public class DebugGL4bc extends Object implements GL3bc, GL4, GL4bc
Composable pipeline which wraps an underlying GL
implementation,
providing error checking after each OpenGL method call. If an error occurs,
causes a GLException
to be thrown at exactly the point of failure.
Sample code which installs this pipeline:
gl = drawable.setGL(new DebugGL(drawable.getGL()));For automatic instantiation see
GLPipelineFactory.create(String, Class, GL, Object[])
Modifier and Type | Field and Description |
---|---|
static boolean |
DEBUG |
GL_DISPLAY_LIST
GL_FLOAT16_NV, GL_FLOAT16_VEC2_NV, GL_FLOAT16_VEC3_NV, GL_FLOAT16_VEC4_NV, GL_INT16_NV, GL_INT16_VEC2_NV, GL_INT16_VEC3_NV, GL_INT16_VEC4_NV, GL_INT64_NV, GL_INT64_VEC2_NV, GL_INT64_VEC3_NV, GL_INT64_VEC4_NV, GL_INT8_NV, GL_INT8_VEC2_NV, GL_INT8_VEC3_NV, GL_INT8_VEC4_NV, GL_UNSIGNED_INT16_NV, GL_UNSIGNED_INT16_VEC2_NV, GL_UNSIGNED_INT16_VEC3_NV, GL_UNSIGNED_INT16_VEC4_NV, GL_UNSIGNED_INT64_NV, GL_UNSIGNED_INT64_VEC2_NV, GL_UNSIGNED_INT64_VEC3_NV, GL_UNSIGNED_INT64_VEC4_NV, GL_UNSIGNED_INT8_NV, GL_UNSIGNED_INT8_VEC2_NV, GL_UNSIGNED_INT8_VEC3_NV, GL_UNSIGNED_INT8_VEC4_NV
GL_2_BYTES, GL_2D, GL_3_BYTES, GL_3D, GL_3D_COLOR, GL_3D_COLOR_TEXTURE, GL_4_BYTES, GL_422_AVERAGE_EXT, GL_422_EXT, GL_422_REV_AVERAGE_EXT, GL_422_REV_EXT, GL_4D_COLOR_TEXTURE, GL_ABGR_EXT, GL_ACCUM, GL_ACCUM_ADJACENT_PAIRS_NV, GL_ACCUM_ALPHA_BITS, GL_ACCUM_BLUE_BITS, GL_ACCUM_BUFFER_BIT, GL_ACCUM_CLEAR_VALUE, GL_ACCUM_GREEN_BITS, GL_ACCUM_RED_BITS, GL_ACTIVE_STENCIL_FACE_EXT, GL_ACTIVE_VERTEX_UNITS_ARB, GL_ADJACENT_PAIRS_NV, GL_AFFINE_2D_NV, GL_AFFINE_3D_NV, GL_ALL_ATTRIB_BITS, GL_ALL_CLIENT_ATTRIB_BITS, GL_ALL_COMPLETED_NV, GL_ALLOW_DRAW_FRG_HINT_PGI, GL_ALLOW_DRAW_MEM_HINT_PGI, GL_ALLOW_DRAW_OBJ_HINT_PGI, GL_ALLOW_DRAW_WIN_HINT_PGI, GL_ALPHA_BIAS, GL_ALPHA_FLOAT16_APPLE, GL_ALPHA_FLOAT16_ATI, GL_ALPHA_FLOAT32_APPLE, GL_ALPHA_FLOAT32_ATI, GL_ALPHA_INTEGER, GL_ALPHA_MAX_CLAMP_INGR, GL_ALPHA_MIN_CLAMP_INGR, GL_ALPHA_SNORM, GL_ALPHA12, GL_ALPHA16, GL_ALPHA16_SNORM, GL_ALPHA16I, GL_ALPHA16UI, GL_ALPHA32I, GL_ALPHA32UI, GL_ALPHA4, GL_ALPHA8_SNORM, GL_ALPHA8I, GL_ALPHA8UI, GL_ALWAYS_FAST_HINT_PGI, GL_ALWAYS_SOFT_HINT_PGI, GL_ARC_TO_NV, GL_ARRAY_ELEMENT_LOCK_COUNT_EXT, GL_ARRAY_ELEMENT_LOCK_FIRST_EXT, GL_ATTENUATION_EXT, GL_ATTRIB_STACK_DEPTH, GL_AUTO_NORMAL, GL_AUX_BUFFERS, GL_AUX_DEPTH_STENCIL_APPLE, GL_AUX0, GL_AUX1, GL_AUX2, GL_AUX3, GL_AVERAGE_EXT, GL_BACK_NORMALS_HINT_PGI, GL_BEVEL_NV, GL_BITMAP, GL_BITMAP_TOKEN, GL_BLUE_BIAS, GL_BLUE_MAX_CLAMP_INGR, GL_BLUE_MIN_CLAMP_INGR, GL_BLUE_SCALE, GL_BOLD_BIT_NV, GL_BOOL_ARB, GL_BOOL_VEC2_ARB, GL_BOOL_VEC3_ARB, GL_BOOL_VEC4_ARB, GL_BOUNDING_BOX_NV, GL_BOUNDING_BOX_OF_BOUNDING_BOXES_NV, GL_BUFFER_FLUSHING_UNMAP, GL_BUFFER_OBJECT_APPLE, GL_BUFFER_SERIALIZED_MODIFY, GL_C3F_V3F, GL_C4F_N3F_V3F, GL_C4UB_V2F, GL_C4UB_V3F, GL_CIRCULAR_CCW_ARC_TO_NV, GL_CIRCULAR_CW_ARC_TO_NV, GL_CIRCULAR_TANGENT_ARC_TO_NV, GL_CLAMP, GL_CLAMP_FRAGMENT_COLOR, GL_CLAMP_VERTEX_COLOR, GL_CLIENT_ALL_ATTRIB_BITS, GL_CLIENT_ATTRIB_STACK_DEPTH, GL_CLIENT_PIXEL_STORE_BIT, GL_CLIENT_VERTEX_ARRAY_BIT, GL_CLIP_FAR_HINT_PGI, GL_CLIP_NEAR_HINT_PGI, GL_CLIP_VOLUME_CLIPPING_HINT_EXT, GL_CLOSE_PATH_NV, GL_CMYK_EXT, GL_CMYKA_EXT, GL_COEFF, GL_COLOR_CLEAR_UNCLAMPED_VALUE_ATI, GL_COLOR_FLOAT_APPLE, GL_COLOR_INDEX, GL_COLOR_INDEXES, GL_COLOR_MATERIAL_FACE, GL_COLOR_MATERIAL_PARAMETER, GL_COLOR_MATRIX, GL_COLOR_MATRIX_STACK_DEPTH, GL_COLOR_SAMPLES_NV, GL_COLOR_SUM, GL_COLOR_SUM_ARB, GL_COLOR_TABLE, GL_COLOR_TABLE_ALPHA_SIZE, GL_COLOR_TABLE_BIAS, GL_COLOR_TABLE_BLUE_SIZE, GL_COLOR_TABLE_FORMAT, GL_COLOR_TABLE_GREEN_SIZE, GL_COLOR_TABLE_INTENSITY_SIZE, GL_COLOR_TABLE_LUMINANCE_SIZE, GL_COLOR_TABLE_RED_SIZE, GL_COLOR_TABLE_SCALE, GL_COLOR_TABLE_WIDTH, GL_COLOR3_BIT_PGI, GL_COLOR4_BIT_PGI, GL_COMPARE_R_TO_TEXTURE, GL_COMPARE_REF_DEPTH_TO_TEXTURE, GL_COMPILE, GL_COMPILE_AND_EXECUTE, GL_COMPRESSED_ALPHA, GL_COMPRESSED_INTENSITY, GL_COMPRESSED_LUMINANCE, GL_COMPRESSED_LUMINANCE_ALPHA, GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT, GL_COMPRESSED_LUMINANCE_LATC1_EXT, GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT, GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT, GL_COMPRESSED_SLUMINANCE, GL_COMPRESSED_SLUMINANCE_ALPHA, GL_COMPUTE_PROGRAM_NV, GL_COMPUTE_PROGRAM_PARAMETER_BUFFER_NV, GL_CONSERVE_MEMORY_HINT_PGI, GL_CONST_EYE_NV, GL_CONSTANT_BORDER, GL_CONVEX_HULL_NV, GL_CONVOLUTION_1D, GL_CONVOLUTION_2D, GL_CONVOLUTION_BORDER_COLOR, GL_CONVOLUTION_BORDER_MODE, GL_CONVOLUTION_FILTER_BIAS, GL_CONVOLUTION_FILTER_SCALE, GL_CONVOLUTION_FORMAT, GL_CONVOLUTION_HEIGHT, GL_CONVOLUTION_WIDTH, GL_COPY_PIXEL_TOKEN, GL_COUNT_DOWN_NV, GL_COUNT_UP_NV, GL_COUNTER_RANGE_AMD, GL_COUNTER_TYPE_AMD, GL_CUBIC_CURVE_TO_NV, GL_CUBIC_EXT, GL_CULL_FRAGMENT_NV, GL_CULL_MODES_NV, GL_CULL_VERTEX_EXT, GL_CULL_VERTEX_EYE_POSITION_EXT, GL_CULL_VERTEX_OBJECT_POSITION_EXT, GL_CURRENT_BIT, GL_CURRENT_FOG_COORD, GL_CURRENT_FOG_COORDINATE, GL_CURRENT_INDEX, GL_CURRENT_MATRIX_ARB, GL_CURRENT_MATRIX_INDEX_ARB, GL_CURRENT_MATRIX_STACK_DEPTH_ARB, GL_CURRENT_OCCLUSION_QUERY_ID_NV, GL_CURRENT_RASTER_COLOR, GL_CURRENT_RASTER_DISTANCE, GL_CURRENT_RASTER_INDEX, GL_CURRENT_RASTER_POSITION, GL_CURRENT_RASTER_POSITION_VALID, GL_CURRENT_RASTER_SECONDARY_COLOR, GL_CURRENT_RASTER_TEXTURE_COORDS, GL_CURRENT_SECONDARY_COLOR, GL_CURRENT_VERTEX_ATTRIB_ARB, GL_CURRENT_VERTEX_EXT, GL_CURRENT_VERTEX_WEIGHT_EXT, GL_CURRENT_WEIGHT_ARB, GL_DATA_BUFFER_AMD, GL_DEPENDENT_AR_TEXTURE_2D_NV, GL_DEPENDENT_GB_TEXTURE_2D_NV, GL_DEPENDENT_HILO_TEXTURE_2D_NV, GL_DEPENDENT_RGB_TEXTURE_3D_NV, GL_DEPENDENT_RGB_TEXTURE_CUBE_MAP_NV, GL_DEPTH_BIAS, GL_DEPTH_BOUNDS_EXT, GL_DEPTH_BOUNDS_TEST_EXT, GL_DEPTH_CLAMP_NV, GL_DEPTH_SCALE, GL_DEPTH_STENCIL_TO_BGRA_NV, GL_DEPTH_STENCIL_TO_RGBA_NV, GL_DEPTH_TEXTURE_MODE, GL_DOMAIN, GL_DOT_PRODUCT_AFFINE_DEPTH_REPLACE_NV, GL_DOT_PRODUCT_CONST_EYE_REFLECT_CUBE_MAP_NV, GL_DOT_PRODUCT_DEPTH_REPLACE_NV, GL_DOT_PRODUCT_DIFFUSE_CUBE_MAP_NV, GL_DOT_PRODUCT_NV, GL_DOT_PRODUCT_PASS_THROUGH_NV, GL_DOT_PRODUCT_REFLECT_CUBE_MAP_NV, GL_DOT_PRODUCT_TEXTURE_1D_NV, GL_DOT_PRODUCT_TEXTURE_2D_NV, GL_DOT_PRODUCT_TEXTURE_3D_NV, GL_DOT_PRODUCT_TEXTURE_CUBE_MAP_NV, GL_DOT_PRODUCT_TEXTURE_RECTANGLE_NV, GL_DRAW_BUFFER0_ATI, GL_DRAW_BUFFER1_ATI, GL_DRAW_BUFFER10_ATI, GL_DRAW_BUFFER11_ATI, GL_DRAW_BUFFER12_ATI, GL_DRAW_BUFFER13_ATI, GL_DRAW_BUFFER14_ATI, GL_DRAW_BUFFER15_ATI, GL_DRAW_BUFFER2_ATI, GL_DRAW_BUFFER3_ATI, GL_DRAW_BUFFER4_ATI, GL_DRAW_BUFFER5_ATI, GL_DRAW_BUFFER6_ATI, GL_DRAW_BUFFER7_ATI, GL_DRAW_BUFFER8_ATI, GL_DRAW_BUFFER9_ATI, GL_DRAW_PIXEL_TOKEN, GL_DRAW_PIXELS_APPLE, GL_DS_BIAS_NV, GL_DS_SCALE_NV, GL_DSDT_MAG_INTENSITY_NV, GL_DSDT_MAG_NV, GL_DSDT_MAG_VIB_NV, GL_DSDT_NV, GL_DSDT8_MAG8_INTENSITY8_NV, GL_DSDT8_MAG8_NV, GL_DSDT8_NV, GL_DT_BIAS_NV, GL_DT_SCALE_NV, GL_DUP_FIRST_CUBIC_CURVE_TO_NV, GL_DUP_LAST_CUBIC_CURVE_TO_NV, GL_EDGE_FLAG, GL_EDGE_FLAG_ARRAY, GL_EDGE_FLAG_ARRAY_BUFFER_BINDING, GL_EDGE_FLAG_ARRAY_POINTER, GL_EDGE_FLAG_ARRAY_STRIDE, GL_EDGEFLAG_BIT_PGI, GL_EMBOSS_CONSTANT_NV, GL_EMBOSS_LIGHT_NV, GL_EMBOSS_MAP_NV, GL_ENABLE_BIT, GL_EVAL_2D_NV, GL_EVAL_BIT, GL_EVAL_FRACTIONAL_TESSELLATION_NV, GL_EVAL_TRIANGULAR_2D_NV, GL_EVAL_VERTEX_ATTRIB0_NV, GL_EVAL_VERTEX_ATTRIB1_NV, GL_EVAL_VERTEX_ATTRIB10_NV, GL_EVAL_VERTEX_ATTRIB11_NV, GL_EVAL_VERTEX_ATTRIB12_NV, GL_EVAL_VERTEX_ATTRIB13_NV, GL_EVAL_VERTEX_ATTRIB14_NV, GL_EVAL_VERTEX_ATTRIB15_NV, GL_EVAL_VERTEX_ATTRIB2_NV, GL_EVAL_VERTEX_ATTRIB3_NV, GL_EVAL_VERTEX_ATTRIB4_NV, GL_EVAL_VERTEX_ATTRIB5_NV, GL_EVAL_VERTEX_ATTRIB6_NV, GL_EVAL_VERTEX_ATTRIB7_NV, GL_EVAL_VERTEX_ATTRIB8_NV, GL_EVAL_VERTEX_ATTRIB9_NV, GL_EYE_LINEAR, GL_EYE_PLANE, GL_EYE_PLANE_ABSOLUTE_NV, GL_EYE_RADIAL_NV, GL_FAILURE_NV, GL_FEEDBACK, GL_FEEDBACK_BUFFER_POINTER, GL_FEEDBACK_BUFFER_SIZE, GL_FEEDBACK_BUFFER_TYPE, GL_FENCE_APPLE, GL_FENCE_CONDITION_NV, GL_FENCE_STATUS_NV, GL_FIELD_LOWER_NV, GL_FIELD_UPPER_NV, GL_FILE_NAME_NV, GL_FIRST_TO_REST_NV, GL_FIRST_VERTEX_CONVENTION_EXT, GL_FLOAT_CLEAR_COLOR_VALUE_NV, GL_FLOAT_MAT2_ARB, GL_FLOAT_MAT3_ARB, GL_FLOAT_MAT4_ARB, GL_FLOAT_R_NV, GL_FLOAT_R16_NV, GL_FLOAT_R32_NV, GL_FLOAT_RG_NV, GL_FLOAT_RG16_NV, GL_FLOAT_RG32_NV, GL_FLOAT_RGB_NV, GL_FLOAT_RGB16_NV, GL_FLOAT_RGB32_NV, GL_FLOAT_RGBA_MODE_NV, GL_FLOAT_RGBA_NV, GL_FLOAT_RGBA16_NV, GL_FLOAT_RGBA32_NV, GL_FLOAT_VEC2_ARB, GL_FLOAT_VEC3_ARB, GL_FLOAT_VEC4_ARB, GL_FOG_BIT, GL_FOG_COORD, GL_FOG_COORD_ARRAY, GL_FOG_COORD_ARRAY_BUFFER_BINDING, GL_FOG_COORD_ARRAY_POINTER, GL_FOG_COORD_ARRAY_STRIDE, GL_FOG_COORD_ARRAY_TYPE, GL_FOG_COORD_SRC, GL_FOG_COORDINATE, GL_FOG_COORDINATE_ARRAY, GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING, GL_FOG_COORDINATE_ARRAY_POINTER, GL_FOG_COORDINATE_ARRAY_STRIDE, GL_FOG_COORDINATE_ARRAY_TYPE, GL_FOG_COORDINATE_SOURCE, GL_FOG_DISTANCE_MODE_NV, GL_FOG_INDEX, GL_FONT_ASCENDER_BIT_NV, GL_FONT_DESCENDER_BIT_NV, GL_FONT_HAS_KERNING_BIT_NV, GL_FONT_HEIGHT_BIT_NV, GL_FONT_MAX_ADVANCE_HEIGHT_BIT_NV, GL_FONT_MAX_ADVANCE_WIDTH_BIT_NV, GL_FONT_UNDERLINE_POSITION_BIT_NV, GL_FONT_UNDERLINE_THICKNESS_BIT_NV, GL_FONT_UNITS_PER_EM_BIT_NV, GL_FONT_X_MAX_BOUNDS_BIT_NV, GL_FONT_X_MIN_BOUNDS_BIT_NV, GL_FONT_Y_MAX_BOUNDS_BIT_NV, GL_FONT_Y_MIN_BOUNDS_BIT_NV, GL_FORCE_BLUE_TO_ONE_NV, GL_FORMAT_SUBSAMPLE_24_24_OML, GL_FORMAT_SUBSAMPLE_244_244_OML, GL_FRAGMENT_COLOR_EXT, GL_FRAGMENT_DEPTH, GL_FRAGMENT_MATERIAL_EXT, GL_FRAGMENT_NORMAL_EXT, GL_FRAGMENT_PROGRAM_ARB, GL_FRAGMENT_PROGRAM_INTERPOLATION_OFFSET_BITS_NV, GL_FRAGMENT_PROGRAM_PARAMETER_BUFFER_NV, GL_FULL_RANGE_EXT, GL_FULL_STIPPLE_HINT_PGI, GL_GEOMETRY_PROGRAM_NV, GL_GEOMETRY_PROGRAM_PARAMETER_BUFFER_NV, GL_GLYPH_HAS_KERNING_BIT_NV, GL_GLYPH_HEIGHT_BIT_NV, GL_GLYPH_HORIZONTAL_BEARING_ADVANCE_BIT_NV, GL_GLYPH_HORIZONTAL_BEARING_X_BIT_NV, GL_GLYPH_HORIZONTAL_BEARING_Y_BIT_NV, GL_GLYPH_VERTICAL_BEARING_ADVANCE_BIT_NV, GL_GLYPH_VERTICAL_BEARING_X_BIT_NV, GL_GLYPH_VERTICAL_BEARING_Y_BIT_NV, GL_GLYPH_WIDTH_BIT_NV, GL_GREEN_BIAS, GL_GREEN_MAX_CLAMP_INGR, GL_GREEN_MIN_CLAMP_INGR, GL_GREEN_SCALE, GL_HALF_APPLE, GL_HI_BIAS_NV, GL_HI_SCALE_NV, GL_HILO_NV, GL_HILO16_NV, GL_HILO8_NV, GL_HINT_BIT, GL_HISTOGRAM, GL_HISTOGRAM_ALPHA_SIZE, GL_HISTOGRAM_BLUE_SIZE, GL_HISTOGRAM_FORMAT, GL_HISTOGRAM_GREEN_SIZE, GL_HISTOGRAM_LUMINANCE_SIZE, GL_HISTOGRAM_RED_SIZE, GL_HISTOGRAM_SINK, GL_HISTOGRAM_WIDTH, GL_HORIZONTAL_LINE_TO_NV, GL_INDEX, GL_INDEX_ARRAY, GL_INDEX_ARRAY_BUFFER_BINDING, GL_INDEX_ARRAY_POINTER, GL_INDEX_ARRAY_STRIDE, GL_INDEX_ARRAY_TYPE, GL_INDEX_BIT_PGI, GL_INDEX_BITS, GL_INDEX_CLEAR_VALUE, GL_INDEX_LOGIC_OP, GL_INDEX_MATERIAL_EXT, GL_INDEX_MATERIAL_FACE_EXT, GL_INDEX_MATERIAL_PARAMETER_EXT, GL_INDEX_MODE, GL_INDEX_OFFSET, GL_INDEX_SHIFT, GL_INDEX_TEST_EXT, GL_INDEX_TEST_FUNC_EXT, GL_INDEX_TEST_REF_EXT, GL_INDEX_WRITEMASK, GL_INT_SAMPLER_RENDERBUFFER_NV, GL_INT_VEC2_ARB, GL_INT_VEC3_ARB, GL_INT_VEC4_ARB, GL_INTENSITY, GL_INTENSITY_FLOAT16_APPLE, GL_INTENSITY_FLOAT16_ATI, GL_INTENSITY_FLOAT32_APPLE, GL_INTENSITY_FLOAT32_ATI, GL_INTENSITY_SNORM, GL_INTENSITY12, GL_INTENSITY16, GL_INTENSITY16_SNORM, GL_INTENSITY16F, GL_INTENSITY16I, GL_INTENSITY16UI, GL_INTENSITY32F, GL_INTENSITY32I, GL_INTENSITY32UI, GL_INTENSITY4, GL_INTENSITY8, GL_INTENSITY8_SNORM, GL_INTENSITY8I, GL_INTENSITY8UI, GL_INTERLACE_OML, GL_INTERLACE_READ_INGR, GL_INTERLACE_READ_OML, GL_INVARIANT_DATATYPE_EXT, GL_INVARIANT_EXT, GL_INVARIANT_VALUE_EXT, GL_INVERTED_SCREEN_W_REND, GL_ITALIC_BIT_NV, GL_IUI_N3F_V2F_EXT, GL_IUI_N3F_V3F_EXT, GL_IUI_V2F_EXT, GL_IUI_V3F_EXT, GL_LARGE_CCW_ARC_TO_NV, GL_LARGE_CW_ARC_TO_NV, GL_LAST_VERTEX_CONVENTION_EXT, GL_LAST_VIDEO_CAPTURE_STATUS_NV, GL_LAYOUT_DEFAULT_INTEL, GL_LAYOUT_LINEAR_CPU_CACHED_INTEL, GL_LAYOUT_LINEAR_INTEL, GL_LIGHT_MODEL_COLOR_CONTROL, GL_LIGHT_MODEL_LOCAL_VIEWER, GL_LIGHT_MODEL_SPECULAR_VECTOR_APPLE, GL_LIGHTING_BIT, GL_LINE_BIT, GL_LINE_RESET_TOKEN, GL_LINE_STIPPLE, GL_LINE_STIPPLE_PATTERN, GL_LINE_STIPPLE_REPEAT, GL_LINE_TO_NV, GL_LINE_TOKEN, GL_LIST_BASE, GL_LIST_BIT, GL_LIST_INDEX, GL_LIST_MODE, GL_LO_BIAS_NV, GL_LO_SCALE_NV, GL_LOAD, GL_LOCAL_CONSTANT_DATATYPE_EXT, GL_LOCAL_CONSTANT_EXT, GL_LOCAL_CONSTANT_VALUE_EXT, GL_LOCAL_EXT, GL_LOGIC_OP, GL_LUMINANCE_ALPHA_FLOAT16_APPLE, GL_LUMINANCE_ALPHA_FLOAT16_ATI, GL_LUMINANCE_ALPHA_FLOAT32_APPLE, GL_LUMINANCE_ALPHA_FLOAT32_ATI, GL_LUMINANCE_ALPHA_INTEGER, GL_LUMINANCE_ALPHA_SNORM, GL_LUMINANCE_ALPHA16F, GL_LUMINANCE_ALPHA16I, GL_LUMINANCE_ALPHA16UI, GL_LUMINANCE_ALPHA32F, GL_LUMINANCE_ALPHA32I, GL_LUMINANCE_ALPHA32UI, GL_LUMINANCE_ALPHA8I, GL_LUMINANCE_ALPHA8UI, GL_LUMINANCE_FLOAT16_APPLE, GL_LUMINANCE_FLOAT16_ATI, GL_LUMINANCE_FLOAT32_APPLE, GL_LUMINANCE_FLOAT32_ATI, GL_LUMINANCE_INTEGER, GL_LUMINANCE_SNORM, GL_LUMINANCE12, GL_LUMINANCE12_ALPHA12, GL_LUMINANCE12_ALPHA4, GL_LUMINANCE16, GL_LUMINANCE16_ALPHA16, GL_LUMINANCE16_ALPHA16_SNORM, GL_LUMINANCE16_SNORM, GL_LUMINANCE16F, GL_LUMINANCE16I, GL_LUMINANCE16UI, GL_LUMINANCE32F, GL_LUMINANCE32I, GL_LUMINANCE32UI, GL_LUMINANCE4, GL_LUMINANCE4_ALPHA4, GL_LUMINANCE6_ALPHA2, GL_LUMINANCE8, GL_LUMINANCE8_ALPHA8, GL_LUMINANCE8_ALPHA8_SNORM, GL_LUMINANCE8_SNORM, GL_LUMINANCE8I, GL_LUMINANCE8UI, GL_MAGNITUDE_BIAS_NV, GL_MAGNITUDE_SCALE_NV, GL_MAP_ATTRIB_U_ORDER_NV, GL_MAP_ATTRIB_V_ORDER_NV, GL_MAP_COLOR, GL_MAP_STENCIL, GL_MAP_TESSELLATION_NV, GL_MAP1_COLOR_4, GL_MAP1_GRID_DOMAIN, GL_MAP1_GRID_SEGMENTS, GL_MAP1_INDEX, GL_MAP1_NORMAL, GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2, GL_MAP1_TEXTURE_COORD_3, GL_MAP1_TEXTURE_COORD_4, GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4, GL_MAP2_COLOR_4, GL_MAP2_GRID_DOMAIN, GL_MAP2_GRID_SEGMENTS, GL_MAP2_INDEX, GL_MAP2_NORMAL, GL_MAP2_TEXTURE_COORD_1, GL_MAP2_TEXTURE_COORD_2, GL_MAP2_TEXTURE_COORD_3, GL_MAP2_TEXTURE_COORD_4, GL_MAP2_VERTEX_3, GL_MAP2_VERTEX_4, GL_MAT_AMBIENT_AND_DIFFUSE_BIT_PGI, GL_MAT_AMBIENT_BIT_PGI, GL_MAT_COLOR_INDEXES_BIT_PGI, GL_MAT_DIFFUSE_BIT_PGI, GL_MAT_EMISSION_BIT_PGI, GL_MAT_SHININESS_BIT_PGI, GL_MAT_SPECULAR_BIT_PGI, GL_MATERIAL_SIDE_HINT_PGI, GL_MATRIX_EXT, GL_MATRIX0_ARB, GL_MATRIX1_ARB, GL_MATRIX10_ARB, GL_MATRIX11_ARB, GL_MATRIX12_ARB, GL_MATRIX13_ARB, GL_MATRIX14_ARB, GL_MATRIX15_ARB, GL_MATRIX16_ARB, GL_MATRIX17_ARB, GL_MATRIX18_ARB, GL_MATRIX19_ARB, GL_MATRIX2_ARB, GL_MATRIX20_ARB, GL_MATRIX21_ARB, GL_MATRIX22_ARB, GL_MATRIX23_ARB, GL_MATRIX24_ARB, GL_MATRIX25_ARB, GL_MATRIX26_ARB, GL_MATRIX27_ARB, GL_MATRIX28_ARB, GL_MATRIX29_ARB, GL_MATRIX3_ARB, GL_MATRIX30_ARB, GL_MATRIX31_ARB, GL_MATRIX4_ARB, GL_MATRIX5_ARB, GL_MATRIX6_ARB, GL_MATRIX7_ARB, GL_MATRIX8_ARB, GL_MATRIX9_ARB, GL_MAX_ATTRIB_STACK_DEPTH, GL_MAX_BINDABLE_UNIFORM_SIZE_EXT, GL_MAX_CLIENT_ATTRIB_STACK_DEPTH, GL_MAX_COLOR_MATRIX_STACK_DEPTH, GL_MAX_CONVOLUTION_HEIGHT, GL_MAX_CONVOLUTION_WIDTH, GL_MAX_DEBUG_MESSAGE_LENGTH_AMD, GL_MAX_DEEP_3D_TEXTURE_DEPTH_NV, GL_MAX_DEEP_3D_TEXTURE_WIDTH_HEIGHT_NV, GL_MAX_DRAW_BUFFERS_ATI, GL_MAX_EVAL_ORDER, GL_MAX_FRAGMENT_BINDABLE_UNIFORMS_EXT, GL_MAX_FRAGMENT_INTERPOLATION_OFFSET_NV, GL_MAX_GEOMETRY_BINDABLE_UNIFORMS_EXT, GL_MAX_GEOMETRY_PROGRAM_INVOCATIONS_NV, GL_MAX_LIST_NESTING, GL_MAX_MAP_TESSELLATION_NV, GL_MAX_MATRIX_PALETTE_STACK_DEPTH_ARB, GL_MAX_MULTISAMPLE_COVERAGE_MODES_NV, GL_MAX_NAME_STACK_DEPTH, GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT, GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT, GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT, GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT, GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT, GL_MAX_PIXEL_MAP_TABLE, GL_MAX_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT, GL_MAX_PN_TRIANGLES_TESSELATION_LEVEL_ATI, GL_MAX_PROGRAM_ADDRESS_REGISTERS_ARB, GL_MAX_PROGRAM_ALU_INSTRUCTIONS_ARB, GL_MAX_PROGRAM_ATTRIB_COMPONENTS_NV, GL_MAX_PROGRAM_ATTRIBS_ARB, GL_MAX_PROGRAM_ENV_PARAMETERS_ARB, GL_MAX_PROGRAM_GENERIC_ATTRIBS_NV, GL_MAX_PROGRAM_GENERIC_RESULTS_NV, GL_MAX_PROGRAM_INSTRUCTIONS_ARB, GL_MAX_PROGRAM_LOCAL_PARAMETERS_ARB, GL_MAX_PROGRAM_MATRICES_ARB, GL_MAX_PROGRAM_MATRIX_STACK_DEPTH_ARB, GL_MAX_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB, GL_MAX_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, GL_MAX_PROGRAM_NATIVE_ATTRIBS_ARB, GL_MAX_PROGRAM_NATIVE_INSTRUCTIONS_ARB, GL_MAX_PROGRAM_NATIVE_PARAMETERS_ARB, GL_MAX_PROGRAM_NATIVE_TEMPORARIES_ARB, GL_MAX_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, GL_MAX_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, GL_MAX_PROGRAM_OUTPUT_VERTICES_NV, GL_MAX_PROGRAM_PARAMETER_BUFFER_BINDINGS_NV, GL_MAX_PROGRAM_PARAMETER_BUFFER_SIZE_NV, GL_MAX_PROGRAM_PARAMETERS_ARB, GL_MAX_PROGRAM_PATCH_ATTRIBS_NV, GL_MAX_PROGRAM_RESULT_COMPONENTS_NV, GL_MAX_PROGRAM_SUBROUTINE_NUM_NV, GL_MAX_PROGRAM_SUBROUTINE_PARAMETERS_NV, GL_MAX_PROGRAM_TEMPORARIES_ARB, GL_MAX_PROGRAM_TEX_INDIRECTIONS_ARB, GL_MAX_PROGRAM_TEX_INSTRUCTIONS_ARB, GL_MAX_PROGRAM_TEXEL_OFFSET_NV, GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET_NV, GL_MAX_PROGRAM_TOTAL_OUTPUT_COMPONENTS_NV, GL_MAX_RATIONAL_EVAL_ORDER_NV, GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB, GL_MAX_SAMPLE_MASK_WORDS_NV, GL_MAX_SHININESS_NV, GL_MAX_SPARSE_3D_TEXTURE_SIZE_AMD, GL_MAX_SPARSE_ARRAY_TEXTURE_LAYERS, GL_MAX_SPARSE_TEXTURE_SIZE_AMD, GL_MAX_SPOT_EXPONENT_NV, GL_MAX_TEXTURE_COORDS, GL_MAX_TEXTURE_COORDS_ARB, GL_MAX_TEXTURE_IMAGE_UNITS_ARB, GL_MAX_VERTEX_ARRAY_RANGE_ELEMENT_NV, GL_MAX_VERTEX_ATTRIBS_ARB, GL_MAX_VERTEX_BINDABLE_UNIFORMS_EXT, GL_MAX_VERTEX_HINT_PGI, GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT, GL_MAX_VERTEX_SHADER_INVARIANTS_EXT, GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT, GL_MAX_VERTEX_SHADER_LOCALS_EXT, GL_MAX_VERTEX_SHADER_VARIANTS_EXT, GL_MIN_FRAGMENT_INTERPOLATION_OFFSET_NV, GL_MIN_LOD_WARNING_AMD, GL_MIN_PROGRAM_TEXEL_OFFSET_NV, GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET_NV, GL_MIN_SPARSE_LEVEL_AMD, GL_MINMAX, GL_MINMAX_FORMAT, GL_MINMAX_SINK, GL_MIRROR_CLAMP_EXT, GL_MIRROR_CLAMP_TO_BORDER_EXT, GL_MIRROR_CLAMP_TO_EDGE_EXT, GL_MITER_REVERT_NV, GL_MITER_TRUNCATE_NV, GL_MODELVIEW0_ARB, GL_MODELVIEW0_EXT, GL_MODELVIEW0_MATRIX_EXT, GL_MODELVIEW0_STACK_DEPTH_EXT, GL_MODELVIEW1_ARB, GL_MODELVIEW1_EXT, GL_MODELVIEW1_MATRIX_EXT, GL_MODELVIEW1_STACK_DEPTH_EXT, GL_MODELVIEW10_ARB, GL_MODELVIEW11_ARB, GL_MODELVIEW12_ARB, GL_MODELVIEW13_ARB, GL_MODELVIEW14_ARB, GL_MODELVIEW15_ARB, GL_MODELVIEW16_ARB, GL_MODELVIEW17_ARB, GL_MODELVIEW18_ARB, GL_MODELVIEW19_ARB, GL_MODELVIEW2_ARB, GL_MODELVIEW20_ARB, GL_MODELVIEW21_ARB, GL_MODELVIEW22_ARB, GL_MODELVIEW23_ARB, GL_MODELVIEW24_ARB, GL_MODELVIEW25_ARB, GL_MODELVIEW26_ARB, GL_MODELVIEW27_ARB, GL_MODELVIEW28_ARB, GL_MODELVIEW29_ARB, GL_MODELVIEW3_ARB, GL_MODELVIEW30_ARB, GL_MODELVIEW31_ARB, GL_MODELVIEW4_ARB, GL_MODELVIEW5_ARB, GL_MODELVIEW6_ARB, GL_MODELVIEW7_ARB, GL_MODELVIEW8_ARB, GL_MODELVIEW9_ARB, GL_MOVE_TO_CONTINUES_NV, GL_MOVE_TO_NV, GL_MOVE_TO_RESETS_NV, GL_MULT, GL_MULTISAMPLE_BIT, GL_MULTISAMPLE_COVERAGE_MODES_NV, GL_MULTISAMPLE_FILTER_HINT_NV, GL_MVP_MATRIX_EXT, GL_N3F_V3F, GL_NAME_STACK_DEPTH, GL_NATIVE_GRAPHICS_BEGIN_HINT_PGI, GL_NATIVE_GRAPHICS_END_HINT_PGI, GL_NATIVE_GRAPHICS_HANDLE_PGI, GL_NEGATIVE_ONE_EXT, GL_NEGATIVE_W_EXT, GL_NEGATIVE_X_EXT, GL_NEGATIVE_Y_EXT, GL_NEGATIVE_Z_EXT, GL_NEXT_VIDEO_CAPTURE_BUFFER_STATUS_NV, GL_NORMAL_BIT_PGI, GL_NORMALIZED_RANGE_EXT, GL_NUM_VIDEO_CAPTURE_STREAMS_NV, GL_OBJECT_ACTIVE_UNIFORM_MAX_LENGTH_ARB, GL_OBJECT_ACTIVE_UNIFORMS_ARB, GL_OBJECT_ATTACHED_OBJECTS_ARB, GL_OBJECT_COMPILE_STATUS_ARB, GL_OBJECT_DELETE_STATUS_ARB, GL_OBJECT_INFO_LOG_LENGTH_ARB, GL_OBJECT_LINEAR, GL_OBJECT_LINK_STATUS_ARB, GL_OBJECT_PLANE, GL_OBJECT_SHADER_SOURCE_LENGTH_ARB, GL_OBJECT_SUBTYPE_ARB, GL_OBJECT_TYPE_ARB, GL_OBJECT_VALIDATE_STATUS_ARB, GL_OFFSET_HILO_PROJECTIVE_TEXTURE_2D_NV, GL_OFFSET_HILO_PROJECTIVE_TEXTURE_RECTANGLE_NV, GL_OFFSET_HILO_TEXTURE_2D_NV, GL_OFFSET_HILO_TEXTURE_RECTANGLE_NV, GL_OFFSET_PROJECTIVE_TEXTURE_2D_NV, GL_OFFSET_PROJECTIVE_TEXTURE_2D_SCALE_NV, GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_NV, GL_OFFSET_PROJECTIVE_TEXTURE_RECTANGLE_SCALE_NV, GL_OFFSET_TEXTURE_2D_BIAS_NV, GL_OFFSET_TEXTURE_2D_MATRIX_NV, GL_OFFSET_TEXTURE_2D_NV, GL_OFFSET_TEXTURE_2D_SCALE_NV, GL_OFFSET_TEXTURE_BIAS_NV, GL_OFFSET_TEXTURE_MATRIX_NV, GL_OFFSET_TEXTURE_RECTANGLE_NV, GL_OFFSET_TEXTURE_RECTANGLE_SCALE_NV, GL_OFFSET_TEXTURE_SCALE_NV, GL_ONE_EXT, GL_OP_ADD_EXT, GL_OP_CLAMP_EXT, GL_OP_CROSS_PRODUCT_EXT, GL_OP_DOT3_EXT, GL_OP_DOT4_EXT, GL_OP_EXP_BASE_2_EXT, GL_OP_FLOOR_EXT, GL_OP_FRAC_EXT, GL_OP_INDEX_EXT, GL_OP_LOG_BASE_2_EXT, GL_OP_MADD_EXT, GL_OP_MAX_EXT, GL_OP_MIN_EXT, GL_OP_MOV_EXT, GL_OP_MUL_EXT, GL_OP_MULTIPLY_MATRIX_EXT, GL_OP_NEGATE_EXT, GL_OP_POWER_EXT, GL_OP_RECIP_EXT, GL_OP_RECIP_SQRT_EXT, GL_OP_ROUND_EXT, GL_OP_SET_GE_EXT, GL_OP_SET_LT_EXT, GL_OP_SUB_EXT, GL_ORDER, GL_OUTPUT_COLOR0_EXT, GL_OUTPUT_COLOR1_EXT, GL_OUTPUT_FOG_EXT, GL_OUTPUT_TEXTURE_COORD0_EXT, GL_OUTPUT_TEXTURE_COORD1_EXT, GL_OUTPUT_TEXTURE_COORD10_EXT, GL_OUTPUT_TEXTURE_COORD11_EXT, GL_OUTPUT_TEXTURE_COORD12_EXT, GL_OUTPUT_TEXTURE_COORD13_EXT, GL_OUTPUT_TEXTURE_COORD14_EXT, GL_OUTPUT_TEXTURE_COORD15_EXT, GL_OUTPUT_TEXTURE_COORD16_EXT, GL_OUTPUT_TEXTURE_COORD17_EXT, GL_OUTPUT_TEXTURE_COORD18_EXT, GL_OUTPUT_TEXTURE_COORD19_EXT, GL_OUTPUT_TEXTURE_COORD2_EXT, GL_OUTPUT_TEXTURE_COORD20_EXT, GL_OUTPUT_TEXTURE_COORD21_EXT, GL_OUTPUT_TEXTURE_COORD22_EXT, GL_OUTPUT_TEXTURE_COORD23_EXT, GL_OUTPUT_TEXTURE_COORD24_EXT, GL_OUTPUT_TEXTURE_COORD25_EXT, GL_OUTPUT_TEXTURE_COORD26_EXT, GL_OUTPUT_TEXTURE_COORD27_EXT, GL_OUTPUT_TEXTURE_COORD28_EXT, GL_OUTPUT_TEXTURE_COORD29_EXT, GL_OUTPUT_TEXTURE_COORD3_EXT, GL_OUTPUT_TEXTURE_COORD30_EXT, GL_OUTPUT_TEXTURE_COORD31_EXT, GL_OUTPUT_TEXTURE_COORD4_EXT, GL_OUTPUT_TEXTURE_COORD5_EXT, GL_OUTPUT_TEXTURE_COORD6_EXT, GL_OUTPUT_TEXTURE_COORD7_EXT, GL_OUTPUT_TEXTURE_COORD8_EXT, GL_OUTPUT_TEXTURE_COORD9_EXT, GL_OUTPUT_VERTEX_EXT, GL_PACK_CMYK_HINT_EXT, GL_PACK_RESAMPLE_OML, GL_PACK_ROW_BYTES_APPLE, GL_PALETTE4_R5_G6_B5_OES, GL_PALETTE4_RGB5_A1_OES, GL_PALETTE4_RGB8_OES, GL_PALETTE4_RGBA4_OES, GL_PALETTE4_RGBA8_OES, GL_PALETTE8_R5_G6_B5_OES, GL_PALETTE8_RGB5_A1_OES, GL_PALETTE8_RGB8_OES, GL_PALETTE8_RGBA4_OES, GL_PALETTE8_RGBA8_OES, GL_PARTIAL_SUCCESS_NV, GL_PASS_THROUGH_NV, GL_PASS_THROUGH_TOKEN, GL_PATH_CLIENT_LENGTH_NV, GL_PATH_COMMAND_COUNT_NV, GL_PATH_COMPUTED_LENGTH_NV, GL_PATH_COORD_COUNT_NV, GL_PATH_COVER_DEPTH_FUNC_NV, GL_PATH_DASH_ARRAY_COUNT_NV, GL_PATH_DASH_CAPS_NV, GL_PATH_DASH_OFFSET_NV, GL_PATH_DASH_OFFSET_RESET_NV, GL_PATH_END_CAPS_NV, GL_PATH_ERROR_POSITION_NV, GL_PATH_FILL_BOUNDING_BOX_NV, GL_PATH_FILL_COVER_MODE_NV, GL_PATH_FILL_MASK_NV, GL_PATH_FILL_MODE_NV, GL_PATH_FOG_GEN_MODE_NV, GL_PATH_FORMAT_PS_NV, GL_PATH_FORMAT_SVG_NV, GL_PATH_GEN_COEFF_NV, GL_PATH_GEN_COLOR_FORMAT_NV, GL_PATH_GEN_COMPONENTS_NV, GL_PATH_GEN_MODE_NV, GL_PATH_INITIAL_DASH_CAP_NV, GL_PATH_INITIAL_END_CAP_NV, GL_PATH_JOIN_STYLE_NV, GL_PATH_MITER_LIMIT_NV, GL_PATH_OBJECT_BOUNDING_BOX_NV, GL_PATH_STENCIL_DEPTH_OFFSET_FACTOR_NV, GL_PATH_STENCIL_DEPTH_OFFSET_UNITS_NV, GL_PATH_STENCIL_FUNC_NV, GL_PATH_STENCIL_REF_NV, GL_PATH_STENCIL_VALUE_MASK_NV, GL_PATH_STROKE_BOUNDING_BOX_NV, GL_PATH_STROKE_COVER_MODE_NV, GL_PATH_STROKE_MASK_NV, GL_PATH_STROKE_WIDTH_NV, GL_PATH_TERMINAL_DASH_CAP_NV, GL_PATH_TERMINAL_END_CAP_NV, GL_PERCENTAGE_AMD, GL_PERFMON_RESULT_AMD, GL_PERFMON_RESULT_AVAILABLE_AMD, GL_PERFMON_RESULT_SIZE_AMD, GL_PERFORMANCE_MONITOR_AMD, GL_PERTURB_EXT, GL_PIXEL_COUNT_AVAILABLE_NV, GL_PIXEL_COUNT_NV, GL_PIXEL_COUNTER_BITS_NV, GL_PIXEL_CUBIC_WEIGHT_EXT, GL_PIXEL_MAG_FILTER_EXT, GL_PIXEL_MAP_A_TO_A, GL_PIXEL_MAP_A_TO_A_SIZE, GL_PIXEL_MAP_B_TO_B, GL_PIXEL_MAP_B_TO_B_SIZE, GL_PIXEL_MAP_G_TO_G, GL_PIXEL_MAP_G_TO_G_SIZE, GL_PIXEL_MAP_I_TO_A, GL_PIXEL_MAP_I_TO_A_SIZE, GL_PIXEL_MAP_I_TO_B, GL_PIXEL_MAP_I_TO_B_SIZE, GL_PIXEL_MAP_I_TO_G, GL_PIXEL_MAP_I_TO_G_SIZE, GL_PIXEL_MAP_I_TO_I, GL_PIXEL_MAP_I_TO_I_SIZE, GL_PIXEL_MAP_I_TO_R, GL_PIXEL_MAP_I_TO_R_SIZE, GL_PIXEL_MAP_R_TO_R, GL_PIXEL_MAP_R_TO_R_SIZE, GL_PIXEL_MAP_S_TO_S, GL_PIXEL_MAP_S_TO_S_SIZE, GL_PIXEL_MIN_FILTER_EXT, GL_PIXEL_MODE_BIT, GL_PIXEL_PACK_BUFFER_BINDING_EXT, GL_PIXEL_PACK_BUFFER_EXT, GL_PIXEL_TRANSFORM_2D_EXT, GL_PIXEL_TRANSFORM_2D_MATRIX_EXT, GL_PIXEL_TRANSFORM_2D_STACK_DEPTH_EXT, GL_PIXEL_UNPACK_BUFFER_BINDING_EXT, GL_PIXEL_UNPACK_BUFFER_EXT, GL_PN_TRIANGLES_ATI, GL_PN_TRIANGLES_NORMAL_MODE_ATI, GL_PN_TRIANGLES_NORMAL_MODE_LINEAR_ATI, GL_PN_TRIANGLES_NORMAL_MODE_QUADRATIC_ATI, GL_PN_TRIANGLES_POINT_MODE_ATI, GL_PN_TRIANGLES_POINT_MODE_CUBIC_ATI, GL_PN_TRIANGLES_POINT_MODE_LINEAR_ATI, GL_PN_TRIANGLES_TESSELATION_LEVEL_ATI, GL_POINT_BIT, GL_POINT_TOKEN, GL_POLYGON, GL_POLYGON_BIT, GL_POLYGON_STIPPLE, GL_POLYGON_STIPPLE_BIT, GL_POLYGON_TOKEN, GL_POST_COLOR_MATRIX_ALPHA_BIAS, GL_POST_COLOR_MATRIX_ALPHA_SCALE, GL_POST_COLOR_MATRIX_BLUE_BIAS, GL_POST_COLOR_MATRIX_BLUE_SCALE, GL_POST_COLOR_MATRIX_COLOR_TABLE, GL_POST_COLOR_MATRIX_GREEN_BIAS, GL_POST_COLOR_MATRIX_GREEN_SCALE, GL_POST_COLOR_MATRIX_RED_BIAS, GL_POST_COLOR_MATRIX_RED_SCALE, GL_POST_CONVOLUTION_ALPHA_BIAS, GL_POST_CONVOLUTION_ALPHA_SCALE, GL_POST_CONVOLUTION_BLUE_BIAS, GL_POST_CONVOLUTION_BLUE_SCALE, GL_POST_CONVOLUTION_COLOR_TABLE, GL_POST_CONVOLUTION_GREEN_BIAS, GL_POST_CONVOLUTION_GREEN_SCALE, GL_POST_CONVOLUTION_RED_BIAS, GL_POST_CONVOLUTION_RED_SCALE, GL_PREFER_DOUBLEBUFFER_HINT_PGI, GL_PREVIOUS_TEXTURE_INPUT_NV, GL_PRIMITIVE_RESTART_INDEX_NV, GL_PRIMITIVE_RESTART_NV, GL_PROGRAM_ADDRESS_REGISTERS_ARB, GL_PROGRAM_ALU_INSTRUCTIONS_ARB, GL_PROGRAM_ATTRIB_COMPONENTS_NV, GL_PROGRAM_ATTRIBS_ARB, GL_PROGRAM_BINDING_ARB, GL_PROGRAM_ERROR_POSITION_ARB, GL_PROGRAM_ERROR_STRING_ARB, GL_PROGRAM_FORMAT_ARB, GL_PROGRAM_FORMAT_ASCII_ARB, GL_PROGRAM_INSTRUCTIONS_ARB, GL_PROGRAM_LENGTH_ARB, GL_PROGRAM_MATRIX_EXT, GL_PROGRAM_MATRIX_STACK_DEPTH_EXT, GL_PROGRAM_NATIVE_ADDRESS_REGISTERS_ARB, GL_PROGRAM_NATIVE_ALU_INSTRUCTIONS_ARB, GL_PROGRAM_NATIVE_ATTRIBS_ARB, GL_PROGRAM_NATIVE_INSTRUCTIONS_ARB, GL_PROGRAM_NATIVE_PARAMETERS_ARB, GL_PROGRAM_NATIVE_TEMPORARIES_ARB, GL_PROGRAM_NATIVE_TEX_INDIRECTIONS_ARB, GL_PROGRAM_NATIVE_TEX_INSTRUCTIONS_ARB, GL_PROGRAM_OBJECT_ARB, GL_PROGRAM_PARAMETERS_ARB, GL_PROGRAM_RESULT_COMPONENTS_NV, GL_PROGRAM_STRING_ARB, GL_PROGRAM_TEMPORARIES_ARB, GL_PROGRAM_TEX_INDIRECTIONS_ARB, GL_PROGRAM_TEX_INSTRUCTIONS_ARB, GL_PROGRAM_UNDER_NATIVE_LIMITS_ARB, GL_PROVOKING_VERTEX_EXT, GL_PROXY_COLOR_TABLE, GL_PROXY_HISTOGRAM, GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE, GL_PROXY_POST_CONVOLUTION_COLOR_TABLE, GL_PROXY_TEXTURE_RECTANGLE_ARB, GL_PURGEABLE_APPLE, GL_Q, GL_QUAD_STRIP, GL_QUADRATIC_CURVE_TO_NV, GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION_EXT, GL_QUERY_BUFFER_AMD, GL_QUERY_BUFFER_BINDING_AMD, GL_QUERY_OBJECT_AMD, GL_QUERY_RESULT_NO_WAIT_AMD, GL_R, GL_READ_PIXEL_DATA_RANGE_LENGTH_NV, GL_READ_PIXEL_DATA_RANGE_NV, GL_READ_PIXEL_DATA_RANGE_POINTER_NV, GL_RECLAIM_MEMORY_HINT_PGI, GL_RECT_NV, GL_RED_BIAS, GL_RED_MAX_CLAMP_INGR, GL_RED_MIN_CLAMP_INGR, GL_RED_SCALE, GL_REDUCE, GL_RELATIVE_ARC_TO_NV, GL_RELATIVE_CUBIC_CURVE_TO_NV, GL_RELATIVE_HORIZONTAL_LINE_TO_NV, GL_RELATIVE_LARGE_CCW_ARC_TO_NV, GL_RELATIVE_LARGE_CW_ARC_TO_NV, GL_RELATIVE_LINE_TO_NV, GL_RELATIVE_MOVE_TO_NV, GL_RELATIVE_QUADRATIC_CURVE_TO_NV, GL_RELATIVE_SMALL_CCW_ARC_TO_NV, GL_RELATIVE_SMALL_CW_ARC_TO_NV, GL_RELATIVE_SMOOTH_CUBIC_CURVE_TO_NV, GL_RELATIVE_SMOOTH_QUADRATIC_CURVE_TO_NV, GL_RELATIVE_VERTICAL_LINE_TO_NV, GL_RELEASED_APPLE, GL_RENDER, GL_RENDER_MODE, GL_RENDERBUFFER_COLOR_SAMPLES_NV, GL_RENDERBUFFER_COVERAGE_SAMPLES_NV, GL_RENDERBUFFER_FREE_MEMORY_ATI, GL_REPLICATE_BORDER, GL_RESAMPLE_AVERAGE_OML, GL_RESAMPLE_DECIMATE_OML, GL_RESAMPLE_REPLICATE_OML, GL_RESAMPLE_ZERO_FILL_OML, GL_RESTART_PATH_NV, GL_RETAINED_APPLE, GL_RETURN, GL_RGB_422_APPLE, GL_RGB_FLOAT16_APPLE, GL_RGB_FLOAT16_ATI, GL_RGB_FLOAT32_APPLE, GL_RGB_FLOAT32_ATI, GL_RGB_S3TC, GL_RGB4_S3TC, GL_RGBA_DXT5_S3TC, GL_RGBA_FLOAT_MODE, GL_RGBA_FLOAT_MODE_ATI, GL_RGBA_FLOAT16_APPLE, GL_RGBA_FLOAT16_ATI, GL_RGBA_FLOAT32_APPLE, GL_RGBA_FLOAT32_ATI, GL_RGBA_INTEGER_MODE, GL_RGBA_MODE, GL_RGBA_S3TC, GL_RGBA_UNSIGNED_DOT_PRODUCT_MAPPING_NV, GL_RGBA4_DXT5_S3TC, GL_RGBA4_S3TC, GL_ROUND_NV, GL_S, GL_SAMPLE_MASK_NV, GL_SAMPLE_MASK_VALUE_NV, GL_SAMPLE_POSITION_NV, GL_SAMPLER_1D_ARB, GL_SAMPLER_1D_SHADOW_ARB, GL_SAMPLER_2D_ARB, GL_SAMPLER_2D_RECT_ARB, GL_SAMPLER_2D_RECT_SHADOW_ARB, GL_SAMPLER_2D_SHADOW_ARB, GL_SAMPLER_3D_ARB, GL_SAMPLER_CUBE_ARB, GL_SAMPLER_OBJECT_AMD, GL_SAMPLER_RENDERBUFFER_NV, GL_SCALAR_EXT, GL_SCISSOR_BIT, GL_SCREEN_COORDINATES_REND, GL_SECONDARY_COLOR_ARRAY, GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING, GL_SECONDARY_COLOR_ARRAY_POINTER, GL_SECONDARY_COLOR_ARRAY_SIZE, GL_SECONDARY_COLOR_ARRAY_STRIDE, GL_SECONDARY_COLOR_ARRAY_TYPE, GL_SELECT, GL_SELECTION_BUFFER_POINTER, GL_SELECTION_BUFFER_SIZE, GL_SEPARABLE_2D, GL_SEPARATE_SPECULAR_COLOR, GL_SHADER_CONSISTENT_NV, GL_SHADER_GLOBAL_ACCESS_BARRIER_BIT_NV, GL_SHADER_OBJECT_ARB, GL_SHADER_OPERATION_NV, GL_SHADING_LANGUAGE_VERSION_ARB, GL_SHADOW_ATTENUATION_EXT, GL_SHARED_TEXTURE_PALETTE_EXT, GL_SIGNED_ALPHA_NV, GL_SIGNED_ALPHA8_NV, GL_SIGNED_HILO_NV, GL_SIGNED_HILO16_NV, GL_SIGNED_HILO8_NV, GL_SIGNED_INTENSITY_NV, GL_SIGNED_INTENSITY8_NV, GL_SIGNED_LUMINANCE_ALPHA_NV, GL_SIGNED_LUMINANCE_NV, GL_SIGNED_LUMINANCE8_ALPHA8_NV, GL_SIGNED_LUMINANCE8_NV, GL_SIGNED_RGB_NV, GL_SIGNED_RGB_UNSIGNED_ALPHA_NV, GL_SIGNED_RGB8_NV, GL_SIGNED_RGB8_UNSIGNED_ALPHA8_NV, GL_SIGNED_RGBA_NV, GL_SIGNED_RGBA8_NV, GL_SINGLE_COLOR, GL_SKIP_MISSING_GLYPH_NV, GL_SLUMINANCE, GL_SLUMINANCE_ALPHA, GL_SLUMINANCE8, GL_SLUMINANCE8_ALPHA8, GL_SMALL_CCW_ARC_TO_NV, GL_SMALL_CW_ARC_TO_NV, GL_SMOOTH_CUBIC_CURVE_TO_NV, GL_SMOOTH_QUADRATIC_CURVE_TO_NV, GL_SOURCE0_ALPHA, GL_SOURCE0_RGB, GL_SOURCE1_ALPHA, GL_SOURCE1_RGB, GL_SOURCE2_ALPHA, GL_SOURCE2_RGB, GL_SPHERE_MAP, GL_SQUARE_NV, GL_STANDARD_FONT_NAME_NV, GL_STENCIL_CLEAR_TAG_VALUE_EXT, GL_STENCIL_TAG_BITS_EXT, GL_STENCIL_TEST_TWO_SIDE_EXT, GL_STORAGE_CACHED_APPLE, GL_STORAGE_CLIENT_APPLE, GL_STORAGE_PRIVATE_APPLE, GL_STORAGE_SHARED_APPLE, GL_STRICT_DEPTHFUNC_HINT_PGI, GL_STRICT_LIGHTING_HINT_PGI, GL_STRICT_SCISSOR_HINT_PGI, GL_SUCCESS_NV, GL_SURFACE_MAPPED_NV, GL_SURFACE_REGISTERED_NV, GL_SURFACE_STATE_NV, GL_SYSTEM_FONT_NAME_NV, GL_T, GL_T2F_C3F_V3F, GL_T2F_C4F_N3F_V3F, GL_T2F_C4UB_V3F, GL_T2F_IUI_N3F_V2F_EXT, GL_T2F_IUI_N3F_V3F_EXT, GL_T2F_IUI_V2F_EXT, GL_T2F_IUI_V3F_EXT, GL_T2F_N3F_V3F, GL_T2F_V3F, GL_T4F_C4F_N3F_V4F, GL_T4F_V4F, GL_TABLE_TOO_LARGE, GL_TESS_CONTROL_PROGRAM_NV, GL_TESS_CONTROL_PROGRAM_PARAMETER_BUFFER_NV, GL_TESS_EVALUATION_PROGRAM_NV, GL_TESS_EVALUATION_PROGRAM_PARAMETER_BUFFER_NV, GL_TEXCOORD1_BIT_PGI, GL_TEXCOORD2_BIT_PGI, GL_TEXCOORD3_BIT_PGI, GL_TEXCOORD4_BIT_PGI, GL_TEXTURE_APPLICATION_MODE_EXT, GL_TEXTURE_BINDING_RECTANGLE_ARB, GL_TEXTURE_BINDING_RENDERBUFFER_NV, GL_TEXTURE_BIT, GL_TEXTURE_BORDER, GL_TEXTURE_BORDER_VALUES_NV, GL_TEXTURE_BUFFER_FORMAT, GL_TEXTURE_COMPARE_FAIL_VALUE_ARB, GL_TEXTURE_COMPONENTS, GL_TEXTURE_CONSTANT_DATA_SUNX, GL_TEXTURE_DS_SIZE_NV, GL_TEXTURE_DT_SIZE_NV, GL_TEXTURE_FILTER_CONTROL, GL_TEXTURE_FLOAT_COMPONENTS_NV, GL_TEXTURE_FREE_MEMORY_ATI, GL_TEXTURE_GEN_Q, GL_TEXTURE_GEN_R, GL_TEXTURE_GEN_S, GL_TEXTURE_GEN_T, GL_TEXTURE_HI_SIZE_NV, GL_TEXTURE_INTENSITY_SIZE, GL_TEXTURE_INTENSITY_TYPE, GL_TEXTURE_LIGHT_EXT, GL_TEXTURE_LO_SIZE_NV, GL_TEXTURE_LUMINANCE_SIZE, GL_TEXTURE_LUMINANCE_TYPE, GL_TEXTURE_MAG_SIZE_NV, GL_TEXTURE_MATERIAL_FACE_EXT, GL_TEXTURE_MATERIAL_PARAMETER_EXT, GL_TEXTURE_MEMORY_LAYOUT_INTEL, GL_TEXTURE_NORMAL_EXT, GL_TEXTURE_PRIORITY, GL_TEXTURE_RANGE_LENGTH_APPLE, GL_TEXTURE_RANGE_POINTER_APPLE, GL_TEXTURE_RECTANGLE_ARB, GL_TEXTURE_RENDERBUFFER_DATA_STORE_BINDING_NV, GL_TEXTURE_RENDERBUFFER_NV, GL_TEXTURE_RESIDENT, GL_TEXTURE_SHADER_NV, GL_TEXTURE_STORAGE_HINT_APPLE, GL_TEXTURE_STORAGE_SPARSE_BIT_AMD, GL_TEXTURE_SWIZZLE_A_EXT, GL_TEXTURE_SWIZZLE_B_EXT, GL_TEXTURE_SWIZZLE_G_EXT, GL_TEXTURE_SWIZZLE_R_EXT, GL_TEXTURE_SWIZZLE_RGBA_EXT, GL_TEXTURE_UNSIGNED_REMAP_MODE_NV, GL_TIME_ELAPSED_EXT, GL_TRANSFORM_BIT, GL_TRANSFORM_FEEDBACK_BINDING_NV, GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE_NV, GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED_NV, GL_TRANSFORM_FEEDBACK_NV, GL_TRANSFORM_HINT_APPLE, GL_TRANSLATE_2D_NV, GL_TRANSLATE_3D_NV, GL_TRANSLATE_X_NV, GL_TRANSLATE_Y_NV, GL_TRANSPOSE_AFFINE_2D_NV, GL_TRANSPOSE_AFFINE_3D_NV, GL_TRANSPOSE_COLOR_MATRIX, GL_TRANSPOSE_CURRENT_MATRIX_ARB, GL_TRANSPOSE_MODELVIEW_MATRIX, GL_TRANSPOSE_PROGRAM_MATRIX_EXT, GL_TRANSPOSE_PROJECTION_MATRIX, GL_TRANSPOSE_TEXTURE_MATRIX, GL_TRIANGULAR_NV, GL_UNDEFINED_APPLE, GL_UNIFORM_BUFFER_BINDING_EXT, GL_UNIFORM_BUFFER_EXT, GL_UNPACK_CLIENT_STORAGE_APPLE, GL_UNPACK_CMYK_HINT_EXT, GL_UNPACK_CONSTANT_DATA_SUNX, GL_UNPACK_RESAMPLE_OML, GL_UNPACK_ROW_BYTES_APPLE, GL_UNSIGNED_INT_8_8_S8_S8_REV_NV, GL_UNSIGNED_INT_S8_S8_8_8_NV, GL_UNSIGNED_INT_SAMPLER_RENDERBUFFER_NV, GL_UNSIGNED_INT64_AMD, GL_UNSIGNED_SHORT_8_8_APPLE, GL_UNSIGNED_SHORT_8_8_REV_APPLE, GL_USE_MISSING_GLYPH_NV, GL_UTF16_NV, GL_UTF8_NV, GL_V2F, GL_V3F, GL_VARIANT_ARRAY_EXT, GL_VARIANT_ARRAY_POINTER_EXT, GL_VARIANT_ARRAY_STRIDE_EXT, GL_VARIANT_ARRAY_TYPE_EXT, GL_VARIANT_DATATYPE_EXT, GL_VARIANT_EXT, GL_VARIANT_VALUE_EXT, GL_VBO_FREE_MEMORY_ATI, GL_VECTOR_EXT, GL_VERTEX_ARRAY_OBJECT_AMD, GL_VERTEX_ARRAY_RANGE_APPLE, GL_VERTEX_ARRAY_RANGE_LENGTH_APPLE, GL_VERTEX_ARRAY_RANGE_LENGTH_NV, GL_VERTEX_ARRAY_RANGE_NV, GL_VERTEX_ARRAY_RANGE_POINTER_APPLE, GL_VERTEX_ARRAY_RANGE_POINTER_NV, GL_VERTEX_ARRAY_RANGE_VALID_NV, GL_VERTEX_ARRAY_RANGE_WITHOUT_FLUSH_NV, GL_VERTEX_ARRAY_STORAGE_HINT_APPLE, GL_VERTEX_ATTRIB_ARRAY_ENABLED_ARB, GL_VERTEX_ATTRIB_ARRAY_INTEGER_NV, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED_ARB, GL_VERTEX_ATTRIB_ARRAY_POINTER_ARB, GL_VERTEX_ATTRIB_ARRAY_SIZE_ARB, GL_VERTEX_ATTRIB_ARRAY_STRIDE_ARB, GL_VERTEX_ATTRIB_ARRAY_TYPE_ARB, GL_VERTEX_ATTRIB_MAP1_APPLE, GL_VERTEX_ATTRIB_MAP1_COEFF_APPLE, GL_VERTEX_ATTRIB_MAP1_DOMAIN_APPLE, GL_VERTEX_ATTRIB_MAP1_ORDER_APPLE, GL_VERTEX_ATTRIB_MAP1_SIZE_APPLE, GL_VERTEX_ATTRIB_MAP2_APPLE, GL_VERTEX_ATTRIB_MAP2_COEFF_APPLE, GL_VERTEX_ATTRIB_MAP2_DOMAIN_APPLE, GL_VERTEX_ATTRIB_MAP2_ORDER_APPLE, GL_VERTEX_ATTRIB_MAP2_SIZE_APPLE, GL_VERTEX_BLEND_ARB, GL_VERTEX_CONSISTENT_HINT_PGI, GL_VERTEX_DATA_HINT_PGI, GL_VERTEX_ELEMENT_SWIZZLE_AMD, GL_VERTEX_ID_SWIZZLE_AMD, GL_VERTEX_PROGRAM_ARB, GL_VERTEX_PROGRAM_PARAMETER_BUFFER_NV, GL_VERTEX_PROGRAM_POINT_SIZE_ARB, GL_VERTEX_PROGRAM_TWO_SIDE, GL_VERTEX_PROGRAM_TWO_SIDE_ARB, GL_VERTEX_SHADER_BINDING_EXT, GL_VERTEX_SHADER_EXT, GL_VERTEX_SHADER_INSTRUCTIONS_EXT, GL_VERTEX_SHADER_INVARIANTS_EXT, GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT, GL_VERTEX_SHADER_LOCALS_EXT, GL_VERTEX_SHADER_OPTIMIZED_EXT, GL_VERTEX_SHADER_VARIANTS_EXT, GL_VERTEX_WEIGHT_ARRAY_EXT, GL_VERTEX_WEIGHT_ARRAY_POINTER_EXT, GL_VERTEX_WEIGHT_ARRAY_SIZE_EXT, GL_VERTEX_WEIGHT_ARRAY_STRIDE_EXT, GL_VERTEX_WEIGHT_ARRAY_TYPE_EXT, GL_VERTEX_WEIGHTING_EXT, GL_VERTEX23_BIT_PGI, GL_VERTEX4_BIT_PGI, GL_VERTICAL_LINE_TO_NV, GL_VIBRANCE_BIAS_NV, GL_VIBRANCE_SCALE_NV, GL_VIDEO_BUFFER_BINDING_NV, GL_VIDEO_BUFFER_INTERNAL_FORMAT_NV, GL_VIDEO_BUFFER_NV, GL_VIDEO_BUFFER_PITCH_NV, GL_VIDEO_CAPTURE_FIELD_LOWER_HEIGHT_NV, GL_VIDEO_CAPTURE_FIELD_UPPER_HEIGHT_NV, GL_VIDEO_CAPTURE_FRAME_HEIGHT_NV, GL_VIDEO_CAPTURE_FRAME_WIDTH_NV, GL_VIDEO_CAPTURE_SURFACE_ORIGIN_NV, GL_VIDEO_CAPTURE_TO_422_SUPPORTED_NV, GL_VIDEO_COLOR_CONVERSION_MATRIX_NV, GL_VIDEO_COLOR_CONVERSION_MAX_NV, GL_VIDEO_COLOR_CONVERSION_MIN_NV, GL_VIDEO_COLOR_CONVERSION_OFFSET_NV, GL_VIEWPORT_BIT, GL_VIRTUAL_PAGE_SIZE_X_AMD, GL_VIRTUAL_PAGE_SIZE_Y_AMD, GL_VIRTUAL_PAGE_SIZE_Z_AMD, GL_VOLATILE_APPLE, GL_W_EXT, GL_WEIGHT_SUM_UNITY_ARB, GL_WIDE_LINE_HINT_PGI, GL_WRITE_DISCARD_NV, GL_WRITE_PIXEL_DATA_RANGE_LENGTH_NV, GL_WRITE_PIXEL_DATA_RANGE_NV, GL_WRITE_PIXEL_DATA_RANGE_POINTER_NV, GL_X_EXT, GL_Y_EXT, GL_YCBAYCR8A_4224_NV, GL_YCBCR_422_APPLE, GL_YCBYCR8_422_NV, GL_Z_EXT, GL_Z4Y12Z4CB12Z4A12Z4Y12Z4CR12Z4A12_4224_NV, GL_Z4Y12Z4CB12Z4CR12_444_NV, GL_Z4Y12Z4CB12Z4Y12Z4CR12_422_NV, GL_Z6Y10Z6CB10Z6A10Z6Y10Z6CR10Z6A10_4224_NV, GL_Z6Y10Z6CB10Z6Y10Z6CR10_422_NV, GL_ZERO_EXT, GL_ZOOM_X, GL_ZOOM_Y
GL_ADD, GL_ADD_SIGNED, GL_ALPHA_SCALE, GL_ALPHA_TEST, GL_ALPHA_TEST_FUNC, GL_ALPHA_TEST_REF, GL_CLIENT_ACTIVE_TEXTURE, GL_CLIP_PLANE0, GL_CLIP_PLANE1, GL_CLIP_PLANE2, GL_CLIP_PLANE3, GL_CLIP_PLANE4, GL_CLIP_PLANE5, GL_COLOR_ARRAY_BUFFER_BINDING, GL_COLOR_ARRAY_POINTER, GL_COLOR_ARRAY_SIZE, GL_COLOR_ARRAY_STRIDE, GL_COLOR_ARRAY_TYPE, GL_COMBINE, GL_COMBINE_ALPHA, GL_COMBINE_RGB, GL_CONSTANT, GL_CONTEXT_ROBUST_ACCESS, GL_COORD_REPLACE, GL_CURRENT_COLOR, GL_CURRENT_NORMAL, GL_CURRENT_PALETTE_MATRIX, GL_CURRENT_TEXTURE_COORDS, GL_DECAL, GL_DOT3_RGB, GL_DOT3_RGBA, GL_EXP, GL_EXP2, GL_FOG, GL_FOG_COLOR, GL_FOG_DENSITY, GL_FOG_END, GL_FOG_HINT, GL_FOG_MODE, GL_FOG_START, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_GENERATE_MIPMAP, GL_INTERPOLATE, GL_LIGHT_MODEL_AMBIENT, GL_LIGHT_MODEL_TWO_SIDE, GL_MATRIX_INDEX_ARRAY, GL_MATRIX_INDEX_ARRAY_POINTER, GL_MATRIX_INDEX_ARRAY_SIZE, GL_MATRIX_INDEX_ARRAY_STRIDE, GL_MATRIX_INDEX_ARRAY_TYPE, GL_MATRIX_PALETTE, GL_MAX_CLIP_PLANES, GL_MAX_LIGHTS, GL_MAX_MODELVIEW_STACK_DEPTH, GL_MAX_PALETTE_MATRICES, GL_MAX_PROJECTION_STACK_DEPTH, GL_MAX_TEXTURE_STACK_DEPTH, GL_MAX_TEXTURE_UNITS, GL_MAX_VERTEX_UNITS, GL_MODELVIEW_STACK_DEPTH, GL_MODULATE, GL_NORMAL_ARRAY_BUFFER_BINDING, GL_NORMAL_ARRAY_POINTER, GL_NORMAL_ARRAY_STRIDE, GL_NORMAL_ARRAY_TYPE, GL_NORMAL_MAP, GL_OPERAND0_ALPHA, GL_OPERAND0_RGB, GL_OPERAND1_ALPHA, GL_OPERAND1_RGB, GL_OPERAND2_ALPHA, GL_OPERAND2_RGB, GL_PERSPECTIVE_CORRECTION_HINT, GL_POINT_DISTANCE_ATTENUATION, GL_POINT_SIZE_MAX, GL_POINT_SIZE_MIN, GL_POINT_SMOOTH, GL_POINT_SMOOTH_HINT, GL_POINT_SPRITE, GL_PREVIOUS, GL_PRIMARY_COLOR, GL_PROJECTION_STACK_DEPTH, GL_REFLECTION_MAP, GL_RESCALE_NORMAL, GL_RGB_SCALE, GL_SHADE_MODEL, GL_SRC0_ALPHA, GL_SRC0_RGB, GL_SRC1_RGB, GL_SRC2_ALPHA, GL_SRC2_RGB, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_SUBTRACT, GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING, GL_TEXTURE_COORD_ARRAY_POINTER, GL_TEXTURE_COORD_ARRAY_SIZE, GL_TEXTURE_COORD_ARRAY_STRIDE, GL_TEXTURE_COORD_ARRAY_TYPE, GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, GL_TEXTURE_ENV_MODE, GL_TEXTURE_GEN_MODE, GL_TEXTURE_GEN_STR, GL_TEXTURE_STACK_DEPTH, GL_VERTEX_ARRAY_BUFFER_BINDING, GL_VERTEX_ARRAY_POINTER, GL_VERTEX_ARRAY_SIZE, GL_VERTEX_ARRAY_STRIDE, GL_VERTEX_ARRAY_TYPE, GL_WEIGHT_ARRAY, GL_WEIGHT_ARRAY_BUFFER_BINDING, GL_WEIGHT_ARRAY_POINTER, GL_WEIGHT_ARRAY_SIZE, GL_WEIGHT_ARRAY_STRIDE, GL_WEIGHT_ARRAY_TYPE
GL_MATRIX_MODE, GL_MODELVIEW, GL_MODELVIEW_MATRIX, GL_PROJECTION, GL_PROJECTION_MATRIX, GL_TEXTURE_MATRIX
GL_COLOR_ARRAY, GL_NORMAL_ARRAY, GL_TEXTURE_COORD_ARRAY, GL_VERTEX_ARRAY
GL_AMBIENT, GL_AMBIENT_AND_DIFFUSE, GL_COLOR_MATERIAL, GL_CONSTANT_ATTENUATION, GL_DIFFUSE, GL_EMISSION, GL_FLAT, GL_LIGHT0, GL_LIGHT1, GL_LIGHT2, GL_LIGHT3, GL_LIGHT4, GL_LIGHT5, GL_LIGHT6, GL_LIGHT7, GL_LIGHTING, GL_LINEAR_ATTENUATION, GL_NORMALIZE, GL_POSITION, GL_QUADRATIC_ATTENUATION, GL_SHININESS, GL_SMOOTH, GL_SPECULAR, GL_SPOT_CUTOFF, GL_SPOT_DIRECTION, GL_SPOT_EXPONENT
GL_ACTIVE_ATOMIC_COUNTER_BUFFERS, GL_ACTIVE_RESOURCES, GL_ACTIVE_SUBROUTINE_MAX_LENGTH, GL_ACTIVE_SUBROUTINE_UNIFORM_LOCATIONS, GL_ACTIVE_SUBROUTINE_UNIFORM_MAX_LENGTH, GL_ACTIVE_SUBROUTINE_UNIFORMS, GL_ACTIVE_SUBROUTINES, GL_ACTIVE_VARIABLES, GL_ARRAY_SIZE, GL_ARRAY_STRIDE, GL_ATOMIC_COUNTER_BARRIER_BIT, GL_ATOMIC_COUNTER_BUFFER, GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTER_INDICES, GL_ATOMIC_COUNTER_BUFFER_ACTIVE_ATOMIC_COUNTERS, GL_ATOMIC_COUNTER_BUFFER_BINDING, GL_ATOMIC_COUNTER_BUFFER_DATA_SIZE, GL_ATOMIC_COUNTER_BUFFER_INDEX, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_COMPUTE_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_FRAGMENT_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_GEOMETRY_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_CONTROL_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_ATOMIC_COUNTER_BUFFER_REFERENCED_BY_VERTEX_SHADER, GL_ATOMIC_COUNTER_BUFFER_SIZE, GL_ATOMIC_COUNTER_BUFFER_START, GL_AUTO_GENERATE_MIPMAP, GL_BLOCK_INDEX, GL_BUFFER_BINDING, GL_BUFFER_DATA_SIZE, GL_BUFFER_UPDATE_BARRIER_BIT, GL_BUFFER_VARIABLE, GL_CAVEAT_SUPPORT, GL_CLEAR_BUFFER, GL_COLOR_COMPONENTS, GL_COLOR_ENCODING, GL_COLOR_RENDERABLE, GL_COMMAND_BARRIER_BIT, GL_COMPATIBLE_SUBROUTINES, GL_COMPUTE_LOCAL_WORK_SIZE, GL_COMPUTE_SHADER, GL_COMPUTE_SUBROUTINE, GL_COMPUTE_SUBROUTINE_UNIFORM, GL_COMPUTE_TEXTURE, GL_DEPTH_COMPONENTS, GL_DEPTH_RENDERABLE, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_DISPATCH_INDIRECT_BUFFER, GL_DISPATCH_INDIRECT_BUFFER_BINDING, GL_DOUBLE_MAT2, GL_DOUBLE_MAT2x3, GL_DOUBLE_MAT2x4, GL_DOUBLE_MAT3, GL_DOUBLE_MAT3x2, GL_DOUBLE_MAT3x4, GL_DOUBLE_MAT4, GL_DOUBLE_MAT4x2, GL_DOUBLE_MAT4x3, GL_DOUBLE_VEC2, GL_DOUBLE_VEC3, GL_DOUBLE_VEC4, GL_DRAW_INDIRECT_BUFFER, GL_DRAW_INDIRECT_BUFFER_BINDING, GL_ELEMENT_ARRAY_BARRIER_BIT, GL_FILTER, GL_FRACTIONAL_EVEN, GL_FRACTIONAL_ODD, GL_FRAGMENT_INTERPOLATION_OFFSET_BITS, GL_FRAGMENT_SUBROUTINE, GL_FRAGMENT_SUBROUTINE_UNIFORM, GL_FRAGMENT_TEXTURE, GL_FRAMEBUFFER_BARRIER_BIT, GL_FRAMEBUFFER_BLEND, GL_FRAMEBUFFER_DEFAULT_FIXED_SAMPLE_LOCATIONS, GL_FRAMEBUFFER_DEFAULT_HEIGHT, GL_FRAMEBUFFER_DEFAULT_LAYERS, GL_FRAMEBUFFER_DEFAULT_SAMPLES, GL_FRAMEBUFFER_DEFAULT_WIDTH, GL_FRAMEBUFFER_RENDERABLE, GL_FRAMEBUFFER_RENDERABLE_LAYERED, GL_FULL_SUPPORT, GL_GEOMETRY_SHADER_BIT, GL_GEOMETRY_SHADER_INVOCATIONS, GL_GEOMETRY_SUBROUTINE, GL_GEOMETRY_SUBROUTINE_UNIFORM, GL_GEOMETRY_TEXTURE, GL_GET_TEXTURE_IMAGE_FORMAT, GL_GET_TEXTURE_IMAGE_TYPE, GL_IMAGE_1D, GL_IMAGE_1D_ARRAY, GL_IMAGE_2D, GL_IMAGE_2D_ARRAY, GL_IMAGE_2D_MULTISAMPLE, GL_IMAGE_2D_MULTISAMPLE_ARRAY, GL_IMAGE_2D_RECT, GL_IMAGE_3D, GL_IMAGE_BINDING_ACCESS, GL_IMAGE_BINDING_FORMAT, GL_IMAGE_BINDING_LAYER, GL_IMAGE_BINDING_LAYERED, GL_IMAGE_BINDING_LEVEL, GL_IMAGE_BINDING_NAME, GL_IMAGE_BUFFER, GL_IMAGE_CLASS_1_X_16, GL_IMAGE_CLASS_1_X_32, GL_IMAGE_CLASS_1_X_8, GL_IMAGE_CLASS_10_10_10_2, GL_IMAGE_CLASS_11_11_10, GL_IMAGE_CLASS_2_X_16, GL_IMAGE_CLASS_2_X_32, GL_IMAGE_CLASS_2_X_8, GL_IMAGE_CLASS_4_X_16, GL_IMAGE_CLASS_4_X_32, GL_IMAGE_CLASS_4_X_8, GL_IMAGE_COMPATIBILITY_CLASS, GL_IMAGE_CUBE, GL_IMAGE_CUBE_MAP_ARRAY, GL_IMAGE_FORMAT_COMPATIBILITY_BY_CLASS, GL_IMAGE_FORMAT_COMPATIBILITY_BY_SIZE, GL_IMAGE_FORMAT_COMPATIBILITY_TYPE, GL_IMAGE_PIXEL_FORMAT, GL_IMAGE_PIXEL_TYPE, GL_IMAGE_TEXEL_SIZE, GL_INT_IMAGE_1D, GL_INT_IMAGE_1D_ARRAY, GL_INT_IMAGE_2D, GL_INT_IMAGE_2D_ARRAY, GL_INT_IMAGE_2D_MULTISAMPLE, GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GL_INT_IMAGE_2D_RECT, GL_INT_IMAGE_3D, GL_INT_IMAGE_BUFFER, GL_INT_IMAGE_CUBE, GL_INT_IMAGE_CUBE_MAP_ARRAY, GL_INT_SAMPLER_CUBE_MAP_ARRAY, GL_INTERNALFORMAT_ALPHA_SIZE, GL_INTERNALFORMAT_ALPHA_TYPE, GL_INTERNALFORMAT_BLUE_SIZE, GL_INTERNALFORMAT_BLUE_TYPE, GL_INTERNALFORMAT_DEPTH_SIZE, GL_INTERNALFORMAT_DEPTH_TYPE, GL_INTERNALFORMAT_GREEN_SIZE, GL_INTERNALFORMAT_GREEN_TYPE, GL_INTERNALFORMAT_PREFERRED, GL_INTERNALFORMAT_RED_SIZE, GL_INTERNALFORMAT_RED_TYPE, GL_INTERNALFORMAT_SHARED_SIZE, GL_INTERNALFORMAT_STENCIL_SIZE, GL_INTERNALFORMAT_STENCIL_TYPE, GL_INTERNALFORMAT_SUPPORTED, GL_IS_PER_PATCH, GL_IS_ROW_MAJOR, GL_ISOLINES, GL_LAYER_PROVOKING_VERTEX, GL_LOCATION, GL_LOCATION_INDEX, GL_MANUAL_GENERATE_MIPMAP, GL_MATRIX_STRIDE, GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS, GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE, GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMBINED_ATOMIC_COUNTERS, GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMBINED_DIMENSIONS, GL_MAX_COMBINED_IMAGE_UNIFORMS, GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS, GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES, GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS, GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS, GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS, GL_MAX_COMPUTE_ATOMIC_COUNTERS, GL_MAX_COMPUTE_IMAGE_UNIFORMS, GL_MAX_COMPUTE_LOCAL_INVOCATIONS, GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS, GL_MAX_COMPUTE_SHARED_MEMORY_SIZE, GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS, GL_MAX_COMPUTE_UNIFORM_BLOCKS, GL_MAX_COMPUTE_UNIFORM_COMPONENTS, GL_MAX_COMPUTE_WORK_GROUP_COUNT, GL_MAX_COMPUTE_WORK_GROUP_SIZE, GL_MAX_DEPTH, GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS, GL_MAX_FRAGMENT_ATOMIC_COUNTERS, GL_MAX_FRAGMENT_IMAGE_UNIFORMS, GL_MAX_FRAGMENT_INTERPOLATION_OFFSET, GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS, GL_MAX_FRAMEBUFFER_HEIGHT, GL_MAX_FRAMEBUFFER_LAYERS, GL_MAX_FRAMEBUFFER_SAMPLES, GL_MAX_FRAMEBUFFER_WIDTH, GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS, GL_MAX_GEOMETRY_ATOMIC_COUNTERS, GL_MAX_GEOMETRY_IMAGE_UNIFORMS, GL_MAX_GEOMETRY_SHADER_INVOCATIONS, GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS, GL_MAX_HEIGHT, GL_MAX_IMAGE_SAMPLES, GL_MAX_IMAGE_UNITS, GL_MAX_LAYERS, GL_MAX_NAME_LENGTH, GL_MAX_NUM_ACTIVE_VARIABLES, GL_MAX_NUM_COMPATIBLE_SUBROUTINES, GL_MAX_PATCH_VERTICES, GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MAX_SHADER_STORAGE_BLOCK_SIZE, GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS, GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS, GL_MAX_SUBROUTINES, GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS, GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS, GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS, GL_MAX_TESS_CONTROL_INPUT_COMPONENTS, GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS, GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS, GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS, GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS, GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS, GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS, GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS, GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS, GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS, GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS, GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS, GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS, GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS, GL_MAX_TESS_GEN_LEVEL, GL_MAX_TESS_PATCH_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_BUFFERS, GL_MAX_UNIFORM_LOCATIONS, GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS, GL_MAX_VERTEX_ATOMIC_COUNTERS, GL_MAX_VERTEX_ATTRIB_BINDINGS, GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_MAX_VERTEX_IMAGE_UNIFORMS, GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS, GL_MAX_VERTEX_STREAMS, GL_MAX_VIEWPORTS, GL_MAX_WIDTH, GL_MIN_FRAGMENT_INTERPOLATION_OFFSET, GL_MIN_MAP_BUFFER_ALIGNMENT, GL_MIN_PROGRAM_TEXTURE_GATHER_OFFSET, GL_MIN_SAMPLE_SHADING_VALUE, GL_MIPMAP, GL_NAME_LENGTH, GL_NUM_ACTIVE_VARIABLES, GL_NUM_COMPATIBLE_SUBROUTINES, GL_NUM_SHADING_LANGUAGE_VERSIONS, GL_OFFSET, GL_PACK_COMPRESSED_BLOCK_DEPTH, GL_PACK_COMPRESSED_BLOCK_HEIGHT, GL_PACK_COMPRESSED_BLOCK_SIZE, GL_PACK_COMPRESSED_BLOCK_WIDTH, GL_PATCH_DEFAULT_INNER_LEVEL, GL_PATCH_DEFAULT_OUTER_LEVEL, GL_PATCH_VERTICES, GL_PATCHES, GL_PIXEL_BUFFER_BARRIER_BIT, GL_PROGRAM_INPUT, GL_PROGRAM_OUTPUT, GL_PROGRAM_PIPELINE, GL_PROXY_TEXTURE_CUBE_MAP_ARRAY, GL_READ_PIXELS, GL_READ_PIXELS_FORMAT, GL_READ_PIXELS_TYPE, GL_REFERENCED_BY_COMPUTE_SHADER, GL_REFERENCED_BY_FRAGMENT_SHADER, GL_REFERENCED_BY_GEOMETRY_SHADER, GL_REFERENCED_BY_TESS_CONTROL_SHADER, GL_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_REFERENCED_BY_VERTEX_SHADER, GL_SAMPLE_SHADING, GL_SAMPLER_CUBE_MAP_ARRAY, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, GL_SHADER_IMAGE_ATOMIC, GL_SHADER_IMAGE_LOAD, GL_SHADER_IMAGE_STORE, GL_SHADER_STORAGE_BARRIER_BIT, GL_SHADER_STORAGE_BLOCK, GL_SHADER_STORAGE_BUFFER, GL_SHADER_STORAGE_BUFFER_BINDING, GL_SHADER_STORAGE_BUFFER_OFFSET_ALIGNMENT, GL_SHADER_STORAGE_BUFFER_SIZE, GL_SHADER_STORAGE_BUFFER_START, GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_TEST, GL_SIMULTANEOUS_TEXTURE_AND_DEPTH_WRITE, GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_TEST, GL_SIMULTANEOUS_TEXTURE_AND_STENCIL_WRITE, GL_SRGB_READ, GL_SRGB_WRITE, GL_STENCIL_COMPONENTS, GL_STENCIL_RENDERABLE, GL_TESS_CONTROL_OUTPUT_VERTICES, GL_TESS_CONTROL_SHADER, GL_TESS_CONTROL_SHADER_BIT, GL_TESS_CONTROL_SUBROUTINE, GL_TESS_CONTROL_SUBROUTINE_UNIFORM, GL_TESS_CONTROL_TEXTURE, GL_TESS_EVALUATION_SHADER, GL_TESS_EVALUATION_SHADER_BIT, GL_TESS_EVALUATION_SUBROUTINE, GL_TESS_EVALUATION_SUBROUTINE_UNIFORM, GL_TESS_EVALUATION_TEXTURE, GL_TESS_GEN_MODE, GL_TESS_GEN_POINT_MODE, GL_TESS_GEN_SPACING, GL_TESS_GEN_VERTEX_ORDER, GL_TEXTURE_BINDING_CUBE_MAP_ARRAY, GL_TEXTURE_BUFFER_OFFSET, GL_TEXTURE_BUFFER_OFFSET_ALIGNMENT, GL_TEXTURE_BUFFER_SIZE, GL_TEXTURE_COMPRESSED_BLOCK_HEIGHT, GL_TEXTURE_COMPRESSED_BLOCK_SIZE, GL_TEXTURE_COMPRESSED_BLOCK_WIDTH, GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_FETCH_BARRIER_BIT, GL_TEXTURE_GATHER, GL_TEXTURE_GATHER_SHADOW, GL_TEXTURE_IMAGE_FORMAT, GL_TEXTURE_IMAGE_TYPE, GL_TEXTURE_SHADOW, GL_TEXTURE_UPDATE_BARRIER_BIT, GL_TEXTURE_VIEW, GL_TEXTURE_VIEW_MIN_LAYER, GL_TEXTURE_VIEW_MIN_LEVEL, GL_TEXTURE_VIEW_NUM_LAYERS, GL_TEXTURE_VIEW_NUM_LEVELS, GL_TOP_LEVEL_ARRAY_SIZE, GL_TOP_LEVEL_ARRAY_STRIDE, GL_TRANSFORM_FEEDBACK_BARRIER_BIT, GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE, GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED, GL_TRANSFORM_FEEDBACK_VARYING, GL_TYPE, GL_UNDEFINED_VERTEX, GL_UNIFORM, GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX, GL_UNIFORM_BARRIER_BIT, GL_UNIFORM_BLOCK, GL_UNIFORM_BLOCK_REFERENCED_BY_COMPUTE_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_CONTROL_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_TESS_EVALUATION_SHADER, GL_UNPACK_COMPRESSED_BLOCK_DEPTH, GL_UNPACK_COMPRESSED_BLOCK_HEIGHT, GL_UNPACK_COMPRESSED_BLOCK_SIZE, GL_UNPACK_COMPRESSED_BLOCK_WIDTH, GL_UNSIGNED_INT_ATOMIC_COUNTER, GL_UNSIGNED_INT_IMAGE_1D, GL_UNSIGNED_INT_IMAGE_1D_ARRAY, GL_UNSIGNED_INT_IMAGE_2D, GL_UNSIGNED_INT_IMAGE_2D_ARRAY, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE, GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY, GL_UNSIGNED_INT_IMAGE_2D_RECT, GL_UNSIGNED_INT_IMAGE_3D, GL_UNSIGNED_INT_IMAGE_BUFFER, GL_UNSIGNED_INT_IMAGE_CUBE, GL_UNSIGNED_INT_IMAGE_CUBE_MAP_ARRAY, GL_UNSIGNED_INT_SAMPLER_CUBE_MAP_ARRAY, GL_VERTEX_ATTRIB_ARRAY_BARRIER_BIT, GL_VERTEX_ATTRIB_ARRAY_LONG, GL_VERTEX_ATTRIB_BINDING, GL_VERTEX_ATTRIB_RELATIVE_OFFSET, GL_VERTEX_BINDING_DIVISOR, GL_VERTEX_BINDING_OFFSET, GL_VERTEX_BINDING_STRIDE, GL_VERTEX_SUBROUTINE, GL_VERTEX_SUBROUTINE_UNIFORM, GL_VERTEX_TEXTURE, GL_VIEW_CLASS_128_BITS, GL_VIEW_CLASS_16_BITS, GL_VIEW_CLASS_24_BITS, GL_VIEW_CLASS_32_BITS, GL_VIEW_CLASS_48_BITS, GL_VIEW_CLASS_64_BITS, GL_VIEW_CLASS_8_BITS, GL_VIEW_CLASS_96_BITS, GL_VIEW_CLASS_BPTC_FLOAT, GL_VIEW_CLASS_BPTC_UNORM, GL_VIEW_CLASS_RGTC1_RED, GL_VIEW_CLASS_RGTC2_RG, GL_VIEW_CLASS_S3TC_DXT1_RGB, GL_VIEW_CLASS_S3TC_DXT1_RGBA, GL_VIEW_CLASS_S3TC_DXT3_RGBA, GL_VIEW_CLASS_S3TC_DXT5_RGBA, GL_VIEW_COMPATIBILITY_CLASS, GL_VIEWPORT_BOUNDS_RANGE, GL_VIEWPORT_INDEX_PROVOKING_VERTEX, GL_VIEWPORT_SUBPIXEL_BITS
GL_COMPRESSED_R11_EAC, GL_COMPRESSED_RG11_EAC, GL_COMPRESSED_RGB8_ETC2, GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_COMPRESSED_RGBA8_ETC2_EAC, GL_COMPRESSED_SIGNED_R11_EAC, GL_COMPRESSED_SIGNED_RG11_EAC, GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC, GL_COMPRESSED_SRGB8_ETC2, GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2, GL_MAX_ELEMENT_INDEX, GL_NUM_SAMPLE_COUNTS, GL_PRIMITIVE_RESTART_FIXED_INDEX, GL_PROGRAM_BINARY_RETRIEVABLE_HINT, GL_TEXTURE_IMMUTABLE_LEVELS, GL_TRANSFORM_FEEDBACK, GL_TRANSFORM_FEEDBACK_BINDING
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB, GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB, GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB, GL_CONTEXT_COMPATIBILITY_PROFILE_BIT, GL_CONTEXT_CORE_PROFILE_BIT, GL_CONTEXT_PROFILE_MASK, GL_DEPTH_CLAMP, GL_FIRST_VERTEX_CONVENTION, GL_FRAMEBUFFER_ATTACHMENT_LAYERED, GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS, GL_GEOMETRY_INPUT_TYPE, GL_GEOMETRY_OUTPUT_TYPE, GL_GEOMETRY_SHADER, GL_GEOMETRY_VERTICES_OUT, GL_INT_SAMPLER_2D_MULTISAMPLE, GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_LAST_VERTEX_CONVENTION, GL_LINE_STRIP_ADJACENCY, GL_LINES_ADJACENCY, GL_MAX_COLOR_TEXTURE_SAMPLES, GL_MAX_DEPTH_TEXTURE_SAMPLES, GL_MAX_DUAL_SOURCE_DRAW_BUFFERS, GL_MAX_GEOMETRY_INPUT_COMPONENTS, GL_MAX_GEOMETRY_OUTPUT_COMPONENTS, GL_MAX_GEOMETRY_OUTPUT_VERTICES, GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS, GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS, GL_MAX_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_INTEGER_SAMPLES, GL_MAX_SAMPLE_MASK_WORDS, GL_ONE_MINUS_SRC1_ALPHA, GL_ONE_MINUS_SRC1_COLOR, GL_PROGRAM_POINT_SIZE, GL_PROVOKING_VERTEX, GL_PROXY_TEXTURE_2D_MULTISAMPLE, GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION, GL_SAMPLE_MASK, GL_SAMPLE_MASK_VALUE, GL_SAMPLE_POSITION, GL_SAMPLER_2D_MULTISAMPLE, GL_SAMPLER_2D_MULTISAMPLE_ARRAY, GL_SRC1_COLOR, GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_BINDING_2D_MULTISAMPLE, GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY, GL_TEXTURE_CUBE_MAP_SEAMLESS, GL_TEXTURE_FIXED_SAMPLE_LOCATIONS, GL_TEXTURE_SAMPLES, GL_TEXTURE_SWIZZLE_RGBA, GL_TIME_ELAPSED, GL_TIMESTAMP, GL_TRIANGLE_STRIP_ADJACENCY, GL_TRIANGLES_ADJACENCY, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE, GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
GL_ALREADY_SIGNALED, GL_CONDITION_SATISFIED, GL_INT_2_10_10_10_REV, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_MAX_SERVER_WAIT_TIMEOUT, GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_OBJECT_TYPE, GL_RGB10_A2UI, GL_SAMPLER_BINDING, GL_SIGNALED, GL_SYNC_CONDITION, GL_SYNC_FENCE, GL_SYNC_FLAGS, GL_SYNC_FLUSH_COMMANDS_BIT, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_SYNC_STATUS, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_R, GL_TIMEOUT_EXPIRED, GL_UNSIGNALED, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, GL_WAIT_FAILED
GL_BACK_LEFT, GL_BACK_RIGHT, GL_BGR, GL_BGR_INTEGER, GL_BGRA_INTEGER, GL_BLUE_INTEGER, GL_BUFFER_GPU_ADDRESS_NV, GL_CLAMP_READ_COLOR, GL_CLAMP_TO_BORDER, GL_CLIP_DISTANCE0, GL_CLIP_DISTANCE1, GL_CLIP_DISTANCE2, GL_CLIP_DISTANCE3, GL_CLIP_DISTANCE4, GL_CLIP_DISTANCE5, GL_CLIP_DISTANCE6, GL_CLIP_DISTANCE7, GL_COLOR_ARRAY_ADDRESS_NV, GL_COLOR_ARRAY_LENGTH_NV, GL_COMPRESSED_RED, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RG, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA, GL_COMPUTE_SHADER_BIT, GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT, GL_CONTEXT_FLAGS, GL_CONTINUOUS_AMD, GL_DEBUG_CATEGORY_API_ERROR_AMD, GL_DEBUG_CATEGORY_APPLICATION_AMD, GL_DEBUG_CATEGORY_DEPRECATION_AMD, GL_DEBUG_CATEGORY_OTHER_AMD, GL_DEBUG_CATEGORY_PERFORMANCE_AMD, GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD, GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD, GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD, GL_DEBUG_LOGGED_MESSAGES_AMD, GL_DEBUG_SEVERITY_HIGH_AMD, GL_DEBUG_SEVERITY_LOW_AMD, GL_DEBUG_SEVERITY_MEDIUM_AMD, GL_DECODE_EXT, GL_DEPTH_CLAMP_FAR_AMD, GL_DEPTH_CLAMP_NEAR_AMD, GL_DISCRETE_AMD, GL_DOUBLE, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_INDIRECT_ADDRESS_NV, GL_DRAW_INDIRECT_LENGTH_NV, GL_DRAW_INDIRECT_UNIFIED_NV, GL_EDGE_FLAG_ARRAY_ADDRESS_NV, GL_EDGE_FLAG_ARRAY_LENGTH_NV, GL_ELEMENT_ARRAY_ADDRESS_NV, GL_ELEMENT_ARRAY_LENGTH_NV, GL_ELEMENT_ARRAY_UNIFIED_NV, GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, GL_FACTOR_MAX_AMD, GL_FACTOR_MIN_AMD, GL_FILL, GL_FIXED_ONLY, GL_FOG_COORD_ARRAY_ADDRESS_NV, GL_FOG_COORD_ARRAY_LENGTH_NV, GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB, GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_SRGB, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_GEOMETRY_INPUT_TYPE_ARB, GL_GEOMETRY_OUTPUT_TYPE_ARB, GL_GEOMETRY_SHADER_ARB, GL_GEOMETRY_VERTICES_OUT_ARB, GL_GPU_ADDRESS_NV, GL_GREEN_INTEGER, GL_INDEX_ARRAY_ADDRESS_NV, GL_INDEX_ARRAY_LENGTH_NV, GL_INT_SAMPLER_1D, GL_INT_SAMPLER_1D_ARRAY, GL_INT_SAMPLER_2D_RECT, GL_INT_SAMPLER_BUFFER, GL_INT_SAMPLER_BUFFER_AMD, GL_LEFT, GL_LINE, GL_LINE_STRIP_ADJACENCY_ARB, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LINES_ADJACENCY_ARB, GL_LOWER_LEFT, GL_MAX_CLIP_DISTANCES, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_DEBUG_LOGGED_MESSAGES_AMD, GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB, GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB, GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB, GL_MAX_GEOMETRY_UNIFORM_BLOCKS, GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB, GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB, GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS, GL_MAX_RECTANGLE_TEXTURE_SIZE, GL_MAX_SHADER_BUFFER_ADDRESS_NV, GL_MAX_TEXTURE_BUFFER_SIZE, GL_MAX_VARYING_FLOATS, GL_MAX_VERTEX_VARYING_COMPONENTS_ARB, GL_NAMED_STRING_LENGTH_ARB, GL_NAMED_STRING_TYPE_ARB, GL_NORMAL_ARRAY_ADDRESS_NV, GL_NORMAL_ARRAY_LENGTH_NV, GL_PACK_IMAGE_HEIGHT, GL_PACK_LSB_FIRST, GL_PACK_SKIP_IMAGES, GL_PACK_SWAP_BYTES, GL_POINT, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_RANGE, GL_POINT_SPRITE_COORD_ORIGIN, GL_POLYGON_MODE, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_PRIMITIVE_RESTART, GL_PRIMITIVE_RESTART_INDEX, GL_PRIMITIVES_GENERATED, GL_PROGRAM_POINT_SIZE_ARB, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_CUBE_MAP, GL_PROXY_TEXTURE_RECTANGLE, GL_QUADS, GL_QUERY_BY_REGION_NO_WAIT, GL_QUERY_BY_REGION_WAIT, GL_QUERY_COUNTER_BITS, GL_QUERY_NO_WAIT, GL_QUERY_WAIT, GL_R16, GL_R16_SNORM, GL_R3_G3_B2, GL_READ_ONLY, GL_READ_WRITE, GL_RED_SNORM, GL_REPLACE_VALUE_AMD, GL_RG_SNORM, GL_RG16, GL_RG16_SNORM, GL_RGB_SNORM, GL_RGB12, GL_RGB16, GL_RGB16_SNORM, GL_RGB4, GL_RGB5, GL_RGBA_SNORM, GL_RGBA12, GL_RGBA16, GL_RGBA16_SNORM, GL_RGBA2, GL_RIGHT, GL_SAMPLER_1D, GL_SAMPLER_1D_ARRAY, GL_SAMPLER_1D_ARRAY_SHADOW, GL_SAMPLER_1D_SHADOW, GL_SAMPLER_2D_RECT, GL_SAMPLER_2D_RECT_SHADOW, GL_SAMPLER_BUFFER, GL_SAMPLER_BUFFER_AMD, GL_SAMPLES_PASSED, GL_SCALED_RESOLVE_FASTEST_EXT, GL_SCALED_RESOLVE_NICEST_EXT, GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV, GL_SECONDARY_COLOR_ARRAY_LENGTH_NV, GL_SET_AMD, GL_SHADER_INCLUDE_ARB, GL_SKIP_DECODE_EXT, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SRC1_ALPHA, GL_SRGB_DECODE_ARB, GL_STENCIL_BACK_OP_VALUE_AMD, GL_STENCIL_INDEX16, GL_STENCIL_OP_VALUE_AMD, GL_STEREO, GL_SUBSAMPLE_DISTANCE_AMD, GL_SYNC_CL_EVENT_ARB, GL_SYNC_CL_EVENT_COMPLETE_ARB, GL_SYNC_X11_FENCE_EXT, GL_TESSELLATION_FACTOR_AMD, GL_TESSELLATION_MODE_AMD, GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_ALPHA_TYPE, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_1D_ARRAY, GL_TEXTURE_BINDING_BUFFER, GL_TEXTURE_BINDING_RECTANGLE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BLUE_TYPE, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_BUFFER, GL_TEXTURE_BUFFER_DATA_STORE_BINDING, GL_TEXTURE_COLOR_SAMPLES_NV, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, GL_TEXTURE_COMPRESSION_HINT, GL_TEXTURE_COORD_ARRAY_ADDRESS_NV, GL_TEXTURE_COORD_ARRAY_LENGTH_NV, GL_TEXTURE_COVERAGE_SAMPLES_NV, GL_TEXTURE_DEPTH, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_DEPTH_TYPE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_GREEN_TYPE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_RECTANGLE, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RED_TYPE, GL_TEXTURE_SHARED_SIZE, GL_TEXTURE_SRGB_DECODE_EXT, GL_TEXTURE_STENCIL_SIZE, GL_TEXTURE_WIDTH, GL_TRIANGLE_STRIP_ADJACENCY_ARB, GL_TRIANGLES_ADJACENCY_ARB, GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, GL_UNPACK_LSB_FIRST, GL_UNPACK_SWAP_BYTES, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_SAMPLER_1D, GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, GL_UNSIGNED_INT_SAMPLER_2D_RECT, GL_UNSIGNED_INT_SAMPLER_BUFFER, GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UPPER_LEFT, GL_VERTEX_ARRAY_ADDRESS_NV, GL_VERTEX_ARRAY_LENGTH_NV, GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV, GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV, GL_VERTEX_PROGRAM_POINT_SIZE
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_ALL_BARRIER_BITS, GL_BLUE, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_COLOR, GL_COMPRESSED_RGBA_ASTC_10x10_KHR, GL_COMPRESSED_RGBA_ASTC_10x5_KHR, GL_COMPRESSED_RGBA_ASTC_10x6_KHR, GL_COMPRESSED_RGBA_ASTC_10x8_KHR, GL_COMPRESSED_RGBA_ASTC_12x10_KHR, GL_COMPRESSED_RGBA_ASTC_12x12_KHR, GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, GL_COMPRESSED_RGBA_ASTC_8x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, GL_COPY_READ_BUFFER, GL_COPY_READ_BUFFER_BINDING, GL_COPY_WRITE_BUFFER, GL_COPY_WRITE_BUFFER_BINDING, GL_DEPTH, GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH32F_STENCIL8, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_DYNAMIC_COPY, GL_DYNAMIC_READ, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_UNDEFINED, GL_GREEN, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_CUBE, GL_INTERLEAVED_ATTRIBS, GL_INVALID_INDEX, GL_MAJOR_VERSION, GL_MAX, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_SAMPLES, GL_MAX_TEXTURE_LOD_BIAS, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VARYING_COMPONENTS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_MIN, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MINOR_VERSION, GL_NUM_EXTENSIONS, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, GL_R8_SNORM, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_BUFFER, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_RED_INTEGER, GL_RENDERBUFFER_SAMPLES, GL_RG_INTEGER, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI, GL_RG8_SNORM, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB16I, GL_RGB16UI, GL_RGB32I, GL_RGB32UI, GL_RGB8_SNORM, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA_INTEGER, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8_SNORM, GL_RGBA8I, GL_RGBA8UI, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_CUBE_SHADOW, GL_SEPARATE_ATTRIBS, GL_SIGNED_NORMALIZED, GL_SRGB8, GL_STATIC_COPY, GL_STATIC_READ, GL_STENCIL, GL_STREAM_COPY, GL_STREAM_READ, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TIMEOUT_IGNORED, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_PAUSED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_IMAGES, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ATTRIB_ARRAY_INTEGER
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_PROGRAM, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ALL_SHADER_BITS, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_ATTACHED_SHADERS, GL_BLEND_COLOR, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPILE_STATUS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_CONTEXT_FLAG_DEBUG_BIT, GL_CURRENT_PROGRAM, GL_CURRENT_QUERY, GL_CURRENT_VERTEX_ATTRIB, GL_DEBUG_CALLBACK_FUNCTION, GL_DEBUG_CALLBACK_USER_PARAM, GL_DEBUG_GROUP_STACK_DEPTH, GL_DEBUG_LOGGED_MESSAGES, GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH, GL_DEBUG_OUTPUT, GL_DEBUG_OUTPUT_SYNCHRONOUS, GL_DEBUG_SEVERITY_HIGH, GL_DEBUG_SEVERITY_LOW, GL_DEBUG_SEVERITY_MEDIUM, GL_DEBUG_SEVERITY_NOTIFICATION, GL_DEBUG_SOURCE_API, GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_SOURCE_OTHER, GL_DEBUG_SOURCE_SHADER_COMPILER, GL_DEBUG_SOURCE_THIRD_PARTY, GL_DEBUG_SOURCE_WINDOW_SYSTEM, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DEBUG_TYPE_ERROR, GL_DEBUG_TYPE_MARKER, GL_DEBUG_TYPE_OTHER, GL_DEBUG_TYPE_PERFORMANCE, GL_DEBUG_TYPE_POP_GROUP, GL_DEBUG_TYPE_PORTABILITY, GL_DEBUG_TYPE_PUSH_GROUP, GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, GL_DELETE_STATUS, GL_DEPTH_COMPONENT, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER_BIT, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_HIGH_FLOAT, GL_HIGH_INT, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_10_10_10_2, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_DEBUG_GROUP_STACK_DEPTH, GL_MAX_DEBUG_LOGGED_MESSAGES, GL_MAX_DEBUG_MESSAGE_LENGTH, GL_MAX_DRAW_BUFFERS, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_LABEL_LENGTH, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_PROGRAM, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_PIPELINE_BINDING, GL_PROGRAM_SEPARABLE, GL_QUERY, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_R16F, GL_R32F, GL_R8, GL_RED, GL_RG, GL_RG16F, GL_RG32F, GL_RG8, GL_SAMPLER, GL_SAMPLER_2D, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_CUBE, GL_SHADER, GL_SHADER_BINARY_DMP, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_INDEX, GL_STREAM_DRAW, GL_TEXTURE_3D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_WRAP_R, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, GL_VALIDATE_STATUS, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_SHADER, GL_VERTEX_SHADER_BIT
GL_ACTIVE_TEXTURE, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALPHA16F, GL_ALPHA32F, GL_ALPHA8, GL_ALWAYS, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_BACK, GL_BGRA, GL_BGRA8, GL_BLEND, GL_BLEND_DST, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BUFFER_ACCESS, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_CLEAR, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_WRITEMASK, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_TEXTURE_FORMATS, GL_COPY, GL_COPY_INVERTED, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_STENCIL, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DEPTH24_STENCIL8, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_EQUIV, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_FORMATS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_GUILTY_CONTEXT_RESET, GL_HALF_FLOAT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INNOCENT_CONTEXT_RESET, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LOGIC_OP_MODE, GL_LOSE_CONTEXT_ON_RESET, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_SIZE, GL_MAX_VIEWPORT_DIMS, GL_MIRRORED_REPEAT, GL_MULTISAMPLE, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NO_RESET_NOTIFICATION, GL_NONE, GL_NOOP, GL_NOR, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINT_FADE_THRESHOLD_SIZE, GL_POINT_SIZE, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_R11F_G11F_B10F, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RESET_NOTIFICATION_STRATEGY, GL_RGB, GL_RGB10, GL_RGB10_A2, GL_RGB16F, GL_RGB32F, GL_RGB5_A1, GL_RGB565, GL_RGB8, GL_RGBA, GL_RGBA_SIGNED_COMPONENTS, GL_RGBA16F, GL_RGBA32F, GL_RGBA4, GL_RGBA8, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLER_2D_ARRAY, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SET, GL_SHORT, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_RANGE, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_SRGB, GL_SRGB_ALPHA, GL_SRGB8_ALPHA8, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX1, GL_STENCIL_INDEX4, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNKNOWN_CONTEXT_RESET, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VENDOR, GL_VERSION, GL_VIEWPORT, GL_WRITE_ONLY, GL_XOR, GL_ZERO
Constructor and Description |
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DebugGL4bc(GL4bc downstreamGL4bc) |
Modifier and Type | Method and Description |
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int |
getBoundBuffer(int arg0) |
int |
getBoundFramebuffer(int arg0)
Return the framebuffer name bound to this context,
see
GL.glBindFramebuffer(int, int) . |
GLBufferStorage |
getBufferStorage(int arg0) |
GLContext |
getContext()
Returns the GLContext associated which this GL object.
|
int |
getDefaultDrawFramebuffer()
Return the default draw framebuffer name.
|
int |
getDefaultReadBuffer()
Returns the default color buffer within the current bound
GLBase.getDefaultReadFramebuffer() , i.e. |
int |
getDefaultReadFramebuffer()
Return the default read framebuffer name.
|
GL |
getDownstreamGL()
Returns the downstream GL instance in case this is a wrapping pipeline, otherwise
null . |
Object |
getExtension(String arg0)
Returns an object providing access to the specified OpenGL
extension.
|
GL |
getGL()
Casts this object to the GL interface.
|
GL2 |
getGL2()
Casts this object to the GL2 interface.
|
GL2ES1 |
getGL2ES1()
Casts this object to the GL2ES1 interface.
|
GL2ES2 |
getGL2ES2()
Casts this object to the GL2ES2 interface.
|
GL2ES3 |
getGL2ES3()
Casts this object to the GL2ES3 interface.
|
GL2GL3 |
getGL2GL3()
Casts this object to the GL2GL3 interface.
|
GL3 |
getGL3()
Casts this object to the GL3 interface.
|
GL3bc |
getGL3bc()
Casts this object to the GL3bc interface.
|
GL3ES3 |
getGL3ES3()
Casts this object to the GL3ES3 interface.
|
GL4 |
getGL4()
Casts this object to the GL4 interface.
|
GL4bc |
getGL4bc()
Casts this object to the GL4bc interface.
|
GL4ES3 |
getGL4ES3()
Casts this object to the GL4ES3 interface.
|
GLES1 |
getGLES1()
Casts this object to the GLES1 interface.
|
GLES2 |
getGLES2()
Casts this object to the GLES2 interface.
|
GLES3 |
getGLES3()
Casts this object to the GLES3 interface.
|
GLProfile |
getGLProfile()
Returns the GLProfile associated with this GL object.
|
int |
getMaxRenderbufferSamples()
Returns the maximum number of FBO RENDERBUFFER samples
if
full FBO is supported , otherwise false. |
Object |
getPlatformGLExtensions()
Returns an object through which platform-specific OpenGL extensions
(EGL, GLX, WGL, etc.) may be accessed.
|
GL |
getRootGL()
Returns the implementing root instance, considering a wrapped pipelined hierarchy, see
GLBase.getDownstreamGL() . |
int |
getSwapInterval()
Provides a platform-independent way to get the swap
interval set by
GLBase.setSwapInterval(int) . |
void |
glAccum(int arg0,
float arg1)
|
void |
glActiveShaderProgram(int arg0,
int arg1)
Entry point to C language function:
void glActiveShaderProgram(GLuint pipeline, GLuint program) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_separate_shader_objects |
void |
glActiveStencilFaceEXT(int arg0)
Entry point to C language function:
void glActiveStencilFaceEXT(GLenum face) Part of GL_EXT_stencil_two_side |
void |
glActiveTexture(int arg0)
Entry point to C language function:
void glActiveTexture(GLenum texture) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
ByteBuffer |
glAllocateMemoryNV(int arg0,
float arg1,
float arg2,
float arg3)
Part of
GL_NV_vertex_array_range . |
void |
glAlphaFunc(int arg0,
float arg1)
Entry point to C language function:
void glAlphaFunc(GLenum func, GLclampf ref) Part of GL_VERSION_1_0 , GL_VERSION_ES_CM |
void |
glApplyTextureEXT(int arg0)
Entry point to C language function:
void glApplyTextureEXT(GLenum mode) Part of GL_EXT_light_texture |
boolean |
glAreTexturesResident(int arg0,
int[] arg1,
int arg2,
byte[] arg3,
int arg4)
Entry point to C language function:
GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences) Part of GL_VERSION_1_1 |
boolean |
glAreTexturesResident(int arg0,
IntBuffer arg1,
ByteBuffer arg2)
Entry point to C language function:
GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences) Part of GL_VERSION_1_1 |
void |
glArrayElement(int arg0)
|
void |
glAttachObjectARB(int arg0,
int arg1)
Entry point to C language function:
void glAttachObjectARB(GLhandleARB containerObj, GLhandleARB obj) Part of GL_ARB_shader_objects |
void |
glAttachShader(int arg0,
int arg1)
Entry point to C language function:
void glAttachShader(GLuint program, GLuint shader) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glBegin(int arg0)
|
void |
glBeginConditionalRender(int arg0,
int arg1)
Entry point to C language function:
void glBeginConditionalRender(GLuint id, GLenum mode) Part of GL_VERSION_3_0 ; GL_NV_conditional_render |
void |
glBeginConditionalRenderNVX(int arg0)
Entry point to C language function:
void glBeginConditionalRenderNVX(GLuint id) Part of GL_NVX_conditional_render |
void |
glBeginOcclusionQueryNV(int arg0)
Entry point to C language function:
void glBeginOcclusionQueryNV(GLuint id) Part of GL_NV_occlusion_query |
void |
glBeginPerfMonitorAMD(int arg0)
Entry point to C language function:
void glBeginPerfMonitorAMD(GLuint monitor) Part of GL_AMD_performance_monitor |
void |
glBeginQuery(int arg0,
int arg1)
Entry point to C language function:
void glBeginQuery(GLenum target, GLuint id) Part of GL_ES_VERSION_3_0 , GL_VERSION_1_5 ; GL_EXT_occlusion_query_boolean , GL_EXT_disjoint_timer_query |
void |
glBeginQueryIndexed(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id) Part of GL_VERSION_4_0 , GL_ARB_transform_feedback3 |
void |
glBeginTransformFeedback(int arg0)
Entry point to C language function:
void glBeginTransformFeedback(GLenum primitiveMode) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glBeginVertexShaderEXT()
Entry point to C language function:
void glBeginVertexShaderEXT(void) Part of GL_EXT_vertex_shader |
void |
glBeginVideoCaptureNV(int arg0)
Entry point to C language function:
void glBeginVideoCaptureNV(GLuint video_capture_slot) Part of GL_NV_video_capture |
void |
glBindAttribLocation(int arg0,
int arg1,
String arg2)
Entry point to C language function:
void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glBindBuffer(int arg0,
int arg1)
Entry point to C language function:
void glBindBuffer(GLenum target, GLuint buffer) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_5 , GL_ES_VERSION_2_0 |
void |
glBindBufferBase(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glBindBufferBase(GLenum target, GLuint index, GLuint buffer) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glBindBufferRange(int arg0,
int arg1,
int arg2,
long arg3,
long arg4)
Entry point to C language function:
void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glBindFragDataLocation(int arg0,
int arg1,
String arg2)
Entry point to C language function:
void glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name) Part of GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
void |
glBindFragDataLocationIndexed(int arg0,
int arg1,
int arg2,
String arg3)
Entry point to C language function:
void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name) Part of GL_ARB_blend_func_extended , GL_VERSION_3_3 |
void |
glBindFramebuffer(int arg0,
int arg1)
Entry point to C language function:
void glBindFramebuffer(GLenum target, GLuint framebuffer) Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glBindImageTexture(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function:
void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format) Part of GL_ARB_shader_image_load_store , GL_VERSION_4_2 |
int |
glBindLightParameterEXT(int arg0,
int arg1)
Entry point to C language function:
GLuint glBindLightParameterEXT(GLenum light, GLenum value) Part of GL_EXT_vertex_shader |
int |
glBindMaterialParameterEXT(int arg0,
int arg1)
Entry point to C language function:
GLuint glBindMaterialParameterEXT(GLenum face, GLenum value) Part of GL_EXT_vertex_shader |
void |
glBindMultiTextureEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glBindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture) Part of GL_EXT_direct_state_access |
int |
glBindParameterEXT(int arg0)
Entry point to C language function:
GLuint glBindParameterEXT(GLenum value) Part of GL_EXT_vertex_shader |
void |
glBindProgramARB(int arg0,
int arg1)
Entry point to C language function:
void glBindProgramARB(GLenum target, GLuint program) Part of GL_ARB_vertex_program |
void |
glBindProgramPipeline(int arg0)
Entry point to C language function:
void glBindProgramPipeline(GLuint pipeline) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_separate_shader_objects |
void |
glBindRenderbuffer(int arg0,
int arg1)
Entry point to C language function:
void glBindRenderbuffer(GLenum target, GLuint renderbuffer) Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glBindSampler(int arg0,
int arg1)
Entry point to C language function:
void glBindSampler(GLuint unit, GLuint sampler) Part of GL_ARB_sampler_objects , GL_ES_VERSION_3_0 , GL_VERSION_3_3 |
int |
glBindTexGenParameterEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function:
GLuint glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value) Part of GL_EXT_vertex_shader |
void |
glBindTexture(int arg0,
int arg1)
Entry point to C language function:
void glBindTexture(GLenum target, GLuint texture) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
int |
glBindTextureUnitParameterEXT(int arg0,
int arg1)
Entry point to C language function:
GLuint glBindTextureUnitParameterEXT(GLenum unit, GLenum value) Part of GL_EXT_vertex_shader |
void |
glBindTransformFeedback(int arg0,
int arg1)
Entry point to C language function:
void glBindTransformFeedback(GLenum target, GLuint id) Part of GL_ES_VERSION_3_0 , GL_VERSION_4_0 , GL_ARB_transform_feedback2 |
void |
glBindTransformFeedbackNV(int arg0,
int arg1)
Entry point to C language function:
void glBindTransformFeedbackNV(GLenum target, GLuint id) Part of GL_NV_transform_feedback2 |
void |
glBindVertexArray(int arg0)
Entry point to C language function:
void glBindVertexArray(GLuint array) Part of GL_ES_VERSION_3_0 , GL_ARB_vertex_array_object , GL_VERSION_3_0 |
void |
glBindVertexBuffer(int arg0,
int arg1,
long arg2,
int arg3)
Entry point to C language function:
void glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) Part of GL_VERSION_4_3 , GL_ARB_vertex_attrib_binding |
void |
glBindVertexShaderEXT(int arg0)
Entry point to C language function:
void glBindVertexShaderEXT(GLuint id) Part of GL_EXT_vertex_shader |
void |
glBindVideoCaptureStreamBufferNV(int arg0,
int arg1,
int arg2,
long arg3)
Entry point to C language function:
void glBindVideoCaptureStreamBufferNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset) Part of GL_NV_video_capture |
void |
glBindVideoCaptureStreamTextureNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glBindVideoCaptureStreamTextureNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture) Part of GL_NV_video_capture |
void |
glBitmap(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5,
byte[] arg6,
int arg7)
Entry point to C language function:
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap) Part of GL_VERSION_1_0 |
void |
glBitmap(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5,
ByteBuffer arg6)
Entry point to C language function:
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap) Part of GL_VERSION_1_0 |
void |
glBitmap(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5,
long arg6)
Entry point to C language function:
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap) Part of GL_VERSION_1_0 |
void |
glBlendColor(float arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function:
void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) Part of GL_VERSION_1_2 , GL_ES_VERSION_2_0 |
void |
glBlendEquation(int arg0)
Entry point to C language function:
void glBlendEquation(GLenum mode) Part of GL_VERSION_1_2 , GL_ES_VERSION_2_0 ; GL_OES_blend_subtract |
void |
glBlendEquationi(int arg0,
int arg1)
Entry point to C language function:
void glBlendEquationi(GLuint buf, GLenum mode) Part of GL_VERSION_4_0 ; GL_ARB_draw_buffers_blend |
void |
glBlendEquationIndexedAMD(int arg0,
int arg1)
Entry point to C language function:
void glBlendEquationIndexedAMD(GLuint buf, GLenum mode) Part of GL_AMD_draw_buffers_blend |
void |
glBlendEquationSeparate(int arg0,
int arg1)
Entry point to C language function:
void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 ; GL_OES_blend_equation_separate |
void |
glBlendEquationSeparatei(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha) Part of GL_VERSION_4_0 ; GL_ARB_draw_buffers_blend |
void |
glBlendEquationSeparateIndexedAMD(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glBlendEquationSeparateIndexedAMD(GLuint buf, GLenum modeRGB, GLenum modeAlpha) Part of GL_AMD_draw_buffers_blend |
void |
glBlendFunc(int arg0,
int arg1)
Entry point to C language function:
void glBlendFunc(GLenum sfactor, GLenum dfactor) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glBlendFunci(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glBlendFunci(GLuint buf, GLenum src, GLenum dst) Part of GL_VERSION_4_0 ; GL_ARB_draw_buffers_blend |
void |
glBlendFuncIndexedAMD(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glBlendFuncIndexedAMD(GLuint buf, GLenum src, GLenum dst) Part of GL_AMD_draw_buffers_blend |
void |
glBlendFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) Part of GL_VERSION_1_4 , GL_ES_VERSION_2_0 ; GL_OES_blend_func_separate |
void |
glBlendFuncSeparatei(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) Part of GL_VERSION_4_0 ; GL_ARB_draw_buffers_blend |
void |
glBlendFuncSeparateIndexedAMD(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glBlendFuncSeparateIndexedAMD(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) Part of GL_AMD_draw_buffers_blend |
void |
glBlendFuncSeparateINGR(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) Part of GL_INGR_blend_func_separate |
void |
glBlitFramebuffer(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9)
Entry point to C language function:
void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) Part of GL_ARB_framebuffer_object , GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_framebuffer_blit |
void |
glBufferAddressRangeNV(int arg0,
int arg1,
long arg2,
long arg3)
Entry point to C language function:
void glBufferAddressRangeNV(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length) Part of GL_NV_vertex_buffer_unified_memory |
void |
glBufferData(int arg0,
long arg1,
Buffer arg2,
int arg3)
Entry point to C language function:
void glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_5 , GL_ES_VERSION_2_0 |
void |
glBufferParameteri(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glBufferParameteri(GLenum target, GLenum pname, GLint param) Part of GL_APPLE_flush_buffer_range |
void |
glBufferSubData(int arg0,
long arg1,
long arg2,
Buffer arg3)
Entry point to C language function:
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_5 , GL_ES_VERSION_2_0 |
void |
glCallList(int arg0)
|
void |
glCallLists(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function:
void glCallLists(GLsizei n, GLenum type, const GLvoid * lists) Part of GL_VERSION_1_0 |
int |
glCheckFramebufferStatus(int arg0)
Entry point to C language function:
