
ARB_framebuffer_object
, or all of
EXT_framebuffer_object
, EXT_framebuffer_multisample
,
EXT_framebuffer_blit
, GL_EXT_packed_depth_stencil
.
Full FBO support includes multiple color attachments and multisampling.
hasFullFBOSupport
in interface GLBase
GLContext.hasFullFBOSupport()
public boolean hasGLSL()
GLBase
hasGLSL
in interface GLBase
GLContext.hasGLSL()
public boolean isExtensionAvailable(String arg0)
GLBase
isExtensionAvailable
in interface GLBase
arg0
- the name of the OpenGL extension (e.g.,
"GL_ARB_vertex_program").public boolean isFunctionAvailable(String arg0)
GLBase
By "successfully" we mean that the function is both callable on the machine running the program and available on the current display.
In order to call a function successfully, the function must be both callable on the machine running the program and available on the display device that is rendering the output (note: on non-networked, single-display machines these two conditions are identical; on networked and/or multi-display machines this becomes more complicated). These conditions are met if the function is either part of the core OpenGL version supported by both the host and display, or it is an OpenGL extension function that both the host and display support.
A GL function is callable if it is successfully linked at runtime, hence the GLContext must be made current at least once.
isFunctionAvailable
in interface GLBase
arg0
- the name of the OpenGL function (e.g., use
"glBindRenderbufferEXT" or "glBindRenderbuffer" to check if GL.glBindRenderbuffer(int,int)
is available).public boolean isGL()
GLBase
public boolean isGL2()
GLBase
isGL2
in interface GLBase
GLContext.isGL2()
public boolean isGL2ES1()
GLBase
isGL2ES1
in interface GLBase
GLContext.isGL2ES1()
public boolean isGL2ES2()
GLBase
isGL2ES2
in interface GLBase
GLContext.isGL2ES2()
public boolean isGL2ES3()
GLBase
isGL2ES3
in interface GLBase
GLContext.isGL2ES3()
public boolean isGL2GL3()
GLBase
isGL2GL3
in interface GLBase
GLContext.isGL2GL3()
public boolean isGL3()
GLBase
isGL3
in interface GLBase
GLContext.isGL3()
public boolean isGL3ES3()
GLBase
isGL3ES3
in interface GLBase
GLContext.isGL3ES3()
public boolean isGL3bc()
GLBase
isGL3bc
in interface GLBase
GLContext.isGL3bc()
public boolean isGL3core()
GLBase
Includes [ GL4, GL3 ].
isGL3core
in interface GLBase
GLContext.isGL3core()
public boolean isGL4()
GLBase
isGL4
in interface GLBase
GLContext.isGL4()
public boolean isGL4ES3()
GLBase
GLBase.isGLES3Compatible()
returns true.
Includes [ GL ≥ 4.3, GL ≥ 3.1 w/ GL_ARB_ES3_compatibility and GLES3 ]
isGL4ES3
in interface GLBase
GLContext.isGL4ES3()
public boolean isGL4bc()
GLBase
isGL4bc
in interface GLBase
GLContext.isGL4bc()
public boolean isGL4core()
GLBase
Includes [ GL4 ].
isGL4core
in interface GLBase
GLContext.isGL4core()
public boolean isGLES()
GLBase
GLBase.isGLES1()
, GLBase.isGLES2()
and GLBase.isGLES3()
.isGLES
in interface GLBase
GLContext.isGLES()
public boolean isGLES1()
GLBase
isGLES1
in interface GLBase
GLContext.isGLES1()
public boolean isGLES2()
GLBase
Remark: ES2 compatible desktop profiles are not included.
To query whether core ES2 functionality is provided, use GLBase.isGLES2Compatible()
.
isGLES2
in interface GLBase
GLBase.isGLES2Compatible()
,
GLContext.isGLES2()
public boolean isGLES2Compatible()
GLBase
isGLES2Compatible
in interface GLBase
GL_ARB_ES2_compatibility
, otherwise falseGLContext.isGLES2Compatible()
public boolean isGLES3()
GLBase
Remark: ES3 compatible desktop profiles are not included.
To query whether core ES3 functionality is provided, use GLBase.isGLES3Compatible()
.
isGLES3
in interface GLBase
GLBase.isGLES3Compatible()
,
GLContext.isGLES3()
public boolean isGLES3Compatible()
GLBase
Return true if the underlying context is an ES3 context or implements
the extension GL_ARB_ES3_compatibility
, otherwise false.
Includes [ GL ≥ 4.3, GL ≥ 3.1 w/ GL_ARB_ES3_compatibility and GLES3 ]
isGLES3Compatible
in interface GLBase
GLContext.isGLES3Compatible()
public boolean isGLcore()
GLBase
Includes [ GL4, GL3, GLES3, GL2ES2 ].
isGLcore
in interface GLBase
GLContext.isGLcore()
public boolean isNPOTTextureAvailable()
GLBase
NPOT textures are supported in OpenGL >= 3, GLES2 or if the 'GL_ARB_texture_non_power_of_two' extension is available.
isNPOTTextureAvailable
in interface GLBase
public boolean isPBOPackBound()
isPBOPackBound
in interface GL2ES3
public boolean isPBOUnpackBound()
isPBOUnpackBound
in interface GL2ES3
public boolean isTextureFormatBGRA8888Available()
isTextureFormatBGRA8888Available
in interface GLBase
public boolean isVBOArrayBound()
isVBOArrayBound
in interface GLBase
GL.GL_ARRAY_BUFFER
via GL.glBindBuffer(int, int)
, otherwise falsepublic boolean isVBOElementArrayBound()
isVBOElementArrayBound
in interface GLBase
GL.GL_ELEMENT_ARRAY_BUFFER
via GL.glBindBuffer(int, int)
, otherwise falsepublic GLBufferStorage mapBuffer(int arg0, int arg1)
GLBase
GLBufferStorage
instance as mapped via OpenGL's native glMapBuffer(..)
implementation.
Throws a GLException
if GL-function constraints are not met.
GL.glMapBuffer(int, int)
wrapper calls this method and returns GLBufferStorage.getMappedBuffer()
.
A zero GLBufferStorage.getSize()
will avoid a native call and returns the unmapped GLBufferStorage
.
A null native mapping result indicating an error will
not cause a GLException but returns the unmapped GLBufferStorage
.
This allows the user to handle this case.
public GLBufferStorage mapBufferRange(int arg0, long arg1, long arg2, int arg3)
GLBase
GLBufferStorage
instance as mapped via OpenGL's native glMapBufferRange(..)
implementation.
Throws a GLException
if GL-function constraints are not met.
GL.glMapBufferRange(int, long, long, int)
wrapper calls this method and returns GLBufferStorage.getMappedBuffer()
.
A zero GLBufferStorage.getSize()
will avoid a native call and returns the unmapped GLBufferStorage
.
A null native mapping result indicating an error will
not cause a GLException but returns the unmapped GLBufferStorage
.
This allows the user to handle this case.
mapBufferRange
in interface GLBase
arg0
- denotes the buffer via it's bound targetarg1
- offset of the mapped buffer's storagearg2
- length of the mapped buffer's storagearg3
- the mapping access modepublic void setSwapInterval(int arg0)
GLBase
setSwapInterval
in interface GLBase
GLBase.getSwapInterval()
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