public interface GL2GL3 extends GL2ES3
Interface containing the common subset of core GL3 (OpenGL 3.1+) and GL2,
also known as the OpenGL 3.0 forward compatible, non deprecated subset.
This interface reflects only the programmable shader functionality of desktop OpenGL
Modifier and Type | Field and Description |
---|---|
static int |
GL_BACK_LEFT
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_BACK_RIGHT
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_BGR
Part of
GL_VERSION_1_2 |
static int |
GL_BGR_INTEGER
Part of
GL_VERSION_3_0 ; GL_EXT_texture_integer |
static int |
GL_BGRA_INTEGER
Part of
GL_VERSION_3_0 ; GL_EXT_texture_integer |
static int |
GL_BLUE_INTEGER
Part of
GL_VERSION_3_0 ; GL_EXT_texture_integer |
static int |
GL_BUFFER_GPU_ADDRESS_NV
Part of
GL_NV_shader_buffer_load |
static int |
GL_CLAMP_READ_COLOR
Part of
GL_VERSION_3_0 ; GL_ARB_color_buffer_float |
static int |
GL_CLAMP_TO_BORDER
Part of
GL_VERSION_1_3 |
static int |
GL_CLIP_DISTANCE0
Part of
GL_VERSION_3_0 |
static int |
GL_CLIP_DISTANCE1
Part of
GL_VERSION_3_0 |
static int |
GL_CLIP_DISTANCE2
Part of
GL_VERSION_3_0 |
static int |
GL_CLIP_DISTANCE3
Part of
GL_VERSION_3_0 |
static int |
GL_CLIP_DISTANCE4
Part of
GL_VERSION_3_0 |
static int |
GL_CLIP_DISTANCE5
Part of
GL_VERSION_3_0 |
static int |
GL_CLIP_DISTANCE6
Part of
GL_VERSION_3_0 |
static int |
GL_CLIP_DISTANCE7
Part of
GL_VERSION_3_0 |
static int |
GL_COLOR_ARRAY_ADDRESS_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_COLOR_ARRAY_LENGTH_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_COMPRESSED_RED
Part of
GL_VERSION_3_0 |
static int |
GL_COMPRESSED_RED_RGTC1
Part of
GL_ARB_texture_compression_rgtc , GL_VERSION_3_0 |
static int |
GL_COMPRESSED_RG
Part of
GL_VERSION_3_0 |
static int |
GL_COMPRESSED_RG_RGTC2
Part of
GL_ARB_texture_compression_rgtc , GL_VERSION_3_0 |
static int |
GL_COMPRESSED_RGB
Part of
GL_VERSION_1_3 |
static int |
GL_COMPRESSED_RGBA
Part of
GL_VERSION_1_3 |
static int |
GL_COMPRESSED_SIGNED_RED_RGTC1
Part of
GL_ARB_texture_compression_rgtc , GL_VERSION_3_0 |
static int |
GL_COMPRESSED_SIGNED_RG_RGTC2
Part of
GL_ARB_texture_compression_rgtc , GL_VERSION_3_0 |
static int |
GL_COMPRESSED_SRGB
Part of
GL_VERSION_2_1 |
static int |
GL_COMPRESSED_SRGB_ALPHA
Part of
GL_VERSION_2_1 |
static int |
GL_COMPUTE_SHADER_BIT
Part of
GL_ARB_compute_shader |
static int |
GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
Part of
GL_VERSION_3_0 |
static int |
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT
Part of
GL_ARB_robustness |
static int |
GL_CONTEXT_FLAGS
Part of
GL_VERSION_3_0 |
static int |
GL_CONTINUOUS_AMD
Part of
GL_AMD_vertex_shader_tesselator , GL_AMD_vertex_shader_tessellator |
static int |
GL_DEBUG_CATEGORY_API_ERROR_AMD
Part of
GL_AMD_debug_output |
static int |
GL_DEBUG_CATEGORY_APPLICATION_AMD
Part of
GL_AMD_debug_output |
static int |
GL_DEBUG_CATEGORY_DEPRECATION_AMD
Part of
GL_AMD_debug_output |
static int |
GL_DEBUG_CATEGORY_OTHER_AMD
Part of
GL_AMD_debug_output |
static int |
GL_DEBUG_CATEGORY_PERFORMANCE_AMD
Part of
GL_AMD_debug_output |
static int |
GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD
Part of
GL_AMD_debug_output |
static int |
GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD
Part of
GL_AMD_debug_output |
static int |
GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD
Part of
GL_AMD_debug_output |
static int |
GL_DEBUG_LOGGED_MESSAGES_AMD
Part of
GL_AMD_debug_output |
static int |
GL_DEBUG_SEVERITY_HIGH_AMD
Part of
GL_AMD_debug_output |
static int |
GL_DEBUG_SEVERITY_LOW_AMD
Part of
GL_AMD_debug_output |
static int |
GL_DEBUG_SEVERITY_MEDIUM_AMD
Part of
GL_AMD_debug_output |
static int |
GL_DECODE_EXT
Part of
GL_EXT_texture_sRGB_decode |
static int |
GL_DEPTH_CLAMP_FAR_AMD
Part of
GL_AMD_depth_clamp_separate |
static int |
GL_DEPTH_CLAMP_NEAR_AMD
Part of
GL_AMD_depth_clamp_separate |
static int |
GL_DISCRETE_AMD
Part of
GL_AMD_vertex_shader_tesselator , GL_AMD_vertex_shader_tessellator |
static int |
GL_DOUBLE
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_DOUBLEBUFFER
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_DRAW_BUFFER
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_DRAW_INDIRECT_ADDRESS_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_DRAW_INDIRECT_LENGTH_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_DRAW_INDIRECT_UNIFIED_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_EDGE_FLAG_ARRAY_ADDRESS_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_EDGE_FLAG_ARRAY_LENGTH_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_ELEMENT_ARRAY_ADDRESS_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_ELEMENT_ARRAY_LENGTH_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_ELEMENT_ARRAY_UNIFIED_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD
Part of
GL_AMD_pinned_memory |
static int |
GL_FACTOR_MAX_AMD
Part of
GL_AMD_blend_minmax_factor |
static int |
GL_FACTOR_MIN_AMD
Part of
GL_AMD_blend_minmax_factor |
static int |
GL_FILL
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_FIXED_ONLY
Part of
GL_VERSION_3_0 ; GL_ARB_color_buffer_float |
static int |
GL_FOG_COORD_ARRAY_ADDRESS_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_FOG_COORD_ARRAY_LENGTH_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB
Part of
GL_ARB_geometry_shader4 |
static int |
GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
Part of
GL_ARB_framebuffer_object , GL_VERSION_3_0 |
static int |
GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB
Part of
GL_ARB_geometry_shader4 |
static int |
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB
Part of
GL_ARB_geometry_shader4 |
static int |
GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
Part of
GL_ARB_framebuffer_object , GL_VERSION_3_0 |
static int |
GL_FRAMEBUFFER_SRGB
Part of
GL_ARB_framebuffer_sRGB , GL_VERSION_3_0 |
static int |
GL_FRONT_LEFT
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_FRONT_RIGHT
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_GEOMETRY_INPUT_TYPE_ARB
Part of
GL_ARB_geometry_shader4 |
static int |
GL_GEOMETRY_OUTPUT_TYPE_ARB
Part of
GL_ARB_geometry_shader4 |
static int |
GL_GEOMETRY_SHADER_ARB
Part of
GL_ARB_geometry_shader4 |
static int |
GL_GEOMETRY_VERTICES_OUT_ARB
Part of
GL_ARB_geometry_shader4 |
static int |
GL_GPU_ADDRESS_NV
Part of
GL_NV_shader_buffer_load |
static int |
GL_GREEN_INTEGER
Part of
GL_VERSION_3_0 ; GL_EXT_texture_integer |
static int |
GL_INDEX_ARRAY_ADDRESS_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_INDEX_ARRAY_LENGTH_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_INT_SAMPLER_1D
Part of
GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
static int |
GL_INT_SAMPLER_1D_ARRAY
Part of
GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
static int |
GL_INT_SAMPLER_2D_RECT
Part of
GL_VERSION_3_1 ; GL_EXT_gpu_shader4 |
static int |
GL_INT_SAMPLER_BUFFER
Part of
GL_VERSION_3_1 ; GL_EXT_gpu_shader4 |
static int |
GL_INT_SAMPLER_BUFFER_AMD
Part of
GL_AMD_vertex_shader_tesselator , GL_AMD_vertex_shader_tessellator |
static int |
GL_LEFT
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_LINE
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_LINE_STRIP_ADJACENCY_ARB
Part of
GL_ARB_geometry_shader4 |
static int |
GL_LINE_WIDTH_GRANULARITY
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_LINE_WIDTH_RANGE
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_LINES_ADJACENCY_ARB
Part of
GL_ARB_geometry_shader4 |
static int |
GL_LOWER_LEFT
Part of
GL_VERSION_2_0 |
static int |
GL_MAX_CLIP_DISTANCES
Part of
GL_VERSION_3_0 |
static int |
GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
Part of
GL_ARB_uniform_buffer_object |
static int |
GL_MAX_DEBUG_LOGGED_MESSAGES_AMD
Part of
GL_AMD_debug_output |
static int |
GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB
Part of
GL_ARB_geometry_shader4 |
static int |
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB
Part of
GL_ARB_geometry_shader4 |
static int |
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB
Part of
GL_ARB_geometry_shader4 |
static int |
GL_MAX_GEOMETRY_UNIFORM_BLOCKS
Part of
GL_ARB_uniform_buffer_object |
static int |
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB
Part of
GL_ARB_geometry_shader4 |
static int |
GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB
Part of
GL_ARB_geometry_shader4 |
static int |
GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS
Part of
GL_ARB_texture_gather |
static int |
GL_MAX_RECTANGLE_TEXTURE_SIZE
Part of
GL_VERSION_3_1 |
static int |
GL_MAX_SHADER_BUFFER_ADDRESS_NV
Part of
GL_NV_shader_buffer_load |
static int |
GL_MAX_TEXTURE_BUFFER_SIZE
Part of
GL_VERSION_3_1 ; GL_ARB_texture_buffer_object |
static int |
GL_MAX_VARYING_FLOATS
Part of
GL_VERSION_2_0 |
static int |
GL_MAX_VERTEX_VARYING_COMPONENTS_ARB
Part of
GL_ARB_geometry_shader4 |
static int |
GL_NAMED_STRING_LENGTH_ARB
Part of
GL_ARB_shading_language_include |
static int |
GL_NAMED_STRING_TYPE_ARB
Part of
GL_ARB_shading_language_include |
static int |
GL_NORMAL_ARRAY_ADDRESS_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_NORMAL_ARRAY_LENGTH_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_PACK_IMAGE_HEIGHT
Part of
GL_VERSION_1_2 |
static int |
GL_PACK_LSB_FIRST
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_PACK_SKIP_IMAGES
Part of
GL_VERSION_1_2 |
static int |
GL_PACK_SWAP_BYTES
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_POINT
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_POINT_SIZE_GRANULARITY
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_POINT_SIZE_RANGE
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_POINT_SPRITE_COORD_ORIGIN
Part of
GL_VERSION_2_0 |
static int |
GL_POLYGON_MODE
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_POLYGON_OFFSET_LINE
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_POLYGON_OFFSET_POINT
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_POLYGON_SMOOTH
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_POLYGON_SMOOTH_HINT
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_PRIMITIVE_RESTART
Part of
GL_VERSION_3_1 |
static int |
GL_PRIMITIVE_RESTART_INDEX
Part of
GL_VERSION_3_1 |
static int |
GL_PRIMITIVES_GENERATED
Part of
GL_VERSION_3_0 |
static int |
GL_PROGRAM_POINT_SIZE_ARB
Part of
GL_ARB_geometry_shader4 |
static int |
GL_PROXY_TEXTURE_1D
Part of
GL_VERSION_1_1 |
static int |
GL_PROXY_TEXTURE_1D_ARRAY
Part of
GL_VERSION_3_0 ; GL_EXT_texture_array |
static int |
GL_PROXY_TEXTURE_2D
Part of
GL_VERSION_1_1 |
static int |
GL_PROXY_TEXTURE_2D_ARRAY
Part of
GL_VERSION_3_0 ; GL_EXT_texture_array |
static int |
GL_PROXY_TEXTURE_3D
Part of
GL_VERSION_1_2 |
static int |
GL_PROXY_TEXTURE_CUBE_MAP
Part of
GL_VERSION_1_3 |
static int |
GL_PROXY_TEXTURE_RECTANGLE
Part of
GL_VERSION_3_1 |
static int |
GL_QUADS
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_QUERY_BY_REGION_NO_WAIT
Part of
GL_VERSION_3_0 ; GL_NV_conditional_render |
static int |
GL_QUERY_BY_REGION_WAIT
Part of
GL_VERSION_3_0 ; GL_NV_conditional_render |
static int |
GL_QUERY_COUNTER_BITS
Part of
GL_VERSION_1_5 |
static int |
GL_QUERY_NO_WAIT
Part of
GL_VERSION_3_0 ; GL_NV_conditional_render |
static int |
GL_QUERY_WAIT
Part of
GL_VERSION_3_0 ; GL_NV_conditional_render |
static int |
GL_R16
Part of
GL_VERSION_3_0 , GL_ARB_texture_rg |
static int |
GL_R16_SNORM
Part of
GL_VERSION_3_1 |
static int |
GL_R3_G3_B2
Part of
GL_VERSION_1_1 |
static int |
GL_READ_ONLY
Part of
GL_VERSION_1_5 |
static int |
GL_READ_WRITE
Part of
GL_VERSION_1_5 |
static int |
GL_RED_SNORM
Part of
GL_VERSION_3_1 |
static int |
GL_REPLACE_VALUE_AMD
Part of
GL_AMD_stencil_operation_extended |
static int |
GL_RG_SNORM
Part of
GL_VERSION_3_1 |
static int |
GL_RG16
Part of
GL_VERSION_3_0 , GL_ARB_texture_rg |
static int |
GL_RG16_SNORM
Part of
GL_VERSION_3_1 |
static int |
GL_RGB_SNORM
Part of
GL_VERSION_3_1 |
static int |
GL_RGB12
Part of
GL_VERSION_1_1 |
static int |
GL_RGB16
Part of
GL_VERSION_1_1 |
static int |
GL_RGB16_SNORM
Part of
GL_VERSION_3_1 |
static int |
GL_RGB4
Part of
GL_VERSION_1_1 |
static int |
GL_RGB5
Part of
GL_VERSION_1_1 |
static int |
GL_RGBA_SNORM
Part of
GL_VERSION_3_1 |
static int |
GL_RGBA12
Part of
GL_VERSION_1_1 |
static int |
GL_RGBA16
Part of
GL_VERSION_1_1 |
static int |
GL_RGBA16_SNORM
Part of
GL_VERSION_3_1 |
static int |
GL_RGBA2
Part of
GL_VERSION_1_1 |
static int |
GL_RIGHT
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_SAMPLER_1D
Part of
GL_VERSION_2_0 |
static int |
GL_SAMPLER_1D_ARRAY
Part of
GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
static int |
GL_SAMPLER_1D_ARRAY_SHADOW
Part of
GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
static int |
GL_SAMPLER_1D_SHADOW
Part of
GL_VERSION_2_0 |
static int |
GL_SAMPLER_2D_RECT
Part of
GL_VERSION_3_1 |
static int |
GL_SAMPLER_2D_RECT_SHADOW
Part of
GL_VERSION_3_1 |
static int |
GL_SAMPLER_BUFFER
Part of
GL_VERSION_3_1 ; GL_EXT_gpu_shader4 |
static int |
GL_SAMPLER_BUFFER_AMD
Part of
GL_AMD_vertex_shader_tesselator , GL_AMD_vertex_shader_tessellator |
static int |
GL_SAMPLES_PASSED
Part of
GL_VERSION_1_5 |
static int |
GL_SCALED_RESOLVE_FASTEST_EXT
Part of
GL_EXT_framebuffer_multisample_blit_scaled |
static int |
GL_SCALED_RESOLVE_NICEST_EXT
Part of
GL_EXT_framebuffer_multisample_blit_scaled |
static int |
GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_SECONDARY_COLOR_ARRAY_LENGTH_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_SET_AMD
Part of
GL_AMD_stencil_operation_extended |
static int |
GL_SHADER_INCLUDE_ARB
Part of
GL_ARB_shading_language_include |
static int |
GL_SKIP_DECODE_EXT
Part of
GL_EXT_texture_sRGB_decode |
static int |
GL_SMOOTH_LINE_WIDTH_GRANULARITY
Part of
GL_VERSION_1_2 |
static int |
GL_SMOOTH_POINT_SIZE_GRANULARITY
Part of
GL_VERSION_1_2 |
static int |
GL_SRC1_ALPHA
Part of
GL_VERSION_1_5 , GL_VERSION_ES_1_0 |
static int |
GL_SRGB_DECODE_ARB
Part of
GL_ARB_internalformat_query2 |
static int |
GL_STENCIL_BACK_OP_VALUE_AMD
Part of
GL_AMD_stencil_operation_extended |
static int |
GL_STENCIL_INDEX16
Part of
GL_ARB_framebuffer_object , GL_VERSION_3_0 |
static int |
GL_STENCIL_OP_VALUE_AMD
Part of
GL_AMD_stencil_operation_extended |
static int |
GL_STEREO
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_SUBSAMPLE_DISTANCE_AMD
Part of
GL_AMD_sample_positions |
static int |
GL_SYNC_CL_EVENT_ARB
Part of
GL_ARB_cl_event |
static int |
GL_SYNC_CL_EVENT_COMPLETE_ARB
Part of
GL_ARB_cl_event |
static int |
GL_SYNC_X11_FENCE_EXT
Part of
GL_EXT_x11_sync_object |
static int |
GL_TESSELLATION_FACTOR_AMD
Part of
GL_AMD_vertex_shader_tesselator , GL_AMD_vertex_shader_tessellator |
static int |
GL_TESSELLATION_MODE_AMD
Part of
GL_AMD_vertex_shader_tesselator , GL_AMD_vertex_shader_tessellator |
static int |
GL_TEXTURE_1D
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_TEXTURE_1D_ARRAY
Part of
GL_VERSION_3_0 ; GL_EXT_texture_array |
static int |
GL_TEXTURE_ALPHA_SIZE
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_TEXTURE_ALPHA_TYPE
Part of
GL_ARB_framebuffer_object , GL_VERSION_3_0 ; GL_ARB_texture_float |
static int |
GL_TEXTURE_BINDING_1D
Part of
GL_VERSION_1_1 |
static int |
GL_TEXTURE_BINDING_1D_ARRAY
Part of
GL_VERSION_3_0 ; GL_EXT_texture_array |
static int |
GL_TEXTURE_BINDING_BUFFER
Part of
GL_VERSION_3_1 ; GL_ARB_texture_buffer_object |
static int |
GL_TEXTURE_BINDING_RECTANGLE
Part of
GL_VERSION_3_1 |
static int |
GL_TEXTURE_BLUE_SIZE
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_TEXTURE_BLUE_TYPE
Part of
GL_ARB_framebuffer_object , GL_VERSION_3_0 ; GL_ARB_texture_float |
static int |
GL_TEXTURE_BORDER_COLOR
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_TEXTURE_BUFFER
Part of
GL_VERSION_3_1 ; GL_ARB_texture_buffer_object |
static int |
GL_TEXTURE_BUFFER_DATA_STORE_BINDING
Part of
GL_VERSION_3_1 ; GL_ARB_texture_buffer_object |
static int |
GL_TEXTURE_COLOR_SAMPLES_NV
Part of
GL_NV_texture_multisample |
static int |
GL_TEXTURE_COMPRESSED
Part of
GL_VERSION_1_3 |
static int |
GL_TEXTURE_COMPRESSED_IMAGE_SIZE
Part of
GL_VERSION_1_3 |
static int |
GL_TEXTURE_COMPRESSION_HINT
Part of
GL_VERSION_1_3 |
static int |
GL_TEXTURE_COORD_ARRAY_ADDRESS_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_TEXTURE_COORD_ARRAY_LENGTH_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_TEXTURE_COVERAGE_SAMPLES_NV
Part of
GL_NV_texture_multisample |
static int |
GL_TEXTURE_DEPTH
Part of
GL_VERSION_1_2 |
static int |
GL_TEXTURE_DEPTH_SIZE
Part of
GL_VERSION_1_4 |
static int |