GLenum glCheckFramebufferStatus(GLenum target) Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
int |
glCheckNamedFramebufferStatusEXT(int arg0,
int arg1)
Entry point to C language function:
GLenum glCheckNamedFramebufferStatusEXT(GLuint framebuffer, GLenum target) Part of GL_EXT_direct_state_access |
void |
glClampColor(int arg0,
int arg1)
Entry point to C language function:
void glClampColor(GLenum target, GLenum clamp) Part of GL_VERSION_3_0 ; GL_ARB_color_buffer_float |
void |
glClear(int arg0)
Entry point to C language function:
void glClear(GLbitfield mask) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glClearAccum(float arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function:
void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) Part of GL_VERSION_1_0 |
void |
glClearBufferData(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function:
void glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void * data) Part of GL_VERSION_4_3 , GL_ARB_clear_buffer_object |
void |
glClearBufferfi(int arg0,
int arg1,
float arg2,
int arg3)
Entry point to C language function:
void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glClearBufferfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glClearBufferfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glClearBufferiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glClearBufferiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glClearBufferSubData(int arg0,
int arg1,
long arg2,
long arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point to C language function:
void glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data) Part of GL_VERSION_4_3 , GL_ARB_clear_buffer_object |
void |
glClearBufferuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glClearBufferuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glClearColor(float arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function:
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 , GL_VERSION_ES_CM |
void |
glClearColorIi(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glClearColorIi(GLint red, GLint green, GLint blue, GLint alpha) Part of GL_EXT_texture_integer |
void |
glClearColorIui(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glClearColorIui(GLuint red, GLuint green, GLuint blue, GLuint alpha) Part of GL_EXT_texture_integer |
void |
glClearDepth(double arg0)
Aliased entrypoint of
void glClearDepth(GLclampd depth); and void glClearDepthf(GLclampf depth); . |
void |
glClearDepthf(float arg0)
Entry point to C language function:
void glClearDepthf(GLfloat depth) Part of GL_ARB_ES2_compatibility , GL_ES_VERSION_2_0 , GL_VERSION_ES_CM ; GL_OES_single_precision |
void |
glClearIndex(float arg0)
|
void |
glClearNamedBufferDataEXT(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function:
void glClearNamedBufferDataEXT(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data) Part of GL_ARB_clear_buffer_object |
void |
glClearNamedBufferSubDataEXT(int arg0,
int arg1,
int arg2,
int arg3,
long arg4,
long arg5,
Buffer arg6)
Entry point to C language function:
void glClearNamedBufferSubDataEXT(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, GLsizeiptr offset, GLsizeiptr size, const void * data) Part of GL_ARB_clear_buffer_object |
void |
glClearStencil(int arg0)
Entry point to C language function:
void glClearStencil(GLint s) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glClientActiveTexture(int arg0)
Entry point to C language function:
void glClientActiveTexture(GLenum texture) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_3 |
void |
glClientAttribDefaultEXT(int arg0)
Entry point to C language function:
void glClientAttribDefaultEXT(GLbitfield mask) Part of GL_EXT_direct_state_access |
int |
glClientWaitSync(long arg0,
int arg1,
long arg2)
Entry point to C language function:
GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) Part of GL_ARB_sync , GL_ES_VERSION_3_0 , GL_VERSION_3_2 |
void |
glClipPlane(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glClipPlane(GLenum plane, const GLdouble * equation) Part of GL_VERSION_1_0 |
void |
glClipPlane(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glClipPlane(GLenum plane, const GLdouble * equation) Part of GL_VERSION_1_0 |
void |
glClipPlanef(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glClipPlanef(GLenum plane, const GLfloat * equation) Part of GL_VERSION_ES_CM ; GL_OES_single_precision |
void |
glClipPlanef(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glClipPlanef(GLenum plane, const GLfloat * equation) Part of GL_VERSION_ES_CM ; GL_OES_single_precision |
void |
glColor3b(byte arg0,
byte arg1,
byte arg2)
Entry point to C language function:
void glColor3b(GLbyte red, GLbyte green, GLbyte blue) Part of GL_VERSION_1_0 |
void |
glColor3bv(byte[] arg0,
int arg1)
|
void |
glColor3bv(ByteBuffer arg0)
|
void |
glColor3d(double arg0,
double arg1,
double arg2)
Entry point to C language function:
void glColor3d(GLdouble red, GLdouble green, GLdouble blue) Part of GL_VERSION_1_0 |
void |
glColor3dv(double[] arg0,
int arg1)
|
void |
glColor3dv(DoubleBuffer arg0)
|
void |
glColor3f(float arg0,
float arg1,
float arg2)
Entry point to C language function:
void glColor3f(GLfloat red, GLfloat green, GLfloat blue) Part of GL_VERSION_1_0 |
void |
glColor3fv(float[] arg0,
int arg1)
|
void |
glColor3fv(FloatBuffer arg0)
|
void |
glColor3h(short arg0,
short arg1,
short arg2)
Entry point to C language function:
void glColor3h(GLhalfNV red, GLhalfNV green, GLhalfNV blue) Part of GL_NV_half_float |
void |
glColor3hv(short[] arg0,
int arg1)
Entry point to C language function:
void glColor3hv(const GLhalfNV * v) Part of GL_NV_half_float |
void |
glColor3hv(ShortBuffer arg0)
Entry point to C language function:
void glColor3hv(const GLhalfNV * v) Part of GL_NV_half_float |
void |
glColor3i(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glColor3i(GLint red, GLint green, GLint blue) Part of GL_VERSION_1_0 |
void |
glColor3iv(int[] arg0,
int arg1)
|
void |
glColor3iv(IntBuffer arg0)
|
void |
glColor3s(short arg0,
short arg1,
short arg2)
Entry point to C language function:
void glColor3s(GLshort red, GLshort green, GLshort blue) Part of GL_VERSION_1_0 |
void |
glColor3sv(short[] arg0,
int arg1)
|
void |
glColor3sv(ShortBuffer arg0)
|
void |
glColor3ub(byte arg0,
byte arg1,
byte arg2)
Entry point to C language function:
void glColor3ub(GLubyte red, GLubyte green, GLubyte blue) Part of GL_VERSION_1_0 |
void |
glColor3ubv(byte[] arg0,
int arg1)
|
void |
glColor3ubv(ByteBuffer arg0)
|
void |
glColor3ui(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glColor3ui(GLuint red, GLuint green, GLuint blue) Part of GL_VERSION_1_0 |
void |
glColor3uiv(int[] arg0,
int arg1)
|
void |
glColor3uiv(IntBuffer arg0)
|
void |
glColor3us(short arg0,
short arg1,
short arg2)
Entry point to C language function:
void glColor3us(GLushort red, GLushort green, GLushort blue) Part of GL_VERSION_1_0 |
void |
glColor3usv(short[] arg0,
int arg1)
|
void |
glColor3usv(ShortBuffer arg0)
|
void |
glColor4b(byte arg0,
byte arg1,
byte arg2,
byte arg3)
Entry point to C language function:
void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) Part of GL_VERSION_1_0 |
void |
glColor4bv(byte[] arg0,
int arg1)
|
void |
glColor4bv(ByteBuffer arg0)
|
void |
glColor4d(double arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function:
void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) Part of GL_VERSION_1_0 |
void |
glColor4dv(double[] arg0,
int arg1)
|
void |
glColor4dv(DoubleBuffer arg0)
|
void |
glColor4f(float arg0,
float arg1,
float arg2,
float arg3) |
void |
glColor4fv(float[] arg0,
int arg1)
|
void |
glColor4fv(FloatBuffer arg0)
|
void |
glColor4h(short arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function:
void glColor4h(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha) Part of GL_NV_half_float |
void |
glColor4hv(short[] arg0,
int arg1)
Entry point to C language function:
void glColor4hv(const GLhalfNV * v) Part of GL_NV_half_float |
void |
glColor4hv(ShortBuffer arg0)
Entry point to C language function:
void glColor4hv(const GLhalfNV * v) Part of GL_NV_half_float |
void |
glColor4i(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glColor4i(GLint red, GLint green, GLint blue, GLint alpha) Part of GL_VERSION_1_0 |
void |
glColor4iv(int[] arg0,
int arg1)
|
void |
glColor4iv(IntBuffer arg0)
|
void |
glColor4s(short arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function:
void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha) Part of GL_VERSION_1_0 |
void |
glColor4sv(short[] arg0,
int arg1)
|
void |
glColor4sv(ShortBuffer arg0)
|
void |
glColor4ub(byte arg0,
byte arg1,
byte arg2,
byte arg3)
Entry point to C language function:
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 |
void |
glColor4ubv(byte[] arg0,
int arg1)
|
void |
glColor4ubv(ByteBuffer arg0)
|
void |
glColor4ui(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha) Part of GL_VERSION_1_0 |
void |
glColor4uiv(int[] arg0,
int arg1)
|
void |
glColor4uiv(IntBuffer arg0)
|
void |
glColor4us(short arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function:
void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha) Part of GL_VERSION_1_0 |
void |
glColor4usv(short[] arg0,
int arg1)
|
void |
glColor4usv(ShortBuffer arg0)
|
void |
glColorFormatNV(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glColorFormatNV(GLint size, GLenum type, GLsizei stride) Part of GL_NV_vertex_buffer_unified_memory |
void |
glColorMask(boolean arg0,
boolean arg1,
boolean arg2,
boolean arg3)
Entry point to C language function:
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glColorMaski(int arg0,
boolean arg1,
boolean arg2,
boolean arg3,
boolean arg4)
Entry point to C language function:
void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) Part of GL_VERSION_3_0 |
void |
glColorMaskIndexed(int arg0,
boolean arg1,
boolean arg2,
boolean arg3,
boolean arg4)
Entry point to C language function:
void glColorMaskIndexed(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a) Part of GL_EXT_draw_buffers2 |
void |
glColorMaterial(int arg0,
int arg1)
Entry point to C language function:
void glColorMaterial(GLenum face, GLenum mode) Part of GL_VERSION_1_0 |
void |
glColorP3ui(int arg0,
int arg1)
Entry point to C language function:
void glColorP3ui(GLenum type, GLuint color) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glColorP3uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glColorP3uiv(GLenum type, const GLuint * color) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glColorP3uiv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glColorP3uiv(GLenum type, const GLuint * color) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glColorP4ui(int arg0,
int arg1)
Entry point to C language function:
void glColorP4ui(GLenum type, GLuint color) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glColorP4uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glColorP4uiv(GLenum type, const GLuint * color) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glColorP4uiv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glColorP4uiv(GLenum type, const GLuint * color) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glColorPointer(GLArrayData arg0) |
void |
glColorPointer(int arg0,
int arg1,
int arg2,
Buffer arg3) |
void |
glColorPointer(int arg0,
int arg1,
int arg2,
long arg3) |
void |
glColorSubTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function:
void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glColorSubTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
Entry point to C language function:
void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glColorTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function:
void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glColorTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
Entry point to C language function:
void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glColorTableParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glColorTableParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glColorTableParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glColorTableParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glCompileShader(int arg0)
Entry point to C language function:
void glCompileShader(GLuint shader) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glCompileShaderARB(int arg0)
Entry point to C language function:
void glCompileShaderARB(GLhandleARB shaderObj) Part of GL_ARB_shader_objects |
void |
glCompileShaderIncludeARB(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length) Part of GL_ARB_shading_language_include |
void |
glCompileShaderIncludeARB(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
Entry point to C language function:
void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length) Part of GL_ARB_shading_language_include |
void |
glCompressedMultiTexImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function:
void glCompressedMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits) Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function:
void glCompressedMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits) Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point to C language function:
void glCompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits) Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function:
void glCompressedMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits) Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point to C language function:
void glCompressedMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits) Part of GL_EXT_direct_state_access |
void |
glCompressedMultiTexSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
Buffer arg11)
Entry point to C language function:
void glCompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits) Part of GL_EXT_direct_state_access |
void |
glCompressedTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point to C language function:
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) Part of GL_VERSION_1_3 |
void |
glCompressedTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point to C language function:
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) Part of GL_VERSION_1_3 |
void |
glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function:
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
void |
glCompressedTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7)
Entry point to C language function:
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
void |
glCompressedTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function:
void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) Part of GL_ES_VERSION_3_0 , GL_VERSION_1_3 ; GL_OES_texture_3D |
void |
glCompressedTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function:
void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) Part of GL_ES_VERSION_3_0 , GL_VERSION_1_3 ; GL_OES_texture_3D |
void |
glCompressedTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point to C language function:
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point to C language function:
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) Part of GL_VERSION_1_3 |
void |
glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function:
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
void |
glCompressedTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function:
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
void |
glCompressedTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
Entry point to C language function:
void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) Part of GL_ES_VERSION_3_0 , GL_VERSION_1_3 ; GL_OES_texture_3D |
void |
glCompressedTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long arg10)
Entry point to C language function:
void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) Part of GL_ES_VERSION_3_0 , GL_VERSION_1_3 ; GL_OES_texture_3D |
void |
glCompressedTextureImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function:
void glCompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits) Part of GL_EXT_direct_state_access |
void |
glCompressedTextureImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function:
void glCompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits) Part of GL_EXT_direct_state_access |
void |
glCompressedTextureImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point to C language function:
void glCompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits) Part of GL_EXT_direct_state_access |
void |
glCompressedTextureSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function:
void glCompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits) Part of GL_EXT_direct_state_access |
void |
glCompressedTextureSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point to C language function:
void glCompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits) Part of GL_EXT_direct_state_access |
void |
glCompressedTextureSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
Buffer arg11)
Entry point to C language function:
void glCompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits) Part of GL_EXT_direct_state_access |
void |
glConvolutionFilter1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function:
void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glConvolutionFilter1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
Entry point to C language function:
void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glConvolutionFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point to C language function:
void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glConvolutionFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point to C language function:
void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glConvolutionParameterf(int arg0,
int arg1,
float arg2)
Entry point to C language function:
void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glConvolutionParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glConvolutionParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glConvolutionParameteri(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glConvolutionParameteri(GLenum target, GLenum pname, GLint params) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glConvolutionParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glConvolutionParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glCopyBufferSubData(int arg0,
int arg1,
long arg2,
long arg3,
long arg4)
Entry point to C language function:
void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) Part of GL_ES_VERSION_3_0 , GL_ARB_copy_buffer , GL_VERSION_3_1 |
void |
glCopyColorSubTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glCopyColorTable(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glCopyConvolutionFilter1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glCopyConvolutionFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glCopyImageSubData(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
int arg12,
int arg13,
int arg14)
Entry point to C language function:
void glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth) Part of GL_ARB_copy_image , GL_VERSION_4_3 |
void |
glCopyImageSubDataNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
int arg11,
int arg12,
int arg13,
int arg14)
Entry point to C language function:
void glCopyImageSubDataNV(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth) Part of GL_NV_copy_image |
void |
glCopyMultiTexImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Entry point to C language function:
void glCopyMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) Part of GL_EXT_direct_state_access |
void |
glCopyMultiTexImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
Entry point to C language function:
void glCopyMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) Part of GL_EXT_direct_state_access |
void |
glCopyMultiTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function:
void glCopyMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) Part of GL_EXT_direct_state_access |
void |
glCopyMultiTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
Entry point to C language function:
void glCopyMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) Part of GL_EXT_direct_state_access |
void |
glCopyMultiTexSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9)
Entry point to C language function:
void glCopyMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) Part of GL_EXT_direct_state_access |
void |
glCopyPathNV(int arg0,
int arg1)
Entry point to C language function:
void glCopyPathNV(GLuint resultPath, GLuint srcPath) Part of GL_NV_path_rendering |
void |
glCopyPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) Part of GL_VERSION_1_0 |
void |
glCopyTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function:
void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) Part of GL_VERSION_1_1 |
void |
glCopyTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Entry point to C language function:
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
void |
glCopyTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) Part of GL_VERSION_1_1 |
void |
glCopyTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Entry point to C language function:
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
void |
glCopyTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
Entry point to C language function:
void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) Part of GL_VERSION_1_2 , GL_ES_VERSION_3_0 ; GL_OES_texture_3D |
void |
glCopyTextureImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Entry point to C language function:
void glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) Part of GL_EXT_direct_state_access |
void |
glCopyTextureImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
Entry point to C language function:
void glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) Part of GL_EXT_direct_state_access |
void |
glCopyTextureSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function:
void glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) Part of GL_EXT_direct_state_access |
void |
glCopyTextureSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8)
Entry point to C language function:
void glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) Part of GL_EXT_direct_state_access |
void |
glCopyTextureSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9)
Entry point to C language function:
void glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) Part of GL_EXT_direct_state_access |
void |
glCoverFillPathInstancedNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
float[] arg6,
int arg7)
Entry point to C language function:
void glCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues) Part of GL_NV_path_rendering |
void |
glCoverFillPathInstancedNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
FloatBuffer arg6)
Entry point to C language function:
void glCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues) Part of GL_NV_path_rendering |
void |
glCoverFillPathNV(int arg0,
int arg1)
Entry point to C language function:
void glCoverFillPathNV(GLuint path, GLenum coverMode) Part of GL_NV_path_rendering |
void |
glCoverStrokePathInstancedNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
float[] arg6,
int arg7)
Entry point to C language function:
void glCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues) Part of GL_NV_path_rendering |
void |
glCoverStrokePathInstancedNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
FloatBuffer arg6)
Entry point to C language function:
void glCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues) Part of GL_NV_path_rendering |
void |
glCoverStrokePathNV(int arg0,
int arg1)
Entry point to C language function:
void glCoverStrokePathNV(GLuint path, GLenum coverMode) Part of GL_NV_path_rendering |
int |
glCreateProgram()
Entry point to C language function:
GLuint glCreateProgram(void) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
int |
glCreateProgramObjectARB()
Entry point to C language function:
GLhandleARB glCreateProgramObjectARB(void) Part of GL_ARB_shader_objects |
int |
glCreateShader(int arg0)
Entry point to C language function:
GLuint glCreateShader(GLenum type) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
int |
glCreateShaderObjectARB(int arg0)
Entry point to C language function:
GLhandleARB glCreateShaderObjectARB(GLenum shaderType) Part of GL_ARB_shader_objects |
int |
glCreateShaderProgramv(int arg0,
int arg1,
String[] arg2)
Entry point to C language function:
GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar * const * strings) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_separate_shader_objects |
long |
glCreateSyncFromCLeventARB(long arg0,
long arg1,
int arg2)
Entry point to C language function:
GLsync glCreateSyncFromCLeventARB(cl_context context, cl_event event, GLbitfield flags) Part of GL_ARB_cl_event |
void |
glCullFace(int arg0)
Entry point to C language function:
void glCullFace(GLenum mode) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glCullParameterdvEXT(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glCullParameterdvEXT(GLenum pname, GLdouble * params) Part of GL_EXT_cull_vertex |
void |
glCullParameterdvEXT(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glCullParameterdvEXT(GLenum pname, GLdouble * params) Part of GL_EXT_cull_vertex |
void |
glCullParameterfvEXT(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glCullParameterfvEXT(GLenum pname, GLfloat * params) Part of GL_EXT_cull_vertex |
void |
glCullParameterfvEXT(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glCullParameterfvEXT(GLenum pname, GLfloat * params) Part of GL_EXT_cull_vertex |
void |
glCurrentPaletteMatrix(int arg0)
Entry point to C language function:
void glCurrentPaletteMatrix(GLint index) Part of GL_OES_matrix_palette ; GL_ARB_matrix_palette |
void |
glDebugMessageControl(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
boolean arg6)
Entry point to C language function:
void glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) Part of GL_VERSION_4_3 , GL_KHR_debug ; GL_ARB_debug_output ; GL_KHR_debug |
void |
glDebugMessageControl(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4,
boolean arg5)
Entry point to C language function:
void glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) Part of GL_VERSION_4_3 , GL_KHR_debug ; GL_ARB_debug_output ; GL_KHR_debug |
void |
glDebugMessageEnableAMD(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
boolean arg5)
Entry point to C language function:
void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) Part of GL_AMD_debug_output |
void |
glDebugMessageEnableAMD(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
boolean arg4)
Entry point to C language function:
void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled) Part of GL_AMD_debug_output |
void |
glDebugMessageInsert(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
String arg5)
Entry point to C language function:
void glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf) Part of GL_VERSION_4_3 , GL_KHR_debug ; GL_ARB_debug_output ; GL_KHR_debug |
void |
glDebugMessageInsertAMD(int arg0,
int arg1,
int arg2,
int arg3,
String arg4)
Entry point to C language function:
void glDebugMessageInsertAMD(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar * buf) Part of GL_AMD_debug_output |
void |
glDeleteBuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeleteBuffers(GLsizei n, const GLuint * buffers) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_5 , GL_ES_VERSION_2_0 |
void |
glDeleteBuffers(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteBuffers(GLsizei n, const GLuint * buffers) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_5 , GL_ES_VERSION_2_0 |
void |
glDeleteFencesAPPLE(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeleteFencesAPPLE(GLsizei n, const GLuint * fences) Part of GL_APPLE_fence |
void |
glDeleteFencesAPPLE(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteFencesAPPLE(GLsizei n, const GLuint * fences) Part of GL_APPLE_fence |
void |
glDeleteFencesNV(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeleteFencesNV(GLsizei n, const GLuint * fences) Part of GL_NV_fence |
void |
glDeleteFencesNV(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteFencesNV(GLsizei n, const GLuint * fences) Part of GL_NV_fence |
void |
glDeleteFramebuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers) Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glDeleteFramebuffers(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers) Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glDeleteLists(int arg0,
int arg1)
Entry point to C language function:
void glDeleteLists(GLuint list, GLsizei range) Part of GL_VERSION_1_0 |
void |
glDeleteNamedStringARB(int arg0,
String arg1)
Entry point to C language function:
void glDeleteNamedStringARB(GLint namelen, const GLchar * name) Part of GL_ARB_shading_language_include |
void |
glDeleteNamesAMD(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glDeleteNamesAMD(GLenum identifier, GLuint num, const GLuint * names) Part of GL_AMD_name_gen_delete |
void |
glDeleteNamesAMD(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glDeleteNamesAMD(GLenum identifier, GLuint num, const GLuint * names) Part of GL_AMD_name_gen_delete |
void |
glDeleteObjectARB(int arg0)
Entry point to C language function:
void glDeleteObjectARB(GLhandleARB obj) Part of GL_ARB_shader_objects |
void |
glDeleteOcclusionQueriesNV(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids) Part of GL_NV_occlusion_query |
void |
glDeleteOcclusionQueriesNV(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids) Part of GL_NV_occlusion_query |
void |
glDeletePathsNV(int arg0,
int arg1)
Entry point to C language function:
void glDeletePathsNV(GLuint path, GLsizei range) Part of GL_NV_path_rendering |
void |
glDeletePerfMonitorsAMD(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors) Part of GL_AMD_performance_monitor |
void |
glDeletePerfMonitorsAMD(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors) Part of GL_AMD_performance_monitor |
void |
glDeleteProgram(int arg0)
Entry point to C language function:
void glDeleteProgram(GLuint program) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glDeleteProgramPipelines(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_separate_shader_objects |
void |
glDeleteProgramPipelines(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_separate_shader_objects |
void |
glDeleteProgramsARB(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeleteProgramsARB(GLsizei n, const GLuint * programs) Part of GL_ARB_vertex_program |
void |
glDeleteProgramsARB(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteProgramsARB(GLsizei n, const GLuint * programs) Part of GL_ARB_vertex_program |
void |
glDeleteQueries(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeleteQueries(GLsizei n, const GLuint * ids) Part of GL_ES_VERSION_3_0 , GL_VERSION_1_5 ; GL_EXT_occlusion_query_boolean , GL_EXT_disjoint_timer_query |
void |
glDeleteQueries(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteQueries(GLsizei n, const GLuint * ids) Part of GL_ES_VERSION_3_0 , GL_VERSION_1_5 ; GL_EXT_occlusion_query_boolean , GL_EXT_disjoint_timer_query |
void |
glDeleteRenderbuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers) Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glDeleteRenderbuffers(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers) Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glDeleteSamplers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeleteSamplers(GLsizei count, const GLuint * samplers) Part of GL_ARB_sampler_objects , GL_ES_VERSION_3_0 , GL_VERSION_3_3 |
void |
glDeleteSamplers(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteSamplers(GLsizei count, const GLuint * samplers) Part of GL_ARB_sampler_objects , GL_ES_VERSION_3_0 , GL_VERSION_3_3 |
void |
glDeleteShader(int arg0)
Entry point to C language function:
void glDeleteShader(GLuint shader) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glDeleteSync(long arg0)
Entry point to C language function:
void glDeleteSync(GLsync sync) Part of GL_ARB_sync , GL_ES_VERSION_3_0 , GL_VERSION_3_2 |
void |
glDeleteTextures(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeleteTextures(GLsizei n, const GLuint * textures) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
void |
glDeleteTextures(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteTextures(GLsizei n, const GLuint * textures) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
void |
glDeleteTransformFeedbacks(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids) Part of GL_ES_VERSION_3_0 , GL_VERSION_4_0 , GL_ARB_transform_feedback2 |
void |
glDeleteTransformFeedbacks(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids) Part of GL_ES_VERSION_3_0 , GL_VERSION_4_0 , GL_ARB_transform_feedback2 |
void |
glDeleteTransformFeedbacksNV(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeleteTransformFeedbacksNV(GLsizei n, const GLuint * ids) Part of GL_NV_transform_feedback2 |
void |
glDeleteTransformFeedbacksNV(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteTransformFeedbacksNV(GLsizei n, const GLuint * ids) Part of GL_NV_transform_feedback2 |
void |
glDeleteVertexArrays(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDeleteVertexArrays(GLsizei n, const GLuint * arrays) Part of GL_ES_VERSION_3_0 , GL_ARB_vertex_array_object , GL_VERSION_3_0 |
void |
glDeleteVertexArrays(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDeleteVertexArrays(GLsizei n, const GLuint * arrays) Part of GL_ES_VERSION_3_0 , GL_ARB_vertex_array_object , GL_VERSION_3_0 |
void |
glDeleteVertexShaderEXT(int arg0)
Entry point to C language function:
void glDeleteVertexShaderEXT(GLuint id) Part of GL_EXT_vertex_shader |
void |
glDepthBoundsEXT(double arg0,
double arg1)
Entry point to C language function:
void glDepthBoundsEXT(GLclampd zmin, GLclampd zmax) Part of GL_EXT_depth_bounds_test |
void |
glDepthFunc(int arg0)
Entry point to C language function:
void glDepthFunc(GLenum func) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glDepthMask(boolean arg0)
Entry point to C language function:
void glDepthMask(GLboolean flag) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glDepthRange(double arg0,
double arg1)
Aliased entrypoint of
void glDepthRange(GLclampd depth); and void glDepthRangef(GLclampf depth); . |
void |
glDepthRangeArrayv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function:
void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble * v) Part of GL_VERSION_4_1 , GL_ARB_viewport_array |
void |
glDepthRangeArrayv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function:
void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble * v) Part of GL_VERSION_4_1 , GL_ARB_viewport_array |
void |
glDepthRangef(float arg0,
float arg1)
Entry point to C language function:
void glDepthRangef(GLclampf zNear, GLclampf zFar) Part of GL_ARB_ES2_compatibility , GL_ES_VERSION_2_0 , GL_VERSION_ES_CM ; GL_OES_single_precision |
void |
glDepthRangeIndexed(int arg0,
double arg1,
double arg2)
Entry point to C language function:
void glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f) Part of GL_VERSION_4_1 , GL_ARB_viewport_array |
void |
glDetachObjectARB(int arg0,
int arg1)
Entry point to C language function:
void glDetachObjectARB(GLhandleARB containerObj, GLhandleARB attachedObj) Part of GL_ARB_shader_objects |
void |
glDetachShader(int arg0,
int arg1)
Entry point to C language function:
void glDetachShader(GLuint program, GLuint shader) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glDisable(int arg0)
Entry point to C language function:
void glDisable(GLenum cap) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glDisableClientState(int arg0)
Entry point to C language function:
void glDisableClientState(GLenum cap) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_1 , GL_NV_vertex_buffer_unified_memory |
void |
glDisableClientStateiEXT(int arg0,
int arg1)
Entry point to C language function:
void glDisableClientStateiEXT(GLenum array, GLuint index) Part of GL_EXT_direct_state_access |
void |
glDisableClientStateIndexedEXT(int arg0,
int arg1)
Entry point to C language function:
void glDisableClientStateIndexedEXT(GLenum array, GLuint index) Part of GL_EXT_direct_state_access |
void |
glDisablei(int arg0,
int arg1)
Entry point to C language function:
void glDisablei(GLenum target, GLuint index) Part of GL_VERSION_3_0 |
void |
glDisableIndexed(int arg0,
int arg1)
Entry point to C language function:
void glDisableIndexed(GLenum target, GLuint index) Part of GL_EXT_draw_buffers2 , GL_EXT_direct_state_access |
void |
glDisableVariantClientStateEXT(int arg0)
Entry point to C language function:
void glDisableVariantClientStateEXT(GLuint id) Part of GL_EXT_vertex_shader |
void |
glDisableVertexArrayAttribEXT(int arg0,
int arg1)
Entry point to C language function:
void glDisableVertexArrayAttribEXT(GLuint vaobj, GLuint index) Part of GL_EXT_direct_state_access |
void |
glDisableVertexArrayEXT(int arg0,
int arg1)
Entry point to C language function:
void glDisableVertexArrayEXT(GLuint vaobj, GLenum array) Part of GL_EXT_direct_state_access |
void |
glDisableVertexAttribAPPLE(int arg0,
int arg1)
Entry point to C language function:
void glDisableVertexAttribAPPLE(GLuint index, GLenum pname) Part of GL_APPLE_vertex_program_evaluators |
void |
glDisableVertexAttribArray(int arg0)
Entry point to C language function:
void glDisableVertexAttribArray(GLuint index) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glDisableVertexAttribArrayARB(int arg0)
Entry point to C language function:
void glDisableVertexAttribArrayARB(GLuint index) Part of GL_ARB_vertex_program |
void |
glDispatchCompute(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z) Part of GL_VERSION_4_3 , GL_ARB_compute_shader |
void |
glDispatchComputeIndirect(long arg0)
Entry point to C language function:
void glDispatchComputeIndirect(GLintptr indirect) Part of GL_VERSION_4_3 , GL_ARB_compute_shader |
void |
glDrawArrays(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glDrawArrays(GLenum mode, GLint first, GLsizei count) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
void |
glDrawArraysIndirect(int arg0,
Buffer arg1)
Entry point to C language function:
void glDrawArraysIndirect(GLenum mode, const GLvoid * indirect); Part of GL_VERSION_4_0 , GL_ARB_draw_indirect |
void |
glDrawArraysIndirect(int arg0,
long arg1)
Entry point to C language function:
void glDrawArraysIndirect(GLenum mode, const GLvoid * indirect) Part of GL_VERSION_4_0 , GL_ARB_draw_indirect |
void |
glDrawArraysInstanced(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_1 ; GL_ARB_draw_instanced |
void |
glDrawArraysInstancedBaseInstance(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) Part of GL_VERSION_4_2 , GL_ARB_base_instance |
void |
glDrawBuffer(int arg0)
|
void |
glDrawBuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDrawBuffers(GLsizei n, const GLenum * bufs) Part of GL_ES_VERSION_3_0 , GL_VERSION_2_0 ; GL_EXT_draw_buffers GL_NV_draw_buffers |
void |
glDrawBuffers(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDrawBuffers(GLsizei n, const GLenum * bufs) Part of GL_ES_VERSION_3_0 , GL_VERSION_2_0 ; GL_EXT_draw_buffers GL_NV_draw_buffers |
void |
glDrawBuffersATI(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glDrawBuffersATI(GLsizei n, const GLenum * bufs) Part of GL_ATI_draw_buffers |
void |
glDrawBuffersATI(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glDrawBuffersATI(GLsizei n, const GLenum * bufs) Part of GL_ATI_draw_buffers |
void |
glDrawElements(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function:
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
void |
glDrawElements(int arg0,
int arg1,
int arg2,
long arg3)
Entry point to C language function:
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
void |
glDrawElementsBaseVertex(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4)
Entry point to C language function:
void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); Part of GL_ARB_draw_elements_base_vertex , GL_VERSION_3_2 |
void |
glDrawElementsBaseVertex(int arg0,
int arg1,
int arg2,
long arg3,
int arg4)
Entry point to C language function:
void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex) Part of GL_ARB_draw_elements_base_vertex , GL_VERSION_3_2 |
void |
glDrawElementsIndirect(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function:
void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid * indirect); Part of GL_VERSION_4_0 , GL_ARB_draw_indirect |
void |
glDrawElementsIndirect(int arg0,
int arg1,
long arg2)
Entry point to C language function:
void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid * indirect) Part of GL_VERSION_4_0 , GL_ARB_draw_indirect |
void |
glDrawElementsInstanced(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4)
Entry point to C language function:
void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount); Part of GL_ES_VERSION_3_0 , GL_VERSION_3_1 ; GL_ARB_draw_instanced |
void |
glDrawElementsInstanced(int arg0,
int arg1,
int arg2,
long arg3,
int arg4)
Entry point to C language function:
void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_1 ; GL_ARB_draw_instanced |
void |
glDrawElementsInstancedBaseInstance(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4,
int arg5)
Entry point to C language function:
void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance); Part of GL_VERSION_4_2 , GL_ARB_base_instance |
void |
glDrawElementsInstancedBaseInstance(int arg0,
int arg1,
int arg2,
long arg3,
int arg4,
int arg5)
Entry point to C language function:
void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance) Part of GL_VERSION_4_2 , GL_ARB_base_instance |
void |
glDrawElementsInstancedBaseVertex(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4,
int arg5)
Entry point to C language function:
void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount, GLint basevertex); Part of GL_ARB_draw_elements_base_vertex , GL_VERSION_3_2 |
void |
glDrawElementsInstancedBaseVertex(int arg0,
int arg1,
int arg2,
long arg3,
int arg4,
int arg5)
Entry point to C language function:
void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount, GLint basevertex) Part of GL_ARB_draw_elements_base_vertex , GL_VERSION_3_2 |
void |
glDrawElementsInstancedBaseVertexBaseInstance(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function:
void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance); Part of GL_VERSION_4_2 , GL_ARB_base_instance |
void |
glDrawElementsInstancedBaseVertexBaseInstance(int arg0,
int arg1,
int arg2,
long arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function:
void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance) Part of GL_VERSION_4_2 , GL_ARB_base_instance |
void |
glDrawPixels(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function:
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) Part of GL_VERSION_1_0 |
void |
glDrawPixels(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
Entry point to C language function:
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) Part of GL_VERSION_1_0 |
void |
glDrawRangeElements(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function:
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices); Part of GL_VERSION_1_2 , GL_ES_VERSION_3_0 |
void |
glDrawRangeElements(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
Entry point to C language function:
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices) Part of GL_VERSION_1_2 , GL_ES_VERSION_3_0 |
void |
glDrawRangeElementsBaseVertex(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5,
int arg6)
Entry point to C language function:
void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex); Part of GL_ARB_draw_elements_base_vertex , GL_VERSION_3_2 |
void |
glDrawRangeElementsBaseVertex(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5,
int arg6)
Entry point to C language function:
void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex) Part of GL_ARB_draw_elements_base_vertex , GL_VERSION_3_2 |
void |
glDrawTextureNV(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5,
float arg6,
float arg7,
float arg8,
float arg9,
float arg10)
Entry point to C language function:
void glDrawTextureNV(GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1) Part of GL_NV_draw_texture |
void |
glDrawTransformFeedback(int arg0,
int arg1)
Entry point to C language function:
void glDrawTransformFeedback(GLenum mode, GLuint id) Part of GL_VERSION_4_0 , GL_ARB_transform_feedback2 |
void |
glDrawTransformFeedbackInstanced(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount) Part of GL_VERSION_4_2 , GL_ARB_transform_feedback_instanced |
void |
glDrawTransformFeedbackNV(int arg0,
int arg1)
Entry point to C language function:
void glDrawTransformFeedbackNV(GLenum mode, GLuint id) Part of GL_NV_transform_feedback2 |
void |
glDrawTransformFeedbackStream(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream) Part of GL_VERSION_4_0 , GL_ARB_transform_feedback3 |
void |
glDrawTransformFeedbackStreamInstanced(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount) Part of GL_VERSION_4_2 , GL_ARB_transform_feedback_instanced |
void |
glEdgeFlag(boolean arg0)
|
void |
glEdgeFlagFormatNV(int arg0)
Entry point to C language function:
void glEdgeFlagFormatNV(GLsizei stride) Part of GL_NV_vertex_buffer_unified_memory |
void |
glEdgeFlagPointer(int arg0,
Buffer arg1)
Entry point to C language function:
void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr) Part of GL_VERSION_1_1 |
void |
glEdgeFlagPointer(int arg0,
long arg1)
Entry point to C language function:
void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr) Part of GL_VERSION_1_1 |
void |
glEdgeFlagv(byte[] arg0,
int arg1)
Entry point to C language function:
void glEdgeFlagv(const GLboolean * flag) Part of GL_VERSION_1_0 |
void |
glEdgeFlagv(ByteBuffer arg0)
Entry point to C language function:
void glEdgeFlagv(const GLboolean * flag) Part of GL_VERSION_1_0 |
void |
glEnable(int arg0)
Entry point to C language function:
void glEnable(GLenum cap) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glEnableClientState(int arg0)
Entry point to C language function:
void glEnableClientState(GLenum cap) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_1 , GL_NV_vertex_buffer_unified_memory |
void |
glEnableClientStateiEXT(int arg0,
int arg1)
Entry point to C language function:
void glEnableClientStateiEXT(GLenum array, GLuint index) Part of GL_EXT_direct_state_access |
void |
glEnableClientStateIndexedEXT(int arg0,
int arg1)
Entry point to C language function:
void glEnableClientStateIndexedEXT(GLenum array, GLuint index) Part of GL_EXT_direct_state_access |
void |
glEnablei(int arg0,
int arg1)
Entry point to C language function:
void glEnablei(GLenum target, GLuint index) Part of GL_VERSION_3_0 |
void |
glEnableIndexed(int arg0,
int arg1)
Entry point to C language function:
void glEnableIndexed(GLenum target, GLuint index) Part of GL_EXT_draw_buffers2 , GL_EXT_direct_state_access |
void |
glEnableVariantClientStateEXT(int arg0)
Entry point to C language function:
void glEnableVariantClientStateEXT(GLuint id) Part of GL_EXT_vertex_shader |
void |
glEnableVertexArrayAttribEXT(int arg0,
int arg1)
Entry point to C language function:
void glEnableVertexArrayAttribEXT(GLuint vaobj, GLuint index) Part of GL_EXT_direct_state_access |
void |
glEnableVertexArrayEXT(int arg0,
int arg1)
Entry point to C language function:
void glEnableVertexArrayEXT(GLuint vaobj, GLenum array) Part of GL_EXT_direct_state_access |
void |
glEnableVertexAttribAPPLE(int arg0,
int arg1)
Entry point to C language function:
void glEnableVertexAttribAPPLE(GLuint index, GLenum pname) Part of GL_APPLE_vertex_program_evaluators |
void |
glEnableVertexAttribArray(int arg0)
Entry point to C language function:
void glEnableVertexAttribArray(GLuint index) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glEnableVertexAttribArrayARB(int arg0)
Entry point to C language function:
void glEnableVertexAttribArrayARB(GLuint index) Part of GL_ARB_vertex_program |
void |
glEnd()
|
void |
glEndConditionalRender()
Entry point to C language function:
void glEndConditionalRender(void) Part of GL_VERSION_3_0 ; GL_NV_conditional_render |
void |
glEndConditionalRenderNVX()
Entry point to C language function:
void glEndConditionalRenderNVX(void) Part of GL_NVX_conditional_render |
void |
glEndList()
|
void |
glEndOcclusionQueryNV()
Entry point to C language function:
void glEndOcclusionQueryNV(void) Part of GL_NV_occlusion_query |
void |
glEndPerfMonitorAMD(int arg0)
Entry point to C language function:
void glEndPerfMonitorAMD(GLuint monitor) Part of GL_AMD_performance_monitor |
void |
glEndQuery(int arg0)
Entry point to C language function:
void glEndQuery(GLenum target) Part of GL_ES_VERSION_3_0 , GL_VERSION_1_5 ; GL_EXT_occlusion_query_boolean , GL_EXT_disjoint_timer_query |
void |
glEndQueryIndexed(int arg0,
int arg1)
Entry point to C language function:
void glEndQueryIndexed(GLenum target, GLuint index) Part of GL_VERSION_4_0 , GL_ARB_transform_feedback3 |
void |
glEndTransformFeedback()
Entry point to C language function:
void glEndTransformFeedback(void) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glEndVertexShaderEXT()
Entry point to C language function:
void glEndVertexShaderEXT(void) Part of GL_EXT_vertex_shader |
void |
glEndVideoCaptureNV(int arg0)
Entry point to C language function:
void glEndVideoCaptureNV(GLuint video_capture_slot) Part of GL_NV_video_capture |
void |
glEvalCoord1d(double arg0)
|
void |
glEvalCoord1dv(double[] arg0,
int arg1)
|
void |
glEvalCoord1dv(DoubleBuffer arg0)
|
void |
glEvalCoord1f(float arg0)
|
void |
glEvalCoord1fv(float[] arg0,
int arg1)
|
void |
glEvalCoord1fv(FloatBuffer arg0)
|
void |
glEvalCoord2d(double arg0,
double arg1)
Entry point to C language function:
void glEvalCoord2d(GLdouble u, GLdouble v) Part of GL_VERSION_1_0 |
void |
glEvalCoord2dv(double[] arg0,
int arg1)
|
void |
glEvalCoord2dv(DoubleBuffer arg0)
|
void |
glEvalCoord2f(float arg0,
float arg1)
|
void |
glEvalCoord2fv(float[] arg0,
int arg1)
|
void |
glEvalCoord2fv(FloatBuffer arg0)
|
void |
glEvalMapsNV(int arg0,
int arg1)
Entry point to C language function:
void glEvalMapsNV(GLenum target, GLenum mode) Part of GL_NV_evaluators |
void |
glEvalMesh1(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glEvalMesh1(GLenum mode, GLint i1, GLint i2) Part of GL_VERSION_1_0 |
void |
glEvalMesh2(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) Part of GL_VERSION_1_0 |
void |
glEvalPoint1(int arg0)
Entry point to C language function:
void glEvalPoint1(GLint i) Part of GL_VERSION_1_0 |
void |
glEvalPoint2(int arg0,
int arg1)
Entry point to C language function:
void glEvalPoint2(GLint i, GLint j) Part of GL_VERSION_1_0 |
void |
glExtractComponentEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glExtractComponentEXT(GLuint res, GLuint src, GLuint num) Part of GL_EXT_vertex_shader |
void |
glFeedbackBuffer(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer) Part of GL_VERSION_1_0 |
long |
glFenceSync(int arg0,
int arg1)
Entry point to C language function:
GLsync glFenceSync(GLenum condition, GLbitfield flags) Part of GL_ARB_sync , GL_ES_VERSION_3_0 , GL_VERSION_3_2 |
void |
glFinish()
Entry point to C language function:
void glFinish(void) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glFinishFenceAPPLE(int arg0)
Entry point to C language function:
void glFinishFenceAPPLE(GLuint fence) Part of GL_APPLE_fence |
void |
glFinishFenceNV(int arg0)
Entry point to C language function:
void glFinishFenceNV(GLuint fence) Part of GL_NV_fence |
void |
glFinishObjectAPPLE(int arg0,
int arg1)
Entry point to C language function:
void glFinishObjectAPPLE(GLenum object, GLint name) Part of GL_APPLE_fence |
void |
glFinishTextureSUNX()
Entry point to C language function:
void glFinishTextureSUNX(void) Part of GL_SUNX_constant_data |
void |
glFlush()
Entry point to C language function:
void glFlush(void) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glFlushMappedBufferRange(int arg0,
long arg1,
long arg2)
Entry point to C language function:
void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length) Part of GL_ES_VERSION_3_0 , GL_ARB_map_buffer_range , GL_VERSION_3_0 ; GL_APPLE_flush_buffer_range ; GL_EXT_map_buffer_range |
void |
glFlushMappedNamedBufferRangeEXT(int arg0,
long arg1,
long arg2)
Entry point to C language function:
void glFlushMappedNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length) Part of GL_EXT_direct_state_access |
void |
glFlushPixelDataRangeNV(int arg0)
Entry point to C language function:
void glFlushPixelDataRangeNV(GLenum target) Part of GL_NV_pixel_data_range |
void |
glFlushVertexArrayRangeAPPLE(int arg0,
Buffer arg1)
Entry point to C language function:
void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer) Part of GL_APPLE_vertex_array_range |
void |
glFlushVertexArrayRangeNV()
Entry point to C language function:
void glFlushVertexArrayRangeNV(void) Part of GL_NV_vertex_array_range |
void |
glFogCoordd(double arg0)
|
void |
glFogCoorddv(double[] arg0,
int arg1)
Entry point to C language function:
void glFogCoorddv(const GLdouble * coord) Part of GL_VERSION_1_4 |
void |
glFogCoorddv(DoubleBuffer arg0)
Entry point to C language function:
void glFogCoorddv(const GLdouble * coord) Part of GL_VERSION_1_4 |
void |
glFogCoordf(float arg0)
|
void |
glFogCoordFormatNV(int arg0,
int arg1)
Entry point to C language function:
void glFogCoordFormatNV(GLenum type, GLsizei stride) Part of GL_NV_vertex_buffer_unified_memory |
void |
glFogCoordfv(float[] arg0,
int arg1)
|
void |
glFogCoordfv(FloatBuffer arg0)
|
void |
glFogCoordh(short arg0)
Entry point to C language function:
void glFogCoordh(GLhalfNV fog) Part of GL_NV_half_float |
void |
glFogCoordhv(short[] arg0,
int arg1)
Entry point to C language function:
void glFogCoordhv(const GLhalfNV * fog) Part of GL_NV_half_float |
void |
glFogCoordhv(ShortBuffer arg0)
Entry point to C language function:
void glFogCoordhv(const GLhalfNV * fog) Part of GL_NV_half_float |
void |
glFogCoordPointer(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function:
void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer) Part of GL_VERSION_1_4 |
void |
glFogCoordPointer(int arg0,
int arg1,
long arg2)
Entry point to C language function:
void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer) Part of GL_VERSION_1_4 |
void |
glFogf(int arg0,
float arg1)
Entry point to C language function:
void glFogf(GLenum pname, GLfloat param) Part of GL_VERSION_1_0 , GL_VERSION_ES_CM |
void |
glFogfv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glFogfv(GLenum pname, const GLfloat * params) Part of GL_VERSION_1_0 , GL_VERSION_ES_CM |
void |
glFogfv(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glFogfv(GLenum pname, const GLfloat * params) Part of GL_VERSION_1_0 , GL_VERSION_ES_CM |
void |
glFogi(int arg0,
int arg1)
|
void |
glFogiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glFogiv(GLenum pname, const GLint * params) Part of GL_VERSION_1_0 |
void |
glFogiv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glFogiv(GLenum pname, const GLint * params) Part of GL_VERSION_1_0 |
void |
glFramebufferDrawBufferEXT(int arg0,
int arg1)
Entry point to C language function:
void glFramebufferDrawBufferEXT(GLuint framebuffer, GLenum mode) Part of GL_EXT_direct_state_access |
void |
glFramebufferDrawBuffersEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum * bufs) Part of GL_EXT_direct_state_access |
void |
glFramebufferDrawBuffersEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum * bufs) Part of GL_EXT_direct_state_access |
void |
glFramebufferParameteri(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glFramebufferParameteri(GLenum target, GLenum pname, GLint param) Part of GL_ARB_framebuffer_no_attachments , GL_VERSION_4_3 |
void |
glFramebufferReadBufferEXT(int arg0,
int arg1)
Entry point to C language function:
void glFramebufferReadBufferEXT(GLuint framebuffer, GLenum mode) Part of GL_EXT_direct_state_access |
void |
glFramebufferRenderbuffer(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glFramebufferTexture(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) Part of GL_VERSION_3_2 |
void |
glFramebufferTexture1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 |
void |
glFramebufferTexture2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glFramebufferTexture3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 ; GL_OES_texture_3D |
void |
glFramebufferTextureARB(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level) Part of GL_ARB_geometry_shader4 |
void |
glFramebufferTextureEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level) Part of GL_NV_geometry_program4 |
void |
glFramebufferTextureFaceARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) Part of GL_ARB_geometry_shader4 |
void |
glFramebufferTextureFaceEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glFramebufferTextureFaceEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face) Part of GL_NV_geometry_program4 |
void |
glFramebufferTextureLayer(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) Part of GL_ARB_framebuffer_object , GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glFramebufferTextureLayerARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glFramebufferTextureLayerARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) Part of GL_ARB_geometry_shader4 |
void |
glFramebufferTextureLayerEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) Part of GL_NV_geometry_program4 |
void |
glFrameTerminatorGREMEDY()
Entry point to C language function:
void glFrameTerminatorGREMEDY(void) Part of GL_GREMEDY_frame_terminator |
void |
glFreeMemoryNV(ByteBuffer arg0)
Part of
GL_NV_vertex_array_range . |
void |
glFrontFace(int arg0)
Entry point to C language function:
void glFrontFace(GLenum mode) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glFrustum(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5) |
void |
glFrustumf(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
Multiply the current matrix with the frustum matrix. |
void |
glGenBuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenBuffers(GLsizei n, GLuint * buffers) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_5 , GL_ES_VERSION_2_0 |
void |
glGenBuffers(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenBuffers(GLsizei n, GLuint * buffers) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_5 , GL_ES_VERSION_2_0 |
void |
glGenerateMipmap(int arg0)
Entry point to C language function:
void glGenerateMipmap(GLenum target) Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glGenerateMultiTexMipmapEXT(int arg0,
int arg1)
Entry point to C language function:
void glGenerateMultiTexMipmapEXT(GLenum texunit, GLenum target) Part of GL_EXT_direct_state_access |
void |
glGenerateTextureMipmapEXT(int arg0,
int arg1)
Entry point to C language function:
void glGenerateTextureMipmapEXT(GLuint texture, GLenum target) Part of GL_EXT_direct_state_access |
void |
glGenFencesAPPLE(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenFencesAPPLE(GLsizei n, GLuint * fences) Part of GL_APPLE_fence |
void |
glGenFencesAPPLE(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenFencesAPPLE(GLsizei n, GLuint * fences) Part of GL_APPLE_fence |
void |
glGenFencesNV(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenFencesNV(GLsizei n, GLuint * fences) Part of GL_NV_fence |
void |
glGenFencesNV(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenFencesNV(GLsizei n, GLuint * fences) Part of GL_NV_fence |
void |
glGenFramebuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenFramebuffers(GLsizei n, GLuint * framebuffers) Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glGenFramebuffers(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenFramebuffers(GLsizei n, GLuint * framebuffers) Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
int |
glGenLists(int arg0)
|
void |
glGenNamesAMD(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGenNamesAMD(GLenum identifier, GLuint num, GLuint * names) Part of GL_AMD_name_gen_delete |
void |
glGenNamesAMD(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGenNamesAMD(GLenum identifier, GLuint num, GLuint * names) Part of GL_AMD_name_gen_delete |
void |
glGenOcclusionQueriesNV(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids) Part of GL_NV_occlusion_query |
void |
glGenOcclusionQueriesNV(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids) Part of GL_NV_occlusion_query |
int |
glGenPathsNV(int arg0)
Entry point to C language function:
GLuint glGenPathsNV(GLsizei range) Part of GL_NV_path_rendering |
void |
glGenPerfMonitorsAMD(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors) Part of GL_AMD_performance_monitor |
void |
glGenPerfMonitorsAMD(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors) Part of GL_AMD_performance_monitor |
void |
glGenProgramPipelines(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenProgramPipelines(GLsizei n, GLuint * pipelines) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_separate_shader_objects |
void |
glGenProgramPipelines(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenProgramPipelines(GLsizei n, GLuint * pipelines) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_separate_shader_objects |
void |
glGenProgramsARB(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenProgramsARB(GLsizei n, GLuint * programs) Part of GL_ARB_vertex_program |
void |
glGenProgramsARB(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenProgramsARB(GLsizei n, GLuint * programs) Part of GL_ARB_vertex_program |
void |
glGenQueries(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenQueries(GLsizei n, GLuint * ids) Part of GL_ES_VERSION_3_0 , GL_VERSION_1_5 ; GL_EXT_occlusion_query_boolean , GL_EXT_disjoint_timer_query |
void |
glGenQueries(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenQueries(GLsizei n, GLuint * ids) Part of GL_ES_VERSION_3_0 , GL_VERSION_1_5 ; GL_EXT_occlusion_query_boolean , GL_EXT_disjoint_timer_query |
void |
glGenRenderbuffers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers) Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glGenRenderbuffers(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers) Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glGenSamplers(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenSamplers(GLsizei count, GLuint * samplers) Part of GL_ARB_sampler_objects , GL_ES_VERSION_3_0 , GL_VERSION_3_3 |
void |
glGenSamplers(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenSamplers(GLsizei count, GLuint * samplers) Part of GL_ARB_sampler_objects , GL_ES_VERSION_3_0 , GL_VERSION_3_3 |
int |
glGenSymbolsEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
GLuint glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components) Part of GL_EXT_vertex_shader |
void |
glGenTextures(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenTextures(GLsizei n, GLuint * textures) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
void |
glGenTextures(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenTextures(GLsizei n, GLuint * textures) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
void |
glGenTransformFeedbacks(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenTransformFeedbacks(GLsizei n, GLuint * ids) Part of GL_ES_VERSION_3_0 , GL_VERSION_4_0 , GL_ARB_transform_feedback2 |
void |
glGenTransformFeedbacks(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenTransformFeedbacks(GLsizei n, GLuint * ids) Part of GL_ES_VERSION_3_0 , GL_VERSION_4_0 , GL_ARB_transform_feedback2 |
void |
glGenTransformFeedbacksNV(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenTransformFeedbacksNV(GLsizei n, GLuint * ids) Part of GL_NV_transform_feedback2 |
void |
glGenTransformFeedbacksNV(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenTransformFeedbacksNV(GLsizei n, GLuint * ids) Part of GL_NV_transform_feedback2 |
void |
glGenVertexArrays(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGenVertexArrays(GLsizei n, GLuint * arrays) Part of GL_ES_VERSION_3_0 , GL_ARB_vertex_array_object , GL_VERSION_3_0 |
void |
glGenVertexArrays(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGenVertexArrays(GLsizei n, GLuint * arrays) Part of GL_ES_VERSION_3_0 , GL_ARB_vertex_array_object , GL_VERSION_3_0 |
int |
glGenVertexShadersEXT(int arg0)
Entry point to C language function:
GLuint glGenVertexShadersEXT(GLuint range) Part of GL_EXT_vertex_shader |
void |
glGetActiveAtomicCounterBufferiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params) Part of GL_VERSION_4_2 , GL_ARB_shader_atomic_counters |
void |
glGetActiveAtomicCounterBufferiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params) Part of GL_VERSION_4_2 , GL_ARB_shader_atomic_counters |
void |
glGetActiveAttrib(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
Entry point to C language function:
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glGetActiveAttrib(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
Entry point to C language function:
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glGetActiveSubroutineName(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
byte[] arg6,
int arg7)
Entry point to C language function:
void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name) Part of GL_ARB_shader_subroutine , GL_VERSION_4_0 |
void |
glGetActiveSubroutineName(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4,
ByteBuffer arg5)
Entry point to C language function:
void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name) Part of GL_ARB_shader_subroutine , GL_VERSION_4_0 |
void |
glGetActiveSubroutineUniformiv(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function:
void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values) Part of GL_ARB_shader_subroutine , GL_VERSION_4_0 |
void |
glGetActiveSubroutineUniformiv(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function:
void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values) Part of GL_ARB_shader_subroutine , GL_VERSION_4_0 |
void |
glGetActiveSubroutineUniformName(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
byte[] arg6,
int arg7)
Entry point to C language function:
void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name) Part of GL_ARB_shader_subroutine , GL_VERSION_4_0 |
void |
glGetActiveSubroutineUniformName(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4,
ByteBuffer arg5)
Entry point to C language function:
void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name) Part of GL_ARB_shader_subroutine , GL_VERSION_4_0 |
void |
glGetActiveUniform(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
Entry point to C language function:
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glGetActiveUniform(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
Entry point to C language function:
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glGetActiveUniformARB(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
Entry point to C language function:
void glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) Part of GL_ARB_shader_objects |
void |
glGetActiveUniformARB(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
Entry point to C language function:
void glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) Part of GL_ARB_shader_objects |
void |
glGetActiveUniformBlockiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params) Part of GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
void |
glGetActiveUniformBlockiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params) Part of GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
void |
glGetActiveUniformBlockName(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6)
Entry point to C language function:
void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName) Part of GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
void |
glGetActiveUniformBlockName(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4)
Entry point to C language function:
void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName) Part of GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
void |
glGetActiveUniformName(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6)
Entry point to C language function:
void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName) Part of GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
void |
glGetActiveUniformName(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4)
Entry point to C language function:
void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName) Part of GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
void |
glGetActiveUniformsiv(int arg0,
int arg1,
int[] arg2,
int arg3,
int arg4,
int[] arg5,
int arg6)
Entry point to C language function:
void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params) Part of GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
void |
glGetActiveUniformsiv(int arg0,
int arg1,
IntBuffer arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function:
void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params) Part of GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
void |
glGetAttachedObjectsARB(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function:
void glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj) Part of GL_ARB_shader_objects |
void |
glGetAttachedObjectsARB(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj) Part of GL_ARB_shader_objects |
void |
glGetAttachedShaders(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function:
void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glGetAttachedShaders(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
int |
glGetAttribLocation(int arg0,
String arg1)
Entry point to C language function:
GLint glGetAttribLocation(GLuint program, const GLchar * name) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glGetBooleani_v(int arg0,
int arg1,
byte[] arg2,
int arg3)
Entry point to C language function:
void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data) Part of GL_VERSION_3_0 |
void |
glGetBooleani_v(int arg0,
int arg1,
ByteBuffer arg2)
Entry point to C language function:
void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data) Part of GL_VERSION_3_0 |
void |
glGetBooleanIndexedv(int arg0,
int arg1,
byte[] arg2,
int arg3)
Entry point to C language function:
void glGetBooleanIndexedv(GLenum target, GLuint index, GLboolean * data) Part of GL_EXT_draw_buffers2 , GL_EXT_direct_state_access |
void |
glGetBooleanIndexedv(int arg0,
int arg1,
ByteBuffer arg2)
Entry point to C language function:
void glGetBooleanIndexedv(GLenum target, GLuint index, GLboolean * data) Part of GL_EXT_draw_buffers2 , GL_EXT_direct_state_access |
void |
glGetBooleanv(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glGetBooleanv(GLenum pname, GLboolean * params) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glGetBooleanv(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glGetBooleanv(GLenum pname, GLboolean * params) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glGetBufferParameteri64v(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_2 |
void |
glGetBufferParameteri64v(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_2 |
void |
glGetBufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_5 , GL_ES_VERSION_2_0 |
void |
glGetBufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_5 , GL_ES_VERSION_2_0 |
void |
glGetBufferParameterui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params) Part of GL_NV_shader_buffer_load |
void |
glGetBufferParameterui64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params) Part of GL_NV_shader_buffer_load |
void |
glGetBufferSubData(int arg0,
long arg1,
long arg2,
Buffer arg3)
Entry point to C language function:
void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data) Part of GL_VERSION_1_5 |
void |
glGetClipPlane(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glGetClipPlane(GLenum plane, GLdouble * equation) Part of GL_VERSION_1_0 |
void |
glGetClipPlane(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glGetClipPlane(GLenum plane, GLdouble * equation) Part of GL_VERSION_1_0 |
void |
glGetClipPlanef(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glGetClipPlanef(GLenum plane, GLfloat * equation) Part of GL_VERSION_ES_CM ; GL_OES_single_precision |
void |
glGetClipPlanef(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glGetClipPlanef(GLenum plane, GLfloat * equation) Part of GL_VERSION_ES_CM ; GL_OES_single_precision |
void |
glGetColorTable(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function:
void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glGetColorTable(int arg0,
int arg1,
int arg2,
long arg3)
Entry point to C language function:
void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glGetColorTableParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glGetColorTableParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glGetColorTableParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glGetColorTableParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glGetCompressedMultiTexImageEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function:
void glGetCompressedMultiTexImageEXT(GLenum texunit, GLenum target, GLint lod, GLvoid * img) Part of GL_EXT_direct_state_access |
void |
glGetCompressedTexImage(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function:
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img) Part of GL_VERSION_1_3 |
void |
glGetCompressedTexImage(int arg0,
int arg1,
long arg2)
Entry point to C language function:
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img) Part of GL_VERSION_1_3 |
void |
glGetCompressedTextureImageEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function:
void glGetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint lod, GLvoid * img) Part of GL_EXT_direct_state_access |
void |
glGetConvolutionFilter(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function:
void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glGetConvolutionFilter(int arg0,
int arg1,
int arg2,
long arg3)
Entry point to C language function:
void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glGetConvolutionParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glGetConvolutionParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glGetConvolutionParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glGetConvolutionParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params) Part of GL_VERSION_1_2 , GL_ARB_imaging |
int |
glGetDebugMessageLog(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5,
int[] arg6,
int arg7,
int[] arg8,
int arg9,
int[] arg10,
int arg11,
byte[] arg12,
int arg13)
Entry point to C language function:
GLuint glGetDebugMessageLog(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) Part of GL_VERSION_4_3 , GL_KHR_debug ; GL_ARB_debug_output ; GL_KHR_debug |
int |
glGetDebugMessageLog(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
IntBuffer arg6,
ByteBuffer arg7)
Entry point to C language function:
GLuint glGetDebugMessageLog(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog) Part of GL_VERSION_4_3 , GL_KHR_debug ; GL_ARB_debug_output ; GL_KHR_debug |
int |
glGetDebugMessageLogAMD(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5,
int[] arg6,
int arg7,
int[] arg8,
int arg9,
byte[] arg10,
int arg11)
Entry point to C language function:
GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message) Part of GL_AMD_debug_output |
int |
glGetDebugMessageLogAMD(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
Entry point to C language function:
GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message) Part of GL_AMD_debug_output |
void |
glGetDoublei_v(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function:
void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data) Part of GL_VERSION_4_1 , GL_ARB_viewport_array |
void |
glGetDoublei_v(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function:
void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data) Part of GL_VERSION_4_1 , GL_ARB_viewport_array |
void |
glGetDoublei_vEXT(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function:
void glGetDoublei_vEXT(GLenum pname, GLuint index, GLdouble * params) Part of GL_EXT_direct_state_access |
void |
glGetDoublei_vEXT(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function:
void glGetDoublei_vEXT(GLenum pname, GLuint index, GLdouble * params) Part of GL_EXT_direct_state_access |
void |
glGetDoubleIndexedvEXT(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function:
void glGetDoubleIndexedvEXT(GLenum target, GLuint index, GLdouble * data) Part of GL_EXT_direct_state_access |
void |
glGetDoubleIndexedvEXT(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function:
void glGetDoubleIndexedvEXT(GLenum target, GLuint index, GLdouble * data) Part of GL_EXT_direct_state_access |
void |
glGetDoublev(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glGetDoublev(GLenum pname, GLdouble * params) Part of GL_VERSION_1_0 |
void |
glGetDoublev(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glGetDoublev(GLenum pname, GLdouble * params) Part of GL_VERSION_1_0 |
int |
glGetError()
Entry point to C language function:
GLenum glGetError(void) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glGetFenceivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params) Part of GL_NV_fence |
void |
glGetFenceivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params) Part of GL_NV_fence |
void |
glGetFloati_v(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetFloati_v(GLenum target, GLuint index, GLfloat * data) Part of GL_VERSION_4_1 , GL_ARB_viewport_array |
void |
glGetFloati_v(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetFloati_v(GLenum target, GLuint index, GLfloat * data) Part of GL_VERSION_4_1 , GL_ARB_viewport_array |
void |
glGetFloati_vEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetFloati_vEXT(GLenum pname, GLuint index, GLfloat * params) Part of GL_EXT_direct_state_access |
void |
glGetFloati_vEXT(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetFloati_vEXT(GLenum pname, GLuint index, GLfloat * params) Part of GL_EXT_direct_state_access |
void |
glGetFloatIndexedvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetFloatIndexedvEXT(GLenum target, GLuint index, GLfloat * data) Part of GL_EXT_direct_state_access |
void |
glGetFloatIndexedvEXT(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetFloatIndexedvEXT(GLenum target, GLuint index, GLfloat * data) Part of GL_EXT_direct_state_access |
void |
glGetFloatv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glGetFloatv(GLenum pname, GLfloat * params) Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 , GL_VERSION_ES_CM |
void |
glGetFloatv(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glGetFloatv(GLenum pname, GLfloat * params) Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 , GL_VERSION_ES_CM |
int |
glGetFragDataIndex(int arg0,
String arg1)
Entry point to C language function:
GLint glGetFragDataIndex(GLuint program, const GLchar * name) Part of GL_ARB_blend_func_extended , GL_VERSION_3_3 |
int |
glGetFragDataLocation(int arg0,
String arg1)
Entry point to C language function:
GLint glGetFragDataLocation(GLuint program, const GLchar * name) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
void |
glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params) Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glGetFramebufferAttachmentParameteriv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params) Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glGetFramebufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint * params) Part of GL_ARB_framebuffer_no_attachments , GL_VERSION_4_3 |
void |
glGetFramebufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint * params) Part of GL_ARB_framebuffer_no_attachments , GL_VERSION_4_3 |
void |
glGetFramebufferParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params) Part of GL_EXT_direct_state_access |
void |
glGetFramebufferParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params) Part of GL_EXT_direct_state_access |
int |
glGetGraphicsResetStatus()
Entry point to C language function:
GLenum glGetGraphicsResetStatus(void) Part of GL_ARB_robustness ; GL_EXT_robustness |
int |
glGetHandleARB(int arg0)
Entry point to C language function:
GLhandleARB glGetHandleARB(GLenum pname) Part of GL_ARB_shader_objects |
void |
glGetHistogram(int arg0,
boolean arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function:
void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glGetHistogram(int arg0,
boolean arg1,
int arg2,
int arg3,
long arg4)
Entry point to C language function:
void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glGetHistogramParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glGetHistogramParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glGetHistogramParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glGetHistogramParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params) Part of GL_VERSION_1_2 , GL_ARB_imaging |
long |
glGetImageHandleNV(int arg0,
int arg1,
boolean arg2,
int arg3,
int arg4)
Entry point to C language function:
GLuint64 glGetImageHandleNV(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format) Part of GL_NV_bindless_texture |
void |
glGetInfoLogARB(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point to C language function:
void glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog) Part of GL_ARB_shader_objects |
void |
glGetInfoLogARB(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point to C language function:
void glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog) Part of GL_ARB_shader_objects |
void |
glGetInteger64i_v(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_2 |
void |
glGetInteger64i_v(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_2 |
void |
glGetInteger64v(int arg0,
long[] arg1,
int arg2)
Entry point to C language function:
void glGetInteger64v(GLenum pname, GLint64 * params) Part of GL_ARB_sync , GL_ES_VERSION_3_0 , GL_VERSION_3_2 |
void |
glGetInteger64v(int arg0,
LongBuffer arg1)
Entry point to C language function:
void glGetInteger64v(GLenum pname, GLint64 * params) Part of GL_ARB_sync , GL_ES_VERSION_3_0 , GL_VERSION_3_2 |
void |
glGetIntegeri_v(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetIntegeri_v(GLenum target, GLuint index, GLint * data) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glGetIntegeri_v(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetIntegeri_v(GLenum target, GLuint index, GLint * data) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glGetIntegerIndexedv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetIntegerIndexedv(GLenum target, GLuint index, GLint * data) Part of GL_EXT_draw_buffers2 , GL_EXT_direct_state_access |
void |
glGetIntegerIndexedv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetIntegerIndexedv(GLenum target, GLuint index, GLint * data) Part of GL_EXT_draw_buffers2 , GL_EXT_direct_state_access |
void |
glGetIntegerui64i_vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result) Part of GL_NV_vertex_buffer_unified_memory |
void |
glGetIntegerui64i_vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result) Part of GL_NV_vertex_buffer_unified_memory |
void |
glGetIntegerui64vNV(int arg0,
long[] arg1,
int arg2)
Entry point to C language function:
void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result) Part of GL_NV_shader_buffer_load |
void |
glGetIntegerui64vNV(int arg0,
LongBuffer arg1)
Entry point to C language function:
void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result) Part of GL_NV_shader_buffer_load |
void |
glGetIntegerv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGetIntegerv(GLenum pname, GLint * params) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glGetIntegerv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGetIntegerv(GLenum pname, GLint * params) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glGetInternalformati64v(int arg0,
int arg1,
int arg2,
int arg3,
long[] arg4,
int arg5)
Entry point to C language function:
void glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 * params) Part of GL_ARB_internalformat_query2 , GL_VERSION_4_2 |
void |
glGetInternalformati64v(int arg0,
int arg1,
int arg2,
int arg3,
LongBuffer arg4)
Entry point to C language function:
void glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 * params) Part of GL_ARB_internalformat_query2 , GL_VERSION_4_2 |
void |
glGetInternalformativ(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function:
void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params) Part of GL_ES_VERSION_3_0 , GL_ARB_internalformat_query |
void |
glGetInternalformativ(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function:
void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params) Part of GL_ES_VERSION_3_0 , GL_ARB_internalformat_query |
void |
glGetInvariantBooleanvEXT(int arg0,
int arg1,
byte[] arg2,
int arg3)
Entry point to C language function:
void glGetInvariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data) Part of GL_EXT_vertex_shader |
void |
glGetInvariantBooleanvEXT(int arg0,
int arg1,
ByteBuffer arg2)
Entry point to C language function:
void glGetInvariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data) Part of GL_EXT_vertex_shader |
void |
glGetInvariantFloatvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetInvariantFloatvEXT(GLuint id, GLenum value, GLfloat * data) Part of GL_EXT_vertex_shader |
void |
glGetInvariantFloatvEXT(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetInvariantFloatvEXT(GLuint id, GLenum value, GLfloat * data) Part of GL_EXT_vertex_shader |
void |
glGetInvariantIntegervEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetInvariantIntegervEXT(GLuint id, GLenum value, GLint * data) Part of GL_EXT_vertex_shader |
void |
glGetInvariantIntegervEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetInvariantIntegervEXT(GLuint id, GLenum value, GLint * data) Part of GL_EXT_vertex_shader |
void |
glGetLightfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetLightfv(GLenum light, GLenum pname, GLfloat * params) Part of GL_VERSION_1_0 , GL_VERSION_ES_CM |
void |
glGetLightfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetLightfv(GLenum light, GLenum pname, GLfloat * params) Part of GL_VERSION_1_0 , GL_VERSION_ES_CM |
void |
glGetLightiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetLightiv(GLenum light, GLenum pname, GLint * params) Part of GL_VERSION_1_0 |
void |
glGetLightiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetLightiv(GLenum light, GLenum pname, GLint * params) Part of GL_VERSION_1_0 |
void |
glGetLocalConstantBooleanvEXT(int arg0,
int arg1,
byte[] arg2,
int arg3)
Entry point to C language function:
void glGetLocalConstantBooleanvEXT(GLuint id, GLenum value, GLboolean * data) Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantBooleanvEXT(int arg0,
int arg1,
ByteBuffer arg2)
Entry point to C language function:
void glGetLocalConstantBooleanvEXT(GLuint id, GLenum value, GLboolean * data) Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantFloatvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetLocalConstantFloatvEXT(GLuint id, GLenum value, GLfloat * data) Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantFloatvEXT(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetLocalConstantFloatvEXT(GLuint id, GLenum value, GLfloat * data) Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantIntegervEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetLocalConstantIntegervEXT(GLuint id, GLenum value, GLint * data) Part of GL_EXT_vertex_shader |
void |
glGetLocalConstantIntegervEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetLocalConstantIntegervEXT(GLuint id, GLenum value, GLint * data) Part of GL_EXT_vertex_shader |
void |
glGetMapAttribParameterfvNV(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glGetMapAttribParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params) Part of GL_NV_evaluators |
void |
glGetMapAttribParameterfvNV(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glGetMapAttribParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params) Part of GL_NV_evaluators |
void |
glGetMapAttribParameterivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetMapAttribParameterivNV(GLenum target, GLuint index, GLenum pname, GLint * params) Part of GL_NV_evaluators |
void |
glGetMapAttribParameterivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetMapAttribParameterivNV(GLenum target, GLuint index, GLenum pname, GLint * params) Part of GL_NV_evaluators |
void |
glGetMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5,
Buffer arg6)
Entry point to C language function:
void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points) Part of GL_NV_evaluators |
void |
glGetMapdv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function:
void glGetMapdv(GLenum target, GLenum query, GLdouble * v) Part of GL_VERSION_1_0 |
void |
glGetMapdv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function:
void glGetMapdv(GLenum target, GLenum query, GLdouble * v) Part of GL_VERSION_1_0 |
void |
glGetMapfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetMapfv(GLenum target, GLenum query, GLfloat * v) Part of GL_VERSION_1_0 |
void |
glGetMapfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetMapfv(GLenum target, GLenum query, GLfloat * v) Part of GL_VERSION_1_0 |
void |
glGetMapiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetMapiv(GLenum target, GLenum query, GLint * v) Part of GL_VERSION_1_0 |
void |
glGetMapiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetMapiv(GLenum target, GLenum query, GLint * v) Part of GL_VERSION_1_0 |
void |
glGetMapParameterfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params) Part of GL_NV_evaluators |
void |
glGetMapParameterfvNV(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params) Part of GL_NV_evaluators |
void |
glGetMapParameterivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params) Part of GL_NV_evaluators |
void |
glGetMapParameterivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params) Part of GL_NV_evaluators |
void |
glGetMaterialfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params) Part of GL_VERSION_1_0 , GL_VERSION_ES_CM |
void |
glGetMaterialfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params) Part of GL_VERSION_1_0 , GL_VERSION_ES_CM |
void |
glGetMaterialiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetMaterialiv(GLenum face, GLenum pname, GLint * params) Part of GL_VERSION_1_0 |
void |
glGetMaterialiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetMaterialiv(GLenum face, GLenum pname, GLint * params) Part of GL_VERSION_1_0 |
void |
glGetMinmax(int arg0,
boolean arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function:
void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glGetMinmax(int arg0,
boolean arg1,
int arg2,
int arg3,
long arg4)
Entry point to C language function:
void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glGetMinmaxParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glGetMinmaxParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glGetMinmaxParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glGetMinmaxParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glGetMultisamplefv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val) Part of GL_ARB_texture_multisample , GL_VERSION_3_2 |
void |
glGetMultisamplefv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val) Part of GL_ARB_texture_multisample , GL_VERSION_3_2 |
void |
glGetMultisamplefvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetMultisamplefvNV(GLenum pname, GLuint index, GLfloat * val) Part of GL_NV_explicit_multisample |
void |
glGetMultisamplefvNV(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetMultisamplefvNV(GLenum pname, GLuint index, GLfloat * val) Part of GL_NV_explicit_multisample |
void |
glGetMultiTexEnvfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glGetMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params) Part of GL_EXT_direct_state_access |
void |
glGetMultiTexEnvfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glGetMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params) Part of GL_EXT_direct_state_access |
void |
glGetMultiTexEnvivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params) Part of GL_EXT_direct_state_access |
void |
glGetMultiTexEnvivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params) Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGendvEXT(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function:
void glGetMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble * params) Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGendvEXT(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function:
void glGetMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble * params) Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGenfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glGetMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat * params) Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGenfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glGetMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat * params) Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGenivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, GLint * params) Part of GL_EXT_direct_state_access |
void |
glGetMultiTexGenivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, GLint * params) Part of GL_EXT_direct_state_access |
void |
glGetMultiTexImageEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function:
void glGetMultiTexImageEXT(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels) Part of GL_EXT_direct_state_access |
void |
glGetMultiTexLevelParameterfvEXT(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4,
int arg5)
Entry point to C language function:
void glGetMultiTexLevelParameterfvEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params) Part of GL_EXT_direct_state_access |
void |
glGetMultiTexLevelParameterfvEXT(int arg0,
int arg1,
int arg2,
int arg3,
FloatBuffer arg4)
Entry point to C language function:
void glGetMultiTexLevelParameterfvEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params) Part of GL_EXT_direct_state_access |
void |
glGetMultiTexLevelParameterivEXT(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function:
void glGetMultiTexLevelParameterivEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params) Part of GL_EXT_direct_state_access |
void |
glGetMultiTexLevelParameterivEXT(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function:
void glGetMultiTexLevelParameterivEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params) Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glGetMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params) Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glGetMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params) Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterIivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params) Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterIivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params) Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterIuivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, GLuint * params) Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterIuivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, GLuint * params) Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params) Part of GL_EXT_direct_state_access |
void |
glGetMultiTexParameterivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params) Part of GL_EXT_direct_state_access |
void |
glGetNamedBufferParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint * params) Part of GL_EXT_direct_state_access |
void |
glGetNamedBufferParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint * params) Part of GL_EXT_direct_state_access |
void |
glGetNamedBufferParameterui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params) Part of GL_NV_shader_buffer_load |
void |
glGetNamedBufferParameterui64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params) Part of GL_NV_shader_buffer_load |
void |
glGetNamedBufferSubDataEXT(int arg0,
long arg1,
long arg2,
Buffer arg3)
Entry point to C language function:
void glGetNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid * data) Part of GL_EXT_direct_state_access |
void |
glGetNamedFramebufferAttachmentParameterivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params) Part of GL_EXT_direct_state_access |
void |
glGetNamedFramebufferAttachmentParameterivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params) Part of GL_EXT_direct_state_access |
void |
glGetNamedFramebufferParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetNamedFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params) Part of GL_ARB_framebuffer_no_attachments |
void |
glGetNamedFramebufferParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetNamedFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params) Part of GL_ARB_framebuffer_no_attachments |
void |
glGetNamedProgramivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetNamedProgramivEXT(GLuint program, GLenum target, GLenum pname, GLint * params) Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetNamedProgramivEXT(GLuint program, GLenum target, GLenum pname, GLint * params) Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterdvEXT(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function:
void glGetNamedProgramLocalParameterdvEXT(GLuint program, GLenum target, GLuint index, GLdouble * params) Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterdvEXT(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function:
void glGetNamedProgramLocalParameterdvEXT(GLuint program, GLenum target, GLuint index, GLdouble * params) Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glGetNamedProgramLocalParameterfvEXT(GLuint program, GLenum target, GLuint index, GLfloat * params) Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glGetNamedProgramLocalParameterfvEXT(GLuint program, GLenum target, GLuint index, GLfloat * params) Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterIivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetNamedProgramLocalParameterIivEXT(GLuint program, GLenum target, GLuint index, GLint * params) Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterIivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetNamedProgramLocalParameterIivEXT(GLuint program, GLenum target, GLuint index, GLint * params) Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterIuivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params) Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramLocalParameterIuivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params) Part of GL_EXT_direct_state_access |
void |
glGetNamedProgramStringEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function:
void glGetNamedProgramStringEXT(GLuint program, GLenum target, GLenum pname, GLvoid * string) Part of GL_EXT_direct_state_access |
void |
glGetNamedRenderbufferParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetNamedRenderbufferParameterivEXT(GLuint renderbuffer, GLenum pname, GLint * params) Part of GL_EXT_direct_state_access |
void |
glGetNamedRenderbufferParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetNamedRenderbufferParameterivEXT(GLuint renderbuffer, GLenum pname, GLint * params) Part of GL_EXT_direct_state_access |
void |
glGetNamedStringARB(int arg0,
String arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6)
Entry point to C language function:
void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string) Part of GL_ARB_shading_language_include |
void |
glGetNamedStringARB(int arg0,
String arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4)
Entry point to C language function:
void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string) Part of GL_ARB_shading_language_include |
void |
glGetNamedStringivARB(int arg0,
String arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params) Part of GL_ARB_shading_language_include |
void |
glGetNamedStringivARB(int arg0,
String arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params) Part of GL_ARB_shading_language_include |
void |
glGetnColorTable(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function:
void glGetnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * table) Part of GL_ARB_robustness |
void |
glGetnCompressedTexImage(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function:
void glGetnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, GLvoid * img) Part of GL_ARB_robustness |
void |
glGetnConvolutionFilter(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function:
void glGetnConvolutionFilter(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * image) Part of GL_ARB_robustness |
void |
glGetnHistogram(int arg0,
boolean arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function:
void glGetnHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values) Part of GL_ARB_robustness |
void |
glGetnMapdv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function:
void glGetnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v) Part of GL_ARB_robustness |
void |
glGetnMapdv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function:
void glGetnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v) Part of GL_ARB_robustness |
void |
glGetnMapfv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glGetnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v) Part of GL_ARB_robustness |
void |
glGetnMapfv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glGetnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v) Part of GL_ARB_robustness |
void |
glGetnMapiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint * v) Part of GL_ARB_robustness |
void |
glGetnMapiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint * v) Part of GL_ARB_robustness |
void |
glGetnMinmax(int arg0,
boolean arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function:
void glGetnMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values) Part of GL_ARB_robustness |
void |
glGetnPixelMapfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat * values) Part of GL_ARB_robustness |
void |
glGetnPixelMapfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat * values) Part of GL_ARB_robustness |
void |
glGetnPixelMapuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint * values) Part of GL_ARB_robustness |
void |
glGetnPixelMapuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint * values) Part of GL_ARB_robustness |
void |
glGetnPixelMapusv(int arg0,
int arg1,
short[] arg2,
int arg3)
Entry point to C language function:
void glGetnPixelMapusv(GLenum map, GLsizei bufSize, GLushort * values) Part of GL_ARB_robustness |
void |
glGetnPixelMapusv(int arg0,
int arg1,
ShortBuffer arg2)
Entry point to C language function:
void glGetnPixelMapusv(GLenum map, GLsizei bufSize, GLushort * values) Part of GL_ARB_robustness |
void |
glGetnPolygonStipple(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glGetnPolygonStipple(GLsizei bufSize, GLubyte * pattern) Part of GL_ARB_robustness |
void |
glGetnPolygonStipple(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glGetnPolygonStipple(GLsizei bufSize, GLubyte * pattern) Part of GL_ARB_robustness |
void |
glGetnSeparableFilter(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4,
int arg5,
Buffer arg6,
Buffer arg7)
Entry point to C language function:
void glGetnSeparableFilter(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid * row, GLsizei columnBufSize, GLvoid * column, GLvoid * span) Part of GL_ARB_robustness |
void |
glGetnTexImage(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function:
void glGetnTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid * img) Part of GL_ARB_robustness |
void |
glGetnUniformdv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function:
void glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble * params) Part of GL_ARB_robustness |
void |
glGetnUniformdv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function:
void glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble * params) Part of GL_ARB_robustness |
void |
glGetnUniformfv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, float * params) Part of GL_ARB_robustness ; GL_EXT_robustness |
void |
glGetnUniformfv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, float * params) Part of GL_ARB_robustness ; GL_EXT_robustness |
void |
glGetnUniformiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint * params) Part of GL_ARB_robustness ; GL_EXT_robustness |
void |
glGetnUniformiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint * params) Part of GL_ARB_robustness ; GL_EXT_robustness |
void |
glGetnUniformuiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params) Part of GL_ARB_robustness |
void |
glGetnUniformuiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params) Part of GL_ARB_robustness |
void |
glGetObjectLabel(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6)
Entry point to C language function:
void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label) Part of GL_VERSION_4_3 , GL_KHR_debug ; GL_KHR_debug |
void |
glGetObjectLabel(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4)
Entry point to C language function:
void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label) Part of GL_VERSION_4_3 , GL_KHR_debug ; GL_KHR_debug |
void |
glGetObjectParameterfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params) Part of GL_ARB_shader_objects |
void |
glGetObjectParameterfvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params) Part of GL_ARB_shader_objects |
void |
glGetObjectParameterivAPPLE(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint * params) Part of GL_APPLE_object_purgeable |
void |
glGetObjectParameterivAPPLE(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint * params) Part of GL_APPLE_object_purgeable |
void |
glGetObjectParameterivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params) Part of GL_ARB_shader_objects |
void |
glGetObjectParameterivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params) Part of GL_ARB_shader_objects |
void |
glGetObjectPtrLabel(Buffer arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point to C language function:
void glGetObjectPtrLabel(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label) Part of GL_VERSION_4_3 , GL_KHR_debug ; GL_KHR_debug |
void |
glGetObjectPtrLabel(Buffer arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point to C language function:
void glGetObjectPtrLabel(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label) Part of GL_VERSION_4_3 , GL_KHR_debug ; GL_KHR_debug |
void |
glGetOcclusionQueryivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetOcclusionQueryivNV(GLuint id, GLenum pname, GLint * params) Part of GL_NV_occlusion_query |
void |
glGetOcclusionQueryivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetOcclusionQueryivNV(GLuint id, GLenum pname, GLint * params) Part of GL_NV_occlusion_query |
void |
glGetOcclusionQueryuivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params) Part of GL_NV_occlusion_query |
void |
glGetOcclusionQueryuivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params) Part of GL_NV_occlusion_query |
void |
glGetPathColorGenfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetPathColorGenfvNV(GLenum color, GLenum pname, GLfloat * value) Part of GL_NV_path_rendering |
void |
glGetPathColorGenfvNV(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetPathColorGenfvNV(GLenum color, GLenum pname, GLfloat * value) Part of GL_NV_path_rendering |
void |
glGetPathColorGenivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetPathColorGenivNV(GLenum color, GLenum pname, GLint * value) Part of GL_NV_path_rendering |
void |
glGetPathColorGenivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetPathColorGenivNV(GLenum color, GLenum pname, GLint * value) Part of GL_NV_path_rendering |
void |
glGetPathCommandsNV(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glGetPathCommandsNV(GLuint path, GLubyte * commands) Part of GL_NV_path_rendering |
void |
glGetPathCommandsNV(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glGetPathCommandsNV(GLuint path, GLubyte * commands) Part of GL_NV_path_rendering |
void |
glGetPathCoordsNV(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glGetPathCoordsNV(GLuint path, GLfloat * coords) Part of GL_NV_path_rendering |
void |
glGetPathCoordsNV(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glGetPathCoordsNV(GLuint path, GLfloat * coords) Part of GL_NV_path_rendering |
void |
glGetPathDashArrayNV(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glGetPathDashArrayNV(GLuint path, GLfloat * dashArray) Part of GL_NV_path_rendering |
void |
glGetPathDashArrayNV(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glGetPathDashArrayNV(GLuint path, GLfloat * dashArray) Part of GL_NV_path_rendering |
float |
glGetPathLengthNV(int arg0,
int arg1,
int arg2)
Entry point to C language function:
GLfloat glGetPathLengthNV(GLuint path, GLsizei startSegment, GLsizei numSegments) Part of GL_NV_path_rendering |
void |
glGetPathMetricRangeNV(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4,
int arg5)
Entry point to C language function:
void glGetPathMetricRangeNV(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat * metrics) Part of GL_NV_path_rendering |
void |
glGetPathMetricRangeNV(int arg0,
int arg1,
int arg2,
int arg3,
FloatBuffer arg4)
Entry point to C language function:
void glGetPathMetricRangeNV(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat * metrics) Part of GL_NV_path_rendering |
void |
glGetPathMetricsNV(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4,
int arg5,
float[] arg6,
int arg7)
Entry point to C language function:
void glGetPathMetricsNV(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLsizei stride, GLfloat * metrics) Part of GL_NV_path_rendering |
void |
glGetPathMetricsNV(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4,
int arg5,
FloatBuffer arg6)
Entry point to C language function:
void glGetPathMetricsNV(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLsizei stride, GLfloat * metrics) Part of GL_NV_path_rendering |
void |
glGetPathParameterfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetPathParameterfvNV(GLuint path, GLenum pname, GLfloat * value) Part of GL_NV_path_rendering |
void |
glGetPathParameterfvNV(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetPathParameterfvNV(GLuint path, GLenum pname, GLfloat * value) Part of GL_NV_path_rendering |
void |
glGetPathParameterivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetPathParameterivNV(GLuint path, GLenum pname, GLint * value) Part of GL_NV_path_rendering |
void |
glGetPathParameterivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetPathParameterivNV(GLuint path, GLenum pname, GLint * value) Part of GL_NV_path_rendering |
void |
glGetPathSpacingNV(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4,
float arg5,
float arg6,
int arg7,
float[] arg8,
int arg9)
Entry point to C language function:
void glGetPathSpacingNV(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat * returnedSpacing) Part of GL_NV_path_rendering |
void |
glGetPathSpacingNV(int arg0,
int arg1,
int arg2,
Buffer arg3,
int arg4,
float arg5,
float arg6,
int arg7,
FloatBuffer arg8)
Entry point to C language function:
void glGetPathSpacingNV(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat * returnedSpacing) Part of GL_NV_path_rendering |
void |
glGetPathTexGenfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetPathTexGenfvNV(GLenum texCoordSet, GLenum pname, GLfloat * value) Part of GL_NV_path_rendering |
void |
glGetPathTexGenfvNV(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetPathTexGenfvNV(GLenum texCoordSet, GLenum pname, GLfloat * value) Part of GL_NV_path_rendering |
void |
glGetPathTexGenivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetPathTexGenivNV(GLenum texCoordSet, GLenum pname, GLint * value) Part of GL_NV_path_rendering |
void |
glGetPathTexGenivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetPathTexGenivNV(GLenum texCoordSet, GLenum pname, GLint * value) Part of GL_NV_path_rendering |
void |
glGetPerfMonitorCounterDataAMD(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6)
Entry point to C language function:
void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten) Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCounterDataAMD(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4)
Entry point to C language function:
void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten) Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCounterInfoAMD(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function:
void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid * data) Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCountersAMD(int arg0,
int[] arg1,
int arg2,
int[] arg3,
int arg4,
int arg5,
int[] arg6,
int arg7)
Entry point to C language function:
void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters) Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCountersAMD(int arg0,
IntBuffer arg1,
IntBuffer arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function:
void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters) Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCounterStringAMD(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
byte[] arg5,
int arg6)
Entry point to C language function:
void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString) Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorCounterStringAMD(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
ByteBuffer arg4)
Entry point to C language function:
void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString) Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorGroupsAMD(int[] arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups) Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorGroupsAMD(IntBuffer arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups) Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorGroupStringAMD(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point to C language function:
void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString) Part of GL_AMD_performance_monitor |
void |
glGetPerfMonitorGroupStringAMD(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point to C language function:
void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString) Part of GL_AMD_performance_monitor |
void |
glGetPixelMapfv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glGetPixelMapfv(GLenum map, GLfloat * values) Part of GL_VERSION_1_0 |
void |
glGetPixelMapfv(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glGetPixelMapfv(GLenum map, GLfloat * values) Part of GL_VERSION_1_0 |
void |
glGetPixelMapfv(int arg0,
long arg1)
Entry point to C language function:
void glGetPixelMapfv(GLenum map, GLfloat * values) Part of GL_VERSION_1_0 |
void |
glGetPixelMapuiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glGetPixelMapuiv(GLenum map, GLuint * values) Part of GL_VERSION_1_0 |
void |
glGetPixelMapuiv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glGetPixelMapuiv(GLenum map, GLuint * values) Part of GL_VERSION_1_0 |
void |
glGetPixelMapuiv(int arg0,
long arg1)
Entry point to C language function:
void glGetPixelMapuiv(GLenum map, GLuint * values) Part of GL_VERSION_1_0 |
void |
glGetPixelMapusv(int arg0,
long arg1)
Entry point to C language function:
void glGetPixelMapusv(GLenum map, GLushort * values) Part of GL_VERSION_1_0 |
void |
glGetPixelMapusv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glGetPixelMapusv(GLenum map, GLushort * values) Part of GL_VERSION_1_0 |
void |
glGetPixelMapusv(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glGetPixelMapusv(GLenum map, GLushort * values) Part of GL_VERSION_1_0 |
void |
glGetPixelTransformParameterfvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetPixelTransformParameterfvEXT(GLenum target, GLenum pname, GLfloat * params) Part of GL_EXT_pixel_transform |
void |
glGetPixelTransformParameterfvEXT(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetPixelTransformParameterfvEXT(GLenum target, GLenum pname, GLfloat * params) Part of GL_EXT_pixel_transform |
void |
glGetPixelTransformParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetPixelTransformParameterivEXT(GLenum target, GLenum pname, GLint * params) Part of GL_EXT_pixel_transform |
void |
glGetPixelTransformParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetPixelTransformParameterivEXT(GLenum target, GLenum pname, GLint * params) Part of GL_EXT_pixel_transform |
void |
glGetPointeri_vEXT(int arg0,
int arg1,
PointerBuffer arg2)
Entry point to C language function:
void glGetPointeri_vEXT(GLenum pname, GLuint index, GLvoid * * params) Part of GL_EXT_direct_state_access |
void |
glGetPolygonStipple(byte[] arg0,
int arg1)
|
void |
glGetPolygonStipple(ByteBuffer arg0)
|
void |
glGetPolygonStipple(long arg0)
|
void |
glGetProgramBinary(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5,
Buffer arg6)
Entry point to C language function:
void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary) Part of GL_ES_VERSION_3_0 , GL_VERSION_4_1 , GL_ARB_get_program_binary ; GL_OES_get_program_binary |
void |
glGetProgramBinary(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3,
Buffer arg4)
Entry point to C language function:
void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary) Part of GL_ES_VERSION_3_0 , GL_VERSION_4_1 , GL_ARB_get_program_binary ; GL_OES_get_program_binary |
void |
glGetProgramEnvParameterdvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function:
void glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params) Part of GL_ARB_vertex_program |
void |
glGetProgramEnvParameterdvARB(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function:
void glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params) Part of GL_ARB_vertex_program |
void |
glGetProgramEnvParameterfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params) Part of GL_ARB_vertex_program |
void |
glGetProgramEnvParameterfvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params) Part of GL_ARB_vertex_program |
void |
glGetProgramEnvParameterIivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params) Part of GL_NV_gpu_program4 |
void |
glGetProgramEnvParameterIivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params) Part of GL_NV_gpu_program4 |
void |
glGetProgramEnvParameterIuivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params) Part of GL_NV_gpu_program4 |
void |
glGetProgramEnvParameterIuivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params) Part of GL_NV_gpu_program4 |
void |
glGetProgramInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point to C language function:
void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, GLchar * infolog) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glGetProgramInfoLog(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point to C language function:
void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, GLchar * infolog) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glGetProgramInterfaceiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint * params) Part of GL_ARB_program_interface_query , GL_VERSION_4_3 |
void |
glGetProgramInterfaceiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint * params) Part of GL_ARB_program_interface_query , GL_VERSION_4_3 |
void |
glGetProgramiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetProgramiv(GLuint program, GLenum pname, GLint * params) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glGetProgramiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetProgramiv(GLuint program, GLenum pname, GLint * params) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glGetProgramivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetProgramivARB(GLenum target, GLenum pname, GLint * params) Part of GL_ARB_vertex_program |
void |
glGetProgramivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetProgramivARB(GLenum target, GLenum pname, GLint * params) Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterdvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function:
void glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params) Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterdvARB(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function:
void glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params) Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params) Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterfvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params) Part of GL_ARB_vertex_program |
void |
glGetProgramLocalParameterIivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params) Part of GL_NV_gpu_program4 |
void |
glGetProgramLocalParameterIivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params) Part of GL_NV_gpu_program4 |
void |
glGetProgramLocalParameterIuivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params) Part of GL_NV_gpu_program4 |
void |
glGetProgramLocalParameterIuivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params) Part of GL_NV_gpu_program4 |
void |
glGetProgramPipelineInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point to C language function:
void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_separate_shader_objects |
void |
glGetProgramPipelineInfoLog(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point to C language function:
void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_separate_shader_objects |
void |
glGetProgramPipelineiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_separate_shader_objects |
void |
glGetProgramPipelineiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_separate_shader_objects |
int |
glGetProgramResourceIndex(int arg0,
int arg1,
byte[] arg2,
int arg3)
Entry point to C language function:
GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar * name) Part of GL_ARB_program_interface_query , GL_VERSION_4_3 |
int |
glGetProgramResourceIndex(int arg0,
int arg1,
ByteBuffer arg2)
Entry point to C language function:
GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar * name) Part of GL_ARB_program_interface_query , GL_VERSION_4_3 |
void |
glGetProgramResourceiv(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
int arg6,
int[] arg7,
int arg8,
int[] arg9,
int arg10)
Entry point to C language function:
void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params) Part of GL_ARB_program_interface_query , GL_VERSION_4_3 |
void |
glGetProgramResourceiv(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4,
int arg5,
IntBuffer arg6,
IntBuffer arg7)
Entry point to C language function:
void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params) Part of GL_ARB_program_interface_query , GL_VERSION_4_3 |
int |
glGetProgramResourceLocation(int arg0,
int arg1,
byte[] arg2,
int arg3)
Entry point to C language function:
GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar * name) Part of GL_ARB_program_interface_query , GL_VERSION_4_3 |
int |
glGetProgramResourceLocation(int arg0,
int arg1,
ByteBuffer arg2)
Entry point to C language function:
GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar * name) Part of GL_ARB_program_interface_query , GL_VERSION_4_3 |
int |
glGetProgramResourceLocationIndex(int arg0,
int arg1,
byte[] arg2,
int arg3)
Entry point to C language function:
GLint glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar * name) Part of GL_ARB_program_interface_query , GL_VERSION_4_3 |
int |
glGetProgramResourceLocationIndex(int arg0,
int arg1,
ByteBuffer arg2)
Entry point to C language function:
GLint glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar * name) Part of GL_ARB_program_interface_query , GL_VERSION_4_3 |
void |
glGetProgramResourceName(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5,
byte[] arg6,
int arg7)
Entry point to C language function:
void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name) Part of GL_ARB_program_interface_query , GL_VERSION_4_3 |
void |
glGetProgramResourceName(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4,
ByteBuffer arg5)
Entry point to C language function:
void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name) Part of GL_ARB_program_interface_query , GL_VERSION_4_3 |
void |
glGetProgramStageiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values) Part of GL_ARB_shader_subroutine , GL_VERSION_4_0 |
void |
glGetProgramStageiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values) Part of GL_ARB_shader_subroutine , GL_VERSION_4_0 |
void |
glGetProgramStringARB(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function:
void glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string) Part of GL_ARB_vertex_program |
void |
glGetProgramSubroutineParameteruivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetProgramSubroutineParameteruivNV(GLenum target, GLuint index, GLuint * param) Part of GL_NV_gpu_program5 |
void |
glGetProgramSubroutineParameteruivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetProgramSubroutineParameteruivNV(GLenum target, GLuint index, GLuint * param) Part of GL_NV_gpu_program5 |
void |
glGetQueryIndexediv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params) Part of GL_VERSION_4_0 , GL_ARB_transform_feedback3 |
void |
glGetQueryIndexediv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params) Part of GL_VERSION_4_0 , GL_ARB_transform_feedback3 |
void |
glGetQueryiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetQueryiv(GLenum target, GLenum pname, GLint * params) Part of GL_ES_VERSION_3_0 , GL_VERSION_1_5 ; GL_EXT_occlusion_query_boolean , GL_EXT_disjoint_timer_query |
void |
glGetQueryiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetQueryiv(GLenum target, GLenum pname, GLint * params) Part of GL_ES_VERSION_3_0 , GL_VERSION_1_5 ; GL_EXT_occlusion_query_boolean , GL_EXT_disjoint_timer_query |
void |
glGetQueryObjecti64v(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params) Part of GL_ARB_timer_query , GL_VERSION_3_3 |
void |
glGetQueryObjecti64v(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params) Part of GL_ARB_timer_query , GL_VERSION_3_3 |
void |
glGetQueryObjecti64vEXT(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT * params) Part of GL_EXT_timer_query , GL_EXT_disjoint_timer_query |
void |
glGetQueryObjecti64vEXT(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT * params) Part of GL_EXT_timer_query , GL_EXT_disjoint_timer_query |
void |
glGetQueryObjectiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params) Part of GL_VERSION_1_5 |
void |
glGetQueryObjectiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params) Part of GL_VERSION_1_5 |
void |
glGetQueryObjectui64v(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params) Part of GL_ARB_timer_query , GL_VERSION_3_3 |
void |
glGetQueryObjectui64v(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params) Part of GL_ARB_timer_query , GL_VERSION_3_3 |
void |
glGetQueryObjectui64vEXT(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT * params) Part of GL_EXT_timer_query , GL_EXT_disjoint_timer_query |
void |
glGetQueryObjectui64vEXT(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT * params) Part of GL_EXT_timer_query , GL_EXT_disjoint_timer_query |
void |
glGetQueryObjectuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params) Part of GL_ES_VERSION_3_0 , GL_VERSION_1_5 ; GL_EXT_occlusion_query_boolean , GL_EXT_disjoint_timer_query |
void |
glGetQueryObjectuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params) Part of GL_ES_VERSION_3_0 , GL_VERSION_1_5 ; GL_EXT_occlusion_query_boolean , GL_EXT_disjoint_timer_query |
void |
glGetRenderbufferParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params) Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glGetRenderbufferParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params) Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glGetSamplerParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params) Part of GL_ARB_sampler_objects , GL_ES_VERSION_3_0 , GL_VERSION_3_3 |
void |
glGetSamplerParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params) Part of GL_ARB_sampler_objects , GL_ES_VERSION_3_0 , GL_VERSION_3_3 |
void |
glGetSamplerParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params) Part of GL_ARB_sampler_objects , GL_VERSION_3_3 |
void |
glGetSamplerParameterIiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params) Part of GL_ARB_sampler_objects , GL_VERSION_3_3 |
void |
glGetSamplerParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params) Part of GL_ARB_sampler_objects , GL_VERSION_3_3 |
void |
glGetSamplerParameterIuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params) Part of GL_ARB_sampler_objects , GL_VERSION_3_3 |
void |
glGetSamplerParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params) Part of GL_ARB_sampler_objects , GL_ES_VERSION_3_0 , GL_VERSION_3_3 |
void |
glGetSamplerParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params) Part of GL_ARB_sampler_objects , GL_ES_VERSION_3_0 , GL_VERSION_3_3 |
void |
glGetSeparableFilter(int arg0,
int arg1,
int arg2,
Buffer arg3,
Buffer arg4,
Buffer arg5)
Entry point to C language function:
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glGetSeparableFilter(int arg0,
int arg1,
int arg2,
long arg3,
long arg4,
long arg5)
Entry point to C language function:
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glGetShaderInfoLog(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point to C language function:
void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * infolog) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glGetShaderInfoLog(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point to C language function:
void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * infolog) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glGetShaderiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetShaderiv(GLuint shader, GLenum pname, GLint * params) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glGetShaderiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetShaderiv(GLuint shader, GLenum pname, GLint * params) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glGetShaderPrecisionFormat(int arg0,
int arg1,
int[] arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function:
void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility . |
void |
glGetShaderPrecisionFormat(int arg0,
int arg1,
IntBuffer arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility . |
void |
glGetShaderSource(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point to C language function:
void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glGetShaderSource(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point to C language function:
void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glGetShaderSourceARB(int arg0,
int arg1,
int[] arg2,
int arg3,
byte[] arg4,
int arg5)
Entry point to C language function:
void glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source) Part of GL_ARB_shader_objects |
void |
glGetShaderSourceARB(int arg0,
int arg1,
IntBuffer arg2,
ByteBuffer arg3)
Entry point to C language function:
void glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source) Part of GL_ARB_shader_objects |
String |
glGetString(int arg0)
Entry point to C language function:
const GLubyte * glGetString(GLenum name) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
String |
glGetStringi(int arg0,
int arg1)
Entry point to C language function:
const GLubyte * glGetStringi(GLenum name, GLuint index) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
int |
glGetSubroutineIndex(int arg0,
int arg1,
String arg2)
Entry point to C language function:
GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar * name) Part of GL_ARB_shader_subroutine , GL_VERSION_4_0 |
int |
glGetSubroutineUniformLocation(int arg0,
int arg1,
String arg2)
Entry point to C language function:
GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar * name) Part of GL_ARB_shader_subroutine , GL_VERSION_4_0 |
void |
glGetSynciv(long arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6)
Entry point to C language function:
void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) Part of GL_ARB_sync , GL_ES_VERSION_3_0 , GL_VERSION_3_2 |
void |
glGetSynciv(long arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4)
Entry point to C language function:
void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) Part of GL_ARB_sync , GL_ES_VERSION_3_0 , GL_VERSION_3_2 |
void |
glGetTexEnvfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params) Part of GL_VERSION_1_0 , GL_VERSION_ES_CM |
void |
glGetTexEnvfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params) Part of GL_VERSION_1_0 , GL_VERSION_ES_CM |
void |
glGetTexEnviv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 |
void |
glGetTexEnviv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 |
void |
glGetTexGendv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function:
void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params) Part of GL_VERSION_1_0 |
void |
glGetTexGendv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function:
void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params) Part of GL_VERSION_1_0 |
void |
glGetTexGenfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params) Part of GL_VERSION_1_0 ; GL_OES_texture_cube_map |
void |
glGetTexGenfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params) Part of GL_VERSION_1_0 ; GL_OES_texture_cube_map |
void |
glGetTexGeniv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params) Part of GL_VERSION_1_0 ; GL_OES_texture_cube_map |
void |
glGetTexGeniv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params) Part of GL_VERSION_1_0 ; GL_OES_texture_cube_map |
void |
glGetTexImage(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function:
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels) Part of GL_VERSION_1_0 |
void |
glGetTexImage(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
Entry point to C language function:
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels) Part of GL_VERSION_1_0 |
void |
glGetTexLevelParameterfv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params) Part of GL_VERSION_1_0 |
void |
glGetTexLevelParameterfv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params) Part of GL_VERSION_1_0 |
void |
glGetTexLevelParameteriv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params) Part of GL_VERSION_1_0 |
void |
glGetTexLevelParameteriv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params) Part of GL_VERSION_1_0 |
void |
glGetTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params) Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 , GL_VERSION_ES_CM |
void |
glGetTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params) Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 , GL_VERSION_ES_CM |
void |
glGetTexParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params) Part of GL_VERSION_3_0 ; GL_EXT_texture_integer |
void |
glGetTexParameterIiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params) Part of GL_VERSION_3_0 ; GL_EXT_texture_integer |
void |
glGetTexParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params) Part of GL_VERSION_3_0 ; GL_EXT_texture_integer |
void |
glGetTexParameterIuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params) Part of GL_VERSION_3_0 ; GL_EXT_texture_integer |
void |
glGetTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glGetTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
long |
glGetTextureHandleNV(int arg0)
Entry point to C language function:
GLuint64 glGetTextureHandleNV(GLuint texture) Part of GL_NV_bindless_texture |
void |
glGetTextureImageEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function:
void glGetTextureImageEXT(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels) Part of GL_EXT_direct_state_access |
void |
glGetTextureLevelParameterfvEXT(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4,
int arg5)
Entry point to C language function:
void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params) Part of GL_EXT_direct_state_access |
void |
glGetTextureLevelParameterfvEXT(int arg0,
int arg1,
int arg2,
int arg3,
FloatBuffer arg4)
Entry point to C language function:
void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params) Part of GL_EXT_direct_state_access |
void |
glGetTextureLevelParameterivEXT(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function:
void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params) Part of GL_EXT_direct_state_access |
void |
glGetTextureLevelParameterivEXT(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function:
void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params) Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glGetTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, GLfloat * params) Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glGetTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, GLfloat * params) Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterIivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params) Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterIivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params) Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterIuivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, GLuint * params) Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterIuivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, GLuint * params) Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params) Part of GL_EXT_direct_state_access |
void |
glGetTextureParameterivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params) Part of GL_EXT_direct_state_access |
long |
glGetTextureSamplerHandleNV(int arg0,
int arg1)
Entry point to C language function:
GLuint64 glGetTextureSamplerHandleNV(GLuint texture, GLuint sampler) Part of GL_NV_bindless_texture |
void |
glGetTransformFeedbackVarying(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6,
int[] arg7,
int arg8,
byte[] arg9,
int arg10)
Entry point to C language function:
void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glGetTransformFeedbackVarying(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4,
IntBuffer arg5,
ByteBuffer arg6)
Entry point to C language function:
void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
int |
glGetUniformBlockIndex(int arg0,
String arg1)
Entry point to C language function:
GLuint glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName) Part of GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
int |
glGetUniformBufferSizeEXT(int arg0,
int arg1)
Entry point to C language function:
GLint glGetUniformBufferSizeEXT(GLuint program, GLint location) Part of GL_EXT_bindable_uniform |
void |
glGetUniformdv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function:
void glGetUniformdv(GLuint program, GLint location, GLdouble * params) Part of GL_VERSION_4_0 , GL_ARB_gpu_shader_fp64 |
void |
glGetUniformdv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function:
void glGetUniformdv(GLuint program, GLint location, GLdouble * params) Part of GL_VERSION_4_0 , GL_ARB_gpu_shader_fp64 |
void |
glGetUniformfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetUniformfv(GLuint program, GLint location, GLfloat * params) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glGetUniformfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetUniformfv(GLuint program, GLint location, GLfloat * params) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glGetUniformfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params) Part of GL_ARB_shader_objects |
void |
glGetUniformfvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params) Part of GL_ARB_shader_objects |
void |
glGetUniformi64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glGetUniformi64vNV(GLuint program, GLint location, GLint64EXT * params) Part of GL_NV_gpu_shader5 |
void |
glGetUniformi64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glGetUniformi64vNV(GLuint program, GLint location, GLint64EXT * params) Part of GL_NV_gpu_shader5 |
void |
glGetUniformIndices(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices) Part of GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
void |
glGetUniformIndices(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices) Part of GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
void |
glGetUniformiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetUniformiv(GLuint program, GLint location, GLint * params) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glGetUniformiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetUniformiv(GLuint program, GLint location, GLint * params) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glGetUniformivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params) Part of GL_ARB_shader_objects |
void |
glGetUniformivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params) Part of GL_ARB_shader_objects |
int |
glGetUniformLocation(int arg0,
String arg1)
Entry point to C language function:
GLint glGetUniformLocation(GLuint program, const GLchar * name) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
int |
glGetUniformLocationARB(int arg0,
String arg1)
Entry point to C language function:
GLint glGetUniformLocationARB(GLhandleARB programObj, const GLcharARB * name) Part of GL_ARB_shader_objects |
long |
glGetUniformOffsetEXT(int arg0,
int arg1)
Entry point to C language function:
GLintptr glGetUniformOffsetEXT(GLuint program, GLint location) Part of GL_EXT_bindable_uniform |
void |
glGetUniformSubroutineuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params) Part of GL_ARB_shader_subroutine , GL_VERSION_4_0 |
void |
glGetUniformSubroutineuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params) Part of GL_ARB_shader_subroutine , GL_VERSION_4_0 |
void |
glGetUniformui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params) Part of GL_NV_shader_buffer_load |
void |
glGetUniformui64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params) Part of GL_NV_shader_buffer_load |
void |
glGetUniformuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetUniformuiv(GLuint program, GLint location, GLuint * params) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
void |
glGetUniformuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetUniformuiv(GLuint program, GLint location, GLuint * params) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
void |
glGetVariantBooleanvEXT(int arg0,
int arg1,
byte[] arg2,
int arg3)
Entry point to C language function:
void glGetVariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data) Part of GL_EXT_vertex_shader |
void |
glGetVariantBooleanvEXT(int arg0,
int arg1,
ByteBuffer arg2)
Entry point to C language function:
void glGetVariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data) Part of GL_EXT_vertex_shader |
void |
glGetVariantFloatvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetVariantFloatvEXT(GLuint id, GLenum value, GLfloat * data) Part of GL_EXT_vertex_shader |
void |
glGetVariantFloatvEXT(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetVariantFloatvEXT(GLuint id, GLenum value, GLfloat * data) Part of GL_EXT_vertex_shader |
void |
glGetVariantIntegervEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetVariantIntegervEXT(GLuint id, GLenum value, GLint * data) Part of GL_EXT_vertex_shader |
void |
glGetVariantIntegervEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetVariantIntegervEXT(GLuint id, GLenum value, GLint * data) Part of GL_EXT_vertex_shader |
void |
glGetVertexArrayIntegeri_vEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetVertexArrayIntegeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLint * param) Part of GL_EXT_direct_state_access |
void |
glGetVertexArrayIntegeri_vEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetVertexArrayIntegeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLint * param) Part of GL_EXT_direct_state_access |
void |
glGetVertexArrayIntegervEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetVertexArrayIntegervEXT(GLuint vaobj, GLenum pname, GLint * param) Part of GL_EXT_direct_state_access |
void |
glGetVertexArrayIntegervEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetVertexArrayIntegervEXT(GLuint vaobj, GLenum pname, GLint * param) Part of GL_EXT_direct_state_access |
void |
glGetVertexArrayPointeri_vEXT(int arg0,
int arg1,
int arg2,
PointerBuffer arg3)
Entry point to C language function:
void glGetVertexArrayPointeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLvoid * * param) Part of GL_EXT_direct_state_access |
void |
glGetVertexArrayPointervEXT(int arg0,
int arg1,
PointerBuffer arg2)
Entry point to C language function:
void glGetVertexArrayPointervEXT(GLuint vaobj, GLenum pname, GLvoid * * param) Part of GL_EXT_direct_state_access |
void |
glGetVertexAttribdv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function:
void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params) Part of GL_VERSION_2_0 |
void |
glGetVertexAttribdv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function:
void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params) Part of GL_VERSION_2_0 |
void |
glGetVertexAttribdvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function:
void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params) Part of GL_ARB_vertex_program |
void |
glGetVertexAttribdvARB(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function:
void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params) Part of GL_ARB_vertex_program |
void |
glGetVertexAttribfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glGetVertexAttribfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glGetVertexAttribfvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params) Part of GL_ARB_vertex_program |
void |
glGetVertexAttribfvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params) Part of GL_ARB_vertex_program |
void |
glGetVertexAttribIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glGetVertexAttribIiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glGetVertexAttribIivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params) Part of GL_NV_vertex_program4 |
void |
glGetVertexAttribIivEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params) Part of GL_NV_vertex_program4 |
void |
glGetVertexAttribIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glGetVertexAttribIuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glGetVertexAttribIuivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params) Part of GL_NV_vertex_program4 |
void |
glGetVertexAttribIuivEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params) Part of GL_NV_vertex_program4 |
void |
glGetVertexAttribiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glGetVertexAttribiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glGetVertexAttribivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params) Part of GL_ARB_vertex_program |
void |
glGetVertexAttribivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params) Part of GL_ARB_vertex_program |
void |
glGetVertexAttribLdv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function:
void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params) Part of GL_VERSION_4_1 , GL_ARB_vertex_attrib_64bit |
void |
glGetVertexAttribLdv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function:
void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params) Part of GL_VERSION_4_1 , GL_ARB_vertex_attrib_64bit |
void |
glGetVertexAttribLi64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glGetVertexAttribLi64vNV(GLuint index, GLenum pname, GLint64EXT * params) Part of GL_NV_vertex_attrib_integer_64bit |
void |
glGetVertexAttribLi64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glGetVertexAttribLi64vNV(GLuint index, GLenum pname, GLint64EXT * params) Part of GL_NV_vertex_attrib_integer_64bit |
void |
glGetVertexAttribLui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glGetVertexAttribLui64vNV(GLuint index, GLenum pname, GLuint64EXT * params) Part of GL_NV_vertex_attrib_integer_64bit |
void |
glGetVertexAttribLui64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glGetVertexAttribLui64vNV(GLuint index, GLenum pname, GLuint64EXT * params) Part of GL_NV_vertex_attrib_integer_64bit |
void |
glGetVideoCaptureivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glGetVideoCaptureivNV(GLuint video_capture_slot, GLenum pname, GLint * params) Part of GL_NV_video_capture |
void |
glGetVideoCaptureivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glGetVideoCaptureivNV(GLuint video_capture_slot, GLenum pname, GLint * params) Part of GL_NV_video_capture |
void |
glGetVideoCaptureStreamdvNV(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function:
void glGetVideoCaptureStreamdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble * params) Part of GL_NV_video_capture |
void |
glGetVideoCaptureStreamdvNV(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function:
void glGetVideoCaptureStreamdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble * params) Part of GL_NV_video_capture |
void |
glGetVideoCaptureStreamfvNV(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glGetVideoCaptureStreamfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat * params) Part of GL_NV_video_capture |
void |
glGetVideoCaptureStreamfvNV(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glGetVideoCaptureStreamfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat * params) Part of GL_NV_video_capture |
void |
glGetVideoCaptureStreamivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glGetVideoCaptureStreamivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint * params) Part of GL_NV_video_capture |
void |
glGetVideoCaptureStreamivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glGetVideoCaptureStreamivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint * params) Part of GL_NV_video_capture |
void |
glHint(int arg0,
int arg1)
Entry point to C language function:
void glHint(GLenum target, GLenum mode) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glHintPGI(int arg0,
int arg1)
Entry point to C language function:
void glHintPGI(GLenum target, GLint mode) Part of GL_PGI_misc_hints |
void |
glHistogram(int arg0,
int arg1,
int arg2,
boolean arg3)
Entry point to C language function:
void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) Part of GL_VERSION_1_2 , GL_ARB_imaging |
long |
glImportSyncEXT(int arg0,
long arg1,
int arg2)
Entry point to C language function:
GLsync glImportSyncEXT(GLenum external_sync_type, GLintptr external_sync, GLbitfield flags) Part of GL_EXT_x11_sync_object |
void |
glIndexd(double arg0)
|
void |
glIndexdv(double[] arg0,
int arg1)
|
void |
glIndexdv(DoubleBuffer arg0)
|
void |
glIndexf(float arg0)
|
void |
glIndexFormatNV(int arg0,
int arg1)
Entry point to C language function:
void glIndexFormatNV(GLenum type, GLsizei stride) Part of GL_NV_vertex_buffer_unified_memory |
void |
glIndexFuncEXT(int arg0,
float arg1)
Entry point to C language function:
void glIndexFuncEXT(GLenum func, GLclampf ref) Part of GL_EXT_index_func |
void |
glIndexfv(float[] arg0,
int arg1)
|
void |
glIndexfv(FloatBuffer arg0)
|
void |
glIndexi(int arg0)
|
void |
glIndexiv(int[] arg0,
int arg1)
|
void |
glIndexiv(IntBuffer arg0)
|
void |
glIndexMask(int arg0)
|
void |
glIndexMaterialEXT(int arg0,
int arg1)
Entry point to C language function:
void glIndexMaterialEXT(GLenum face, GLenum mode) Part of GL_EXT_index_material |
void |
glIndexPointer(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function:
void glIndexPointer(GLenum type, GLsizei stride, const GLvoid * ptr) Part of GL_VERSION_1_1 |
void |
glIndexs(short arg0)
|
void |
glIndexsv(short[] arg0,
int arg1)
|
void |
glIndexsv(ShortBuffer arg0)
|
void |
glIndexub(byte arg0)
|
void |
glIndexubv(byte[] arg0,
int arg1)
|
void |
glIndexubv(ByteBuffer arg0)
|
void |
glInitNames()
|
void |
glInsertComponentEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glInsertComponentEXT(GLuint res, GLuint src, GLuint num) Part of GL_EXT_vertex_shader |
void |
glInterleavedArrays(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function:
void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer) Part of GL_VERSION_1_1 |
void |
glInterleavedArrays(int arg0,
int arg1,
long arg2)
Entry point to C language function:
void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer) Part of GL_VERSION_1_1 |
void |
glInterpolatePathsNV(int arg0,
int arg1,
int arg2,
float arg3)
Entry point to C language function:
void glInterpolatePathsNV(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight) Part of GL_NV_path_rendering |
void |
glInvalidateBufferData(int arg0)
Entry point to C language function:
void glInvalidateBufferData(GLuint buffer) Part of GL_ARB_invalidate_subdata , GL_VERSION_4_3 |
void |
glInvalidateBufferSubData(int arg0,
long arg1,
long arg2)
Entry point to C language function:
void glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length) Part of GL_ARB_invalidate_subdata , GL_VERSION_4_3 |
void |
glInvalidateFramebuffer(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments) Part of GL_ES_VERSION_3_0 , GL_ARB_invalidate_subdata , GL_VERSION_4_3 |
void |
glInvalidateFramebuffer(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments) Part of GL_ES_VERSION_3_0 , GL_ARB_invalidate_subdata , GL_VERSION_4_3 |
void |
glInvalidateSubFramebuffer(int arg0,
int arg1,
int[] arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Entry point to C language function:
void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height) Part of GL_ES_VERSION_3_0 , GL_ARB_invalidate_subdata , GL_VERSION_4_3 |
void |
glInvalidateSubFramebuffer(int arg0,
int arg1,
IntBuffer arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function:
void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height) Part of GL_ES_VERSION_3_0 , GL_ARB_invalidate_subdata , GL_VERSION_4_3 |
void |
glInvalidateTexImage(int arg0,
int arg1)
Entry point to C language function:
void glInvalidateTexImage(GLuint texture, GLint level) Part of GL_ARB_invalidate_subdata , GL_VERSION_4_3 |
void |
glInvalidateTexSubImage(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Entry point to C language function:
void glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth) Part of GL_ARB_invalidate_subdata , GL_VERSION_4_3 |
boolean |
glIsBuffer(int arg0)
Entry point to C language function:
GLboolean glIsBuffer(GLuint buffer) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_5 , GL_ES_VERSION_2_0 |
boolean |
glIsBufferResidentNV(int arg0)
Entry point to C language function:
GLboolean glIsBufferResidentNV(GLenum target) Part of GL_NV_shader_buffer_load |
boolean |
glIsEnabled(int arg0)
Entry point to C language function:
GLboolean glIsEnabled(GLenum cap) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_NV_vertex_buffer_unified_memory , GL_ES_VERSION_2_0 |
boolean |
glIsEnabledi(int arg0,
int arg1)
Entry point to C language function:
GLboolean glIsEnabledi(GLenum target, GLuint index) Part of GL_VERSION_3_0 |
boolean |
glIsEnabledIndexed(int arg0,
int arg1)
Entry point to C language function:
GLboolean glIsEnabledIndexed(GLenum target, GLuint index) Part of GL_EXT_draw_buffers2 , GL_EXT_direct_state_access |
boolean |
glIsFenceAPPLE(int arg0)
Entry point to C language function:
GLboolean glIsFenceAPPLE(GLuint fence) Part of GL_APPLE_fence |
boolean |
glIsFenceNV(int arg0)
Entry point to C language function:
GLboolean glIsFenceNV(GLuint fence) Part of GL_NV_fence |
boolean |
glIsFramebuffer(int arg0)
Entry point to C language function:
GLboolean glIsFramebuffer(GLuint framebuffer) Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
boolean |
glIsImageHandleResidentNV(long arg0)
Entry point to C language function:
GLboolean glIsImageHandleResidentNV(GLuint64 handle) Part of GL_NV_bindless_texture |
boolean |
glIsList(int arg0)
|
boolean |
glIsNameAMD(int arg0,
int arg1)
Entry point to C language function:
GLboolean glIsNameAMD(GLenum identifier, GLuint name) Part of GL_AMD_name_gen_delete |
boolean |
glIsNamedBufferResidentNV(int arg0)
Entry point to C language function:
GLboolean glIsNamedBufferResidentNV(GLuint buffer) Part of GL_NV_shader_buffer_load |
boolean |
glIsNamedStringARB(int arg0,
String arg1)
Entry point to C language function:
GLboolean glIsNamedStringARB(GLint namelen, const GLchar * name) Part of GL_ARB_shading_language_include |
boolean |
glIsOcclusionQueryNV(int arg0)
Entry point to C language function:
GLboolean glIsOcclusionQueryNV(GLuint id) Part of GL_NV_occlusion_query |
boolean |
glIsPathNV(int arg0)
Entry point to C language function:
GLboolean glIsPathNV(GLuint path) Part of GL_NV_path_rendering |
boolean |
glIsPointInFillPathNV(int arg0,
int arg1,
float arg2,
float arg3)
Entry point to C language function:
GLboolean glIsPointInFillPathNV(GLuint path, GLuint mask, GLfloat x, GLfloat y) Part of GL_NV_path_rendering |
boolean |
glIsPointInStrokePathNV(int arg0,
float arg1,
float arg2)
Entry point to C language function:
GLboolean glIsPointInStrokePathNV(GLuint path, GLfloat x, GLfloat y) Part of GL_NV_path_rendering |
boolean |
glIsProgram(int arg0)
Entry point to C language function:
GLboolean glIsProgram(GLuint program) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
boolean |
glIsProgramARB(int arg0)
Entry point to C language function:
GLboolean glIsProgramARB(GLuint program) Part of GL_ARB_vertex_program |
boolean |
glIsProgramPipeline(int arg0)
Entry point to C language function:
GLboolean glIsProgramPipeline(GLuint pipeline) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_separate_shader_objects |
boolean |
glIsQuery(int arg0)
Entry point to C language function:
GLboolean glIsQuery(GLuint id) Part of GL_ES_VERSION_3_0 , GL_VERSION_1_5 ; GL_EXT_occlusion_query_boolean , GL_EXT_disjoint_timer_query |
boolean |
glIsRenderbuffer(int arg0)
Entry point to C language function:
GLboolean glIsRenderbuffer(GLuint renderbuffer) Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
boolean |
glIsSampler(int arg0)
Entry point to C language function:
GLboolean glIsSampler(GLuint sampler) Part of GL_ARB_sampler_objects , GL_ES_VERSION_3_0 , GL_VERSION_3_3 |
boolean |
glIsShader(int arg0)
Entry point to C language function:
GLboolean glIsShader(GLuint shader) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
boolean |
glIsSync(long arg0)
Entry point to C language function:
GLboolean glIsSync(GLsync sync) Part of GL_ARB_sync , GL_ES_VERSION_3_0 , GL_VERSION_3_2 |
boolean |
glIsTexture(int arg0)
Entry point to C language function:
GLboolean glIsTexture(GLuint texture) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
boolean |
glIsTextureHandleResidentNV(long arg0)
Entry point to C language function:
GLboolean glIsTextureHandleResidentNV(GLuint64 handle) Part of GL_NV_bindless_texture |
boolean |
glIsTransformFeedback(int arg0)
Entry point to C language function:
GLboolean glIsTransformFeedback(GLuint id) Part of GL_ES_VERSION_3_0 , GL_VERSION_4_0 , GL_ARB_transform_feedback2 |
boolean |
glIsTransformFeedbackNV(int arg0)
Entry point to C language function:
GLboolean glIsTransformFeedbackNV(GLuint id) Part of GL_NV_transform_feedback2 |
boolean |
glIsVariantEnabledEXT(int arg0,
int arg1)
Entry point to C language function:
GLboolean glIsVariantEnabledEXT(GLuint id, GLenum cap) Part of GL_EXT_vertex_shader |
boolean |
glIsVertexArray(int arg0)
Entry point to C language function:
GLboolean glIsVertexArray(GLuint array) Part of GL_ES_VERSION_3_0 , GL_ARB_vertex_array_object , GL_VERSION_3_0 |
boolean |
glIsVertexAttribEnabledAPPLE(int arg0,
int arg1)
Entry point to C language function:
GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname) Part of GL_APPLE_vertex_program_evaluators |
void |
glLightf(int arg0,
int arg1,
float arg2)
Entry point to C language function:
void glLightf(GLenum light, GLenum pname, GLfloat param) Part of GL_VERSION_1_0 , GL_VERSION_ES_CM |
void |
glLightfv(int arg0,
int arg1,
float[] arg2,
int arg3) |
void |
glLightfv(int arg0,
int arg1,
FloatBuffer arg2) |
void |
glLighti(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glLighti(GLenum light, GLenum pname, GLint param) Part of GL_VERSION_1_0 |
void |
glLightiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glLightiv(GLenum light, GLenum pname, const GLint * params) Part of GL_VERSION_1_0 |
void |
glLightiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glLightiv(GLenum light, GLenum pname, const GLint * params) Part of GL_VERSION_1_0 |
void |
glLightModelf(int arg0,
float arg1)
Entry point to C language function:
void glLightModelf(GLenum pname, GLfloat param) Part of GL_VERSION_1_0 , GL_VERSION_ES_CM |
void |
glLightModelfv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glLightModelfv(GLenum pname, const GLfloat * params) Part of GL_VERSION_1_0 , GL_VERSION_ES_CM |
void |
glLightModelfv(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glLightModelfv(GLenum pname, const GLfloat * params) Part of GL_VERSION_1_0 , GL_VERSION_ES_CM |
void |
glLightModeli(int arg0,
int arg1)
Entry point to C language function:
void glLightModeli(GLenum pname, GLint param) Part of GL_VERSION_1_0 |
void |
glLightModeliv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glLightModeliv(GLenum pname, const GLint * params) Part of GL_VERSION_1_0 |
void |
glLightModeliv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glLightModeliv(GLenum pname, const GLint * params) Part of GL_VERSION_1_0 |
void |
glLineStipple(int arg0,
short arg1)
Entry point to C language function:
void glLineStipple(GLint factor, GLushort pattern) Part of GL_VERSION_1_0 |
void |
glLineWidth(float arg0)
Entry point to C language function:
void glLineWidth(GLfloat width) Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 , GL_VERSION_ES_CM |
void |
glLinkProgram(int arg0)
Entry point to C language function:
void glLinkProgram(GLuint program) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glLinkProgramARB(int arg0)
Entry point to C language function:
void glLinkProgramARB(GLhandleARB programObj) Part of GL_ARB_shader_objects |
void |
glListBase(int arg0)
|
void |
glLoadIdentity()
Load the current matrix with the identity matrix
|
void |
glLoadMatrixd(double[] arg0,
int arg1)
|
void |
glLoadMatrixd(DoubleBuffer arg0)
|
void |
glLoadMatrixf(float[] arg0,
int arg1)
Load the current matrix w/ the provided one.