GL_TEXTURE_DEPTH_TYPE
Part of
GL_ARB_framebuffer_object , GL_VERSION_3_0 ; GL_ARB_texture_float |
static int |
GL_TEXTURE_GREEN_SIZE
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_TEXTURE_GREEN_TYPE
Part of
GL_ARB_framebuffer_object , GL_VERSION_3_0 ; GL_ARB_texture_float |
static int |
GL_TEXTURE_HEIGHT
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_TEXTURE_INTERNAL_FORMAT
Part of
GL_VERSION_1_1 |
static int |
GL_TEXTURE_LOD_BIAS
Part of
GL_VERSION_1_4 |
static int |
GL_TEXTURE_RECTANGLE
Part of
GL_VERSION_3_1 |
static int |
GL_TEXTURE_RED_SIZE
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_TEXTURE_RED_TYPE
Part of
GL_ARB_framebuffer_object , GL_VERSION_3_0 ; GL_ARB_texture_float |
static int |
GL_TEXTURE_SHARED_SIZE
Part of
GL_VERSION_3_0 ; GL_EXT_texture_shared_exponent |
static int |
GL_TEXTURE_SRGB_DECODE_EXT
Part of
GL_EXT_texture_sRGB_decode |
static int |
GL_TEXTURE_STENCIL_SIZE
Part of
GL_ARB_framebuffer_object , GL_VERSION_3_0 ; GL_EXT_packed_depth_stencil |
static int |
GL_TEXTURE_WIDTH
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_TRIANGLE_STRIP_ADJACENCY_ARB
Part of
GL_ARB_geometry_shader4 |
static int |
GL_TRIANGLES_ADJACENCY_ARB
Part of
GL_ARB_geometry_shader4 |
static int |
GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
Part of
GL_ARB_uniform_buffer_object |
static int |
GL_UNPACK_LSB_FIRST
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_UNPACK_SWAP_BYTES
Part of
GL_VERSION_1_1 , GL_VERSION_1_0 |
static int |
GL_UNSIGNED_BYTE_2_3_3_REV
Part of
GL_VERSION_1_2 |
static int |
GL_UNSIGNED_BYTE_3_3_2
Part of
GL_VERSION_1_2 |
static int |
GL_UNSIGNED_INT_8_8_8_8
Part of
GL_VERSION_1_2 |
static int |
GL_UNSIGNED_INT_8_8_8_8_REV
Part of
GL_VERSION_1_2 |
static int |
GL_UNSIGNED_INT_SAMPLER_1D
Part of
GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
static int |
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
Part of
GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
static int |
GL_UNSIGNED_INT_SAMPLER_2D_RECT
Part of
GL_VERSION_3_1 ; GL_EXT_gpu_shader4 |
static int |
GL_UNSIGNED_INT_SAMPLER_BUFFER
Part of
GL_VERSION_3_1 ; GL_EXT_gpu_shader4 |
static int |
GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD
Part of
GL_AMD_vertex_shader_tesselator , GL_AMD_vertex_shader_tessellator |
static int |
GL_UNSIGNED_SHORT_1_5_5_5_REV
Part of
GL_VERSION_1_2 |
static int |
GL_UNSIGNED_SHORT_4_4_4_4_REV
Part of
GL_VERSION_1_2 |
static int |
GL_UNSIGNED_SHORT_5_6_5_REV
Part of
GL_VERSION_1_2 |
static int |
GL_UPPER_LEFT
Part of
GL_VERSION_2_0 |
static int |
GL_VERTEX_ARRAY_ADDRESS_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_VERTEX_ARRAY_LENGTH_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV
Part of
GL_NV_vertex_buffer_unified_memory |
static int |
GL_VERTEX_PROGRAM_POINT_SIZE
Part of
GL_VERSION_2_0 |
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_ALL_BARRIER_BITS, GL_BLUE, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_COLOR, GL_COMPRESSED_RGBA_ASTC_10x10_KHR, GL_COMPRESSED_RGBA_ASTC_10x5_KHR, GL_COMPRESSED_RGBA_ASTC_10x6_KHR, GL_COMPRESSED_RGBA_ASTC_10x8_KHR, GL_COMPRESSED_RGBA_ASTC_12x10_KHR, GL_COMPRESSED_RGBA_ASTC_12x12_KHR, GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, GL_COMPRESSED_RGBA_ASTC_8x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, GL_COPY_READ_BUFFER, GL_COPY_READ_BUFFER_BINDING, GL_COPY_WRITE_BUFFER, GL_COPY_WRITE_BUFFER_BINDING, GL_DEPTH, GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH32F_STENCIL8, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_DYNAMIC_COPY, GL_DYNAMIC_READ, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_UNDEFINED, GL_GREEN, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_CUBE, GL_INTERLEAVED_ATTRIBS, GL_INVALID_INDEX, GL_MAJOR_VERSION, GL_MAX, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_SAMPLES, GL_MAX_TEXTURE_LOD_BIAS, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VARYING_COMPONENTS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_MIN, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MINOR_VERSION, GL_NUM_EXTENSIONS, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, GL_R8_SNORM, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_BUFFER, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_RED_INTEGER, GL_RENDERBUFFER_SAMPLES, GL_RG_INTEGER, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI, GL_RG8_SNORM, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB16I, GL_RGB16UI, GL_RGB32I, GL_RGB32UI, GL_RGB8_SNORM, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA_INTEGER, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8_SNORM, GL_RGBA8I, GL_RGBA8UI, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_CUBE_SHADOW, GL_SEPARATE_ATTRIBS, GL_SIGNED_NORMALIZED, GL_SRGB8, GL_STATIC_COPY, GL_STATIC_READ, GL_STENCIL, GL_STREAM_COPY, GL_STREAM_READ, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TIMEOUT_IGNORED, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_PAUSED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_IMAGES, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ATTRIB_ARRAY_INTEGER
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_PROGRAM, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ALL_SHADER_BITS, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_ATTACHED_SHADERS, GL_BLEND_COLOR, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPILE_STATUS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_CONTEXT_FLAG_DEBUG_BIT, GL_CONTEXT_ROBUST_ACCESS, GL_CURRENT_PROGRAM, GL_CURRENT_QUERY, GL_CURRENT_VERTEX_ATTRIB, GL_DEBUG_CALLBACK_FUNCTION, GL_DEBUG_CALLBACK_USER_PARAM, GL_DEBUG_GROUP_STACK_DEPTH, GL_DEBUG_LOGGED_MESSAGES, GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH, GL_DEBUG_OUTPUT, GL_DEBUG_OUTPUT_SYNCHRONOUS, GL_DEBUG_SEVERITY_HIGH, GL_DEBUG_SEVERITY_LOW, GL_DEBUG_SEVERITY_MEDIUM, GL_DEBUG_SEVERITY_NOTIFICATION, GL_DEBUG_SOURCE_API, GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_SOURCE_OTHER, GL_DEBUG_SOURCE_SHADER_COMPILER, GL_DEBUG_SOURCE_THIRD_PARTY, GL_DEBUG_SOURCE_WINDOW_SYSTEM, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DEBUG_TYPE_ERROR, GL_DEBUG_TYPE_MARKER, GL_DEBUG_TYPE_OTHER, GL_DEBUG_TYPE_PERFORMANCE, GL_DEBUG_TYPE_POP_GROUP, GL_DEBUG_TYPE_PORTABILITY, GL_DEBUG_TYPE_PUSH_GROUP, GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, GL_DELETE_STATUS, GL_DEPTH_COMPONENT, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER_BIT, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_HIGH_FLOAT, GL_HIGH_INT, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_10_10_10_2, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_DEBUG_GROUP_STACK_DEPTH, GL_MAX_DEBUG_LOGGED_MESSAGES, GL_MAX_DEBUG_MESSAGE_LENGTH, GL_MAX_DRAW_BUFFERS, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_LABEL_LENGTH, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_PROGRAM, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_PIPELINE_BINDING, GL_PROGRAM_SEPARABLE, GL_QUERY, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_R16F, GL_R32F, GL_R8, GL_RED, GL_RG, GL_RG16F, GL_RG32F, GL_RG8, GL_SAMPLER, GL_SAMPLER_2D, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_CUBE, GL_SHADER, GL_SHADER_BINARY_DMP, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_INDEX, GL_STREAM_DRAW, GL_TEXTURE_3D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_WRAP_R, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, GL_VALIDATE_STATUS, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_SHADER, GL_VERTEX_SHADER_BIT
GL_ACTIVE_TEXTURE, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALPHA16F, GL_ALPHA32F, GL_ALPHA8, GL_ALWAYS, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_BACK, GL_BGRA, GL_BGRA8, GL_BLEND, GL_BLEND_DST, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BUFFER_ACCESS, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_CLEAR, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_WRITEMASK, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_TEXTURE_FORMATS, GL_COPY, GL_COPY_INVERTED, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_STENCIL, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DEPTH24_STENCIL8, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_EQUIV, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_FORMATS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_GUILTY_CONTEXT_RESET, GL_HALF_FLOAT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INNOCENT_CONTEXT_RESET, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LOGIC_OP_MODE, GL_LOSE_CONTEXT_ON_RESET, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_SIZE, GL_MAX_VIEWPORT_DIMS, GL_MIRRORED_REPEAT, GL_MULTISAMPLE, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NO_RESET_NOTIFICATION, GL_NONE, GL_NOOP, GL_NOR, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINT_FADE_THRESHOLD_SIZE, GL_POINT_SIZE, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_R11F_G11F_B10F, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RESET_NOTIFICATION_STRATEGY, GL_RGB, GL_RGB10, GL_RGB10_A2, GL_RGB16F, GL_RGB32F, GL_RGB5_A1, GL_RGB565, GL_RGB8, GL_RGBA, GL_RGBA_SIGNED_COMPONENTS, GL_RGBA16F, GL_RGBA32F, GL_RGBA4, GL_RGBA8, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLER_2D_ARRAY, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SET, GL_SHORT, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_RANGE, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_SRGB, GL_SRGB_ALPHA, GL_SRGB8_ALPHA8, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX1, GL_STENCIL_INDEX4, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNKNOWN_CONTEXT_RESET, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VENDOR, GL_VERSION, GL_VIEWPORT, GL_WRITE_ONLY, GL_XOR, GL_ZERO
Modifier and Type | Method and Description |
---|---|
void |
glBeginConditionalRender(int id,
int mode)
Entry point to C language function:
void glBeginConditionalRender(GLuint id, GLenum mode) Part of GL_VERSION_3_0 ; GL_NV_conditional_render |
void |
glBindFragDataLocation(int program,
int color,
String name)
Entry point to C language function:
void glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name) Part of GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
void |
glBufferAddressRangeNV(int pname,
int index,
long address,
long length)
Entry point to C language function:
void glBufferAddressRangeNV(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length) Part of GL_NV_vertex_buffer_unified_memory |
void |
glClampColor(int target,
int clamp)
Entry point to C language function:
void glClampColor(GLenum target, GLenum clamp) Part of GL_VERSION_3_0 ; GL_ARB_color_buffer_float |
void |
glClearNamedBufferDataEXT(int buffer,
int internalformat,
int format,
int type,
Buffer data)
Entry point to C language function:
void glClearNamedBufferDataEXT(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data) Part of GL_ARB_clear_buffer_object |
void |
glClearNamedBufferSubDataEXT(int buffer,
int internalformat,
int format,
int type,
long offset,
long size,
Buffer data)
Entry point to C language function:
void glClearNamedBufferSubDataEXT(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, GLsizeiptr offset, GLsizeiptr size, const void * data) Part of GL_ARB_clear_buffer_object |
void |
glColorFormatNV(int size,
int type,
int stride)
Entry point to C language function:
void glColorFormatNV(GLint size, GLenum type, GLsizei stride) Part of GL_NV_vertex_buffer_unified_memory |
void |
glColorMaski(int index,
boolean r,
boolean g,
boolean b,
boolean a)
Entry point to C language function:
void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) Part of GL_VERSION_3_0 |
void |
glCompileShaderIncludeARB(int shader,
int count,
String[] path,
int[] length,
int length_offset)
Entry point to C language function:
void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length) Part of GL_ARB_shading_language_include |
void |
glCompileShaderIncludeARB(int shader,
int count,
String[] path,
IntBuffer length)
Entry point to C language function:
void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length) Part of GL_ARB_shading_language_include |
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
Buffer data)
Entry point to C language function:
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) Part of GL_VERSION_1_3 |
void |
glCompressedTexImage1D(int target,
int level,
int internalformat,
int width,
int border,
int imageSize,
long data_buffer_offset)
Entry point to C language function:
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
Buffer data)
Entry point to C language function:
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int imageSize,
long data_buffer_offset)
Entry point to C language function:
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) Part of GL_VERSION_1_3 |
void |
glCopyTexImage1D(int target,
int level,
int internalformat,
int x,
int y,
int width,
int border)
Entry point to C language function:
void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) Part of GL_VERSION_1_1 |
void |
glCopyTexSubImage1D(int target,
int level,
int xoffset,
int x,
int y,
int width)
Entry point to C language function:
void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) Part of GL_VERSION_1_1 |
long |
glCreateSyncFromCLeventARB(long context,
long event,
int flags)
Entry point to C language function:
GLsync glCreateSyncFromCLeventARB(cl_context context, cl_event event, GLbitfield flags) Part of GL_ARB_cl_event |
void |
glDebugMessageEnableAMD(int category,
int severity,
int count,
int[] ids,
int ids_offset,
boolean enabled)
Entry point to C language function:
void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) Part of GL_AMD_debug_output |
void |
glDebugMessageEnableAMD(int category,
int severity,
int count,
IntBuffer ids,
boolean enabled)
Entry point to C language function:
void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) Part of GL_AMD_debug_output |
void |
glDebugMessageInsertAMD(int category,
int severity,
int id,
int length,
String buf)
Entry point to C language function:
void glDebugMessageInsertAMD(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar * buf) Part of GL_AMD_debug_output |
void |
glDeleteNamedStringARB(int namelen,
String name)
Entry point to C language function:
void glDeleteNamedStringARB(GLint namelen, const GLchar * name) Part of GL_ARB_shading_language_include |
void |
glDisableClientState(int cap)
Entry point to C language function:
void glDisableClientState(GLenum cap) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_1 , GL_NV_vertex_buffer_unified_memory |
void |
glDisablei(int target,
int index)
Entry point to C language function:
void glDisablei(GLenum target, GLuint index) Part of GL_VERSION_3_0 |
void |
glDrawBuffer(int mode)
|
void |
glEdgeFlagFormatNV(int stride)
Entry point to C language function:
void glEdgeFlagFormatNV(GLsizei stride) Part of GL_NV_vertex_buffer_unified_memory |
void |
glEnableClientState(int cap)
Entry point to C language function:
void glEnableClientState(GLenum cap) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_1 , GL_NV_vertex_buffer_unified_memory |
void |
glEnablei(int target,
int index)
Entry point to C language function:
void glEnablei(GLenum target, GLuint index) Part of GL_VERSION_3_0 |
void |
glEndConditionalRender()
Entry point to C language function:
void glEndConditionalRender(void) Part of GL_VERSION_3_0 ; GL_NV_conditional_render |
void |
glFogCoordFormatNV(int type,
int stride)
Entry point to C language function:
void glFogCoordFormatNV(GLenum type, GLsizei stride) Part of GL_NV_vertex_buffer_unified_memory |
void |
glFramebufferTexture1D(int target,
int attachment,
int textarget,
int texture,
int level)
Entry point to C language function:
void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 |
void |
glFramebufferTextureARB(int target,
int attachment,
int texture,
int level)
Entry point to C language function:
void glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level) Part of GL_ARB_geometry_shader4 |
void |
glFramebufferTextureFaceARB(int target,
int attachment,
int texture,
int level,
int face)
Entry point to C language function:
void glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) Part of GL_ARB_geometry_shader4 |
void |
glFramebufferTextureLayerARB(int target,
int attachment,
int texture,
int level,
int layer)
Entry point to C language function:
void glFramebufferTextureLayerARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) Part of GL_ARB_geometry_shader4 |
void |