|
void |
glLoadMatrixf(FloatBuffer arg0)
Load the current matrix w/ the provided one.
|
void |
glLoadName(int arg0)
|
void |
glLoadTransposeMatrixd(double[] arg0,
int arg1)
Entry point to C language function:
void glLoadTransposeMatrixd(const GLdouble * m) Part of GL_VERSION_1_3 |
void |
glLoadTransposeMatrixd(DoubleBuffer arg0)
Entry point to C language function:
void glLoadTransposeMatrixd(const GLdouble * m) Part of GL_VERSION_1_3 |
void |
glLoadTransposeMatrixf(float[] arg0,
int arg1)
Entry point to C language function:
void glLoadTransposeMatrixf(const GLfloat * m) Part of GL_VERSION_1_3 |
void |
glLoadTransposeMatrixf(FloatBuffer arg0)
Entry point to C language function:
void glLoadTransposeMatrixf(const GLfloat * m) Part of GL_VERSION_1_3 |
void |
glLockArraysEXT(int arg0,
int arg1)
Entry point to C language function:
void glLockArraysEXT(GLint first, GLsizei count) Part of GL_EXT_compiled_vertex_array |
void |
glLogicOp(int arg0)
Entry point to C language function:
void glLogicOp(GLenum opcode) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 |
void |
glMakeBufferNonResidentNV(int arg0)
Entry point to C language function:
void glMakeBufferNonResidentNV(GLenum target) Part of GL_NV_shader_buffer_load |
void |
glMakeBufferResidentNV(int arg0,
int arg1)
Entry point to C language function:
void glMakeBufferResidentNV(GLenum target, GLenum access) Part of GL_NV_shader_buffer_load |
void |
glMakeImageHandleNonResidentNV(long arg0)
Entry point to C language function:
void glMakeImageHandleNonResidentNV(GLuint64 handle) Part of GL_NV_bindless_texture |
void |
glMakeImageHandleResidentNV(long arg0,
int arg1)
Entry point to C language function:
void glMakeImageHandleResidentNV(GLuint64 handle, GLenum access) Part of GL_NV_bindless_texture |
void |
glMakeNamedBufferNonResidentNV(int arg0)
Entry point to C language function:
void glMakeNamedBufferNonResidentNV(GLuint buffer) Part of GL_NV_shader_buffer_load |
void |
glMakeNamedBufferResidentNV(int arg0,
int arg1)
Entry point to C language function:
void glMakeNamedBufferResidentNV(GLuint buffer, GLenum access) Part of GL_NV_shader_buffer_load |
void |
glMakeTextureHandleNonResidentNV(long arg0)
Entry point to C language function:
void glMakeTextureHandleNonResidentNV(GLuint64 handle) Part of GL_NV_bindless_texture |
void |
glMakeTextureHandleResidentNV(long arg0)
Entry point to C language function:
void glMakeTextureHandleResidentNV(GLuint64 handle) Part of GL_NV_bindless_texture |
void |
glMap1d(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
double[] arg5,
int arg6)
Entry point to C language function:
void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points) Part of GL_VERSION_1_0 |
void |
glMap1d(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
DoubleBuffer arg5)
Entry point to C language function:
void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points) Part of GL_VERSION_1_0 |
void |
glMap1f(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
float[] arg5,
int arg6)
Entry point to C language function:
void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points) Part of GL_VERSION_1_0 |
void |
glMap1f(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
FloatBuffer arg5)
Entry point to C language function:
void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points) Part of GL_VERSION_1_0 |
void |
glMap2d(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
double arg5,
double arg6,
int arg7,
int arg8,
double[] arg9,
int arg10)
Entry point to C language function:
void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points) Part of GL_VERSION_1_0 |
void |
glMap2d(int arg0,
double arg1,
double arg2,
int arg3,
int arg4,
double arg5,
double arg6,
int arg7,
int arg8,
DoubleBuffer arg9)
Entry point to C language function:
void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points) Part of GL_VERSION_1_0 |
void |
glMap2f(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
float arg5,
float arg6,
int arg7,
int arg8,
float[] arg9,
int arg10)
Entry point to C language function:
void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points) Part of GL_VERSION_1_0 |
void |
glMap2f(int arg0,
float arg1,
float arg2,
int arg3,
int arg4,
float arg5,
float arg6,
int arg7,
int arg8,
FloatBuffer arg9)
Entry point to C language function:
void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points) Part of GL_VERSION_1_0 |
ByteBuffer |
glMapBuffer(int arg0,
int arg1)
Entry point to C language function:
void * glMapBuffer(GLenum target, GLenum access) Part of GL_VERSION_1_5 ; GL_OES_mapbuffer |
ByteBuffer |
glMapBufferRange(int arg0,
long arg1,
long arg2,
int arg3)
Entry point to C language function:
void * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access) Part of GL_ES_VERSION_3_0 , GL_ARB_map_buffer_range , GL_VERSION_3_0 ; GL_EXT_map_buffer_range |
void |
glMapControlPointsNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7,
Buffer arg8)
Entry point to C language function:
void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points) Part of GL_NV_evaluators |
void |
glMapGrid1d(int arg0,
double arg1,
double arg2)
Entry point to C language function:
void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2) Part of GL_VERSION_1_0 |
void |
glMapGrid1f(int arg0,
float arg1,
float arg2)
Entry point to C language function:
void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2) Part of GL_VERSION_1_0 |
void |
glMapGrid2d(int arg0,
double arg1,
double arg2,
int arg3,
double arg4,
double arg5)
Entry point to C language function:
void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) Part of GL_VERSION_1_0 |
void |
glMapGrid2f(int arg0,
float arg1,
float arg2,
int arg3,
float arg4,
float arg5)
Entry point to C language function:
void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) Part of GL_VERSION_1_0 |
ByteBuffer |
glMapNamedBufferEXT(int arg0,
int arg1)
Entry point to C language function:
void * glMapNamedBufferEXT(GLuint buffer, GLenum access) Part of GL_EXT_direct_state_access |
ByteBuffer |
glMapNamedBufferRangeEXT(int arg0,
long arg1,
long arg2,
int arg3)
Entry point to C language function:
void * glMapNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access) Part of GL_EXT_direct_state_access |
void |
glMapParameterfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params) Part of GL_NV_evaluators |
void |
glMapParameterfvNV(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params) Part of GL_NV_evaluators |
void |
glMapParameterivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params) Part of GL_NV_evaluators |
void |
glMapParameterivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params) Part of GL_NV_evaluators |
ByteBuffer |
glMapTexture2DINTEL(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6)
Entry point to C language function:
void * glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, const GLint * stride, const GLenum * layout) Part of GL_INTEL_map_texture |
ByteBuffer |
glMapTexture2DINTEL(int arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4)
Entry point to C language function:
void * glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, const GLint * stride, const GLenum * layout) Part of GL_INTEL_map_texture |
void |
glMapVertexAttrib1dAPPLE(int arg0,
int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
double[] arg6,
int arg7)
Entry point to C language function:
void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points) Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib1dAPPLE(int arg0,
int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
DoubleBuffer arg6)
Entry point to C language function:
void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points) Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib1fAPPLE(int arg0,
int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
float[] arg6,
int arg7)
Entry point to C language function:
void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points) Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib1fAPPLE(int arg0,
int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
FloatBuffer arg6)
Entry point to C language function:
void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points) Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib2dAPPLE(int arg0,
int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
double arg6,
double arg7,
int arg8,
int arg9,
double[] arg10,
int arg11)
Entry point to C language function:
void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points) Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib2dAPPLE(int arg0,
int arg1,
double arg2,
double arg3,
int arg4,
int arg5,
double arg6,
double arg7,
int arg8,
int arg9,
DoubleBuffer arg10)
Entry point to C language function:
void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points) Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib2fAPPLE(int arg0,
int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
float arg6,
float arg7,
int arg8,
int arg9,
float[] arg10,
int arg11)
Entry point to C language function:
void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points) Part of GL_APPLE_vertex_program_evaluators |
void |
glMapVertexAttrib2fAPPLE(int arg0,
int arg1,
float arg2,
float arg3,
int arg4,
int arg5,
float arg6,
float arg7,
int arg8,
int arg9,
FloatBuffer arg10)
Entry point to C language function:
void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points) Part of GL_APPLE_vertex_program_evaluators |
void |
glMaterialf(int arg0,
int arg1,
float arg2) |
void |
glMaterialfv(int arg0,
int arg1,
float[] arg2,
int arg3) |
void |
glMaterialfv(int arg0,
int arg1,
FloatBuffer arg2) |
void |
glMateriali(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glMateriali(GLenum face, GLenum pname, GLint param) Part of GL_VERSION_1_0 |
void |
glMaterialiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glMaterialiv(GLenum face, GLenum pname, const GLint * params) Part of GL_VERSION_1_0 |
void |
glMaterialiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glMaterialiv(GLenum face, GLenum pname, const GLint * params) Part of GL_VERSION_1_0 |
void |
glMatrixFrustumEXT(int arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5,
double arg6)
Entry point to C language function:
void glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) Part of GL_EXT_direct_state_access |
void |
glMatrixIndexPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function:
void glMatrixIndexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) Part of GL_OES_matrix_palette ; GL_ARB_matrix_palette |
void |
glMatrixIndexubvARB(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glMatrixIndexubvARB(GLint size, const GLubyte * indices) Part of GL_ARB_matrix_palette |
void |
glMatrixIndexubvARB(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glMatrixIndexubvARB(GLint size, const GLubyte * indices) Part of GL_ARB_matrix_palette |
void |
glMatrixIndexuivARB(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glMatrixIndexuivARB(GLint size, const GLuint * indices) Part of GL_ARB_matrix_palette |
void |
glMatrixIndexuivARB(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glMatrixIndexuivARB(GLint size, const GLuint * indices) Part of GL_ARB_matrix_palette |
void |
glMatrixIndexusvARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glMatrixIndexusvARB(GLint size, const GLushort * indices) Part of GL_ARB_matrix_palette |
void |
glMatrixIndexusvARB(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glMatrixIndexusvARB(GLint size, const GLushort * indices) Part of GL_ARB_matrix_palette |
void |
glMatrixLoaddEXT(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glMatrixLoaddEXT(GLenum mode, const GLdouble * m) Part of GL_EXT_direct_state_access |
void |
glMatrixLoaddEXT(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glMatrixLoaddEXT(GLenum mode, const GLdouble * m) Part of GL_EXT_direct_state_access |
void |
glMatrixLoadfEXT(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glMatrixLoadfEXT(GLenum mode, const GLfloat * m) Part of GL_EXT_direct_state_access |
void |
glMatrixLoadfEXT(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glMatrixLoadfEXT(GLenum mode, const GLfloat * m) Part of GL_EXT_direct_state_access |
void |
glMatrixLoadIdentityEXT(int arg0)
Entry point to C language function:
void glMatrixLoadIdentityEXT(GLenum mode) Part of GL_EXT_direct_state_access |
void |
glMatrixLoadTransposedEXT(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glMatrixLoadTransposedEXT(GLenum mode, const GLdouble * m) Part of GL_EXT_direct_state_access |
void |
glMatrixLoadTransposedEXT(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glMatrixLoadTransposedEXT(GLenum mode, const GLdouble * m) Part of GL_EXT_direct_state_access |
void |
glMatrixLoadTransposefEXT(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glMatrixLoadTransposefEXT(GLenum mode, const GLfloat * m) Part of GL_EXT_direct_state_access |
void |
glMatrixLoadTransposefEXT(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glMatrixLoadTransposefEXT(GLenum mode, const GLfloat * m) Part of GL_EXT_direct_state_access |
void |
glMatrixMode(int arg0)
Sets the current matrix mode.
|
void |
glMatrixMultdEXT(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glMatrixMultdEXT(GLenum mode, const GLdouble * m) Part of GL_EXT_direct_state_access |
void |
glMatrixMultdEXT(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glMatrixMultdEXT(GLenum mode, const GLdouble * m) Part of GL_EXT_direct_state_access |
void |
glMatrixMultfEXT(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glMatrixMultfEXT(GLenum mode, const GLfloat * m) Part of GL_EXT_direct_state_access |
void |
glMatrixMultfEXT(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glMatrixMultfEXT(GLenum mode, const GLfloat * m) Part of GL_EXT_direct_state_access |
void |
glMatrixMultTransposedEXT(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glMatrixMultTransposedEXT(GLenum mode, const GLdouble * m) Part of GL_EXT_direct_state_access |
void |
glMatrixMultTransposedEXT(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glMatrixMultTransposedEXT(GLenum mode, const GLdouble * m) Part of GL_EXT_direct_state_access |
void |
glMatrixMultTransposefEXT(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glMatrixMultTransposefEXT(GLenum mode, const GLfloat * m) Part of GL_EXT_direct_state_access |
void |
glMatrixMultTransposefEXT(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glMatrixMultTransposefEXT(GLenum mode, const GLfloat * m) Part of GL_EXT_direct_state_access |
void |
glMatrixOrthoEXT(int arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5,
double arg6)
Entry point to C language function:
void glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) Part of GL_EXT_direct_state_access |
void |
glMatrixPopEXT(int arg0)
Entry point to C language function:
void glMatrixPopEXT(GLenum mode) Part of GL_EXT_direct_state_access |
void |
glMatrixPushEXT(int arg0)
Entry point to C language function:
void glMatrixPushEXT(GLenum mode) Part of GL_EXT_direct_state_access |
void |
glMatrixRotatedEXT(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
Entry point to C language function:
void glMatrixRotatedEXT(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z) Part of GL_EXT_direct_state_access |
void |
glMatrixRotatefEXT(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Entry point to C language function:
void glMatrixRotatefEXT(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z) Part of GL_EXT_direct_state_access |
void |
glMatrixScaledEXT(int arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function:
void glMatrixScaledEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z) Part of GL_EXT_direct_state_access |
void |
glMatrixScalefEXT(int arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function:
void glMatrixScalefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z) Part of GL_EXT_direct_state_access |
void |
glMatrixTranslatedEXT(int arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function:
void glMatrixTranslatedEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z) Part of GL_EXT_direct_state_access |
void |
glMatrixTranslatefEXT(int arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function:
void glMatrixTranslatefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z) Part of GL_EXT_direct_state_access |
void |
glMemoryBarrier(int arg0)
Entry point to C language function:
void glMemoryBarrier(GLbitfield barriers) Part of GL_ARB_shader_image_load_store , GL_VERSION_4_2 |
void |
glMinmax(int arg0,
int arg1,
boolean arg2)
Entry point to C language function:
void glMinmax(GLenum target, GLenum internalformat, GLboolean sink) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glMinSampleShading(float arg0)
Entry point to C language function:
void glMinSampleShading(GLfloat value) Part of GL_VERSION_4_0 ; GL_ARB_sample_shading |
void |
glMultiDrawArrays(int arg0,
int[] arg1,
int arg2,
int[] arg3,
int arg4,
int arg5)
Entry point to C language function:
void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount) Part of GL_VERSION_1_4 |
void |
glMultiDrawArrays(int arg0,
IntBuffer arg1,
IntBuffer arg2,
int arg3)
Entry point to C language function:
void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount) Part of GL_VERSION_1_4 |
void |
glMultiDrawArraysIndirect(int arg0,
Buffer arg1,
int arg2,
int arg3)
Entry point to C language function:
void glMultiDrawArraysIndirect(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride); Part of GL_VERSION_4_3 , GL_ARB_multi_draw_indirect |
void |
glMultiDrawArraysIndirect(int arg0,
long arg1,
int arg2,
int arg3)
Entry point to C language function:
void glMultiDrawArraysIndirect(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride) Part of GL_VERSION_4_3 , GL_ARB_multi_draw_indirect |
void |
glMultiDrawArraysIndirectAMD(int arg0,
Buffer arg1,
int arg2,
int arg3)
Entry point to C language function:
void glMultiDrawArraysIndirectAMD(GLenum mode, const GLvoid * indirect, GLsizei primcount, GLsizei stride) Part of GL_AMD_multi_draw_indirect |
void |
glMultiDrawElements(int arg0,
IntBuffer arg1,
int arg2,
PointerBuffer arg3,
int arg4)
Entry point to C language function:
void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei drawcount) Part of GL_VERSION_1_4 |
void |
glMultiDrawElementsBaseVertex(int arg0,
IntBuffer arg1,
int arg2,
PointerBuffer arg3,
int arg4,
IntBuffer arg5)
Entry point to C language function:
void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei drawcount, const GLint * basevertex) Part of GL_ARB_draw_elements_base_vertex , GL_VERSION_3_2 |
void |
glMultiDrawElementsIndirect(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4)
Entry point to C language function:
void glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride) Part of GL_VERSION_4_3 , GL_ARB_multi_draw_indirect |
void |
glMultiDrawElementsIndirectAMD(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4)
Entry point to C language function:
void glMultiDrawElementsIndirectAMD(GLenum mode, GLenum type, const GLvoid * indirect, GLsizei primcount, GLsizei stride) Part of GL_AMD_multi_draw_indirect |
void |
glMultiTexBufferEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glMultiTexBufferEXT(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer) Part of GL_EXT_direct_state_access |
void |
glMultiTexCoord1bOES(int arg0,
byte arg1)
Entry point to C language function:
void glMultiTexCoord1bOES(GLenum texture, GLbyte s) Part of GL_OES_byte_coordinates |
void |
glMultiTexCoord1bvOES(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord1bvOES(GLenum texture, const GLbyte * coords) Part of GL_OES_byte_coordinates |
void |
glMultiTexCoord1bvOES(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glMultiTexCoord1bvOES(GLenum texture, const GLbyte * coords) Part of GL_OES_byte_coordinates |
void |
glMultiTexCoord1d(int arg0,
double arg1)
Entry point to C language function:
void glMultiTexCoord1d(GLenum target, GLdouble s) Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord1dv(GLenum target, const GLdouble * v) Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glMultiTexCoord1dv(GLenum target, const GLdouble * v) Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1f(int arg0,
float arg1)
Entry point to C language function:
void glMultiTexCoord1f(GLenum target, GLfloat s) Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1fv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord1fv(GLenum target, const GLfloat * v) Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1fv(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glMultiTexCoord1fv(GLenum target, const GLfloat * v) Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1h(int arg0,
short arg1)
Entry point to C language function:
void glMultiTexCoord1h(GLenum target, GLhalfNV s) Part of GL_NV_half_float |
void |
glMultiTexCoord1hv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord1hv(GLenum target, const GLhalfNV * v) Part of GL_NV_half_float |
void |
glMultiTexCoord1hv(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glMultiTexCoord1hv(GLenum target, const GLhalfNV * v) Part of GL_NV_half_float |
void |
glMultiTexCoord1i(int arg0,
int arg1)
Entry point to C language function:
void glMultiTexCoord1i(GLenum target, GLint s) Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord1iv(GLenum target, const GLint * v) Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1iv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glMultiTexCoord1iv(GLenum target, const GLint * v) Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1s(int arg0,
short arg1)
Entry point to C language function:
void glMultiTexCoord1s(GLenum target, GLshort s) Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord1sv(GLenum target, const GLshort * v) Part of GL_VERSION_1_3 |
void |
glMultiTexCoord1sv(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glMultiTexCoord1sv(GLenum target, const GLshort * v) Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2bOES(int arg0,
byte arg1,
byte arg2)
Entry point to C language function:
void glMultiTexCoord2bOES(GLenum texture, GLbyte s, GLbyte t) Part of GL_OES_byte_coordinates |
void |
glMultiTexCoord2bvOES(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord2bvOES(GLenum texture, const GLbyte * coords) Part of GL_OES_byte_coordinates |
void |
glMultiTexCoord2bvOES(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glMultiTexCoord2bvOES(GLenum texture, const GLbyte * coords) Part of GL_OES_byte_coordinates |
void |
glMultiTexCoord2d(int arg0,
double arg1,
double arg2)
Entry point to C language function:
void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t) Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord2dv(GLenum target, const GLdouble * v) Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glMultiTexCoord2dv(GLenum target, const GLdouble * v) Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2f(int arg0,
float arg1,
float arg2)
Entry point to C language function:
void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t) Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2fv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord2fv(GLenum target, const GLfloat * v) Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2fv(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glMultiTexCoord2fv(GLenum target, const GLfloat * v) Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2h(int arg0,
short arg1,
short arg2)
Entry point to C language function:
void glMultiTexCoord2h(GLenum target, GLhalfNV s, GLhalfNV t) Part of GL_NV_half_float |
void |
glMultiTexCoord2hv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord2hv(GLenum target, const GLhalfNV * v) Part of GL_NV_half_float |
void |
glMultiTexCoord2hv(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glMultiTexCoord2hv(GLenum target, const GLhalfNV * v) Part of GL_NV_half_float |
void |
glMultiTexCoord2i(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord2i(GLenum target, GLint s, GLint t) Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord2iv(GLenum target, const GLint * v) Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2iv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glMultiTexCoord2iv(GLenum target, const GLint * v) Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2s(int arg0,
short arg1,
short arg2)
Entry point to C language function:
void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t) Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord2sv(GLenum target, const GLshort * v) Part of GL_VERSION_1_3 |
void |
glMultiTexCoord2sv(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glMultiTexCoord2sv(GLenum target, const GLshort * v) Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3bOES(int arg0,
byte arg1,
byte arg2,
byte arg3)
Entry point to C language function:
void glMultiTexCoord3bOES(GLenum texture, GLbyte s, GLbyte t, GLbyte r) Part of GL_OES_byte_coordinates |
void |
glMultiTexCoord3bvOES(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord3bvOES(GLenum texture, const GLbyte * coords) Part of GL_OES_byte_coordinates |
void |
glMultiTexCoord3bvOES(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glMultiTexCoord3bvOES(GLenum texture, const GLbyte * coords) Part of GL_OES_byte_coordinates |
void |
glMultiTexCoord3d(int arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function:
void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r) Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord3dv(GLenum target, const GLdouble * v) Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glMultiTexCoord3dv(GLenum target, const GLdouble * v) Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3f(int arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function:
void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r) Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3fv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord3fv(GLenum target, const GLfloat * v) Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3fv(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glMultiTexCoord3fv(GLenum target, const GLfloat * v) Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3h(int arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function:
void glMultiTexCoord3h(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r) Part of GL_NV_half_float |
void |
glMultiTexCoord3hv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord3hv(GLenum target, const GLhalfNV * v) Part of GL_NV_half_float |
void |
glMultiTexCoord3hv(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glMultiTexCoord3hv(GLenum target, const GLhalfNV * v) Part of GL_NV_half_float |
void |
glMultiTexCoord3i(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r) Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord3iv(GLenum target, const GLint * v) Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3iv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glMultiTexCoord3iv(GLenum target, const GLint * v) Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3s(int arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function:
void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r) Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord3sv(GLenum target, const GLshort * v) Part of GL_VERSION_1_3 |
void |
glMultiTexCoord3sv(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glMultiTexCoord3sv(GLenum target, const GLshort * v) Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4bOES(int arg0,
byte arg1,
byte arg2,
byte arg3,
byte arg4)
Entry point to C language function:
void glMultiTexCoord4bOES(GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q) Part of GL_OES_byte_coordinates |
void |
glMultiTexCoord4bvOES(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord4bvOES(GLenum texture, const GLbyte * coords) Part of GL_OES_byte_coordinates |
void |
glMultiTexCoord4bvOES(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glMultiTexCoord4bvOES(GLenum texture, const GLbyte * coords) Part of GL_OES_byte_coordinates |
void |
glMultiTexCoord4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
Entry point to C language function:
void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord4dv(GLenum target, const GLdouble * v) Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glMultiTexCoord4dv(GLenum target, const GLdouble * v) Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Entry point to C language function:
void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) Part of GL_VERSION_1_3 , GL_VERSION_ES_CM |
void |
glMultiTexCoord4fv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord4fv(GLenum target, const GLfloat * v) Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4fv(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glMultiTexCoord4fv(GLenum target, const GLfloat * v) Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4h(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
Entry point to C language function:
void glMultiTexCoord4h(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q) Part of GL_NV_half_float |
void |
glMultiTexCoord4hv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord4hv(GLenum target, const GLhalfNV * v) Part of GL_NV_half_float |
void |
glMultiTexCoord4hv(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glMultiTexCoord4hv(GLenum target, const GLhalfNV * v) Part of GL_NV_half_float |
void |
glMultiTexCoord4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q) Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord4iv(GLenum target, const GLint * v) Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4iv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glMultiTexCoord4iv(GLenum target, const GLint * v) Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4s(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
Entry point to C language function:
void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoord4sv(GLenum target, const GLshort * v) Part of GL_VERSION_1_3 |
void |
glMultiTexCoord4sv(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glMultiTexCoord4sv(GLenum target, const GLshort * v) Part of GL_VERSION_1_3 |
void |
glMultiTexCoordP1ui(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glMultiTexCoordP1uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glMultiTexCoordP1uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glMultiTexCoordP2ui(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glMultiTexCoordP2uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glMultiTexCoordP2uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glMultiTexCoordP3ui(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glMultiTexCoordP3uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glMultiTexCoordP3uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glMultiTexCoordP4ui(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glMultiTexCoordP4uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glMultiTexCoordP4uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glMultiTexCoordPointerEXT(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function:
void glMultiTexCoordPointerEXT(GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvfEXT(int arg0,
int arg1,
int arg2,
float arg3)
Entry point to C language function:
void glMultiTexEnvfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param) Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params) Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params) Part of GL_EXT_direct_state_access |
void |
glMultiTexEnviEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glMultiTexEnviEXT(GLenum texunit, GLenum target, GLenum pname, GLint param) Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params) Part of GL_EXT_direct_state_access |
void |
glMultiTexEnvivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params) Part of GL_EXT_direct_state_access |
void |
glMultiTexGendEXT(int arg0,
int arg1,
int arg2,
double arg3)
Entry point to C language function:
void glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param) Part of GL_EXT_direct_state_access |
void |
glMultiTexGendvEXT(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function:
void glMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params) Part of GL_EXT_direct_state_access |
void |
glMultiTexGendvEXT(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function:
void glMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params) Part of GL_EXT_direct_state_access |
void |
glMultiTexGenfEXT(int arg0,
int arg1,
int arg2,
float arg3)
Entry point to C language function:
void glMultiTexGenfEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat param) Part of GL_EXT_direct_state_access |
void |
glMultiTexGenfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params) Part of GL_EXT_direct_state_access |
void |
glMultiTexGenfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params) Part of GL_EXT_direct_state_access |
void |
glMultiTexGeniEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glMultiTexGeniEXT(GLenum texunit, GLenum coord, GLenum pname, GLint param) Part of GL_EXT_direct_state_access |
void |
glMultiTexGenivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, const GLint * params) Part of GL_EXT_direct_state_access |
void |
glMultiTexGenivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, const GLint * params) Part of GL_EXT_direct_state_access |
void |
glMultiTexImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function:
void glMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels) Part of GL_EXT_direct_state_access |
void |
glMultiTexImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point to C language function:
void glMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) Part of GL_EXT_direct_state_access |
void |
glMultiTexImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
Entry point to C language function:
void glMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterfEXT(int arg0,
int arg1,
int arg2,
float arg3)
Entry point to C language function:
void glMultiTexParameterfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param) Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params) Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params) Part of GL_EXT_direct_state_access |
void |
glMultiTexParameteriEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glMultiTexParameteriEXT(GLenum texunit, GLenum target, GLenum pname, GLint param) Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterIivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params) Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterIivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params) Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterIuivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, const GLuint * params) Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterIuivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, const GLuint * params) Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params) Part of GL_EXT_direct_state_access |
void |
glMultiTexParameterivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params) Part of GL_EXT_direct_state_access |
void |
glMultiTexRenderbufferEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glMultiTexRenderbufferEXT(GLenum texunit, GLenum target, GLuint renderbuffer) Part of GL_EXT_direct_state_access |
void |
glMultiTexSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function:
void glMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) Part of GL_EXT_direct_state_access |
void |
glMultiTexSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point to C language function:
void glMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) Part of GL_EXT_direct_state_access |
void |
glMultiTexSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
Buffer arg11)
Entry point to C language function:
void glMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) Part of GL_EXT_direct_state_access |
void |
glMultMatrixd(double[] arg0,
int arg1)
|
void |
glMultMatrixd(DoubleBuffer arg0)
|
void |
glMultMatrixf(float[] arg0,
int arg1)
Multiply the current matrix: [c] = [c] x [m]
|
void |
glMultMatrixf(FloatBuffer arg0)
Multiply the current matrix: [c] = [c] x [m]
|
void |
glMultTransposeMatrixd(double[] arg0,
int arg1)
Entry point to C language function:
void glMultTransposeMatrixd(const GLdouble * m) Part of GL_VERSION_1_3 |
void |
glMultTransposeMatrixd(DoubleBuffer arg0)
Entry point to C language function:
void glMultTransposeMatrixd(const GLdouble * m) Part of GL_VERSION_1_3 |
void |
glMultTransposeMatrixf(float[] arg0,
int arg1)
Entry point to C language function:
void glMultTransposeMatrixf(const GLfloat * m) Part of GL_VERSION_1_3 |
void |
glMultTransposeMatrixf(FloatBuffer arg0)
Entry point to C language function:
void glMultTransposeMatrixf(const GLfloat * m) Part of GL_VERSION_1_3 |
void |
glNamedBufferDataEXT(int arg0,
long arg1,
Buffer arg2,
int arg3)
Entry point to C language function:
void glNamedBufferDataEXT(GLuint buffer, GLsizeiptr size, const GLvoid * data, GLenum usage) Part of GL_EXT_direct_state_access |
void |
glNamedBufferSubDataEXT(int arg0,
long arg1,
long arg2,
Buffer arg3)
Entry point to C language function:
void glNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid * data) Part of GL_EXT_direct_state_access |
void |
glNamedCopyBufferSubDataEXT(int arg0,
int arg1,
long arg2,
long arg3,
long arg4)
Entry point to C language function:
void glNamedCopyBufferSubDataEXT(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferParameteriEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glNamedFramebufferParameteriEXT(GLuint framebuffer, GLenum pname, GLint param) Part of GL_ARB_framebuffer_no_attachments |
void |
glNamedFramebufferRenderbufferEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glNamedFramebufferRenderbufferEXT(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTexture1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glNamedFramebufferTexture1DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTexture2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glNamedFramebufferTexture2DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level) Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTexture3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glNamedFramebufferTexture3DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTextureEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glNamedFramebufferTextureEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level) Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTextureFaceEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glNamedFramebufferTextureFaceEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face) Part of GL_EXT_direct_state_access |
void |
glNamedFramebufferTextureLayerEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glNamedFramebufferTextureLayerEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer) Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4dEXT(int arg0,
int arg1,
int arg2,
double arg3,
double arg4,
double arg5,
double arg6)
Entry point to C language function:
void glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4dvEXT(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function:
void glNamedProgramLocalParameter4dvEXT(GLuint program, GLenum target, GLuint index, const GLdouble * params) Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4dvEXT(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function:
void glNamedProgramLocalParameter4dvEXT(GLuint program, GLenum target, GLuint index, const GLdouble * params) Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4fEXT(int arg0,
int arg1,
int arg2,
float arg3,
float arg4,
float arg5,
float arg6)
Entry point to C language function:
void glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4fvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glNamedProgramLocalParameter4fvEXT(GLuint program, GLenum target, GLuint index, const GLfloat * params) Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameter4fvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glNamedProgramLocalParameter4fvEXT(GLuint program, GLenum target, GLuint index, const GLfloat * params) Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4iEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function:
void glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4ivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glNamedProgramLocalParameterI4ivEXT(GLuint program, GLenum target, GLuint index, const GLint * params) Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4ivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glNamedProgramLocalParameterI4ivEXT(GLuint program, GLenum target, GLuint index, const GLint * params) Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4uiEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function:
void glNamedProgramLocalParameterI4uiEXT(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4uivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params) Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameterI4uivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params) Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameters4fvEXT(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4,
int arg5)
Entry point to C language function:
void glNamedProgramLocalParameters4fvEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params) Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParameters4fvEXT(int arg0,
int arg1,
int arg2,
int arg3,
FloatBuffer arg4)
Entry point to C language function:
void glNamedProgramLocalParameters4fvEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params) Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParametersI4ivEXT(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function:
void glNamedProgramLocalParametersI4ivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params) Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParametersI4ivEXT(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function:
void glNamedProgramLocalParametersI4ivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params) Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParametersI4uivEXT(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function:
void glNamedProgramLocalParametersI4uivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params) Part of GL_EXT_direct_state_access |
void |
glNamedProgramLocalParametersI4uivEXT(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function:
void glNamedProgramLocalParametersI4uivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params) Part of GL_EXT_direct_state_access |
void |
glNamedProgramStringEXT(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function:
void glNamedProgramStringEXT(GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid * string) Part of GL_EXT_direct_state_access |
void |
glNamedRenderbufferStorageEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glNamedRenderbufferStorageEXT(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height) Part of GL_EXT_direct_state_access |
void |
glNamedRenderbufferStorageMultisampleCoverageEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) Part of GL_EXT_direct_state_access |
void |
glNamedRenderbufferStorageMultisampleEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glNamedRenderbufferStorageMultisampleEXT(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) Part of GL_EXT_direct_state_access |
void |
glNamedStringARB(int arg0,
int arg1,
String arg2,
int arg3,
String arg4)
Entry point to C language function:
void glNamedStringARB(GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string) Part of GL_ARB_shading_language_include |
void |
glNewList(int arg0,
int arg1)
|
void |
glNormal3b(byte arg0,
byte arg1,
byte arg2)
Entry point to C language function:
void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz) Part of GL_VERSION_1_0 |
void |
glNormal3bv(byte[] arg0,
int arg1)
|
void |
glNormal3bv(ByteBuffer arg0)
|
void |
glNormal3d(double arg0,
double arg1,
double arg2)
Entry point to C language function:
void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz) Part of GL_VERSION_1_0 |
void |
glNormal3dv(double[] arg0,
int arg1)
|
void |
glNormal3dv(DoubleBuffer arg0)
|
void |
glNormal3f(float arg0,
float arg1,
float arg2)
Entry point to C language function:
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz) Part of GL_VERSION_1_0 , GL_VERSION_ES_CM |
void |
glNormal3fv(float[] arg0,
int arg1)
|
void |
glNormal3fv(FloatBuffer arg0)
|
void |
glNormal3h(short arg0,
short arg1,
short arg2)
Entry point to C language function:
void glNormal3h(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz) Part of GL_NV_half_float |
void |
glNormal3hv(short[] arg0,
int arg1)
Entry point to C language function:
void glNormal3hv(const GLhalfNV * v) Part of GL_NV_half_float |
void |
glNormal3hv(ShortBuffer arg0)
Entry point to C language function:
void glNormal3hv(const GLhalfNV * v) Part of GL_NV_half_float |
void |
glNormal3i(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glNormal3i(GLint nx, GLint ny, GLint nz) Part of GL_VERSION_1_0 |
void |
glNormal3iv(int[] arg0,
int arg1)
|
void |
glNormal3iv(IntBuffer arg0)
|
void |
glNormal3s(short arg0,
short arg1,
short arg2)
Entry point to C language function:
void glNormal3s(GLshort nx, GLshort ny, GLshort nz) Part of GL_VERSION_1_0 |
void |
glNormal3sv(short[] arg0,
int arg1)
|
void |
glNormal3sv(ShortBuffer arg0)
|
void |
glNormalFormatNV(int arg0,
int arg1)
Entry point to C language function:
void glNormalFormatNV(GLenum type, GLsizei stride) Part of GL_NV_vertex_buffer_unified_memory |
void |
glNormalP3ui(int arg0,
int arg1)
Entry point to C language function:
void glNormalP3ui(GLenum type, GLuint coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glNormalP3uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glNormalP3uiv(GLenum type, const GLuint * coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glNormalP3uiv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glNormalP3uiv(GLenum type, const GLuint * coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glNormalPointer(GLArrayData arg0) |
void |
glNormalPointer(int arg0,
int arg1,
Buffer arg2) |
void |
glNormalPointer(int arg0,
int arg1,
long arg2) |
void |
glObjectLabel(int arg0,
int arg1,
int arg2,
byte[] arg3,
int arg4)
Entry point to C language function:
void glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar * label) Part of GL_VERSION_4_3 , GL_KHR_debug ; GL_KHR_debug |
void |
glObjectLabel(int arg0,
int arg1,
int arg2,
ByteBuffer arg3)
Entry point to C language function:
void glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar * label) Part of GL_VERSION_4_3 , GL_KHR_debug ; GL_KHR_debug |
void |
glObjectPtrLabel(Buffer arg0,
int arg1,
byte[] arg2,
int arg3)
Entry point to C language function:
void glObjectPtrLabel(const void * ptr, GLsizei length, const GLchar * label) Part of GL_VERSION_4_3 , GL_KHR_debug ; GL_KHR_debug |
void |
glObjectPtrLabel(Buffer arg0,
int arg1,
ByteBuffer arg2)
Entry point to C language function:
void glObjectPtrLabel(const void * ptr, GLsizei length, const GLchar * label) Part of GL_VERSION_4_3 , GL_KHR_debug ; GL_KHR_debug |
int |
glObjectPurgeableAPPLE(int arg0,
int arg1,
int arg2)
Entry point to C language function:
GLenum glObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option) Part of GL_APPLE_object_purgeable |
int |
glObjectUnpurgeableAPPLE(int arg0,
int arg1,
int arg2)
Entry point to C language function:
GLenum glObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option) Part of GL_APPLE_object_purgeable |
void |
glOrtho(double arg0,
double arg1,
double arg2,
double arg3,
double arg4,
double arg5) |
void |
glOrthof(float arg0,
float arg1,
float arg2,
float arg3,
float arg4,
float arg5)
Multiply the current matrix with the orthogonal matrix. |
void |
glPassThrough(float arg0)
|
void |
glPatchParameterfv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glPatchParameterfv(GLenum pname, const GLfloat * values) Part of GL_VERSION_4_0 , GL_ARB_tessellation_shader |
void |
glPatchParameterfv(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glPatchParameterfv(GLenum pname, const GLfloat * values) Part of GL_VERSION_4_0 , GL_ARB_tessellation_shader |
void |
glPatchParameteri(int arg0,
int arg1)
Entry point to C language function:
void glPatchParameteri(GLenum pname, GLint value) Part of GL_VERSION_4_0 , GL_ARB_tessellation_shader |
void |
glPathColorGenNV(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glPathColorGenNV(GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat * coeffs) Part of GL_NV_path_rendering |
void |
glPathColorGenNV(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glPathColorGenNV(GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat * coeffs) Part of GL_NV_path_rendering |
void |
glPathCommandsNV(int arg0,
int arg1,
byte[] arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point to C language function:
void glPathCommandsNV(GLuint path, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const GLvoid * coords) Part of GL_NV_path_rendering |
void |
glPathCommandsNV(int arg0,
int arg1,
ByteBuffer arg2,
int arg3,
int arg4,
Buffer arg5)
Entry point to C language function:
void glPathCommandsNV(GLuint path, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const GLvoid * coords) Part of GL_NV_path_rendering |
void |
glPathCoordsNV(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function:
void glPathCoordsNV(GLuint path, GLsizei numCoords, GLenum coordType, const GLvoid * coords) Part of GL_NV_path_rendering |
void |
glPathCoverDepthFuncNV(int arg0)
Entry point to C language function:
void glPathCoverDepthFuncNV(GLenum func) Part of GL_NV_path_rendering |
void |
glPathDashArrayNV(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glPathDashArrayNV(GLuint path, GLsizei dashCount, const GLfloat * dashArray) Part of GL_NV_path_rendering |
void |
glPathDashArrayNV(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glPathDashArrayNV(GLuint path, GLsizei dashCount, const GLfloat * dashArray) Part of GL_NV_path_rendering |
void |
glPathFogGenNV(int arg0)
Entry point to C language function:
void glPathFogGenNV(GLenum genMode) Part of GL_NV_path_rendering |
void |
glPathGlyphRangeNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
float arg8)
Entry point to C language function:
void glPathGlyphRangeNV(GLuint firstPathName, GLenum fontTarget, const GLvoid * fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale) Part of GL_NV_path_rendering |
void |
glPathGlyphsNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6,
int arg7,
int arg8,
float arg9)
Entry point to C language function:
void glPathGlyphsNV(GLuint firstPathName, GLenum fontTarget, const GLvoid * fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const GLvoid * charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale) Part of GL_NV_path_rendering |
void |
glPathParameterfNV(int arg0,
int arg1,
float arg2)
Entry point to C language function:
void glPathParameterfNV(GLuint path, GLenum pname, GLfloat value) Part of GL_NV_path_rendering |
void |
glPathParameterfvNV(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glPathParameterfvNV(GLuint path, GLenum pname, const GLfloat * value) Part of GL_NV_path_rendering |
void |
glPathParameterfvNV(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glPathParameterfvNV(GLuint path, GLenum pname, const GLfloat * value) Part of GL_NV_path_rendering |
void |
glPathParameteriNV(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glPathParameteriNV(GLuint path, GLenum pname, GLint value) Part of GL_NV_path_rendering |
void |
glPathParameterivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glPathParameterivNV(GLuint path, GLenum pname, const GLint * value) Part of GL_NV_path_rendering |
void |
glPathParameterivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glPathParameterivNV(GLuint path, GLenum pname, const GLint * value) Part of GL_NV_path_rendering |
void |
glPathStencilDepthOffsetNV(float arg0,
float arg1)
Entry point to C language function:
void glPathStencilDepthOffsetNV(GLfloat factor, GLfloat units) Part of GL_NV_path_rendering |
void |
glPathStencilFuncNV(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glPathStencilFuncNV(GLenum func, GLint ref, GLuint mask) Part of GL_NV_path_rendering |
void |
glPathStringNV(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function:
void glPathStringNV(GLuint path, GLenum format, GLsizei length, const GLvoid * pathString) Part of GL_NV_path_rendering |
void |
glPathSubCommandsNV(int arg0,
int arg1,
int arg2,
int arg3,
byte[] arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function:
void glPathSubCommandsNV(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const GLvoid * coords) Part of GL_NV_path_rendering |
void |
glPathSubCommandsNV(int arg0,
int arg1,
int arg2,
int arg3,
ByteBuffer arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function:
void glPathSubCommandsNV(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const GLvoid * coords) Part of GL_NV_path_rendering |
void |
glPathSubCoordsNV(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function:
void glPathSubCoordsNV(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const GLvoid * coords) Part of GL_NV_path_rendering |
void |
glPathTexGenNV(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glPathTexGenNV(GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat * coeffs) Part of GL_NV_path_rendering |
void |
glPathTexGenNV(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glPathTexGenNV(GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat * coeffs) Part of GL_NV_path_rendering |
void |
glPauseTransformFeedback()
Entry point to C language function:
void glPauseTransformFeedback(void) Part of GL_ES_VERSION_3_0 , GL_VERSION_4_0 , GL_ARB_transform_feedback2 |
void |
glPauseTransformFeedbackNV()
Entry point to C language function:
void glPauseTransformFeedbackNV(void) Part of GL_NV_transform_feedback2 |
void |
glPixelDataRangeNV(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function:
void glPixelDataRangeNV(GLenum target, GLsizei length, const GLvoid * pointer) Part of GL_NV_pixel_data_range |
void |
glPixelMapfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values) Part of GL_VERSION_1_0 |
void |
glPixelMapfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values) Part of GL_VERSION_1_0 |
void |
glPixelMapfv(int arg0,
int arg1,
long arg2)
Entry point to C language function:
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values) Part of GL_VERSION_1_0 |
void |
glPixelMapuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values) Part of GL_VERSION_1_0 |
void |
glPixelMapuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values) Part of GL_VERSION_1_0 |
void |
glPixelMapuiv(int arg0,
int arg1,
long arg2)
Entry point to C language function:
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values) Part of GL_VERSION_1_0 |
void |
glPixelMapusv(int arg0,
int arg1,
long arg2)
Entry point to C language function:
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values) Part of GL_VERSION_1_0 |
void |
glPixelMapusv(int arg0,
int arg1,
short[] arg2,
int arg3)
Entry point to C language function:
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values) Part of GL_VERSION_1_0 |
void |
glPixelMapusv(int arg0,
int arg1,
ShortBuffer arg2)
Entry point to C language function:
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values) Part of GL_VERSION_1_0 |
void |
glPixelStoref(int arg0,
float arg1)
Entry point to C language function:
void glPixelStoref(GLenum pname, GLfloat param) Part of GL_VERSION_1_0 |
void |
glPixelStorei(int arg0,
int arg1)
Entry point to C language function:
void glPixelStorei(GLenum pname, GLint param) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glPixelTransferf(int arg0,
float arg1)
Entry point to C language function:
void glPixelTransferf(GLenum pname, GLfloat param) Part of GL_VERSION_1_0 |
void |
glPixelTransferi(int arg0,
int arg1)
Entry point to C language function:
void glPixelTransferi(GLenum pname, GLint param) Part of GL_VERSION_1_0 |
void |
glPixelTransformParameterfEXT(int arg0,
int arg1,
float arg2)
Entry point to C language function:
void glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat param) Part of GL_EXT_pixel_transform |
void |
glPixelTransformParameterfvEXT(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params) Part of GL_EXT_pixel_transform |
void |
glPixelTransformParameterfvEXT(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params) Part of GL_EXT_pixel_transform |
void |
glPixelTransformParameteriEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint param) Part of GL_EXT_pixel_transform |
void |
glPixelTransformParameterivEXT(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params) Part of GL_EXT_pixel_transform |
void |
glPixelTransformParameterivEXT(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params) Part of GL_EXT_pixel_transform |
void |
glPixelZoom(float arg0,
float arg1)
Entry point to C language function:
void glPixelZoom(GLfloat xfactor, GLfloat yfactor) Part of GL_VERSION_1_0 |
void |
glPNTrianglesfATI(int arg0,
float arg1)
Entry point to C language function:
void glPNTrianglesfATI(GLenum pname, GLfloat param) Part of GL_ATI_pn_triangles |
void |
glPNTrianglesiATI(int arg0,
int arg1)
Entry point to C language function:
void glPNTrianglesiATI(GLenum pname, GLint param) Part of GL_ATI_pn_triangles |
boolean |
glPointAlongPathNV(int arg0,
int arg1,
int arg2,
float arg3,
float[] arg4,
int arg5,
float[] arg6,
int arg7,
float[] arg8,
int arg9,
float[] arg10,
int arg11)
Entry point to C language function:
GLboolean glPointAlongPathNV(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat * x, GLfloat * y, GLfloat * tangentX, GLfloat * tangentY) Part of GL_NV_path_rendering |
boolean |
glPointAlongPathNV(int arg0,
int arg1,
int arg2,
float arg3,
FloatBuffer arg4,
FloatBuffer arg5,
FloatBuffer arg6,
FloatBuffer arg7)
Entry point to C language function:
GLboolean glPointAlongPathNV(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat * x, GLfloat * y, GLfloat * tangentX, GLfloat * tangentY) Part of GL_NV_path_rendering |
void |
glPointParameterf(int arg0,
float arg1)
Entry point to C language function:
void glPointParameterf(GLenum pname, GLfloat param) Part of GL_VERSION_1_4 , GL_VERSION_ES_CM |
void |
glPointParameterfv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glPointParameterfv(GLenum pname, const GLfloat * params) Part of GL_VERSION_1_4 , GL_VERSION_ES_CM |
void |
glPointParameterfv(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glPointParameterfv(GLenum pname, const GLfloat * params) Part of GL_VERSION_1_4 , GL_VERSION_ES_CM |
void |
glPointParameteri(int arg0,
int arg1)
Entry point to C language function:
void glPointParameteri(GLenum pname, GLint param) Part of GL_VERSION_1_4 |
void |
glPointParameteriv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glPointParameteriv(GLenum pname, const GLint * params) Part of GL_VERSION_1_4 |
void |
glPointParameteriv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glPointParameteriv(GLenum pname, const GLint * params) Part of GL_VERSION_1_4 |
void |
glPointSize(float arg0)
Entry point to C language function:
void glPointSize(GLfloat size) Part of GL_VERSION_1_0 , GL_VERSION_ES_CM |
void |
glPolygonMode(int arg0,
int arg1)
Entry point to C language function:
void glPolygonMode(GLenum face, GLenum mode) Part of GL_VERSION_1_0 |
void |
glPolygonOffset(float arg0,
float arg1)
Entry point to C language function:
void glPolygonOffset(GLfloat factor, GLfloat units) Part of GL_VERSION_1_1 , GL_VERSION_1_0 , GL_ES_VERSION_2_0 , GL_VERSION_ES_CM |
void |
glPolygonStipple(byte[] arg0,
int arg1)
Entry point to C language function:
void glPolygonStipple(const GLubyte * mask) Part of GL_VERSION_1_0 |
void |
glPolygonStipple(ByteBuffer arg0)
Entry point to C language function:
void glPolygonStipple(const GLubyte * mask) Part of GL_VERSION_1_0 |
void |
glPolygonStipple(long arg0)
Entry point to C language function:
void glPolygonStipple(const GLubyte * mask) Part of GL_VERSION_1_0 |
void |
glPopAttrib()
|
void |
glPopClientAttrib()
|
void |
glPopDebugGroup()
Entry point to C language function:
void glPopDebugGroup(void) Part of GL_VERSION_4_3 , GL_KHR_debug ; GL_KHR_debug |
void |
glPopMatrix()
Pop the current matrix from it's stack.
|
void |
glPopName()
|
void |
glPrimitiveRestartIndex(int arg0)
Entry point to C language function:
void glPrimitiveRestartIndex(GLuint index) Part of GL_VERSION_3_1 |
void |
glPrimitiveRestartIndexNV(int arg0)
Entry point to C language function:
void glPrimitiveRestartIndexNV(GLuint index) Part of GL_NV_primitive_restart |
void |
glPrimitiveRestartNV()
Entry point to C language function:
void glPrimitiveRestartNV(void) Part of GL_NV_primitive_restart |
void |
glPrioritizeTextures(int arg0,
int[] arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities) Part of GL_VERSION_1_1 |
void |
glPrioritizeTextures(int arg0,
IntBuffer arg1,
FloatBuffer arg2)
Entry point to C language function:
void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities) Part of GL_VERSION_1_1 |
void |
glProgramBinary(int arg0,
int arg1,
Buffer arg2,
int arg3)
Entry point to C language function:
void glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid * binary, GLint length) Part of GL_ES_VERSION_3_0 , GL_VERSION_4_1 , GL_ARB_get_program_binary ; GL_OES_get_program_binary |
void |
glProgramBufferParametersfvNV(int arg0,
int arg1,
int arg2,
int arg3,
float[] arg4,
int arg5)
Entry point to C language function:
void glProgramBufferParametersfvNV(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat * params) Part of GL_NV_parameter_buffer_object |
void |
glProgramBufferParametersfvNV(int arg0,
int arg1,
int arg2,
int arg3,
FloatBuffer arg4)
Entry point to C language function:
void glProgramBufferParametersfvNV(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat * params) Part of GL_NV_parameter_buffer_object |
void |
glProgramBufferParametersIivNV(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function:
void glProgramBufferParametersIivNV(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint * params) Part of GL_NV_parameter_buffer_object |
void |
glProgramBufferParametersIivNV(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function:
void glProgramBufferParametersIivNV(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint * params) Part of GL_NV_parameter_buffer_object |
void |
glProgramBufferParametersIuivNV(int arg0,
int arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function:
void glProgramBufferParametersIuivNV(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint * params) Part of GL_NV_parameter_buffer_object |
void |
glProgramBufferParametersIuivNV(int arg0,
int arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function:
void glProgramBufferParametersIuivNV(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint * params) Part of GL_NV_parameter_buffer_object |
void |
glProgramEnvParameter4dARB(int arg0,
int arg1,
double arg2,
double arg3,
double arg4,
double arg5)
Entry point to C language function:
void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) Part of GL_ARB_vertex_program |
void |
glProgramEnvParameter4dvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function:
void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params) Part of GL_ARB_vertex_program |
void |
glProgramEnvParameter4dvARB(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function:
void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params) Part of GL_ARB_vertex_program |
void |
glProgramEnvParameter4fARB(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5)
Entry point to C language function:
void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) Part of GL_ARB_vertex_program |
void |
glProgramEnvParameter4fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params) Part of GL_ARB_vertex_program |
void |
glProgramEnvParameter4fvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params) Part of GL_ARB_vertex_program |
void |
glProgramEnvParameterI4iNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) Part of GL_NV_gpu_program4 |
void |
glProgramEnvParameterI4ivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params) Part of GL_NV_gpu_program4 |
void |
glProgramEnvParameterI4ivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params) Part of GL_NV_gpu_program4 |
void |
glProgramEnvParameterI4uiNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) Part of GL_NV_gpu_program4 |
void |
glProgramEnvParameterI4uivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params) Part of GL_NV_gpu_program4 |
void |
glProgramEnvParameterI4uivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params) Part of GL_NV_gpu_program4 |
void |
glProgramEnvParameters4fvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params) Part of GL_EXT_gpu_program_parameters |
void |
glProgramEnvParameters4fvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params) Part of GL_EXT_gpu_program_parameters |
void |
glProgramEnvParametersI4ivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params) Part of GL_NV_gpu_program4 |
void |
glProgramEnvParametersI4ivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params) Part of GL_NV_gpu_program4 |
void |
glProgramEnvParametersI4uivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params) Part of GL_NV_gpu_program4 |
void |
glProgramEnvParametersI4uivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params) Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameter4dARB(int arg0,
int arg1,
double arg2,
double arg3,
double arg4,
double arg5)
Entry point to C language function:
void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) Part of GL_ARB_vertex_program |
void |
glProgramLocalParameter4dvARB(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function:
void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params) Part of GL_ARB_vertex_program |
void |
glProgramLocalParameter4dvARB(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function:
void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params) Part of GL_ARB_vertex_program |
void |
glProgramLocalParameter4fARB(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5)
Entry point to C language function:
void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) Part of GL_ARB_vertex_program |
void |
glProgramLocalParameter4fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params) Part of GL_ARB_vertex_program |
void |
glProgramLocalParameter4fvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params) Part of GL_ARB_vertex_program |
void |
glProgramLocalParameterI4iNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w) Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameterI4ivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params) Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameterI4ivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params) Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameterI4uiNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameterI4uivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params) Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameterI4uivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params) Part of GL_NV_gpu_program4 |
void |
glProgramLocalParameters4fvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params) Part of GL_EXT_gpu_program_parameters |
void |
glProgramLocalParameters4fvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params) Part of GL_EXT_gpu_program_parameters |
void |
glProgramLocalParametersI4ivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params) Part of GL_NV_gpu_program4 |
void |
glProgramLocalParametersI4ivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params) Part of GL_NV_gpu_program4 |
void |
glProgramLocalParametersI4uivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params) Part of GL_NV_gpu_program4 |
void |
glProgramLocalParametersI4uivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params) Part of GL_NV_gpu_program4 |
void |
glProgramParameteri(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glProgramParameteri(GLuint program, GLenum pname, GLint value) Part of GL_ES_VERSION_3_0 , GL_VERSION_4_1 , GL_ARB_get_program_binary ; GL_EXT_separate_shader_objects , GL_EXT_geometry_shader4 |
void |
glProgramParameteriARB(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glProgramParameteriARB(GLuint program, GLenum pname, GLint value) Part of GL_ARB_geometry_shader4 |
void |
glProgramStringARB(int arg0,
int arg1,
int arg2,
String arg3)
Entry point to C language function:
void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string) Part of GL_ARB_vertex_program |
void |
glProgramSubroutineParametersuivNV(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glProgramSubroutineParametersuivNV(GLenum target, GLsizei count, const GLuint * params) Part of GL_NV_gpu_program5 |
void |
glProgramSubroutineParametersuivNV(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glProgramSubroutineParametersuivNV(GLenum target, GLsizei count, const GLuint * params) Part of GL_NV_gpu_program5 |
void |
glProgramUniform1d(int arg0,
int arg1,
double arg2)
Entry point to C language function:
void glProgramUniform1d(GLuint program, GLint location, GLdouble v0) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_ARB_gpu_shader_fp64 |
void |
glProgramUniform1dv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_ARB_gpu_shader_fp64 |
void |
glProgramUniform1dv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function:
void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_ARB_gpu_shader_fp64 |
void |
glProgramUniform1f(int arg0,
int arg1,
float arg2)
Entry point to C language function:
void glProgramUniform1f(GLuint program, GLint location, GLfloat v0) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_EXT_separate_shader_objects |
void |
glProgramUniform1fv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_EXT_separate_shader_objects |
void |
glProgramUniform1fv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_EXT_separate_shader_objects |
void |
glProgramUniform1i(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glProgramUniform1i(GLuint program, GLint location, GLint v0) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_EXT_separate_shader_objects |
void |
glProgramUniform1i64NV(int arg0,
int arg1,
long arg2)
Entry point to C language function:
void glProgramUniform1i64NV(GLuint program, GLint location, GLint64EXT x) Part of GL_NV_gpu_shader5 |
void |
glProgramUniform1i64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform1i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value) Part of GL_NV_gpu_shader5 |
void |
glProgramUniform1i64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
Entry point to C language function:
void glProgramUniform1i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value) Part of GL_NV_gpu_shader5 |
void |
glProgramUniform1iv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_EXT_separate_shader_objects |
void |
glProgramUniform1iv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_EXT_separate_shader_objects |
void |
glProgramUniform1ui(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glProgramUniform1ui(GLuint program, GLint location, GLuint v0) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects |
void |
glProgramUniform1ui64NV(int arg0,
int arg1,
long arg2)
Entry point to C language function:
void glProgramUniform1ui64NV(GLuint program, GLint location, GLuint64EXT x) Part of GL_NV_gpu_shader5 |
void |
glProgramUniform1ui64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform1ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) Part of GL_NV_gpu_shader5 |
void |
glProgramUniform1ui64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
Entry point to C language function:
void glProgramUniform1ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) Part of GL_NV_gpu_shader5 |
void |
glProgramUniform1uiEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glProgramUniform1uiEXT(GLuint program, GLint location, GLuint v0) Part of GL_EXT_direct_state_access |
void |
glProgramUniform1uiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects |
void |
glProgramUniform1uiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects |
void |
glProgramUniform1uivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value) Part of GL_EXT_direct_state_access |
void |
glProgramUniform1uivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value) Part of GL_EXT_direct_state_access |
void |
glProgramUniform2d(int arg0,
int arg1,
double arg2,
double arg3)
Entry point to C language function:
void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_ARB_gpu_shader_fp64 |
void |
glProgramUniform2dv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_ARB_gpu_shader_fp64 |
void |
glProgramUniform2dv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function:
void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_ARB_gpu_shader_fp64 |
void |
glProgramUniform2f(int arg0,
int arg1,
float arg2,
float arg3)
Entry point to C language function:
void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_EXT_separate_shader_objects |
void |
glProgramUniform2fv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_EXT_separate_shader_objects |
void |
glProgramUniform2fv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_EXT_separate_shader_objects |
void |
glProgramUniform2i(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_EXT_separate_shader_objects |
void |
glProgramUniform2i64NV(int arg0,
int arg1,
long arg2,
long arg3)
Entry point to C language function:
void glProgramUniform2i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y) Part of GL_NV_gpu_shader5 |
void |
glProgramUniform2i64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform2i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value) Part of GL_NV_gpu_shader5 |
void |
glProgramUniform2i64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
Entry point to C language function:
void glProgramUniform2i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value) Part of GL_NV_gpu_shader5 |
void |
glProgramUniform2iv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_EXT_separate_shader_objects |
void |
glProgramUniform2iv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_EXT_separate_shader_objects |
void |
glProgramUniform2ui(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects |
void |
glProgramUniform2ui64NV(int arg0,
int arg1,
long arg2,
long arg3)
Entry point to C language function:
void glProgramUniform2ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y) Part of GL_NV_gpu_shader5 |
void |
glProgramUniform2ui64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform2ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) Part of GL_NV_gpu_shader5 |
void |
glProgramUniform2ui64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
Entry point to C language function:
void glProgramUniform2ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) Part of GL_NV_gpu_shader5 |
void |
glProgramUniform2uiEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1) Part of GL_EXT_direct_state_access |
void |
glProgramUniform2uiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects |
void |
glProgramUniform2uiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects |
void |
glProgramUniform2uivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value) Part of GL_EXT_direct_state_access |
void |
glProgramUniform2uivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value) Part of GL_EXT_direct_state_access |
void |
glProgramUniform3d(int arg0,
int arg1,
double arg2,
double arg3,
double arg4)
Entry point to C language function:
void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_ARB_gpu_shader_fp64 |
void |
glProgramUniform3dv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_ARB_gpu_shader_fp64 |
void |
glProgramUniform3dv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function:
void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_ARB_gpu_shader_fp64 |
void |
glProgramUniform3f(int arg0,
int arg1,
float arg2,
float arg3,
float arg4)
Entry point to C language function:
void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_EXT_separate_shader_objects |
void |
glProgramUniform3fv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_EXT_separate_shader_objects |
void |
glProgramUniform3fv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_EXT_separate_shader_objects |
void |
glProgramUniform3i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_EXT_separate_shader_objects |
void |
glProgramUniform3i64NV(int arg0,
int arg1,
long arg2,
long arg3,
long arg4)
Entry point to C language function:
void glProgramUniform3i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z) Part of GL_NV_gpu_shader5 |
void |
glProgramUniform3i64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform3i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value) Part of GL_NV_gpu_shader5 |
void |
glProgramUniform3i64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
Entry point to C language function:
void glProgramUniform3i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value) Part of GL_NV_gpu_shader5 |
void |
glProgramUniform3iv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_EXT_separate_shader_objects |
void |
glProgramUniform3iv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_EXT_separate_shader_objects |
void |
glProgramUniform3ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects |
void |
glProgramUniform3ui64NV(int arg0,
int arg1,
long arg2,
long arg3,
long arg4)
Entry point to C language function:
void glProgramUniform3ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) Part of GL_NV_gpu_shader5 |
void |
glProgramUniform3ui64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform3ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) Part of GL_NV_gpu_shader5 |
void |
glProgramUniform3ui64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
Entry point to C language function:
void glProgramUniform3ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) Part of GL_NV_gpu_shader5 |
void |
glProgramUniform3uiEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2) Part of GL_EXT_direct_state_access |
void |
glProgramUniform3uiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects |
void |
glProgramUniform3uiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects |
void |
glProgramUniform3uivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value) Part of GL_EXT_direct_state_access |
void |
glProgramUniform3uivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value) Part of GL_EXT_direct_state_access |
void |
glProgramUniform4d(int arg0,
int arg1,
double arg2,
double arg3,
double arg4,
double arg5)
Entry point to C language function:
void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_ARB_gpu_shader_fp64 |
void |
glProgramUniform4dv(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_ARB_gpu_shader_fp64 |
void |
glProgramUniform4dv(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function:
void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_ARB_gpu_shader_fp64 |
void |
glProgramUniform4f(int arg0,
int arg1,
float arg2,
float arg3,
float arg4,
float arg5)
Entry point to C language function:
void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_EXT_separate_shader_objects |
void |
glProgramUniform4fv(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_EXT_separate_shader_objects |
void |
glProgramUniform4fv(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_EXT_separate_shader_objects |
void |
glProgramUniform4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_EXT_separate_shader_objects |
void |
glProgramUniform4i64NV(int arg0,
int arg1,
long arg2,
long arg3,
long arg4,
long arg5)
Entry point to C language function:
void glProgramUniform4i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) Part of GL_NV_gpu_shader5 |
void |
glProgramUniform4i64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform4i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value) Part of GL_NV_gpu_shader5 |
void |
glProgramUniform4i64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
Entry point to C language function:
void glProgramUniform4i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value) Part of GL_NV_gpu_shader5 |
void |
glProgramUniform4iv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_EXT_separate_shader_objects |
void |
glProgramUniform4iv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_EXT_separate_shader_objects |
void |
glProgramUniform4ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects |
void |
glProgramUniform4ui64NV(int arg0,
int arg1,
long arg2,
long arg3,
long arg4,
long arg5)
Entry point to C language function:
void glProgramUniform4ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) Part of GL_NV_gpu_shader5 |
void |
glProgramUniform4ui64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform4ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) Part of GL_NV_gpu_shader5 |
void |
glProgramUniform4ui64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
Entry point to C language function:
void glProgramUniform4ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) Part of GL_NV_gpu_shader5 |
void |
glProgramUniform4uiEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) Part of GL_EXT_direct_state_access |
void |
glProgramUniform4uiv(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects |
void |
glProgramUniform4uiv(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects |
void |
glProgramUniform4uivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value) Part of GL_EXT_direct_state_access |
void |
glProgramUniform4uivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value) Part of GL_EXT_direct_state_access |
void |
glProgramUniformHandleui64NV(int arg0,
int arg1,
long arg2)
Entry point to C language function:
void glProgramUniformHandleui64NV(GLuint program, GLint location, GLuint64 value) Part of GL_NV_bindless_texture |
void |
glProgramUniformHandleui64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniformHandleui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64 * values) Part of GL_NV_bindless_texture |
void |
glProgramUniformHandleui64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
Entry point to C language function:
void glProgramUniformHandleui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64 * values) Part of GL_NV_bindless_texture |
void |
glProgramUniformMatrix2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function:
void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function:
void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function:
void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_EXT_separate_shader_objects |
void |
glProgramUniformMatrix2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function:
void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_EXT_separate_shader_objects |
void |
glProgramUniformMatrix2x3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function:
void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix2x3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function:
void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix2x3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function:
void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2x3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function:
void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2x3fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function:
void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2x3fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function:
void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2x4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function:
void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix2x4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function:
void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix2x4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function:
void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2x4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function:
void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix2x4fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function:
void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix2x4fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function:
void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function:
void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function:
void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function:
void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_EXT_separate_shader_objects |
void |
glProgramUniformMatrix3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function:
void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_EXT_separate_shader_objects |
void |
glProgramUniformMatrix3x2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function:
void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix3x2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function:
void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix3x2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function:
void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3x2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function:
void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3x2fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function:
void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3x2fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function:
void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3x4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function:
void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix3x4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function:
void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix3x4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function:
void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3x4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function:
void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix3x4fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function:
void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix3x4fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function:
void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function:
void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix4dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function:
void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function:
void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_EXT_separate_shader_objects |
void |
glProgramUniformMatrix4fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function:
void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_EXT_separate_shader_objects |
void |
glProgramUniformMatrix4x2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function:
void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix4x2dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function:
void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix4x2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function:
void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4x2fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function:
void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4x2fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function:
void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4x2fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function:
void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4x3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
double[] arg4,
int arg5)
Entry point to C language function:
void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix4x3dv(int arg0,
int arg1,
int arg2,
boolean arg3,
DoubleBuffer arg4)
Entry point to C language function:
void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_direct_state_access , GL_ARB_gpu_shader_fp64 |
void |
glProgramUniformMatrix4x3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function:
void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4x3fv(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function:
void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects |
void |
glProgramUniformMatrix4x3fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
float[] arg4,
int arg5)
Entry point to C language function:
void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_EXT_direct_state_access |
void |
glProgramUniformMatrix4x3fvEXT(int arg0,
int arg1,
int arg2,
boolean arg3,
FloatBuffer arg4)
Entry point to C language function:
void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_EXT_direct_state_access |
void |
glProgramUniformui64NV(int arg0,
int arg1,
long arg2)
Entry point to C language function:
void glProgramUniformui64NV(GLuint program, GLint location, GLuint64EXT value) Part of GL_NV_shader_buffer_load |
void |
glProgramUniformui64vNV(int arg0,
int arg1,
int arg2,
long[] arg3,
int arg4)
Entry point to C language function:
void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) Part of GL_NV_shader_buffer_load |
void |
glProgramUniformui64vNV(int arg0,
int arg1,
int arg2,
LongBuffer arg3)
Entry point to C language function:
void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value) Part of GL_NV_shader_buffer_load |
void |
glProgramVertexLimitNV(int arg0,
int arg1)
Entry point to C language function:
void glProgramVertexLimitNV(GLenum target, GLint limit) Part of GL_NV_geometry_program4 |
void |
glProvokingVertex(int arg0)
Entry point to C language function:
void glProvokingVertex(GLenum mode) Part of GL_VERSION_3_2 , GL_ARB_provoking_vertex |
void |
glProvokingVertexEXT(int arg0)
Entry point to C language function:
void glProvokingVertexEXT(GLenum mode) Part of GL_EXT_provoking_vertex |
void |
glPushAttrib(int arg0)
|
void |
glPushClientAttrib(int arg0)
|
void |
glPushClientAttribDefaultEXT(int arg0)
Entry point to C language function:
void glPushClientAttribDefaultEXT(GLbitfield mask) Part of GL_EXT_direct_state_access |
void |
glPushDebugGroup(int arg0,
int arg1,
int arg2,
byte[] arg3,
int arg4)
Entry point to C language function:
void glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar * message) Part of GL_VERSION_4_3 , GL_KHR_debug ; GL_KHR_debug |
void |
glPushDebugGroup(int arg0,
int arg1,
int arg2,
ByteBuffer arg3)
Entry point to C language function:
void glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar * message) Part of GL_VERSION_4_3 , GL_KHR_debug ; GL_KHR_debug |
void |
glPushMatrix()
Push the current matrix to it's stack, while preserving it's values.
|
void |
glPushName(int arg0)
|
void |
glQueryCounter(int arg0,
int arg1)
Entry point to C language function:
void glQueryCounter(GLuint id, GLenum target) Part of GL_ARB_timer_query , GL_VERSION_3_3 |
int |
glQueryMatrixxOES(int[] arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
GLbitfield glQueryMatrixxOES(GLfixed * mantissa, GLint * exponent) Part of GL_OES_query_matrix |
int |
glQueryMatrixxOES(IntBuffer arg0,
IntBuffer arg1)
Entry point to C language function:
GLbitfield glQueryMatrixxOES(GLfixed * mantissa, GLint * exponent) Part of GL_OES_query_matrix |
void |
glRasterPos2d(double arg0,
double arg1)
Entry point to C language function:
void glRasterPos2d(GLdouble x, GLdouble y) Part of GL_VERSION_1_0 |
void |
glRasterPos2dv(double[] arg0,
int arg1)
|
void |
glRasterPos2dv(DoubleBuffer arg0)
|
void |
glRasterPos2f(float arg0,
float arg1)
|
void |
glRasterPos2fv(float[] arg0,
int arg1)
|
void |
glRasterPos2fv(FloatBuffer arg0)
|
void |
glRasterPos2i(int arg0,
int arg1)
|
void |
glRasterPos2iv(int[] arg0,
int arg1)
|
void |
glRasterPos2iv(IntBuffer arg0)
|
void |
glRasterPos2s(short arg0,
short arg1)
|
void |
glRasterPos2sv(short[] arg0,
int arg1)
|
void |
glRasterPos2sv(ShortBuffer arg0)
|
void |
glRasterPos3d(double arg0,
double arg1,
double arg2)
Entry point to C language function:
void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z) Part of GL_VERSION_1_0 |
void |
glRasterPos3dv(double[] arg0,
int arg1)
|
void |
glRasterPos3dv(DoubleBuffer arg0)
|
void |
glRasterPos3f(float arg0,
float arg1,
float arg2)
Entry point to C language function:
void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z) Part of GL_VERSION_1_0 |
void |
glRasterPos3fv(float[] arg0,
int arg1)
|
void |
glRasterPos3fv(FloatBuffer arg0)
|
void |
glRasterPos3i(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glRasterPos3i(GLint x, GLint y, GLint z) Part of GL_VERSION_1_0 |
void |
glRasterPos3iv(int[] arg0,
int arg1)
|
void |
glRasterPos3iv(IntBuffer arg0)
|
void |
glRasterPos3s(short arg0,
short arg1,
short arg2)
Entry point to C language function:
void glRasterPos3s(GLshort x, GLshort y, GLshort z) Part of GL_VERSION_1_0 |
void |
glRasterPos3sv(short[] arg0,
int arg1)
|
void |
glRasterPos3sv(ShortBuffer arg0)
|
void |
glRasterPos4d(double arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function:
void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) Part of GL_VERSION_1_0 |
void |
glRasterPos4dv(double[] arg0,
int arg1)
|
void |
glRasterPos4dv(DoubleBuffer arg0)
|
void |
glRasterPos4f(float arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function:
void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) Part of GL_VERSION_1_0 |
void |
glRasterPos4fv(float[] arg0,
int arg1)
|
void |
glRasterPos4fv(FloatBuffer arg0)
|
void |
glRasterPos4i(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glRasterPos4i(GLint x, GLint y, GLint z, GLint w) Part of GL_VERSION_1_0 |
void |
glRasterPos4iv(int[] arg0,
int arg1)
|
void |
glRasterPos4iv(IntBuffer arg0)
|
void |
glRasterPos4s(short arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function:
void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w) Part of GL_VERSION_1_0 |
void |
glRasterPos4sv(short[] arg0,
int arg1)
|
void |
glRasterPos4sv(ShortBuffer arg0)
|
void |
glReadBuffer(int arg0)
Entry point to C language function:
void glReadBuffer(GLenum mode) Part of GL_ES_VERSION_3_0 , GL_VERSION_1_0 |
void |
glReadnPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function:
void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data) Part of GL_ARB_robustness ; GL_EXT_robustness |
void |
glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point to C language function:
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glReadPixels(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point to C language function:
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glRectd(double arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function:
void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) Part of GL_VERSION_1_0 |
void |
glRectdv(double[] arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function:
void glRectdv(const GLdouble * v1, const GLdouble * v2) Part of GL_VERSION_1_0 |
void |
glRectdv(DoubleBuffer arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glRectdv(const GLdouble * v1, const GLdouble * v2) Part of GL_VERSION_1_0 |
void |
glRectf(float arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function:
void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) Part of GL_VERSION_1_0 |
void |
glRectfv(float[] arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glRectfv(const GLfloat * v1, const GLfloat * v2) Part of GL_VERSION_1_0 |
void |
glRectfv(FloatBuffer arg0,
FloatBuffer arg1)
Entry point to C language function:
void glRectfv(const GLfloat * v1, const GLfloat * v2) Part of GL_VERSION_1_0 |
void |
glRecti(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glRecti(GLint x1, GLint y1, GLint x2, GLint y2) Part of GL_VERSION_1_0 |
void |
glRectiv(int[] arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glRectiv(const GLint * v1, const GLint * v2) Part of GL_VERSION_1_0 |
void |
glRectiv(IntBuffer arg0,
IntBuffer arg1)
Entry point to C language function:
void glRectiv(const GLint * v1, const GLint * v2) Part of GL_VERSION_1_0 |
void |
glRects(short arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function:
void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2) Part of GL_VERSION_1_0 |
void |
glRectsv(short[] arg0,
int arg1,
short[] arg2,
int arg3)
Entry point to C language function:
void glRectsv(const GLshort * v1, const GLshort * v2) Part of GL_VERSION_1_0 |
void |
glRectsv(ShortBuffer arg0,
ShortBuffer arg1)
Entry point to C language function:
void glRectsv(const GLshort * v1, const GLshort * v2) Part of GL_VERSION_1_0 |
void |
glReleaseShaderCompiler()
Entry point to C language function:
void glReleaseShaderCompiler(void);
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility . |
void |
glRenderbufferStorage(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) Part of GL_ARB_framebuffer_object , GL_VERSION_3_0 , GL_ES_VERSION_2_0 ; GL_OES_framebuffer_object |
void |
glRenderbufferStorageMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) Part of GL_ARB_framebuffer_object , GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glRenderbufferStorageMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height) Part of GL_NV_framebuffer_multisample_coverage |
int |
glRenderMode(int arg0)
|
void |
glResetHistogram(int arg0)
Entry point to C language function:
void glResetHistogram(GLenum target) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glResetMinmax(int arg0)
Entry point to C language function:
void glResetMinmax(GLenum target) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glResumeTransformFeedback()
Entry point to C language function:
void glResumeTransformFeedback(void) Part of GL_ES_VERSION_3_0 , GL_VERSION_4_0 , GL_ARB_transform_feedback2 |
void |
glResumeTransformFeedbackNV()
Entry point to C language function:
void glResumeTransformFeedbackNV(void) Part of GL_NV_transform_feedback2 |
void |
glRotated(double arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function:
void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) Part of GL_VERSION_1_0 |
void |
glRotatef(float arg0,
float arg1,
float arg2,
float arg3)
Rotate the current matrix.
|
void |
glSampleCoverage(float arg0,
boolean arg1)
Entry point to C language function:
void glSampleCoverage(GLclampf value, GLboolean invert) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_3 , GL_ES_VERSION_2_0 |
void |
glSampleMaski(int arg0,
int arg1)
Entry point to C language function:
void glSampleMaski(GLuint index, GLbitfield mask) Part of GL_ARB_texture_multisample , GL_VERSION_3_2 |
void |
glSampleMaskIndexedNV(int arg0,
int arg1)
Entry point to C language function:
void glSampleMaskIndexedNV(GLuint index, GLbitfield mask) Part of GL_NV_explicit_multisample |
void |
glSamplerParameterf(int arg0,
int arg1,
float arg2)
Entry point to C language function:
void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param) Part of GL_ARB_sampler_objects , GL_ES_VERSION_3_0 , GL_VERSION_3_3 |
void |
glSamplerParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param) Part of GL_ARB_sampler_objects , GL_ES_VERSION_3_0 , GL_VERSION_3_3 |
void |
glSamplerParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param) Part of GL_ARB_sampler_objects , GL_ES_VERSION_3_0 , GL_VERSION_3_3 |
void |
glSamplerParameteri(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param) Part of GL_ARB_sampler_objects , GL_ES_VERSION_3_0 , GL_VERSION_3_3 |
void |
glSamplerParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param) Part of GL_ARB_sampler_objects , GL_VERSION_3_3 |
void |
glSamplerParameterIiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param) Part of GL_ARB_sampler_objects , GL_VERSION_3_3 |
void |
glSamplerParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param) Part of GL_ARB_sampler_objects , GL_VERSION_3_3 |
void |
glSamplerParameterIuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param) Part of GL_ARB_sampler_objects , GL_VERSION_3_3 |
void |
glSamplerParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param) Part of GL_ARB_sampler_objects , GL_ES_VERSION_3_0 , GL_VERSION_3_3 |
void |
glSamplerParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param) Part of GL_ARB_sampler_objects , GL_ES_VERSION_3_0 , GL_VERSION_3_3 |
void |
glScaled(double arg0,
double arg1,
double arg2)
Entry point to C language function:
void glScaled(GLdouble x, GLdouble y, GLdouble z) Part of GL_VERSION_1_0 |
void |
glScalef(float arg0,
float arg1,
float arg2)
Scale the current matrix.
|
void |
glScissor(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glScissorArrayv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glScissorArrayv(GLuint first, GLsizei count, const GLint * v) Part of GL_VERSION_4_1 , GL_ARB_viewport_array |
void |
glScissorArrayv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glScissorArrayv(GLuint first, GLsizei count, const GLint * v) Part of GL_VERSION_4_1 , GL_ARB_viewport_array |
void |
glScissorIndexed(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) Part of GL_VERSION_4_1 , GL_ARB_viewport_array |
void |
glScissorIndexedv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glScissorIndexedv(GLuint index, const GLint * v) Part of GL_VERSION_4_1 , GL_ARB_viewport_array |
void |
glScissorIndexedv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glScissorIndexedv(GLuint index, const GLint * v) Part of GL_VERSION_4_1 , GL_ARB_viewport_array |
void |
glSecondaryColor3b(byte arg0,
byte arg1,
byte arg2)
Entry point to C language function:
void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue) Part of GL_VERSION_1_4 |
void |
glSecondaryColor3bv(byte[] arg0,
int arg1)
Entry point to C language function:
void glSecondaryColor3bv(const GLbyte * v) Part of GL_VERSION_1_4 |
void |
glSecondaryColor3bv(ByteBuffer arg0)
Entry point to C language function:
void glSecondaryColor3bv(const GLbyte * v) Part of GL_VERSION_1_4 |
void |
glSecondaryColor3d(double arg0,
double arg1,
double arg2)
Entry point to C language function:
void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue) Part of GL_VERSION_1_4 |
void |
glSecondaryColor3dv(double[] arg0,
int arg1)
Entry point to C language function:
void glSecondaryColor3dv(const GLdouble * v) Part of GL_VERSION_1_4 |
void |
glSecondaryColor3dv(DoubleBuffer arg0)
Entry point to C language function:
void glSecondaryColor3dv(const GLdouble * v) Part of GL_VERSION_1_4 |
void |
glSecondaryColor3f(float arg0,
float arg1,
float arg2)
Entry point to C language function:
void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue) Part of GL_VERSION_1_4 |
void |
glSecondaryColor3fv(float[] arg0,
int arg1)
Entry point to C language function:
void glSecondaryColor3fv(const GLfloat * v) Part of GL_VERSION_1_4 |
void |
glSecondaryColor3fv(FloatBuffer arg0)
Entry point to C language function:
void glSecondaryColor3fv(const GLfloat * v) Part of GL_VERSION_1_4 |
void |
glSecondaryColor3h(short arg0,
short arg1,
short arg2)
Entry point to C language function:
void glSecondaryColor3h(GLhalfNV red, GLhalfNV green, GLhalfNV blue) Part of GL_NV_half_float |
void |
glSecondaryColor3hv(short[] arg0,
int arg1)
Entry point to C language function:
void glSecondaryColor3hv(const GLhalfNV * v) Part of GL_NV_half_float |
void |
glSecondaryColor3hv(ShortBuffer arg0)
Entry point to C language function:
void glSecondaryColor3hv(const GLhalfNV * v) Part of GL_NV_half_float |
void |
glSecondaryColor3i(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glSecondaryColor3i(GLint red, GLint green, GLint blue) Part of GL_VERSION_1_4 |
void |
glSecondaryColor3iv(int[] arg0,
int arg1)
Entry point to C language function:
void glSecondaryColor3iv(const GLint * v) Part of GL_VERSION_1_4 |
void |
glSecondaryColor3iv(IntBuffer arg0)
Entry point to C language function:
void glSecondaryColor3iv(const GLint * v) Part of GL_VERSION_1_4 |
void |
glSecondaryColor3s(short arg0,
short arg1,
short arg2)
Entry point to C language function:
void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue) Part of GL_VERSION_1_4 |
void |
glSecondaryColor3sv(short[] arg0,
int arg1)
Entry point to C language function:
void glSecondaryColor3sv(const GLshort * v) Part of GL_VERSION_1_4 |
void |
glSecondaryColor3sv(ShortBuffer arg0)
Entry point to C language function:
void glSecondaryColor3sv(const GLshort * v) Part of GL_VERSION_1_4 |
void |
glSecondaryColor3ub(byte arg0,
byte arg1,
byte arg2)
Entry point to C language function:
void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue) Part of GL_VERSION_1_4 |
void |
glSecondaryColor3ubv(byte[] arg0,
int arg1)
Entry point to C language function:
void glSecondaryColor3ubv(const GLubyte * v) Part of GL_VERSION_1_4 |
void |
glSecondaryColor3ubv(ByteBuffer arg0)
Entry point to C language function:
void glSecondaryColor3ubv(const GLubyte * v) Part of GL_VERSION_1_4 |
void |
glSecondaryColor3ui(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue) Part of GL_VERSION_1_4 |
void |
glSecondaryColor3uiv(int[] arg0,
int arg1)
Entry point to C language function:
void glSecondaryColor3uiv(const GLuint * v) Part of GL_VERSION_1_4 |
void |
glSecondaryColor3uiv(IntBuffer arg0)
Entry point to C language function:
void glSecondaryColor3uiv(const GLuint * v) Part of GL_VERSION_1_4 |
void |
glSecondaryColor3us(short arg0,
short arg1,
short arg2)
Entry point to C language function:
void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue) Part of GL_VERSION_1_4 |
void |
glSecondaryColor3usv(short[] arg0,
int arg1)
Entry point to C language function:
void glSecondaryColor3usv(const GLushort * v) Part of GL_VERSION_1_4 |
void |
glSecondaryColor3usv(ShortBuffer arg0)
Entry point to C language function:
void glSecondaryColor3usv(const GLushort * v) Part of GL_VERSION_1_4 |
void |
glSecondaryColorFormatNV(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride) Part of GL_NV_vertex_buffer_unified_memory |
void |
glSecondaryColorP3ui(int arg0,
int arg1)
Entry point to C language function:
void glSecondaryColorP3ui(GLenum type, GLuint color) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glSecondaryColorP3uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glSecondaryColorP3uiv(GLenum type, const GLuint * color) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glSecondaryColorP3uiv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glSecondaryColorP3uiv(GLenum type, const GLuint * color) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glSecondaryColorPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function:
void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) Part of GL_VERSION_1_4 |
void |
glSecondaryColorPointer(int arg0,
int arg1,
int arg2,
long arg3)
Entry point to C language function:
void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) Part of GL_VERSION_1_4 |
void |
glSelectBuffer(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glSelectBuffer(GLsizei size, GLuint * buffer) Part of GL_VERSION_1_0 |
void |
glSelectPerfMonitorCountersAMD(int arg0,
boolean arg1,
int arg2,
int arg3,
int[] arg4,
int arg5)
Entry point to C language function:
void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList) Part of GL_AMD_performance_monitor |
void |
glSelectPerfMonitorCountersAMD(int arg0,
boolean arg1,
int arg2,
int arg3,
IntBuffer arg4)
Entry point to C language function:
void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList) Part of GL_AMD_performance_monitor |
void |
glSeparableFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6,
Buffer arg7)
Entry point to C language function:
void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glSeparableFilter2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6,
long arg7)
Entry point to C language function:
void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column) Part of GL_VERSION_1_2 , GL_ARB_imaging |
void |
glSetFenceAPPLE(int arg0)
Entry point to C language function:
void glSetFenceAPPLE(GLuint fence) Part of GL_APPLE_fence |
void |
glSetFenceNV(int arg0,
int arg1)
Entry point to C language function:
void glSetFenceNV(GLuint fence, GLenum condition) Part of GL_NV_fence |
void |
glSetInvariantEXT(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function:
void glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr) Part of GL_EXT_vertex_shader |
void |
glSetLocalConstantEXT(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function:
void glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr) Part of GL_EXT_vertex_shader |
void |
glSetMultisamplefvAMD(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glSetMultisamplefvAMD(GLenum pname, GLuint index, const GLfloat * val) Part of GL_AMD_sample_positions |
void |
glSetMultisamplefvAMD(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glSetMultisamplefvAMD(GLenum pname, GLuint index, const GLfloat * val) Part of GL_AMD_sample_positions |
void |
glShadeModel(int arg0) |
void |
glShaderBinary(int arg0,
int[] arg1,
int arg2,
int arg3,
Buffer arg4,
int arg5)
Entry point to C language function:
void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility . |
void |
glShaderBinary(int arg0,
IntBuffer arg1,
int arg2,
Buffer arg3,
int arg4)
Entry point to C language function:
void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
Part of GL_ES_VERSION_2_0 and GL_ARB_ES2_compatibility . |
void |
glShaderOp1EXT(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glShaderOp1EXT(GLenum op, GLuint res, GLuint arg1) Part of GL_EXT_vertex_shader |
void |
glShaderOp2EXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glShaderOp2EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2) Part of GL_EXT_vertex_shader |
void |
glShaderOp3EXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glShaderOp3EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3) Part of GL_EXT_vertex_shader |
void |
glShaderSource(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glShaderSource(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
Entry point to C language function:
void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glShaderSourceARB(int arg0,
int arg1,
String[] arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB * * string, const GLint * length) Part of GL_ARB_shader_objects |
void |
glShaderSourceARB(int arg0,
int arg1,
String[] arg2,
IntBuffer arg3)
Entry point to C language function:
void glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB * * string, const GLint * length) Part of GL_ARB_shader_objects |
void |
glShaderStorageBlockBinding(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding) Part of GL_VERSION_4_3 , GL_ARB_shader_storage_buffer_object |
void |
glStencilClearTagEXT(int arg0,
int arg1)
Entry point to C language function:
void glStencilClearTagEXT(GLsizei stencilTagBits, GLuint stencilClearTag) Part of GL_EXT_stencil_clear_tag |
void |
glStencilFillPathInstancedNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
int arg6,
float[] arg7,
int arg8)
Entry point to C language function:
void glStencilFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat * transformValues) Part of GL_NV_path_rendering |
void |
glStencilFillPathInstancedNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
int arg6,
FloatBuffer arg7)
Entry point to C language function:
void glStencilFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat * transformValues) Part of GL_NV_path_rendering |
void |
glStencilFillPathNV(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glStencilFillPathNV(GLuint path, GLenum fillMode, GLuint mask) Part of GL_NV_path_rendering |
void |
glStencilFunc(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glStencilFunc(GLenum func, GLint ref, GLuint mask) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glStencilFuncSeparate(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glStencilMask(int arg0)
Entry point to C language function:
void glStencilMask(GLuint mask) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glStencilMaskSeparate(int arg0,
int arg1)
Entry point to C language function:
void glStencilMaskSeparate(GLenum face, GLuint mask) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glStencilOp(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glStencilOpSeparate(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glStencilOpValueAMD(int arg0,
int arg1)
Entry point to C language function:
void glStencilOpValueAMD(GLenum face, GLuint value) Part of GL_AMD_stencil_operation_extended |
void |
glStencilStrokePathInstancedNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
int arg6,
float[] arg7,
int arg8)
Entry point to C language function:
void glStencilStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat * transformValues) Part of GL_NV_path_rendering |
void |
glStencilStrokePathInstancedNV(int arg0,
int arg1,
Buffer arg2,
int arg3,
int arg4,
int arg5,
int arg6,
FloatBuffer arg7)
Entry point to C language function:
void glStencilStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat * transformValues) Part of GL_NV_path_rendering |
void |
glStencilStrokePathNV(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glStencilStrokePathNV(GLuint path, GLint reference, GLuint mask) Part of GL_NV_path_rendering |
void |
glStringMarkerGREMEDY(int arg0,
Buffer arg1)
Entry point to C language function:
void glStringMarkerGREMEDY(GLsizei len, const GLvoid * string) Part of GL_GREMEDY_string_marker |
void |
glSwizzleEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glSwizzleEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) Part of GL_EXT_vertex_shader |
void |
glSyncTextureINTEL(int arg0)
Entry point to C language function:
void glSyncTextureINTEL(GLuint texture) Part of GL_INTEL_map_texture |
void |
glTessellationFactorAMD(float arg0)
Entry point to C language function:
void glTessellationFactorAMD(GLfloat factor) Part of GL_AMD_vertex_shader_tesselator , GL_AMD_vertex_shader_tessellator |
void |
glTessellationModeAMD(int arg0)
Entry point to C language function:
void glTessellationModeAMD(GLenum mode) Part of GL_AMD_vertex_shader_tesselator , GL_AMD_vertex_shader_tessellator |
boolean |
glTestFenceAPPLE(int arg0)
Entry point to C language function:
GLboolean glTestFenceAPPLE(GLuint fence) Part of GL_APPLE_fence |
boolean |
glTestFenceNV(int arg0)
Entry point to C language function:
GLboolean glTestFenceNV(GLuint fence) Part of GL_NV_fence |
boolean |
glTestObjectAPPLE(int arg0,
int arg1)
Entry point to C language function:
GLboolean glTestObjectAPPLE(GLenum object, GLuint name) Part of GL_APPLE_fence |
void |
glTexBuffer(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer) Part of GL_VERSION_3_1 ; GL_ARB_texture_buffer_object |
void |
glTexBufferRange(int arg0,
int arg1,
int arg2,
long arg3,
long arg4)
Entry point to C language function:
void glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) Part of GL_ARB_texture_buffer_range , GL_VERSION_4_3 |
void |
glTexCoord1bOES(byte arg0)
Entry point to C language function:
void glTexCoord1bOES(GLbyte s) Part of GL_OES_byte_coordinates |
void |
glTexCoord1bvOES(byte[] arg0,
int arg1)
Entry point to C language function:
void glTexCoord1bvOES(const GLbyte * coords) Part of GL_OES_byte_coordinates |
void |
glTexCoord1bvOES(ByteBuffer arg0)
Entry point to C language function:
void glTexCoord1bvOES(const GLbyte * coords) Part of GL_OES_byte_coordinates |
void |
glTexCoord1d(double arg0)
|
void |
glTexCoord1dv(double[] arg0,
int arg1)
|
void |
glTexCoord1dv(DoubleBuffer arg0)
|
void |
glTexCoord1f(float arg0)
|
void |
glTexCoord1fv(float[] arg0,
int arg1)
|
void |
glTexCoord1fv(FloatBuffer arg0)
|
void |
glTexCoord1h(short arg0)
Entry point to C language function:
void glTexCoord1h(GLhalfNV s) Part of GL_NV_half_float |
void |
glTexCoord1hv(short[] arg0,
int arg1)
Entry point to C language function:
void glTexCoord1hv(const GLhalfNV * v) Part of GL_NV_half_float |
void |
glTexCoord1hv(ShortBuffer arg0)
Entry point to C language function:
void glTexCoord1hv(const GLhalfNV * v) Part of GL_NV_half_float |
void |
glTexCoord1i(int arg0)
|
void |
glTexCoord1iv(int[] arg0,
int arg1)
|
void |
glTexCoord1iv(IntBuffer arg0)
|
void |
glTexCoord1s(short arg0)
|
void |
glTexCoord1sv(short[] arg0,
int arg1)
|
void |
glTexCoord1sv(ShortBuffer arg0)
|
void |
glTexCoord2bOES(byte arg0,
byte arg1)
Entry point to C language function:
void glTexCoord2bOES(GLbyte s, GLbyte t) Part of GL_OES_byte_coordinates |
void |
glTexCoord2bvOES(byte[] arg0,
int arg1)
Entry point to C language function:
void glTexCoord2bvOES(const GLbyte * coords) Part of GL_OES_byte_coordinates |
void |
glTexCoord2bvOES(ByteBuffer arg0)
Entry point to C language function:
void glTexCoord2bvOES(const GLbyte * coords) Part of GL_OES_byte_coordinates |
void |
glTexCoord2d(double arg0,
double arg1)
Entry point to C language function:
void glTexCoord2d(GLdouble s, GLdouble t) Part of GL_VERSION_1_0 |
void |
glTexCoord2dv(double[] arg0,
int arg1)
|
void |
glTexCoord2dv(DoubleBuffer arg0)
|
void |
glTexCoord2f(float arg0,
float arg1)
|
void |
glTexCoord2fv(float[] arg0,
int arg1)
|
void |
glTexCoord2fv(FloatBuffer arg0)
|
void |
glTexCoord2h(short arg0,
short arg1)
Entry point to C language function:
void glTexCoord2h(GLhalfNV s, GLhalfNV t) Part of GL_NV_half_float |
void |
glTexCoord2hv(short[] arg0,
int arg1)
Entry point to C language function:
void glTexCoord2hv(const GLhalfNV * v) Part of GL_NV_half_float |
void |
glTexCoord2hv(ShortBuffer arg0)
Entry point to C language function:
void glTexCoord2hv(const GLhalfNV * v) Part of GL_NV_half_float |
void |
glTexCoord2i(int arg0,
int arg1)
|
void |
glTexCoord2iv(int[] arg0,
int arg1)
|
void |
glTexCoord2iv(IntBuffer arg0)
|
void |
glTexCoord2s(short arg0,
short arg1)
|
void |
glTexCoord2sv(short[] arg0,
int arg1)
|
void |
glTexCoord2sv(ShortBuffer arg0)
|
void |
glTexCoord3bOES(byte arg0,
byte arg1,
byte arg2)
Entry point to C language function:
void glTexCoord3bOES(GLbyte s, GLbyte t, GLbyte r) Part of GL_OES_byte_coordinates |
void |
glTexCoord3bvOES(byte[] arg0,
int arg1)
Entry point to C language function:
void glTexCoord3bvOES(const GLbyte * coords) Part of GL_OES_byte_coordinates |
void |
glTexCoord3bvOES(ByteBuffer arg0)
Entry point to C language function:
void glTexCoord3bvOES(const GLbyte * coords) Part of GL_OES_byte_coordinates |
void |
glTexCoord3d(double arg0,
double arg1,
double arg2)
Entry point to C language function:
void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r) Part of GL_VERSION_1_0 |
void |
glTexCoord3dv(double[] arg0,
int arg1)
|
void |
glTexCoord3dv(DoubleBuffer arg0)
|
void |
glTexCoord3f(float arg0,
float arg1,
float arg2)
Entry point to C language function:
void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r) Part of GL_VERSION_1_0 |
void |
glTexCoord3fv(float[] arg0,
int arg1)
|
void |
glTexCoord3fv(FloatBuffer arg0)
|
void |
glTexCoord3h(short arg0,
short arg1,
short arg2)
Entry point to C language function:
void glTexCoord3h(GLhalfNV s, GLhalfNV t, GLhalfNV r) Part of GL_NV_half_float |
void |
glTexCoord3hv(short[] arg0,
int arg1)
Entry point to C language function:
void glTexCoord3hv(const GLhalfNV * v) Part of GL_NV_half_float |
void |
glTexCoord3hv(ShortBuffer arg0)
Entry point to C language function:
void glTexCoord3hv(const GLhalfNV * v) Part of GL_NV_half_float |
void |
glTexCoord3i(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glTexCoord3i(GLint s, GLint t, GLint r) Part of GL_VERSION_1_0 |
void |
glTexCoord3iv(int[] arg0,
int arg1)
|
void |
glTexCoord3iv(IntBuffer arg0)
|
void |
glTexCoord3s(short arg0,
short arg1,
short arg2)
Entry point to C language function:
void glTexCoord3s(GLshort s, GLshort t, GLshort r) Part of GL_VERSION_1_0 |
void |
glTexCoord3sv(short[] arg0,
int arg1)
|
void |
glTexCoord3sv(ShortBuffer arg0)
|
void |
glTexCoord4bOES(byte arg0,
byte arg1,
byte arg2,
byte arg3)
Entry point to C language function:
void glTexCoord4bOES(GLbyte s, GLbyte t, GLbyte r, GLbyte q) Part of GL_OES_byte_coordinates |
void |
glTexCoord4bvOES(byte[] arg0,
int arg1)
Entry point to C language function:
void glTexCoord4bvOES(const GLbyte * coords) Part of GL_OES_byte_coordinates |
void |
glTexCoord4bvOES(ByteBuffer arg0)
Entry point to C language function:
void glTexCoord4bvOES(const GLbyte * coords) Part of GL_OES_byte_coordinates |
void |
glTexCoord4d(double arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function:
void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q) Part of GL_VERSION_1_0 |
void |
glTexCoord4dv(double[] arg0,
int arg1)
|
void |
glTexCoord4dv(DoubleBuffer arg0)
|
void |
glTexCoord4f(float arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function:
void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q) Part of GL_VERSION_1_0 |
void |
glTexCoord4fv(float[] arg0,
int arg1)
|
void |
glTexCoord4fv(FloatBuffer arg0)
|
void |
glTexCoord4h(short arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function:
void glTexCoord4h(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q) Part of GL_NV_half_float |
void |
glTexCoord4hv(short[] arg0,
int arg1)
Entry point to C language function:
void glTexCoord4hv(const GLhalfNV * v) Part of GL_NV_half_float |
void |
glTexCoord4hv(ShortBuffer arg0)
Entry point to C language function:
void glTexCoord4hv(const GLhalfNV * v) Part of GL_NV_half_float |
void |
glTexCoord4i(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glTexCoord4i(GLint s, GLint t, GLint r, GLint q) Part of GL_VERSION_1_0 |
void |
glTexCoord4iv(int[] arg0,
int arg1)
|
void |
glTexCoord4iv(IntBuffer arg0)
|
void |
glTexCoord4s(short arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function:
void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q) Part of GL_VERSION_1_0 |
void |
glTexCoord4sv(short[] arg0,
int arg1)
|
void |
glTexCoord4sv(ShortBuffer arg0)
|
void |
glTexCoordFormatNV(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride) Part of GL_NV_vertex_buffer_unified_memory |
void |
glTexCoordP1ui(int arg0,
int arg1)
Entry point to C language function:
void glTexCoordP1ui(GLenum type, GLuint coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glTexCoordP1uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glTexCoordP1uiv(GLenum type, const GLuint * coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glTexCoordP1uiv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glTexCoordP1uiv(GLenum type, const GLuint * coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glTexCoordP2ui(int arg0,
int arg1)
Entry point to C language function:
void glTexCoordP2ui(GLenum type, GLuint coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glTexCoordP2uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glTexCoordP2uiv(GLenum type, const GLuint * coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glTexCoordP2uiv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glTexCoordP2uiv(GLenum type, const GLuint * coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glTexCoordP3ui(int arg0,
int arg1)
Entry point to C language function:
void glTexCoordP3ui(GLenum type, GLuint coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glTexCoordP3uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glTexCoordP3uiv(GLenum type, const GLuint * coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glTexCoordP3uiv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glTexCoordP3uiv(GLenum type, const GLuint * coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glTexCoordP4ui(int arg0,
int arg1)
Entry point to C language function:
void glTexCoordP4ui(GLenum type, GLuint coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glTexCoordP4uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glTexCoordP4uiv(GLenum type, const GLuint * coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glTexCoordP4uiv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glTexCoordP4uiv(GLenum type, const GLuint * coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glTexCoordPointer(GLArrayData arg0) |
void |
glTexCoordPointer(int arg0,
int arg1,
int arg2,
Buffer arg3) |
void |
glTexCoordPointer(int arg0,
int arg1,
int arg2,
long arg3) |
void |
glTexEnvf(int arg0,
int arg1,
float arg2)
Entry point to C language function:
void glTexEnvf(GLenum target, GLenum pname, GLfloat param) Part of GL_VERSION_1_0 , GL_VERSION_ES_CM |
void |
glTexEnvfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params) Part of GL_VERSION_1_0 , GL_VERSION_ES_CM |
void |
glTexEnvfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params) Part of GL_VERSION_1_0 , GL_VERSION_ES_CM |
void |
glTexEnvi(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glTexEnvi(GLenum target, GLenum pname, GLint param) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 |
void |
glTexEnviv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glTexEnviv(GLenum target, GLenum pname, const GLint * params) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 |
void |
glTexEnviv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glTexEnviv(GLenum target, GLenum pname, const GLint * params) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 |
void |
glTexGend(int arg0,
int arg1,
double arg2)
Entry point to C language function:
void glTexGend(GLenum coord, GLenum pname, GLdouble param) Part of GL_VERSION_1_0 |
void |
glTexGendv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function:
void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params) Part of GL_VERSION_1_0 |
void |
glTexGendv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function:
void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params) Part of GL_VERSION_1_0 |
void |
glTexGenf(int arg0,
int arg1,
float arg2)
Entry point to C language function:
void glTexGenf(GLenum coord, GLenum pname, GLfloat param) Part of GL_VERSION_1_0 ; GL_OES_texture_cube_map |
void |
glTexGenfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params) Part of GL_VERSION_1_0 ; GL_OES_texture_cube_map |
void |
glTexGenfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params) Part of GL_VERSION_1_0 ; GL_OES_texture_cube_map |
void |
glTexGeni(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glTexGeni(GLenum coord, GLenum pname, GLint param) Part of GL_VERSION_1_0 ; GL_OES_texture_cube_map |
void |
glTexGeniv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glTexGeniv(GLenum coord, GLenum pname, const GLint * params) Part of GL_VERSION_1_0 ; GL_OES_texture_cube_map |
void |
glTexGeniv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glTexGeniv(GLenum coord, GLenum pname, const GLint * params) Part of GL_VERSION_1_0 ; GL_OES_texture_cube_map |
void |
glTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function:
void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels) Part of GL_VERSION_1_0 |
void |
glTexImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
long arg7)
Entry point to C language function:
void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels) Part of GL_VERSION_1_0 |
void |
glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function:
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glTexImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function:
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glTexImage2DMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5)
Entry point to C language function:
void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) Part of GL_ARB_texture_multisample , GL_VERSION_3_2 |
void |
glTexImage2DMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6)
Entry point to C language function:
void glTexImage2DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) Part of GL_NV_texture_multisample |
void |
glTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point to C language function:
void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) Part of GL_VERSION_1_2 , GL_ES_VERSION_3_0 ; GL_OES_texture_3D |
void |
glTexImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
long arg9)
Entry point to C language function:
void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) Part of GL_VERSION_1_2 , GL_ES_VERSION_3_0 ; GL_OES_texture_3D |
void |
glTexImage3DMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6)
Entry point to C language function:
void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) Part of GL_ARB_texture_multisample , GL_VERSION_3_2 |
void |
glTexImage3DMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7)
Entry point to C language function:
void glTexImage3DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) Part of GL_NV_texture_multisample |
void |
glTexParameterf(int arg0,
int arg1,
float arg2)
Entry point to C language function:
void glTexParameterf(GLenum target, GLenum pname, GLfloat param) Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 , GL_VERSION_ES_CM |
void |
glTexParameterfv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params) Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 , GL_VERSION_ES_CM |
void |
glTexParameterfv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params) Part of GL_VERSION_1_0 , GL_ES_VERSION_2_0 , GL_VERSION_ES_CM |
void |
glTexParameteri(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glTexParameteri(GLenum target, GLenum pname, GLint param) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glTexParameterIiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params) Part of GL_VERSION_3_0 ; GL_EXT_texture_integer |
void |
glTexParameterIiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params) Part of GL_VERSION_3_0 ; GL_EXT_texture_integer |
void |
glTexParameterIuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params) Part of GL_VERSION_3_0 ; GL_EXT_texture_integer |
void |
glTexParameterIuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params) Part of GL_VERSION_3_0 ; GL_EXT_texture_integer |
void |
glTexParameteriv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glTexParameteriv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glTexRenderbufferNV(int arg0,
int arg1)
Entry point to C language function:
void glTexRenderbufferNV(GLenum target, GLuint renderbuffer) Part of GL_NV_explicit_multisample |
void |
glTexStorage1D(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) Part of GL_VERSION_4_2 , GL_ARB_texture_storage ; GL_EXT_texture_storage |
void |
glTexStorage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) Part of GL_ES_VERSION_3_0 , GL_VERSION_4_2 , GL_ARB_texture_storage ; GL_EXT_texture_storage |
void |
glTexStorage2DMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5)
Entry point to C language function:
void glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) Part of GL_VERSION_4_3 , GL_ARB_texture_storage_multisample |
void |
glTexStorage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) Part of GL_ES_VERSION_3_0 , GL_VERSION_4_2 , GL_ARB_texture_storage ; GL_EXT_texture_storage |
void |
glTexStorage3DMultisample(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6)
Entry point to C language function:
void glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) Part of GL_VERSION_4_3 , GL_ARB_texture_storage_multisample |
void |
glTexStorageSparseAMD(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function:
void glTexStorageSparseAMD(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags) Part of GL_AMD_sparse_texture |
void |
glTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
Buffer arg6)
Entry point to C language function:
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) Part of GL_VERSION_1_1 |
void |
glTexSubImage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point to C language function:
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) Part of GL_VERSION_1_1 |
void |
glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function:
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
void |
glTexSubImage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
long arg8)
Entry point to C language function:
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_1 , GL_ES_VERSION_2_0 |
void |
glTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
Entry point to C language function:
void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) Part of GL_VERSION_1_2 , GL_ES_VERSION_3_0 ; GL_OES_texture_3D |
void |
glTexSubImage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
long arg10)
Entry point to C language function:
void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) Part of GL_VERSION_1_2 , GL_ES_VERSION_3_0 ; GL_OES_texture_3D |
void |
glTextureBarrierNV()
Entry point to C language function:
void glTextureBarrierNV(void) Part of GL_NV_texture_barrier |
void |
glTextureBufferEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glTextureBufferEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer) Part of GL_EXT_direct_state_access |
void |
glTextureBufferRangeEXT(int arg0,
int arg1,
int arg2,
int arg3,
long arg4,
long arg5)
Entry point to C language function:
void glTextureBufferRangeEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size) Part of GL_ARB_texture_buffer_range |
void |
glTextureImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
Buffer arg8)
Entry point to C language function:
void glTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels) Part of GL_EXT_direct_state_access |
void |
glTextureImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point to C language function:
void glTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) Part of GL_EXT_direct_state_access |
void |
glTextureImage2DMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7)
Entry point to C language function:
void glTextureImage2DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) Part of GL_NV_texture_multisample |
void |
glTextureImage2DMultisampleNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6)
Entry point to C language function:
void glTextureImage2DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations) Part of GL_NV_texture_multisample |
void |
glTextureImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
Buffer arg10)
Entry point to C language function:
void glTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) Part of GL_EXT_direct_state_access |
void |
glTextureImage3DMultisampleCoverageNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
boolean arg8)
Entry point to C language function:
void glTextureImage3DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) Part of GL_NV_texture_multisample |
void |
glTextureImage3DMultisampleNV(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7)
Entry point to C language function:
void glTextureImage3DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations) Part of GL_NV_texture_multisample |
void |
glTextureLightEXT(int arg0)
Entry point to C language function:
void glTextureLightEXT(GLenum pname) Part of GL_EXT_light_texture |
void |
glTextureMaterialEXT(int arg0,
int arg1)
Entry point to C language function:
void glTextureMaterialEXT(GLenum face, GLenum mode) Part of GL_EXT_light_texture |
void |
glTextureNormalEXT(int arg0)
Entry point to C language function:
void glTextureNormalEXT(GLenum mode) Part of GL_EXT_texture_perturb_normal |
void |
glTextureParameterfEXT(int arg0,
int arg1,
int arg2,
float arg3)
Entry point to C language function:
void glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param) Part of GL_EXT_direct_state_access |
void |
glTextureParameterfvEXT(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, const GLfloat * params) Part of GL_EXT_direct_state_access |
void |
glTextureParameterfvEXT(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, const GLfloat * params) Part of GL_EXT_direct_state_access |
void |
glTextureParameteriEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glTextureParameteriEXT(GLuint texture, GLenum target, GLenum pname, GLint param) Part of GL_EXT_direct_state_access |
void |
glTextureParameterIivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params) Part of GL_EXT_direct_state_access |
void |
glTextureParameterIivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params) Part of GL_EXT_direct_state_access |
void |
glTextureParameterIuivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, const GLuint * params) Part of GL_EXT_direct_state_access |
void |
glTextureParameterIuivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, const GLuint * params) Part of GL_EXT_direct_state_access |
void |
glTextureParameterivEXT(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params) Part of GL_EXT_direct_state_access |
void |
glTextureParameterivEXT(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params) Part of GL_EXT_direct_state_access |
void |
glTextureRangeAPPLE(int arg0,
int arg1,
Buffer arg2)
Entry point to C language function:
void glTextureRangeAPPLE(GLenum target, GLsizei length, const GLvoid * pointer) Part of GL_APPLE_texture_range |
void |
glTextureRenderbufferEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glTextureRenderbufferEXT(GLuint texture, GLenum target, GLuint renderbuffer) Part of GL_EXT_direct_state_access |
void |
glTextureStorage1D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glTextureStorage1D(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width) Part of GL_EXT_texture_storage , GL_ARB_texture_storage |
void |
glTextureStorage2D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glTextureStorage2D(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height) Part of GL_EXT_texture_storage , GL_ARB_texture_storage |
void |
glTextureStorage2DMultisampleEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
boolean arg6)
Entry point to C language function:
void glTextureStorage2DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) Part of GL_VERSION_4_3 , GL_ARB_texture_storage_multisample |
void |
glTextureStorage3D(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6)
Entry point to C language function:
void glTextureStorage3D(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth) Part of GL_EXT_texture_storage , GL_ARB_texture_storage |
void |
glTextureStorage3DMultisampleEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
boolean arg7)
Entry point to C language function:
void glTextureStorage3DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) Part of GL_VERSION_4_3 , GL_ARB_texture_storage_multisample |
void |
glTextureStorageSparseAMD(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Entry point to C language function:
void glTextureStorageSparseAMD(GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags) Part of GL_AMD_sparse_texture |
void |
glTextureSubImage1DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
Buffer arg7)
Entry point to C language function:
void glTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) Part of GL_EXT_direct_state_access |
void |
glTextureSubImage2DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
Buffer arg9)
Entry point to C language function:
void glTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) Part of GL_EXT_direct_state_access |
void |
glTextureSubImage3DEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7,
int arg8,
int arg9,
int arg10,
Buffer arg11)
Entry point to C language function:
void glTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) Part of GL_EXT_direct_state_access |
void |
glTextureView(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
int arg6,
int arg7)
Entry point to C language function:
void glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers) Part of GL_VERSION_4_3 , GL_ARB_texture_view |
void |
glTransformFeedbackVaryings(int arg0,
int arg1,
String[] arg2,
int arg3)
Entry point to C language function:
void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * const * varyings, GLenum bufferMode) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glTransformPathNV(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glTransformPathNV(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat * transformValues) Part of GL_NV_path_rendering |
void |
glTransformPathNV(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glTransformPathNV(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat * transformValues) Part of GL_NV_path_rendering |
void |
glTranslated(double arg0,
double arg1,
double arg2)
Entry point to C language function:
void glTranslated(GLdouble x, GLdouble y, GLdouble z) Part of GL_VERSION_1_0 |
void |
glTranslatef(float arg0,
float arg1,
float arg2)
Translate the current matrix.
|
void |
glUniform(GLUniformData arg0) |
void |
glUniform1d(int arg0,
double arg1)
Entry point to C language function:
void glUniform1d(GLint location, GLdouble x) Part of GL_VERSION_4_0 , GL_ARB_gpu_shader_fp64 |
void |
glUniform1dv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function:
void glUniform1dv(GLint location, GLsizei count, const GLdouble * value) Part of GL_VERSION_4_0 , GL_ARB_gpu_shader_fp64 |
void |
glUniform1dv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function:
void glUniform1dv(GLint location, GLsizei count, const GLdouble * value) Part of GL_VERSION_4_0 , GL_ARB_gpu_shader_fp64 |
void |
glUniform1f(int arg0,
float arg1)
Entry point to C language function:
void glUniform1f(GLint location, GLfloat x) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniform1fARB(int arg0,
float arg1)
Entry point to C language function:
void glUniform1fARB(GLint location, GLfloat v0) Part of GL_ARB_shader_objects |
void |
glUniform1fv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glUniform1fv(GLint location, GLsizei count, const GLfloat * v) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniform1fv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glUniform1fv(GLint location, GLsizei count, const GLfloat * v) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniform1fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value) Part of GL_ARB_shader_objects |
void |
glUniform1fvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value) Part of GL_ARB_shader_objects |
void |
glUniform1i(int arg0,
int arg1)
Entry point to C language function:
void glUniform1i(GLint location, GLint x) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniform1i64NV(int arg0,
long arg1)
Entry point to C language function:
void glUniform1i64NV(GLint location, GLint64EXT x) Part of GL_NV_gpu_shader5 |
void |
glUniform1i64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glUniform1i64vNV(GLint location, GLsizei count, const GLint64EXT * value) Part of GL_NV_gpu_shader5 |
void |
glUniform1i64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glUniform1i64vNV(GLint location, GLsizei count, const GLint64EXT * value) Part of GL_NV_gpu_shader5 |
void |
glUniform1iARB(int arg0,
int arg1)
Entry point to C language function:
void glUniform1iARB(GLint location, GLint v0) Part of GL_ARB_shader_objects |
void |
glUniform1iv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glUniform1iv(GLint location, GLsizei count, const GLint * v) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniform1iv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glUniform1iv(GLint location, GLsizei count, const GLint * v) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniform1ivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glUniform1ivARB(GLint location, GLsizei count, const GLint * value) Part of GL_ARB_shader_objects |
void |
glUniform1ivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glUniform1ivARB(GLint location, GLsizei count, const GLint * value) Part of GL_ARB_shader_objects |
void |
glUniform1ui(int arg0,
int arg1)
Entry point to C language function:
void glUniform1ui(GLint location, GLuint v0) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
void |
glUniform1ui64NV(int arg0,
long arg1)
Entry point to C language function:
void glUniform1ui64NV(GLint location, GLuint64EXT x) Part of GL_NV_gpu_shader5 |
void |
glUniform1ui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glUniform1ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value) Part of GL_NV_gpu_shader5 |
void |
glUniform1ui64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glUniform1ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value) Part of GL_NV_gpu_shader5 |
void |
glUniform1uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glUniform1uiv(GLint location, GLsizei count, const GLuint * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
void |
glUniform1uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glUniform1uiv(GLint location, GLsizei count, const GLuint * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
void |
glUniform2d(int arg0,
double arg1,
double arg2)
Entry point to C language function:
void glUniform2d(GLint location, GLdouble x, GLdouble y) Part of GL_VERSION_4_0 , GL_ARB_gpu_shader_fp64 |
void |
glUniform2dv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function:
void glUniform2dv(GLint location, GLsizei count, const GLdouble * value) Part of GL_VERSION_4_0 , GL_ARB_gpu_shader_fp64 |
void |
glUniform2dv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function:
void glUniform2dv(GLint location, GLsizei count, const GLdouble * value) Part of GL_VERSION_4_0 , GL_ARB_gpu_shader_fp64 |
void |
glUniform2f(int arg0,
float arg1,
float arg2)
Entry point to C language function:
void glUniform2f(GLint location, GLfloat x, GLfloat y) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniform2fARB(int arg0,
float arg1,
float arg2)
Entry point to C language function:
void glUniform2fARB(GLint location, GLfloat v0, GLfloat v1) Part of GL_ARB_shader_objects |
void |
glUniform2fv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glUniform2fv(GLint location, GLsizei count, const GLfloat * v) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniform2fv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glUniform2fv(GLint location, GLsizei count, const GLfloat * v) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniform2fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value) Part of GL_ARB_shader_objects |
void |
glUniform2fvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value) Part of GL_ARB_shader_objects |
void |
glUniform2i(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glUniform2i(GLint location, GLint x, GLint y) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniform2i64NV(int arg0,
long arg1,
long arg2)
Entry point to C language function:
void glUniform2i64NV(GLint location, GLint64EXT x, GLint64EXT y) Part of GL_NV_gpu_shader5 |
void |
glUniform2i64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glUniform2i64vNV(GLint location, GLsizei count, const GLint64EXT * value) Part of GL_NV_gpu_shader5 |
void |
glUniform2i64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glUniform2i64vNV(GLint location, GLsizei count, const GLint64EXT * value) Part of GL_NV_gpu_shader5 |
void |
glUniform2iARB(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glUniform2iARB(GLint location, GLint v0, GLint v1) Part of GL_ARB_shader_objects |
void |
glUniform2iv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glUniform2iv(GLint location, GLsizei count, const GLint * v) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniform2iv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glUniform2iv(GLint location, GLsizei count, const GLint * v) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniform2ivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glUniform2ivARB(GLint location, GLsizei count, const GLint * value) Part of GL_ARB_shader_objects |
void |
glUniform2ivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glUniform2ivARB(GLint location, GLsizei count, const GLint * value) Part of GL_ARB_shader_objects |
void |
glUniform2ui(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glUniform2ui(GLint location, GLuint v0, GLuint v1) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
void |
glUniform2ui64NV(int arg0,
long arg1,
long arg2)
Entry point to C language function:
void glUniform2ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y) Part of GL_NV_gpu_shader5 |
void |
glUniform2ui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glUniform2ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value) Part of GL_NV_gpu_shader5 |
void |
glUniform2ui64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glUniform2ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value) Part of GL_NV_gpu_shader5 |
void |
glUniform2uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glUniform2uiv(GLint location, GLsizei count, const GLuint * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
void |
glUniform2uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glUniform2uiv(GLint location, GLsizei count, const GLuint * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
void |
glUniform3d(int arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function:
void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z) Part of GL_VERSION_4_0 , GL_ARB_gpu_shader_fp64 |
void |
glUniform3dv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function:
void glUniform3dv(GLint location, GLsizei count, const GLdouble * value) Part of GL_VERSION_4_0 , GL_ARB_gpu_shader_fp64 |
void |
glUniform3dv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function:
void glUniform3dv(GLint location, GLsizei count, const GLdouble * value) Part of GL_VERSION_4_0 , GL_ARB_gpu_shader_fp64 |
void |
glUniform3f(int arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function:
void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniform3fARB(int arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function:
void glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) Part of GL_ARB_shader_objects |
void |
glUniform3fv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glUniform3fv(GLint location, GLsizei count, const GLfloat * v) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniform3fv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glUniform3fv(GLint location, GLsizei count, const GLfloat * v) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniform3fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value) Part of GL_ARB_shader_objects |
void |
glUniform3fvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value) Part of GL_ARB_shader_objects |
void |
glUniform3i(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glUniform3i(GLint location, GLint x, GLint y, GLint z) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniform3i64NV(int arg0,
long arg1,
long arg2,
long arg3)
Entry point to C language function:
void glUniform3i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z) Part of GL_NV_gpu_shader5 |
void |
glUniform3i64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glUniform3i64vNV(GLint location, GLsizei count, const GLint64EXT * value) Part of GL_NV_gpu_shader5 |
void |
glUniform3i64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glUniform3i64vNV(GLint location, GLsizei count, const GLint64EXT * value) Part of GL_NV_gpu_shader5 |
void |
glUniform3iARB(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2) Part of GL_ARB_shader_objects |
void |
glUniform3iv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glUniform3iv(GLint location, GLsizei count, const GLint * v) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniform3iv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glUniform3iv(GLint location, GLsizei count, const GLint * v) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniform3ivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glUniform3ivARB(GLint location, GLsizei count, const GLint * value) Part of GL_ARB_shader_objects |
void |
glUniform3ivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glUniform3ivARB(GLint location, GLsizei count, const GLint * value) Part of GL_ARB_shader_objects |
void |
glUniform3ui(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
void |
glUniform3ui64NV(int arg0,
long arg1,
long arg2,
long arg3)
Entry point to C language function:
void glUniform3ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) Part of GL_NV_gpu_shader5 |
void |
glUniform3ui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glUniform3ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value) Part of GL_NV_gpu_shader5 |
void |
glUniform3ui64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glUniform3ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value) Part of GL_NV_gpu_shader5 |
void |
glUniform3uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glUniform3uiv(GLint location, GLsizei count, const GLuint * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
void |
glUniform3uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glUniform3uiv(GLint location, GLsizei count, const GLuint * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
void |
glUniform4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
Entry point to C language function:
void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w) Part of GL_VERSION_4_0 , GL_ARB_gpu_shader_fp64 |
void |
glUniform4dv(int arg0,
int arg1,
double[] arg2,
int arg3)
Entry point to C language function:
void glUniform4dv(GLint location, GLsizei count, const GLdouble * value) Part of GL_VERSION_4_0 , GL_ARB_gpu_shader_fp64 |
void |
glUniform4dv(int arg0,
int arg1,
DoubleBuffer arg2)
Entry point to C language function:
void glUniform4dv(GLint location, GLsizei count, const GLdouble * value) Part of GL_VERSION_4_0 , GL_ARB_gpu_shader_fp64 |
void |
glUniform4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Entry point to C language function:
void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniform4fARB(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Entry point to C language function:
void glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) Part of GL_ARB_shader_objects |
void |
glUniform4fv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glUniform4fv(GLint location, GLsizei count, const GLfloat * v) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniform4fv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glUniform4fv(GLint location, GLsizei count, const GLfloat * v) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniform4fvARB(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value) Part of GL_ARB_shader_objects |
void |
glUniform4fvARB(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value) Part of GL_ARB_shader_objects |
void |
glUniform4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniform4i64NV(int arg0,
long arg1,
long arg2,
long arg3,
long arg4)
Entry point to C language function:
void glUniform4i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) Part of GL_NV_gpu_shader5 |
void |
glUniform4i64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glUniform4i64vNV(GLint location, GLsizei count, const GLint64EXT * value) Part of GL_NV_gpu_shader5 |
void |
glUniform4i64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glUniform4i64vNV(GLint location, GLsizei count, const GLint64EXT * value) Part of GL_NV_gpu_shader5 |
void |
glUniform4iARB(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) Part of GL_ARB_shader_objects |
void |
glUniform4iv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glUniform4iv(GLint location, GLsizei count, const GLint * v) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniform4iv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glUniform4iv(GLint location, GLsizei count, const GLint * v) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniform4ivARB(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glUniform4ivARB(GLint location, GLsizei count, const GLint * value) Part of GL_ARB_shader_objects |
void |
glUniform4ivARB(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glUniform4ivARB(GLint location, GLsizei count, const GLint * value) Part of GL_ARB_shader_objects |
void |
glUniform4ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
void |
glUniform4ui64NV(int arg0,
long arg1,
long arg2,
long arg3,
long arg4)
Entry point to C language function:
void glUniform4ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) Part of GL_NV_gpu_shader5 |
void |
glUniform4ui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glUniform4ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value) Part of GL_NV_gpu_shader5 |
void |
glUniform4ui64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glUniform4ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value) Part of GL_NV_gpu_shader5 |
void |
glUniform4uiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glUniform4uiv(GLint location, GLsizei count, const GLuint * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
void |
glUniform4uiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glUniform4uiv(GLint location, GLsizei count, const GLuint * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
void |
glUniformBlockBinding(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) Part of GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
void |
glUniformBufferEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glUniformBufferEXT(GLuint program, GLint location, GLuint buffer) Part of GL_EXT_bindable_uniform |
void |
glUniformHandleui64NV(int arg0,
long arg1)
Entry point to C language function:
void glUniformHandleui64NV(GLint location, GLuint64 value) Part of GL_NV_bindless_texture |
void |
glUniformHandleui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glUniformHandleui64vNV(GLint location, GLsizei count, const GLuint64 * value) Part of GL_NV_bindless_texture |
void |
glUniformHandleui64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glUniformHandleui64vNV(GLint location, GLsizei count, const GLuint64 * value) Part of GL_NV_bindless_texture |
void |
glUniformMatrix2dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_0 , GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix2dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
Entry point to C language function:
void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_0 , GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniformMatrix2fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function:
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniformMatrix2fvARB(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ARB_shader_objects |
void |
glUniformMatrix2fvARB(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function:
void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ARB_shader_objects |
void |
glUniformMatrix2x3dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_0 , GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix2x3dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
Entry point to C language function:
void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_0 , GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix2x3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_2_1 |
void |
glUniformMatrix2x3fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function:
void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_2_1 |
void |
glUniformMatrix2x4dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_0 , GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix2x4dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
Entry point to C language function:
void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_0 , GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix2x4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_2_1 |
void |
glUniformMatrix2x4fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function:
void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_2_1 |
void |
glUniformMatrix3dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_0 , GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix3dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
Entry point to C language function:
void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_0 , GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniformMatrix3fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function:
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniformMatrix3fvARB(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ARB_shader_objects |
void |
glUniformMatrix3fvARB(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function:
void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ARB_shader_objects |
void |
glUniformMatrix3x2dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_0 , GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix3x2dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
Entry point to C language function:
void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_0 , GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix3x2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_2_1 |
void |
glUniformMatrix3x2fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function:
void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_2_1 |
void |
glUniformMatrix3x4dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_0 , GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix3x4dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
Entry point to C language function:
void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_0 , GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix3x4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_2_1 |
void |
glUniformMatrix3x4fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function:
void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_2_1 |
void |
glUniformMatrix4dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_0 , GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix4dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
Entry point to C language function:
void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_0 , GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix4fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniformMatrix4fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function:
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUniformMatrix4fvARB(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ARB_shader_objects |
void |
glUniformMatrix4fvARB(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function:
void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ARB_shader_objects |
void |
glUniformMatrix4x2dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_0 , GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix4x2dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
Entry point to C language function:
void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_0 , GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix4x2fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_2_1 |
void |
glUniformMatrix4x2fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function:
void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_2_1 |
void |
glUniformMatrix4x3dv(int arg0,
int arg1,
boolean arg2,
double[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_0 , GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix4x3dv(int arg0,
int arg1,
boolean arg2,
DoubleBuffer arg3)
Entry point to C language function:
void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value) Part of GL_VERSION_4_0 , GL_ARB_gpu_shader_fp64 |
void |
glUniformMatrix4x3fv(int arg0,
int arg1,
boolean arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_2_1 |
void |
glUniformMatrix4x3fv(int arg0,
int arg1,
boolean arg2,
FloatBuffer arg3)
Entry point to C language function:
void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_2_1 |
void |
glUniformSubroutinesuiv(int arg0,
int arg1,
int[] arg2,
int arg3)
Entry point to C language function:
void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices) Part of GL_ARB_shader_subroutine , GL_VERSION_4_0 |
void |
glUniformSubroutinesuiv(int arg0,
int arg1,
IntBuffer arg2)
Entry point to C language function:
void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices) Part of GL_ARB_shader_subroutine , GL_VERSION_4_0 |
void |
glUniformui64NV(int arg0,
long arg1)
Entry point to C language function:
void glUniformui64NV(GLint location, GLuint64EXT value) Part of GL_NV_shader_buffer_load |
void |
glUniformui64vNV(int arg0,
int arg1,
long[] arg2,
int arg3)
Entry point to C language function:
void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value) Part of GL_NV_shader_buffer_load |
void |
glUniformui64vNV(int arg0,
int arg1,
LongBuffer arg2)
Entry point to C language function:
void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value) Part of GL_NV_shader_buffer_load |
void |
glUnlockArraysEXT()
Entry point to C language function:
void glUnlockArraysEXT(void) Part of GL_EXT_compiled_vertex_array |
boolean |
glUnmapBuffer(int arg0)
Entry point to C language function:
GLboolean glUnmapBuffer(GLenum target) Part of GL_ES_VERSION_3_0 , GL_VERSION_1_5 ; GL_OES_mapbuffer |
boolean |
glUnmapNamedBufferEXT(int arg0)
Entry point to C language function:
GLboolean glUnmapNamedBufferEXT(GLuint buffer) Part of GL_EXT_direct_state_access |
void |
glUnmapTexture2DINTEL(int arg0,
int arg1)
Entry point to C language function:
void glUnmapTexture2DINTEL(GLuint texture, GLint level) Part of GL_INTEL_map_texture |
void |
glUseProgram(int arg0)
Entry point to C language function:
void glUseProgram(GLuint program) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glUseProgramObjectARB(int arg0)
Entry point to C language function:
void glUseProgramObjectARB(GLhandleARB programObj) Part of GL_ARB_shader_objects |
void |
glUseProgramStages(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_separate_shader_objects |
void |
glValidateProgram(int arg0)
Entry point to C language function:
void glValidateProgram(GLuint program) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glValidateProgramARB(int arg0)
Entry point to C language function:
void glValidateProgramARB(GLhandleARB programObj) Part of GL_ARB_shader_objects |
void |
glValidateProgramPipeline(int arg0)
Entry point to C language function:
void glValidateProgramPipeline(GLuint pipeline) Part of GL_VERSION_4_1 , GL_ARB_separate_shader_objects ; GL_EXT_separate_shader_objects |
void |
glVariantbvEXT(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glVariantbvEXT(GLuint id, const GLbyte * addr) Part of GL_EXT_vertex_shader |
void |
glVariantbvEXT(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glVariantbvEXT(GLuint id, const GLbyte * addr) Part of GL_EXT_vertex_shader |
void |
glVariantdvEXT(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glVariantdvEXT(GLuint id, const GLdouble * addr) Part of GL_EXT_vertex_shader |
void |
glVariantdvEXT(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glVariantdvEXT(GLuint id, const GLdouble * addr) Part of GL_EXT_vertex_shader |
void |
glVariantfvEXT(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glVariantfvEXT(GLuint id, const GLfloat * addr) Part of GL_EXT_vertex_shader |
void |
glVariantfvEXT(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glVariantfvEXT(GLuint id, const GLfloat * addr) Part of GL_EXT_vertex_shader |
void |
glVariantivEXT(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVariantivEXT(GLuint id, const GLint * addr) Part of GL_EXT_vertex_shader |
void |
glVariantivEXT(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVariantivEXT(GLuint id, const GLint * addr) Part of GL_EXT_vertex_shader |
void |
glVariantPointerEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function:
void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr) Part of GL_EXT_vertex_shader |
void |
glVariantPointerEXT(int arg0,
int arg1,
int arg2,
long arg3)
Entry point to C language function:
void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr) Part of GL_EXT_vertex_shader |
void |
glVariantsvEXT(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glVariantsvEXT(GLuint id, const GLshort * addr) Part of GL_EXT_vertex_shader |
void |
glVariantsvEXT(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glVariantsvEXT(GLuint id, const GLshort * addr) Part of GL_EXT_vertex_shader |
void |
glVariantubvEXT(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glVariantubvEXT(GLuint id, const GLubyte * addr) Part of GL_EXT_vertex_shader |
void |
glVariantubvEXT(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glVariantubvEXT(GLuint id, const GLubyte * addr) Part of GL_EXT_vertex_shader |
void |
glVariantuivEXT(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVariantuivEXT(GLuint id, const GLuint * addr) Part of GL_EXT_vertex_shader |
void |
glVariantuivEXT(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVariantuivEXT(GLuint id, const GLuint * addr) Part of GL_EXT_vertex_shader |
void |
glVariantusvEXT(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glVariantusvEXT(GLuint id, const GLushort * addr) Part of GL_EXT_vertex_shader |
void |
glVariantusvEXT(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glVariantusvEXT(GLuint id, const GLushort * addr) Part of GL_EXT_vertex_shader |
void |
glVDPAUFiniNV()
Entry point to C language function:
void glVDPAUFiniNV(void) Part of GL_NV_vdpau_interop |
void |
glVDPAUGetSurfaceivNV(long arg0,
int arg1,
int arg2,
int[] arg3,
int arg4,
int[] arg5,
int arg6)
Entry point to C language function:
void glVDPAUGetSurfaceivNV(GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) Part of GL_NV_vdpau_interop |
void |
glVDPAUGetSurfaceivNV(long arg0,
int arg1,
int arg2,
IntBuffer arg3,
IntBuffer arg4)
Entry point to C language function:
void glVDPAUGetSurfaceivNV(GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values) Part of GL_NV_vdpau_interop |
void |
glVDPAUInitNV(Buffer arg0,
Buffer arg1)
Entry point to C language function:
void glVDPAUInitNV(const GLvoid * vdpDevice, const GLvoid * getProcAddress) Part of GL_NV_vdpau_interop |
void |
glVDPAUIsSurfaceNV(long arg0)
Entry point to C language function:
void glVDPAUIsSurfaceNV(GLvdpauSurfaceNV surface) Part of GL_NV_vdpau_interop |
void |
glVDPAUMapSurfacesNV(int arg0,
PointerBuffer arg1)
Entry point to C language function:
void glVDPAUMapSurfacesNV(GLsizei numSurfaces, const GLvdpauSurfaceNV * surfaces) Part of GL_NV_vdpau_interop |
long |
glVDPAURegisterOutputSurfaceNV(Buffer arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
GLvdpauSurfaceNV glVDPAURegisterOutputSurfaceNV(GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames) Part of GL_NV_vdpau_interop |
long |
glVDPAURegisterOutputSurfaceNV(Buffer arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
GLvdpauSurfaceNV glVDPAURegisterOutputSurfaceNV(GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames) Part of GL_NV_vdpau_interop |
long |
glVDPAURegisterVideoSurfaceNV(Buffer arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
GLvdpauSurfaceNV glVDPAURegisterVideoSurfaceNV(const GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames) Part of GL_NV_vdpau_interop |
long |
glVDPAURegisterVideoSurfaceNV(Buffer arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
GLvdpauSurfaceNV glVDPAURegisterVideoSurfaceNV(const GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames) Part of GL_NV_vdpau_interop |
void |
glVDPAUSurfaceAccessNV(long arg0,
int arg1)
Entry point to C language function:
void glVDPAUSurfaceAccessNV(GLvdpauSurfaceNV surface, GLenum access) Part of GL_NV_vdpau_interop |
void |
glVDPAUUnmapSurfacesNV(int arg0,
PointerBuffer arg1)
Entry point to C language function:
void glVDPAUUnmapSurfacesNV(GLsizei numSurface, const GLvdpauSurfaceNV * surfaces) Part of GL_NV_vdpau_interop |
void |
glVDPAUUnregisterSurfaceNV(long arg0)
Entry point to C language function:
void glVDPAUUnregisterSurfaceNV(GLvdpauSurfaceNV surface) Part of GL_NV_vdpau_interop |
void |
glVertex2bOES(byte arg0)
Entry point to C language function:
void glVertex2bOES(GLbyte x) Part of GL_OES_byte_coordinates |
void |
glVertex2bvOES(byte[] arg0,
int arg1)
Entry point to C language function:
void glVertex2bvOES(const GLbyte * coords) Part of GL_OES_byte_coordinates |
void |
glVertex2bvOES(ByteBuffer arg0)
Entry point to C language function:
void glVertex2bvOES(const GLbyte * coords) Part of GL_OES_byte_coordinates |
void |
glVertex2d(double arg0,
double arg1)
|
void |
glVertex2dv(double[] arg0,
int arg1)
|
void |
glVertex2dv(DoubleBuffer arg0)
|
void |
glVertex2f(float arg0,
float arg1)
|
void |
glVertex2fv(float[] arg0,
int arg1)
|
void |
glVertex2fv(FloatBuffer arg0)
|
void |
glVertex2h(short arg0,
short arg1)
Entry point to C language function:
void glVertex2h(GLhalfNV x, GLhalfNV y) Part of GL_NV_half_float |
void |
glVertex2hv(short[] arg0,
int arg1)
Entry point to C language function:
void glVertex2hv(const GLhalfNV * v) Part of GL_NV_half_float |
void |
glVertex2hv(ShortBuffer arg0)
Entry point to C language function:
void glVertex2hv(const GLhalfNV * v) Part of GL_NV_half_float |
void |
glVertex2i(int arg0,
int arg1)
|
void |
glVertex2iv(int[] arg0,
int arg1)
|
void |
glVertex2iv(IntBuffer arg0)
|
void |
glVertex2s(short arg0,
short arg1)
|
void |
glVertex2sv(short[] arg0,
int arg1)
|
void |
glVertex2sv(ShortBuffer arg0)
|
void |
glVertex3bOES(byte arg0,
byte arg1)
Entry point to C language function:
void glVertex3bOES(GLbyte x, GLbyte y) Part of GL_OES_byte_coordinates |
void |
glVertex3bvOES(byte[] arg0,
int arg1)
Entry point to C language function:
void glVertex3bvOES(const GLbyte * coords) Part of GL_OES_byte_coordinates |
void |
glVertex3bvOES(ByteBuffer arg0)
Entry point to C language function:
void glVertex3bvOES(const GLbyte * coords) Part of GL_OES_byte_coordinates |
void |
glVertex3d(double arg0,
double arg1,
double arg2)
Entry point to C language function:
void glVertex3d(GLdouble x, GLdouble y, GLdouble z) Part of GL_VERSION_1_0 |
void |
glVertex3dv(double[] arg0,
int arg1)
|
void |
glVertex3dv(DoubleBuffer arg0)
|
void |
glVertex3f(float arg0,
float arg1,
float arg2)
Entry point to C language function:
void glVertex3f(GLfloat x, GLfloat y, GLfloat z) Part of GL_VERSION_1_0 |
void |
glVertex3fv(float[] arg0,
int arg1)
|
void |
glVertex3fv(FloatBuffer arg0)
|
void |
glVertex3h(short arg0,
short arg1,
short arg2)
Entry point to C language function:
void glVertex3h(GLhalfNV x, GLhalfNV y, GLhalfNV z) Part of GL_NV_half_float |
void |
glVertex3hv(short[] arg0,
int arg1)
Entry point to C language function:
void glVertex3hv(const GLhalfNV * v) Part of GL_NV_half_float |
void |
glVertex3hv(ShortBuffer arg0)
Entry point to C language function:
void glVertex3hv(const GLhalfNV * v) Part of GL_NV_half_float |
void |
glVertex3i(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glVertex3i(GLint x, GLint y, GLint z) Part of GL_VERSION_1_0 |
void |
glVertex3iv(int[] arg0,
int arg1)
|
void |
glVertex3iv(IntBuffer arg0)
|
void |
glVertex3s(short arg0,
short arg1,
short arg2)
Entry point to C language function:
void glVertex3s(GLshort x, GLshort y, GLshort z) Part of GL_VERSION_1_0 |
void |
glVertex3sv(short[] arg0,
int arg1)
|
void |
glVertex3sv(ShortBuffer arg0)
|
void |
glVertex4bOES(byte arg0,
byte arg1,
byte arg2)
Entry point to C language function:
void glVertex4bOES(GLbyte x, GLbyte y, GLbyte z) Part of GL_OES_byte_coordinates |
void |
glVertex4bvOES(byte[] arg0,
int arg1)
Entry point to C language function:
void glVertex4bvOES(const GLbyte * coords) Part of GL_OES_byte_coordinates |
void |
glVertex4bvOES(ByteBuffer arg0)
Entry point to C language function:
void glVertex4bvOES(const GLbyte * coords) Part of GL_OES_byte_coordinates |
void |
glVertex4d(double arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function:
void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w) Part of GL_VERSION_1_0 |
void |
glVertex4dv(double[] arg0,
int arg1)
|
void |
glVertex4dv(DoubleBuffer arg0)
|
void |
glVertex4f(float arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function:
void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w) Part of GL_VERSION_1_0 |
void |
glVertex4fv(float[] arg0,
int arg1)
|
void |
glVertex4fv(FloatBuffer arg0)
|
void |
glVertex4h(short arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function:
void glVertex4h(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w) Part of GL_NV_half_float |
void |
glVertex4hv(short[] arg0,
int arg1)
Entry point to C language function:
void glVertex4hv(const GLhalfNV * v) Part of GL_NV_half_float |
void |
glVertex4hv(ShortBuffer arg0)
Entry point to C language function:
void glVertex4hv(const GLhalfNV * v) Part of GL_NV_half_float |
void |
glVertex4i(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glVertex4i(GLint x, GLint y, GLint z, GLint w) Part of GL_VERSION_1_0 |
void |
glVertex4iv(int[] arg0,
int arg1)
|
void |
glVertex4iv(IntBuffer arg0)
|
void |
glVertex4s(short arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function:
void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w) Part of GL_VERSION_1_0 |
void |
glVertex4sv(short[] arg0,
int arg1)
|
void |
glVertex4sv(ShortBuffer arg0)
|
void |
glVertexArrayBindVertexBufferEXT(int arg0,
int arg1,
int arg2,
long arg3,
int arg4)
Entry point to C language function:
void glVertexArrayBindVertexBufferEXT(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride) Part of GL_ARB_vertex_attrib_binding |
void |
glVertexArrayColorOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
Entry point to C language function:
void glVertexArrayColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) Part of GL_EXT_direct_state_access |
void |
glVertexArrayEdgeFlagOffsetEXT(int arg0,
int arg1,
int arg2,
long arg3)
Entry point to C language function:
void glVertexArrayEdgeFlagOffsetEXT(GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset) Part of GL_EXT_direct_state_access |
void |
glVertexArrayFogCoordOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
Entry point to C language function:
void glVertexArrayFogCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset) Part of GL_EXT_direct_state_access |
void |
glVertexArrayIndexOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
Entry point to C language function:
void glVertexArrayIndexOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset) Part of GL_EXT_direct_state_access |
void |
glVertexArrayMultiTexCoordOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point to C language function:
void glVertexArrayMultiTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset) Part of GL_EXT_direct_state_access |
void |
glVertexArrayNormalOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
Entry point to C language function:
void glVertexArrayNormalOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset) Part of GL_EXT_direct_state_access |
void |
glVertexArrayParameteriAPPLE(int arg0,
int arg1)
Entry point to C language function:
void glVertexArrayParameteriAPPLE(GLenum pname, GLint param) Part of GL_APPLE_vertex_array_range |
void |
glVertexArrayRangeAPPLE(int arg0,
Buffer arg1)
Entry point to C language function:
void glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer) Part of GL_APPLE_vertex_array_range |
void |
glVertexArrayRangeNV(int arg0,
Buffer arg1)
Entry point to C language function:
void glVertexArrayRangeNV(GLsizei length, const GLvoid * pointer) Part of GL_NV_vertex_array_range |
void |
glVertexArraySecondaryColorOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
Entry point to C language function:
void glVertexArraySecondaryColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) Part of GL_EXT_direct_state_access |
void |
glVertexArrayTexCoordOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
Entry point to C language function:
void glVertexArrayTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) Part of GL_EXT_direct_state_access |
void |
glVertexArrayVertexAttribBindingEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glVertexArrayVertexAttribBindingEXT(GLuint vaobj, GLuint attribindex, GLuint bindingindex) Part of GL_ARB_vertex_attrib_binding |
void |
glVertexArrayVertexAttribFormatEXT(int arg0,
int arg1,
int arg2,
int arg3,
boolean arg4,
int arg5)
Entry point to C language function:
void glVertexArrayVertexAttribFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) Part of GL_ARB_vertex_attrib_binding |
void |
glVertexArrayVertexAttribIFormatEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glVertexArrayVertexAttribIFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) Part of GL_ARB_vertex_attrib_binding |
void |
glVertexArrayVertexAttribIOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5,
long arg6)
Entry point to C language function:
void glVertexArrayVertexAttribIOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset) Part of GL_EXT_direct_state_access |
void |
glVertexArrayVertexAttribLFormatEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glVertexArrayVertexAttribLFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) Part of GL_ARB_vertex_attrib_binding |
void |
glVertexArrayVertexAttribOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
boolean arg5,
int arg6,
long arg7)
Entry point to C language function:
void glVertexArrayVertexAttribOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset) Part of GL_EXT_direct_state_access |
void |
glVertexArrayVertexBindingDivisorEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glVertexArrayVertexBindingDivisorEXT(GLuint vaobj, GLuint bindingindex, GLuint divisor) Part of GL_ARB_vertex_attrib_binding |
void |
glVertexArrayVertexOffsetEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
long arg5)
Entry point to C language function:
void glVertexArrayVertexOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset) Part of GL_EXT_direct_state_access |
void |
glVertexAttrib1d(int arg0,
double arg1)
Entry point to C language function:
void glVertexAttrib1d(GLuint index, GLdouble x) Part of GL_VERSION_2_0 |
void |
glVertexAttrib1dARB(int arg0,
double arg1)
Entry point to C language function:
void glVertexAttrib1dARB(GLuint index, GLdouble x) Part of GL_ARB_vertex_program |
void |
glVertexAttrib1dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib1dv(GLuint index, const GLdouble * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib1dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glVertexAttrib1dv(GLuint index, const GLdouble * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib1dvARB(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib1dvARB(GLuint index, const GLdouble * v) Part of GL_ARB_vertex_program |
void |
glVertexAttrib1dvARB(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glVertexAttrib1dvARB(GLuint index, const GLdouble * v) Part of GL_ARB_vertex_program |
void |
glVertexAttrib1f(int arg0,
float arg1)
Entry point to C language function:
void glVertexAttrib1f(GLuint indx, GLfloat x) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glVertexAttrib1fARB(int arg0,
float arg1)
Entry point to C language function:
void glVertexAttrib1fARB(GLuint index, GLfloat x) Part of GL_ARB_vertex_program |
void |
glVertexAttrib1fv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib1fv(GLuint indx, const GLfloat * values) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glVertexAttrib1fv(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glVertexAttrib1fv(GLuint indx, const GLfloat * values) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glVertexAttrib1fvARB(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib1fvARB(GLuint index, const GLfloat * v) Part of GL_ARB_vertex_program |
void |
glVertexAttrib1fvARB(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glVertexAttrib1fvARB(GLuint index, const GLfloat * v) Part of GL_ARB_vertex_program |
void |
glVertexAttrib1h(int arg0,
short arg1)
Entry point to C language function:
void glVertexAttrib1h(GLuint index, GLhalfNV x) Part of GL_NV_half_float |
void |
glVertexAttrib1hv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib1hv(GLuint index, const GLhalfNV * v) Part of GL_NV_half_float |
void |
glVertexAttrib1hv(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glVertexAttrib1hv(GLuint index, const GLhalfNV * v) Part of GL_NV_half_float |
void |
glVertexAttrib1s(int arg0,
short arg1)
Entry point to C language function:
void glVertexAttrib1s(GLuint index, GLshort x) Part of GL_VERSION_2_0 |
void |
glVertexAttrib1sARB(int arg0,
short arg1)
Entry point to C language function:
void glVertexAttrib1sARB(GLuint index, GLshort x) Part of GL_ARB_vertex_program |
void |
glVertexAttrib1sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib1sv(GLuint index, const GLshort * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib1sv(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glVertexAttrib1sv(GLuint index, const GLshort * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib1svARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib1svARB(GLuint index, const GLshort * v) Part of GL_ARB_vertex_program |
void |
glVertexAttrib1svARB(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glVertexAttrib1svARB(GLuint index, const GLshort * v) Part of GL_ARB_vertex_program |
void |
glVertexAttrib2d(int arg0,
double arg1,
double arg2)
Entry point to C language function:
void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y) Part of GL_VERSION_2_0 |
void |
glVertexAttrib2dARB(int arg0,
double arg1,
double arg2)
Entry point to C language function:
void glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y) Part of GL_ARB_vertex_program |
void |
glVertexAttrib2dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib2dv(GLuint index, const GLdouble * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib2dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glVertexAttrib2dv(GLuint index, const GLdouble * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib2dvARB(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib2dvARB(GLuint index, const GLdouble * v) Part of GL_ARB_vertex_program |
void |
glVertexAttrib2dvARB(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glVertexAttrib2dvARB(GLuint index, const GLdouble * v) Part of GL_ARB_vertex_program |
void |
glVertexAttrib2f(int arg0,
float arg1,
float arg2)
Entry point to C language function:
void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glVertexAttrib2fARB(int arg0,
float arg1,
float arg2)
Entry point to C language function:
void glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y) Part of GL_ARB_vertex_program |
void |
glVertexAttrib2fv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib2fv(GLuint indx, const GLfloat * values) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glVertexAttrib2fv(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glVertexAttrib2fv(GLuint indx, const GLfloat * values) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glVertexAttrib2fvARB(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib2fvARB(GLuint index, const GLfloat * v) Part of GL_ARB_vertex_program |
void |
glVertexAttrib2fvARB(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glVertexAttrib2fvARB(GLuint index, const GLfloat * v) Part of GL_ARB_vertex_program |
void |
glVertexAttrib2h(int arg0,
short arg1,
short arg2)
Entry point to C language function:
void glVertexAttrib2h(GLuint index, GLhalfNV x, GLhalfNV y) Part of GL_NV_half_float |
void |
glVertexAttrib2hv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib2hv(GLuint index, const GLhalfNV * v) Part of GL_NV_half_float |
void |
glVertexAttrib2hv(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glVertexAttrib2hv(GLuint index, const GLhalfNV * v) Part of GL_NV_half_float |
void |
glVertexAttrib2s(int arg0,
short arg1,
short arg2)
Entry point to C language function:
void glVertexAttrib2s(GLuint index, GLshort x, GLshort y) Part of GL_VERSION_2_0 |
void |
glVertexAttrib2sARB(int arg0,
short arg1,
short arg2)
Entry point to C language function:
void glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y) Part of GL_ARB_vertex_program |
void |