glGetActiveUniformName(int program,
int uniformIndex,
int bufSize,
int[] length,
int length_offset,
byte[] uniformName,
int uniformName_offset)
Entry point to C language function:
void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName) Part of GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
void |
glGetActiveUniformName(int program,
int uniformIndex,
int bufSize,
IntBuffer length,
ByteBuffer uniformName)
Entry point to C language function:
void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName) Part of GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
void |
glGetBooleani_v(int target,
int index,
byte[] data,
int data_offset)
Entry point to C language function:
void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data) Part of GL_VERSION_3_0 |
void |
glGetBooleani_v(int target,
int index,
ByteBuffer data)
Entry point to C language function:
void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data) Part of GL_VERSION_3_0 |
void |
glGetBufferParameterui64vNV(int target,
int pname,
long[] params,
int params_offset)
Entry point to C language function:
void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params) Part of GL_NV_shader_buffer_load |
void |
glGetBufferParameterui64vNV(int target,
int pname,
LongBuffer params)
Entry point to C language function:
void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params) Part of GL_NV_shader_buffer_load |
void |
glGetBufferSubData(int target,
long offset,
long size,
Buffer data)
Entry point to C language function:
void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data) Part of GL_VERSION_1_5 |
void |
glGetCompressedTexImage(int target,
int level,
Buffer img)
Entry point to C language function:
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img) Part of GL_VERSION_1_3 |
void |
glGetCompressedTexImage(int target,
int level,
long img_buffer_offset)
Entry point to C language function:
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img) Part of GL_VERSION_1_3 |
int |
glGetDebugMessageLogAMD(int count,
int bufsize,
int[] categories,
int categories_offset,
int[] severities,
int severities_offset,
int[] ids,
int ids_offset,
int[] lengths,
int lengths_offset,
byte[] message,
int message_offset)
Entry point to C language function:
GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message) Part of GL_AMD_debug_output |
int |
glGetDebugMessageLogAMD(int count,
int bufsize,
IntBuffer categories,
IntBuffer severities,
IntBuffer ids,
IntBuffer lengths,
ByteBuffer message)
Entry point to C language function:
GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message) Part of GL_AMD_debug_output |
void |
glGetDoublev(int pname,
double[] params,
int params_offset)
Entry point to C language function:
void glGetDoublev(GLenum pname, GLdouble * params) Part of GL_VERSION_1_0 |
void |
glGetDoublev(int pname,
DoubleBuffer params)
Entry point to C language function:
void glGetDoublev(GLenum pname, GLdouble * params) Part of GL_VERSION_1_0 |
void |
glGetIntegerui64i_vNV(int value,
int index,
long[] result,
int result_offset)
Entry point to C language function:
void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result) Part of GL_NV_vertex_buffer_unified_memory |
void |
glGetIntegerui64i_vNV(int value,
int index,
LongBuffer result)
Entry point to C language function:
void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result) Part of GL_NV_vertex_buffer_unified_memory |
void |
glGetIntegerui64vNV(int value,
long[] result,
int result_offset)
Entry point to C language function:
void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result) Part of GL_NV_shader_buffer_load |
void |
glGetIntegerui64vNV(int value,
LongBuffer result)
Entry point to C language function:
void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result) Part of GL_NV_shader_buffer_load |
void |
glGetNamedBufferParameterui64vNV(int buffer,
int pname,
long[] params,
int params_offset)
Entry point to C language function:
void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params) Part of GL_NV_shader_buffer_load |
void |
glGetNamedBufferParameterui64vNV(int buffer,
int pname,
LongBuffer params)
Entry point to C language function:
void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params) Part of GL_NV_shader_buffer_load |
void |
glGetNamedFramebufferParameterivEXT(int framebuffer,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetNamedFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params) Part of GL_ARB_framebuffer_no_attachments |
void |
glGetNamedFramebufferParameterivEXT(int framebuffer,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetNamedFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params) Part of GL_ARB_framebuffer_no_attachments |
void |
glGetNamedStringARB(int namelen,
String name,
int bufSize,
int[] stringlen,
int stringlen_offset,
byte[] string,
int string_offset)
Entry point to C language function:
void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string) Part of GL_ARB_shading_language_include |
void |
glGetNamedStringARB(int namelen,
String name,
int bufSize,
IntBuffer stringlen,
ByteBuffer string)
Entry point to C language function:
void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string) Part of GL_ARB_shading_language_include |
void |
glGetNamedStringivARB(int namelen,
String name,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params) Part of GL_ARB_shading_language_include |
void |
glGetNamedStringivARB(int namelen,
String name,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params) Part of GL_ARB_shading_language_include |
void |
glGetnCompressedTexImage(int target,
int lod,
int bufSize,
Buffer img)
Entry point to C language function:
void glGetnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, GLvoid * img) Part of GL_ARB_robustness |
void |
glGetnTexImage(int target,
int level,
int format,
int type,
int bufSize,
Buffer img)
Entry point to C language function:
void glGetnTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid * img) Part of GL_ARB_robustness |
void |
glGetnUniformdv(int program,
int location,
int bufSize,
double[] params,
int params_offset)
Entry point to C language function:
void glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble * params) Part of GL_ARB_robustness |
void |
glGetnUniformdv(int program,
int location,
int bufSize,
DoubleBuffer params)
Entry point to C language function:
void glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble * params) Part of GL_ARB_robustness |
void |
glGetnUniformuiv(int program,
int location,
int bufSize,
int[] params,
int params_offset)
Entry point to C language function:
void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params) Part of GL_ARB_robustness |
void |
glGetnUniformuiv(int program,
int location,
int bufSize,
IntBuffer params)
Entry point to C language function:
void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params) Part of GL_ARB_robustness |
void |
glGetQueryObjectiv(int id,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params) Part of GL_VERSION_1_5 |
void |
glGetQueryObjectiv(int id,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params) Part of GL_VERSION_1_5 |
void |
glGetTexImage(int target,
int level,
int format,
int type,
Buffer pixels)
Entry point to C language function:
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels) Part of GL_VERSION_1_0 |
void |
glGetTexImage(int target,
int level,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function:
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels) Part of GL_VERSION_1_0 |
void |
glGetTexLevelParameterfv(int target,
int level,
int pname,
float[] params,
int params_offset)
Entry point to C language function:
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params) Part of GL_VERSION_1_0 |
void |
glGetTexLevelParameterfv(int target,
int level,
int pname,
FloatBuffer params)
Entry point to C language function:
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params) Part of GL_VERSION_1_0 |
void |
glGetTexLevelParameteriv(int target,
int level,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params) Part of GL_VERSION_1_0 |
void |
glGetTexLevelParameteriv(int target,
int level,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params) Part of GL_VERSION_1_0 |
void |
glGetTexParameterIiv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params) Part of GL_VERSION_3_0 ; GL_EXT_texture_integer |
void |
glGetTexParameterIiv(int target,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params) Part of GL_VERSION_3_0 ; GL_EXT_texture_integer |
void |
glGetTexParameterIuiv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params) Part of GL_VERSION_3_0 ; GL_EXT_texture_integer |
void |
glGetTexParameterIuiv(int target,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params) Part of GL_VERSION_3_0 ; GL_EXT_texture_integer |
void |
glGetUniformui64vNV(int program,
int location,
long[] params,
int params_offset)
Entry point to C language function:
void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params) Part of GL_NV_shader_buffer_load |
void |
glGetUniformui64vNV(int program,
int location,
LongBuffer params)
Entry point to C language function:
void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params) Part of GL_NV_shader_buffer_load |
void |
glGetVertexAttribdv(int index,
int pname,
double[] params,
int params_offset)
Entry point to C language function:
void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params) Part of GL_VERSION_2_0 |
void |
glGetVertexAttribdv(int index,
int pname,
DoubleBuffer params)
Entry point to C language function:
void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params) Part of GL_VERSION_2_0 |
long |
glImportSyncEXT(int external_sync_type,
long external_sync,
int flags)
Entry point to C language function:
GLsync glImportSyncEXT(GLenum external_sync_type, GLintptr external_sync, GLbitfield flags) Part of GL_EXT_x11_sync_object |
void |
glIndexFormatNV(int type,
int stride)
Entry point to C language function:
void glIndexFormatNV(GLenum type, GLsizei stride) Part of GL_NV_vertex_buffer_unified_memory |
boolean |
glIsBufferResidentNV(int target)
Entry point to C language function:
GLboolean glIsBufferResidentNV(GLenum target) Part of GL_NV_shader_buffer_load |
boolean |
glIsEnabledi(int target,
int index)
Entry point to C language function:
GLboolean glIsEnabledi(GLenum target, GLuint index) Part of GL_VERSION_3_0 |
boolean |
glIsNamedBufferResidentNV(int buffer)
Entry point to C language function:
GLboolean glIsNamedBufferResidentNV(GLuint buffer) Part of GL_NV_shader_buffer_load |
boolean |
glIsNamedStringARB(int namelen,
String name)
Entry point to C language function:
GLboolean glIsNamedStringARB(GLint namelen, const GLchar * name) Part of GL_ARB_shading_language_include |
void |
glLogicOp(int opcode)
Entry point to C language function:
void glLogicOp(GLenum opcode) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 |
void |
glMakeBufferNonResidentNV(int target)
Entry point to C language function:
void glMakeBufferNonResidentNV(GLenum target) Part of GL_NV_shader_buffer_load |
void |
glMakeBufferResidentNV(int target,
int access)
Entry point to C language function:
void glMakeBufferResidentNV(GLenum target, GLenum access) Part of GL_NV_shader_buffer_load |
void |
glMakeNamedBufferNonResidentNV(int buffer)
Entry point to C language function:
void glMakeNamedBufferNonResidentNV(GLuint buffer) Part of GL_NV_shader_buffer_load |
void |
glMakeNamedBufferResidentNV(int buffer,
int access)
Entry point to C language function:
void glMakeNamedBufferResidentNV(GLuint buffer, GLenum access) Part of GL_NV_shader_buffer_load |
void |
glMultiDrawArrays(int mode,
int[] first,
int first_offset,
int[] count,
int count_offset,
int drawcount)
Entry point to C language function:
void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount) Part of GL_VERSION_1_4 |
void |
glMultiDrawArrays(int mode,
IntBuffer first,
IntBuffer count,
int drawcount)
Entry point to C language function:
void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount) Part of GL_VERSION_1_4 |
void |
glMultiDrawArraysIndirectAMD(int mode,
Buffer indirect,
int primcount,
int stride)
Entry point to C language function:
void glMultiDrawArraysIndirectAMD(GLenum mode, const GLvoid * indirect, GLsizei primcount, GLsizei stride) Part of GL_AMD_multi_draw_indirect |
void |
glMultiDrawElements(int mode,
IntBuffer count,
int type,
PointerBuffer indices,
int drawcount)
Entry point to C language function:
void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei drawcount) Part of GL_VERSION_1_4 |
void |
glMultiDrawElementsIndirectAMD(int mode,
int type,
Buffer indirect,
int primcount,
int stride)
Entry point to C language function:
void glMultiDrawElementsIndirectAMD(GLenum mode, GLenum type, const GLvoid * indirect, GLsizei primcount, GLsizei stride) Part of GL_AMD_multi_draw_indirect |
void |
glNamedFramebufferParameteriEXT(int framebuffer,
int pname,
int param)
Entry point to C language function:
void glNamedFramebufferParameteriEXT(GLuint framebuffer, GLenum pname, GLint param) Part of GL_ARB_framebuffer_no_attachments |
void |
glNamedStringARB(int type,
int namelen,
String name,
int stringlen,
String string)
Entry point to C language function:
void glNamedStringARB(GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string) Part of GL_ARB_shading_language_include |
void |
glNormalFormatNV(int type,
int stride)
Entry point to C language function:
void glNormalFormatNV(GLenum type, GLsizei stride) Part of GL_NV_vertex_buffer_unified_memory |
void |
glPixelStoref(int pname,
float param)
Entry point to C language function:
void glPixelStoref(GLenum pname, GLfloat param) Part of GL_VERSION_1_0 |
void |
glPointParameterf(int pname,
float param)
Entry point to C language function:
void glPointParameterf(GLenum pname, GLfloat param) Part of GL_VERSION_1_4 , GL_VERSION_ES_CM |
void |
glPointParameterfv(int pname,
float[] params,
int params_offset)
Entry point to C language function:
void glPointParameterfv(GLenum pname, const GLfloat * params) Part of GL_VERSION_1_4 , GL_VERSION_ES_CM |
void |
glPointParameterfv(int pname,
FloatBuffer params)
Entry point to C language function:
void glPointParameterfv(GLenum pname, const GLfloat * params) Part of GL_VERSION_1_4 , GL_VERSION_ES_CM |
void |
glPointParameteri(int pname,
int param)
Entry point to C language function:
void glPointParameteri(GLenum pname, GLint param) Part of GL_VERSION_1_4 |
void |
glPointParameteriv(int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glPointParameteriv(GLenum pname, const GLint * params) Part of GL_VERSION_1_4 |
void |
glPointParameteriv(int pname,
IntBuffer params)
Entry point to C language function:
void glPointParameteriv(GLenum pname, const GLint * params) Part of GL_VERSION_1_4 |
void |
glPointSize(float size)
Entry point to C language function:
void glPointSize(GLfloat size) Part of GL_VERSION_1_0 , GL_VERSION_ES_CM |
void |
glPolygonMode(int face,
int mode)
Entry point to C language function:
void glPolygonMode(GLenum face, GLenum mode) Part of GL_VERSION_1_0 |
void |
glPrimitiveRestartIndex(int index)
Entry point to C language function:
void glPrimitiveRestartIndex(GLuint index) Part of GL_VERSION_3_1 |
void |
glProgramParameteriARB(int program,
int pname,
int value)
Entry point to C language function:
void glProgramParameteriARB(GLuint program, GLenum pname, GLint value) Part of GL_ARB_geometry_shader4 |
void |
glProgramUniformui64NV(int program,
int location,
long value)
Entry point to C language function:
void glProgramUniformui64NV(GLuint program, GLint location, GLuint64EXT value) Part of GL_NV_shader_buffer_load |
void |
glProgramUniformui64vNV(int program,
int location,
int count,
long[] value,
int value_offset)
Entry point to C language function:
void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) Part of GL_NV_shader_buffer_load |
void |
glProgramUniformui64vNV(int program,
int location,
int count,
LongBuffer value)
Entry point to C language function:
void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) Part of GL_NV_shader_buffer_load |
void |
glSecondaryColorFormatNV(int size,
int type,
int stride)
Entry point to C language function:
void glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride) Part of GL_NV_vertex_buffer_unified_memory |
void |
glSetMultisamplefvAMD(int pname,
int index,
float[] val,
int val_offset)
Entry point to C language function:
void glSetMultisamplefvAMD(GLenum pname, GLuint index, const GLfloat * val) Part of GL_AMD_sample_positions |
void |
glSetMultisamplefvAMD(int pname,
int index,
FloatBuffer val)
Entry point to C language function:
void glSetMultisamplefvAMD(GLenum pname, GLuint index, const GLfloat * val) Part of GL_AMD_sample_positions |
void |
glStencilOpValueAMD(int face,
int value)
Entry point to C language function:
void glStencilOpValueAMD(GLenum face, GLuint value) Part of GL_AMD_stencil_operation_extended |
void |
glTessellationFactorAMD(float factor)
Entry point to C language function:
void glTessellationFactorAMD(GLfloat factor) Part of GL_AMD_vertex_shader_tesselator , GL_AMD_vertex_shader_tessellator |
void |
glTessellationModeAMD(int mode)
Entry point to C language function:
void glTessellationModeAMD(GLenum mode) Part of GL_AMD_vertex_shader_tesselator , GL_AMD_vertex_shader_tessellator |
void |
glTexBuffer(int target,
int internalformat,
int buffer)
Entry point to C language function:
void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) Part of GL_VERSION_3_1 ; GL_ARB_texture_buffer_object |
void |
glTexCoordFormatNV(int size,
int type,
int stride)
Entry point to C language function:
void glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride) Part of GL_NV_vertex_buffer_unified_memory |
void |
glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
Buffer pixels)
Entry point to C language function:
void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels) Part of GL_VERSION_1_0 |
void |
glTexImage1D(int target,
int level,
int internalFormat,
int width,
int border,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function:
void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels) Part of GL_VERSION_1_0 |
void |
glTexImage2DMultisampleCoverageNV(int target,
int coverageSamples,
int colorSamples,
int internalFormat,
int width,
int height,
boolean fixedSampleLocations)
Entry point to C language function:
void glTexImage2DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) Part of GL_NV_texture_multisample |
void |
glTexImage3DMultisampleCoverageNV(int target,
int coverageSamples,
int colorSamples,
int internalFormat,
int width,
int height,
int depth,
boolean fixedSampleLocations)
Entry point to C language function:
void glTexImage3DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) Part of GL_NV_texture_multisample |
void |
glTexParameterIiv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params) Part of GL_VERSION_3_0 ; GL_EXT_texture_integer |
void |
glTexParameterIiv(int target,
int pname,
IntBuffer params)
Entry point to C language function:
void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params) Part of GL_VERSION_3_0 ; GL_EXT_texture_integer |
void |
glTexParameterIuiv(int target,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params) Part of GL_VERSION_3_0 ; GL_EXT_texture_integer |
void |
glTexParameterIuiv(int target,
int pname,
IntBuffer params)
Entry point to C language function:
void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params) Part of GL_VERSION_3_0 ; GL_EXT_texture_integer |
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
Buffer pixels)
Entry point to C language function:
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) Part of GL_VERSION_1_1 |
void |
glTexSubImage1D(int target,
int level,
int xoffset,
int width,
int format,
int type,
long pixels_buffer_offset)
Entry point to C language function:
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) Part of GL_VERSION_1_1 |
void |
glTextureBufferRangeEXT(int texture,
int target,
int internalformat,
int buffer,
long offset,
long size)
Entry point to C language function:
void glTextureBufferRangeEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) Part of GL_ARB_texture_buffer_range |
void |
glTextureImage2DMultisampleCoverageNV(int texture,
int target,
int coverageSamples,
int colorSamples,
int internalFormat,
int width,
int height,
boolean fixedSampleLocations)
Entry point to C language function:
void glTextureImage2DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) Part of GL_NV_texture_multisample |
void |
glTextureImage2DMultisampleNV(int texture,
int target,
int samples,
int internalFormat,
int width,
int height,
boolean fixedSampleLocations)
Entry point to C language function:
void glTextureImage2DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) Part of GL_NV_texture_multisample |
void |
glTextureImage3DMultisampleCoverageNV(int texture,
int target,
int coverageSamples,
int colorSamples,
int internalFormat,
int width,
int height,
int depth,
boolean fixedSampleLocations)
Entry point to C language function:
void glTextureImage3DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) Part of GL_NV_texture_multisample |
void |
glTextureImage3DMultisampleNV(int texture,
int target,
int samples,
int internalFormat,
int width,
int height,
int depth,
boolean fixedSampleLocations)
Entry point to C language function:
void glTextureImage3DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) Part of GL_NV_texture_multisample |
void |
glUniformui64NV(int location,
long value)
Entry point to C language function:
void glUniformui64NV(GLint location, GLuint64EXT value) Part of GL_NV_shader_buffer_load |
void |
glUniformui64vNV(int location,
int count,
long[] value,
int value_offset)
Entry point to C language function:
void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value) Part of GL_NV_shader_buffer_load |
void |
glUniformui64vNV(int location,
int count,
LongBuffer value)
Entry point to C language function:
void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value) Part of GL_NV_shader_buffer_load |
void |
glVertexArrayBindVertexBufferEXT(int vaobj,
int bindingindex,
int buffer,
long offset,
int stride)
Entry point to C language function:
void glVertexArrayBindVertexBufferEXT(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) Part of GL_ARB_vertex_attrib_binding |
void |
glVertexArrayVertexAttribBindingEXT(int vaobj,
int attribindex,
int bindingindex)
Entry point to C language function:
void glVertexArrayVertexAttribBindingEXT(GLuint vaobj, GLuint attribindex, GLuint bindingindex) Part of GL_ARB_vertex_attrib_binding |
void |
glVertexArrayVertexAttribFormatEXT(int vaobj,
int attribindex,
int size,
int type,
boolean normalized,
int relativeoffset)
Entry point to C language function:
void glVertexArrayVertexAttribFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) Part of GL_ARB_vertex_attrib_binding |
void |
glVertexArrayVertexAttribIFormatEXT(int vaobj,
int attribindex,
int size,
int type,
int relativeoffset)
Entry point to C language function:
void glVertexArrayVertexAttribIFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) Part of GL_ARB_vertex_attrib_binding |
void |
glVertexArrayVertexAttribLFormatEXT(int vaobj,
int attribindex,
int size,
int type,
int relativeoffset)
Entry point to C language function:
void glVertexArrayVertexAttribLFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) Part of GL_ARB_vertex_attrib_binding |
void |
glVertexArrayVertexBindingDivisorEXT(int vaobj,
int bindingindex,
int divisor)
Entry point to C language function:
void glVertexArrayVertexBindingDivisorEXT(GLuint vaobj, GLuint bindingindex, GLuint divisor) Part of GL_ARB_vertex_attrib_binding |
void |
glVertexAttrib1d(int index,
double x)
Entry point to C language function:
void glVertexAttrib1d(GLuint index, GLdouble x) Part of GL_VERSION_2_0 |
void |
glVertexAttrib1dv(int index,
double[] v,
int v_offset)
Entry point to C language function:
void glVertexAttrib1dv(GLuint index, const GLdouble * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib1dv(int index,
DoubleBuffer v)
Entry point to C language function:
void glVertexAttrib1dv(GLuint index, const GLdouble * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib1s(int index,
short x)
Entry point to C language function:
void glVertexAttrib1s(GLuint index, GLshort x) Part of GL_VERSION_2_0 |
void |
glVertexAttrib1sv(int index,
short[] v,
int v_offset)
Entry point to C language function:
void glVertexAttrib1sv(GLuint index, const GLshort * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib1sv(int index,
ShortBuffer v)
Entry point to C language function:
void glVertexAttrib1sv(GLuint index, const GLshort * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib2d(int index,
double x,
double y)
Entry point to C language function:
void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) Part of GL_VERSION_2_0 |
void |
glVertexAttrib2dv(int index,
double[] v,
int v_offset)
Entry point to C language function:
void glVertexAttrib2dv(GLuint index, const GLdouble * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib2dv(int index,
DoubleBuffer v)
Entry point to C language function:
void glVertexAttrib2dv(GLuint index, const GLdouble * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib2s(int index,
short x,
short y)
Entry point to C language function:
void glVertexAttrib2s(GLuint index, GLshort x, GLshort y) Part of GL_VERSION_2_0 |
void |
glVertexAttrib2sv(int index,
short[] v,
int v_offset)
Entry point to C language function:
void glVertexAttrib2sv(GLuint index, const GLshort * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib2sv(int index,
ShortBuffer v)
Entry point to C language function:
void glVertexAttrib2sv(GLuint index, const GLshort * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib3d(int index,
double x,
double y,
double z)
Entry point to C language function:
void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) Part of GL_VERSION_2_0 |
void |
glVertexAttrib3dv(int index,
double[] v,
int v_offset)
Entry point to C language function:
void glVertexAttrib3dv(GLuint index, const GLdouble * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib3dv(int index,
DoubleBuffer v)
Entry point to C language function:
void glVertexAttrib3dv(GLuint index, const GLdouble * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib3s(int index,
short x,
short y,
short z)
Entry point to C language function:
void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) Part of GL_VERSION_2_0 |
void |
glVertexAttrib3sv(int index,
short[] v,
int v_offset)
Entry point to C language function:
void glVertexAttrib3sv(GLuint index, const GLshort * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib3sv(int index,
ShortBuffer v)
Entry point to C language function:
void glVertexAttrib3sv(GLuint index, const GLshort * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4bv(int index,
byte[] v,
int v_offset)
Entry point to C language function:
void glVertexAttrib4bv(GLuint index, const GLbyte * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4bv(int index,
ByteBuffer v)
Entry point to C language function:
void glVertexAttrib4bv(GLuint index, const GLbyte * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4d(int index,
double x,
double y,
double z,
double w)
Entry point to C language function:
void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4dv(int index,
double[] v,
int v_offset)
Entry point to C language function:
void glVertexAttrib4dv(GLuint index, const GLdouble * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4dv(int index,
DoubleBuffer v)
Entry point to C language function:
void glVertexAttrib4dv(GLuint index, const GLdouble * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4iv(int index,
int[] v,
int v_offset)
Entry point to C language function:
void glVertexAttrib4iv(GLuint index, const GLint * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4iv(int index,
IntBuffer v)
Entry point to C language function:
void glVertexAttrib4iv(GLuint index, const GLint * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nbv(int index,
byte[] v,
int v_offset)
Entry point to C language function:
void glVertexAttrib4Nbv(GLuint index, const GLbyte * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nbv(int index,
ByteBuffer v)
Entry point to C language function:
void glVertexAttrib4Nbv(GLuint index, const GLbyte * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Niv(int index,
int[] v,
int v_offset)
Entry point to C language function:
void glVertexAttrib4Niv(GLuint index, const GLint * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Niv(int index,
IntBuffer v)
Entry point to C language function:
void glVertexAttrib4Niv(GLuint index, const GLint * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nsv(int index,
short[] v,
int v_offset)
Entry point to C language function:
void glVertexAttrib4Nsv(GLuint index, const GLshort * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nsv(int index,
ShortBuffer v)
Entry point to C language function:
void glVertexAttrib4Nsv(GLuint index, const GLshort * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nub(int index,
byte x,
byte y,
byte z,
byte w)
Entry point to C language function:
void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nubv(int index,
byte[] v,
int v_offset)
Entry point to C language function:
void glVertexAttrib4Nubv(GLuint index, const GLubyte * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nubv(int index,
ByteBuffer v)
Entry point to C language function:
void glVertexAttrib4Nubv(GLuint index, const GLubyte * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nuiv(int index,
int[] v,
int v_offset)
Entry point to C language function:
void glVertexAttrib4Nuiv(GLuint index, const GLuint * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nuiv(int index,
IntBuffer v)
Entry point to C language function:
void glVertexAttrib4Nuiv(GLuint index, const GLuint * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nusv(int index,
short[] v,
int v_offset)
Entry point to C language function:
void glVertexAttrib4Nusv(GLuint index, const GLushort * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nusv(int index,
ShortBuffer v)
Entry point to C language function:
void glVertexAttrib4Nusv(GLuint index, const GLushort * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4s(int index,
short x,
short y,
short z,
short w)
Entry point to C language function:
void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4sv(int index,
short[] v,
int v_offset)
Entry point to C language function:
void glVertexAttrib4sv(GLuint index, const GLshort * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4sv(int index,
ShortBuffer v)
Entry point to C language function:
void glVertexAttrib4sv(GLuint index, const GLshort * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4ubv(int index,
byte[] v,
int v_offset)
Entry point to C language function:
void glVertexAttrib4ubv(GLuint index, const GLubyte * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4ubv(int index,
ByteBuffer v)
Entry point to C language function:
void glVertexAttrib4ubv(GLuint index, const GLubyte * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4uiv(int index,
int[] v,
int v_offset)
Entry point to C language function:
void glVertexAttrib4uiv(GLuint index, const GLuint * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4uiv(int index,
IntBuffer v)
Entry point to C language function:
void glVertexAttrib4uiv(GLuint index, const GLuint * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4usv(int index,
short[] v,
int v_offset)
Entry point to C language function:
void glVertexAttrib4usv(GLuint index, const GLushort * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4usv(int index,
ShortBuffer v)
Entry point to C language function:
void glVertexAttrib4usv(GLuint index, const GLushort * v) Part of GL_VERSION_2_0 |
void |
glVertexAttribFormatNV(int index,
int size,
int type,
boolean normalized,
int stride)
Entry point to C language function:
void glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride) Part of GL_NV_vertex_buffer_unified_memory |
void |
glVertexAttribI1i(int index,
int x)
Entry point to C language function:
void glVertexAttribI1i(GLuint index, GLint x) Part of GL_VERSION_3_0 |
void |
glVertexAttribI1iv(int index,
int[] v,
int v_offset)
Entry point to C language function:
void glVertexAttribI1iv(GLuint index, const GLint * v) Part of GL_VERSION_3_0 |
void |
glVertexAttribI1iv(int index,
IntBuffer v)
Entry point to C language function:
void glVertexAttribI1iv(GLuint index, const GLint * v) Part of GL_VERSION_3_0 |
void |
glVertexAttribI1ui(int index,
int x)
Entry point to C language function:
void glVertexAttribI1ui(GLuint index, GLuint x) Part of GL_VERSION_3_0 |
void |
glVertexAttribI1uiv(int index,
int[] v,
int v_offset)
Entry point to C language function:
void glVertexAttribI1uiv(GLuint index, const GLuint * v) Part of GL_VERSION_3_0 |
void |
glVertexAttribI1uiv(int index,
IntBuffer v)
Entry point to C language function:
void glVertexAttribI1uiv(GLuint index, const GLuint * v) Part of GL_VERSION_3_0 |
void |
glVertexAttribI2i(int index,
int x,
int y)
Entry point to C language function:
void glVertexAttribI2i(GLuint index, GLint x, GLint y) Part of GL_VERSION_3_0 |
void |
glVertexAttribI2iv(int index,
int[] v,
int v_offset)
Entry point to C language function:
void glVertexAttribI2iv(GLuint index, const GLint * v) Part of GL_VERSION_3_0 |
void |
glVertexAttribI2iv(int index,
IntBuffer v)
Entry point to C language function:
void glVertexAttribI2iv(GLuint index, const GLint * v) Part of GL_VERSION_3_0 |
void |
glVertexAttribI2ui(int index,
int x,
int y)
Entry point to C language function:
void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y) Part of GL_VERSION_3_0 |
void |
glVertexAttribI2uiv(int index,
int[] v,
int v_offset)
Entry point to C language function:
void glVertexAttribI2uiv(GLuint index, const GLuint * v) Part of GL_VERSION_3_0 |
void |
glVertexAttribI2uiv(int index,
IntBuffer v)
Entry point to C language function:
void glVertexAttribI2uiv(GLuint index, const GLuint * v) Part of GL_VERSION_3_0 |
void |
glVertexAttribI3i(int index,
int x,
int y,
int z)
Entry point to C language function:
void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z) Part of GL_VERSION_3_0 |
void |
glVertexAttribI3iv(int index,
int[] v,
int v_offset)
Entry point to C language function:
void glVertexAttribI3iv(GLuint index, const GLint * v) Part of GL_VERSION_3_0 |
void |
glVertexAttribI3iv(int index,
IntBuffer v)
Entry point to C language function:
void glVertexAttribI3iv(GLuint index, const GLint * v) Part of GL_VERSION_3_0 |
void |
glVertexAttribI3ui(int index,
int x,
int y,
int z)
Entry point to C language function:
void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) Part of GL_VERSION_3_0 |
void |
glVertexAttribI3uiv(int index,
int[] v,
int v_offset)
Entry point to C language function:
void glVertexAttribI3uiv(GLuint index, const GLuint * v) Part of GL_VERSION_3_0 |
void |
glVertexAttribI3uiv(int index,
IntBuffer v)
Entry point to C language function:
void glVertexAttribI3uiv(GLuint index, const GLuint * v) Part of GL_VERSION_3_0 |
void |
glVertexAttribI4bv(int index,
byte[] v,
int v_offset)
Entry point to C language function:
void glVertexAttribI4bv(GLuint index, const GLbyte * v) Part of GL_VERSION_3_0 |
void |
glVertexAttribI4bv(int index,
ByteBuffer v)
Entry point to C language function:
void glVertexAttribI4bv(GLuint index, const GLbyte * v) Part of GL_VERSION_3_0 |
void |
glVertexAttribI4sv(int index,
short[] v,
int v_offset)
Entry point to C language function:
void glVertexAttribI4sv(GLuint index, const GLshort * v) Part of GL_VERSION_3_0 |
void |
glVertexAttribI4sv(int index,
ShortBuffer v)
Entry point to C language function:
void glVertexAttribI4sv(GLuint index, const GLshort * v) Part of GL_VERSION_3_0 |
void |
glVertexAttribI4ubv(int index,
byte[] v,
int v_offset)
Entry point to C language function:
void glVertexAttribI4ubv(GLuint index, const GLubyte * v) Part of GL_VERSION_3_0 |
void |
glVertexAttribI4ubv(int index,
ByteBuffer v)
Entry point to C language function:
void glVertexAttribI4ubv(GLuint index, const GLubyte * v) Part of GL_VERSION_3_0 |
void |
glVertexAttribI4usv(int index,
short[] v,
int v_offset)
Entry point to C language function:
void glVertexAttribI4usv(GLuint index, const GLushort * v) Part of GL_VERSION_3_0 |
void |
glVertexAttribI4usv(int index,
ShortBuffer v)
Entry point to C language function:
void glVertexAttribI4usv(GLuint index, const GLushort * v) Part of GL_VERSION_3_0 |
void |
glVertexAttribIFormatNV(int index,
int size,
int type,
int stride)
Entry point to C language function:
void glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride) Part of GL_NV_vertex_buffer_unified_memory |
void |
glVertexFormatNV(int size,
int type,
int stride)
Entry point to C language function:
void glVertexFormatNV(GLint size, GLenum type, GLsizei stride) Part of GL_NV_vertex_buffer_unified_memory |
glBeginTransformFeedback, glBindBufferBase, glBindBufferRange, glBindVertexArray, glBlitFramebuffer, glClearBufferfi, glClearBufferfv, glClearBufferfv, glClearBufferiv, glClearBufferiv, glClearBufferuiv, glClearBufferuiv, glCopyBufferSubData, glDeleteVertexArrays, glDeleteVertexArrays, glDrawArraysInstanced, glDrawBuffers, glDrawBuffers, glDrawElementsInstanced, glDrawRangeElements, glEndTransformFeedback, glFramebufferTextureLayer, glGenVertexArrays, glGenVertexArrays, glGetActiveUniformBlockiv, glGetActiveUniformBlockiv, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformsiv, glGetActiveUniformsiv, glGetFragDataLocation, glGetIntegeri_v, glGetIntegeri_v, glGetInternalformativ, glGetInternalformativ, glGetStringi, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetUniformBlockIndex, glGetUniformIndices, glGetUniformIndices, glGetUniformuiv, glGetUniformuiv, glGetVertexAttribIiv, glGetVertexAttribIiv, glGetVertexAttribIuiv, glGetVertexAttribIuiv, glIsVertexArray, glReadBuffer, glRenderbufferStorageMultisample, glTransformFeedbackVaryings, glUniform1ui, glUniform1uiv, glUniform1uiv, glUniform2ui, glUniform2uiv, glUniform2uiv, glUniform3ui, glUniform3uiv, glUniform3uiv, glUniform4ui, glUniform4uiv, glUniform4uiv, glUniformBlockBinding, glUniformMatrix2x3fv, glUniformMatrix2x3fv, glUniformMatrix2x4fv, glUniformMatrix2x4fv, glUniformMatrix3x2fv, glUniformMatrix3x2fv, glUniformMatrix3x4fv, glUniformMatrix3x4fv, glUniformMatrix4x2fv, glUniformMatrix4x2fv, glUniformMatrix4x3fv, glUniformMatrix4x3fv, glVertexAttribI4i, glVertexAttribI4iv, glVertexAttribI4iv, glVertexAttribI4ui, glVertexAttribI4uiv, glVertexAttribI4uiv, glVertexAttribIPointer, isPBOPackBound, isPBOUnpackBound
glAttachShader, glBeginQuery, glBindAttribLocation, glBlendColor, glClearDepth, glClearDepthf, glCompileShader, glCompressedTexImage3D, glCompressedTexImage3D, glCompressedTexSubImage3D, glCompressedTexSubImage3D, glCopyTexSubImage3D, glCreateProgram, glCreateShader, glDebugMessageControl, glDebugMessageControl, glDebugMessageInsert, glDeleteProgram, glDeleteQueries, glDeleteQueries, glDeleteShader, glDepthRange, glDepthRangef, glDetachShader, glDisableVertexAttribArray, glEnableVertexAttribArray, glEndQuery, glFramebufferTexture3D, glGenQueries, glGenQueries, glGetActiveAttrib, glGetActiveAttrib, glGetActiveUniform, glGetActiveUniform, glGetAttachedShaders, glGetAttachedShaders, glGetAttribLocation, glGetDebugMessageLog, glGetDebugMessageLog, glGetObjectLabel, glGetObjectLabel, glGetObjectPtrLabel, glGetObjectPtrLabel, glGetProgramBinary, glGetProgramBinary, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramiv, glGetProgramiv, glGetQueryiv, glGetQueryiv, glGetQueryObjectuiv, glGetQueryObjectuiv, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderiv, glGetShaderiv, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, glGetShaderSource, glGetShaderSource, glGetUniformfv, glGetUniformfv, glGetUniformiv, glGetUniformiv, glGetUniformLocation, glGetVertexAttribfv, glGetVertexAttribfv, glGetVertexAttribiv, glGetVertexAttribiv, glIsProgram, glIsQuery, glIsShader, glLinkProgram, glObjectLabel, glObjectLabel, glObjectPtrLabel, glObjectPtrLabel, glPopDebugGroup, glProgramBinary, glPushDebugGroup, glPushDebugGroup, glReleaseShaderCompiler, glShaderBinary, glShaderBinary, glShaderSource, glShaderSource, glStencilFuncSeparate, glStencilMaskSeparate, glStencilOpSeparate, glTexImage3D, glTexImage3D, glTexSubImage3D, glTexSubImage3D, glUniform, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib1fv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib2fv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib3fv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttrib4fv, glVertexAttribPointer, glVertexAttribPointer
glActiveTexture, glBindBuffer, glBindFramebuffer, glBindRenderbuffer, glBindTexture, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferSubData, glCheckFramebufferStatus, glClear, glClearColor, glClearStencil, glColorMask, glCompressedTexImage2D, glCompressedTexImage2D, glCompressedTexSubImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glCullFace, glDeleteBuffers, glDeleteBuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteTextures, glDeleteTextures, glDepthFunc, glDepthMask, glDisable, glDrawArrays, glDrawElements, glEnable, glFinish, glFlush, glFlushMappedBufferRange, glFramebufferRenderbuffer, glFramebufferTexture2D, glFrontFace, glGenBuffers, glGenBuffers, glGenerateMipmap, glGenFramebuffers, glGenFramebuffers, glGenRenderbuffers, glGenRenderbuffers, glGenTextures, glGenTextures, glGetBooleanv, glGetBooleanv, glGetBufferParameteriv, glGetBufferParameteriv, glGetError, glGetFloatv, glGetFloatv, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, glGetGraphicsResetStatus, glGetIntegerv, glGetIntegerv, glGetnUniformfv, glGetnUniformfv, glGetnUniformiv, glGetnUniformiv, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, glGetString, glGetTexParameterfv, glGetTexParameterfv, glGetTexParameteriv, glGetTexParameteriv, glHint, glIsBuffer, glIsEnabled, glIsFramebuffer, glIsRenderbuffer, glIsTexture, glLineWidth, glMapBuffer, glMapBufferRange, glPixelStorei, glPolygonOffset, glReadnPixels, glReadPixels, glReadPixels, glRenderbufferStorage, glSampleCoverage, glScissor, glStencilFunc, glStencilMask, glStencilOp, glTexImage2D, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexParameteriv, glTexStorage1D, glTexStorage2D, glTexStorage3D, glTexSubImage2D, glTexSubImage2D, glTextureStorage1D, glTextureStorage2D, glTextureStorage3D, glUnmapBuffer, glViewport
getBoundBuffer, getBoundFramebuffer, getBufferStorage, getContext, getDefaultDrawFramebuffer, getDefaultReadBuffer, getDefaultReadFramebuffer, getDownstreamGL, getExtension, getGL, getGL2, getGL2ES1, getGL2ES2, getGL2ES3, getGL2GL3, getGL3, getGL3bc, getGL3ES3, getGL4, getGL4bc, getGL4ES3, getGLES1, getGLES2, getGLES3, getGLProfile, getMaxRenderbufferSamples, getPlatformGLExtensions, getRootGL, getSwapInterval, hasBasicFBOSupport, hasFullFBOSupport, hasGLSL, isExtensionAvailable, isFunctionAvailable, isGL, isGL2, isGL2ES1, isGL2ES2, isGL2ES3, isGL2GL3, isGL3, isGL3bc, isGL3core, isGL3ES3, isGL4, isGL4bc, isGL4core, isGL4ES3, isGLcore, isGLES, isGLES1, isGLES2, isGLES2Compatible, isGLES3, isGLES3Compatible, isNPOTTextureAvailable, isTextureFormatBGRA8888Available, isVBOArrayBound, isVBOElementArrayBound, mapBuffer, mapBufferRange, setSwapInterval
static final int GL_DOUBLE
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_QUADS
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_POINT_SIZE_GRANULARITY
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_POINT_SIZE_RANGE
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_LINE_WIDTH_GRANULARITY
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_LINE_WIDTH_RANGE
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_POINT
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_LINE
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_FILL
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_POLYGON_MODE
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_POLYGON_SMOOTH
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_POLYGON_OFFSET_POINT
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_POLYGON_OFFSET_LINE
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_LEFT
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_RIGHT
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_FRONT_LEFT
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_FRONT_RIGHT
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_BACK_LEFT
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_BACK_RIGHT
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_DRAW_BUFFER
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_DOUBLEBUFFER
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_STEREO
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_POLYGON_SMOOTH_HINT
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_PACK_LSB_FIRST
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_PACK_SWAP_BYTES
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_UNPACK_LSB_FIRST
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_UNPACK_SWAP_BYTES
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_TEXTURE_1D
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_TEXTURE_BORDER_COLOR
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_TEXTURE_WIDTH
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_TEXTURE_HEIGHT
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_TEXTURE_RED_SIZE
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_TEXTURE_GREEN_SIZE
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_TEXTURE_BLUE_SIZE
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_TEXTURE_ALPHA_SIZE
GL_VERSION_1_1
, GL_VERSION_1_0
static final int GL_PROXY_TEXTURE_1D
GL_VERSION_1_1
static final int GL_PROXY_TEXTURE_2D
GL_VERSION_1_1
static final int GL_TEXTURE_BINDING_1D
GL_VERSION_1_1
static final int GL_TEXTURE_INTERNAL_FORMAT
GL_VERSION_1_1
static final int GL_R3_G3_B2
GL_VERSION_1_1
static final int GL_RGB4
GL_VERSION_1_1
static final int GL_RGB5
GL_VERSION_1_1
static final int GL_RGB12
GL_VERSION_1_1
static final int GL_RGB16
GL_VERSION_1_1
static final int GL_RGBA2
GL_VERSION_1_1
static final int GL_RGBA12
GL_VERSION_1_1
static final int GL_RGBA16
GL_VERSION_1_1
static final int GL_UNSIGNED_BYTE_3_3_2
GL_VERSION_1_2
static final int GL_UNSIGNED_INT_8_8_8_8
GL_VERSION_1_2
static final int GL_PACK_SKIP_IMAGES
GL_VERSION_1_2
static final int GL_PACK_IMAGE_HEIGHT
GL_VERSION_1_2
static final int GL_PROXY_TEXTURE_3D
GL_VERSION_1_2
static final int GL_TEXTURE_DEPTH
GL_VERSION_1_2
static final int GL_UNSIGNED_BYTE_2_3_3_REV
GL_VERSION_1_2
static final int GL_UNSIGNED_SHORT_5_6_5_REV
GL_VERSION_1_2
static final int GL_UNSIGNED_SHORT_4_4_4_4_REV
GL_VERSION_1_2
static final int GL_UNSIGNED_SHORT_1_5_5_5_REV
GL_VERSION_1_2
static final int GL_UNSIGNED_INT_8_8_8_8_REV
GL_VERSION_1_2
static final int GL_BGR
GL_VERSION_1_2
static final int GL_SMOOTH_POINT_SIZE_GRANULARITY
GL_VERSION_1_2
static final int GL_SMOOTH_LINE_WIDTH_GRANULARITY
GL_VERSION_1_2
static final int GL_PROXY_TEXTURE_CUBE_MAP
GL_VERSION_1_3
static final int GL_COMPRESSED_RGB
GL_VERSION_1_3
static final int GL_COMPRESSED_RGBA
GL_VERSION_1_3
static final int GL_TEXTURE_COMPRESSION_HINT
GL_VERSION_1_3
static final int GL_TEXTURE_COMPRESSED_IMAGE_SIZE
GL_VERSION_1_3
static final int GL_TEXTURE_COMPRESSED
GL_VERSION_1_3
static final int GL_CLAMP_TO_BORDER
GL_VERSION_1_3
static final int GL_TEXTURE_LOD_BIAS
GL_VERSION_1_4
static final int GL_TEXTURE_DEPTH_SIZE
GL_VERSION_1_4
static final int GL_QUERY_COUNTER_BITS
GL_VERSION_1_5
static final int GL_READ_ONLY
GL_VERSION_1_5
static final int GL_READ_WRITE
GL_VERSION_1_5
static final int GL_SAMPLES_PASSED
GL_VERSION_1_5
static final int GL_SRC1_ALPHA
GL_VERSION_1_5
, GL_VERSION_ES_1_0
static final int GL_VERTEX_PROGRAM_POINT_SIZE
GL_VERSION_2_0
static final int GL_MAX_VARYING_FLOATS
GL_VERSION_2_0
static final int GL_SAMPLER_1D
GL_VERSION_2_0
static final int GL_SAMPLER_1D_SHADOW
GL_VERSION_2_0
static final int GL_POINT_SPRITE_COORD_ORIGIN
GL_VERSION_2_0
static final int GL_LOWER_LEFT
GL_VERSION_2_0
static final int GL_UPPER_LEFT
GL_VERSION_2_0
static final int GL_COMPRESSED_SRGB
GL_VERSION_2_1
static final int GL_COMPRESSED_SRGB_ALPHA
GL_VERSION_2_1
static final int GL_CLIP_DISTANCE0
GL_VERSION_3_0
static final int GL_CLIP_DISTANCE1
GL_VERSION_3_0
static final int GL_CLIP_DISTANCE2
GL_VERSION_3_0
static final int GL_CLIP_DISTANCE3
GL_VERSION_3_0
static final int GL_CLIP_DISTANCE4
GL_VERSION_3_0
static final int GL_CLIP_DISTANCE5
GL_VERSION_3_0
static final int GL_CLIP_DISTANCE6
GL_VERSION_3_0
static final int GL_CLIP_DISTANCE7
GL_VERSION_3_0
static final int GL_MAX_CLIP_DISTANCES
GL_VERSION_3_0
static final int GL_CONTEXT_FLAGS
GL_VERSION_3_0
static final int GL_COMPRESSED_RED
GL_VERSION_3_0
static final int GL_COMPRESSED_RG
GL_VERSION_3_0
static final int GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT
GL_VERSION_3_0
static final int GL_CLAMP_READ_COLOR
GL_VERSION_3_0
; GL_ARB_color_buffer_float
static final int GL_FIXED_ONLY
GL_VERSION_3_0
; GL_ARB_color_buffer_float
static final int GL_TEXTURE_1D_ARRAY
GL_VERSION_3_0
; GL_EXT_texture_array
static final int GL_PROXY_TEXTURE_1D_ARRAY
GL_VERSION_3_0
; GL_EXT_texture_array
static final int GL_PROXY_TEXTURE_2D_ARRAY
GL_VERSION_3_0
; GL_EXT_texture_array
static final int GL_TEXTURE_BINDING_1D_ARRAY
GL_VERSION_3_0
; GL_EXT_texture_array
static final int GL_TEXTURE_SHARED_SIZE
GL_VERSION_3_0
; GL_EXT_texture_shared_exponent
static final int GL_PRIMITIVES_GENERATED
GL_VERSION_3_0
static final int GL_GREEN_INTEGER
GL_VERSION_3_0
; GL_EXT_texture_integer
static final int GL_BLUE_INTEGER
GL_VERSION_3_0
; GL_EXT_texture_integer
static final int GL_BGR_INTEGER
GL_VERSION_3_0
; GL_EXT_texture_integer
static final int GL_BGRA_INTEGER
GL_VERSION_3_0
; GL_EXT_texture_integer
static final int GL_SAMPLER_1D_ARRAY
GL_VERSION_3_0
; GL_EXT_gpu_shader4
static final int GL_SAMPLER_1D_ARRAY_SHADOW
GL_VERSION_3_0
; GL_EXT_gpu_shader4
static final int GL_INT_SAMPLER_1D
GL_VERSION_3_0
; GL_EXT_gpu_shader4
static final int GL_INT_SAMPLER_1D_ARRAY
GL_VERSION_3_0
; GL_EXT_gpu_shader4
static final int GL_UNSIGNED_INT_SAMPLER_1D
GL_VERSION_3_0
; GL_EXT_gpu_shader4
static final int GL_UNSIGNED_INT_SAMPLER_1D_ARRAY
GL_VERSION_3_0
; GL_EXT_gpu_shader4
static final int GL_QUERY_WAIT
GL_VERSION_3_0
; GL_NV_conditional_render
static final int GL_QUERY_NO_WAIT
GL_VERSION_3_0
; GL_NV_conditional_render
static final int GL_QUERY_BY_REGION_WAIT
GL_VERSION_3_0
; GL_NV_conditional_render
static final int GL_QUERY_BY_REGION_NO_WAIT
GL_VERSION_3_0
; GL_NV_conditional_render
static final int GL_TEXTURE_STENCIL_SIZE
GL_ARB_framebuffer_object
, GL_VERSION_3_0
; GL_EXT_packed_depth_stencil
static final int GL_TEXTURE_RED_TYPE
GL_ARB_framebuffer_object
, GL_VERSION_3_0
; GL_ARB_texture_float
static final int GL_TEXTURE_GREEN_TYPE
GL_ARB_framebuffer_object
, GL_VERSION_3_0
; GL_ARB_texture_float
static final int GL_TEXTURE_BLUE_TYPE
GL_ARB_framebuffer_object
, GL_VERSION_3_0
; GL_ARB_texture_float
static final int GL_TEXTURE_ALPHA_TYPE
GL_ARB_framebuffer_object
, GL_VERSION_3_0
; GL_ARB_texture_float
static final int GL_TEXTURE_DEPTH_TYPE
GL_ARB_framebuffer_object
, GL_VERSION_3_0
; GL_ARB_texture_float
static final int GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER
GL_ARB_framebuffer_object
, GL_VERSION_3_0
static final int GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER
GL_ARB_framebuffer_object
, GL_VERSION_3_0
static final int GL_STENCIL_INDEX16
GL_ARB_framebuffer_object
, GL_VERSION_3_0
static final int GL_FRAMEBUFFER_SRGB
GL_ARB_framebuffer_sRGB
, GL_VERSION_3_0
static final int GL_COMPRESSED_RED_RGTC1
GL_ARB_texture_compression_rgtc
, GL_VERSION_3_0
static final int GL_COMPRESSED_SIGNED_RED_RGTC1
GL_ARB_texture_compression_rgtc
, GL_VERSION_3_0
static final int GL_COMPRESSED_RG_RGTC2
GL_ARB_texture_compression_rgtc
, GL_VERSION_3_0
static final int GL_COMPRESSED_SIGNED_RG_RGTC2
GL_ARB_texture_compression_rgtc
, GL_VERSION_3_0
static final int GL_R16
GL_VERSION_3_0
, GL_ARB_texture_rg
static final int GL_RG16
GL_VERSION_3_0
, GL_ARB_texture_rg
static final int GL_SAMPLER_2D_RECT
GL_VERSION_3_1
static final int GL_SAMPLER_2D_RECT_SHADOW
GL_VERSION_3_1
static final int GL_SAMPLER_BUFFER
GL_VERSION_3_1
; GL_EXT_gpu_shader4
static final int GL_INT_SAMPLER_2D_RECT
GL_VERSION_3_1
; GL_EXT_gpu_shader4
static final int GL_INT_SAMPLER_BUFFER
GL_VERSION_3_1
; GL_EXT_gpu_shader4
static final int GL_UNSIGNED_INT_SAMPLER_2D_RECT
GL_VERSION_3_1
; GL_EXT_gpu_shader4
static final int GL_UNSIGNED_INT_SAMPLER_BUFFER
GL_VERSION_3_1
; GL_EXT_gpu_shader4
static final int GL_TEXTURE_BUFFER
GL_VERSION_3_1
; GL_ARB_texture_buffer_object
static final int GL_MAX_TEXTURE_BUFFER_SIZE
GL_VERSION_3_1
; GL_ARB_texture_buffer_object
static final int GL_TEXTURE_BINDING_BUFFER
GL_VERSION_3_1
; GL_ARB_texture_buffer_object
static final int GL_TEXTURE_BUFFER_DATA_STORE_BINDING
GL_VERSION_3_1
; GL_ARB_texture_buffer_object
static final int GL_TEXTURE_RECTANGLE
GL_VERSION_3_1
static final int GL_TEXTURE_BINDING_RECTANGLE
GL_VERSION_3_1
static final int GL_PROXY_TEXTURE_RECTANGLE
GL_VERSION_3_1
static final int GL_MAX_RECTANGLE_TEXTURE_SIZE
GL_VERSION_3_1
static final int GL_RED_SNORM
GL_VERSION_3_1
static final int GL_RG_SNORM
GL_VERSION_3_1
static final int GL_RGB_SNORM
GL_VERSION_3_1
static final int GL_RGBA_SNORM
GL_VERSION_3_1
static final int GL_R16_SNORM
GL_VERSION_3_1
static final int GL_RG16_SNORM
GL_VERSION_3_1
static final int GL_RGB16_SNORM
GL_VERSION_3_1
static final int GL_RGBA16_SNORM
GL_VERSION_3_1
static final int GL_PRIMITIVE_RESTART
GL_VERSION_3_1
static final int GL_PRIMITIVE_RESTART_INDEX
GL_VERSION_3_1
static final int GL_SYNC_CL_EVENT_ARB
GL_ARB_cl_event
static final int GL_SYNC_CL_EVENT_COMPLETE_ARB
GL_ARB_cl_event
static final int GL_COMPUTE_SHADER_BIT
GL_ARB_compute_shader
static final int GL_LINES_ADJACENCY_ARB
GL_ARB_geometry_shader4
static final int GL_LINE_STRIP_ADJACENCY_ARB
GL_ARB_geometry_shader4
static final int GL_TRIANGLES_ADJACENCY_ARB
GL_ARB_geometry_shader4
static final int GL_TRIANGLE_STRIP_ADJACENCY_ARB
GL_ARB_geometry_shader4
static final int GL_PROGRAM_POINT_SIZE_ARB
GL_ARB_geometry_shader4
static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB
GL_ARB_geometry_shader4
static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB
GL_ARB_geometry_shader4
static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB
GL_ARB_geometry_shader4
static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB
GL_ARB_geometry_shader4
static final int GL_GEOMETRY_SHADER_ARB
GL_ARB_geometry_shader4
static final int GL_GEOMETRY_VERTICES_OUT_ARB
GL_ARB_geometry_shader4
static final int GL_GEOMETRY_INPUT_TYPE_ARB
GL_ARB_geometry_shader4
static final int GL_GEOMETRY_OUTPUT_TYPE_ARB
GL_ARB_geometry_shader4
static final int GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB
GL_ARB_geometry_shader4
static final int GL_MAX_VERTEX_VARYING_COMPONENTS_ARB
GL_ARB_geometry_shader4
static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB
GL_ARB_geometry_shader4
static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB
GL_ARB_geometry_shader4
static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB
GL_ARB_geometry_shader4
static final int GL_SRGB_DECODE_ARB
GL_ARB_internalformat_query2
static final int GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT
GL_ARB_robustness
static final int GL_SHADER_INCLUDE_ARB
GL_ARB_shading_language_include
static final int GL_NAMED_STRING_LENGTH_ARB
GL_ARB_shading_language_include
static final int GL_NAMED_STRING_TYPE_ARB
GL_ARB_shading_language_include
static final int GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS
GL_ARB_texture_gather
static final int GL_MAX_GEOMETRY_UNIFORM_BLOCKS
GL_ARB_uniform_buffer_object
static final int GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS
GL_ARB_uniform_buffer_object
static final int GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER
GL_ARB_uniform_buffer_object
static final int GL_FACTOR_MIN_AMD
GL_AMD_blend_minmax_factor
static final int GL_FACTOR_MAX_AMD
GL_AMD_blend_minmax_factor
static final int GL_MAX_DEBUG_LOGGED_MESSAGES_AMD
GL_AMD_debug_output
static final int GL_DEBUG_LOGGED_MESSAGES_AMD
GL_AMD_debug_output
static final int GL_DEBUG_SEVERITY_HIGH_AMD
GL_AMD_debug_output
static final int GL_DEBUG_SEVERITY_MEDIUM_AMD
GL_AMD_debug_output
static final int GL_DEBUG_SEVERITY_LOW_AMD
GL_AMD_debug_output
static final int GL_DEBUG_CATEGORY_API_ERROR_AMD
GL_AMD_debug_output
static final int GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD
GL_AMD_debug_output
static final int GL_DEBUG_CATEGORY_DEPRECATION_AMD
GL_AMD_debug_output
static final int GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD
GL_AMD_debug_output
static final int GL_DEBUG_CATEGORY_PERFORMANCE_AMD
GL_AMD_debug_output
static final int GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD
GL_AMD_debug_output
static final int GL_DEBUG_CATEGORY_APPLICATION_AMD
GL_AMD_debug_output
static final int GL_DEBUG_CATEGORY_OTHER_AMD
GL_AMD_debug_output
static final int GL_DEPTH_CLAMP_NEAR_AMD
GL_AMD_depth_clamp_separate
static final int GL_DEPTH_CLAMP_FAR_AMD
GL_AMD_depth_clamp_separate
static final int GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD
GL_AMD_pinned_memory
static final int GL_SUBSAMPLE_DISTANCE_AMD
GL_AMD_sample_positions
static final int GL_SET_AMD
GL_AMD_stencil_operation_extended
static final int GL_REPLACE_VALUE_AMD
GL_AMD_stencil_operation_extended
static final int GL_STENCIL_OP_VALUE_AMD
GL_AMD_stencil_operation_extended
static final int GL_STENCIL_BACK_OP_VALUE_AMD
GL_AMD_stencil_operation_extended
static final int GL_SAMPLER_BUFFER_AMD
GL_AMD_vertex_shader_tesselator
, GL_AMD_vertex_shader_tessellator
static final int GL_INT_SAMPLER_BUFFER_AMD
GL_AMD_vertex_shader_tesselator
, GL_AMD_vertex_shader_tessellator
static final int GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD
GL_AMD_vertex_shader_tesselator
, GL_AMD_vertex_shader_tessellator
static final int GL_TESSELLATION_MODE_AMD
GL_AMD_vertex_shader_tesselator
, GL_AMD_vertex_shader_tessellator
static final int GL_TESSELLATION_FACTOR_AMD
GL_AMD_vertex_shader_tesselator
, GL_AMD_vertex_shader_tessellator
static final int GL_DISCRETE_AMD
GL_AMD_vertex_shader_tesselator
, GL_AMD_vertex_shader_tessellator
static final int GL_CONTINUOUS_AMD
GL_AMD_vertex_shader_tesselator
, GL_AMD_vertex_shader_tessellator
static final int GL_SCALED_RESOLVE_FASTEST_EXT
GL_EXT_framebuffer_multisample_blit_scaled
static final int GL_SCALED_RESOLVE_NICEST_EXT
GL_EXT_framebuffer_multisample_blit_scaled
static final int GL_TEXTURE_SRGB_DECODE_EXT
GL_EXT_texture_sRGB_decode
static final int GL_DECODE_EXT
GL_EXT_texture_sRGB_decode
static final int GL_SKIP_DECODE_EXT
GL_EXT_texture_sRGB_decode
static final int GL_SYNC_X11_FENCE_EXT
GL_EXT_x11_sync_object
static final int GL_BUFFER_GPU_ADDRESS_NV
GL_NV_shader_buffer_load
static final int GL_GPU_ADDRESS_NV
GL_NV_shader_buffer_load
static final int GL_MAX_SHADER_BUFFER_ADDRESS_NV
GL_NV_shader_buffer_load
static final int GL_TEXTURE_COVERAGE_SAMPLES_NV
GL_NV_texture_multisample
static final int GL_TEXTURE_COLOR_SAMPLES_NV
GL_NV_texture_multisample
static final int GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_ELEMENT_ARRAY_UNIFIED_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_VERTEX_ARRAY_ADDRESS_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_NORMAL_ARRAY_ADDRESS_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_COLOR_ARRAY_ADDRESS_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_INDEX_ARRAY_ADDRESS_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_TEXTURE_COORD_ARRAY_ADDRESS_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_EDGE_FLAG_ARRAY_ADDRESS_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_FOG_COORD_ARRAY_ADDRESS_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_ELEMENT_ARRAY_ADDRESS_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_VERTEX_ARRAY_LENGTH_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_NORMAL_ARRAY_LENGTH_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_COLOR_ARRAY_LENGTH_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_INDEX_ARRAY_LENGTH_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_TEXTURE_COORD_ARRAY_LENGTH_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_EDGE_FLAG_ARRAY_LENGTH_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_SECONDARY_COLOR_ARRAY_LENGTH_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_FOG_COORD_ARRAY_LENGTH_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_ELEMENT_ARRAY_LENGTH_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_DRAW_INDIRECT_UNIFIED_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_DRAW_INDIRECT_ADDRESS_NV
GL_NV_vertex_buffer_unified_memory
static final int GL_DRAW_INDIRECT_LENGTH_NV
GL_NV_vertex_buffer_unified_memory
void glBeginConditionalRender(int id, int mode)
void glBeginConditionalRender(GLuint id, GLenum mode)
GL_VERSION_3_0
; GL_NV_conditional_render
void glBindFragDataLocation(int program, int color, String name)
void glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name)
GL_VERSION_3_0
; GL_EXT_gpu_shader4
void glBufferAddressRangeNV(int pname, int index, long address, long length)
void glBufferAddressRangeNV(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length)
GL_NV_vertex_buffer_unified_memory
void glClampColor(int target, int clamp)
void glClampColor(GLenum target, GLenum clamp)
GL_VERSION_3_0
; GL_ARB_color_buffer_float
void glClearNamedBufferDataEXT(int buffer, int internalformat, int format, int type, Buffer data)
void glClearNamedBufferDataEXT(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data)
GL_ARB_clear_buffer_object
data
- a direct or array-backed Buffer
void glClearNamedBufferSubDataEXT(int buffer, int internalformat, int format, int type, long offset, long size, Buffer data)
void glClearNamedBufferSubDataEXT(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, GLsizeiptr offset, GLsizeiptr size, const void * data)
GL_ARB_clear_buffer_object
data
- a direct or array-backed Buffer
void glColorFormatNV(int size, int type, int stride)
void glColorFormatNV(GLint size, GLenum type, GLsizei stride)
GL_NV_vertex_buffer_unified_memory
void glColorMaski(int index, boolean r, boolean g, boolean b, boolean a)
void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
GL_VERSION_3_0
void glCompileShaderIncludeARB(int shader, int count, String[] path, IntBuffer length)
void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length)
GL_ARB_shading_language_include
length
- a direct or array-backed IntBuffer
void glCompileShaderIncludeARB(int shader, int count, String[] path, int[] length, int length_offset)
void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length)
GL_ARB_shading_language_include
void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, Buffer data)
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data)
GL_VERSION_1_3
data
- a direct or array-backed Buffer
void glCompressedTexImage1D(int target, int level, int internalformat, int width, int border, int imageSize, long data_buffer_offset)
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data)
GL_VERSION_1_3
void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, Buffer data)
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data)
GL_VERSION_1_3
data
- a direct or array-backed Buffer
void glCompressedTexSubImage1D(int target, int level, int xoffset, int width, int format, int imageSize, long data_buffer_offset)
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data)
GL_VERSION_1_3
void glCopyTexImage1D(int target, int level, int internalformat, int x, int y, int width, int border)
void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
GL_VERSION_1_1
void glCopyTexSubImage1D(int target, int level, int xoffset, int x, int y, int width)
void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
GL_VERSION_1_1
long glCreateSyncFromCLeventARB(long context, long event, int flags)
GLsync glCreateSyncFromCLeventARB(cl_context context, cl_event event, GLbitfield flags)
GL_ARB_cl_event
void glDebugMessageEnableAMD(int category, int severity, int count, IntBuffer ids, boolean enabled)
void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled)
GL_AMD_debug_output
ids
- a direct or array-backed IntBuffer
void glDebugMessageEnableAMD(int category, int severity, int count, int[] ids, int ids_offset, boolean enabled)
void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled)
GL_AMD_debug_output
void glDebugMessageInsertAMD(int category, int severity, int id, int length, String buf)
void glDebugMessageInsertAMD(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar * buf)
GL_AMD_debug_output
void glDeleteNamedStringARB(int namelen, String name)
void glDeleteNamedStringARB(GLint namelen, const GLchar * name)
GL_ARB_shading_language_include
void glDisableClientState(int cap)
void glDisableClientState(GLenum cap)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_NV_vertex_buffer_unified_memory
void glDisablei(int target, int index)
void glDisablei(GLenum target, GLuint index)
GL_VERSION_3_0
void glDrawBuffer(int mode)
void glEdgeFlagFormatNV(int stride)
void glEdgeFlagFormatNV(GLsizei stride)
GL_NV_vertex_buffer_unified_memory
void glEnableClientState(int cap)
void glEnableClientState(GLenum cap)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_NV_vertex_buffer_unified_memory
void glEnablei(int target, int index)
void glEnablei(GLenum target, GLuint index)
GL_VERSION_3_0
void glEndConditionalRender()
void glEndConditionalRender(void)