glVertexAttrib2sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib2sv(GLuint index, const GLshort * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib2sv(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glVertexAttrib2sv(GLuint index, const GLshort * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib2svARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib2svARB(GLuint index, const GLshort * v) Part of GL_ARB_vertex_program |
void |
glVertexAttrib2svARB(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glVertexAttrib2svARB(GLuint index, const GLshort * v) Part of GL_ARB_vertex_program |
void |
glVertexAttrib3d(int arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function:
void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) Part of GL_VERSION_2_0 |
void |
glVertexAttrib3dARB(int arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function:
void glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z) Part of GL_ARB_vertex_program |
void |
glVertexAttrib3dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib3dv(GLuint index, const GLdouble * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib3dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glVertexAttrib3dv(GLuint index, const GLdouble * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib3dvARB(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib3dvARB(GLuint index, const GLdouble * v) Part of GL_ARB_vertex_program |
void |
glVertexAttrib3dvARB(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glVertexAttrib3dvARB(GLuint index, const GLdouble * v) Part of GL_ARB_vertex_program |
void |
glVertexAttrib3f(int arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function:
void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glVertexAttrib3fARB(int arg0,
float arg1,
float arg2,
float arg3)
Entry point to C language function:
void glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z) Part of GL_ARB_vertex_program |
void |
glVertexAttrib3fv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib3fv(GLuint indx, const GLfloat * values) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glVertexAttrib3fv(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glVertexAttrib3fv(GLuint indx, const GLfloat * values) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glVertexAttrib3fvARB(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib3fvARB(GLuint index, const GLfloat * v) Part of GL_ARB_vertex_program |
void |
glVertexAttrib3fvARB(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glVertexAttrib3fvARB(GLuint index, const GLfloat * v) Part of GL_ARB_vertex_program |
void |
glVertexAttrib3h(int arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function:
void glVertexAttrib3h(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z) Part of GL_NV_half_float |
void |
glVertexAttrib3hv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib3hv(GLuint index, const GLhalfNV * v) Part of GL_NV_half_float |
void |
glVertexAttrib3hv(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glVertexAttrib3hv(GLuint index, const GLhalfNV * v) Part of GL_NV_half_float |
void |
glVertexAttrib3s(int arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function:
void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z) Part of GL_VERSION_2_0 |
void |
glVertexAttrib3sARB(int arg0,
short arg1,
short arg2,
short arg3)
Entry point to C language function:
void glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z) Part of GL_ARB_vertex_program |
void |
glVertexAttrib3sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib3sv(GLuint index, const GLshort * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib3sv(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glVertexAttrib3sv(GLuint index, const GLshort * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib3svARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib3svARB(GLuint index, const GLshort * v) Part of GL_ARB_vertex_program |
void |
glVertexAttrib3svARB(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glVertexAttrib3svARB(GLuint index, const GLshort * v) Part of GL_ARB_vertex_program |
void |
glVertexAttrib4bv(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4bv(GLuint index, const GLbyte * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4bv(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glVertexAttrib4bv(GLuint index, const GLbyte * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4bvARB(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4bvARB(GLuint index, const GLbyte * v) Part of GL_ARB_vertex_program |
void |
glVertexAttrib4bvARB(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glVertexAttrib4bvARB(GLuint index, const GLbyte * v) Part of GL_ARB_vertex_program |
void |
glVertexAttrib4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
Entry point to C language function:
void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4dARB(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
Entry point to C language function:
void glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) Part of GL_ARB_vertex_program |
void |
glVertexAttrib4dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4dv(GLuint index, const GLdouble * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glVertexAttrib4dv(GLuint index, const GLdouble * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4dvARB(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4dvARB(GLuint index, const GLdouble * v) Part of GL_ARB_vertex_program |
void |
glVertexAttrib4dvARB(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glVertexAttrib4dvARB(GLuint index, const GLdouble * v) Part of GL_ARB_vertex_program |
void |
glVertexAttrib4f(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Entry point to C language function:
void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glVertexAttrib4fARB(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Entry point to C language function:
void glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) Part of GL_ARB_vertex_program |
void |
glVertexAttrib4fv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4fv(GLuint indx, const GLfloat * values) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glVertexAttrib4fv(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glVertexAttrib4fv(GLuint indx, const GLfloat * values) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glVertexAttrib4fvARB(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4fvARB(GLuint index, const GLfloat * v) Part of GL_ARB_vertex_program |
void |
glVertexAttrib4fvARB(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glVertexAttrib4fvARB(GLuint index, const GLfloat * v) Part of GL_ARB_vertex_program |
void |
glVertexAttrib4h(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
Entry point to C language function:
void glVertexAttrib4h(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w) Part of GL_NV_half_float |
void |
glVertexAttrib4hv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4hv(GLuint index, const GLhalfNV * v) Part of GL_NV_half_float |
void |
glVertexAttrib4hv(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glVertexAttrib4hv(GLuint index, const GLhalfNV * v) Part of GL_NV_half_float |
void |
glVertexAttrib4iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4iv(GLuint index, const GLint * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4iv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttrib4iv(GLuint index, const GLint * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4ivARB(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4ivARB(GLuint index, const GLint * v) Part of GL_ARB_vertex_program |
void |
glVertexAttrib4ivARB(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttrib4ivARB(GLuint index, const GLint * v) Part of GL_ARB_vertex_program |
void |
glVertexAttrib4Nbv(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4Nbv(GLuint index, const GLbyte * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nbv(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glVertexAttrib4Nbv(GLuint index, const GLbyte * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4NbvARB(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v) Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NbvARB(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v) Part of GL_ARB_vertex_program |
void |
glVertexAttrib4Niv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4Niv(GLuint index, const GLint * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Niv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttrib4Niv(GLuint index, const GLint * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4NivARB(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4NivARB(GLuint index, const GLint * v) Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NivARB(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttrib4NivARB(GLuint index, const GLint * v) Part of GL_ARB_vertex_program |
void |
glVertexAttrib4Nsv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4Nsv(GLuint index, const GLshort * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nsv(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glVertexAttrib4Nsv(GLuint index, const GLshort * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4NsvARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4NsvARB(GLuint index, const GLshort * v) Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NsvARB(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glVertexAttrib4NsvARB(GLuint index, const GLshort * v) Part of GL_ARB_vertex_program |
void |
glVertexAttrib4Nub(int arg0,
byte arg1,
byte arg2,
byte arg3,
byte arg4)
Entry point to C language function:
void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4NubARB(int arg0,
byte arg1,
byte arg2,
byte arg3,
byte arg4)
Entry point to C language function:
void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) Part of GL_ARB_vertex_program |
void |
glVertexAttrib4Nubv(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4Nubv(GLuint index, const GLubyte * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nubv(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glVertexAttrib4Nubv(GLuint index, const GLubyte * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4NubvARB(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v) Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NubvARB(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v) Part of GL_ARB_vertex_program |
void |
glVertexAttrib4Nuiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4Nuiv(GLuint index, const GLuint * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nuiv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttrib4Nuiv(GLuint index, const GLuint * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4NuivARB(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4NuivARB(GLuint index, const GLuint * v) Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NuivARB(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttrib4NuivARB(GLuint index, const GLuint * v) Part of GL_ARB_vertex_program |
void |
glVertexAttrib4Nusv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4Nusv(GLuint index, const GLushort * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4Nusv(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glVertexAttrib4Nusv(GLuint index, const GLushort * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4NusvARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4NusvARB(GLuint index, const GLushort * v) Part of GL_ARB_vertex_program |
void |
glVertexAttrib4NusvARB(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glVertexAttrib4NusvARB(GLuint index, const GLushort * v) Part of GL_ARB_vertex_program |
void |
glVertexAttrib4s(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
Entry point to C language function:
void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4sARB(int arg0,
short arg1,
short arg2,
short arg3,
short arg4)
Entry point to C language function:
void glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) Part of GL_ARB_vertex_program |
void |
glVertexAttrib4sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4sv(GLuint index, const GLshort * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4sv(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glVertexAttrib4sv(GLuint index, const GLshort * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4svARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4svARB(GLuint index, const GLshort * v) Part of GL_ARB_vertex_program |
void |
glVertexAttrib4svARB(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glVertexAttrib4svARB(GLuint index, const GLshort * v) Part of GL_ARB_vertex_program |
void |
glVertexAttrib4ubv(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4ubv(GLuint index, const GLubyte * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4ubv(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glVertexAttrib4ubv(GLuint index, const GLubyte * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4ubvARB(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v) Part of GL_ARB_vertex_program |
void |
glVertexAttrib4ubvARB(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v) Part of GL_ARB_vertex_program |
void |
glVertexAttrib4uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4uiv(GLuint index, const GLuint * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4uiv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttrib4uiv(GLuint index, const GLuint * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4uivARB(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4uivARB(GLuint index, const GLuint * v) Part of GL_ARB_vertex_program |
void |
glVertexAttrib4uivARB(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttrib4uivARB(GLuint index, const GLuint * v) Part of GL_ARB_vertex_program |
void |
glVertexAttrib4usv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4usv(GLuint index, const GLushort * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4usv(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glVertexAttrib4usv(GLuint index, const GLushort * v) Part of GL_VERSION_2_0 |
void |
glVertexAttrib4usvARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttrib4usvARB(GLuint index, const GLushort * v) Part of GL_ARB_vertex_program |
void |
glVertexAttrib4usvARB(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glVertexAttrib4usvARB(GLuint index, const GLushort * v) Part of GL_ARB_vertex_program |
void |
glVertexAttribBinding(int arg0,
int arg1)
Entry point to C language function:
void glVertexAttribBinding(GLuint attribindex, GLuint bindingindex) Part of GL_VERSION_4_3 , GL_ARB_vertex_attrib_binding |
void |
glVertexAttribDivisor(int arg0,
int arg1)
Entry point to C language function:
void glVertexAttribDivisor(GLuint index, GLuint divisor) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_3 ; GL_ARB_instanced_arrays |
void |
glVertexAttribFormat(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4)
Entry point to C language function:
void glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset) Part of GL_VERSION_4_3 , GL_ARB_vertex_attrib_binding |
void |
glVertexAttribFormatNV(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4)
Entry point to C language function:
void glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride) Part of GL_NV_vertex_buffer_unified_memory |
void |
glVertexAttribI1i(int arg0,
int arg1)
Entry point to C language function:
void glVertexAttribI1i(GLuint index, GLint x) Part of GL_VERSION_3_0 |
void |
glVertexAttribI1iEXT(int arg0,
int arg1)
Entry point to C language function:
void glVertexAttribI1iEXT(GLuint index, GLint x) Part of GL_NV_vertex_program4 |
void |
glVertexAttribI1iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI1iv(GLuint index, const GLint * v) Part of GL_VERSION_3_0 |
void |
glVertexAttribI1iv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttribI1iv(GLuint index, const GLint * v) Part of GL_VERSION_3_0 |
void |
glVertexAttribI1ivEXT(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI1ivEXT(GLuint index, const GLint * v) Part of GL_NV_vertex_program4 |
void |
glVertexAttribI1ivEXT(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttribI1ivEXT(GLuint index, const GLint * v) Part of GL_NV_vertex_program4 |
void |
glVertexAttribI1ui(int arg0,
int arg1)
Entry point to C language function:
void glVertexAttribI1ui(GLuint index, GLuint x) Part of GL_VERSION_3_0 |
void |
glVertexAttribI1uiEXT(int arg0,
int arg1)
Entry point to C language function:
void glVertexAttribI1uiEXT(GLuint index, GLuint x) Part of GL_NV_vertex_program4 |
void |
glVertexAttribI1uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI1uiv(GLuint index, const GLuint * v) Part of GL_VERSION_3_0 |
void |
glVertexAttribI1uiv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttribI1uiv(GLuint index, const GLuint * v) Part of GL_VERSION_3_0 |
void |
glVertexAttribI1uivEXT(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI1uivEXT(GLuint index, const GLuint * v) Part of GL_NV_vertex_program4 |
void |
glVertexAttribI1uivEXT(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttribI1uivEXT(GLuint index, const GLuint * v) Part of GL_NV_vertex_program4 |
void |
glVertexAttribI2i(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI2i(GLuint index, GLint x, GLint y) Part of GL_VERSION_3_0 |
void |
glVertexAttribI2iEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI2iEXT(GLuint index, GLint x, GLint y) Part of GL_NV_vertex_program4 |
void |
glVertexAttribI2iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI2iv(GLuint index, const GLint * v) Part of GL_VERSION_3_0 |
void |
glVertexAttribI2iv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttribI2iv(GLuint index, const GLint * v) Part of GL_VERSION_3_0 |
void |
glVertexAttribI2ivEXT(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI2ivEXT(GLuint index, const GLint * v) Part of GL_NV_vertex_program4 |
void |
glVertexAttribI2ivEXT(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttribI2ivEXT(GLuint index, const GLint * v) Part of GL_NV_vertex_program4 |
void |
glVertexAttribI2ui(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y) Part of GL_VERSION_3_0 |
void |
glVertexAttribI2uiEXT(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI2uiEXT(GLuint index, GLuint x, GLuint y) Part of GL_NV_vertex_program4 |
void |
glVertexAttribI2uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI2uiv(GLuint index, const GLuint * v) Part of GL_VERSION_3_0 |
void |
glVertexAttribI2uiv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttribI2uiv(GLuint index, const GLuint * v) Part of GL_VERSION_3_0 |
void |
glVertexAttribI2uivEXT(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI2uivEXT(GLuint index, const GLuint * v) Part of GL_NV_vertex_program4 |
void |
glVertexAttribI2uivEXT(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttribI2uivEXT(GLuint index, const GLuint * v) Part of GL_NV_vertex_program4 |
void |
glVertexAttribI3i(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z) Part of GL_VERSION_3_0 |
void |
glVertexAttribI3iEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glVertexAttribI3iEXT(GLuint index, GLint x, GLint y, GLint z) Part of GL_NV_vertex_program4 |
void |
glVertexAttribI3iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI3iv(GLuint index, const GLint * v) Part of GL_VERSION_3_0 |
void |
glVertexAttribI3iv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttribI3iv(GLuint index, const GLint * v) Part of GL_VERSION_3_0 |
void |
glVertexAttribI3ivEXT(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI3ivEXT(GLuint index, const GLint * v) Part of GL_NV_vertex_program4 |
void |
glVertexAttribI3ivEXT(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttribI3ivEXT(GLuint index, const GLint * v) Part of GL_NV_vertex_program4 |
void |
glVertexAttribI3ui(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z) Part of GL_VERSION_3_0 |
void |
glVertexAttribI3uiEXT(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glVertexAttribI3uiEXT(GLuint index, GLuint x, GLuint y, GLuint z) Part of GL_NV_vertex_program4 |
void |
glVertexAttribI3uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI3uiv(GLuint index, const GLuint * v) Part of GL_VERSION_3_0 |
void |
glVertexAttribI3uiv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttribI3uiv(GLuint index, const GLuint * v) Part of GL_VERSION_3_0 |
void |
glVertexAttribI3uivEXT(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI3uivEXT(GLuint index, const GLuint * v) Part of GL_NV_vertex_program4 |
void |
glVertexAttribI3uivEXT(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttribI3uivEXT(GLuint index, const GLuint * v) Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4bv(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI4bv(GLuint index, const GLbyte * v) Part of GL_VERSION_3_0 |
void |
glVertexAttribI4bv(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glVertexAttribI4bv(GLuint index, const GLbyte * v) Part of GL_VERSION_3_0 |
void |
glVertexAttribI4bvEXT(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI4bvEXT(GLuint index, const GLbyte * v) Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4bvEXT(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glVertexAttribI4bvEXT(GLuint index, const GLbyte * v) Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4i(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glVertexAttribI4iEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glVertexAttribI4iEXT(GLuint index, GLint x, GLint y, GLint z, GLint w) Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4iv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI4iv(GLuint index, const GLint * v) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glVertexAttribI4iv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttribI4iv(GLuint index, const GLint * v) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glVertexAttribI4ivEXT(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI4ivEXT(GLuint index, const GLint * v) Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4ivEXT(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttribI4ivEXT(GLuint index, const GLint * v) Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4sv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI4sv(GLuint index, const GLshort * v) Part of GL_VERSION_3_0 |
void |
glVertexAttribI4sv(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glVertexAttribI4sv(GLuint index, const GLshort * v) Part of GL_VERSION_3_0 |
void |
glVertexAttribI4svEXT(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI4svEXT(GLuint index, const GLshort * v) Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4svEXT(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glVertexAttribI4svEXT(GLuint index, const GLshort * v) Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4ubv(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI4ubv(GLuint index, const GLubyte * v) Part of GL_VERSION_3_0 |
void |
glVertexAttribI4ubv(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glVertexAttribI4ubv(GLuint index, const GLubyte * v) Part of GL_VERSION_3_0 |
void |
glVertexAttribI4ubvEXT(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI4ubvEXT(GLuint index, const GLubyte * v) Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4ubvEXT(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glVertexAttribI4ubvEXT(GLuint index, const GLubyte * v) Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4ui(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glVertexAttribI4uiEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4)
Entry point to C language function:
void glVertexAttribI4uiEXT(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI4uiv(GLuint index, const GLuint * v) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glVertexAttribI4uiv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttribI4uiv(GLuint index, const GLuint * v) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glVertexAttribI4uivEXT(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI4uivEXT(GLuint index, const GLuint * v) Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4uivEXT(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexAttribI4uivEXT(GLuint index, const GLuint * v) Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4usv(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI4usv(GLuint index, const GLushort * v) Part of GL_VERSION_3_0 |
void |
glVertexAttribI4usv(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glVertexAttribI4usv(GLuint index, const GLushort * v) Part of GL_VERSION_3_0 |
void |
glVertexAttribI4usvEXT(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribI4usvEXT(GLuint index, const GLushort * v) Part of GL_NV_vertex_program4 |
void |
glVertexAttribI4usvEXT(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glVertexAttribI4usvEXT(GLuint index, const GLushort * v) Part of GL_NV_vertex_program4 |
void |
glVertexAttribIFormat(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) Part of GL_VERSION_4_3 , GL_ARB_vertex_attrib_binding |
void |
glVertexAttribIFormatNV(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride) Part of GL_NV_vertex_buffer_unified_memory |
void |
glVertexAttribIPointer(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function:
void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glVertexAttribIPointer(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
Entry point to C language function:
void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glVertexAttribIPointerEXT(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function:
void glVertexAttribIPointerEXT(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) Part of GL_NV_vertex_program4 |
void |
glVertexAttribL1d(int arg0,
double arg1)
Entry point to C language function:
void glVertexAttribL1d(GLuint index, GLdouble x) Part of GL_VERSION_4_1 , GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL1dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribL1dv(GLuint index, const GLdouble * v) Part of GL_VERSION_4_1 , GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL1dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glVertexAttribL1dv(GLuint index, const GLdouble * v) Part of GL_VERSION_4_1 , GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL1i64NV(int arg0,
long arg1)
Entry point to C language function:
void glVertexAttribL1i64NV(GLuint index, GLint64EXT x) Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL1i64vNV(int arg0,
long[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribL1i64vNV(GLuint index, const GLint64EXT * v) Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL1i64vNV(int arg0,
LongBuffer arg1)
Entry point to C language function:
void glVertexAttribL1i64vNV(GLuint index, const GLint64EXT * v) Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL1ui64NV(int arg0,
long arg1)
Entry point to C language function:
void glVertexAttribL1ui64NV(GLuint index, GLuint64EXT x) Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL1ui64vNV(int arg0,
long[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribL1ui64vNV(GLuint index, const GLuint64EXT * v) Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL1ui64vNV(int arg0,
LongBuffer arg1)
Entry point to C language function:
void glVertexAttribL1ui64vNV(GLuint index, const GLuint64EXT * v) Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL2d(int arg0,
double arg1,
double arg2)
Entry point to C language function:
void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y) Part of GL_VERSION_4_1 , GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL2dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribL2dv(GLuint index, const GLdouble * v) Part of GL_VERSION_4_1 , GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL2dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glVertexAttribL2dv(GLuint index, const GLdouble * v) Part of GL_VERSION_4_1 , GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL2i64NV(int arg0,
long arg1,
long arg2)
Entry point to C language function:
void glVertexAttribL2i64NV(GLuint index, GLint64EXT x, GLint64EXT y) Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL2i64vNV(int arg0,
long[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribL2i64vNV(GLuint index, const GLint64EXT * v) Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL2i64vNV(int arg0,
LongBuffer arg1)
Entry point to C language function:
void glVertexAttribL2i64vNV(GLuint index, const GLint64EXT * v) Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL2ui64NV(int arg0,
long arg1,
long arg2)
Entry point to C language function:
void glVertexAttribL2ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y) Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL2ui64vNV(int arg0,
long[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribL2ui64vNV(GLuint index, const GLuint64EXT * v) Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL2ui64vNV(int arg0,
LongBuffer arg1)
Entry point to C language function:
void glVertexAttribL2ui64vNV(GLuint index, const GLuint64EXT * v) Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL3d(int arg0,
double arg1,
double arg2,
double arg3)
Entry point to C language function:
void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z) Part of GL_VERSION_4_1 , GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL3dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribL3dv(GLuint index, const GLdouble * v) Part of GL_VERSION_4_1 , GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL3dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glVertexAttribL3dv(GLuint index, const GLdouble * v) Part of GL_VERSION_4_1 , GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL3i64NV(int arg0,
long arg1,
long arg2,
long arg3)
Entry point to C language function:
void glVertexAttribL3i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z) Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL3i64vNV(int arg0,
long[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribL3i64vNV(GLuint index, const GLint64EXT * v) Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL3i64vNV(int arg0,
LongBuffer arg1)
Entry point to C language function:
void glVertexAttribL3i64vNV(GLuint index, const GLint64EXT * v) Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL3ui64NV(int arg0,
long arg1,
long arg2,
long arg3)
Entry point to C language function:
void glVertexAttribL3ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z) Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL3ui64vNV(int arg0,
long[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribL3ui64vNV(GLuint index, const GLuint64EXT * v) Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL3ui64vNV(int arg0,
LongBuffer arg1)
Entry point to C language function:
void glVertexAttribL3ui64vNV(GLuint index, const GLuint64EXT * v) Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL4d(int arg0,
double arg1,
double arg2,
double arg3,
double arg4)
Entry point to C language function:
void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) Part of GL_VERSION_4_1 , GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL4dv(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribL4dv(GLuint index, const GLdouble * v) Part of GL_VERSION_4_1 , GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL4dv(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glVertexAttribL4dv(GLuint index, const GLdouble * v) Part of GL_VERSION_4_1 , GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribL4i64NV(int arg0,
long arg1,
long arg2,
long arg3,
long arg4)
Entry point to C language function:
void glVertexAttribL4i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w) Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL4i64vNV(int arg0,
long[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribL4i64vNV(GLuint index, const GLint64EXT * v) Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL4i64vNV(int arg0,
LongBuffer arg1)
Entry point to C language function:
void glVertexAttribL4i64vNV(GLuint index, const GLint64EXT * v) Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL4ui64NV(int arg0,
long arg1,
long arg2,
long arg3,
long arg4)
Entry point to C language function:
void glVertexAttribL4ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w) Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL4ui64vNV(int arg0,
long[] arg1,
int arg2)
Entry point to C language function:
void glVertexAttribL4ui64vNV(GLuint index, const GLuint64EXT * v) Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribL4ui64vNV(int arg0,
LongBuffer arg1)
Entry point to C language function:
void glVertexAttribL4ui64vNV(GLuint index, const GLuint64EXT * v) Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribLFormat(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset) Part of GL_VERSION_4_3 , GL_ARB_vertex_attrib_binding |
void |
glVertexAttribLFormatNV(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glVertexAttribLFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride) Part of GL_NV_vertex_attrib_integer_64bit |
void |
glVertexAttribLPointer(int arg0,
int arg1,
int arg2,
int arg3,
Buffer arg4)
Entry point to C language function:
void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer); Part of GL_VERSION_4_1 , GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribLPointer(int arg0,
int arg1,
int arg2,
int arg3,
long arg4)
Entry point to C language function:
void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) Part of GL_VERSION_4_1 , GL_ARB_vertex_attrib_64bit |
void |
glVertexAttribP1ui(int arg0,
int arg1,
boolean arg2,
int arg3)
Entry point to C language function:
void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glVertexAttribP1uiv(int arg0,
int arg1,
boolean arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glVertexAttribP1uiv(int arg0,
int arg1,
boolean arg2,
IntBuffer arg3)
Entry point to C language function:
void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glVertexAttribP2ui(int arg0,
int arg1,
boolean arg2,
int arg3)
Entry point to C language function:
void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glVertexAttribP2uiv(int arg0,
int arg1,
boolean arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glVertexAttribP2uiv(int arg0,
int arg1,
boolean arg2,
IntBuffer arg3)
Entry point to C language function:
void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glVertexAttribP3ui(int arg0,
int arg1,
boolean arg2,
int arg3)
Entry point to C language function:
void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glVertexAttribP3uiv(int arg0,
int arg1,
boolean arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glVertexAttribP3uiv(int arg0,
int arg1,
boolean arg2,
IntBuffer arg3)
Entry point to C language function:
void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glVertexAttribP4ui(int arg0,
int arg1,
boolean arg2,
int arg3)
Entry point to C language function:
void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glVertexAttribP4uiv(int arg0,
int arg1,
boolean arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glVertexAttribP4uiv(int arg0,
int arg1,
boolean arg2,
IntBuffer arg3)
Entry point to C language function:
void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glVertexAttribParameteriAMD(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glVertexAttribParameteriAMD(GLuint index, GLenum pname, GLint param) Part of GL_AMD_interleaved_elements |
void |
glVertexAttribPointer(GLArrayData arg0) |
void |
glVertexAttribPointer(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
Buffer arg5)
Entry point to C language function:
void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr); Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glVertexAttribPointer(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
long arg5)
Entry point to C language function:
void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr) Part of GL_ES_VERSION_2_0 , GL_VERSION_2_0 |
void |
glVertexAttribPointerARB(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
Buffer arg5)
Entry point to C language function:
void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer) Part of GL_ARB_vertex_program |
void |
glVertexAttribPointerARB(int arg0,
int arg1,
int arg2,
boolean arg3,
int arg4,
long arg5)
Entry point to C language function:
void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer) Part of GL_ARB_vertex_program |
void |
glVertexAttribs1hv(int arg0,
int arg1,
short[] arg2,
int arg3)
Entry point to C language function:
void glVertexAttribs1hv(GLuint index, GLsizei n, const GLhalfNV * v) Part of GL_NV_half_float |
void |
glVertexAttribs1hv(int arg0,
int arg1,
ShortBuffer arg2)
Entry point to C language function:
void glVertexAttribs1hv(GLuint index, GLsizei n, const GLhalfNV * v) Part of GL_NV_half_float |
void |
glVertexAttribs2hv(int arg0,
int arg1,
short[] arg2,
int arg3)
Entry point to C language function:
void glVertexAttribs2hv(GLuint index, GLsizei n, const GLhalfNV * v) Part of GL_NV_half_float |
void |
glVertexAttribs2hv(int arg0,
int arg1,
ShortBuffer arg2)
Entry point to C language function:
void glVertexAttribs2hv(GLuint index, GLsizei n, const GLhalfNV * v) Part of GL_NV_half_float |
void |
glVertexAttribs3hv(int arg0,
int arg1,
short[] arg2,
int arg3)
Entry point to C language function:
void glVertexAttribs3hv(GLuint index, GLsizei n, const GLhalfNV * v) Part of GL_NV_half_float |
void |
glVertexAttribs3hv(int arg0,
int arg1,
ShortBuffer arg2)
Entry point to C language function:
void glVertexAttribs3hv(GLuint index, GLsizei n, const GLhalfNV * v) Part of GL_NV_half_float |
void |
glVertexAttribs4hv(int arg0,
int arg1,
short[] arg2,
int arg3)
Entry point to C language function:
void glVertexAttribs4hv(GLuint index, GLsizei n, const GLhalfNV * v) Part of GL_NV_half_float |
void |
glVertexAttribs4hv(int arg0,
int arg1,
ShortBuffer arg2)
Entry point to C language function:
void glVertexAttribs4hv(GLuint index, GLsizei n, const GLhalfNV * v) Part of GL_NV_half_float |
void |
glVertexBindingDivisor(int arg0,
int arg1)
Entry point to C language function:
void glVertexBindingDivisor(GLuint bindingindex, GLuint divisor) Part of GL_VERSION_4_3 , GL_ARB_vertex_attrib_binding |
void |
glVertexBlendARB(int arg0)
Entry point to C language function:
void glVertexBlendARB(GLint count) Part of GL_ARB_vertex_blend |
void |
glVertexFormatNV(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glVertexFormatNV(GLint size, GLenum type, GLsizei stride) Part of GL_NV_vertex_buffer_unified_memory |
void |
glVertexP2ui(int arg0,
int arg1)
Entry point to C language function:
void glVertexP2ui(GLenum type, GLuint value) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glVertexP2uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexP2uiv(GLenum type, const GLuint * value) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glVertexP2uiv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexP2uiv(GLenum type, const GLuint * value) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glVertexP3ui(int arg0,
int arg1)
Entry point to C language function:
void glVertexP3ui(GLenum type, GLuint value) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glVertexP3uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexP3uiv(GLenum type, const GLuint * value) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glVertexP3uiv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexP3uiv(GLenum type, const GLuint * value) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glVertexP4ui(int arg0,
int arg1)
Entry point to C language function:
void glVertexP4ui(GLenum type, GLuint value) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glVertexP4uiv(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glVertexP4uiv(GLenum type, const GLuint * value) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glVertexP4uiv(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glVertexP4uiv(GLenum type, const GLuint * value) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glVertexPointer(GLArrayData arg0) |
void |
glVertexPointer(int arg0,
int arg1,
int arg2,
Buffer arg3) |
void |
glVertexPointer(int arg0,
int arg1,
int arg2,
long arg3) |
void |
glVertexWeightfEXT(float arg0)
Entry point to C language function:
void glVertexWeightfEXT(GLfloat weight) Part of GL_EXT_vertex_weighting |
void |
glVertexWeightfvEXT(float[] arg0,
int arg1)
Entry point to C language function:
void glVertexWeightfvEXT(const GLfloat * weight) Part of GL_EXT_vertex_weighting |
void |
glVertexWeightfvEXT(FloatBuffer arg0)
Entry point to C language function:
void glVertexWeightfvEXT(const GLfloat * weight) Part of GL_EXT_vertex_weighting |
void |
glVertexWeighth(short arg0)
Entry point to C language function:
void glVertexWeighth(GLhalfNV weight) Part of GL_NV_half_float |
void |
glVertexWeighthv(short[] arg0,
int arg1)
Entry point to C language function:
void glVertexWeighthv(const GLhalfNV * weight) Part of GL_NV_half_float |
void |
glVertexWeighthv(ShortBuffer arg0)
Entry point to C language function:
void glVertexWeighthv(const GLhalfNV * weight) Part of GL_NV_half_float |
void |
glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function:
void glVertexWeightPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) Part of GL_EXT_vertex_weighting |
void |
glVertexWeightPointerEXT(int arg0,
int arg1,
int arg2,
long arg3)
Entry point to C language function:
void glVertexWeightPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) Part of GL_EXT_vertex_weighting |
int |
glVideoCaptureNV(int arg0,
int[] arg1,
int arg2,
long[] arg3,
int arg4)
Entry point to C language function:
GLenum glVideoCaptureNV(GLuint video_capture_slot, GLuint * sequence_num, GLuint64EXT * capture_time) Part of GL_NV_video_capture |
int |
glVideoCaptureNV(int arg0,
IntBuffer arg1,
LongBuffer arg2)
Entry point to C language function:
GLenum glVideoCaptureNV(GLuint video_capture_slot, GLuint * sequence_num, GLuint64EXT * capture_time) Part of GL_NV_video_capture |
void |
glVideoCaptureStreamParameterdvNV(int arg0,
int arg1,
int arg2,
double[] arg3,
int arg4)
Entry point to C language function:
void glVideoCaptureStreamParameterdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble * params) Part of GL_NV_video_capture |
void |
glVideoCaptureStreamParameterdvNV(int arg0,
int arg1,
int arg2,
DoubleBuffer arg3)
Entry point to C language function:
void glVideoCaptureStreamParameterdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble * params) Part of GL_NV_video_capture |
void |
glVideoCaptureStreamParameterfvNV(int arg0,
int arg1,
int arg2,
float[] arg3,
int arg4)
Entry point to C language function:
void glVideoCaptureStreamParameterfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat * params) Part of GL_NV_video_capture |
void |
glVideoCaptureStreamParameterfvNV(int arg0,
int arg1,
int arg2,
FloatBuffer arg3)
Entry point to C language function:
void glVideoCaptureStreamParameterfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat * params) Part of GL_NV_video_capture |
void |
glVideoCaptureStreamParameterivNV(int arg0,
int arg1,
int arg2,
int[] arg3,
int arg4)
Entry point to C language function:
void glVideoCaptureStreamParameterivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint * params) Part of GL_NV_video_capture |
void |
glVideoCaptureStreamParameterivNV(int arg0,
int arg1,
int arg2,
IntBuffer arg3)
Entry point to C language function:
void glVideoCaptureStreamParameterivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint * params) Part of GL_NV_video_capture |
void |
glViewport(int arg0,
int arg1,
int arg2,
int arg3)
Entry point to C language function:
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height) Part of GL_VERSION_ES_CL_CM , GL_VERSION_1_0 , GL_ES_VERSION_2_0 |
void |
glViewportArrayv(int arg0,
int arg1,
float[] arg2,
int arg3)
Entry point to C language function:
void glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v) Part of GL_VERSION_4_1 , GL_ARB_viewport_array |
void |
glViewportArrayv(int arg0,
int arg1,
FloatBuffer arg2)
Entry point to C language function:
void glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v) Part of GL_VERSION_4_1 , GL_ARB_viewport_array |
void |
glViewportIndexedf(int arg0,
float arg1,
float arg2,
float arg3,
float arg4)
Entry point to C language function:
void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) Part of GL_VERSION_4_1 , GL_ARB_viewport_array |
void |
glViewportIndexedfv(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glViewportIndexedfv(GLuint index, const GLfloat * v) Part of GL_VERSION_4_1 , GL_ARB_viewport_array |
void |
glViewportIndexedfv(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glViewportIndexedfv(GLuint index, const GLfloat * v) Part of GL_VERSION_4_1 , GL_ARB_viewport_array |
void |
glWaitSync(long arg0,
int arg1,
long arg2)
Entry point to C language function:
void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout) Part of GL_ARB_sync , GL_ES_VERSION_3_0 , GL_VERSION_3_2 |
void |
glWeightbvARB(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glWeightbvARB(GLint size, const GLbyte * weights) Part of GL_ARB_vertex_blend |
void |
glWeightbvARB(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glWeightbvARB(GLint size, const GLbyte * weights) Part of GL_ARB_vertex_blend |
void |
glWeightdvARB(int arg0,
double[] arg1,
int arg2)
Entry point to C language function:
void glWeightdvARB(GLint size, const GLdouble * weights) Part of GL_ARB_vertex_blend |
void |
glWeightdvARB(int arg0,
DoubleBuffer arg1)
Entry point to C language function:
void glWeightdvARB(GLint size, const GLdouble * weights) Part of GL_ARB_vertex_blend |
void |
glWeightfvARB(int arg0,
float[] arg1,
int arg2)
Entry point to C language function:
void glWeightfvARB(GLint size, const GLfloat * weights) Part of GL_ARB_vertex_blend |
void |
glWeightfvARB(int arg0,
FloatBuffer arg1)
Entry point to C language function:
void glWeightfvARB(GLint size, const GLfloat * weights) Part of GL_ARB_vertex_blend |
void |
glWeightivARB(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glWeightivARB(GLint size, const GLint * weights) Part of GL_ARB_vertex_blend |
void |
glWeightivARB(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glWeightivARB(GLint size, const GLint * weights) Part of GL_ARB_vertex_blend |
void |
glWeightPathsNV(int arg0,
int arg1,
int[] arg2,
int arg3,
float[] arg4,
int arg5)
Entry point to C language function:
void glWeightPathsNV(GLuint resultPath, GLsizei numPaths, const GLuint * paths, const GLfloat * weights) Part of GL_NV_path_rendering |
void |
glWeightPathsNV(int arg0,
int arg1,
IntBuffer arg2,
FloatBuffer arg3)
Entry point to C language function:
void glWeightPathsNV(GLuint resultPath, GLsizei numPaths, const GLuint * paths, const GLfloat * weights) Part of GL_NV_path_rendering |
void |
glWeightPointer(int arg0,
int arg1,
int arg2,
Buffer arg3)
Entry point to C language function:
void glWeightPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) Part of GL_OES_matrix_palette ; GL_ARB_vertex_blend |
void |
glWeightsvARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glWeightsvARB(GLint size, const GLshort * weights) Part of GL_ARB_vertex_blend |
void |
glWeightsvARB(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glWeightsvARB(GLint size, const GLshort * weights) Part of GL_ARB_vertex_blend |
void |
glWeightubvARB(int arg0,
byte[] arg1,
int arg2)
Entry point to C language function:
void glWeightubvARB(GLint size, const GLubyte * weights) Part of GL_ARB_vertex_blend |
void |
glWeightubvARB(int arg0,
ByteBuffer arg1)
Entry point to C language function:
void glWeightubvARB(GLint size, const GLubyte * weights) Part of GL_ARB_vertex_blend |
void |
glWeightuivARB(int arg0,
int[] arg1,
int arg2)
Entry point to C language function:
void glWeightuivARB(GLint size, const GLuint * weights) Part of GL_ARB_vertex_blend |
void |
glWeightuivARB(int arg0,
IntBuffer arg1)
Entry point to C language function:
void glWeightuivARB(GLint size, const GLuint * weights) Part of GL_ARB_vertex_blend |
void |
glWeightusvARB(int arg0,
short[] arg1,
int arg2)
Entry point to C language function:
void glWeightusvARB(GLint size, const GLushort * weights) Part of GL_ARB_vertex_blend |
void |
glWeightusvARB(int arg0,
ShortBuffer arg1)
Entry point to C language function:
void glWeightusvARB(GLint size, const GLushort * weights) Part of GL_ARB_vertex_blend |
void |
glWindowPos2d(double arg0,
double arg1)
Entry point to C language function:
void glWindowPos2d(GLdouble x, GLdouble y) Part of GL_VERSION_1_4 |
void |
glWindowPos2dv(double[] arg0,
int arg1)
|
void |
glWindowPos2dv(DoubleBuffer arg0)
|
void |
glWindowPos2f(float arg0,
float arg1)
|
void |
glWindowPos2fv(float[] arg0,
int arg1)
|
void |
glWindowPos2fv(FloatBuffer arg0)
|
void |
glWindowPos2i(int arg0,
int arg1)
|
void |
glWindowPos2iv(int[] arg0,
int arg1)
|
void |
glWindowPos2iv(IntBuffer arg0)
|
void |
glWindowPos2s(short arg0,
short arg1)
|
void |
glWindowPos2sv(short[] arg0,
int arg1)
|
void |
glWindowPos2sv(ShortBuffer arg0)
|
void |
glWindowPos3d(double arg0,
double arg1,
double arg2)
Entry point to C language function:
void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z) Part of GL_VERSION_1_4 |
void |
glWindowPos3dv(double[] arg0,
int arg1)
|
void |
glWindowPos3dv(DoubleBuffer arg0)
|
void |
glWindowPos3f(float arg0,
float arg1,
float arg2)
Entry point to C language function:
void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z) Part of GL_VERSION_1_4 |
void |
glWindowPos3fv(float[] arg0,
int arg1)
|
void |
glWindowPos3fv(FloatBuffer arg0)
|
void |
glWindowPos3i(int arg0,
int arg1,
int arg2)
Entry point to C language function:
void glWindowPos3i(GLint x, GLint y, GLint z) Part of GL_VERSION_1_4 |
void |
glWindowPos3iv(int[] arg0,
int arg1)
|
void |
glWindowPos3iv(IntBuffer arg0)
|
void |
glWindowPos3s(short arg0,
short arg1,
short arg2)
Entry point to C language function:
void glWindowPos3s(GLshort x, GLshort y, GLshort z) Part of GL_VERSION_1_4 |
void |
glWindowPos3sv(short[] arg0,
int arg1)
|
void |
glWindowPos3sv(ShortBuffer arg0)
|
void |
glWriteMaskEXT(int arg0,
int arg1,
int arg2,
int arg3,
int arg4,
int arg5)
Entry point to C language function:
void glWriteMaskEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW) Part of GL_EXT_vertex_shader |
boolean |
hasBasicFBOSupport()
Returns
true if basic FBO support is available, otherwise false . |
boolean |
hasFullFBOSupport()
Returns
true if full FBO support is available, otherwise false . |
boolean |
hasGLSL()
Indicates whether this GL object supports GLSL.
|
boolean |
isExtensionAvailable(String arg0)
Returns true if the specified OpenGL extension can be
used successfully through this GL instance given the current host (OpenGL
client) and display (OpenGL server) configuration.
|
boolean |
isFunctionAvailable(String arg0)
Returns true if the specified OpenGL core- or extension-function can be
used successfully through this GL instance given the current host (OpenGL
client) and display (OpenGL server) configuration.
|
boolean |
isGL()
Indicates whether this GL object conforms to any of the OpenGL profiles.
|
boolean |
isGL2()
Indicates whether this GL object conforms to the OpenGL ≤ 3.0 profile.
|
boolean |
isGL2ES1()
Indicates whether this GL object conforms to a GL2ES1 compatible profile.
|
boolean |
isGL2ES2()
Indicates whether this GL object conforms to a GL2ES2 compatible profile.
|
boolean |
isGL2ES3()
Indicates whether this GL object conforms to a either a GL2GL3 or GL3ES3 compatible profile.
|
boolean |
isGL2GL3()
Indicates whether this GL object conforms to a GL2GL3 compatible profile.
|
boolean |
isGL3()
Indicates whether this GL object conforms to the OpenGL ≥ 3.1 core profile.
|
boolean |
isGL3bc()
Indicates whether this GL object conforms to the OpenGL ≥ 3.1 compatibility profile.
|
boolean |
isGL3core()
Indicates whether this GL object uses a GL3 core profile.
|
boolean |
isGL3ES3()
Indicates whether this GL object conforms to a GL3ES3 compatible profile.
|
boolean |
isGL4()
Indicates whether this GL object conforms to the OpenGL ≥ 4.0 core profile.
|
boolean |
isGL4bc()
Indicates whether this GL object conforms to the OpenGL ≥ 4.0 compatibility profile.
|
boolean |
isGL4core()
Indicates whether this GL object uses a GL4 core profile.
|
boolean |
isGL4ES3()
Returns true if this GL object conforms to a GL4ES3 compatible profile, i.e.
|
boolean |
isGLcore()
Indicates whether this GL object uses a GL core profile.
|
boolean |
isGLES()
Indicates whether this GL object conforms to one of the OpenGL ES profiles,
see
GLBase.isGLES1() , GLBase.isGLES2() and GLBase.isGLES3() . |
boolean |
isGLES1()
Indicates whether this GL object conforms to the OpenGL ES ≥ 1.0 profile.
|
boolean |
isGLES2()
Indicates whether this GL object conforms to the OpenGL ES ≥ 2.0 profile.
|
boolean |
isGLES2Compatible()
Indicates whether this GL object is compatible with the core OpenGL ES2 functionality.
|
boolean |
isGLES3()
Indicates whether this GL object conforms to the OpenGL ES ≥ 3.0 profile.
|
boolean |
isGLES3Compatible()
Indicates whether this GL object is compatible with the core OpenGL ES3 functionality.
|
boolean |
isNPOTTextureAvailable()
Returns true if the GL context supports non power of two (NPOT) textures,
otherwise false.
|
boolean |
isPBOPackBound() |
boolean |
isPBOUnpackBound() |
boolean |
isTextureFormatBGRA8888Available() |
boolean |
isVBOArrayBound() |
boolean |
isVBOElementArrayBound() |
GLBufferStorage |
mapBuffer(int arg0,
int arg1)
Returns the
GLBufferStorage instance as mapped via OpenGL's native glMapBuffer(..) implementation. |
GLBufferStorage |
mapBufferRange(int arg0,
long arg1,
long arg2,
int arg3)
Returns the
GLBufferStorage instance as mapped via OpenGL's native glMapBufferRange(..) implementation. |
GLBufferStorage |
mapNamedBuffer(int arg0,
int arg1)
Returns the
GLBufferStorage instance as mapped via OpenGL's native glMapNamedBufferEXT(..) implementation. |
GLBufferStorage |
mapNamedBufferRange(int arg0,
long arg1,
long arg2,
int arg3)
Returns the
GLBufferStorage instance as mapped via OpenGL's native glMapNamedBufferRangeEXT(..) implementation. |
void |
setSwapInterval(int arg0)
Provides a platform-independent way to specify the minimum swap
interval for buffer swaps.
|
String |
toString() |
public DebugGL4bc(GL4bc downstreamGL4bc)
public final GL getDownstreamGL() throws GLException
GLBase
null
.
See GLBase.getRootGL()
for retrieving the implementing root instance.
getDownstreamGL
in interface GLBase
GLException
- if the downstream instance is not null and not a GL implementationGLBase.getRootGL()
public int getBoundBuffer(int arg0)
getBoundBuffer
in interface GLBase
arg0
- a GL buffer (VBO) target as used in GL.glBindBuffer(int, int)
, ie GL.GL_ELEMENT_ARRAY_BUFFER
, GL.GL_ARRAY_BUFFER
, ..GL.glBindBuffer(int, int)
or 0 if unbound.GLBase.getBufferStorage(int)
public int getBoundFramebuffer(int arg0)
GLBase
GL.glBindFramebuffer(int, int)
.getBoundFramebuffer
in interface GLBase
public GLBufferStorage getBufferStorage(int arg0)
getBufferStorage
in interface GLBase
arg0
- a GL buffer name, generated with e.g. GL.glGenBuffers(int, int[], int)
and used in GL.glBindBuffer(int, int)
, GL.glBufferData(int, long, java.nio.Buffer, int)
or GL2.glNamedBufferDataEXT(int, long, java.nio.Buffer, int)
.GLBufferStorage
GLBase.getBoundBuffer(int)
public GLContext getContext()
GLBase
getContext
in interface GLBase
public int getDefaultDrawFramebuffer()
GLBase
May differ from it's default zero
in case an framebuffer object (FBObject
) based drawable
is being used.
getDefaultDrawFramebuffer
in interface GLBase
public int getDefaultReadBuffer()
GLBase
GLBase.getDefaultReadFramebuffer()
, i.e. GL_READ_FRAMEBUFFER,
which will be used as the source for pixel reading commands,
like glReadPixels
etc.
For offscreen framebuffer objects this is GL.GL_COLOR_ATTACHMENT0
,
otherwise this is GL.GL_FRONT
for single buffer configurations
and GL.GL_BACK
for double buffer configurations.
Note-1: Neither ES1 nor ES2 supports selecting the read buffer via glReadBuffer
and GL.GL_BACK
is the default.
Note-2: ES3 only supports GL.GL_BACK
, GL.GL_NONE
or GL.GL_COLOR_ATTACHMENT0
+i
Note-3: See swapBuffersBeforeRead
for read-pixels and swap-buffers implications.
getDefaultReadBuffer
in interface GLBase
public int getDefaultReadFramebuffer()
GLBase
May differ from it's default zero
in case an framebuffer object (FBObject
) based drawable
is being used.
getDefaultReadFramebuffer
in interface GLBase
public Object getExtension(String arg0)
GLBase
Note: it is the intent to add new extensions as quickly as possible to the core GL API. Therefore it is unlikely that most vendors will use this extension mechanism, but it is being provided for completeness.
getExtension
in interface GLBase
public GL getGL()
GLBase
public GL2 getGL2()
GLBase
public GL2ES1 getGL2ES1()
GLBase
public GL2ES2 getGL2ES2()
GLBase
public GL2ES3 getGL2ES3()
GLBase
public GL2GL3 getGL2GL3()
GLBase
public GL3 getGL3()
GLBase
public GL3ES3 getGL3ES3()
GLBase
public GL3bc getGL3bc()
GLBase
public GL4 getGL4()
GLBase
public GL4ES3 getGL4ES3()
GLBase
public GL4bc getGL4bc()
GLBase
public GLES1 getGLES1()
GLBase
public GLES2 getGLES2()
GLBase
public GLES3 getGLES3()
GLBase
public GLProfile getGLProfile()
GLBase
getGLProfile
in interface GLBase
public int getMaxRenderbufferSamples()
GLBase
full FBO is supported
, otherwise false.getMaxRenderbufferSamples
in interface GLBase
GLContext.getMaxRenderbufferSamples()
public Object getPlatformGLExtensions()
GLBase
getPlatformGLExtensions
in interface GLBase
public GL getRootGL()
GLBase
GLBase.getDownstreamGL()
.
If this instance is not a wrapping pipeline, i.e. has no downstream instance, this instance is returned.
public int getSwapInterval()
GLBase
GLBase.setSwapInterval(int)
. GLBase.setSwapInterval(int)
yet,
-1 is returned, indicating that the platforms default
is being used.getSwapInterval
in interface GLBase
GLBase.setSwapInterval(int)
public void glAccum(int arg0, float arg1)
GL2
public void glActiveShaderProgram(int arg0, int arg1)
GL4
void glActiveShaderProgram(GLuint pipeline, GLuint program)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_separate_shader_objects
glActiveShaderProgram
in interface GL4
public void glActiveStencilFaceEXT(int arg0)
GL2
void glActiveStencilFaceEXT(GLenum face)
GL_EXT_stencil_two_side
glActiveStencilFaceEXT
in interface GL2
public void glActiveTexture(int arg0)
GL
void glActiveTexture(GLenum texture)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
glActiveTexture
in interface GL
public ByteBuffer glAllocateMemoryNV(int arg0, float arg1, float arg2, float arg3)
GL2
GL_NV_vertex_array_range
.
Provides platform-independent access to the wglAllocateMemoryNV
/
glXAllocateMemoryNV
.
glAllocateMemoryNV
in interface GL2
public void glAlphaFunc(int arg0, float arg1)
GL2ES1
void glAlphaFunc(GLenum func, GLclampf ref)
GL_VERSION_1_0
, GL_VERSION_ES_CM
glAlphaFunc
in interface GL2ES1
public void glApplyTextureEXT(int arg0)
GL2
void glApplyTextureEXT(GLenum mode)
GL_EXT_light_texture
glApplyTextureEXT
in interface GL2
public boolean glAreTexturesResident(int arg0, int[] arg1, int arg2, byte[] arg3, int arg4)
GL2
GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences)
GL_VERSION_1_1
glAreTexturesResident
in interface GL2
public boolean glAreTexturesResident(int arg0, IntBuffer arg1, ByteBuffer arg2)
GL2
GLboolean glAreTexturesResident(GLsizei n, const GLuint * textures, GLboolean * residences)
GL_VERSION_1_1
glAreTexturesResident
in interface GL2
arg1
- a direct or array-backed IntBuffer
arg2
- a direct or array-backed ByteBuffer
public void glArrayElement(int arg0)
GL2
glArrayElement
in interface GL2
public void glAttachObjectARB(int arg0, int arg1)
GL2
void glAttachObjectARB(GLhandleARB containerObj, GLhandleARB obj)
GL_ARB_shader_objects
glAttachObjectARB
in interface GL2
public void glAttachShader(int arg0, int arg1)
GL2ES2
void glAttachShader(GLuint program, GLuint shader)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glAttachShader
in interface GL2ES2
public void glBegin(int arg0)
GL2
public void glBeginConditionalRender(int arg0, int arg1)
GL2GL3
void glBeginConditionalRender(GLuint id, GLenum mode)
GL_VERSION_3_0
; GL_NV_conditional_render
glBeginConditionalRender
in interface GL2GL3
public void glBeginConditionalRenderNVX(int arg0)
GL2
void glBeginConditionalRenderNVX(GLuint id)
GL_NVX_conditional_render
glBeginConditionalRenderNVX
in interface GL2
public void glBeginOcclusionQueryNV(int arg0)
GL2
void glBeginOcclusionQueryNV(GLuint id)
GL_NV_occlusion_query
glBeginOcclusionQueryNV
in interface GL2
public void glBeginPerfMonitorAMD(int arg0)
GL2
void glBeginPerfMonitorAMD(GLuint monitor)
GL_AMD_performance_monitor
glBeginPerfMonitorAMD
in interface GL2
public void glBeginQuery(int arg0, int arg1)
GL2ES2
void glBeginQuery(GLenum target, GLuint id)
GL_ES_VERSION_3_0
, GL_VERSION_1_5
; GL_EXT_occlusion_query_boolean
, GL_EXT_disjoint_timer_query
glBeginQuery
in interface GL2ES2
public void glBeginQueryIndexed(int arg0, int arg1, int arg2)
GL4
void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
GL_VERSION_4_0
, GL_ARB_transform_feedback3
glBeginQueryIndexed
in interface GL4
public void glBeginTransformFeedback(int arg0)
GL2ES3
void glBeginTransformFeedback(GLenum primitiveMode)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glBeginTransformFeedback
in interface GL2ES3
public void glBeginVertexShaderEXT()
GL2
void glBeginVertexShaderEXT(void)
GL_EXT_vertex_shader
glBeginVertexShaderEXT
in interface GL2
public void glBeginVideoCaptureNV(int arg0)
GL2
void glBeginVideoCaptureNV(GLuint video_capture_slot)
GL_NV_video_capture
glBeginVideoCaptureNV
in interface GL2
public void glBindAttribLocation(int arg0, int arg1, String arg2)
GL2ES2
void glBindAttribLocation(GLuint program, GLuint index, const GLchar * name)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glBindAttribLocation
in interface GL2ES2
public void glBindBuffer(int arg0, int arg1)
GL
void glBindBuffer(GLenum target, GLuint buffer)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_5
, GL_ES_VERSION_2_0
glBindBuffer
in interface GL
public void glBindBufferBase(int arg0, int arg1, int arg2)
GL2ES3
void glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glBindBufferBase
in interface GL2ES3
public void glBindBufferRange(int arg0, int arg1, int arg2, long arg3, long arg4)
GL2ES3
void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glBindBufferRange
in interface GL2ES3
public void glBindFragDataLocation(int arg0, int arg1, String arg2)
GL2GL3
void glBindFragDataLocation(GLuint program, GLuint color, const GLchar * name)
GL_VERSION_3_0
; GL_EXT_gpu_shader4
glBindFragDataLocation
in interface GL2GL3
public void glBindFragDataLocationIndexed(int arg0, int arg1, int arg2, String arg3)
GL3
void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name)
GL_ARB_blend_func_extended
, GL_VERSION_3_3
glBindFragDataLocationIndexed
in interface GL3
public void glBindFramebuffer(int arg0, int arg1)
GL
void glBindFramebuffer(GLenum target, GLuint framebuffer)
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
glBindFramebuffer
in interface GL
public void glBindImageTexture(int arg0, int arg1, int arg2, boolean arg3, int arg4, int arg5, int arg6)
GL4
void glBindImageTexture(GLuint unit, GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum access, GLenum format)
GL_ARB_shader_image_load_store
, GL_VERSION_4_2
glBindImageTexture
in interface GL4
public int glBindLightParameterEXT(int arg0, int arg1)
GL2
GLuint glBindLightParameterEXT(GLenum light, GLenum value)
GL_EXT_vertex_shader
glBindLightParameterEXT
in interface GL2
public int glBindMaterialParameterEXT(int arg0, int arg1)
GL2
GLuint glBindMaterialParameterEXT(GLenum face, GLenum value)
GL_EXT_vertex_shader
glBindMaterialParameterEXT
in interface GL2
public void glBindMultiTextureEXT(int arg0, int arg1, int arg2)
GL2
void glBindMultiTextureEXT(GLenum texunit, GLenum target, GLuint texture)
GL_EXT_direct_state_access
glBindMultiTextureEXT
in interface GL2
public int glBindParameterEXT(int arg0)
GL2
GLuint glBindParameterEXT(GLenum value)
GL_EXT_vertex_shader
glBindParameterEXT
in interface GL2
public void glBindProgramARB(int arg0, int arg1)
GL2
void glBindProgramARB(GLenum target, GLuint program)
GL_ARB_vertex_program
glBindProgramARB
in interface GL2
public void glBindProgramPipeline(int arg0)
GL4
void glBindProgramPipeline(GLuint pipeline)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_separate_shader_objects
glBindProgramPipeline
in interface GL4
public void glBindRenderbuffer(int arg0, int arg1)
GL
void glBindRenderbuffer(GLenum target, GLuint renderbuffer)
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
glBindRenderbuffer
in interface GL
public void glBindSampler(int arg0, int arg1)
GL3ES3
void glBindSampler(GLuint unit, GLuint sampler)
GL_ARB_sampler_objects
, GL_ES_VERSION_3_0
, GL_VERSION_3_3
glBindSampler
in interface GL3ES3
public int glBindTexGenParameterEXT(int arg0, int arg1, int arg2)
GL2
GLuint glBindTexGenParameterEXT(GLenum unit, GLenum coord, GLenum value)
GL_EXT_vertex_shader
glBindTexGenParameterEXT
in interface GL2
public void glBindTexture(int arg0, int arg1)
GL
void glBindTexture(GLenum target, GLuint texture)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
glBindTexture
in interface GL
public int glBindTextureUnitParameterEXT(int arg0, int arg1)
GL2
GLuint glBindTextureUnitParameterEXT(GLenum unit, GLenum value)
GL_EXT_vertex_shader
glBindTextureUnitParameterEXT
in interface GL2
public void glBindTransformFeedback(int arg0, int arg1)
GL4ES3
void glBindTransformFeedback(GLenum target, GLuint id)
GL_ES_VERSION_3_0
, GL_VERSION_4_0
, GL_ARB_transform_feedback2
glBindTransformFeedback
in interface GL4ES3
public void glBindTransformFeedbackNV(int arg0, int arg1)
GL2
void glBindTransformFeedbackNV(GLenum target, GLuint id)
GL_NV_transform_feedback2
glBindTransformFeedbackNV
in interface GL2
public void glBindVertexArray(int arg0)
GL2ES3
void glBindVertexArray(GLuint array)
GL_ES_VERSION_3_0
, GL_ARB_vertex_array_object
, GL_VERSION_3_0
glBindVertexArray
in interface GL2ES3
public void glBindVertexBuffer(int arg0, int arg1, long arg2, int arg3)
GL4
void glBindVertexBuffer(GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
GL_VERSION_4_3
, GL_ARB_vertex_attrib_binding
glBindVertexBuffer
in interface GL4
public void glBindVertexShaderEXT(int arg0)
GL2
void glBindVertexShaderEXT(GLuint id)
GL_EXT_vertex_shader
glBindVertexShaderEXT
in interface GL2
public void glBindVideoCaptureStreamBufferNV(int arg0, int arg1, int arg2, long arg3)
GL2
void glBindVideoCaptureStreamBufferNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLintptrARB offset)
GL_NV_video_capture
glBindVideoCaptureStreamBufferNV
in interface GL2
public void glBindVideoCaptureStreamTextureNV(int arg0, int arg1, int arg2, int arg3, int arg4)
GL2
void glBindVideoCaptureStreamTextureNV(GLuint video_capture_slot, GLuint stream, GLenum frame_region, GLenum target, GLuint texture)
GL_NV_video_capture
glBindVideoCaptureStreamTextureNV
in interface GL2
public void glBitmap(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5, long arg6)
GL2
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap)
GL_VERSION_1_0
public void glBitmap(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5, ByteBuffer arg6)
GL2
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap)
GL_VERSION_1_0
glBitmap
in interface GL2
arg6
- a direct or array-backed ByteBuffer
public void glBitmap(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5, byte[] arg6, int arg7)
GL2
void glBitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap)
GL_VERSION_1_0
public void glBlendColor(float arg0, float arg1, float arg2, float arg3)
GL2ES2
void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
GL_VERSION_1_2
, GL_ES_VERSION_2_0
glBlendColor
in interface GL2ES2
public void glBlendEquation(int arg0)
GL
void glBlendEquation(GLenum mode)
GL_VERSION_1_2
, GL_ES_VERSION_2_0
; GL_OES_blend_subtract
glBlendEquation
in interface GL
public void glBlendEquationIndexedAMD(int arg0, int arg1)
GL2
void glBlendEquationIndexedAMD(GLuint buf, GLenum mode)
GL_AMD_draw_buffers_blend
glBlendEquationIndexedAMD
in interface GL2
public void glBlendEquationSeparate(int arg0, int arg1)
GL
void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
; GL_OES_blend_equation_separate
glBlendEquationSeparate
in interface GL
public void glBlendEquationSeparateIndexedAMD(int arg0, int arg1, int arg2)
GL2
void glBlendEquationSeparateIndexedAMD(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
GL_AMD_draw_buffers_blend
glBlendEquationSeparateIndexedAMD
in interface GL2
public void glBlendEquationSeparatei(int arg0, int arg1, int arg2)
GL4
void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
GL_VERSION_4_0
; GL_ARB_draw_buffers_blend
glBlendEquationSeparatei
in interface GL4
public void glBlendEquationi(int arg0, int arg1)
GL4
void glBlendEquationi(GLuint buf, GLenum mode)
GL_VERSION_4_0
; GL_ARB_draw_buffers_blend
glBlendEquationi
in interface GL4
public void glBlendFunc(int arg0, int arg1)
GL
void glBlendFunc(GLenum sfactor, GLenum dfactor)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glBlendFunc
in interface GL
public void glBlendFuncIndexedAMD(int arg0, int arg1, int arg2)
GL2
void glBlendFuncIndexedAMD(GLuint buf, GLenum src, GLenum dst)
GL_AMD_draw_buffers_blend
glBlendFuncIndexedAMD
in interface GL2
public void glBlendFuncSeparate(int arg0, int arg1, int arg2, int arg3)
GL
void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
GL_VERSION_1_4
, GL_ES_VERSION_2_0
; GL_OES_blend_func_separate
glBlendFuncSeparate
in interface GL
public void glBlendFuncSeparateINGR(int arg0, int arg1, int arg2, int arg3)
GL2
void glBlendFuncSeparateINGR(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
GL_INGR_blend_func_separate
glBlendFuncSeparateINGR
in interface GL2
public void glBlendFuncSeparateIndexedAMD(int arg0, int arg1, int arg2, int arg3, int arg4)
GL2
void glBlendFuncSeparateIndexedAMD(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
GL_AMD_draw_buffers_blend
glBlendFuncSeparateIndexedAMD
in interface GL2
public void glBlendFuncSeparatei(int arg0, int arg1, int arg2, int arg3, int arg4)
GL4
void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
GL_VERSION_4_0
; GL_ARB_draw_buffers_blend
glBlendFuncSeparatei
in interface GL4
public void glBlendFunci(int arg0, int arg1, int arg2)
GL4
void glBlendFunci(GLuint buf, GLenum src, GLenum dst)
GL_VERSION_4_0
; GL_ARB_draw_buffers_blend
glBlendFunci
in interface GL4
public void glBlitFramebuffer(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9)
GL2ES3
void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
GL_ARB_framebuffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_framebuffer_blit
glBlitFramebuffer
in interface GL2ES3
public void glBufferAddressRangeNV(int arg0, int arg1, long arg2, long arg3)
GL2GL3
void glBufferAddressRangeNV(GLenum pname, GLuint index, GLuint64EXT address, GLsizeiptr length)
GL_NV_vertex_buffer_unified_memory
glBufferAddressRangeNV
in interface GL2GL3
public void glBufferData(int arg0, long arg1, Buffer arg2, int arg3)
GL
void glBufferData(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_5
, GL_ES_VERSION_2_0
glBufferData
in interface GL
arg2
- a direct or array-backed Buffer
Throws a GLException
if GL-function constraints are not met or the native GL-function fails.
public void glBufferParameteri(int arg0, int arg1, int arg2)
GL2
void glBufferParameteri(GLenum target, GLenum pname, GLint param)
GL_APPLE_flush_buffer_range
glBufferParameteri
in interface GL2
public void glBufferSubData(int arg0, long arg1, long arg2, Buffer arg3)
GL
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_5
, GL_ES_VERSION_2_0
glBufferSubData
in interface GL
arg3
- a direct or array-backed Buffer
public void glCallList(int arg0)
GL2
glCallList
in interface GL2
public void glCallLists(int arg0, int arg1, Buffer arg2)
GL2
void glCallLists(GLsizei n, GLenum type, const GLvoid * lists)
GL_VERSION_1_0
glCallLists
in interface GL2
arg2
- a direct or array-backed Buffer
public int glCheckFramebufferStatus(int arg0)
GL
GLenum glCheckFramebufferStatus(GLenum target)
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
glCheckFramebufferStatus
in interface GL
public int glCheckNamedFramebufferStatusEXT(int arg0, int arg1)
GL2
GLenum glCheckNamedFramebufferStatusEXT(GLuint framebuffer, GLenum target)
GL_EXT_direct_state_access
glCheckNamedFramebufferStatusEXT
in interface GL2
public void glClampColor(int arg0, int arg1)
GL2GL3
void glClampColor(GLenum target, GLenum clamp)
GL_VERSION_3_0
; GL_ARB_color_buffer_float
glClampColor
in interface GL2GL3
public void glClear(int arg0)
GL
void glClear(GLbitfield mask)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
public void glClearAccum(float arg0, float arg1, float arg2, float arg3)
GL2
void glClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
GL_VERSION_1_0
glClearAccum
in interface GL2
public void glClearBufferData(int arg0, int arg1, int arg2, int arg3, Buffer arg4)
GL4
void glClearBufferData(GLenum target, GLenum internalformat, GLenum format, GLenum type, const void * data)
GL_VERSION_4_3
, GL_ARB_clear_buffer_object
glClearBufferData
in interface GL4
arg4
- a direct or array-backed Buffer
public void glClearBufferSubData(int arg0, int arg1, long arg2, long arg3, int arg4, int arg5, Buffer arg6)
GL4
void glClearBufferSubData(GLenum target, GLenum internalformat, GLintptr offset, GLsizeiptr size, GLenum format, GLenum type, const void * data)
GL_VERSION_4_3
, GL_ARB_clear_buffer_object
glClearBufferSubData
in interface GL4
arg6
- a direct or array-backed Buffer
public void glClearBufferfi(int arg0, int arg1, float arg2, int arg3)
GL2ES3
void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glClearBufferfi
in interface GL2ES3
public void glClearBufferfv(int arg0, int arg1, FloatBuffer arg2)
GL2ES3
void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glClearBufferfv
in interface GL2ES3
arg2
- a direct or array-backed FloatBuffer
public void glClearBufferfv(int arg0, int arg1, float[] arg2, int arg3)
GL2ES3
void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glClearBufferfv
in interface GL2ES3
public void glClearBufferiv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES3
void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glClearBufferiv
in interface GL2ES3
public void glClearBufferiv(int arg0, int arg1, IntBuffer arg2)
GL2ES3
void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glClearBufferiv
in interface GL2ES3
arg2
- a direct or array-backed IntBuffer
public void glClearBufferuiv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES3
void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glClearBufferuiv
in interface GL2ES3
public void glClearBufferuiv(int arg0, int arg1, IntBuffer arg2)
GL2ES3
void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glClearBufferuiv
in interface GL2ES3
arg2
- a direct or array-backed IntBuffer
public void glClearColor(float arg0, float arg1, float arg2, float arg3)
GL
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
GL_VERSION_1_0
, GL_ES_VERSION_2_0
, GL_VERSION_ES_CM
glClearColor
in interface GL
public void glClearColorIi(int arg0, int arg1, int arg2, int arg3)
GL2
void glClearColorIi(GLint red, GLint green, GLint blue, GLint alpha)
GL_EXT_texture_integer
glClearColorIi
in interface GL2
public void glClearColorIui(int arg0, int arg1, int arg2, int arg3)
GL2
void glClearColorIui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
GL_EXT_texture_integer
glClearColorIui
in interface GL2
public void glClearDepth(double arg0)
GLBase
void glClearDepth(GLclampd depth);
and void glClearDepthf(GLclampf depth);
.glClearDepth
in interface GL2ES2
glClearDepth
in interface GLBase
public void glClearDepthf(float arg0)
GL
void glClearDepthf(GLfloat depth)
GL_ARB_ES2_compatibility
, GL_ES_VERSION_2_0
, GL_VERSION_ES_CM
; GL_OES_single_precision
glClearDepthf
in interface GL
glClearDepthf
in interface GL2ES2
public void glClearIndex(float arg0)
GL2
glClearIndex
in interface GL2
public void glClearNamedBufferDataEXT(int arg0, int arg1, int arg2, int arg3, Buffer arg4)
GL2GL3
void glClearNamedBufferDataEXT(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, const void * data)
GL_ARB_clear_buffer_object
glClearNamedBufferDataEXT
in interface GL2GL3
arg4
- a direct or array-backed Buffer
public void glClearNamedBufferSubDataEXT(int arg0, int arg1, int arg2, int arg3, long arg4, long arg5, Buffer arg6)
GL2GL3
void glClearNamedBufferSubDataEXT(GLuint buffer, GLenum internalformat, GLenum format, GLenum type, GLsizeiptr offset, GLsizeiptr size, const void * data)
GL_ARB_clear_buffer_object
glClearNamedBufferSubDataEXT
in interface GL2GL3
arg6
- a direct or array-backed Buffer
public void glClearStencil(int arg0)
GL
void glClearStencil(GLint s)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glClearStencil
in interface GL
public void glClientActiveTexture(int arg0)
GL2ES1
void glClientActiveTexture(GLenum texture)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_3
glClientActiveTexture
in interface GL2ES1
public void glClientAttribDefaultEXT(int arg0)
GL2
void glClientAttribDefaultEXT(GLbitfield mask)
GL_EXT_direct_state_access
glClientAttribDefaultEXT
in interface GL2
public int glClientWaitSync(long arg0, int arg1, long arg2)
GL3ES3
GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
GL_ARB_sync
, GL_ES_VERSION_3_0
, GL_VERSION_3_2
glClientWaitSync
in interface GL3ES3
public void glClipPlane(int arg0, DoubleBuffer arg1)
GL2
void glClipPlane(GLenum plane, const GLdouble * equation)
GL_VERSION_1_0
glClipPlane
in interface GL2
arg1
- a direct or array-backed DoubleBuffer
public void glClipPlane(int arg0, double[] arg1, int arg2)
GL2
void glClipPlane(GLenum plane, const GLdouble * equation)
GL_VERSION_1_0
glClipPlane
in interface GL2
public void glClipPlanef(int arg0, FloatBuffer arg1)
GL2
void glClipPlanef(GLenum plane, const GLfloat * equation)
GL_VERSION_ES_CM
; GL_OES_single_precision
glClipPlanef
in interface GL2
arg1
- a direct or array-backed FloatBuffer
public void glClipPlanef(int arg0, float[] arg1, int arg2)
GL2
void glClipPlanef(GLenum plane, const GLfloat * equation)
GL_VERSION_ES_CM
; GL_OES_single_precision
glClipPlanef
in interface GL2
public void glColor3b(byte arg0, byte arg1, byte arg2)
GL2
void glColor3b(GLbyte red, GLbyte green, GLbyte blue)
GL_VERSION_1_0
public void glColor3bv(ByteBuffer arg0)
GL2
glColor3bv
in interface GL2
arg0
- a direct or array-backed ByteBuffer
public void glColor3bv(byte[] arg0, int arg1)
GL2
glColor3bv
in interface GL2
public void glColor3d(double arg0, double arg1, double arg2)
GL2
void glColor3d(GLdouble red, GLdouble green, GLdouble blue)
GL_VERSION_1_0
public void glColor3dv(DoubleBuffer arg0)
GL2
glColor3dv
in interface GL2
arg0
- a direct or array-backed DoubleBuffer
public void glColor3dv(double[] arg0, int arg1)
GL2
glColor3dv
in interface GL2
public void glColor3f(float arg0, float arg1, float arg2)
GL2
void glColor3f(GLfloat red, GLfloat green, GLfloat blue)
GL_VERSION_1_0
public void glColor3fv(FloatBuffer arg0)
GL2
glColor3fv
in interface GL2
arg0
- a direct or array-backed FloatBuffer
public void glColor3fv(float[] arg0, int arg1)
GL2
glColor3fv
in interface GL2
public void glColor3h(short arg0, short arg1, short arg2)
GL2
void glColor3h(GLhalfNV red, GLhalfNV green, GLhalfNV blue)
GL_NV_half_float
public void glColor3hv(short[] arg0, int arg1)
GL2
void glColor3hv(const GLhalfNV * v)
GL_NV_half_float
glColor3hv
in interface GL2
public void glColor3hv(ShortBuffer arg0)
GL2
void glColor3hv(const GLhalfNV * v)
GL_NV_half_float
glColor3hv
in interface GL2
arg0
- a direct or array-backed ShortBuffer
public void glColor3i(int arg0, int arg1, int arg2)
GL2
void glColor3i(GLint red, GLint green, GLint blue)
GL_VERSION_1_0
public void glColor3iv(int[] arg0, int arg1)
GL2
glColor3iv
in interface GL2
public void glColor3iv(IntBuffer arg0)
GL2
glColor3iv
in interface GL2
arg0
- a direct or array-backed IntBuffer
public void glColor3s(short arg0, short arg1, short arg2)
GL2
void glColor3s(GLshort red, GLshort green, GLshort blue)
GL_VERSION_1_0
public void glColor3sv(short[] arg0, int arg1)
GL2
glColor3sv
in interface GL2
public void glColor3sv(ShortBuffer arg0)
GL2
glColor3sv
in interface GL2
arg0
- a direct or array-backed ShortBuffer
public void glColor3ub(byte arg0, byte arg1, byte arg2)
GL2
void glColor3ub(GLubyte red, GLubyte green, GLubyte blue)
GL_VERSION_1_0
glColor3ub
in interface GL2
public void glColor3ubv(ByteBuffer arg0)
GL2
glColor3ubv
in interface GL2
arg0
- a direct or array-backed ByteBuffer
public void glColor3ubv(byte[] arg0, int arg1)
GL2
glColor3ubv
in interface GL2
public void glColor3ui(int arg0, int arg1, int arg2)
GL2
void glColor3ui(GLuint red, GLuint green, GLuint blue)
GL_VERSION_1_0
glColor3ui
in interface GL2
public void glColor3uiv(IntBuffer arg0)
GL2
glColor3uiv
in interface GL2
arg0
- a direct or array-backed IntBuffer
public void glColor3uiv(int[] arg0, int arg1)
GL2
glColor3uiv
in interface GL2
public void glColor3us(short arg0, short arg1, short arg2)
GL2
void glColor3us(GLushort red, GLushort green, GLushort blue)
GL_VERSION_1_0
glColor3us
in interface GL2
public void glColor3usv(short[] arg0, int arg1)
GL2
glColor3usv
in interface GL2
public void glColor3usv(ShortBuffer arg0)
GL2
glColor3usv
in interface GL2
arg0
- a direct or array-backed ShortBuffer
public void glColor4b(byte arg0, byte arg1, byte arg2, byte arg3)
GL2
void glColor4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha)
GL_VERSION_1_0
public void glColor4bv(ByteBuffer arg0)
GL2
glColor4bv
in interface GL2
arg0
- a direct or array-backed ByteBuffer
public void glColor4bv(byte[] arg0, int arg1)
GL2
glColor4bv
in interface GL2
public void glColor4d(double arg0, double arg1, double arg2, double arg3)
GL2
void glColor4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha)
GL_VERSION_1_0
public void glColor4dv(DoubleBuffer arg0)
GL2
glColor4dv
in interface GL2
arg0
- a direct or array-backed DoubleBuffer
public void glColor4dv(double[] arg0, int arg1)
GL2
glColor4dv
in interface GL2
public void glColor4f(float arg0, float arg1, float arg2, float arg3)
glColor4f
in interface GLLightingFunc
glColor4f
in interface GLPointerFunc
public void glColor4fv(float[] arg0, int arg1)
GL2
glColor4fv
in interface GL2
public void glColor4fv(FloatBuffer arg0)
GL2
glColor4fv
in interface GL2
arg0
- a direct or array-backed FloatBuffer
public void glColor4h(short arg0, short arg1, short arg2, short arg3)
GL2
void glColor4h(GLhalfNV red, GLhalfNV green, GLhalfNV blue, GLhalfNV alpha)
GL_NV_half_float
public void glColor4hv(short[] arg0, int arg1)
GL2
void glColor4hv(const GLhalfNV * v)
GL_NV_half_float
glColor4hv
in interface GL2
public void glColor4hv(ShortBuffer arg0)
GL2
void glColor4hv(const GLhalfNV * v)
GL_NV_half_float
glColor4hv
in interface GL2
arg0
- a direct or array-backed ShortBuffer
public void glColor4i(int arg0, int arg1, int arg2, int arg3)
GL2
void glColor4i(GLint red, GLint green, GLint blue, GLint alpha)
GL_VERSION_1_0
public void glColor4iv(int[] arg0, int arg1)
GL2
glColor4iv
in interface GL2
public void glColor4iv(IntBuffer arg0)
GL2
glColor4iv
in interface GL2
arg0
- a direct or array-backed IntBuffer
public void glColor4s(short arg0, short arg1, short arg2, short arg3)
GL2
void glColor4s(GLshort red, GLshort green, GLshort blue, GLshort alpha)
GL_VERSION_1_0
public void glColor4sv(short[] arg0, int arg1)
GL2
glColor4sv
in interface GL2
public void glColor4sv(ShortBuffer arg0)
GL2
glColor4sv
in interface GL2
arg0
- a direct or array-backed ShortBuffer
public void glColor4ub(byte arg0, byte arg1, byte arg2, byte arg3)
GL2ES1
void glColor4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
glColor4ub
in interface GL2ES1
public void glColor4ubv(ByteBuffer arg0)
GL2
glColor4ubv
in interface GL2
arg0
- a direct or array-backed ByteBuffer
public void glColor4ubv(byte[] arg0, int arg1)
GL2
glColor4ubv
in interface GL2
public void glColor4ui(int arg0, int arg1, int arg2, int arg3)
GL2
void glColor4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha)
GL_VERSION_1_0
glColor4ui
in interface GL2
public void glColor4uiv(int[] arg0, int arg1)
GL2
glColor4uiv
in interface GL2
public void glColor4uiv(IntBuffer arg0)
GL2
glColor4uiv
in interface GL2
arg0
- a direct or array-backed IntBuffer
public void glColor4us(short arg0, short arg1, short arg2, short arg3)
GL2
void glColor4us(GLushort red, GLushort green, GLushort blue, GLushort alpha)
GL_VERSION_1_0
glColor4us
in interface GL2
public void glColor4usv(short[] arg0, int arg1)
GL2
glColor4usv
in interface GL2
public void glColor4usv(ShortBuffer arg0)
GL2
glColor4usv
in interface GL2
arg0
- a direct or array-backed ShortBuffer
public void glColorFormatNV(int arg0, int arg1, int arg2)
GL2GL3
void glColorFormatNV(GLint size, GLenum type, GLsizei stride)
GL_NV_vertex_buffer_unified_memory
glColorFormatNV
in interface GL2GL3
public void glColorMask(boolean arg0, boolean arg1, boolean arg2, boolean arg3)
GL
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glColorMask
in interface GL
public void glColorMaskIndexed(int arg0, boolean arg1, boolean arg2, boolean arg3, boolean arg4)
GL2
void glColorMaskIndexed(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
GL_EXT_draw_buffers2
glColorMaskIndexed
in interface GL2
public void glColorMaski(int arg0, boolean arg1, boolean arg2, boolean arg3, boolean arg4)
GL2GL3
void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
GL_VERSION_3_0
glColorMaski
in interface GL2GL3
public void glColorMaterial(int arg0, int arg1)
GL2
void glColorMaterial(GLenum face, GLenum mode)
GL_VERSION_1_0
glColorMaterial
in interface GL2
public void glColorP3ui(int arg0, int arg1)
GL3
void glColorP3ui(GLenum type, GLuint color)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glColorP3ui
in interface GL3
public void glColorP3uiv(int arg0, IntBuffer arg1)
GL3
void glColorP3uiv(GLenum type, const GLuint * color)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glColorP3uiv
in interface GL3
arg1
- a direct or array-backed IntBuffer
public void glColorP3uiv(int arg0, int[] arg1, int arg2)
GL3
void glColorP3uiv(GLenum type, const GLuint * color)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glColorP3uiv
in interface GL3
public void glColorP4ui(int arg0, int arg1)
GL3
void glColorP4ui(GLenum type, GLuint color)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glColorP4ui
in interface GL3
public void glColorP4uiv(int arg0, IntBuffer arg1)
GL3
void glColorP4uiv(GLenum type, const GLuint * color)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glColorP4uiv
in interface GL3
arg1
- a direct or array-backed IntBuffer
public void glColorP4uiv(int arg0, int[] arg1, int arg2)
GL3
void glColorP4uiv(GLenum type, const GLuint * color)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glColorP4uiv
in interface GL3
public void glColorPointer(GLArrayData arg0)
glColorPointer
in interface GLPointerFunc
public void glColorPointer(int arg0, int arg1, int arg2, Buffer arg3)
glColorPointer