GL_VERSION_3_0
; GL_NV_conditional_render
void glFogCoordFormatNV(int type, int stride)
void glFogCoordFormatNV(GLenum type, GLsizei stride)
GL_NV_vertex_buffer_unified_memory
void glFramebufferTexture1D(int target, int attachment, int textarget, int texture, int level)
void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GL_ARB_framebuffer_object
, GL_VERSION_3_0
void glFramebufferTextureARB(int target, int attachment, int texture, int level)
void glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level)
GL_ARB_geometry_shader4
void glFramebufferTextureFaceARB(int target, int attachment, int texture, int level, int face)
void glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)
GL_ARB_geometry_shader4
void glFramebufferTextureLayerARB(int target, int attachment, int texture, int level, int layer)
void glFramebufferTextureLayerARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
GL_ARB_geometry_shader4
void glGetActiveUniformName(int program, int uniformIndex, int bufSize, IntBuffer length, ByteBuffer uniformName)
void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName)
GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
length
- a direct or array-backed IntBuffer
uniformName
- a direct or array-backed ByteBuffer
void glGetActiveUniformName(int program, int uniformIndex, int bufSize, int[] length, int length_offset, byte[] uniformName, int uniformName_offset)
void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName)
GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
void glGetBooleani_v(int target, int index, ByteBuffer data)
void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data)
GL_VERSION_3_0
data
- a direct or array-backed ByteBuffer
void glGetBooleani_v(int target, int index, byte[] data, int data_offset)
void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data)
GL_VERSION_3_0
void glGetBufferParameterui64vNV(int target, int pname, LongBuffer params)
void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params)
GL_NV_shader_buffer_load
params
- a direct or array-backed LongBuffer
void glGetBufferParameterui64vNV(int target, int pname, long[] params, int params_offset)
void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params)
GL_NV_shader_buffer_load
void glGetBufferSubData(int target, long offset, long size, Buffer data)
void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data)
GL_VERSION_1_5
data
- a direct only Buffer
void glGetCompressedTexImage(int target, int level, Buffer img)
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img)
GL_VERSION_1_3
img
- a direct or array-backed Buffer
void glGetCompressedTexImage(int target, int level, long img_buffer_offset)
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img)
GL_VERSION_1_3
int glGetDebugMessageLogAMD(int count, int bufsize, IntBuffer categories, IntBuffer severities, IntBuffer ids, IntBuffer lengths, ByteBuffer message)
GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message)
GL_AMD_debug_output
categories
- a direct or array-backed IntBuffer
severities
- a direct or array-backed IntBuffer
ids
- a direct or array-backed IntBuffer
lengths
- a direct or array-backed IntBuffer
message
- a direct or array-backed ByteBuffer
int glGetDebugMessageLogAMD(int count, int bufsize, int[] categories, int categories_offset, int[] severities, int severities_offset, int[] ids, int ids_offset, int[] lengths, int lengths_offset, byte[] message, int message_offset)
GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message)
GL_AMD_debug_output
void glGetDoublev(int pname, DoubleBuffer params)
void glGetDoublev(GLenum pname, GLdouble * params)
GL_VERSION_1_0
params
- a direct or array-backed DoubleBuffer
void glGetDoublev(int pname, double[] params, int params_offset)
void glGetDoublev(GLenum pname, GLdouble * params)
GL_VERSION_1_0
void glGetIntegerui64i_vNV(int value, int index, LongBuffer result)
void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result)
GL_NV_vertex_buffer_unified_memory
result
- a direct or array-backed LongBuffer
void glGetIntegerui64i_vNV(int value, int index, long[] result, int result_offset)
void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result)
GL_NV_vertex_buffer_unified_memory
void glGetIntegerui64vNV(int value, LongBuffer result)
void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result)
GL_NV_shader_buffer_load
result
- a direct or array-backed LongBuffer
void glGetIntegerui64vNV(int value, long[] result, int result_offset)
void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result)
GL_NV_shader_buffer_load
void glGetNamedBufferParameterui64vNV(int buffer, int pname, LongBuffer params)
void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params)
GL_NV_shader_buffer_load
params
- a direct or array-backed LongBuffer
void glGetNamedBufferParameterui64vNV(int buffer, int pname, long[] params, int params_offset)
void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params)
GL_NV_shader_buffer_load
void glGetNamedFramebufferParameterivEXT(int framebuffer, int pname, IntBuffer params)
void glGetNamedFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params)
GL_ARB_framebuffer_no_attachments
params
- a direct or array-backed IntBuffer
void glGetNamedFramebufferParameterivEXT(int framebuffer, int pname, int[] params, int params_offset)
void glGetNamedFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params)
GL_ARB_framebuffer_no_attachments
void glGetNamedStringARB(int namelen, String name, int bufSize, IntBuffer stringlen, ByteBuffer string)
void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string)
GL_ARB_shading_language_include
stringlen
- a direct or array-backed IntBuffer
string
- a direct or array-backed ByteBuffer
void glGetNamedStringARB(int namelen, String name, int bufSize, int[] stringlen, int stringlen_offset, byte[] string, int string_offset)
void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string)
GL_ARB_shading_language_include
void glGetNamedStringivARB(int namelen, String name, int pname, IntBuffer params)
void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params)
GL_ARB_shading_language_include
params
- a direct or array-backed IntBuffer
void glGetNamedStringivARB(int namelen, String name, int pname, int[] params, int params_offset)
void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params)
GL_ARB_shading_language_include
void glGetQueryObjectiv(int id, int pname, IntBuffer params)
void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params)
GL_VERSION_1_5
params
- a direct or array-backed IntBuffer
void glGetQueryObjectiv(int id, int pname, int[] params, int params_offset)
void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params)
GL_VERSION_1_5
void glGetTexImage(int target, int level, int format, int type, Buffer pixels)
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels)
GL_VERSION_1_0
pixels
- a direct or array-backed Buffer
void glGetTexImage(int target, int level, int format, int type, long pixels_buffer_offset)
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels)
GL_VERSION_1_0
void glGetTexLevelParameterfv(int target, int level, int pname, FloatBuffer params)
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
GL_VERSION_1_0
params
- a direct or array-backed FloatBuffer
void glGetTexLevelParameterfv(int target, int level, int pname, float[] params, int params_offset)
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
GL_VERSION_1_0
void glGetTexLevelParameteriv(int target, int level, int pname, IntBuffer params)
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
GL_VERSION_1_0
params
- a direct or array-backed IntBuffer
void glGetTexLevelParameteriv(int target, int level, int pname, int[] params, int params_offset)
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
GL_VERSION_1_0
void glGetTexParameterIiv(int target, int pname, IntBuffer params)
void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params)
GL_VERSION_3_0
; GL_EXT_texture_integer
params
- a direct or array-backed IntBuffer
void glGetTexParameterIiv(int target, int pname, int[] params, int params_offset)
void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params)
GL_VERSION_3_0
; GL_EXT_texture_integer
void glGetTexParameterIuiv(int target, int pname, IntBuffer params)
void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params)
GL_VERSION_3_0
; GL_EXT_texture_integer
params
- a direct or array-backed IntBuffer
void glGetTexParameterIuiv(int target, int pname, int[] params, int params_offset)
void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params)
GL_VERSION_3_0
; GL_EXT_texture_integer
void glGetUniformui64vNV(int program, int location, LongBuffer params)
void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params)
GL_NV_shader_buffer_load
params
- a direct or array-backed LongBuffer
void glGetUniformui64vNV(int program, int location, long[] params, int params_offset)
void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params)
GL_NV_shader_buffer_load
void glGetVertexAttribdv(int index, int pname, DoubleBuffer params)
void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params)
GL_VERSION_2_0
params
- a direct or array-backed DoubleBuffer
void glGetVertexAttribdv(int index, int pname, double[] params, int params_offset)
void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params)
GL_VERSION_2_0
void glGetnCompressedTexImage(int target, int lod, int bufSize, Buffer img)
void glGetnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, GLvoid * img)
GL_ARB_robustness
img
- a direct or array-backed Buffer
void glGetnTexImage(int target, int level, int format, int type, int bufSize, Buffer img)
void glGetnTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid * img)
GL_ARB_robustness
img
- a direct or array-backed Buffer
void glGetnUniformdv(int program, int location, int bufSize, DoubleBuffer params)
void glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble * params)
GL_ARB_robustness
params
- a direct or array-backed DoubleBuffer
void glGetnUniformdv(int program, int location, int bufSize, double[] params, int params_offset)
void glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble * params)
GL_ARB_robustness
void glGetnUniformuiv(int program, int location, int bufSize, IntBuffer params)
void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params)
GL_ARB_robustness
params
- a direct or array-backed IntBuffer
void glGetnUniformuiv(int program, int location, int bufSize, int[] params, int params_offset)
void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params)
GL_ARB_robustness
long glImportSyncEXT(int external_sync_type, long external_sync, int flags)
GLsync glImportSyncEXT(GLenum external_sync_type, GLintptr external_sync, GLbitfield flags)
GL_EXT_x11_sync_object
void glIndexFormatNV(int type, int stride)
void glIndexFormatNV(GLenum type, GLsizei stride)
GL_NV_vertex_buffer_unified_memory
boolean glIsBufferResidentNV(int target)
GLboolean glIsBufferResidentNV(GLenum target)
GL_NV_shader_buffer_load
boolean glIsEnabledi(int target, int index)
GLboolean glIsEnabledi(GLenum target, GLuint index)
GL_VERSION_3_0
boolean glIsNamedBufferResidentNV(int buffer)
GLboolean glIsNamedBufferResidentNV(GLuint buffer)
GL_NV_shader_buffer_load
boolean glIsNamedStringARB(int namelen, String name)
GLboolean glIsNamedStringARB(GLint namelen, const GLchar * name)
GL_ARB_shading_language_include
void glLogicOp(int opcode)
void glLogicOp(GLenum opcode)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
void glMakeBufferNonResidentNV(int target)
void glMakeBufferNonResidentNV(GLenum target)
GL_NV_shader_buffer_load
void glMakeBufferResidentNV(int target, int access)
void glMakeBufferResidentNV(GLenum target, GLenum access)
GL_NV_shader_buffer_load
void glMakeNamedBufferNonResidentNV(int buffer)
void glMakeNamedBufferNonResidentNV(GLuint buffer)
GL_NV_shader_buffer_load
void glMakeNamedBufferResidentNV(int buffer, int access)
void glMakeNamedBufferResidentNV(GLuint buffer, GLenum access)
GL_NV_shader_buffer_load
void glMultiDrawArrays(int mode, IntBuffer first, IntBuffer count, int drawcount)
void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount)
GL_VERSION_1_4
void glMultiDrawArrays(int mode, int[] first, int first_offset, int[] count, int count_offset, int drawcount)
void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount)
GL_VERSION_1_4
void glMultiDrawArraysIndirectAMD(int mode, Buffer indirect, int primcount, int stride)
void glMultiDrawArraysIndirectAMD(GLenum mode, const GLvoid * indirect, GLsizei primcount, GLsizei stride)
GL_AMD_multi_draw_indirect
indirect
- a direct or array-backed Buffer
void glMultiDrawElements(int mode, IntBuffer count, int type, PointerBuffer indices, int drawcount)
void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei drawcount)
GL_VERSION_1_4
count
- a direct only IntBuffer
indices
- a direct only PointerBuffer
void glMultiDrawElementsIndirectAMD(int mode, int type, Buffer indirect, int primcount, int stride)
void glMultiDrawElementsIndirectAMD(GLenum mode, GLenum type, const GLvoid * indirect, GLsizei primcount, GLsizei stride)
GL_AMD_multi_draw_indirect
indirect
- a direct or array-backed Buffer
void glNamedFramebufferParameteriEXT(int framebuffer, int pname, int param)
void glNamedFramebufferParameteriEXT(GLuint framebuffer, GLenum pname, GLint param)
GL_ARB_framebuffer_no_attachments
void glNamedStringARB(int type, int namelen, String name, int stringlen, String string)
void glNamedStringARB(GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string)
GL_ARB_shading_language_include
void glNormalFormatNV(int type, int stride)
void glNormalFormatNV(GLenum type, GLsizei stride)
GL_NV_vertex_buffer_unified_memory
void glPixelStoref(int pname, float param)
void glPixelStoref(GLenum pname, GLfloat param)
GL_VERSION_1_0
void glPointParameterf(int pname, float param)
void glPointParameterf(GLenum pname, GLfloat param)
GL_VERSION_1_4
, GL_VERSION_ES_CM
void glPointParameterfv(int pname, FloatBuffer params)
void glPointParameterfv(GLenum pname, const GLfloat * params)
GL_VERSION_1_4
, GL_VERSION_ES_CM
params
- a direct or array-backed FloatBuffer
void glPointParameterfv(int pname, float[] params, int params_offset)
void glPointParameterfv(GLenum pname, const GLfloat * params)
GL_VERSION_1_4
, GL_VERSION_ES_CM
void glPointParameteri(int pname, int param)
void glPointParameteri(GLenum pname, GLint param)
GL_VERSION_1_4
void glPointParameteriv(int pname, IntBuffer params)
void glPointParameteriv(GLenum pname, const GLint * params)
GL_VERSION_1_4
params
- a direct or array-backed IntBuffer
void glPointParameteriv(int pname, int[] params, int params_offset)
void glPointParameteriv(GLenum pname, const GLint * params)
GL_VERSION_1_4
void glPointSize(float size)
void glPointSize(GLfloat size)
GL_VERSION_1_0
, GL_VERSION_ES_CM
void glPolygonMode(int face, int mode)
void glPolygonMode(GLenum face, GLenum mode)
GL_VERSION_1_0
void glPrimitiveRestartIndex(int index)
void glPrimitiveRestartIndex(GLuint index)
GL_VERSION_3_1
void glProgramParameteriARB(int program, int pname, int value)
void glProgramParameteriARB(GLuint program, GLenum pname, GLint value)
GL_ARB_geometry_shader4
void glProgramUniformui64NV(int program, int location, long value)
void glProgramUniformui64NV(GLuint program, GLint location, GLuint64EXT value)
GL_NV_shader_buffer_load
void glProgramUniformui64vNV(int program, int location, int count, LongBuffer value)
void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value)
GL_NV_shader_buffer_load
value
- a direct or array-backed LongBuffer
void glProgramUniformui64vNV(int program, int location, int count, long[] value, int value_offset)
void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value)
GL_NV_shader_buffer_load
void glSecondaryColorFormatNV(int size, int type, int stride)
void glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride)
GL_NV_vertex_buffer_unified_memory
void glSetMultisamplefvAMD(int pname, int index, FloatBuffer val)
void glSetMultisamplefvAMD(GLenum pname, GLuint index, const GLfloat * val)
GL_AMD_sample_positions
val
- a direct or array-backed FloatBuffer
void glSetMultisamplefvAMD(int pname, int index, float[] val, int val_offset)
void glSetMultisamplefvAMD(GLenum pname, GLuint index, const GLfloat * val)
GL_AMD_sample_positions
void glStencilOpValueAMD(int face, int value)
void glStencilOpValueAMD(GLenum face, GLuint value)
GL_AMD_stencil_operation_extended
void glTessellationFactorAMD(float factor)
void glTessellationFactorAMD(GLfloat factor)
GL_AMD_vertex_shader_tesselator
, GL_AMD_vertex_shader_tessellator
void glTessellationModeAMD(int mode)
void glTessellationModeAMD(GLenum mode)
GL_AMD_vertex_shader_tesselator
, GL_AMD_vertex_shader_tessellator
void glTexBuffer(int target, int internalformat, int buffer)
void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
GL_VERSION_3_1
; GL_ARB_texture_buffer_object
void glTexCoordFormatNV(int size, int type, int stride)
void glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride)
GL_NV_vertex_buffer_unified_memory
void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, Buffer pixels)
void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
GL_VERSION_1_0
pixels
- a direct or array-backed Buffer
void glTexImage1D(int target, int level, int internalFormat, int width, int border, int format, int type, long pixels_buffer_offset)
void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
GL_VERSION_1_0
void glTexImage2DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, boolean fixedSampleLocations)
void glTexImage2DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
GL_NV_texture_multisample
void glTexImage3DMultisampleCoverageNV(int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations)
void glTexImage3DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
GL_NV_texture_multisample
void glTexParameterIiv(int target, int pname, IntBuffer params)
void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params)
GL_VERSION_3_0
; GL_EXT_texture_integer
params
- a direct or array-backed IntBuffer
void glTexParameterIiv(int target, int pname, int[] params, int params_offset)
void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params)
GL_VERSION_3_0
; GL_EXT_texture_integer
void glTexParameterIuiv(int target, int pname, IntBuffer params)
void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params)
GL_VERSION_3_0
; GL_EXT_texture_integer
params
- a direct or array-backed IntBuffer
void glTexParameterIuiv(int target, int pname, int[] params, int params_offset)
void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params)
GL_VERSION_3_0
; GL_EXT_texture_integer
void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, Buffer pixels)
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)
GL_VERSION_1_1
pixels
- a direct or array-backed Buffer
void glTexSubImage1D(int target, int level, int xoffset, int width, int format, int type, long pixels_buffer_offset)
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)
GL_VERSION_1_1
void glTextureBufferRangeEXT(int texture, int target, int internalformat, int buffer, long offset, long size)
void glTextureBufferRangeEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
GL_ARB_texture_buffer_range
void glTextureImage2DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, boolean fixedSampleLocations)
void glTextureImage2DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
GL_NV_texture_multisample
void glTextureImage2DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, boolean fixedSampleLocations)
void glTextureImage2DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
GL_NV_texture_multisample
void glTextureImage3DMultisampleCoverageNV(int texture, int target, int coverageSamples, int colorSamples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations)
void glTextureImage3DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
GL_NV_texture_multisample
void glTextureImage3DMultisampleNV(int texture, int target, int samples, int internalFormat, int width, int height, int depth, boolean fixedSampleLocations)
void glTextureImage3DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
GL_NV_texture_multisample
void glUniformui64NV(int location, long value)
void glUniformui64NV(GLint location, GLuint64EXT value)
GL_NV_shader_buffer_load
void glUniformui64vNV(int location, int count, LongBuffer value)
void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value)
GL_NV_shader_buffer_load
value
- a direct or array-backed LongBuffer
void glUniformui64vNV(int location, int count, long[] value, int value_offset)
void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value)
GL_NV_shader_buffer_load
void glVertexArrayBindVertexBufferEXT(int vaobj, int bindingindex, int buffer, long offset, int stride)
void glVertexArrayBindVertexBufferEXT(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
GL_ARB_vertex_attrib_binding
void glVertexArrayVertexAttribBindingEXT(int vaobj, int attribindex, int bindingindex)
void glVertexArrayVertexAttribBindingEXT(GLuint vaobj, GLuint attribindex, GLuint bindingindex)
GL_ARB_vertex_attrib_binding
void glVertexArrayVertexAttribFormatEXT(int vaobj, int attribindex, int size, int type, boolean normalized, int relativeoffset)
void glVertexArrayVertexAttribFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
GL_ARB_vertex_attrib_binding
void glVertexArrayVertexAttribIFormatEXT(int vaobj, int attribindex, int size, int type, int relativeoffset)
void glVertexArrayVertexAttribIFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
GL_ARB_vertex_attrib_binding
void glVertexArrayVertexAttribLFormatEXT(int vaobj, int attribindex, int size, int type, int relativeoffset)
void glVertexArrayVertexAttribLFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
GL_ARB_vertex_attrib_binding
void glVertexArrayVertexBindingDivisorEXT(int vaobj, int bindingindex, int divisor)
void glVertexArrayVertexBindingDivisorEXT(GLuint vaobj, GLuint bindingindex, GLuint divisor)
GL_ARB_vertex_attrib_binding
void glVertexAttrib1d(int index, double x)
void glVertexAttrib1d(GLuint index, GLdouble x)
GL_VERSION_2_0
void glVertexAttrib1dv(int index, DoubleBuffer v)
void glVertexAttrib1dv(GLuint index, const GLdouble * v)
GL_VERSION_2_0
v
- a direct or array-backed DoubleBuffer
void glVertexAttrib1dv(int index, double[] v, int v_offset)
void glVertexAttrib1dv(GLuint index, const GLdouble * v)
GL_VERSION_2_0
void glVertexAttrib1s(int index, short x)
void glVertexAttrib1s(GLuint index, GLshort x)
GL_VERSION_2_0
void glVertexAttrib1sv(int index, ShortBuffer v)
void glVertexAttrib1sv(GLuint index, const GLshort * v)
GL_VERSION_2_0
v
- a direct or array-backed ShortBuffer
void glVertexAttrib1sv(int index, short[] v, int v_offset)
void glVertexAttrib1sv(GLuint index, const GLshort * v)
GL_VERSION_2_0
void glVertexAttrib2d(int index, double x, double y)
void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
GL_VERSION_2_0
void glVertexAttrib2dv(int index, DoubleBuffer v)
void glVertexAttrib2dv(GLuint index, const GLdouble * v)
GL_VERSION_2_0
v
- a direct or array-backed DoubleBuffer
void glVertexAttrib2dv(int index, double[] v, int v_offset)
void glVertexAttrib2dv(GLuint index, const GLdouble * v)
GL_VERSION_2_0
void glVertexAttrib2s(int index, short x, short y)
void glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
GL_VERSION_2_0
void glVertexAttrib2sv(int index, ShortBuffer v)
void glVertexAttrib2sv(GLuint index, const GLshort * v)
GL_VERSION_2_0
v
- a direct or array-backed ShortBuffer
void glVertexAttrib2sv(int index, short[] v, int v_offset)
void glVertexAttrib2sv(GLuint index, const GLshort * v)
GL_VERSION_2_0
void glVertexAttrib3d(int index, double x, double y, double z)
void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
GL_VERSION_2_0
void glVertexAttrib3dv(int index, DoubleBuffer v)
void glVertexAttrib3dv(GLuint index, const GLdouble * v)
GL_VERSION_2_0
v
- a direct or array-backed DoubleBuffer
void glVertexAttrib3dv(int index, double[] v, int v_offset)
void glVertexAttrib3dv(GLuint index, const GLdouble * v)
GL_VERSION_2_0
void glVertexAttrib3s(int index, short x, short y, short z)
void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
GL_VERSION_2_0
void glVertexAttrib3sv(int index, ShortBuffer v)
void glVertexAttrib3sv(GLuint index, const GLshort * v)
GL_VERSION_2_0
v
- a direct or array-backed ShortBuffer
void glVertexAttrib3sv(int index, short[] v, int v_offset)
void glVertexAttrib3sv(GLuint index, const GLshort * v)
GL_VERSION_2_0
void glVertexAttrib4Nbv(int index, ByteBuffer v)
void glVertexAttrib4Nbv(GLuint index, const GLbyte * v)
GL_VERSION_2_0
v
- a direct or array-backed ByteBuffer
void glVertexAttrib4Nbv(int index, byte[] v, int v_offset)
void glVertexAttrib4Nbv(GLuint index, const GLbyte * v)
GL_VERSION_2_0
void glVertexAttrib4Niv(int index, IntBuffer v)
void glVertexAttrib4Niv(GLuint index, const GLint * v)
GL_VERSION_2_0
v
- a direct or array-backed IntBuffer
void glVertexAttrib4Niv(int index, int[] v, int v_offset)
void glVertexAttrib4Niv(GLuint index, const GLint * v)
GL_VERSION_2_0
void glVertexAttrib4Nsv(int index, ShortBuffer v)
void glVertexAttrib4Nsv(GLuint index, const GLshort * v)
GL_VERSION_2_0
v
- a direct or array-backed ShortBuffer
void glVertexAttrib4Nsv(int index, short[] v, int v_offset)
void glVertexAttrib4Nsv(GLuint index, const GLshort * v)
GL_VERSION_2_0
void glVertexAttrib4Nub(int index, byte x, byte y, byte z, byte w)
void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
GL_VERSION_2_0
void glVertexAttrib4Nubv(int index, ByteBuffer v)
void glVertexAttrib4Nubv(GLuint index, const GLubyte * v)
GL_VERSION_2_0
v
- a direct or array-backed ByteBuffer
void glVertexAttrib4Nubv(int index, byte[] v, int v_offset)
void glVertexAttrib4Nubv(GLuint index, const GLubyte * v)
GL_VERSION_2_0
void glVertexAttrib4Nuiv(int index, IntBuffer v)
void glVertexAttrib4Nuiv(GLuint index, const GLuint * v)
GL_VERSION_2_0
v
- a direct or array-backed IntBuffer
void glVertexAttrib4Nuiv(int index, int[] v, int v_offset)
void glVertexAttrib4Nuiv(GLuint index, const GLuint * v)
GL_VERSION_2_0
void glVertexAttrib4Nusv(int index, ShortBuffer v)
void glVertexAttrib4Nusv(GLuint index, const GLushort * v)
GL_VERSION_2_0
v
- a direct or array-backed ShortBuffer
void glVertexAttrib4Nusv(int index, short[] v, int v_offset)
void glVertexAttrib4Nusv(GLuint index, const GLushort * v)
GL_VERSION_2_0
void glVertexAttrib4bv(int index, ByteBuffer v)
void glVertexAttrib4bv(GLuint index, const GLbyte * v)
GL_VERSION_2_0
v
- a direct or array-backed ByteBuffer
void glVertexAttrib4bv(int index, byte[] v, int v_offset)
void glVertexAttrib4bv(GLuint index, const GLbyte * v)
GL_VERSION_2_0
void glVertexAttrib4d(int index, double x, double y, double z, double w)
void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GL_VERSION_2_0
void glVertexAttrib4dv(int index, DoubleBuffer v)
void glVertexAttrib4dv(GLuint index, const GLdouble * v)
GL_VERSION_2_0
v
- a direct or array-backed DoubleBuffer
void glVertexAttrib4dv(int index, double[] v, int v_offset)
void glVertexAttrib4dv(GLuint index, const GLdouble * v)
GL_VERSION_2_0
void glVertexAttrib4iv(int index, IntBuffer v)
void glVertexAttrib4iv(GLuint index, const GLint * v)
GL_VERSION_2_0
v
- a direct or array-backed IntBuffer
void glVertexAttrib4iv(int index, int[] v, int v_offset)
void glVertexAttrib4iv(GLuint index, const GLint * v)
GL_VERSION_2_0
void glVertexAttrib4s(int index, short x, short y, short z, short w)
void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
GL_VERSION_2_0
void glVertexAttrib4sv(int index, ShortBuffer v)
void glVertexAttrib4sv(GLuint index, const GLshort * v)
GL_VERSION_2_0
v
- a direct or array-backed ShortBuffer
void glVertexAttrib4sv(int index, short[] v, int v_offset)
void glVertexAttrib4sv(GLuint index, const GLshort * v)
GL_VERSION_2_0
void glVertexAttrib4ubv(int index, ByteBuffer v)
void glVertexAttrib4ubv(GLuint index, const GLubyte * v)
GL_VERSION_2_0
v
- a direct or array-backed ByteBuffer
void glVertexAttrib4ubv(int index, byte[] v, int v_offset)
void glVertexAttrib4ubv(GLuint index, const GLubyte * v)
GL_VERSION_2_0
void glVertexAttrib4uiv(int index, IntBuffer v)
void glVertexAttrib4uiv(GLuint index, const GLuint * v)
GL_VERSION_2_0
v
- a direct or array-backed IntBuffer
void glVertexAttrib4uiv(int index, int[] v, int v_offset)
void glVertexAttrib4uiv(GLuint index, const GLuint * v)
GL_VERSION_2_0
void glVertexAttrib4usv(int index, ShortBuffer v)
void glVertexAttrib4usv(GLuint index, const GLushort * v)
GL_VERSION_2_0
v
- a direct or array-backed ShortBuffer
void glVertexAttrib4usv(int index, short[] v, int v_offset)
void glVertexAttrib4usv(GLuint index, const GLushort * v)
GL_VERSION_2_0
void glVertexAttribFormatNV(int index, int size, int type, boolean normalized, int stride)
void glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride)
GL_NV_vertex_buffer_unified_memory
void glVertexAttribI1i(int index, int x)
void glVertexAttribI1i(GLuint index, GLint x)
GL_VERSION_3_0
void glVertexAttribI1iv(int index, IntBuffer v)
void glVertexAttribI1iv(GLuint index, const GLint * v)
GL_VERSION_3_0
v
- a direct or array-backed IntBuffer
void glVertexAttribI1iv(int index, int[] v, int v_offset)
void glVertexAttribI1iv(GLuint index, const GLint * v)
GL_VERSION_3_0
void glVertexAttribI1ui(int index, int x)
void glVertexAttribI1ui(GLuint index, GLuint x)
GL_VERSION_3_0
void glVertexAttribI1uiv(int index, IntBuffer v)
void glVertexAttribI1uiv(GLuint index, const GLuint * v)
GL_VERSION_3_0
v
- a direct or array-backed IntBuffer
void glVertexAttribI1uiv(int index, int[] v, int v_offset)
void glVertexAttribI1uiv(GLuint index, const GLuint * v)
GL_VERSION_3_0
void glVertexAttribI2i(int index, int x, int y)
void glVertexAttribI2i(GLuint index, GLint x, GLint y)
GL_VERSION_3_0
void glVertexAttribI2iv(int index, IntBuffer v)
void glVertexAttribI2iv(GLuint index, const GLint * v)
GL_VERSION_3_0
v
- a direct or array-backed IntBuffer
void glVertexAttribI2iv(int index, int[] v, int v_offset)
void glVertexAttribI2iv(GLuint index, const GLint * v)
GL_VERSION_3_0
void glVertexAttribI2ui(int index, int x, int y)
void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
GL_VERSION_3_0
void glVertexAttribI2uiv(int index, IntBuffer v)
void glVertexAttribI2uiv(GLuint index, const GLuint * v)
GL_VERSION_3_0
v
- a direct or array-backed IntBuffer
void glVertexAttribI2uiv(int index, int[] v, int v_offset)
void glVertexAttribI2uiv(GLuint index, const GLuint * v)
GL_VERSION_3_0
void glVertexAttribI3i(int index, int x, int y, int z)
void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
GL_VERSION_3_0
void glVertexAttribI3iv(int index, IntBuffer v)
void glVertexAttribI3iv(GLuint index, const GLint * v)
GL_VERSION_3_0
v
- a direct or array-backed IntBuffer
void glVertexAttribI3iv(int index, int[] v, int v_offset)
void glVertexAttribI3iv(GLuint index, const GLint * v)
GL_VERSION_3_0
void glVertexAttribI3ui(int index, int x, int y, int z)
void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
GL_VERSION_3_0
void glVertexAttribI3uiv(int index, IntBuffer v)
void glVertexAttribI3uiv(GLuint index, const GLuint * v)
GL_VERSION_3_0
v
- a direct or array-backed IntBuffer
void glVertexAttribI3uiv(int index, int[] v, int v_offset)
void glVertexAttribI3uiv(GLuint index, const GLuint * v)
GL_VERSION_3_0
void glVertexAttribI4bv(int index, ByteBuffer v)
void glVertexAttribI4bv(GLuint index, const GLbyte * v)
GL_VERSION_3_0
v
- a direct or array-backed ByteBuffer
void glVertexAttribI4bv(int index, byte[] v, int v_offset)
void glVertexAttribI4bv(GLuint index, const GLbyte * v)
GL_VERSION_3_0
void glVertexAttribI4sv(int index, ShortBuffer v)
void glVertexAttribI4sv(GLuint index, const GLshort * v)
GL_VERSION_3_0
v
- a direct or array-backed ShortBuffer
void glVertexAttribI4sv(int index, short[] v, int v_offset)
void glVertexAttribI4sv(GLuint index, const GLshort * v)
GL_VERSION_3_0
void glVertexAttribI4ubv(int index, ByteBuffer v)
void glVertexAttribI4ubv(GLuint index, const GLubyte * v)
GL_VERSION_3_0
v
- a direct or array-backed ByteBuffer
void glVertexAttribI4ubv(int index, byte[] v, int v_offset)
void glVertexAttribI4ubv(GLuint index, const GLubyte * v)
GL_VERSION_3_0
void glVertexAttribI4usv(int index, ShortBuffer v)
void glVertexAttribI4usv(GLuint index, const GLushort * v)
GL_VERSION_3_0
v
- a direct or array-backed ShortBuffer
void glVertexAttribI4usv(int index, short[] v, int v_offset)
void glVertexAttribI4usv(GLuint index, const GLushort * v)
GL_VERSION_3_0
void glVertexAttribIFormatNV(int index, int size, int type, int stride)
void glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride)
GL_NV_vertex_buffer_unified_memory
void glVertexFormatNV(int size, int type, int stride)
void glVertexFormatNV(GLint size, GLenum type, GLsizei stride)
GL_NV_vertex_buffer_unified_memory
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