in interface GLPointerFunc
public void glColorPointer(int arg0, int arg1, int arg2, long arg3)
glColorPointer
in interface GLPointerFunc
public void glColorSubTable(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5)
GL2
void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data)
GL_VERSION_1_2
, GL_ARB_imaging
glColorSubTable
in interface GL2
public void glColorSubTable(int arg0, int arg1, int arg2, int arg3, int arg4, Buffer arg5)
GL2
void glColorSubTable(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data)
GL_VERSION_1_2
, GL_ARB_imaging
glColorSubTable
in interface GL2
arg5
- a direct or array-backed Buffer
public void glColorTable(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5)
GL2
void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table)
GL_VERSION_1_2
, GL_ARB_imaging
glColorTable
in interface GL2
public void glColorTable(int arg0, int arg1, int arg2, int arg3, int arg4, Buffer arg5)
GL2
void glColorTable(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table)
GL_VERSION_1_2
, GL_ARB_imaging
glColorTable
in interface GL2
arg5
- a direct or array-backed Buffer
public void glColorTableParameterfv(int arg0, int arg1, float[] arg2, int arg3)
GL2
void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params)
GL_VERSION_1_2
, GL_ARB_imaging
glColorTableParameterfv
in interface GL2
public void glColorTableParameterfv(int arg0, int arg1, FloatBuffer arg2)
GL2
void glColorTableParameterfv(GLenum target, GLenum pname, const GLfloat * params)
GL_VERSION_1_2
, GL_ARB_imaging
glColorTableParameterfv
in interface GL2
arg2
- a direct or array-backed FloatBuffer
public void glColorTableParameteriv(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params)
GL_VERSION_1_2
, GL_ARB_imaging
glColorTableParameteriv
in interface GL2
public void glColorTableParameteriv(int arg0, int arg1, IntBuffer arg2)
GL2
void glColorTableParameteriv(GLenum target, GLenum pname, const GLint * params)
GL_VERSION_1_2
, GL_ARB_imaging
glColorTableParameteriv
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glCompileShader(int arg0)
GL2ES2
void glCompileShader(GLuint shader)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glCompileShader
in interface GL2ES2
public void glCompileShaderARB(int arg0)
GL2
void glCompileShaderARB(GLhandleARB shaderObj)
GL_ARB_shader_objects
glCompileShaderARB
in interface GL2
public void glCompileShaderIncludeARB(int arg0, int arg1, String[] arg2, IntBuffer arg3)
GL2GL3
void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length)
GL_ARB_shading_language_include
glCompileShaderIncludeARB
in interface GL2GL3
arg3
- a direct or array-backed IntBuffer
public void glCompileShaderIncludeARB(int arg0, int arg1, String[] arg2, int[] arg3, int arg4)
GL2GL3
void glCompileShaderIncludeARB(GLuint shader, GLsizei count, const GLchar * * path, const GLint * length)
GL_ARB_shading_language_include
glCompileShaderIncludeARB
in interface GL2GL3
public void glCompressedMultiTexImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7)
GL2
void glCompressedMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits)
GL_EXT_direct_state_access
glCompressedMultiTexImage1DEXT
in interface GL2
arg7
- a direct or array-backed Buffer
public void glCompressedMultiTexImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8)
GL2
void glCompressedMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits)
GL_EXT_direct_state_access
glCompressedMultiTexImage2DEXT
in interface GL2
arg8
- a direct or array-backed Buffer
public void glCompressedMultiTexImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9)
GL2
void glCompressedMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits)
GL_EXT_direct_state_access
glCompressedMultiTexImage3DEXT
in interface GL2
arg9
- a direct or array-backed Buffer
public void glCompressedMultiTexSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7)
GL2
void glCompressedMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits)
GL_EXT_direct_state_access
glCompressedMultiTexSubImage1DEXT
in interface GL2
arg7
- a direct or array-backed Buffer
public void glCompressedMultiTexSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9)
GL2
void glCompressedMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits)
GL_EXT_direct_state_access
glCompressedMultiTexSubImage2DEXT
in interface GL2
arg9
- a direct or array-backed Buffer
public void glCompressedMultiTexSubImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, Buffer arg11)
GL2
void glCompressedMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits)
GL_EXT_direct_state_access
glCompressedMultiTexSubImage3DEXT
in interface GL2
arg11
- a direct or array-backed Buffer
public void glCompressedTexImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)
GL2GL3
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data)
GL_VERSION_1_3
glCompressedTexImage1D
in interface GL2GL3
public void glCompressedTexImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, Buffer arg6)
GL2GL3
void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data)
GL_VERSION_1_3
glCompressedTexImage1D
in interface GL2GL3
arg6
- a direct or array-backed Buffer
public void glCompressedTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, long arg7)
GL
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
glCompressedTexImage2D
in interface GL
public void glCompressedTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7)
GL
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
glCompressedTexImage2D
in interface GL
arg7
- a direct or array-backed Buffer
public void glCompressedTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)
GL2ES2
void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data)
GL_ES_VERSION_3_0
, GL_VERSION_1_3
; GL_OES_texture_3D
glCompressedTexImage3D
in interface GL2ES2
public void glCompressedTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8)
GL2ES2
void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data)
GL_ES_VERSION_3_0
, GL_VERSION_1_3
; GL_OES_texture_3D
glCompressedTexImage3D
in interface GL2ES2
arg8
- a direct or array-backed Buffer
public void glCompressedTexSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, Buffer arg6)
GL2GL3
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data)
GL_VERSION_1_3
glCompressedTexSubImage1D
in interface GL2GL3
arg6
- a direct or array-backed Buffer
public void glCompressedTexSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)
GL2GL3
void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data)
GL_VERSION_1_3
glCompressedTexSubImage1D
in interface GL2GL3
public void glCompressedTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8)
GL
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
glCompressedTexSubImage2D
in interface GL
arg8
- a direct or array-backed Buffer
public void glCompressedTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)
GL
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
glCompressedTexSubImage2D
in interface GL
public void glCompressedTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, Buffer arg10)
GL2ES2
void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data)
GL_ES_VERSION_3_0
, GL_VERSION_1_3
; GL_OES_texture_3D
glCompressedTexSubImage3D
in interface GL2ES2
arg10
- a direct or array-backed Buffer
public void glCompressedTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, long arg10)
GL2ES2
void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data)
GL_ES_VERSION_3_0
, GL_VERSION_1_3
; GL_OES_texture_3D
glCompressedTexSubImage3D
in interface GL2ES2
public void glCompressedTextureImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7)
GL2
void glCompressedTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * bits)
GL_EXT_direct_state_access
glCompressedTextureImage1DEXT
in interface GL2
arg7
- a direct or array-backed Buffer
public void glCompressedTextureImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8)
GL2
void glCompressedTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * bits)
GL_EXT_direct_state_access
glCompressedTextureImage2DEXT
in interface GL2
arg8
- a direct or array-backed Buffer
public void glCompressedTextureImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9)
GL2
void glCompressedTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * bits)
GL_EXT_direct_state_access
glCompressedTextureImage3DEXT
in interface GL2
arg9
- a direct or array-backed Buffer
public void glCompressedTextureSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7)
GL2
void glCompressedTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * bits)
GL_EXT_direct_state_access
glCompressedTextureSubImage1DEXT
in interface GL2
arg7
- a direct or array-backed Buffer
public void glCompressedTextureSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9)
GL2
void glCompressedTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * bits)
GL_EXT_direct_state_access
glCompressedTextureSubImage2DEXT
in interface GL2
arg9
- a direct or array-backed Buffer
public void glCompressedTextureSubImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, Buffer arg11)
GL2
void glCompressedTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * bits)
GL_EXT_direct_state_access
glCompressedTextureSubImage3DEXT
in interface GL2
arg11
- a direct or array-backed Buffer
public void glConvolutionFilter1D(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5)
GL2
void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image)
GL_VERSION_1_2
, GL_ARB_imaging
glConvolutionFilter1D
in interface GL2
public void glConvolutionFilter1D(int arg0, int arg1, int arg2, int arg3, int arg4, Buffer arg5)
GL2
void glConvolutionFilter1D(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image)
GL_VERSION_1_2
, GL_ARB_imaging
glConvolutionFilter1D
in interface GL2
arg5
- a direct or array-backed Buffer
public void glConvolutionFilter2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)
GL2
void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image)
GL_VERSION_1_2
, GL_ARB_imaging
glConvolutionFilter2D
in interface GL2
public void glConvolutionFilter2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, Buffer arg6)
GL2
void glConvolutionFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image)
GL_VERSION_1_2
, GL_ARB_imaging
glConvolutionFilter2D
in interface GL2
arg6
- a direct or array-backed Buffer
public void glConvolutionParameterf(int arg0, int arg1, float arg2)
GL2
void glConvolutionParameterf(GLenum target, GLenum pname, GLfloat params)
GL_VERSION_1_2
, GL_ARB_imaging
glConvolutionParameterf
in interface GL2
public void glConvolutionParameterfv(int arg0, int arg1, float[] arg2, int arg3)
GL2
void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params)
GL_VERSION_1_2
, GL_ARB_imaging
glConvolutionParameterfv
in interface GL2
public void glConvolutionParameterfv(int arg0, int arg1, FloatBuffer arg2)
GL2
void glConvolutionParameterfv(GLenum target, GLenum pname, const GLfloat * params)
GL_VERSION_1_2
, GL_ARB_imaging
glConvolutionParameterfv
in interface GL2
arg2
- a direct or array-backed FloatBuffer
public void glConvolutionParameteri(int arg0, int arg1, int arg2)
GL2
void glConvolutionParameteri(GLenum target, GLenum pname, GLint params)
GL_VERSION_1_2
, GL_ARB_imaging
glConvolutionParameteri
in interface GL2
public void glConvolutionParameteriv(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params)
GL_VERSION_1_2
, GL_ARB_imaging
glConvolutionParameteriv
in interface GL2
public void glConvolutionParameteriv(int arg0, int arg1, IntBuffer arg2)
GL2
void glConvolutionParameteriv(GLenum target, GLenum pname, const GLint * params)
GL_VERSION_1_2
, GL_ARB_imaging
glConvolutionParameteriv
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glCopyBufferSubData(int arg0, int arg1, long arg2, long arg3, long arg4)
GL2ES3
void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
GL_ES_VERSION_3_0
, GL_ARB_copy_buffer
, GL_VERSION_3_1
glCopyBufferSubData
in interface GL2ES3
public void glCopyColorSubTable(int arg0, int arg1, int arg2, int arg3, int arg4)
GL2
void glCopyColorSubTable(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width)
GL_VERSION_1_2
, GL_ARB_imaging
glCopyColorSubTable
in interface GL2
public void glCopyColorTable(int arg0, int arg1, int arg2, int arg3, int arg4)
GL2
void glCopyColorTable(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
GL_VERSION_1_2
, GL_ARB_imaging
glCopyColorTable
in interface GL2
public void glCopyConvolutionFilter1D(int arg0, int arg1, int arg2, int arg3, int arg4)
GL2
void glCopyConvolutionFilter1D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width)
GL_VERSION_1_2
, GL_ARB_imaging
glCopyConvolutionFilter1D
in interface GL2
public void glCopyConvolutionFilter2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
GL2
void glCopyConvolutionFilter2D(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height)
GL_VERSION_1_2
, GL_ARB_imaging
glCopyConvolutionFilter2D
in interface GL2
public void glCopyImageSubData(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, int arg12, int arg13, int arg14)
GL4
void glCopyImageSubData(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei srcWidth, GLsizei srcHeight, GLsizei srcDepth)
GL_ARB_copy_image
, GL_VERSION_4_3
glCopyImageSubData
in interface GL4
public void glCopyImageSubDataNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, int arg11, int arg12, int arg13, int arg14)
GL2
void glCopyImageSubDataNV(GLuint srcName, GLenum srcTarget, GLint srcLevel, GLint srcX, GLint srcY, GLint srcZ, GLuint dstName, GLenum dstTarget, GLint dstLevel, GLint dstX, GLint dstY, GLint dstZ, GLsizei width, GLsizei height, GLsizei depth)
GL_NV_copy_image
glCopyImageSubDataNV
in interface GL2
public void glCopyMultiTexImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
GL2
void glCopyMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
GL_EXT_direct_state_access
glCopyMultiTexImage1DEXT
in interface GL2
public void glCopyMultiTexImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
GL2
void glCopyMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
GL_EXT_direct_state_access
glCopyMultiTexImage2DEXT
in interface GL2
public void glCopyMultiTexSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
GL2
void glCopyMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
GL_EXT_direct_state_access
glCopyMultiTexSubImage1DEXT
in interface GL2
public void glCopyMultiTexSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
GL2
void glCopyMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GL_EXT_direct_state_access
glCopyMultiTexSubImage2DEXT
in interface GL2
public void glCopyMultiTexSubImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9)
GL2
void glCopyMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GL_EXT_direct_state_access
glCopyMultiTexSubImage3DEXT
in interface GL2
public void glCopyPathNV(int arg0, int arg1)
GL2
void glCopyPathNV(GLuint resultPath, GLuint srcPath)
GL_NV_path_rendering
glCopyPathNV
in interface GL2
public void glCopyPixels(int arg0, int arg1, int arg2, int arg3, int arg4)
GL2
void glCopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type)
GL_VERSION_1_0
glCopyPixels
in interface GL2
public void glCopyTexImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
GL2GL3
void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
GL_VERSION_1_1
glCopyTexImage1D
in interface GL2GL3
public void glCopyTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
GL
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
glCopyTexImage2D
in interface GL
public void glCopyTexSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
GL2GL3
void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
GL_VERSION_1_1
glCopyTexSubImage1D
in interface GL2GL3
public void glCopyTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
GL
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
glCopyTexSubImage2D
in interface GL
public void glCopyTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
GL2ES2
void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GL_VERSION_1_2
, GL_ES_VERSION_3_0
; GL_OES_texture_3D
glCopyTexSubImage3D
in interface GL2ES2
public void glCopyTextureImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
GL2
void glCopyTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
GL_EXT_direct_state_access
glCopyTextureImage1DEXT
in interface GL2
public void glCopyTextureImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
GL2
void glCopyTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
GL_EXT_direct_state_access
glCopyTextureImage2DEXT
in interface GL2
public void glCopyTextureSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
GL2
void glCopyTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
GL_EXT_direct_state_access
glCopyTextureSubImage1DEXT
in interface GL2
public void glCopyTextureSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8)
GL2
void glCopyTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GL_EXT_direct_state_access
glCopyTextureSubImage2DEXT
in interface GL2
public void glCopyTextureSubImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9)
GL2
void glCopyTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
GL_EXT_direct_state_access
glCopyTextureSubImage3DEXT
in interface GL2
public void glCoverFillPathInstancedNV(int arg0, int arg1, Buffer arg2, int arg3, int arg4, int arg5, FloatBuffer arg6)
GL2
void glCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues)
GL_NV_path_rendering
glCoverFillPathInstancedNV
in interface GL2
arg2
- a direct or array-backed Buffer
arg6
- a direct or array-backed FloatBuffer
public void glCoverFillPathInstancedNV(int arg0, int arg1, Buffer arg2, int arg3, int arg4, int arg5, float[] arg6, int arg7)
GL2
void glCoverFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues)
GL_NV_path_rendering
glCoverFillPathInstancedNV
in interface GL2
arg2
- a direct or array-backed Buffer
public void glCoverFillPathNV(int arg0, int arg1)
GL2
void glCoverFillPathNV(GLuint path, GLenum coverMode)
GL_NV_path_rendering
glCoverFillPathNV
in interface GL2
public void glCoverStrokePathInstancedNV(int arg0, int arg1, Buffer arg2, int arg3, int arg4, int arg5, FloatBuffer arg6)
GL2
void glCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues)
GL_NV_path_rendering
glCoverStrokePathInstancedNV
in interface GL2
arg2
- a direct or array-backed Buffer
arg6
- a direct or array-backed FloatBuffer
public void glCoverStrokePathInstancedNV(int arg0, int arg1, Buffer arg2, int arg3, int arg4, int arg5, float[] arg6, int arg7)
GL2
void glCoverStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLenum coverMode, GLenum transformType, const GLfloat * transformValues)
GL_NV_path_rendering
glCoverStrokePathInstancedNV
in interface GL2
arg2
- a direct or array-backed Buffer
public void glCoverStrokePathNV(int arg0, int arg1)
GL2
void glCoverStrokePathNV(GLuint path, GLenum coverMode)
GL_NV_path_rendering
glCoverStrokePathNV
in interface GL2
public int glCreateProgram()
GL2ES2
GLuint glCreateProgram(void)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glCreateProgram
in interface GL2ES2
public int glCreateProgramObjectARB()
GL2
GLhandleARB glCreateProgramObjectARB(void)
GL_ARB_shader_objects
glCreateProgramObjectARB
in interface GL2
public int glCreateShader(int arg0)
GL2ES2
GLuint glCreateShader(GLenum type)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glCreateShader
in interface GL2ES2
public int glCreateShaderObjectARB(int arg0)
GL2
GLhandleARB glCreateShaderObjectARB(GLenum shaderType)
GL_ARB_shader_objects
glCreateShaderObjectARB
in interface GL2
public int glCreateShaderProgramv(int arg0, int arg1, String[] arg2)
GL4
GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar * const * strings)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_separate_shader_objects
glCreateShaderProgramv
in interface GL4
public long glCreateSyncFromCLeventARB(long arg0, long arg1, int arg2)
GL2GL3
GLsync glCreateSyncFromCLeventARB(cl_context context, cl_event event, GLbitfield flags)
GL_ARB_cl_event
glCreateSyncFromCLeventARB
in interface GL2GL3
public void glCullFace(int arg0)
GL
void glCullFace(GLenum mode)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glCullFace
in interface GL
public void glCullParameterdvEXT(int arg0, double[] arg1, int arg2)
GL2
void glCullParameterdvEXT(GLenum pname, GLdouble * params)
GL_EXT_cull_vertex
glCullParameterdvEXT
in interface GL2
public void glCullParameterdvEXT(int arg0, DoubleBuffer arg1)
GL2
void glCullParameterdvEXT(GLenum pname, GLdouble * params)
GL_EXT_cull_vertex
glCullParameterdvEXT
in interface GL2
arg1
- a direct or array-backed DoubleBuffer
public void glCullParameterfvEXT(int arg0, FloatBuffer arg1)
GL2
void glCullParameterfvEXT(GLenum pname, GLfloat * params)
GL_EXT_cull_vertex
glCullParameterfvEXT
in interface GL2
arg1
- a direct or array-backed FloatBuffer
public void glCullParameterfvEXT(int arg0, float[] arg1, int arg2)
GL2
void glCullParameterfvEXT(GLenum pname, GLfloat * params)
GL_EXT_cull_vertex
glCullParameterfvEXT
in interface GL2
public void glCurrentPaletteMatrix(int arg0)
GL2
void glCurrentPaletteMatrix(GLint index)
GL_OES_matrix_palette
; GL_ARB_matrix_palette
glCurrentPaletteMatrix
in interface GL2
public void glDebugMessageControl(int arg0, int arg1, int arg2, int arg3, IntBuffer arg4, boolean arg5)
GL2ES2
void glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled)
GL_VERSION_4_3
, GL_KHR_debug
; GL_ARB_debug_output
; GL_KHR_debug
glDebugMessageControl
in interface GL2ES2
arg4
- a direct or array-backed IntBuffer
public void glDebugMessageControl(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5, boolean arg6)
GL2ES2
void glDebugMessageControl(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled)
GL_VERSION_4_3
, GL_KHR_debug
; GL_ARB_debug_output
; GL_KHR_debug
glDebugMessageControl
in interface GL2ES2
public void glDebugMessageEnableAMD(int arg0, int arg1, int arg2, int[] arg3, int arg4, boolean arg5)
GL2GL3
void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled)
GL_AMD_debug_output
glDebugMessageEnableAMD
in interface GL2GL3
public void glDebugMessageEnableAMD(int arg0, int arg1, int arg2, IntBuffer arg3, boolean arg4)
GL2GL3
void glDebugMessageEnableAMD(GLenum category, GLenum severity, GLsizei count, const GLuint * ids, GLboolean enabled)
GL_AMD_debug_output
glDebugMessageEnableAMD
in interface GL2GL3
arg3
- a direct or array-backed IntBuffer
public void glDebugMessageInsert(int arg0, int arg1, int arg2, int arg3, int arg4, String arg5)
GL2ES2
void glDebugMessageInsert(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar * buf)
GL_VERSION_4_3
, GL_KHR_debug
; GL_ARB_debug_output
; GL_KHR_debug
glDebugMessageInsert
in interface GL2ES2
public void glDebugMessageInsertAMD(int arg0, int arg1, int arg2, int arg3, String arg4)
GL2GL3
void glDebugMessageInsertAMD(GLenum category, GLenum severity, GLuint id, GLsizei length, const GLchar * buf)
GL_AMD_debug_output
glDebugMessageInsertAMD
in interface GL2GL3
public void glDeleteBuffers(int arg0, IntBuffer arg1)
GL
void glDeleteBuffers(GLsizei n, const GLuint * buffers)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_5
, GL_ES_VERSION_2_0
glDeleteBuffers
in interface GL
arg1
- a direct or array-backed IntBuffer
public void glDeleteBuffers(int arg0, int[] arg1, int arg2)
GL
void glDeleteBuffers(GLsizei n, const GLuint * buffers)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_5
, GL_ES_VERSION_2_0
glDeleteBuffers
in interface GL
public void glDeleteFencesAPPLE(int arg0, int[] arg1, int arg2)
GL2
void glDeleteFencesAPPLE(GLsizei n, const GLuint * fences)
GL_APPLE_fence
glDeleteFencesAPPLE
in interface GL2
public void glDeleteFencesAPPLE(int arg0, IntBuffer arg1)
GL2
void glDeleteFencesAPPLE(GLsizei n, const GLuint * fences)
GL_APPLE_fence
glDeleteFencesAPPLE
in interface GL2
arg1
- a direct or array-backed IntBuffer
public void glDeleteFencesNV(int arg0, IntBuffer arg1)
GL2
void glDeleteFencesNV(GLsizei n, const GLuint * fences)
GL_NV_fence
glDeleteFencesNV
in interface GL2
arg1
- a direct or array-backed IntBuffer
public void glDeleteFencesNV(int arg0, int[] arg1, int arg2)
GL2
void glDeleteFencesNV(GLsizei n, const GLuint * fences)
GL_NV_fence
glDeleteFencesNV
in interface GL2
public void glDeleteFramebuffers(int arg0, int[] arg1, int arg2)
GL
void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers)
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
glDeleteFramebuffers
in interface GL
public void glDeleteFramebuffers(int arg0, IntBuffer arg1)
GL
void glDeleteFramebuffers(GLsizei n, const GLuint * framebuffers)
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
glDeleteFramebuffers
in interface GL
arg1
- a direct or array-backed IntBuffer
public void glDeleteLists(int arg0, int arg1)
GL2
void glDeleteLists(GLuint list, GLsizei range)
GL_VERSION_1_0
glDeleteLists
in interface GL2
public void glDeleteNamedStringARB(int arg0, String arg1)
GL2GL3
void glDeleteNamedStringARB(GLint namelen, const GLchar * name)
GL_ARB_shading_language_include
glDeleteNamedStringARB
in interface GL2GL3
public void glDeleteNamesAMD(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glDeleteNamesAMD(GLenum identifier, GLuint num, const GLuint * names)
GL_AMD_name_gen_delete
glDeleteNamesAMD
in interface GL2
public void glDeleteNamesAMD(int arg0, int arg1, IntBuffer arg2)
GL2
void glDeleteNamesAMD(GLenum identifier, GLuint num, const GLuint * names)
GL_AMD_name_gen_delete
glDeleteNamesAMD
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glDeleteObjectARB(int arg0)
GL2
void glDeleteObjectARB(GLhandleARB obj)
GL_ARB_shader_objects
glDeleteObjectARB
in interface GL2
public void glDeleteOcclusionQueriesNV(int arg0, IntBuffer arg1)
GL2
void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids)
GL_NV_occlusion_query
glDeleteOcclusionQueriesNV
in interface GL2
arg1
- a direct or array-backed IntBuffer
public void glDeleteOcclusionQueriesNV(int arg0, int[] arg1, int arg2)
GL2
void glDeleteOcclusionQueriesNV(GLsizei n, const GLuint * ids)
GL_NV_occlusion_query
glDeleteOcclusionQueriesNV
in interface GL2
public void glDeletePathsNV(int arg0, int arg1)
GL2
void glDeletePathsNV(GLuint path, GLsizei range)
GL_NV_path_rendering
glDeletePathsNV
in interface GL2
public void glDeletePerfMonitorsAMD(int arg0, IntBuffer arg1)
GL2
void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors)
GL_AMD_performance_monitor
glDeletePerfMonitorsAMD
in interface GL2
arg1
- a direct or array-backed IntBuffer
public void glDeletePerfMonitorsAMD(int arg0, int[] arg1, int arg2)
GL2
void glDeletePerfMonitorsAMD(GLsizei n, GLuint * monitors)
GL_AMD_performance_monitor
glDeletePerfMonitorsAMD
in interface GL2
public void glDeleteProgram(int arg0)
GL2ES2
void glDeleteProgram(GLuint program)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glDeleteProgram
in interface GL2ES2
public void glDeleteProgramPipelines(int arg0, IntBuffer arg1)
GL4
void glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_separate_shader_objects
glDeleteProgramPipelines
in interface GL4
arg1
- a direct or array-backed IntBuffer
public void glDeleteProgramPipelines(int arg0, int[] arg1, int arg2)
GL4
void glDeleteProgramPipelines(GLsizei n, const GLuint * pipelines)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_separate_shader_objects
glDeleteProgramPipelines
in interface GL4
public void glDeleteProgramsARB(int arg0, IntBuffer arg1)
GL2
void glDeleteProgramsARB(GLsizei n, const GLuint * programs)
GL_ARB_vertex_program
glDeleteProgramsARB
in interface GL2
arg1
- a direct or array-backed IntBuffer
public void glDeleteProgramsARB(int arg0, int[] arg1, int arg2)
GL2
void glDeleteProgramsARB(GLsizei n, const GLuint * programs)
GL_ARB_vertex_program
glDeleteProgramsARB
in interface GL2
public void glDeleteQueries(int arg0, int[] arg1, int arg2)
GL2ES2
void glDeleteQueries(GLsizei n, const GLuint * ids)
GL_ES_VERSION_3_0
, GL_VERSION_1_5
; GL_EXT_occlusion_query_boolean
, GL_EXT_disjoint_timer_query
glDeleteQueries
in interface GL2ES2
public void glDeleteQueries(int arg0, IntBuffer arg1)
GL2ES2
void glDeleteQueries(GLsizei n, const GLuint * ids)
GL_ES_VERSION_3_0
, GL_VERSION_1_5
; GL_EXT_occlusion_query_boolean
, GL_EXT_disjoint_timer_query
glDeleteQueries
in interface GL2ES2
arg1
- a direct or array-backed IntBuffer
public void glDeleteRenderbuffers(int arg0, IntBuffer arg1)
GL
void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers)
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
glDeleteRenderbuffers
in interface GL
arg1
- a direct or array-backed IntBuffer
public void glDeleteRenderbuffers(int arg0, int[] arg1, int arg2)
GL
void glDeleteRenderbuffers(GLsizei n, const GLuint * renderbuffers)
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
glDeleteRenderbuffers
in interface GL
public void glDeleteSamplers(int arg0, int[] arg1, int arg2)
GL3ES3
void glDeleteSamplers(GLsizei count, const GLuint * samplers)
GL_ARB_sampler_objects
, GL_ES_VERSION_3_0
, GL_VERSION_3_3
glDeleteSamplers
in interface GL3ES3
public void glDeleteSamplers(int arg0, IntBuffer arg1)
GL3ES3
void glDeleteSamplers(GLsizei count, const GLuint * samplers)
GL_ARB_sampler_objects
, GL_ES_VERSION_3_0
, GL_VERSION_3_3
glDeleteSamplers
in interface GL3ES3
arg1
- a direct or array-backed IntBuffer
public void glDeleteShader(int arg0)
GL2ES2
void glDeleteShader(GLuint shader)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glDeleteShader
in interface GL2ES2
public void glDeleteSync(long arg0)
GL3ES3
void glDeleteSync(GLsync sync)
GL_ARB_sync
, GL_ES_VERSION_3_0
, GL_VERSION_3_2
glDeleteSync
in interface GL3ES3
public void glDeleteTextures(int arg0, int[] arg1, int arg2)
GL
void glDeleteTextures(GLsizei n, const GLuint * textures)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
glDeleteTextures
in interface GL
public void glDeleteTextures(int arg0, IntBuffer arg1)
GL
void glDeleteTextures(GLsizei n, const GLuint * textures)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
glDeleteTextures
in interface GL
arg1
- a direct or array-backed IntBuffer
public void glDeleteTransformFeedbacks(int arg0, int[] arg1, int arg2)
GL4ES3
void glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids)
GL_ES_VERSION_3_0
, GL_VERSION_4_0
, GL_ARB_transform_feedback2
glDeleteTransformFeedbacks
in interface GL4ES3
public void glDeleteTransformFeedbacks(int arg0, IntBuffer arg1)
GL4ES3
void glDeleteTransformFeedbacks(GLsizei n, const GLuint * ids)
GL_ES_VERSION_3_0
, GL_VERSION_4_0
, GL_ARB_transform_feedback2
glDeleteTransformFeedbacks
in interface GL4ES3
arg1
- a direct or array-backed IntBuffer
public void glDeleteTransformFeedbacksNV(int arg0, IntBuffer arg1)
GL2
void glDeleteTransformFeedbacksNV(GLsizei n, const GLuint * ids)
GL_NV_transform_feedback2
glDeleteTransformFeedbacksNV
in interface GL2
arg1
- a direct or array-backed IntBuffer
public void glDeleteTransformFeedbacksNV(int arg0, int[] arg1, int arg2)
GL2
void glDeleteTransformFeedbacksNV(GLsizei n, const GLuint * ids)
GL_NV_transform_feedback2
glDeleteTransformFeedbacksNV
in interface GL2
public void glDeleteVertexArrays(int arg0, int[] arg1, int arg2)
GL2ES3
void glDeleteVertexArrays(GLsizei n, const GLuint * arrays)
GL_ES_VERSION_3_0
, GL_ARB_vertex_array_object
, GL_VERSION_3_0
glDeleteVertexArrays
in interface GL2ES3
public void glDeleteVertexArrays(int arg0, IntBuffer arg1)
GL2ES3
void glDeleteVertexArrays(GLsizei n, const GLuint * arrays)
GL_ES_VERSION_3_0
, GL_ARB_vertex_array_object
, GL_VERSION_3_0
glDeleteVertexArrays
in interface GL2ES3
arg1
- a direct or array-backed IntBuffer
public void glDeleteVertexShaderEXT(int arg0)
GL2
void glDeleteVertexShaderEXT(GLuint id)
GL_EXT_vertex_shader
glDeleteVertexShaderEXT
in interface GL2
public void glDepthBoundsEXT(double arg0, double arg1)
GL2
void glDepthBoundsEXT(GLclampd zmin, GLclampd zmax)
GL_EXT_depth_bounds_test
glDepthBoundsEXT
in interface GL2
public void glDepthFunc(int arg0)
GL
void glDepthFunc(GLenum func)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glDepthFunc
in interface GL
public void glDepthMask(boolean arg0)
GL
void glDepthMask(GLboolean flag)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glDepthMask
in interface GL
public void glDepthRange(double arg0, double arg1)
GLBase
void glDepthRange(GLclampd depth);
and void glDepthRangef(GLclampf depth);
.glDepthRange
in interface GL2ES2
glDepthRange
in interface GLBase
public void glDepthRangeArrayv(int arg0, int arg1, double[] arg2, int arg3)
GL4
void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble * v)
GL_VERSION_4_1
, GL_ARB_viewport_array
glDepthRangeArrayv
in interface GL4
public void glDepthRangeArrayv(int arg0, int arg1, DoubleBuffer arg2)
GL4
void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble * v)
GL_VERSION_4_1
, GL_ARB_viewport_array
glDepthRangeArrayv
in interface GL4
arg2
- a direct or array-backed DoubleBuffer
public void glDepthRangeIndexed(int arg0, double arg1, double arg2)
GL4
void glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
GL_VERSION_4_1
, GL_ARB_viewport_array
glDepthRangeIndexed
in interface GL4
public void glDepthRangef(float arg0, float arg1)
GL
void glDepthRangef(GLclampf zNear, GLclampf zFar)
GL_ARB_ES2_compatibility
, GL_ES_VERSION_2_0
, GL_VERSION_ES_CM
; GL_OES_single_precision
glDepthRangef
in interface GL
glDepthRangef
in interface GL2ES2
public void glDetachObjectARB(int arg0, int arg1)
GL2
void glDetachObjectARB(GLhandleARB containerObj, GLhandleARB attachedObj)
GL_ARB_shader_objects
glDetachObjectARB
in interface GL2
public void glDetachShader(int arg0, int arg1)
GL2ES2
void glDetachShader(GLuint program, GLuint shader)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glDetachShader
in interface GL2ES2
public void glDisable(int arg0)
GL
void glDisable(GLenum cap)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
public void glDisableClientState(int arg0)
GL2GL3
void glDisableClientState(GLenum cap)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_NV_vertex_buffer_unified_memory
glDisableClientState
in interface GLPointerFunc
glDisableClientState
in interface GL2GL3
public void glDisableClientStateIndexedEXT(int arg0, int arg1)
GL2
void glDisableClientStateIndexedEXT(GLenum array, GLuint index)
GL_EXT_direct_state_access
glDisableClientStateIndexedEXT
in interface GL2
public void glDisableClientStateiEXT(int arg0, int arg1)
GL2
void glDisableClientStateiEXT(GLenum array, GLuint index)
GL_EXT_direct_state_access
glDisableClientStateiEXT
in interface GL2
public void glDisableIndexed(int arg0, int arg1)
GL2
void glDisableIndexed(GLenum target, GLuint index)
GL_EXT_draw_buffers2
, GL_EXT_direct_state_access
glDisableIndexed
in interface GL2
public void glDisableVariantClientStateEXT(int arg0)
GL2
void glDisableVariantClientStateEXT(GLuint id)
GL_EXT_vertex_shader
glDisableVariantClientStateEXT
in interface GL2
public void glDisableVertexArrayAttribEXT(int arg0, int arg1)
GL2
void glDisableVertexArrayAttribEXT(GLuint vaobj, GLuint index)
GL_EXT_direct_state_access
glDisableVertexArrayAttribEXT
in interface GL2
public void glDisableVertexArrayEXT(int arg0, int arg1)
GL2
void glDisableVertexArrayEXT(GLuint vaobj, GLenum array)
GL_EXT_direct_state_access
glDisableVertexArrayEXT
in interface GL2
public void glDisableVertexAttribAPPLE(int arg0, int arg1)
GL2
void glDisableVertexAttribAPPLE(GLuint index, GLenum pname)
GL_APPLE_vertex_program_evaluators
glDisableVertexAttribAPPLE
in interface GL2
public void glDisableVertexAttribArray(int arg0)
GL2ES2
void glDisableVertexAttribArray(GLuint index)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glDisableVertexAttribArray
in interface GL2ES2
public void glDisableVertexAttribArrayARB(int arg0)
GL2
void glDisableVertexAttribArrayARB(GLuint index)
GL_ARB_vertex_program
glDisableVertexAttribArrayARB
in interface GL2
public void glDisablei(int arg0, int arg1)
GL2GL3
void glDisablei(GLenum target, GLuint index)
GL_VERSION_3_0
glDisablei
in interface GL2GL3
public void glDispatchCompute(int arg0, int arg1, int arg2)
GL4
void glDispatchCompute(GLuint num_groups_x, GLuint num_groups_y, GLuint num_groups_z)
GL_VERSION_4_3
, GL_ARB_compute_shader
glDispatchCompute
in interface GL4
public void glDispatchComputeIndirect(long arg0)
GL4
void glDispatchComputeIndirect(GLintptr indirect)
GL_VERSION_4_3
, GL_ARB_compute_shader
glDispatchComputeIndirect
in interface GL4
public void glDrawArrays(int arg0, int arg1, int arg2)
GL
void glDrawArrays(GLenum mode, GLint first, GLsizei count)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
glDrawArrays
in interface GL
public void glDrawArraysIndirect(int arg0, Buffer arg1)
GL4bc
void glDrawArraysIndirect(GLenum mode, const GLvoid * indirect);
GL_VERSION_4_0
, GL_ARB_draw_indirect
glDrawArraysIndirect
in interface GL4bc
arg1
- a direct or array-backed Buffer
public void glDrawArraysIndirect(int arg0, long arg1)
GL4
void glDrawArraysIndirect(GLenum mode, const GLvoid * indirect)
GL_VERSION_4_0
, GL_ARB_draw_indirect
glDrawArraysIndirect
in interface GL4
public void glDrawArraysInstanced(int arg0, int arg1, int arg2, int arg3)
GL2ES3
void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
GL_ES_VERSION_3_0
, GL_VERSION_3_1
; GL_ARB_draw_instanced
glDrawArraysInstanced
in interface GL2ES3
public void glDrawArraysInstancedBaseInstance(int arg0, int arg1, int arg2, int arg3, int arg4)
GL4
void glDrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance)
GL_VERSION_4_2
, GL_ARB_base_instance
glDrawArraysInstancedBaseInstance
in interface GL4
public void glDrawBuffer(int arg0)
GL2GL3
glDrawBuffer
in interface GL2GL3
public void glDrawBuffers(int arg0, IntBuffer arg1)
GL2ES3
void glDrawBuffers(GLsizei n, const GLenum * bufs)
GL_ES_VERSION_3_0
, GL_VERSION_2_0
; GL_EXT_draw_buffers
GL_NV_draw_buffers
glDrawBuffers
in interface GL2ES3
arg1
- a direct or array-backed IntBuffer
public void glDrawBuffers(int arg0, int[] arg1, int arg2)
GL2ES3
void glDrawBuffers(GLsizei n, const GLenum * bufs)
GL_ES_VERSION_3_0
, GL_VERSION_2_0
; GL_EXT_draw_buffers
GL_NV_draw_buffers
glDrawBuffers
in interface GL2ES3
public void glDrawBuffersATI(int arg0, IntBuffer arg1)
GL2
void glDrawBuffersATI(GLsizei n, const GLenum * bufs)
GL_ATI_draw_buffers
glDrawBuffersATI
in interface GL2
arg1
- a direct or array-backed IntBuffer
public void glDrawBuffersATI(int arg0, int[] arg1, int arg2)
GL2
void glDrawBuffersATI(GLsizei n, const GLenum * bufs)
GL_ATI_draw_buffers
glDrawBuffersATI
in interface GL2
public void glDrawElements(int arg0, int arg1, int arg2, Buffer arg3)
GL2ES1
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
glDrawElements
in interface GL2ES1
arg3
- a direct or array-backed Buffer
public void glDrawElements(int arg0, int arg1, int arg2, long arg3)
GL
void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
glDrawElements
in interface GL
public void glDrawElementsBaseVertex(int arg0, int arg1, int arg2, long arg3, int arg4)
GL3
void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex)
GL_ARB_draw_elements_base_vertex
, GL_VERSION_3_2
glDrawElementsBaseVertex
in interface GL3
public void glDrawElementsBaseVertex(int arg0, int arg1, int arg2, Buffer arg3, int arg4)
GL3bc
void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex);
GL_ARB_draw_elements_base_vertex
, GL_VERSION_3_2
glDrawElementsBaseVertex
in interface GL3bc
arg3
- a direct or array-backed Buffer
public void glDrawElementsIndirect(int arg0, int arg1, Buffer arg2)
GL4bc
void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid * indirect);
GL_VERSION_4_0
, GL_ARB_draw_indirect
glDrawElementsIndirect
in interface GL4bc
arg2
- a direct or array-backed Buffer
public void glDrawElementsIndirect(int arg0, int arg1, long arg2)
GL4
void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid * indirect)
GL_VERSION_4_0
, GL_ARB_draw_indirect
glDrawElementsIndirect
in interface GL4
public void glDrawElementsInstanced(int arg0, int arg1, int arg2, Buffer arg3, int arg4)
GL2
void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount);
GL_ES_VERSION_3_0
, GL_VERSION_3_1
; GL_ARB_draw_instanced
glDrawElementsInstanced
in interface GL2
arg3
- a direct or array-backed Buffer
public void glDrawElementsInstanced(int arg0, int arg1, int arg2, long arg3, int arg4)
GL2ES3
void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount)
GL_ES_VERSION_3_0
, GL_VERSION_3_1
; GL_ARB_draw_instanced
glDrawElementsInstanced
in interface GL2ES3
public void glDrawElementsInstancedBaseInstance(int arg0, int arg1, int arg2, Buffer arg3, int arg4, int arg5)
GL4bc
void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance);
GL_VERSION_4_2
, GL_ARB_base_instance
glDrawElementsInstancedBaseInstance
in interface GL4bc
arg3
- a direct or array-backed Buffer
public void glDrawElementsInstancedBaseInstance(int arg0, int arg1, int arg2, long arg3, int arg4, int arg5)
GL4
void glDrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLuint baseinstance)
GL_VERSION_4_2
, GL_ARB_base_instance
glDrawElementsInstancedBaseInstance
in interface GL4
public void glDrawElementsInstancedBaseVertex(int arg0, int arg1, int arg2, long arg3, int arg4, int arg5)
GL3
void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount, GLint basevertex)
GL_ARB_draw_elements_base_vertex
, GL_VERSION_3_2
glDrawElementsInstancedBaseVertex
in interface GL3
public void glDrawElementsInstancedBaseVertex(int arg0, int arg1, int arg2, Buffer arg3, int arg4, int arg5)
GL3bc
void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount, GLint basevertex);
GL_ARB_draw_elements_base_vertex
, GL_VERSION_3_2
glDrawElementsInstancedBaseVertex
in interface GL3bc
arg3
- a direct or array-backed Buffer
public void glDrawElementsInstancedBaseVertexBaseInstance(int arg0, int arg1, int arg2, Buffer arg3, int arg4, int arg5, int arg6)
GL4bc
void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance);
GL_VERSION_4_2
, GL_ARB_base_instance
glDrawElementsInstancedBaseVertexBaseInstance
in interface GL4bc
arg3
- a direct or array-backed Buffer
public void glDrawElementsInstancedBaseVertexBaseInstance(int arg0, int arg1, int arg2, long arg3, int arg4, int arg5, int arg6)
GL4
void glDrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void * indices, GLsizei instancecount, GLint basevertex, GLuint baseinstance)
GL_VERSION_4_2
, GL_ARB_base_instance
glDrawElementsInstancedBaseVertexBaseInstance
in interface GL4
public void glDrawPixels(int arg0, int arg1, int arg2, int arg3, long arg4)
GL2
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
GL_VERSION_1_0
glDrawPixels
in interface GL2
public void glDrawPixels(int arg0, int arg1, int arg2, int arg3, Buffer arg4)
GL2
void glDrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
GL_VERSION_1_0
glDrawPixels
in interface GL2
arg4
- a direct or array-backed Buffer
public void glDrawRangeElements(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5)
GL2ES3
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices)
GL_VERSION_1_2
, GL_ES_VERSION_3_0
glDrawRangeElements
in interface GL2ES3
public void glDrawRangeElements(int arg0, int arg1, int arg2, int arg3, int arg4, Buffer arg5)
GL2
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices);
GL_VERSION_1_2
, GL_ES_VERSION_3_0
glDrawRangeElements
in interface GL2
arg5
- a direct or array-backed Buffer
public void glDrawRangeElementsBaseVertex(int arg0, int arg1, int arg2, int arg3, int arg4, Buffer arg5, int arg6)
GL3bc
void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex);
GL_ARB_draw_elements_base_vertex
, GL_VERSION_3_2
glDrawRangeElementsBaseVertex
in interface GL3bc
arg5
- a direct or array-backed Buffer
public void glDrawRangeElementsBaseVertex(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5, int arg6)
GL3
void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex)
GL_ARB_draw_elements_base_vertex
, GL_VERSION_3_2
glDrawRangeElementsBaseVertex
in interface GL3
public void glDrawTextureNV(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5, float arg6, float arg7, float arg8, float arg9, float arg10)
GL2
void glDrawTextureNV(GLuint texture, GLuint sampler, GLfloat x0, GLfloat y0, GLfloat x1, GLfloat y1, GLfloat z, GLfloat s0, GLfloat t0, GLfloat s1, GLfloat t1)
GL_NV_draw_texture
glDrawTextureNV
in interface GL2
public void glDrawTransformFeedback(int arg0, int arg1)
GL4
void glDrawTransformFeedback(GLenum mode, GLuint id)
GL_VERSION_4_0
, GL_ARB_transform_feedback2
glDrawTransformFeedback
in interface GL4
public void glDrawTransformFeedbackInstanced(int arg0, int arg1, int arg2)
GL4
void glDrawTransformFeedbackInstanced(GLenum mode, GLuint id, GLsizei instancecount)
GL_VERSION_4_2
, GL_ARB_transform_feedback_instanced
glDrawTransformFeedbackInstanced
in interface GL4
public void glDrawTransformFeedbackNV(int arg0, int arg1)
GL2
void glDrawTransformFeedbackNV(GLenum mode, GLuint id)
GL_NV_transform_feedback2
glDrawTransformFeedbackNV
in interface GL2
public void glDrawTransformFeedbackStream(int arg0, int arg1, int arg2)
GL4
void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
GL_VERSION_4_0
, GL_ARB_transform_feedback3
glDrawTransformFeedbackStream
in interface GL4
public void glDrawTransformFeedbackStreamInstanced(int arg0, int arg1, int arg2, int arg3)
GL4
void glDrawTransformFeedbackStreamInstanced(GLenum mode, GLuint id, GLuint stream, GLsizei instancecount)
GL_VERSION_4_2
, GL_ARB_transform_feedback_instanced
glDrawTransformFeedbackStreamInstanced
in interface GL4
public void glEdgeFlag(boolean arg0)
GL2
glEdgeFlag
in interface GL2
public void glEdgeFlagFormatNV(int arg0)
GL2GL3
void glEdgeFlagFormatNV(GLsizei stride)
GL_NV_vertex_buffer_unified_memory
glEdgeFlagFormatNV
in interface GL2GL3
public void glEdgeFlagPointer(int arg0, long arg1)
GL2
void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr)
GL_VERSION_1_1
glEdgeFlagPointer
in interface GL2
public void glEdgeFlagPointer(int arg0, Buffer arg1)
GL2
void glEdgeFlagPointer(GLsizei stride, const GLvoid * ptr)
GL_VERSION_1_1
glEdgeFlagPointer
in interface GL2
arg1
- a direct only Buffer
public void glEdgeFlagv(byte[] arg0, int arg1)
GL2
void glEdgeFlagv(const GLboolean * flag)
GL_VERSION_1_0
glEdgeFlagv
in interface GL2
public void glEdgeFlagv(ByteBuffer arg0)
GL2
void glEdgeFlagv(const GLboolean * flag)
GL_VERSION_1_0
glEdgeFlagv
in interface GL2
arg0
- a direct or array-backed ByteBuffer
public void glEnable(int arg0)
GL
void glEnable(GLenum cap)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
public void glEnableClientState(int arg0)
GL2GL3
void glEnableClientState(GLenum cap)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_NV_vertex_buffer_unified_memory
glEnableClientState
in interface GLPointerFunc
glEnableClientState
in interface GL2GL3
public void glEnableClientStateIndexedEXT(int arg0, int arg1)
GL2
void glEnableClientStateIndexedEXT(GLenum array, GLuint index)
GL_EXT_direct_state_access
glEnableClientStateIndexedEXT
in interface GL2
public void glEnableClientStateiEXT(int arg0, int arg1)
GL2
void glEnableClientStateiEXT(GLenum array, GLuint index)
GL_EXT_direct_state_access
glEnableClientStateiEXT
in interface GL2
public void glEnableIndexed(int arg0, int arg1)
GL2
void glEnableIndexed(GLenum target, GLuint index)
GL_EXT_draw_buffers2
, GL_EXT_direct_state_access
glEnableIndexed
in interface GL2
public void glEnableVariantClientStateEXT(int arg0)
GL2
void glEnableVariantClientStateEXT(GLuint id)
GL_EXT_vertex_shader
glEnableVariantClientStateEXT
in interface GL2
public void glEnableVertexArrayAttribEXT(int arg0, int arg1)
GL2
void glEnableVertexArrayAttribEXT(GLuint vaobj, GLuint index)
GL_EXT_direct_state_access
glEnableVertexArrayAttribEXT
in interface GL2
public void glEnableVertexArrayEXT(int arg0, int arg1)
GL2
void glEnableVertexArrayEXT(GLuint vaobj, GLenum array)
GL_EXT_direct_state_access
glEnableVertexArrayEXT
in interface GL2
public void glEnableVertexAttribAPPLE(int arg0, int arg1)
GL2
void glEnableVertexAttribAPPLE(GLuint index, GLenum pname)
GL_APPLE_vertex_program_evaluators
glEnableVertexAttribAPPLE
in interface GL2
public void glEnableVertexAttribArray(int arg0)
GL2ES2
void glEnableVertexAttribArray(GLuint index)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glEnableVertexAttribArray
in interface GL2ES2
public void glEnableVertexAttribArrayARB(int arg0)
GL2
void glEnableVertexAttribArrayARB(GLuint index)
GL_ARB_vertex_program
glEnableVertexAttribArrayARB
in interface GL2
public void glEnablei(int arg0, int arg1)
GL2GL3
void glEnablei(GLenum target, GLuint index)
GL_VERSION_3_0
public void glEnd()
GL2
public void glEndConditionalRender()
GL2GL3
void glEndConditionalRender(void)
GL_VERSION_3_0
; GL_NV_conditional_render
glEndConditionalRender
in interface GL2GL3
public void glEndConditionalRenderNVX()
GL2
void glEndConditionalRenderNVX(void)
GL_NVX_conditional_render
glEndConditionalRenderNVX
in interface GL2
public void glEndList()
GL2
public void glEndOcclusionQueryNV()
GL2
void glEndOcclusionQueryNV(void)
GL_NV_occlusion_query
glEndOcclusionQueryNV
in interface GL2
public void glEndPerfMonitorAMD(int arg0)
GL2
void glEndPerfMonitorAMD(GLuint monitor)
GL_AMD_performance_monitor
glEndPerfMonitorAMD
in interface GL2
public void glEndQuery(int arg0)
GL2ES2
void glEndQuery(GLenum target)
GL_ES_VERSION_3_0
, GL_VERSION_1_5
; GL_EXT_occlusion_query_boolean
, GL_EXT_disjoint_timer_query
glEndQuery
in interface GL2ES2
public void glEndQueryIndexed(int arg0, int arg1)
GL4
void glEndQueryIndexed(GLenum target, GLuint index)
GL_VERSION_4_0
, GL_ARB_transform_feedback3
glEndQueryIndexed
in interface GL4
public void glEndTransformFeedback()
GL2ES3
void glEndTransformFeedback(void)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glEndTransformFeedback
in interface GL2ES3
public void glEndVertexShaderEXT()
GL2
void glEndVertexShaderEXT(void)
GL_EXT_vertex_shader
glEndVertexShaderEXT
in interface GL2
public void glEndVideoCaptureNV(int arg0)
GL2
void glEndVideoCaptureNV(GLuint video_capture_slot)
GL_NV_video_capture
glEndVideoCaptureNV
in interface GL2
public void glEvalCoord1d(double arg0)
GL2
glEvalCoord1d
in interface GL2
public void glEvalCoord1dv(double[] arg0, int arg1)
GL2
glEvalCoord1dv
in interface GL2
public void glEvalCoord1dv(DoubleBuffer arg0)
GL2
glEvalCoord1dv
in interface GL2
arg0
- a direct or array-backed DoubleBuffer
public void glEvalCoord1f(float arg0)
GL2
glEvalCoord1f
in interface GL2
public void glEvalCoord1fv(float[] arg0, int arg1)
GL2
glEvalCoord1fv
in interface GL2
public void glEvalCoord1fv(FloatBuffer arg0)
GL2
glEvalCoord1fv
in interface GL2
arg0
- a direct or array-backed FloatBuffer
public void glEvalCoord2d(double arg0, double arg1)
GL2
void glEvalCoord2d(GLdouble u, GLdouble v)
GL_VERSION_1_0
glEvalCoord2d
in interface GL2
public void glEvalCoord2dv(double[] arg0, int arg1)
GL2
glEvalCoord2dv
in interface GL2
public void glEvalCoord2dv(DoubleBuffer arg0)
GL2
glEvalCoord2dv
in interface GL2
arg0
- a direct or array-backed DoubleBuffer
public void glEvalCoord2f(float arg0, float arg1)
GL2
glEvalCoord2f
in interface GL2
public void glEvalCoord2fv(float[] arg0, int arg1)
GL2
glEvalCoord2fv
in interface GL2
public void glEvalCoord2fv(FloatBuffer arg0)
GL2
glEvalCoord2fv
in interface GL2
arg0
- a direct or array-backed FloatBuffer
public void glEvalMapsNV(int arg0, int arg1)
GL2
void glEvalMapsNV(GLenum target, GLenum mode)
GL_NV_evaluators
glEvalMapsNV
in interface GL2
public void glEvalMesh1(int arg0, int arg1, int arg2)
GL2
void glEvalMesh1(GLenum mode, GLint i1, GLint i2)
GL_VERSION_1_0
glEvalMesh1
in interface GL2
public void glEvalMesh2(int arg0, int arg1, int arg2, int arg3, int arg4)
GL2
void glEvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2)
GL_VERSION_1_0
glEvalMesh2
in interface GL2
public void glEvalPoint1(int arg0)
GL2
void glEvalPoint1(GLint i)
GL_VERSION_1_0
glEvalPoint1
in interface GL2
public void glEvalPoint2(int arg0, int arg1)
GL2
void glEvalPoint2(GLint i, GLint j)
GL_VERSION_1_0
glEvalPoint2
in interface GL2
public void glExtractComponentEXT(int arg0, int arg1, int arg2)
GL2
void glExtractComponentEXT(GLuint res, GLuint src, GLuint num)
GL_EXT_vertex_shader
glExtractComponentEXT
in interface GL2
public void glFeedbackBuffer(int arg0, int arg1, FloatBuffer arg2)
GL2
void glFeedbackBuffer(GLsizei size, GLenum type, GLfloat * buffer)
GL_VERSION_1_0
glFeedbackBuffer
in interface GL2
arg2
- a direct only FloatBuffer
public long glFenceSync(int arg0, int arg1)
GL3ES3
GLsync glFenceSync(GLenum condition, GLbitfield flags)
GL_ARB_sync
, GL_ES_VERSION_3_0
, GL_VERSION_3_2
glFenceSync
in interface GL3ES3
public void glFinish()
GL
void glFinish(void)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
public void glFinishFenceAPPLE(int arg0)
GL2
void glFinishFenceAPPLE(GLuint fence)
GL_APPLE_fence
glFinishFenceAPPLE
in interface GL2
public void glFinishFenceNV(int arg0)
GL2
void glFinishFenceNV(GLuint fence)
GL_NV_fence
glFinishFenceNV
in interface GL2
public void glFinishObjectAPPLE(int arg0, int arg1)
GL2
void glFinishObjectAPPLE(GLenum object, GLint name)
GL_APPLE_fence
glFinishObjectAPPLE
in interface GL2
public void glFinishTextureSUNX()
GL2
void glFinishTextureSUNX(void)
GL_SUNX_constant_data
glFinishTextureSUNX
in interface GL2
public void glFlush()
GL
void glFlush(void)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
public void glFlushMappedBufferRange(int arg0, long arg1, long arg2)
GL
void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
GL_ES_VERSION_3_0
, GL_ARB_map_buffer_range
, GL_VERSION_3_0
; GL_APPLE_flush_buffer_range
; GL_EXT_map_buffer_range
glFlushMappedBufferRange
in interface GL
public void glFlushMappedNamedBufferRangeEXT(int arg0, long arg1, long arg2)
GL2
void glFlushMappedNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length)
GL_EXT_direct_state_access
glFlushMappedNamedBufferRangeEXT
in interface GL2
public void glFlushPixelDataRangeNV(int arg0)
GL2
void glFlushPixelDataRangeNV(GLenum target)
GL_NV_pixel_data_range
glFlushPixelDataRangeNV
in interface GL2
public void glFlushVertexArrayRangeAPPLE(int arg0, Buffer arg1)
GL2
void glFlushVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer)
GL_APPLE_vertex_array_range
glFlushVertexArrayRangeAPPLE
in interface GL2
arg1
- a direct or array-backed Buffer
public void glFlushVertexArrayRangeNV()
GL2
void glFlushVertexArrayRangeNV(void)
GL_NV_vertex_array_range
glFlushVertexArrayRangeNV
in interface GL2
public void glFogCoordFormatNV(int arg0, int arg1)
GL2GL3
void glFogCoordFormatNV(GLenum type, GLsizei stride)
GL_NV_vertex_buffer_unified_memory
glFogCoordFormatNV
in interface GL2GL3
public void glFogCoordPointer(int arg0, int arg1, long arg2)
GL2
void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer)
GL_VERSION_1_4
glFogCoordPointer
in interface GL2
public void glFogCoordPointer(int arg0, int arg1, Buffer arg2)
GL2
void glFogCoordPointer(GLenum type, GLsizei stride, const GLvoid * pointer)
GL_VERSION_1_4
glFogCoordPointer
in interface GL2
arg2
- a direct only Buffer
public void glFogCoordd(double arg0)
GL2
glFogCoordd
in interface GL2
public void glFogCoorddv(DoubleBuffer arg0)
GL2
void glFogCoorddv(const GLdouble * coord)
GL_VERSION_1_4
glFogCoorddv
in interface GL2
arg0
- a direct or array-backed DoubleBuffer
public void glFogCoorddv(double[] arg0, int arg1)
GL2
void glFogCoorddv(const GLdouble * coord)
GL_VERSION_1_4
glFogCoorddv
in interface GL2
public void glFogCoordf(float arg0)
GL2
glFogCoordf
in interface GL2
public void glFogCoordfv(float[] arg0, int arg1)
GL2
glFogCoordfv
in interface GL2
public void glFogCoordfv(FloatBuffer arg0)
GL2
glFogCoordfv
in interface GL2
arg0
- a direct or array-backed FloatBuffer
public void glFogCoordh(short arg0)
GL2
void glFogCoordh(GLhalfNV fog)
GL_NV_half_float
glFogCoordh
in interface GL2
public void glFogCoordhv(short[] arg0, int arg1)
GL2
void glFogCoordhv(const GLhalfNV * fog)
GL_NV_half_float
glFogCoordhv
in interface GL2
public void glFogCoordhv(ShortBuffer arg0)
GL2
void glFogCoordhv(const GLhalfNV * fog)
GL_NV_half_float
glFogCoordhv
in interface GL2
arg0
- a direct or array-backed ShortBuffer
public void glFogf(int arg0, float arg1)
GL2ES1
void glFogf(GLenum pname, GLfloat param)
GL_VERSION_1_0
, GL_VERSION_ES_CM
public void glFogfv(int arg0, FloatBuffer arg1)
GL2ES1
void glFogfv(GLenum pname, const GLfloat * params)
GL_VERSION_1_0
, GL_VERSION_ES_CM
glFogfv
in interface GL2ES1
arg1
- a direct or array-backed FloatBuffer
public void glFogfv(int arg0, float[] arg1, int arg2)
GL2ES1
void glFogfv(GLenum pname, const GLfloat * params)
GL_VERSION_1_0
, GL_VERSION_ES_CM
public void glFogi(int arg0, int arg1)
GL2
public void glFogiv(int arg0, int[] arg1, int arg2)
GL2
void glFogiv(GLenum pname, const GLint * params)
GL_VERSION_1_0
public void glFogiv(int arg0, IntBuffer arg1)
GL2
void glFogiv(GLenum pname, const GLint * params)
GL_VERSION_1_0
public void glFrameTerminatorGREMEDY()
GL2
void glFrameTerminatorGREMEDY(void)
GL_GREMEDY_frame_terminator
glFrameTerminatorGREMEDY
in interface GL2
public void glFramebufferDrawBufferEXT(int arg0, int arg1)
GL2
void glFramebufferDrawBufferEXT(GLuint framebuffer, GLenum mode)
GL_EXT_direct_state_access
glFramebufferDrawBufferEXT
in interface GL2
public void glFramebufferDrawBuffersEXT(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum * bufs)
GL_EXT_direct_state_access
glFramebufferDrawBuffersEXT
in interface GL2
public void glFramebufferDrawBuffersEXT(int arg0, int arg1, IntBuffer arg2)
GL2
void glFramebufferDrawBuffersEXT(GLuint framebuffer, GLsizei n, const GLenum * bufs)
GL_EXT_direct_state_access
glFramebufferDrawBuffersEXT
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glFramebufferParameteri(int arg0, int arg1, int arg2)
GL4
void glFramebufferParameteri(GLenum target, GLenum pname, GLint param)
GL_ARB_framebuffer_no_attachments
, GL_VERSION_4_3
glFramebufferParameteri
in interface GL4
public void glFramebufferReadBufferEXT(int arg0, int arg1)
GL2
void glFramebufferReadBufferEXT(GLuint framebuffer, GLenum mode)
GL_EXT_direct_state_access
glFramebufferReadBufferEXT
in interface GL2
public void glFramebufferRenderbuffer(int arg0, int arg1, int arg2, int arg3)
GL
void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
glFramebufferRenderbuffer
in interface GL
public void glFramebufferTexture(int arg0, int arg1, int arg2, int arg3)
GL3
void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
GL_VERSION_3_2
glFramebufferTexture
in interface GL3
public void glFramebufferTexture1D(int arg0, int arg1, int arg2, int arg3, int arg4)
GL2GL3
void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GL_ARB_framebuffer_object
, GL_VERSION_3_0
glFramebufferTexture1D
in interface GL2GL3
public void glFramebufferTexture2D(int arg0, int arg1, int arg2, int arg3, int arg4)
GL
void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
glFramebufferTexture2D
in interface GL
public void glFramebufferTexture3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
GL2ES2
void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
GL_ARB_framebuffer_object
, GL_VERSION_3_0
; GL_OES_texture_3D
glFramebufferTexture3D
in interface GL2ES2
public void glFramebufferTextureARB(int arg0, int arg1, int arg2, int arg3)
GL2GL3
void glFramebufferTextureARB(GLenum target, GLenum attachment, GLuint texture, GLint level)
GL_ARB_geometry_shader4
glFramebufferTextureARB
in interface GL2GL3
public void glFramebufferTextureEXT(int arg0, int arg1, int arg2, int arg3)
GL2
void glFramebufferTextureEXT(GLenum target, GLenum attachment, GLuint texture, GLint level)
GL_NV_geometry_program4
glFramebufferTextureEXT
in interface GL2
public void glFramebufferTextureFaceARB(int arg0, int arg1, int arg2, int arg3, int arg4)
GL2GL3
void glFramebufferTextureFaceARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)
GL_ARB_geometry_shader4
glFramebufferTextureFaceARB
in interface GL2GL3
public void glFramebufferTextureFaceEXT(int arg0, int arg1, int arg2, int arg3, int arg4)
GL2
void glFramebufferTextureFaceEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLenum face)
GL_NV_geometry_program4
glFramebufferTextureFaceEXT
in interface GL2
public void glFramebufferTextureLayer(int arg0, int arg1, int arg2, int arg3, int arg4)
GL2ES3
void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
GL_ARB_framebuffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
glFramebufferTextureLayer
in interface GL2ES3
public void glFramebufferTextureLayerARB(int arg0, int arg1, int arg2, int arg3, int arg4)
GL2GL3
void glFramebufferTextureLayerARB(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
GL_ARB_geometry_shader4
glFramebufferTextureLayerARB
in interface GL2GL3
public void glFramebufferTextureLayerEXT(int arg0, int arg1, int arg2, int arg3, int arg4)
GL2
void glFramebufferTextureLayerEXT(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
GL_NV_geometry_program4
glFramebufferTextureLayerEXT
in interface GL2
public void glFreeMemoryNV(ByteBuffer arg0)
GL2
GL_NV_vertex_array_range
.
Provides platform-independent access to the wglFreeMemoryNV
/
glXFreeMemoryNV
.
glFreeMemoryNV
in interface GL2
public void glFrontFace(int arg0)
GL
void glFrontFace(GLenum mode)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glFrontFace
in interface GL
public void glFrustum(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5)
public void glFrustumf(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
GLMatrixFunc
Multiply
the current matrix with the frustum matrix.glFrustumf
in interface GLMatrixFunc
public void glGenBuffers(int arg0, IntBuffer arg1)
GL
void glGenBuffers(GLsizei n, GLuint * buffers)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_5
, GL_ES_VERSION_2_0
glGenBuffers
in interface GL
arg1
- a direct or array-backed IntBuffer
public void glGenBuffers(int arg0, int[] arg1, int arg2)
GL
void glGenBuffers(GLsizei n, GLuint * buffers)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_5
, GL_ES_VERSION_2_0
glGenBuffers
in interface GL
public void glGenFencesAPPLE(int arg0, IntBuffer arg1)
GL2
void glGenFencesAPPLE(GLsizei n, GLuint * fences)
GL_APPLE_fence
glGenFencesAPPLE
in interface GL2
arg1
- a direct or array-backed IntBuffer
public void glGenFencesAPPLE(int arg0, int[] arg1, int arg2)
GL2
void glGenFencesAPPLE(GLsizei n, GLuint * fences)
GL_APPLE_fence
glGenFencesAPPLE
in interface GL2
public void glGenFencesNV(int arg0, int[] arg1, int arg2)
GL2
void glGenFencesNV(GLsizei n, GLuint * fences)
GL_NV_fence
glGenFencesNV
in interface GL2
public void glGenFencesNV(int arg0, IntBuffer arg1)
GL2
void glGenFencesNV(GLsizei n, GLuint * fences)
GL_NV_fence
glGenFencesNV
in interface GL2
arg1
- a direct or array-backed IntBuffer
public void glGenFramebuffers(int arg0, int[] arg1, int arg2)
GL
void glGenFramebuffers(GLsizei n, GLuint * framebuffers)
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
glGenFramebuffers
in interface GL
public void glGenFramebuffers(int arg0, IntBuffer arg1)
GL
void glGenFramebuffers(GLsizei n, GLuint * framebuffers)
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
glGenFramebuffers
in interface GL
arg1
- a direct or array-backed IntBuffer
public int glGenLists(int arg0)
GL2
glGenLists
in interface GL2
public void glGenNamesAMD(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glGenNamesAMD(GLenum identifier, GLuint num, GLuint * names)
GL_AMD_name_gen_delete
glGenNamesAMD
in interface GL2
public void glGenNamesAMD(int arg0, int arg1, IntBuffer arg2)
GL2
void glGenNamesAMD(GLenum identifier, GLuint num, GLuint * names)
GL_AMD_name_gen_delete
glGenNamesAMD
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glGenOcclusionQueriesNV(int arg0, IntBuffer arg1)
GL2
void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids)
GL_NV_occlusion_query
glGenOcclusionQueriesNV
in interface GL2
arg1
- a direct or array-backed IntBuffer
public void glGenOcclusionQueriesNV(int arg0, int[] arg1, int arg2)
GL2
void glGenOcclusionQueriesNV(GLsizei n, GLuint * ids)
GL_NV_occlusion_query
glGenOcclusionQueriesNV
in interface GL2
public int glGenPathsNV(int arg0)
GL2
GLuint glGenPathsNV(GLsizei range)
GL_NV_path_rendering
glGenPathsNV
in interface GL2
public void glGenPerfMonitorsAMD(int arg0, int[] arg1, int arg2)
GL2
void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors)
GL_AMD_performance_monitor
glGenPerfMonitorsAMD
in interface GL2
public void glGenPerfMonitorsAMD(int arg0, IntBuffer arg1)
GL2
void glGenPerfMonitorsAMD(GLsizei n, GLuint * monitors)
GL_AMD_performance_monitor
glGenPerfMonitorsAMD
in interface GL2
arg1
- a direct or array-backed IntBuffer
public void glGenProgramPipelines(int arg0, IntBuffer arg1)
GL4
void glGenProgramPipelines(GLsizei n, GLuint * pipelines)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_separate_shader_objects
glGenProgramPipelines
in interface GL4
arg1
- a direct or array-backed IntBuffer
public void glGenProgramPipelines(int arg0, int[] arg1, int arg2)
GL4
void glGenProgramPipelines(GLsizei n, GLuint * pipelines)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_separate_shader_objects
glGenProgramPipelines
in interface GL4
public void glGenProgramsARB(int arg0, IntBuffer arg1)
GL2
void glGenProgramsARB(GLsizei n, GLuint * programs)
GL_ARB_vertex_program
glGenProgramsARB
in interface GL2
arg1
- a direct or array-backed IntBuffer
public void glGenProgramsARB(int arg0, int[] arg1, int arg2)
GL2
void glGenProgramsARB(GLsizei n, GLuint * programs)
GL_ARB_vertex_program
glGenProgramsARB
in interface GL2
public void glGenQueries(int arg0, int[] arg1, int arg2)
GL2ES2
void glGenQueries(GLsizei n, GLuint * ids)
GL_ES_VERSION_3_0
, GL_VERSION_1_5
; GL_EXT_occlusion_query_boolean
, GL_EXT_disjoint_timer_query
glGenQueries
in interface GL2ES2
public void glGenQueries(int arg0, IntBuffer arg1)
GL2ES2
void glGenQueries(GLsizei n, GLuint * ids)
GL_ES_VERSION_3_0
, GL_VERSION_1_5
; GL_EXT_occlusion_query_boolean
, GL_EXT_disjoint_timer_query
glGenQueries
in interface GL2ES2
arg1
- a direct or array-backed IntBuffer
public void glGenRenderbuffers(int arg0, IntBuffer arg1)
GL
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers)
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
glGenRenderbuffers
in interface GL
arg1
- a direct or array-backed IntBuffer
public void glGenRenderbuffers(int arg0, int[] arg1, int arg2)
GL
void glGenRenderbuffers(GLsizei n, GLuint * renderbuffers)
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
glGenRenderbuffers
in interface GL
public void glGenSamplers(int arg0, IntBuffer arg1)
GL3ES3
void glGenSamplers(GLsizei count, GLuint * samplers)
GL_ARB_sampler_objects
, GL_ES_VERSION_3_0
, GL_VERSION_3_3
glGenSamplers
in interface GL3ES3
arg1
- a direct or array-backed IntBuffer
public void glGenSamplers(int arg0, int[] arg1, int arg2)
GL3ES3
void glGenSamplers(GLsizei count, GLuint * samplers)
GL_ARB_sampler_objects
, GL_ES_VERSION_3_0
, GL_VERSION_3_3
glGenSamplers
in interface GL3ES3
public int glGenSymbolsEXT(int arg0, int arg1, int arg2, int arg3)
GL2
GLuint glGenSymbolsEXT(GLenum datatype, GLenum storagetype, GLenum range, GLuint components)
GL_EXT_vertex_shader
glGenSymbolsEXT
in interface GL2
public void glGenTextures(int arg0, IntBuffer arg1)
GL
void glGenTextures(GLsizei n, GLuint * textures)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
glGenTextures
in interface GL
arg1
- a direct or array-backed IntBuffer
public void glGenTextures(int arg0, int[] arg1, int arg2)
GL
void glGenTextures(GLsizei n, GLuint * textures)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
glGenTextures
in interface GL
public void glGenTransformFeedbacks(int arg0, IntBuffer arg1)
GL4ES3
void glGenTransformFeedbacks(GLsizei n, GLuint * ids)
GL_ES_VERSION_3_0
, GL_VERSION_4_0
, GL_ARB_transform_feedback2
glGenTransformFeedbacks
in interface GL4ES3
arg1
- a direct or array-backed IntBuffer
public void glGenTransformFeedbacks(int arg0, int[] arg1, int arg2)
GL4ES3
void glGenTransformFeedbacks(GLsizei n, GLuint * ids)
GL_ES_VERSION_3_0
, GL_VERSION_4_0
, GL_ARB_transform_feedback2
glGenTransformFeedbacks
in interface GL4ES3
public void glGenTransformFeedbacksNV(int arg0, int[] arg1, int arg2)
GL2
void glGenTransformFeedbacksNV(GLsizei n, GLuint * ids)
GL_NV_transform_feedback2
glGenTransformFeedbacksNV
in interface GL2
public void glGenTransformFeedbacksNV(int arg0, IntBuffer arg1)
GL2
void glGenTransformFeedbacksNV(GLsizei n, GLuint * ids)
GL_NV_transform_feedback2
glGenTransformFeedbacksNV
in interface GL2
arg1
- a direct or array-backed IntBuffer
public void glGenVertexArrays(int arg0, int[] arg1, int arg2)
GL2ES3
void glGenVertexArrays(GLsizei n, GLuint * arrays)
GL_ES_VERSION_3_0
, GL_ARB_vertex_array_object
, GL_VERSION_3_0
glGenVertexArrays
in interface GL2ES3
public void glGenVertexArrays(int arg0, IntBuffer arg1)
GL2ES3
void glGenVertexArrays(GLsizei n, GLuint * arrays)
GL_ES_VERSION_3_0
, GL_ARB_vertex_array_object
, GL_VERSION_3_0
glGenVertexArrays
in interface GL2ES3
arg1
- a direct or array-backed IntBuffer
public int glGenVertexShadersEXT(int arg0)
GL2
GLuint glGenVertexShadersEXT(GLuint range)
GL_EXT_vertex_shader
glGenVertexShadersEXT
in interface GL2
public void glGenerateMipmap(int arg0)
GL
void glGenerateMipmap(GLenum target)
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
glGenerateMipmap
in interface GL
public void glGenerateMultiTexMipmapEXT(int arg0, int arg1)
GL2
void glGenerateMultiTexMipmapEXT(GLenum texunit, GLenum target)
GL_EXT_direct_state_access
glGenerateMultiTexMipmapEXT
in interface GL2
public void glGenerateTextureMipmapEXT(int arg0, int arg1)
GL2
void glGenerateTextureMipmapEXT(GLuint texture, GLenum target)
GL_EXT_direct_state_access
glGenerateTextureMipmapEXT
in interface GL2
public void glGetActiveAtomicCounterBufferiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL4
void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params)
GL_VERSION_4_2
, GL_ARB_shader_atomic_counters
glGetActiveAtomicCounterBufferiv
in interface GL4
public void glGetActiveAtomicCounterBufferiv(int arg0, int arg1, int arg2, IntBuffer arg3)
GL4
void glGetActiveAtomicCounterBufferiv(GLuint program, GLuint bufferIndex, GLenum pname, GLint * params)
GL_VERSION_4_2
, GL_ARB_shader_atomic_counters
glGetActiveAtomicCounterBufferiv
in interface GL4
arg3
- a direct or array-backed IntBuffer
public void glGetActiveAttrib(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8, byte[] arg9, int arg10)
GL2ES2
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetActiveAttrib
in interface GL2ES2
public void glGetActiveAttrib(int arg0, int arg1, int arg2, IntBuffer arg3, IntBuffer arg4, IntBuffer arg5, ByteBuffer arg6)
GL2ES2
void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetActiveAttrib
in interface GL2ES2
arg3
- a direct or array-backed IntBuffer
arg4
- a direct or array-backed IntBuffer
arg5
- a direct or array-backed IntBuffer
arg6
- a direct or array-backed ByteBuffer
public void glGetActiveSubroutineName(int arg0, int arg1, int arg2, int arg3, IntBuffer arg4, ByteBuffer arg5)
GL4
void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name)
GL_ARB_shader_subroutine
, GL_VERSION_4_0
glGetActiveSubroutineName
in interface GL4
arg4
- a direct or array-backed IntBuffer
arg5
- a direct or array-backed ByteBuffer
public void glGetActiveSubroutineName(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5, byte[] arg6, int arg7)
GL4
void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name)
GL_ARB_shader_subroutine
, GL_VERSION_4_0
glGetActiveSubroutineName
in interface GL4
public void glGetActiveSubroutineUniformName(int arg0, int arg1, int arg2, int arg3, IntBuffer arg4, ByteBuffer arg5)
GL4
void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name)
GL_ARB_shader_subroutine
, GL_VERSION_4_0
glGetActiveSubroutineUniformName
in interface GL4
arg4
- a direct or array-backed IntBuffer
arg5
- a direct or array-backed ByteBuffer
public void glGetActiveSubroutineUniformName(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5, byte[] arg6, int arg7)
GL4
void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei * length, GLchar * name)
GL_ARB_shader_subroutine
, GL_VERSION_4_0
glGetActiveSubroutineUniformName
in interface GL4
public void glGetActiveSubroutineUniformiv(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5)
GL4
void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values)
GL_ARB_shader_subroutine
, GL_VERSION_4_0
glGetActiveSubroutineUniformiv
in interface GL4
public void glGetActiveSubroutineUniformiv(int arg0, int arg1, int arg2, int arg3, IntBuffer arg4)
GL4
void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint * values)
GL_ARB_shader_subroutine
, GL_VERSION_4_0
glGetActiveSubroutineUniformiv
in interface GL4
arg4
- a direct or array-backed IntBuffer
public void glGetActiveUniform(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8, byte[] arg9, int arg10)
GL2ES2
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetActiveUniform
in interface GL2ES2
public void glGetActiveUniform(int arg0, int arg1, int arg2, IntBuffer arg3, IntBuffer arg4, IntBuffer arg5, ByteBuffer arg6)
GL2ES2
void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei * length, GLint * size, GLenum * type, GLchar * name)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetActiveUniform
in interface GL2ES2
arg3
- a direct or array-backed IntBuffer
arg4
- a direct or array-backed IntBuffer
arg5
- a direct or array-backed IntBuffer
arg6
- a direct or array-backed ByteBuffer
public void glGetActiveUniformARB(int arg0, int arg1, int arg2, IntBuffer arg3, IntBuffer arg4, IntBuffer arg5, ByteBuffer arg6)
GL2
void glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name)
GL_ARB_shader_objects
glGetActiveUniformARB
in interface GL2
arg3
- a direct or array-backed IntBuffer
arg4
- a direct or array-backed IntBuffer
arg5
- a direct or array-backed IntBuffer
arg6
- a direct or array-backed ByteBuffer
public void glGetActiveUniformARB(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8, byte[] arg9, int arg10)
GL2
void glGetActiveUniformARB(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name)
GL_ARB_shader_objects
glGetActiveUniformARB
in interface GL2
public void glGetActiveUniformBlockName(int arg0, int arg1, int arg2, int[] arg3, int arg4, byte[] arg5, int arg6)
GL2ES3
void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
glGetActiveUniformBlockName
in interface GL2ES3
public void glGetActiveUniformBlockName(int arg0, int arg1, int arg2, IntBuffer arg3, ByteBuffer arg4)
GL2ES3
void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
glGetActiveUniformBlockName
in interface GL2ES3
arg3
- a direct or array-backed IntBuffer
arg4
- a direct or array-backed ByteBuffer
public void glGetActiveUniformBlockiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL2ES3
void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params)
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
glGetActiveUniformBlockiv
in interface GL2ES3
public void glGetActiveUniformBlockiv(int arg0, int arg1, int arg2, IntBuffer arg3)
GL2ES3
void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params)
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
glGetActiveUniformBlockiv
in interface GL2ES3
arg3
- a direct or array-backed IntBuffer
public void glGetActiveUniformName(int arg0, int arg1, int arg2, IntBuffer arg3, ByteBuffer arg4)
GL2GL3
void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName)
GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
glGetActiveUniformName
in interface GL2GL3
arg3
- a direct or array-backed IntBuffer
arg4
- a direct or array-backed ByteBuffer
public void glGetActiveUniformName(int arg0, int arg1, int arg2, int[] arg3, int arg4, byte[] arg5, int arg6)
GL2GL3
void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformName)
GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
glGetActiveUniformName
in interface GL2GL3
public void glGetActiveUniformsiv(int arg0, int arg1, IntBuffer arg2, int arg3, IntBuffer arg4)
GL2ES3
void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params)
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
glGetActiveUniformsiv
in interface GL2ES3
arg2
- a direct or array-backed IntBuffer
arg4
- a direct or array-backed IntBuffer
public void glGetActiveUniformsiv(int arg0, int arg1, int[] arg2, int arg3, int arg4, int[] arg5, int arg6)
GL2ES3
void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params)
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
glGetActiveUniformsiv
in interface GL2ES3
public void glGetAttachedObjectsARB(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5)
GL2
void glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj)
GL_ARB_shader_objects
glGetAttachedObjectsARB
in interface GL2
public void glGetAttachedObjectsARB(int arg0, int arg1, IntBuffer arg2, IntBuffer arg3)
GL2
void glGetAttachedObjectsARB(GLhandleARB containerObj, GLsizei maxCount, GLsizei * count, GLhandleARB * obj)
GL_ARB_shader_objects
glGetAttachedObjectsARB
in interface GL2
arg2
- a direct or array-backed IntBuffer
arg3
- a direct or array-backed IntBuffer
public void glGetAttachedShaders(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5)
GL2ES2
void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetAttachedShaders
in interface GL2ES2
public void glGetAttachedShaders(int arg0, int arg1, IntBuffer arg2, IntBuffer arg3)
GL2ES2
void glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei * count, GLuint * shaders)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetAttachedShaders
in interface GL2ES2
arg2
- a direct or array-backed IntBuffer
arg3
- a direct or array-backed IntBuffer
public int glGetAttribLocation(int arg0, String arg1)
GL2ES2
GLint glGetAttribLocation(GLuint program, const GLchar * name)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetAttribLocation
in interface GL2ES2
public void glGetBooleanIndexedv(int arg0, int arg1, byte[] arg2, int arg3)
GL2
void glGetBooleanIndexedv(GLenum target, GLuint index, GLboolean * data)
GL_EXT_draw_buffers2
, GL_EXT_direct_state_access
glGetBooleanIndexedv
in interface GL2
public void glGetBooleanIndexedv(int arg0, int arg1, ByteBuffer arg2)
GL2
void glGetBooleanIndexedv(GLenum target, GLuint index, GLboolean * data)
GL_EXT_draw_buffers2
, GL_EXT_direct_state_access
glGetBooleanIndexedv
in interface GL2
arg2
- a direct or array-backed ByteBuffer
public void glGetBooleani_v(int arg0, int arg1, byte[] arg2, int arg3)
GL2GL3
void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data)
GL_VERSION_3_0
glGetBooleani_v
in interface GL2GL3
public void glGetBooleani_v(int arg0, int arg1, ByteBuffer arg2)
GL2GL3
void glGetBooleani_v(GLenum target, GLuint index, GLboolean * data)
GL_VERSION_3_0
glGetBooleani_v
in interface GL2GL3
arg2
- a direct or array-backed ByteBuffer
public void glGetBooleanv(int arg0, byte[] arg1, int arg2)
GL
void glGetBooleanv(GLenum pname, GLboolean * params)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glGetBooleanv
in interface GL
public void glGetBooleanv(int arg0, ByteBuffer arg1)
GL
void glGetBooleanv(GLenum pname, GLboolean * params)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glGetBooleanv
in interface GL
arg1
- a direct or array-backed ByteBuffer
public void glGetBufferParameteri64v(int arg0, int arg1, LongBuffer arg2)
GL3ES3
void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params)
GL_ES_VERSION_3_0
, GL_VERSION_3_2
glGetBufferParameteri64v
in interface GL3ES3
arg2
- a direct or array-backed LongBuffer
public void glGetBufferParameteri64v(int arg0, int arg1, long[] arg2, int arg3)
GL3ES3
void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 * params)
GL_ES_VERSION_3_0
, GL_VERSION_3_2
glGetBufferParameteri64v
in interface GL3ES3
public void glGetBufferParameteriv(int arg0, int arg1, IntBuffer arg2)
GL
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_5
, GL_ES_VERSION_2_0
glGetBufferParameteriv
in interface GL
arg2
- a direct or array-backed IntBuffer
public void glGetBufferParameteriv(int arg0, int arg1, int[] arg2, int arg3)
GL
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint * params)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_5
, GL_ES_VERSION_2_0
glGetBufferParameteriv
in interface GL
public void glGetBufferParameterui64vNV(int arg0, int arg1, long[] arg2, int arg3)
GL2GL3
void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params)
GL_NV_shader_buffer_load
glGetBufferParameterui64vNV
in interface GL2GL3
public void glGetBufferParameterui64vNV(int arg0, int arg1, LongBuffer arg2)
GL2GL3
void glGetBufferParameterui64vNV(GLenum target, GLenum pname, GLuint64EXT * params)
GL_NV_shader_buffer_load
glGetBufferParameterui64vNV
in interface GL2GL3
arg2
- a direct or array-backed LongBuffer
public void glGetBufferSubData(int arg0, long arg1, long arg2, Buffer arg3)
GL2GL3
void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data)
GL_VERSION_1_5
glGetBufferSubData
in interface GL2GL3
arg3
- a direct only Buffer
public void glGetClipPlane(int arg0, DoubleBuffer arg1)
GL2
void glGetClipPlane(GLenum plane, GLdouble * equation)
GL_VERSION_1_0
glGetClipPlane
in interface GL2
arg1
- a direct or array-backed DoubleBuffer
public void glGetClipPlane(int arg0, double[] arg1, int arg2)
GL2
void glGetClipPlane(GLenum plane, GLdouble * equation)
GL_VERSION_1_0
glGetClipPlane
in interface GL2
public void glGetClipPlanef(int arg0, float[] arg1, int arg2)
GL2
void glGetClipPlanef(GLenum plane, GLfloat * equation)
GL_VERSION_ES_CM
; GL_OES_single_precision
glGetClipPlanef
in interface GL2
public void glGetClipPlanef(int arg0, FloatBuffer arg1)
GL2
void glGetClipPlanef(GLenum plane, GLfloat * equation)
GL_VERSION_ES_CM
; GL_OES_single_precision
glGetClipPlanef
in interface GL2
arg1
- a direct or array-backed FloatBuffer
public void glGetColorTable(int arg0, int arg1, int arg2, Buffer arg3)
GL2
void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table)
GL_VERSION_1_2
, GL_ARB_imaging
glGetColorTable
in interface GL2
arg3
- a direct or array-backed Buffer
public void glGetColorTable(int arg0, int arg1, int arg2, long arg3)
GL2
void glGetColorTable(GLenum target, GLenum format, GLenum type, GLvoid * table)
GL_VERSION_1_2
, GL_ARB_imaging
glGetColorTable
in interface GL2
public void glGetColorTableParameterfv(int arg0, int arg1, float[] arg2, int arg3)
GL2
void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params)
GL_VERSION_1_2
, GL_ARB_imaging
glGetColorTableParameterfv
in interface GL2
public void glGetColorTableParameterfv(int arg0, int arg1, FloatBuffer arg2)
GL2
void glGetColorTableParameterfv(GLenum target, GLenum pname, GLfloat * params)
GL_VERSION_1_2
, GL_ARB_imaging
glGetColorTableParameterfv
in interface GL2
arg2
- a direct or array-backed FloatBuffer
public void glGetColorTableParameteriv(int arg0, int arg1, IntBuffer arg2)
GL2
void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params)
GL_VERSION_1_2
, GL_ARB_imaging
glGetColorTableParameteriv
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glGetColorTableParameteriv(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glGetColorTableParameteriv(GLenum target, GLenum pname, GLint * params)
GL_VERSION_1_2
, GL_ARB_imaging
glGetColorTableParameteriv
in interface GL2
public void glGetCompressedMultiTexImageEXT(int arg0, int arg1, int arg2, Buffer arg3)
GL2
void glGetCompressedMultiTexImageEXT(GLenum texunit, GLenum target, GLint lod, GLvoid * img)
GL_EXT_direct_state_access
glGetCompressedMultiTexImageEXT
in interface GL2
arg3
- a direct or array-backed Buffer
public void glGetCompressedTexImage(int arg0, int arg1, long arg2)
GL2GL3
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img)
GL_VERSION_1_3
glGetCompressedTexImage
in interface GL2GL3
public void glGetCompressedTexImage(int arg0, int arg1, Buffer arg2)
GL2GL3
void glGetCompressedTexImage(GLenum target, GLint level, GLvoid * img)
GL_VERSION_1_3
glGetCompressedTexImage
in interface GL2GL3
arg2
- a direct or array-backed Buffer
public void glGetCompressedTextureImageEXT(int arg0, int arg1, int arg2, Buffer arg3)
GL2
void glGetCompressedTextureImageEXT(GLuint texture, GLenum target, GLint lod, GLvoid * img)
GL_EXT_direct_state_access
glGetCompressedTextureImageEXT
in interface GL2
arg3
- a direct or array-backed Buffer
public void glGetConvolutionFilter(int arg0, int arg1, int arg2, long arg3)
GL2
void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image)
GL_VERSION_1_2
, GL_ARB_imaging
glGetConvolutionFilter
in interface GL2
public void glGetConvolutionFilter(int arg0, int arg1, int arg2, Buffer arg3)
GL2
void glGetConvolutionFilter(GLenum target, GLenum format, GLenum type, GLvoid * image)
GL_VERSION_1_2
, GL_ARB_imaging
glGetConvolutionFilter
in interface GL2
arg3
- a direct or array-backed Buffer
public void glGetConvolutionParameterfv(int arg0, int arg1, float[] arg2, int arg3)
GL2
void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params)
GL_VERSION_1_2
, GL_ARB_imaging
glGetConvolutionParameterfv
in interface GL2
public void glGetConvolutionParameterfv(int arg0, int arg1, FloatBuffer arg2)
GL2
void glGetConvolutionParameterfv(GLenum target, GLenum pname, GLfloat * params)
GL_VERSION_1_2
, GL_ARB_imaging
glGetConvolutionParameterfv
in interface GL2
arg2
- a direct or array-backed FloatBuffer
public void glGetConvolutionParameteriv(int arg0, int arg1, IntBuffer arg2)
GL2
void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params)
GL_VERSION_1_2
, GL_ARB_imaging
glGetConvolutionParameteriv
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glGetConvolutionParameteriv(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glGetConvolutionParameteriv(GLenum target, GLenum pname, GLint * params)
GL_VERSION_1_2
, GL_ARB_imaging
glGetConvolutionParameteriv
in interface GL2
public int glGetDebugMessageLog(int arg0, int arg1, IntBuffer arg2, IntBuffer arg3, IntBuffer arg4, IntBuffer arg5, IntBuffer arg6, ByteBuffer arg7)
GL2ES2
GLuint glGetDebugMessageLog(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog)
GL_VERSION_4_3
, GL_KHR_debug
; GL_ARB_debug_output
; GL_KHR_debug
glGetDebugMessageLog
in interface GL2ES2
arg2
- a direct or array-backed IntBuffer
arg3
- a direct or array-backed IntBuffer
arg4
- a direct or array-backed IntBuffer
arg5
- a direct or array-backed IntBuffer
arg6
- a direct or array-backed IntBuffer
arg7
- a direct or array-backed ByteBuffer
public int glGetDebugMessageLog(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5, int[] arg6, int arg7, int[] arg8, int arg9, int[] arg10, int arg11, byte[] arg12, int arg13)
GL2ES2
GLuint glGetDebugMessageLog(GLuint count, GLsizei bufsize, GLenum * sources, GLenum * types, GLuint * ids, GLenum * severities, GLsizei * lengths, GLchar * messageLog)
GL_VERSION_4_3
, GL_KHR_debug
; GL_ARB_debug_output
; GL_KHR_debug
glGetDebugMessageLog
in interface GL2ES2
public int glGetDebugMessageLogAMD(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5, int[] arg6, int arg7, int[] arg8, int arg9, byte[] arg10, int arg11)
GL2GL3
GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message)
GL_AMD_debug_output
glGetDebugMessageLogAMD
in interface GL2GL3
public int glGetDebugMessageLogAMD(int arg0, int arg1, IntBuffer arg2, IntBuffer arg3, IntBuffer arg4, IntBuffer arg5, ByteBuffer arg6)
GL2GL3
GLuint glGetDebugMessageLogAMD(GLuint count, GLsizei bufsize, GLenum * categories, GLuint * severities, GLuint * ids, GLsizei * lengths, GLchar * message)
GL_AMD_debug_output
glGetDebugMessageLogAMD
in interface GL2GL3
arg2
- a direct or array-backed IntBuffer
arg3
- a direct or array-backed IntBuffer
arg4
- a direct or array-backed IntBuffer
arg5
- a direct or array-backed IntBuffer
arg6
- a direct or array-backed ByteBuffer
public void glGetDoubleIndexedvEXT(int arg0, int arg1, double[] arg2, int arg3)
GL2
void glGetDoubleIndexedvEXT(GLenum target, GLuint index, GLdouble * data)
GL_EXT_direct_state_access
glGetDoubleIndexedvEXT
in interface GL2
public void glGetDoubleIndexedvEXT(int arg0, int arg1, DoubleBuffer arg2)
GL2
void glGetDoubleIndexedvEXT(GLenum target, GLuint index, GLdouble * data)
GL_EXT_direct_state_access
glGetDoubleIndexedvEXT
in interface GL2
arg2
- a direct or array-backed DoubleBuffer
public void glGetDoublei_v(int arg0, int arg1, DoubleBuffer arg2)
GL4
void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data)
GL_VERSION_4_1
, GL_ARB_viewport_array
glGetDoublei_v
in interface GL4
arg2
- a direct or array-backed DoubleBuffer
public void glGetDoublei_v(int arg0, int arg1, double[] arg2, int arg3)
GL4
void glGetDoublei_v(GLenum target, GLuint index, GLdouble * data)
GL_VERSION_4_1
, GL_ARB_viewport_array
glGetDoublei_v
in interface GL4
public void glGetDoublei_vEXT(int arg0, int arg1, DoubleBuffer arg2)
GL2
void glGetDoublei_vEXT(GLenum pname, GLuint index, GLdouble * params)
GL_EXT_direct_state_access
glGetDoublei_vEXT
in interface GL2
arg2
- a direct or array-backed DoubleBuffer
public void glGetDoublei_vEXT(int arg0, int arg1, double[] arg2, int arg3)
GL2
void glGetDoublei_vEXT(GLenum pname, GLuint index, GLdouble * params)
GL_EXT_direct_state_access
glGetDoublei_vEXT
in interface GL2
public void glGetDoublev(int arg0, DoubleBuffer arg1)
GL2GL3
void glGetDoublev(GLenum pname, GLdouble * params)
GL_VERSION_1_0
glGetDoublev
in interface GL2GL3
arg1
- a direct or array-backed DoubleBuffer
public void glGetDoublev(int arg0, double[] arg1, int arg2)
GL2GL3
void glGetDoublev(GLenum pname, GLdouble * params)
GL_VERSION_1_0
glGetDoublev
in interface GL2GL3
public int glGetError()
GL
GLenum glGetError(void)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glGetError
in interface GL
public void glGetFenceivNV(int arg0, int arg1, IntBuffer arg2)
GL2
void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params)
GL_NV_fence
glGetFenceivNV
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glGetFenceivNV(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glGetFenceivNV(GLuint fence, GLenum pname, GLint * params)
GL_NV_fence
glGetFenceivNV
in interface GL2
public void glGetFloatIndexedvEXT(int arg0, int arg1, FloatBuffer arg2)
GL2
void glGetFloatIndexedvEXT(GLenum target, GLuint index, GLfloat * data)
GL_EXT_direct_state_access
glGetFloatIndexedvEXT
in interface GL2
arg2
- a direct or array-backed FloatBuffer
public void glGetFloatIndexedvEXT(int arg0, int arg1, float[] arg2, int arg3)
GL2
void glGetFloatIndexedvEXT(GLenum target, GLuint index, GLfloat * data)
GL_EXT_direct_state_access
glGetFloatIndexedvEXT
in interface GL2
public void glGetFloati_v(int arg0, int arg1, FloatBuffer arg2)
GL4
void glGetFloati_v(GLenum target, GLuint index, GLfloat * data)
GL_VERSION_4_1
, GL_ARB_viewport_array
glGetFloati_v
in interface GL4
arg2
- a direct or array-backed FloatBuffer
public void glGetFloati_v(int arg0, int arg1, float[] arg2, int arg3)
GL4
void glGetFloati_v(GLenum target, GLuint index, GLfloat * data)
GL_VERSION_4_1
, GL_ARB_viewport_array
glGetFloati_v
in interface GL4
public void glGetFloati_vEXT(int arg0, int arg1, float[] arg2, int arg3)
GL2
void glGetFloati_vEXT(GLenum pname, GLuint index, GLfloat * params)
GL_EXT_direct_state_access
glGetFloati_vEXT
in interface GL2
public void glGetFloati_vEXT(int arg0, int arg1, FloatBuffer arg2)
GL2
void glGetFloati_vEXT(GLenum pname, GLuint index, GLfloat * params)
GL_EXT_direct_state_access
glGetFloati_vEXT
in interface GL2
arg2
- a direct or array-backed FloatBuffer
public void glGetFloatv(int arg0, FloatBuffer arg1)
GL
void glGetFloatv(GLenum pname, GLfloat * params)
GL_VERSION_1_0
, GL_ES_VERSION_2_0
, GL_VERSION_ES_CM
glGetFloatv
in interface GLMatrixFunc
glGetFloatv
in interface GL
arg0
- GLMatrixFunc.GL_MODELVIEW_MATRIX
, GLMatrixFunc.GL_PROJECTION_MATRIX
or GLMatrixFunc.GL_TEXTURE_MATRIX
arg1
- a direct or array-backed FloatBuffer
public void glGetFloatv(int arg0, float[] arg1, int arg2)
GL
void glGetFloatv(GLenum pname, GLfloat * params)
GL_VERSION_1_0
, GL_ES_VERSION_2_0
, GL_VERSION_ES_CM
glGetFloatv
in interface GLMatrixFunc
glGetFloatv
in interface GL
arg0
- GLMatrixFunc.GL_MODELVIEW_MATRIX
, GLMatrixFunc.GL_PROJECTION_MATRIX
or GLMatrixFunc.GL_TEXTURE_MATRIX
arg1
- storagearg2
- storage offsetpublic int glGetFragDataIndex(int arg0, String arg1)
GL3
GLint glGetFragDataIndex(GLuint program, const GLchar * name)
GL_ARB_blend_func_extended
, GL_VERSION_3_3
glGetFragDataIndex
in interface GL3
public int glGetFragDataLocation(int arg0, String arg1)
GL2ES3
GLint glGetFragDataLocation(GLuint program, const GLchar * name)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
glGetFragDataLocation
in interface GL2ES3
public void glGetFramebufferAttachmentParameteriv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params)
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
glGetFramebufferAttachmentParameteriv
in interface GL
public void glGetFramebufferAttachmentParameteriv(int arg0, int arg1, int arg2, IntBuffer arg3)
GL
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint * params)
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
glGetFramebufferAttachmentParameteriv
in interface GL
arg3
- a direct or array-backed IntBuffer
public void glGetFramebufferParameteriv(int arg0, int arg1, int[] arg2, int arg3)
GL4
void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint * params)
GL_ARB_framebuffer_no_attachments
, GL_VERSION_4_3
glGetFramebufferParameteriv
in interface GL4
public void glGetFramebufferParameteriv(int arg0, int arg1, IntBuffer arg2)
GL4
void glGetFramebufferParameteriv(GLenum target, GLenum pname, GLint * params)
GL_ARB_framebuffer_no_attachments
, GL_VERSION_4_3
glGetFramebufferParameteriv
in interface GL4
arg2
- a direct or array-backed IntBuffer
public void glGetFramebufferParameterivEXT(int arg0, int arg1, IntBuffer arg2)
GL2
void glGetFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params)
GL_EXT_direct_state_access
glGetFramebufferParameterivEXT
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glGetFramebufferParameterivEXT(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glGetFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params)
GL_EXT_direct_state_access
glGetFramebufferParameterivEXT
in interface GL2
public int glGetGraphicsResetStatus()
GL
GLenum glGetGraphicsResetStatus(void)
GL_ARB_robustness
; GL_EXT_robustness
glGetGraphicsResetStatus
in interface GL
public int glGetHandleARB(int arg0)
GL2
GLhandleARB glGetHandleARB(GLenum pname)
GL_ARB_shader_objects
glGetHandleARB
in interface GL2
public void glGetHistogram(int arg0, boolean arg1, int arg2, int arg3, long arg4)
GL2
void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
GL_VERSION_1_2
, GL_ARB_imaging
glGetHistogram
in interface GL2
public void glGetHistogram(int arg0, boolean arg1, int arg2, int arg3, Buffer arg4)
GL2
void glGetHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
GL_VERSION_1_2
, GL_ARB_imaging
glGetHistogram
in interface GL2
arg4
- a direct or array-backed Buffer
public void glGetHistogramParameterfv(int arg0, int arg1, float[] arg2, int arg3)
GL2
void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params)
GL_VERSION_1_2
, GL_ARB_imaging
glGetHistogramParameterfv
in interface GL2
public void glGetHistogramParameterfv(int arg0, int arg1, FloatBuffer arg2)
GL2
void glGetHistogramParameterfv(GLenum target, GLenum pname, GLfloat * params)
GL_VERSION_1_2
, GL_ARB_imaging
glGetHistogramParameterfv
in interface GL2
arg2
- a direct or array-backed FloatBuffer
public void glGetHistogramParameteriv(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params)
GL_VERSION_1_2
, GL_ARB_imaging
glGetHistogramParameteriv
in interface GL2
public void glGetHistogramParameteriv(int arg0, int arg1, IntBuffer arg2)
GL2
void glGetHistogramParameteriv(GLenum target, GLenum pname, GLint * params)
GL_VERSION_1_2
, GL_ARB_imaging
glGetHistogramParameteriv
in interface GL2
arg2
- a direct or array-backed IntBuffer
public long glGetImageHandleNV(int arg0, int arg1, boolean arg2, int arg3, int arg4)
GL2
GLuint64 glGetImageHandleNV(GLuint texture, GLint level, GLboolean layered, GLint layer, GLenum format)
GL_NV_bindless_texture
glGetImageHandleNV
in interface GL2
public void glGetInfoLogARB(int arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)
GL2
void glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog)
GL_ARB_shader_objects
glGetInfoLogARB
in interface GL2
public void glGetInfoLogARB(int arg0, int arg1, IntBuffer arg2, ByteBuffer arg3)
GL2
void glGetInfoLogARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog)
GL_ARB_shader_objects
glGetInfoLogARB
in interface GL2
arg2
- a direct or array-backed IntBuffer
arg3
- a direct or array-backed ByteBuffer
public void glGetInteger64i_v(int arg0, int arg1, long[] arg2, int arg3)
GL3ES3
void glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data)
GL_ES_VERSION_3_0
, GL_VERSION_3_2
glGetInteger64i_v
in interface GL3ES3
public void glGetInteger64i_v(int arg0, int arg1, LongBuffer arg2)
GL3ES3
void glGetInteger64i_v(GLenum target, GLuint index, GLint64 * data)
GL_ES_VERSION_3_0
, GL_VERSION_3_2
glGetInteger64i_v
in interface GL3ES3
arg2
- a direct or array-backed LongBuffer
public void glGetInteger64v(int arg0, LongBuffer arg1)
GL3ES3
void glGetInteger64v(GLenum pname, GLint64 * params)
GL_ARB_sync
, GL_ES_VERSION_3_0
, GL_VERSION_3_2
glGetInteger64v
in interface GL3ES3
arg1
- a direct or array-backed LongBuffer
public void glGetInteger64v(int arg0, long[] arg1, int arg2)
GL3ES3
void glGetInteger64v(GLenum pname, GLint64 * params)
GL_ARB_sync
, GL_ES_VERSION_3_0
, GL_VERSION_3_2
glGetInteger64v
in interface GL3ES3
public void glGetIntegerIndexedv(int arg0, int arg1, IntBuffer arg2)
GL2
void glGetIntegerIndexedv(GLenum target, GLuint index, GLint * data)
GL_EXT_draw_buffers2
, GL_EXT_direct_state_access
glGetIntegerIndexedv
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glGetIntegerIndexedv(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glGetIntegerIndexedv(GLenum target, GLuint index, GLint * data)
GL_EXT_draw_buffers2
, GL_EXT_direct_state_access
glGetIntegerIndexedv
in interface GL2
public void glGetIntegeri_v(int arg0, int arg1, IntBuffer arg2)
GL2ES3
void glGetIntegeri_v(GLenum target, GLuint index, GLint * data)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glGetIntegeri_v
in interface GL2ES3
arg2
- a direct or array-backed IntBuffer
public void glGetIntegeri_v(int arg0, int arg1, int[] arg2, int arg3)
GL2ES3
void glGetIntegeri_v(GLenum target, GLuint index, GLint * data)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glGetIntegeri_v
in interface GL2ES3
public void glGetIntegerui64i_vNV(int arg0, int arg1, LongBuffer arg2)
GL2GL3
void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result)
GL_NV_vertex_buffer_unified_memory
glGetIntegerui64i_vNV
in interface GL2GL3
arg2
- a direct or array-backed LongBuffer
public void glGetIntegerui64i_vNV(int arg0, int arg1, long[] arg2, int arg3)
GL2GL3
void glGetIntegerui64i_vNV(GLenum value, GLuint index, GLuint64EXT * result)
GL_NV_vertex_buffer_unified_memory
glGetIntegerui64i_vNV
in interface GL2GL3
public void glGetIntegerui64vNV(int arg0, LongBuffer arg1)
GL2GL3
void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result)
GL_NV_shader_buffer_load
glGetIntegerui64vNV
in interface GL2GL3
arg1
- a direct or array-backed LongBuffer
public void glGetIntegerui64vNV(int arg0, long[] arg1, int arg2)
GL2GL3
void glGetIntegerui64vNV(GLenum value, GLuint64EXT * result)
GL_NV_shader_buffer_load
glGetIntegerui64vNV
in interface GL2GL3
public void glGetIntegerv(int arg0, int[] arg1, int arg2)
GL
void glGetIntegerv(GLenum pname, GLint * params)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glGetIntegerv
in interface GLMatrixFunc
glGetIntegerv
in interface GL
public void glGetIntegerv(int arg0, IntBuffer arg1)
GL
void glGetIntegerv(GLenum pname, GLint * params)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glGetIntegerv
in interface GLMatrixFunc
glGetIntegerv
in interface GL
arg0
- GLMatrixFunc.GL_MATRIX_MODE
to receive the current matrix modearg1
- a direct or array-backed IntBuffer
public void glGetInternalformati64v(int arg0, int arg1, int arg2, int arg3, LongBuffer arg4)
GL4
void glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 * params)
GL_ARB_internalformat_query2
, GL_VERSION_4_2
glGetInternalformati64v
in interface GL4
arg4
- a direct or array-backed LongBuffer
public void glGetInternalformati64v(int arg0, int arg1, int arg2, int arg3, long[] arg4, int arg5)
GL4
void glGetInternalformati64v(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint64 * params)
GL_ARB_internalformat_query2
, GL_VERSION_4_2
glGetInternalformati64v
in interface GL4
public void glGetInternalformativ(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5)
GL2ES3
void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params)
GL_ES_VERSION_3_0
, GL_ARB_internalformat_query
glGetInternalformativ
in interface GL2ES3
public void glGetInternalformativ(int arg0, int arg1, int arg2, int arg3, IntBuffer arg4)
GL2ES3
void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params)
GL_ES_VERSION_3_0
, GL_ARB_internalformat_query
glGetInternalformativ
in interface GL2ES3
arg4
- a direct or array-backed IntBuffer
public void glGetInvariantBooleanvEXT(int arg0, int arg1, ByteBuffer arg2)
GL2
void glGetInvariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data)
GL_EXT_vertex_shader
glGetInvariantBooleanvEXT
in interface GL2
arg2
- a direct or array-backed ByteBuffer
public void glGetInvariantBooleanvEXT(int arg0, int arg1, byte[] arg2, int arg3)
GL2
void glGetInvariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data)
GL_EXT_vertex_shader
glGetInvariantBooleanvEXT
in interface GL2
public void glGetInvariantFloatvEXT(int arg0, int arg1, float[] arg2, int arg3)
GL2
void glGetInvariantFloatvEXT(GLuint id, GLenum value, GLfloat * data)
GL_EXT_vertex_shader
glGetInvariantFloatvEXT
in interface GL2
public void glGetInvariantFloatvEXT(int arg0, int arg1, FloatBuffer arg2)
GL2
void glGetInvariantFloatvEXT(GLuint id, GLenum value, GLfloat * data)
GL_EXT_vertex_shader
glGetInvariantFloatvEXT
in interface GL2
arg2
- a direct or array-backed FloatBuffer
public void glGetInvariantIntegervEXT(int arg0, int arg1, IntBuffer arg2)
GL2
void glGetInvariantIntegervEXT(GLuint id, GLenum value, GLint * data)
GL_EXT_vertex_shader
glGetInvariantIntegervEXT
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glGetInvariantIntegervEXT(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glGetInvariantIntegervEXT(GLuint id, GLenum value, GLint * data)
GL_EXT_vertex_shader
glGetInvariantIntegervEXT
in interface GL2
public void glGetLightfv(int arg0, int arg1, FloatBuffer arg2)
GL2ES1
void glGetLightfv(GLenum light, GLenum pname, GLfloat * params)
GL_VERSION_1_0
, GL_VERSION_ES_CM
glGetLightfv
in interface GL2ES1
arg2
- a direct or array-backed FloatBuffer
public void glGetLightfv(int arg0, int arg1, float[] arg2, int arg3)
GL2ES1
void glGetLightfv(GLenum light, GLenum pname, GLfloat * params)
GL_VERSION_1_0
, GL_VERSION_ES_CM
glGetLightfv
in interface GL2ES1
public void glGetLightiv(int arg0, int arg1, IntBuffer arg2)
GL2
void glGetLightiv(GLenum light, GLenum pname, GLint * params)
GL_VERSION_1_0
glGetLightiv
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glGetLightiv(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glGetLightiv(GLenum light, GLenum pname, GLint * params)
GL_VERSION_1_0
glGetLightiv
in interface GL2
public void glGetLocalConstantBooleanvEXT(int arg0, int arg1, byte[] arg2, int arg3)
GL2
void glGetLocalConstantBooleanvEXT(GLuint id, GLenum value, GLboolean * data)
GL_EXT_vertex_shader
glGetLocalConstantBooleanvEXT
in interface GL2
public void glGetLocalConstantBooleanvEXT(int arg0, int arg1, ByteBuffer arg2)
GL2
void glGetLocalConstantBooleanvEXT(GLuint id, GLenum value, GLboolean * data)
GL_EXT_vertex_shader
glGetLocalConstantBooleanvEXT
in interface GL2
arg2
- a direct or array-backed ByteBuffer
public void glGetLocalConstantFloatvEXT(int arg0, int arg1, float[] arg2, int arg3)
GL2
void glGetLocalConstantFloatvEXT(GLuint id, GLenum value, GLfloat * data)
GL_EXT_vertex_shader
glGetLocalConstantFloatvEXT
in interface GL2
public void glGetLocalConstantFloatvEXT(int arg0, int arg1, FloatBuffer arg2)
GL2
void glGetLocalConstantFloatvEXT(GLuint id, GLenum value, GLfloat * data)
GL_EXT_vertex_shader
glGetLocalConstantFloatvEXT
in interface GL2
arg2
- a direct or array-backed FloatBuffer
public void glGetLocalConstantIntegervEXT(int arg0, int arg1, IntBuffer arg2)
GL2
void glGetLocalConstantIntegervEXT(GLuint id, GLenum value, GLint * data)
GL_EXT_vertex_shader
glGetLocalConstantIntegervEXT
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glGetLocalConstantIntegervEXT(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glGetLocalConstantIntegervEXT(GLuint id, GLenum value, GLint * data)
GL_EXT_vertex_shader
glGetLocalConstantIntegervEXT
in interface GL2
public void glGetMapAttribParameterfvNV(int arg0, int arg1, int arg2, FloatBuffer arg3)
GL2
void glGetMapAttribParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params)
GL_NV_evaluators
glGetMapAttribParameterfvNV
in interface GL2
arg3
- a direct or array-backed FloatBuffer
public void glGetMapAttribParameterfvNV(int arg0, int arg1, int arg2, float[] arg3, int arg4)
GL2
void glGetMapAttribParameterfvNV(GLenum target, GLuint index, GLenum pname, GLfloat * params)
GL_NV_evaluators
glGetMapAttribParameterfvNV
in interface GL2
public void glGetMapAttribParameterivNV(int arg0, int arg1, int arg2, IntBuffer arg3)
GL2
void glGetMapAttribParameterivNV(GLenum target, GLuint index, GLenum pname, GLint * params)
GL_NV_evaluators
glGetMapAttribParameterivNV
in interface GL2
arg3
- a direct or array-backed IntBuffer
public void glGetMapAttribParameterivNV(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL2
void glGetMapAttribParameterivNV(GLenum target, GLuint index, GLenum pname, GLint * params)
GL_NV_evaluators
glGetMapAttribParameterivNV
in interface GL2
public void glGetMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5, Buffer arg6)
GL2
void glGetMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLboolean packed, GLvoid * points)
GL_NV_evaluators
glGetMapControlPointsNV
in interface GL2
arg6
- a direct or array-backed Buffer
public void glGetMapParameterfvNV(int arg0, int arg1, FloatBuffer arg2)
GL2
void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params)
GL_NV_evaluators
glGetMapParameterfvNV
in interface GL2
arg2
- a direct or array-backed FloatBuffer
public void glGetMapParameterfvNV(int arg0, int arg1, float[] arg2, int arg3)
GL2
void glGetMapParameterfvNV(GLenum target, GLenum pname, GLfloat * params)
GL_NV_evaluators
glGetMapParameterfvNV
in interface GL2
public void glGetMapParameterivNV(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params)
GL_NV_evaluators
glGetMapParameterivNV
in interface GL2
public void glGetMapParameterivNV(int arg0, int arg1, IntBuffer arg2)
GL2
void glGetMapParameterivNV(GLenum target, GLenum pname, GLint * params)
GL_NV_evaluators
glGetMapParameterivNV
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glGetMapdv(int arg0, int arg1, double[] arg2, int arg3)
GL2
void glGetMapdv(GLenum target, GLenum query, GLdouble * v)
GL_VERSION_1_0
glGetMapdv
in interface GL2
public void glGetMapdv(int arg0, int arg1, DoubleBuffer arg2)
GL2
void glGetMapdv(GLenum target, GLenum query, GLdouble * v)
GL_VERSION_1_0
glGetMapdv
in interface GL2
arg2
- a direct or array-backed DoubleBuffer
public void glGetMapfv(int arg0, int arg1, float[] arg2, int arg3)
GL2
void glGetMapfv(GLenum target, GLenum query, GLfloat * v)
GL_VERSION_1_0
glGetMapfv
in interface GL2
public void glGetMapfv(int arg0, int arg1, FloatBuffer arg2)
GL2
void glGetMapfv(GLenum target, GLenum query, GLfloat * v)
GL_VERSION_1_0
glGetMapfv
in interface GL2
arg2
- a direct or array-backed FloatBuffer
public void glGetMapiv(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glGetMapiv(GLenum target, GLenum query, GLint * v)
GL_VERSION_1_0
glGetMapiv
in interface GL2
public void glGetMapiv(int arg0, int arg1, IntBuffer arg2)
GL2
void glGetMapiv(GLenum target, GLenum query, GLint * v)
GL_VERSION_1_0
glGetMapiv
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glGetMaterialfv(int arg0, int arg1, FloatBuffer arg2)
GL2ES1
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params)
GL_VERSION_1_0
, GL_VERSION_ES_CM
glGetMaterialfv
in interface GL2ES1
arg2
- a direct or array-backed FloatBuffer
public void glGetMaterialfv(int arg0, int arg1, float[] arg2, int arg3)
GL2ES1
void glGetMaterialfv(GLenum face, GLenum pname, GLfloat * params)
GL_VERSION_1_0
, GL_VERSION_ES_CM
glGetMaterialfv
in interface GL2ES1
public void glGetMaterialiv(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glGetMaterialiv(GLenum face, GLenum pname, GLint * params)
GL_VERSION_1_0
glGetMaterialiv
in interface GL2
public void glGetMaterialiv(int arg0, int arg1, IntBuffer arg2)
GL2
void glGetMaterialiv(GLenum face, GLenum pname, GLint * params)
GL_VERSION_1_0
glGetMaterialiv
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glGetMinmax(int arg0, boolean arg1, int arg2, int arg3, Buffer arg4)
GL2
void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
GL_VERSION_1_2
, GL_ARB_imaging
glGetMinmax
in interface GL2
arg4
- a direct or array-backed Buffer
public void glGetMinmax(int arg0, boolean arg1, int arg2, int arg3, long arg4)
GL2
void glGetMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values)
GL_VERSION_1_2
, GL_ARB_imaging
glGetMinmax
in interface GL2
public void glGetMinmaxParameterfv(int arg0, int arg1, FloatBuffer arg2)
GL2
void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params)
GL_VERSION_1_2
, GL_ARB_imaging
glGetMinmaxParameterfv
in interface GL2
arg2
- a direct or array-backed FloatBuffer
public void glGetMinmaxParameterfv(int arg0, int arg1, float[] arg2, int arg3)
GL2
void glGetMinmaxParameterfv(GLenum target, GLenum pname, GLfloat * params)
GL_VERSION_1_2
, GL_ARB_imaging
glGetMinmaxParameterfv
in interface GL2
public void glGetMinmaxParameteriv(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params)
GL_VERSION_1_2
, GL_ARB_imaging
glGetMinmaxParameteriv
in interface GL2
public void glGetMinmaxParameteriv(int arg0, int arg1, IntBuffer arg2)
GL2
void glGetMinmaxParameteriv(GLenum target, GLenum pname, GLint * params)
GL_VERSION_1_2
, GL_ARB_imaging
glGetMinmaxParameteriv
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glGetMultiTexEnvfvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4)
GL2
void glGetMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params)
GL_EXT_direct_state_access
glGetMultiTexEnvfvEXT
in interface GL2
public void glGetMultiTexEnvfvEXT(int arg0, int arg1, int arg2, FloatBuffer arg3)
GL2
void glGetMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params)
GL_EXT_direct_state_access
glGetMultiTexEnvfvEXT
in interface GL2
arg3
- a direct or array-backed FloatBuffer
public void glGetMultiTexEnvivEXT(int arg0, int arg1, int arg2, IntBuffer arg3)
GL2
void glGetMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params)
GL_EXT_direct_state_access
glGetMultiTexEnvivEXT
in interface GL2
arg3
- a direct or array-backed IntBuffer
public void glGetMultiTexEnvivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL2
void glGetMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params)
GL_EXT_direct_state_access
glGetMultiTexEnvivEXT
in interface GL2
public void glGetMultiTexGendvEXT(int arg0, int arg1, int arg2, double[] arg3, int arg4)
GL2
void glGetMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble * params)
GL_EXT_direct_state_access
glGetMultiTexGendvEXT
in interface GL2
public void glGetMultiTexGendvEXT(int arg0, int arg1, int arg2, DoubleBuffer arg3)
GL2
void glGetMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble * params)
GL_EXT_direct_state_access
glGetMultiTexGendvEXT
in interface GL2
arg3
- a direct or array-backed DoubleBuffer
public void glGetMultiTexGenfvEXT(int arg0, int arg1, int arg2, FloatBuffer arg3)
GL2
void glGetMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat * params)
GL_EXT_direct_state_access
glGetMultiTexGenfvEXT
in interface GL2
arg3
- a direct or array-backed FloatBuffer
public void glGetMultiTexGenfvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4)
GL2
void glGetMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat * params)
GL_EXT_direct_state_access
glGetMultiTexGenfvEXT
in interface GL2
public void glGetMultiTexGenivEXT(int arg0, int arg1, int arg2, IntBuffer arg3)
GL2
void glGetMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, GLint * params)
GL_EXT_direct_state_access
glGetMultiTexGenivEXT
in interface GL2
arg3
- a direct or array-backed IntBuffer
public void glGetMultiTexGenivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL2
void glGetMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, GLint * params)
GL_EXT_direct_state_access
glGetMultiTexGenivEXT
in interface GL2
public void glGetMultiTexImageEXT(int arg0, int arg1, int arg2, int arg3, int arg4, Buffer arg5)
GL2
void glGetMultiTexImageEXT(GLenum texunit, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels)
GL_EXT_direct_state_access
glGetMultiTexImageEXT
in interface GL2
arg5
- a direct or array-backed Buffer
public void glGetMultiTexLevelParameterfvEXT(int arg0, int arg1, int arg2, int arg3, float[] arg4, int arg5)
GL2
void glGetMultiTexLevelParameterfvEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params)
GL_EXT_direct_state_access
glGetMultiTexLevelParameterfvEXT
in interface GL2
public void glGetMultiTexLevelParameterfvEXT(int arg0, int arg1, int arg2, int arg3, FloatBuffer arg4)
GL2
void glGetMultiTexLevelParameterfvEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLfloat * params)
GL_EXT_direct_state_access
glGetMultiTexLevelParameterfvEXT
in interface GL2
arg4
- a direct or array-backed FloatBuffer
public void glGetMultiTexLevelParameterivEXT(int arg0, int arg1, int arg2, int arg3, IntBuffer arg4)
GL2
void glGetMultiTexLevelParameterivEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params)
GL_EXT_direct_state_access
glGetMultiTexLevelParameterivEXT
in interface GL2
arg4
- a direct or array-backed IntBuffer
public void glGetMultiTexLevelParameterivEXT(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5)
GL2
void glGetMultiTexLevelParameterivEXT(GLenum texunit, GLenum target, GLint level, GLenum pname, GLint * params)
GL_EXT_direct_state_access
glGetMultiTexLevelParameterivEXT
in interface GL2
public void glGetMultiTexParameterIivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL2
void glGetMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params)
GL_EXT_direct_state_access
glGetMultiTexParameterIivEXT
in interface GL2
public void glGetMultiTexParameterIivEXT(int arg0, int arg1, int arg2, IntBuffer arg3)
GL2
void glGetMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params)
GL_EXT_direct_state_access
glGetMultiTexParameterIivEXT
in interface GL2
arg3
- a direct or array-backed IntBuffer
public void glGetMultiTexParameterIuivEXT(int arg0, int arg1, int arg2, IntBuffer arg3)
GL2
void glGetMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, GLuint * params)
GL_EXT_direct_state_access
glGetMultiTexParameterIuivEXT
in interface GL2
arg3
- a direct or array-backed IntBuffer
public void glGetMultiTexParameterIuivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL2
void glGetMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, GLuint * params)
GL_EXT_direct_state_access
glGetMultiTexParameterIuivEXT
in interface GL2
public void glGetMultiTexParameterfvEXT(int arg0, int arg1, int arg2, FloatBuffer arg3)
GL2
void glGetMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params)
GL_EXT_direct_state_access
glGetMultiTexParameterfvEXT
in interface GL2
arg3
- a direct or array-backed FloatBuffer
public void glGetMultiTexParameterfvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4)
GL2
void glGetMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat * params)
GL_EXT_direct_state_access
glGetMultiTexParameterfvEXT
in interface GL2
public void glGetMultiTexParameterivEXT(int arg0, int arg1, int arg2, IntBuffer arg3)
GL2
void glGetMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params)
GL_EXT_direct_state_access
glGetMultiTexParameterivEXT
in interface GL2
arg3
- a direct or array-backed IntBuffer
public void glGetMultiTexParameterivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL2
void glGetMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, GLint * params)
GL_EXT_direct_state_access
glGetMultiTexParameterivEXT
in interface GL2
public void glGetMultisamplefv(int arg0, int arg1, FloatBuffer arg2)
GL3
void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val)
GL_ARB_texture_multisample
, GL_VERSION_3_2
glGetMultisamplefv
in interface GL3
arg2
- a direct or array-backed FloatBuffer
public void glGetMultisamplefv(int arg0, int arg1, float[] arg2, int arg3)
GL3
void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val)
GL_ARB_texture_multisample
, GL_VERSION_3_2
glGetMultisamplefv
in interface GL3
public void glGetMultisamplefvNV(int arg0, int arg1, float[] arg2, int arg3)
GL2
void glGetMultisamplefvNV(GLenum pname, GLuint index, GLfloat * val)
GL_NV_explicit_multisample
glGetMultisamplefvNV
in interface GL2
public void glGetMultisamplefvNV(int arg0, int arg1, FloatBuffer arg2)
GL2
void glGetMultisamplefvNV(GLenum pname, GLuint index, GLfloat * val)
GL_NV_explicit_multisample
glGetMultisamplefvNV
in interface GL2
arg2
- a direct or array-backed FloatBuffer
public void glGetNamedBufferParameterivEXT(int arg0, int arg1, IntBuffer arg2)
GL2
void glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint * params)
GL_EXT_direct_state_access
glGetNamedBufferParameterivEXT
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glGetNamedBufferParameterivEXT(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glGetNamedBufferParameterivEXT(GLuint buffer, GLenum pname, GLint * params)
GL_EXT_direct_state_access
glGetNamedBufferParameterivEXT
in interface GL2
public void glGetNamedBufferParameterui64vNV(int arg0, int arg1, LongBuffer arg2)
GL2GL3
void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params)
GL_NV_shader_buffer_load
glGetNamedBufferParameterui64vNV
in interface GL2GL3
arg2
- a direct or array-backed LongBuffer
public void glGetNamedBufferParameterui64vNV(int arg0, int arg1, long[] arg2, int arg3)
GL2GL3
void glGetNamedBufferParameterui64vNV(GLuint buffer, GLenum pname, GLuint64EXT * params)
GL_NV_shader_buffer_load
glGetNamedBufferParameterui64vNV
in interface GL2GL3
public void glGetNamedBufferSubDataEXT(int arg0, long arg1, long arg2, Buffer arg3)
GL2
void glGetNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, GLvoid * data)
GL_EXT_direct_state_access
glGetNamedBufferSubDataEXT
in interface GL2
arg3
- a direct or array-backed Buffer
public void glGetNamedFramebufferAttachmentParameterivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL2
void glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params)
GL_EXT_direct_state_access
glGetNamedFramebufferAttachmentParameterivEXT
in interface GL2
public void glGetNamedFramebufferAttachmentParameterivEXT(int arg0, int arg1, int arg2, IntBuffer arg3)
GL2
void glGetNamedFramebufferAttachmentParameterivEXT(GLuint framebuffer, GLenum attachment, GLenum pname, GLint * params)
GL_EXT_direct_state_access
glGetNamedFramebufferAttachmentParameterivEXT
in interface GL2
arg3
- a direct or array-backed IntBuffer
public void glGetNamedFramebufferParameterivEXT(int arg0, int arg1, IntBuffer arg2)
GL2GL3
void glGetNamedFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params)
GL_ARB_framebuffer_no_attachments
glGetNamedFramebufferParameterivEXT
in interface GL2GL3
arg2
- a direct or array-backed IntBuffer
public void glGetNamedFramebufferParameterivEXT(int arg0, int arg1, int[] arg2, int arg3)
GL2GL3
void glGetNamedFramebufferParameterivEXT(GLuint framebuffer, GLenum pname, GLint * params)
GL_ARB_framebuffer_no_attachments
glGetNamedFramebufferParameterivEXT
in interface GL2GL3
public void glGetNamedProgramLocalParameterIivEXT(int arg0, int arg1, int arg2, IntBuffer arg3)
GL2
void glGetNamedProgramLocalParameterIivEXT(GLuint program, GLenum target, GLuint index, GLint * params)
GL_EXT_direct_state_access
glGetNamedProgramLocalParameterIivEXT
in interface GL2
arg3
- a direct or array-backed IntBuffer
public void glGetNamedProgramLocalParameterIivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL2
void glGetNamedProgramLocalParameterIivEXT(GLuint program, GLenum target, GLuint index, GLint * params)
GL_EXT_direct_state_access
glGetNamedProgramLocalParameterIivEXT
in interface GL2
public void glGetNamedProgramLocalParameterIuivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL2
void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params)
GL_EXT_direct_state_access
glGetNamedProgramLocalParameterIuivEXT
in interface GL2
public void glGetNamedProgramLocalParameterIuivEXT(int arg0, int arg1, int arg2, IntBuffer arg3)
GL2
void glGetNamedProgramLocalParameterIuivEXT(GLuint program, GLenum target, GLuint index, GLuint * params)
GL_EXT_direct_state_access
glGetNamedProgramLocalParameterIuivEXT
in interface GL2
arg3
- a direct or array-backed IntBuffer
public void glGetNamedProgramLocalParameterdvEXT(int arg0, int arg1, int arg2, DoubleBuffer arg3)
GL2
void glGetNamedProgramLocalParameterdvEXT(GLuint program, GLenum target, GLuint index, GLdouble * params)
GL_EXT_direct_state_access
glGetNamedProgramLocalParameterdvEXT
in interface GL2
arg3
- a direct or array-backed DoubleBuffer
public void glGetNamedProgramLocalParameterdvEXT(int arg0, int arg1, int arg2, double[] arg3, int arg4)
GL2
void glGetNamedProgramLocalParameterdvEXT(GLuint program, GLenum target, GLuint index, GLdouble * params)
GL_EXT_direct_state_access
glGetNamedProgramLocalParameterdvEXT
in interface GL2
public void glGetNamedProgramLocalParameterfvEXT(int arg0, int arg1, int arg2, FloatBuffer arg3)
GL2
void glGetNamedProgramLocalParameterfvEXT(GLuint program, GLenum target, GLuint index, GLfloat * params)
GL_EXT_direct_state_access
glGetNamedProgramLocalParameterfvEXT
in interface GL2
arg3
- a direct or array-backed FloatBuffer
public void glGetNamedProgramLocalParameterfvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4)
GL2
void glGetNamedProgramLocalParameterfvEXT(GLuint program, GLenum target, GLuint index, GLfloat * params)
GL_EXT_direct_state_access
glGetNamedProgramLocalParameterfvEXT
in interface GL2
public void glGetNamedProgramStringEXT(int arg0, int arg1, int arg2, Buffer arg3)
GL2
void glGetNamedProgramStringEXT(GLuint program, GLenum target, GLenum pname, GLvoid * string)
GL_EXT_direct_state_access
glGetNamedProgramStringEXT
in interface GL2
arg3
- a direct or array-backed Buffer
public void glGetNamedProgramivEXT(int arg0, int arg1, int arg2, IntBuffer arg3)
GL2
void glGetNamedProgramivEXT(GLuint program, GLenum target, GLenum pname, GLint * params)
GL_EXT_direct_state_access
glGetNamedProgramivEXT
in interface GL2
arg3
- a direct or array-backed IntBuffer
public void glGetNamedProgramivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL2
void glGetNamedProgramivEXT(GLuint program, GLenum target, GLenum pname, GLint * params)
GL_EXT_direct_state_access
glGetNamedProgramivEXT
in interface GL2
public void glGetNamedRenderbufferParameterivEXT(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glGetNamedRenderbufferParameterivEXT(GLuint renderbuffer, GLenum pname, GLint * params)
GL_EXT_direct_state_access
glGetNamedRenderbufferParameterivEXT
in interface GL2
public void glGetNamedRenderbufferParameterivEXT(int arg0, int arg1, IntBuffer arg2)
GL2
void glGetNamedRenderbufferParameterivEXT(GLuint renderbuffer, GLenum pname, GLint * params)
GL_EXT_direct_state_access
glGetNamedRenderbufferParameterivEXT
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glGetNamedStringARB(int arg0, String arg1, int arg2, IntBuffer arg3, ByteBuffer arg4)
GL2GL3
void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string)
GL_ARB_shading_language_include
glGetNamedStringARB
in interface GL2GL3
arg3
- a direct or array-backed IntBuffer
arg4
- a direct or array-backed ByteBuffer
public void glGetNamedStringARB(int arg0, String arg1, int arg2, int[] arg3, int arg4, byte[] arg5, int arg6)
GL2GL3
void glGetNamedStringARB(GLint namelen, const GLchar * name, GLsizei bufSize, GLint * stringlen, GLchar * string)
GL_ARB_shading_language_include
glGetNamedStringARB
in interface GL2GL3
public void glGetNamedStringivARB(int arg0, String arg1, int arg2, IntBuffer arg3)
GL2GL3
void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params)
GL_ARB_shading_language_include
glGetNamedStringivARB
in interface GL2GL3
arg3
- a direct or array-backed IntBuffer
public void glGetNamedStringivARB(int arg0, String arg1, int arg2, int[] arg3, int arg4)
GL2GL3
void glGetNamedStringivARB(GLint namelen, const GLchar * name, GLenum pname, GLint * params)
GL_ARB_shading_language_include
glGetNamedStringivARB
in interface GL2GL3
public void glGetObjectLabel(int arg0, int arg1, int arg2, IntBuffer arg3, ByteBuffer arg4)
GL2ES2
void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label)
GL_VERSION_4_3
, GL_KHR_debug
; GL_KHR_debug
glGetObjectLabel
in interface GL2ES2
arg3
- a direct or array-backed IntBuffer
arg4
- a direct or array-backed ByteBuffer
public void glGetObjectLabel(int arg0, int arg1, int arg2, int[] arg3, int arg4, byte[] arg5, int arg6)
GL2ES2
void glGetObjectLabel(GLenum identifier, GLuint name, GLsizei bufSize, GLsizei * length, GLchar * label)
GL_VERSION_4_3
, GL_KHR_debug
; GL_KHR_debug
glGetObjectLabel
in interface GL2ES2
public void glGetObjectParameterfvARB(int arg0, int arg1, FloatBuffer arg2)
GL2
void glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params)
GL_ARB_shader_objects
glGetObjectParameterfvARB
in interface GL2
arg2
- a direct or array-backed FloatBuffer
public void glGetObjectParameterfvARB(int arg0, int arg1, float[] arg2, int arg3)
GL2
void glGetObjectParameterfvARB(GLhandleARB obj, GLenum pname, GLfloat * params)
GL_ARB_shader_objects
glGetObjectParameterfvARB
in interface GL2
public void glGetObjectParameterivAPPLE(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL2
void glGetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint * params)
GL_APPLE_object_purgeable
glGetObjectParameterivAPPLE
in interface GL2
public void glGetObjectParameterivAPPLE(int arg0, int arg1, int arg2, IntBuffer arg3)
GL2
void glGetObjectParameterivAPPLE(GLenum objectType, GLuint name, GLenum pname, GLint * params)
GL_APPLE_object_purgeable
glGetObjectParameterivAPPLE
in interface GL2
arg3
- a direct or array-backed IntBuffer
public void glGetObjectParameterivARB(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params)
GL_ARB_shader_objects
glGetObjectParameterivARB
in interface GL2
public void glGetObjectParameterivARB(int arg0, int arg1, IntBuffer arg2)
GL2
void glGetObjectParameterivARB(GLhandleARB obj, GLenum pname, GLint * params)
GL_ARB_shader_objects
glGetObjectParameterivARB
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glGetObjectPtrLabel(Buffer arg0, int arg1, IntBuffer arg2, ByteBuffer arg3)
GL2ES2
void glGetObjectPtrLabel(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label)
GL_VERSION_4_3
, GL_KHR_debug
; GL_KHR_debug
glGetObjectPtrLabel
in interface GL2ES2
arg0
- a direct or array-backed Buffer
arg2
- a direct or array-backed IntBuffer
arg3
- a direct or array-backed ByteBuffer
public void glGetObjectPtrLabel(Buffer arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)
GL2ES2
void glGetObjectPtrLabel(const void * ptr, GLsizei bufSize, GLsizei * length, GLchar * label)
GL_VERSION_4_3
, GL_KHR_debug
; GL_KHR_debug
glGetObjectPtrLabel
in interface GL2ES2
arg0
- a direct or array-backed Buffer
public void glGetOcclusionQueryivNV(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glGetOcclusionQueryivNV(GLuint id, GLenum pname, GLint * params)
GL_NV_occlusion_query
glGetOcclusionQueryivNV
in interface GL2
public void glGetOcclusionQueryivNV(int arg0, int arg1, IntBuffer arg2)
GL2
void glGetOcclusionQueryivNV(GLuint id, GLenum pname, GLint * params)
GL_NV_occlusion_query
glGetOcclusionQueryivNV
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glGetOcclusionQueryuivNV(int arg0, int arg1, IntBuffer arg2)
GL2
void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params)
GL_NV_occlusion_query
glGetOcclusionQueryuivNV
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glGetOcclusionQueryuivNV(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glGetOcclusionQueryuivNV(GLuint id, GLenum pname, GLuint * params)
GL_NV_occlusion_query
glGetOcclusionQueryuivNV
in interface GL2
public void glGetPathColorGenfvNV(int arg0, int arg1, float[] arg2, int arg3)
GL2
void glGetPathColorGenfvNV(GLenum color, GLenum pname, GLfloat * value)
GL_NV_path_rendering
glGetPathColorGenfvNV
in interface GL2
public void glGetPathColorGenfvNV(int arg0, int arg1, FloatBuffer arg2)
GL2
void glGetPathColorGenfvNV(GLenum color, GLenum pname, GLfloat * value)
GL_NV_path_rendering
glGetPathColorGenfvNV
in interface GL2
arg2
- a direct or array-backed FloatBuffer
public void glGetPathColorGenivNV(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glGetPathColorGenivNV(GLenum color, GLenum pname, GLint * value)
GL_NV_path_rendering
glGetPathColorGenivNV
in interface GL2
public void glGetPathColorGenivNV(int arg0, int arg1, IntBuffer arg2)
GL2
void glGetPathColorGenivNV(GLenum color, GLenum pname, GLint * value)
GL_NV_path_rendering
glGetPathColorGenivNV
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glGetPathCommandsNV(int arg0, ByteBuffer arg1)
GL2
void glGetPathCommandsNV(GLuint path, GLubyte * commands)
GL_NV_path_rendering
glGetPathCommandsNV
in interface GL2
arg1
- a direct or array-backed ByteBuffer
public void glGetPathCommandsNV(int arg0, byte[] arg1, int arg2)
GL2
void glGetPathCommandsNV(GLuint path, GLubyte * commands)
GL_NV_path_rendering
glGetPathCommandsNV
in interface GL2
public void glGetPathCoordsNV(int arg0, FloatBuffer arg1)
GL2
void glGetPathCoordsNV(GLuint path, GLfloat * coords)
GL_NV_path_rendering
glGetPathCoordsNV
in interface GL2
arg1
- a direct or array-backed FloatBuffer
public void glGetPathCoordsNV(int arg0, float[] arg1, int arg2)
GL2
void glGetPathCoordsNV(GLuint path, GLfloat * coords)
GL_NV_path_rendering
glGetPathCoordsNV
in interface GL2
public void glGetPathDashArrayNV(int arg0, float[] arg1, int arg2)
GL2
void glGetPathDashArrayNV(GLuint path, GLfloat * dashArray)
GL_NV_path_rendering
glGetPathDashArrayNV
in interface GL2
public void glGetPathDashArrayNV(int arg0, FloatBuffer arg1)
GL2
void glGetPathDashArrayNV(GLuint path, GLfloat * dashArray)
GL_NV_path_rendering
glGetPathDashArrayNV
in interface GL2
arg1
- a direct or array-backed FloatBuffer
public float glGetPathLengthNV(int arg0, int arg1, int arg2)
GL2
GLfloat glGetPathLengthNV(GLuint path, GLsizei startSegment, GLsizei numSegments)
GL_NV_path_rendering
glGetPathLengthNV
in interface GL2
public void glGetPathMetricRangeNV(int arg0, int arg1, int arg2, int arg3, FloatBuffer arg4)
GL2
void glGetPathMetricRangeNV(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat * metrics)
GL_NV_path_rendering
glGetPathMetricRangeNV
in interface GL2
arg4
- a direct or array-backed FloatBuffer
public void glGetPathMetricRangeNV(int arg0, int arg1, int arg2, int arg3, float[] arg4, int arg5)
GL2
void glGetPathMetricRangeNV(GLbitfield metricQueryMask, GLuint firstPathName, GLsizei numPaths, GLsizei stride, GLfloat * metrics)
GL_NV_path_rendering
glGetPathMetricRangeNV
in interface GL2
public void glGetPathMetricsNV(int arg0, int arg1, int arg2, Buffer arg3, int arg4, int arg5, FloatBuffer arg6)
GL2
void glGetPathMetricsNV(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLsizei stride, GLfloat * metrics)
GL_NV_path_rendering
glGetPathMetricsNV
in interface GL2
arg3
- a direct or array-backed Buffer
arg6
- a direct or array-backed FloatBuffer
public void glGetPathMetricsNV(int arg0, int arg1, int arg2, Buffer arg3, int arg4, int arg5, float[] arg6, int arg7)
GL2
void glGetPathMetricsNV(GLbitfield metricQueryMask, GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLsizei stride, GLfloat * metrics)
GL_NV_path_rendering
glGetPathMetricsNV
in interface GL2
arg3
- a direct or array-backed Buffer
public void glGetPathParameterfvNV(int arg0, int arg1, FloatBuffer arg2)
GL2
void glGetPathParameterfvNV(GLuint path, GLenum pname, GLfloat * value)
GL_NV_path_rendering
glGetPathParameterfvNV
in interface GL2
arg2
- a direct or array-backed FloatBuffer
public void glGetPathParameterfvNV(int arg0, int arg1, float[] arg2, int arg3)
GL2
void glGetPathParameterfvNV(GLuint path, GLenum pname, GLfloat * value)
GL_NV_path_rendering
glGetPathParameterfvNV
in interface GL2
public void glGetPathParameterivNV(int arg0, int arg1, IntBuffer arg2)
GL2
void glGetPathParameterivNV(GLuint path, GLenum pname, GLint * value)
GL_NV_path_rendering
glGetPathParameterivNV
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glGetPathParameterivNV(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glGetPathParameterivNV(GLuint path, GLenum pname, GLint * value)
GL_NV_path_rendering
glGetPathParameterivNV
in interface GL2
public void glGetPathSpacingNV(int arg0, int arg1, int arg2, Buffer arg3, int arg4, float arg5, float arg6, int arg7, FloatBuffer arg8)
GL2
void glGetPathSpacingNV(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat * returnedSpacing)
GL_NV_path_rendering
glGetPathSpacingNV
in interface GL2
arg3
- a direct or array-backed Buffer
arg8
- a direct or array-backed FloatBuffer
public void glGetPathSpacingNV(int arg0, int arg1, int arg2, Buffer arg3, int arg4, float arg5, float arg6, int arg7, float[] arg8, int arg9)
GL2
void glGetPathSpacingNV(GLenum pathListMode, GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLfloat advanceScale, GLfloat kerningScale, GLenum transformType, GLfloat * returnedSpacing)
GL_NV_path_rendering
glGetPathSpacingNV
in interface GL2
arg3
- a direct or array-backed Buffer
public void glGetPathTexGenfvNV(int arg0, int arg1, float[] arg2, int arg3)
GL2
void glGetPathTexGenfvNV(GLenum texCoordSet, GLenum pname, GLfloat * value)
GL_NV_path_rendering
glGetPathTexGenfvNV
in interface GL2
public void glGetPathTexGenfvNV(int arg0, int arg1, FloatBuffer arg2)
GL2
void glGetPathTexGenfvNV(GLenum texCoordSet, GLenum pname, GLfloat * value)
GL_NV_path_rendering
glGetPathTexGenfvNV
in interface GL2
arg2
- a direct or array-backed FloatBuffer
public void glGetPathTexGenivNV(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glGetPathTexGenivNV(GLenum texCoordSet, GLenum pname, GLint * value)
GL_NV_path_rendering
glGetPathTexGenivNV
in interface GL2
public void glGetPathTexGenivNV(int arg0, int arg1, IntBuffer arg2)
GL2
void glGetPathTexGenivNV(GLenum texCoordSet, GLenum pname, GLint * value)
GL_NV_path_rendering
glGetPathTexGenivNV
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glGetPerfMonitorCounterDataAMD(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6)
GL2
void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten)
GL_AMD_performance_monitor
glGetPerfMonitorCounterDataAMD
in interface GL2
public void glGetPerfMonitorCounterDataAMD(int arg0, int arg1, int arg2, IntBuffer arg3, IntBuffer arg4)
GL2
void glGetPerfMonitorCounterDataAMD(GLuint monitor, GLenum pname, GLsizei dataSize, GLuint * data, GLint * bytesWritten)
GL_AMD_performance_monitor
glGetPerfMonitorCounterDataAMD
in interface GL2
arg3
- a direct or array-backed IntBuffer
arg4
- a direct or array-backed IntBuffer
public void glGetPerfMonitorCounterInfoAMD(int arg0, int arg1, int arg2, Buffer arg3)
GL2
void glGetPerfMonitorCounterInfoAMD(GLuint group, GLuint counter, GLenum pname, GLvoid * data)
GL_AMD_performance_monitor
glGetPerfMonitorCounterInfoAMD
in interface GL2
arg3
- a direct or array-backed Buffer
public void glGetPerfMonitorCounterStringAMD(int arg0, int arg1, int arg2, int[] arg3, int arg4, byte[] arg5, int arg6)
GL2
void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString)
GL_AMD_performance_monitor
glGetPerfMonitorCounterStringAMD
in interface GL2
public void glGetPerfMonitorCounterStringAMD(int arg0, int arg1, int arg2, IntBuffer arg3, ByteBuffer arg4)
GL2
void glGetPerfMonitorCounterStringAMD(GLuint group, GLuint counter, GLsizei bufSize, GLsizei * length, GLchar * counterString)
GL_AMD_performance_monitor
glGetPerfMonitorCounterStringAMD
in interface GL2
arg3
- a direct or array-backed IntBuffer
arg4
- a direct or array-backed ByteBuffer
public void glGetPerfMonitorCountersAMD(int arg0, IntBuffer arg1, IntBuffer arg2, int arg3, IntBuffer arg4)
GL2
void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters)
GL_AMD_performance_monitor
glGetPerfMonitorCountersAMD
in interface GL2
arg1
- a direct or array-backed IntBuffer
arg2
- a direct or array-backed IntBuffer
arg4
- a direct or array-backed IntBuffer
public void glGetPerfMonitorCountersAMD(int arg0, int[] arg1, int arg2, int[] arg3, int arg4, int arg5, int[] arg6, int arg7)
GL2
void glGetPerfMonitorCountersAMD(GLuint group, GLint * numCounters, GLint * maxActiveCounters, GLsizei counterSize, GLuint * counters)
GL_AMD_performance_monitor
glGetPerfMonitorCountersAMD
in interface GL2
public void glGetPerfMonitorGroupStringAMD(int arg0, int arg1, IntBuffer arg2, ByteBuffer arg3)
GL2
void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString)
GL_AMD_performance_monitor
glGetPerfMonitorGroupStringAMD
in interface GL2
arg2
- a direct or array-backed IntBuffer
arg3
- a direct or array-backed ByteBuffer
public void glGetPerfMonitorGroupStringAMD(int arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)
GL2
void glGetPerfMonitorGroupStringAMD(GLuint group, GLsizei bufSize, GLsizei * length, GLchar * groupString)
GL_AMD_performance_monitor
glGetPerfMonitorGroupStringAMD
in interface GL2
public void glGetPerfMonitorGroupsAMD(int[] arg0, int arg1, int arg2, int[] arg3, int arg4)
GL2
void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups)
GL_AMD_performance_monitor
glGetPerfMonitorGroupsAMD
in interface GL2
public void glGetPerfMonitorGroupsAMD(IntBuffer arg0, int arg1, IntBuffer arg2)
GL2
void glGetPerfMonitorGroupsAMD(GLint * numGroups, GLsizei groupsSize, GLuint * groups)
GL_AMD_performance_monitor
glGetPerfMonitorGroupsAMD
in interface GL2
arg0
- a direct or array-backed IntBuffer
arg2
- a direct or array-backed IntBuffer
public void glGetPixelMapfv(int arg0, FloatBuffer arg1)
GL2
void glGetPixelMapfv(GLenum map, GLfloat * values)
GL_VERSION_1_0
glGetPixelMapfv
in interface GL2
arg1
- a direct or array-backed FloatBuffer
public void glGetPixelMapfv(int arg0, float[] arg1, int arg2)
GL2
void glGetPixelMapfv(GLenum map, GLfloat * values)
GL_VERSION_1_0
glGetPixelMapfv
in interface GL2
public void glGetPixelMapfv(int arg0, long arg1)
GL2
void glGetPixelMapfv(GLenum map, GLfloat * values)
GL_VERSION_1_0
glGetPixelMapfv
in interface GL2
public void glGetPixelMapuiv(int arg0, long arg1)
GL2
void glGetPixelMapuiv(GLenum map, GLuint * values)
GL_VERSION_1_0
glGetPixelMapuiv
in interface GL2
public void glGetPixelMapuiv(int arg0, IntBuffer arg1)
GL2
void glGetPixelMapuiv(GLenum map, GLuint * values)
GL_VERSION_1_0
glGetPixelMapuiv
in interface GL2
arg1
- a direct or array-backed IntBuffer
public void glGetPixelMapuiv(int arg0, int[] arg1, int arg2)
GL2
void glGetPixelMapuiv(GLenum map, GLuint * values)
GL_VERSION_1_0
glGetPixelMapuiv
in interface GL2
public void glGetPixelMapusv(int arg0, short[] arg1, int arg2)
GL2
void glGetPixelMapusv(GLenum map, GLushort * values)
GL_VERSION_1_0
glGetPixelMapusv
in interface GL2
public void glGetPixelMapusv(int arg0, long arg1)
GL2
void glGetPixelMapusv(GLenum map, GLushort * values)
GL_VERSION_1_0
glGetPixelMapusv
in interface GL2
public void glGetPixelMapusv(int arg0, ShortBuffer arg1)
GL2
void glGetPixelMapusv(GLenum map, GLushort * values)
GL_VERSION_1_0
glGetPixelMapusv
in interface GL2
arg1
- a direct or array-backed ShortBuffer
public void glGetPixelTransformParameterfvEXT(int arg0, int arg1, float[] arg2, int arg3)
GL2
void glGetPixelTransformParameterfvEXT(GLenum target, GLenum pname, GLfloat * params)
GL_EXT_pixel_transform
glGetPixelTransformParameterfvEXT
in interface GL2
public void glGetPixelTransformParameterfvEXT(int arg0, int arg1, FloatBuffer arg2)
GL2
void glGetPixelTransformParameterfvEXT(GLenum target, GLenum pname, GLfloat * params)
GL_EXT_pixel_transform
glGetPixelTransformParameterfvEXT
in interface GL2
arg2
- a direct or array-backed FloatBuffer
public void glGetPixelTransformParameterivEXT(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glGetPixelTransformParameterivEXT(GLenum target, GLenum pname, GLint * params)
GL_EXT_pixel_transform
glGetPixelTransformParameterivEXT
in interface GL2
public void glGetPixelTransformParameterivEXT(int arg0, int arg1, IntBuffer arg2)
GL2
void glGetPixelTransformParameterivEXT(GLenum target, GLenum pname, GLint * params)
GL_EXT_pixel_transform
glGetPixelTransformParameterivEXT
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glGetPointeri_vEXT(int arg0, int arg1, PointerBuffer arg2)
GL2
void glGetPointeri_vEXT(GLenum pname, GLuint index, GLvoid * * params)
GL_EXT_direct_state_access
glGetPointeri_vEXT
in interface GL2
arg2
- a direct or array-backed PointerBuffer
public void glGetPolygonStipple(long arg0)
GL2
glGetPolygonStipple
in interface GL2
public void glGetPolygonStipple(ByteBuffer arg0)
GL2
glGetPolygonStipple
in interface GL2
arg0
- a direct or array-backed ByteBuffer
public void glGetPolygonStipple(byte[] arg0, int arg1)
GL2
glGetPolygonStipple
in interface GL2
public void glGetProgramBinary(int arg0, int arg1, IntBuffer arg2, IntBuffer arg3, Buffer arg4)
GL2ES2
void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary)
GL_ES_VERSION_3_0
, GL_VERSION_4_1
, GL_ARB_get_program_binary
; GL_OES_get_program_binary
glGetProgramBinary
in interface GL2ES2
arg2
- a direct or array-backed IntBuffer
arg3
- a direct or array-backed IntBuffer
arg4
- a direct or array-backed Buffer
public void glGetProgramBinary(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5, Buffer arg6)
GL2ES2
void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei * length, GLenum * binaryFormat, GLvoid * binary)
GL_ES_VERSION_3_0
, GL_VERSION_4_1
, GL_ARB_get_program_binary
; GL_OES_get_program_binary
glGetProgramBinary
in interface GL2ES2
arg6
- a direct or array-backed Buffer
public void glGetProgramEnvParameterIivNV(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params)
GL_NV_gpu_program4
glGetProgramEnvParameterIivNV
in interface GL2
public void glGetProgramEnvParameterIivNV(int arg0, int arg1, IntBuffer arg2)
GL2
void glGetProgramEnvParameterIivNV(GLenum target, GLuint index, GLint * params)
GL_NV_gpu_program4
glGetProgramEnvParameterIivNV
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glGetProgramEnvParameterIuivNV(int arg0, int arg1, IntBuffer arg2)
GL2
void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params)
GL_NV_gpu_program4
glGetProgramEnvParameterIuivNV
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glGetProgramEnvParameterIuivNV(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glGetProgramEnvParameterIuivNV(GLenum target, GLuint index, GLuint * params)
GL_NV_gpu_program4
glGetProgramEnvParameterIuivNV
in interface GL2
public void glGetProgramEnvParameterdvARB(int arg0, int arg1, double[] arg2, int arg3)
GL2
void glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params)
GL_ARB_vertex_program
glGetProgramEnvParameterdvARB
in interface GL2
public void glGetProgramEnvParameterdvARB(int arg0, int arg1, DoubleBuffer arg2)
GL2
void glGetProgramEnvParameterdvARB(GLenum target, GLuint index, GLdouble * params)
GL_ARB_vertex_program
glGetProgramEnvParameterdvARB
in interface GL2
arg2
- a direct or array-backed DoubleBuffer
public void glGetProgramEnvParameterfvARB(int arg0, int arg1, FloatBuffer arg2)
GL2
void glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params)
GL_ARB_vertex_program
glGetProgramEnvParameterfvARB
in interface GL2
arg2
- a direct or array-backed FloatBuffer
public void glGetProgramEnvParameterfvARB(int arg0, int arg1, float[] arg2, int arg3)
GL2
void glGetProgramEnvParameterfvARB(GLenum target, GLuint index, GLfloat * params)
GL_ARB_vertex_program
glGetProgramEnvParameterfvARB
in interface GL2
public void glGetProgramInfoLog(int arg0, int arg1, IntBuffer arg2, ByteBuffer arg3)
GL2ES2
void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, GLchar * infolog)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetProgramInfoLog
in interface GL2ES2
arg2
- a direct or array-backed IntBuffer
arg3
- a direct or array-backed ByteBuffer
public void glGetProgramInfoLog(int arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)
GL2ES2
void glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei * length, GLchar * infolog)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetProgramInfoLog
in interface GL2ES2
public void glGetProgramInterfaceiv(int arg0, int arg1, int arg2, IntBuffer arg3)
GL4
void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint * params)
GL_ARB_program_interface_query
, GL_VERSION_4_3
glGetProgramInterfaceiv
in interface GL4
arg3
- a direct or array-backed IntBuffer
public void glGetProgramInterfaceiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL4
void glGetProgramInterfaceiv(GLuint program, GLenum programInterface, GLenum pname, GLint * params)
GL_ARB_program_interface_query
, GL_VERSION_4_3
glGetProgramInterfaceiv
in interface GL4
public void glGetProgramLocalParameterIivNV(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params)
GL_NV_gpu_program4
glGetProgramLocalParameterIivNV
in interface GL2
public void glGetProgramLocalParameterIivNV(int arg0, int arg1, IntBuffer arg2)
GL2
void glGetProgramLocalParameterIivNV(GLenum target, GLuint index, GLint * params)
GL_NV_gpu_program4
glGetProgramLocalParameterIivNV
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glGetProgramLocalParameterIuivNV(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params)
GL_NV_gpu_program4
glGetProgramLocalParameterIuivNV
in interface GL2
public void glGetProgramLocalParameterIuivNV(int arg0, int arg1, IntBuffer arg2)
GL2
void glGetProgramLocalParameterIuivNV(GLenum target, GLuint index, GLuint * params)
GL_NV_gpu_program4
glGetProgramLocalParameterIuivNV
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glGetProgramLocalParameterdvARB(int arg0, int arg1, DoubleBuffer arg2)
GL2
void glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params)
GL_ARB_vertex_program
glGetProgramLocalParameterdvARB
in interface GL2
arg2
- a direct or array-backed DoubleBuffer
public void glGetProgramLocalParameterdvARB(int arg0, int arg1, double[] arg2, int arg3)
GL2
void glGetProgramLocalParameterdvARB(GLenum target, GLuint index, GLdouble * params)
GL_ARB_vertex_program
glGetProgramLocalParameterdvARB
in interface GL2
public void glGetProgramLocalParameterfvARB(int arg0, int arg1, float[] arg2, int arg3)
GL2
void glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params)
GL_ARB_vertex_program
glGetProgramLocalParameterfvARB
in interface GL2
public void glGetProgramLocalParameterfvARB(int arg0, int arg1, FloatBuffer arg2)
GL2
void glGetProgramLocalParameterfvARB(GLenum target, GLuint index, GLfloat * params)
GL_ARB_vertex_program
glGetProgramLocalParameterfvARB
in interface GL2
arg2
- a direct or array-backed FloatBuffer
public void glGetProgramPipelineInfoLog(int arg0, int arg1, IntBuffer arg2, ByteBuffer arg3)
GL4
void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_separate_shader_objects
glGetProgramPipelineInfoLog
in interface GL4
arg2
- a direct or array-backed IntBuffer
arg3
- a direct or array-backed ByteBuffer
public void glGetProgramPipelineInfoLog(int arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)
GL4
void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei * length, GLchar * infoLog)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_separate_shader_objects
glGetProgramPipelineInfoLog
in interface GL4
public void glGetProgramPipelineiv(int arg0, int arg1, int[] arg2, int arg3)
GL4
void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_separate_shader_objects
glGetProgramPipelineiv
in interface GL4
public void glGetProgramPipelineiv(int arg0, int arg1, IntBuffer arg2)
GL4
void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint * params)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_separate_shader_objects
glGetProgramPipelineiv
in interface GL4
arg2
- a direct or array-backed IntBuffer
public int glGetProgramResourceIndex(int arg0, int arg1, ByteBuffer arg2)
GL4
GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar * name)
GL_ARB_program_interface_query
, GL_VERSION_4_3
glGetProgramResourceIndex
in interface GL4
arg2
- a direct or array-backed ByteBuffer
public int glGetProgramResourceIndex(int arg0, int arg1, byte[] arg2, int arg3)
GL4
GLuint glGetProgramResourceIndex(GLuint program, GLenum programInterface, const GLchar * name)
GL_ARB_program_interface_query
, GL_VERSION_4_3
glGetProgramResourceIndex
in interface GL4
public int glGetProgramResourceLocation(int arg0, int arg1, ByteBuffer arg2)
GL4
GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar * name)
GL_ARB_program_interface_query
, GL_VERSION_4_3
glGetProgramResourceLocation
in interface GL4
arg2
- a direct or array-backed ByteBuffer
public int glGetProgramResourceLocation(int arg0, int arg1, byte[] arg2, int arg3)
GL4
GLint glGetProgramResourceLocation(GLuint program, GLenum programInterface, const GLchar * name)
GL_ARB_program_interface_query
, GL_VERSION_4_3
glGetProgramResourceLocation
in interface GL4
public int glGetProgramResourceLocationIndex(int arg0, int arg1, byte[] arg2, int arg3)
GL4
GLint glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar * name)
GL_ARB_program_interface_query
, GL_VERSION_4_3
glGetProgramResourceLocationIndex
in interface GL4
public int glGetProgramResourceLocationIndex(int arg0, int arg1, ByteBuffer arg2)
GL4
GLint glGetProgramResourceLocationIndex(GLuint program, GLenum programInterface, const GLchar * name)
GL_ARB_program_interface_query
, GL_VERSION_4_3
glGetProgramResourceLocationIndex
in interface GL4
arg2
- a direct or array-backed ByteBuffer
public void glGetProgramResourceName(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5, byte[] arg6, int arg7)
GL4
void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name)
GL_ARB_program_interface_query
, GL_VERSION_4_3
glGetProgramResourceName
in interface GL4
public void glGetProgramResourceName(int arg0, int arg1, int arg2, int arg3, IntBuffer arg4, ByteBuffer arg5)
GL4
void glGetProgramResourceName(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize, GLsizei * length, GLchar * name)
GL_ARB_program_interface_query
, GL_VERSION_4_3
glGetProgramResourceName
in interface GL4
arg4
- a direct or array-backed IntBuffer
arg5
- a direct or array-backed ByteBuffer
public void glGetProgramResourceiv(int arg0, int arg1, int arg2, int arg3, IntBuffer arg4, int arg5, IntBuffer arg6, IntBuffer arg7)
GL4
void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params)
GL_ARB_program_interface_query
, GL_VERSION_4_3
glGetProgramResourceiv
in interface GL4
arg4
- a direct or array-backed IntBuffer
arg6
- a direct or array-backed IntBuffer
arg7
- a direct or array-backed IntBuffer
public void glGetProgramResourceiv(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5, int arg6, int[] arg7, int arg8, int[] arg9, int arg10)
GL4
void glGetProgramResourceiv(GLuint program, GLenum programInterface, GLuint index, GLsizei propCount, const GLenum * props, GLsizei bufSize, GLsizei * length, GLint * params)
GL_ARB_program_interface_query
, GL_VERSION_4_3
glGetProgramResourceiv
in interface GL4
public void glGetProgramStageiv(int arg0, int arg1, int arg2, IntBuffer arg3)
GL4
void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values)
GL_ARB_shader_subroutine
, GL_VERSION_4_0
glGetProgramStageiv
in interface GL4
arg3
- a direct or array-backed IntBuffer
public void glGetProgramStageiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL4
void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint * values)
GL_ARB_shader_subroutine
, GL_VERSION_4_0
glGetProgramStageiv
in interface GL4
public void glGetProgramStringARB(int arg0, int arg1, Buffer arg2)
GL2
void glGetProgramStringARB(GLenum target, GLenum pname, GLvoid * string)
GL_ARB_vertex_program
glGetProgramStringARB
in interface GL2
arg2
- a direct only Buffer
public void glGetProgramSubroutineParameteruivNV(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glGetProgramSubroutineParameteruivNV(GLenum target, GLuint index, GLuint * param)
GL_NV_gpu_program5
glGetProgramSubroutineParameteruivNV
in interface GL2
public void glGetProgramSubroutineParameteruivNV(int arg0, int arg1, IntBuffer arg2)
GL2
void glGetProgramSubroutineParameteruivNV(GLenum target, GLuint index, GLuint * param)
GL_NV_gpu_program5
glGetProgramSubroutineParameteruivNV
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glGetProgramiv(int arg0, int arg1, IntBuffer arg2)
GL2ES2
void glGetProgramiv(GLuint program, GLenum pname, GLint * params)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetProgramiv
in interface GL2ES2
arg2
- a direct or array-backed IntBuffer
public void glGetProgramiv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES2
void glGetProgramiv(GLuint program, GLenum pname, GLint * params)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetProgramiv
in interface GL2ES2
public void glGetProgramivARB(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glGetProgramivARB(GLenum target, GLenum pname, GLint * params)
GL_ARB_vertex_program
glGetProgramivARB
in interface GL2
public void glGetProgramivARB(int arg0, int arg1, IntBuffer arg2)
GL2
void glGetProgramivARB(GLenum target, GLenum pname, GLint * params)
GL_ARB_vertex_program
glGetProgramivARB
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glGetQueryIndexediv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL4
void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params)
GL_VERSION_4_0
, GL_ARB_transform_feedback3
glGetQueryIndexediv
in interface GL4
public void glGetQueryIndexediv(int arg0, int arg1, int arg2, IntBuffer arg3)
GL4
void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint * params)
GL_VERSION_4_0
, GL_ARB_transform_feedback3
glGetQueryIndexediv
in interface GL4
arg3
- a direct or array-backed IntBuffer
public void glGetQueryObjecti64v(int arg0, int arg1, long[] arg2, int arg3)
GL3
void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params)
GL_ARB_timer_query
, GL_VERSION_3_3
glGetQueryObjecti64v
in interface GL3
public void glGetQueryObjecti64v(int arg0, int arg1, LongBuffer arg2)
GL3
void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params)
GL_ARB_timer_query
, GL_VERSION_3_3
glGetQueryObjecti64v
in interface GL3
arg2
- a direct or array-backed LongBuffer
public void glGetQueryObjecti64vEXT(int arg0, int arg1, LongBuffer arg2)
GL2
void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT * params)
GL_EXT_timer_query
, GL_EXT_disjoint_timer_query
glGetQueryObjecti64vEXT
in interface GL2
arg2
- a direct or array-backed LongBuffer
public void glGetQueryObjecti64vEXT(int arg0, int arg1, long[] arg2, int arg3)
GL2
void glGetQueryObjecti64vEXT(GLuint id, GLenum pname, GLint64EXT * params)
GL_EXT_timer_query
, GL_EXT_disjoint_timer_query
glGetQueryObjecti64vEXT
in interface GL2
public void glGetQueryObjectiv(int arg0, int arg1, int[] arg2, int arg3)
GL2GL3
void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params)
GL_VERSION_1_5
glGetQueryObjectiv
in interface GL2GL3
public void glGetQueryObjectiv(int arg0, int arg1, IntBuffer arg2)
GL2GL3
void glGetQueryObjectiv(GLuint id, GLenum pname, GLint * params)
GL_VERSION_1_5
glGetQueryObjectiv
in interface GL2GL3
arg2
- a direct or array-backed IntBuffer
public void glGetQueryObjectui64v(int arg0, int arg1, LongBuffer arg2)
GL3
void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params)
GL_ARB_timer_query
, GL_VERSION_3_3
glGetQueryObjectui64v
in interface GL3
arg2
- a direct or array-backed LongBuffer
public void glGetQueryObjectui64v(int arg0, int arg1, long[] arg2, int arg3)
GL3
void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params)
GL_ARB_timer_query
, GL_VERSION_3_3
glGetQueryObjectui64v
in interface GL3
public void glGetQueryObjectui64vEXT(int arg0, int arg1, long[] arg2, int arg3)
GL2
void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT * params)
GL_EXT_timer_query
, GL_EXT_disjoint_timer_query
glGetQueryObjectui64vEXT
in interface GL2
public void glGetQueryObjectui64vEXT(int arg0, int arg1, LongBuffer arg2)
GL2
void glGetQueryObjectui64vEXT(GLuint id, GLenum pname, GLuint64EXT * params)
GL_EXT_timer_query
, GL_EXT_disjoint_timer_query
glGetQueryObjectui64vEXT
in interface GL2
arg2
- a direct or array-backed LongBuffer
public void glGetQueryObjectuiv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES2
void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params)
GL_ES_VERSION_3_0
, GL_VERSION_1_5
; GL_EXT_occlusion_query_boolean
, GL_EXT_disjoint_timer_query
glGetQueryObjectuiv
in interface GL2ES2
public void glGetQueryObjectuiv(int arg0, int arg1, IntBuffer arg2)
GL2ES2
void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint * params)
GL_ES_VERSION_3_0
, GL_VERSION_1_5
; GL_EXT_occlusion_query_boolean
, GL_EXT_disjoint_timer_query
glGetQueryObjectuiv
in interface GL2ES2
arg2
- a direct or array-backed IntBuffer
public void glGetQueryiv(int arg0, int arg1, IntBuffer arg2)
GL2ES2
void glGetQueryiv(GLenum target, GLenum pname, GLint * params)
GL_ES_VERSION_3_0
, GL_VERSION_1_5
; GL_EXT_occlusion_query_boolean
, GL_EXT_disjoint_timer_query
glGetQueryiv
in interface GL2ES2
arg2
- a direct or array-backed IntBuffer
public void glGetQueryiv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES2
void glGetQueryiv(GLenum target, GLenum pname, GLint * params)
GL_ES_VERSION_3_0
, GL_VERSION_1_5
; GL_EXT_occlusion_query_boolean
, GL_EXT_disjoint_timer_query
glGetQueryiv
in interface GL2ES2
public void glGetRenderbufferParameteriv(int arg0, int arg1, IntBuffer arg2)
GL
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params)
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
glGetRenderbufferParameteriv
in interface GL
arg2
- a direct or array-backed IntBuffer
public void glGetRenderbufferParameteriv(int arg0, int arg1, int[] arg2, int arg3)
GL
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint * params)
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
glGetRenderbufferParameteriv
in interface GL
public void glGetSamplerParameterIiv(int arg0, int arg1, int[] arg2, int arg3)
GL3
void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params)
GL_ARB_sampler_objects
, GL_VERSION_3_3
glGetSamplerParameterIiv
in interface GL3
public void glGetSamplerParameterIiv(int arg0, int arg1, IntBuffer arg2)
GL3
void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params)
GL_ARB_sampler_objects
, GL_VERSION_3_3
glGetSamplerParameterIiv
in interface GL3
arg2
- a direct or array-backed IntBuffer
public void glGetSamplerParameterIuiv(int arg0, int arg1, int[] arg2, int arg3)
GL3
void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params)
GL_ARB_sampler_objects
, GL_VERSION_3_3
glGetSamplerParameterIuiv
in interface GL3
public void glGetSamplerParameterIuiv(int arg0, int arg1, IntBuffer arg2)
GL3
void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params)
GL_ARB_sampler_objects
, GL_VERSION_3_3
glGetSamplerParameterIuiv
in interface GL3
arg2
- a direct or array-backed IntBuffer
public void glGetSamplerParameterfv(int arg0, int arg1, FloatBuffer arg2)
GL3ES3
void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params)
GL_ARB_sampler_objects
, GL_ES_VERSION_3_0
, GL_VERSION_3_3
glGetSamplerParameterfv
in interface GL3ES3
arg2
- a direct or array-backed FloatBuffer
public void glGetSamplerParameterfv(int arg0, int arg1, float[] arg2, int arg3)
GL3ES3
void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat * params)
GL_ARB_sampler_objects
, GL_ES_VERSION_3_0
, GL_VERSION_3_3
glGetSamplerParameterfv
in interface GL3ES3
public void glGetSamplerParameteriv(int arg0, int arg1, int[] arg2, int arg3)
GL3ES3
void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params)
GL_ARB_sampler_objects
, GL_ES_VERSION_3_0
, GL_VERSION_3_3
glGetSamplerParameteriv
in interface GL3ES3
public void glGetSamplerParameteriv(int arg0, int arg1, IntBuffer arg2)
GL3ES3
void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint * params)
GL_ARB_sampler_objects
, GL_ES_VERSION_3_0
, GL_VERSION_3_3
glGetSamplerParameteriv
in interface GL3ES3
arg2
- a direct or array-backed IntBuffer
public void glGetSeparableFilter(int arg0, int arg1, int arg2, Buffer arg3, Buffer arg4, Buffer arg5)
GL2
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span)
GL_VERSION_1_2
, GL_ARB_imaging
glGetSeparableFilter
in interface GL2
arg3
- a direct or array-backed Buffer
arg4
- a direct or array-backed Buffer
arg5
- a direct or array-backed Buffer
public void glGetSeparableFilter(int arg0, int arg1, int arg2, long arg3, long arg4, long arg5)
GL2
void glGetSeparableFilter(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span)
GL_VERSION_1_2
, GL_ARB_imaging
glGetSeparableFilter
in interface GL2
public void glGetShaderInfoLog(int arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)
GL2ES2
void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * infolog)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetShaderInfoLog
in interface GL2ES2
public void glGetShaderInfoLog(int arg0, int arg1, IntBuffer arg2, ByteBuffer arg3)
GL2ES2
void glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * infolog)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetShaderInfoLog
in interface GL2ES2
arg2
- a direct or array-backed IntBuffer
arg3
- a direct or array-backed ByteBuffer
public void glGetShaderPrecisionFormat(int arg0, int arg1, int[] arg2, int arg3, int[] arg4, int arg5)
GL2ES2
void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
GL_ES_VERSION_2_0
and GL_ARB_ES2_compatibility
.
glGetShaderPrecisionFormat
in interface GL2ES2
public void glGetShaderPrecisionFormat(int arg0, int arg1, IntBuffer arg2, IntBuffer arg3)
GL2ES2
void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint * range, GLint * precision);
GL_ES_VERSION_2_0
and GL_ARB_ES2_compatibility
.
glGetShaderPrecisionFormat
in interface GL2ES2
public void glGetShaderSource(int arg0, int arg1, IntBuffer arg2, ByteBuffer arg3)
GL2ES2
void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetShaderSource
in interface GL2ES2
arg2
- a direct or array-backed IntBuffer
arg3
- a direct or array-backed ByteBuffer
public void glGetShaderSource(int arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)
GL2ES2
void glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei * length, GLchar * source)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetShaderSource
in interface GL2ES2
public void glGetShaderSourceARB(int arg0, int arg1, int[] arg2, int arg3, byte[] arg4, int arg5)
GL2
void glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source)
GL_ARB_shader_objects
glGetShaderSourceARB
in interface GL2
public void glGetShaderSourceARB(int arg0, int arg1, IntBuffer arg2, ByteBuffer arg3)
GL2
void glGetShaderSourceARB(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source)
GL_ARB_shader_objects
glGetShaderSourceARB
in interface GL2
arg2
- a direct or array-backed IntBuffer
arg3
- a direct or array-backed ByteBuffer
public void glGetShaderiv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES2
void glGetShaderiv(GLuint shader, GLenum pname, GLint * params)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetShaderiv
in interface GL2ES2
public void glGetShaderiv(int arg0, int arg1, IntBuffer arg2)
GL2ES2
void glGetShaderiv(GLuint shader, GLenum pname, GLint * params)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetShaderiv
in interface GL2ES2
arg2
- a direct or array-backed IntBuffer
public String glGetString(int arg0)
GL
const GLubyte * glGetString(GLenum name)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glGetString
in interface GL
public String glGetStringi(int arg0, int arg1)
GL2ES3
const GLubyte * glGetStringi(GLenum name, GLuint index)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glGetStringi
in interface GL2ES3
public int glGetSubroutineIndex(int arg0, int arg1, String arg2)
GL4
GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar * name)
GL_ARB_shader_subroutine
, GL_VERSION_4_0
glGetSubroutineIndex
in interface GL4
public int glGetSubroutineUniformLocation(int arg0, int arg1, String arg2)
GL4
GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar * name)
GL_ARB_shader_subroutine
, GL_VERSION_4_0
glGetSubroutineUniformLocation
in interface GL4
public void glGetSynciv(long arg0, int arg1, int arg2, IntBuffer arg3, IntBuffer arg4)
GL3ES3
void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values)
GL_ARB_sync
, GL_ES_VERSION_3_0
, GL_VERSION_3_2
glGetSynciv
in interface GL3ES3
arg3
- a direct or array-backed IntBuffer
arg4
- a direct or array-backed IntBuffer
public void glGetSynciv(long arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6)
GL3ES3
void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values)
GL_ARB_sync
, GL_ES_VERSION_3_0
, GL_VERSION_3_2
glGetSynciv
in interface GL3ES3
public void glGetTexEnvfv(int arg0, int arg1, float[] arg2, int arg3)
GL2ES1
void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params)
GL_VERSION_1_0
, GL_VERSION_ES_CM
glGetTexEnvfv
in interface GL2ES1
public void glGetTexEnvfv(int arg0, int arg1, FloatBuffer arg2)
GL2ES1
void glGetTexEnvfv(GLenum tenv, GLenum pname, GLfloat * params)
GL_VERSION_1_0
, GL_VERSION_ES_CM
glGetTexEnvfv
in interface GL2ES1
arg2
- a direct or array-backed FloatBuffer
public void glGetTexEnviv(int arg0, int arg1, IntBuffer arg2)
GL2ES1
void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
glGetTexEnviv
in interface GL2ES1
arg2
- a direct or array-backed IntBuffer
public void glGetTexEnviv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES1
void glGetTexEnviv(GLenum tenv, GLenum pname, GLint * params)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
glGetTexEnviv
in interface GL2ES1
public void glGetTexGendv(int arg0, int arg1, double[] arg2, int arg3)
GL2
void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params)
GL_VERSION_1_0
glGetTexGendv
in interface GL2
public void glGetTexGendv(int arg0, int arg1, DoubleBuffer arg2)
GL2
void glGetTexGendv(GLenum coord, GLenum pname, GLdouble * params)
GL_VERSION_1_0
glGetTexGendv
in interface GL2
arg2
- a direct or array-backed DoubleBuffer
public void glGetTexGenfv(int arg0, int arg1, float[] arg2, int arg3)
GL2ES1
void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params)
GL_VERSION_1_0
; GL_OES_texture_cube_map
glGetTexGenfv
in interface GL2ES1
public void glGetTexGenfv(int arg0, int arg1, FloatBuffer arg2)
GL2ES1
void glGetTexGenfv(GLenum coord, GLenum pname, GLfloat * params)
GL_VERSION_1_0
; GL_OES_texture_cube_map
glGetTexGenfv
in interface GL2ES1
arg2
- a direct or array-backed FloatBuffer
public void glGetTexGeniv(int arg0, int arg1, IntBuffer arg2)
GL2ES1
void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params)
GL_VERSION_1_0
; GL_OES_texture_cube_map
glGetTexGeniv
in interface GL2ES1
arg2
- a direct or array-backed IntBuffer
public void glGetTexGeniv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES1
void glGetTexGeniv(GLenum coord, GLenum pname, GLint * params)
GL_VERSION_1_0
; GL_OES_texture_cube_map
glGetTexGeniv
in interface GL2ES1
public void glGetTexImage(int arg0, int arg1, int arg2, int arg3, Buffer arg4)
GL2GL3
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels)
GL_VERSION_1_0
glGetTexImage
in interface GL2GL3
arg4
- a direct or array-backed Buffer
public void glGetTexImage(int arg0, int arg1, int arg2, int arg3, long arg4)
GL2GL3
void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels)
GL_VERSION_1_0
glGetTexImage
in interface GL2GL3
public void glGetTexLevelParameterfv(int arg0, int arg1, int arg2, FloatBuffer arg3)
GL2GL3
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
GL_VERSION_1_0
glGetTexLevelParameterfv
in interface GL2GL3
arg3
- a direct or array-backed FloatBuffer
public void glGetTexLevelParameterfv(int arg0, int arg1, int arg2, float[] arg3, int arg4)
GL2GL3
void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat * params)
GL_VERSION_1_0
glGetTexLevelParameterfv
in interface GL2GL3
public void glGetTexLevelParameteriv(int arg0, int arg1, int arg2, IntBuffer arg3)
GL2GL3
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
GL_VERSION_1_0
glGetTexLevelParameteriv
in interface GL2GL3
arg3
- a direct or array-backed IntBuffer
public void glGetTexLevelParameteriv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL2GL3
void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint * params)
GL_VERSION_1_0
glGetTexLevelParameteriv
in interface GL2GL3
public void glGetTexParameterIiv(int arg0, int arg1, int[] arg2, int arg3)
GL2GL3
void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params)
GL_VERSION_3_0
; GL_EXT_texture_integer
glGetTexParameterIiv
in interface GL2GL3
public void glGetTexParameterIiv(int arg0, int arg1, IntBuffer arg2)
GL2GL3
void glGetTexParameterIiv(GLenum target, GLenum pname, GLint * params)
GL_VERSION_3_0
; GL_EXT_texture_integer
glGetTexParameterIiv
in interface GL2GL3
arg2
- a direct or array-backed IntBuffer
public void glGetTexParameterIuiv(int arg0, int arg1, IntBuffer arg2)
GL2GL3
void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params)
GL_VERSION_3_0
; GL_EXT_texture_integer
glGetTexParameterIuiv
in interface GL2GL3
arg2
- a direct or array-backed IntBuffer
public void glGetTexParameterIuiv(int arg0, int arg1, int[] arg2, int arg3)
GL2GL3
void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint * params)
GL_VERSION_3_0
; GL_EXT_texture_integer
glGetTexParameterIuiv
in interface GL2GL3
public void glGetTexParameterfv(int arg0, int arg1, float[] arg2, int arg3)
GL
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
GL_VERSION_1_0
, GL_ES_VERSION_2_0
, GL_VERSION_ES_CM
glGetTexParameterfv
in interface GL
public void glGetTexParameterfv(int arg0, int arg1, FloatBuffer arg2)
GL
void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat * params)
GL_VERSION_1_0
, GL_ES_VERSION_2_0
, GL_VERSION_ES_CM
glGetTexParameterfv
in interface GL
arg2
- a direct or array-backed FloatBuffer
public void glGetTexParameteriv(int arg0, int arg1, IntBuffer arg2)
GL
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glGetTexParameteriv
in interface GL
arg2
- a direct or array-backed IntBuffer
public void glGetTexParameteriv(int arg0, int arg1, int[] arg2, int arg3)
GL
void glGetTexParameteriv(GLenum target, GLenum pname, GLint * params)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glGetTexParameteriv
in interface GL
public long glGetTextureHandleNV(int arg0)
GL2
GLuint64 glGetTextureHandleNV(GLuint texture)
GL_NV_bindless_texture
glGetTextureHandleNV
in interface GL2
public void glGetTextureImageEXT(int arg0, int arg1, int arg2, int arg3, int arg4, Buffer arg5)
GL2
void glGetTextureImageEXT(GLuint texture, GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels)
GL_EXT_direct_state_access
glGetTextureImageEXT
in interface GL2
arg5
- a direct or array-backed Buffer
public void glGetTextureLevelParameterfvEXT(int arg0, int arg1, int arg2, int arg3, float[] arg4, int arg5)
GL2
void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params)
GL_EXT_direct_state_access
glGetTextureLevelParameterfvEXT
in interface GL2
public void glGetTextureLevelParameterfvEXT(int arg0, int arg1, int arg2, int arg3, FloatBuffer arg4)
GL2
void glGetTextureLevelParameterfvEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLfloat * params)
GL_EXT_direct_state_access
glGetTextureLevelParameterfvEXT
in interface GL2
arg4
- a direct or array-backed FloatBuffer
public void glGetTextureLevelParameterivEXT(int arg0, int arg1, int arg2, int arg3, IntBuffer arg4)
GL2
void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params)
GL_EXT_direct_state_access
glGetTextureLevelParameterivEXT
in interface GL2
arg4
- a direct or array-backed IntBuffer
public void glGetTextureLevelParameterivEXT(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5)
GL2
void glGetTextureLevelParameterivEXT(GLuint texture, GLenum target, GLint level, GLenum pname, GLint * params)
GL_EXT_direct_state_access
glGetTextureLevelParameterivEXT
in interface GL2
public void glGetTextureParameterIivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL2
void glGetTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params)
GL_EXT_direct_state_access
glGetTextureParameterIivEXT
in interface GL2
public void glGetTextureParameterIivEXT(int arg0, int arg1, int arg2, IntBuffer arg3)
GL2
void glGetTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params)
GL_EXT_direct_state_access
glGetTextureParameterIivEXT
in interface GL2
arg3
- a direct or array-backed IntBuffer
public void glGetTextureParameterIuivEXT(int arg0, int arg1, int arg2, IntBuffer arg3)
GL2
void glGetTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, GLuint * params)
GL_EXT_direct_state_access
glGetTextureParameterIuivEXT
in interface GL2
arg3
- a direct or array-backed IntBuffer
public void glGetTextureParameterIuivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL2
void glGetTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, GLuint * params)
GL_EXT_direct_state_access
glGetTextureParameterIuivEXT
in interface GL2
public void glGetTextureParameterfvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4)
GL2
void glGetTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, GLfloat * params)
GL_EXT_direct_state_access
glGetTextureParameterfvEXT
in interface GL2
public void glGetTextureParameterfvEXT(int arg0, int arg1, int arg2, FloatBuffer arg3)
GL2
void glGetTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, GLfloat * params)
GL_EXT_direct_state_access
glGetTextureParameterfvEXT
in interface GL2
arg3
- a direct or array-backed FloatBuffer
public void glGetTextureParameterivEXT(int arg0, int arg1, int arg2, IntBuffer arg3)
GL2
void glGetTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params)
GL_EXT_direct_state_access
glGetTextureParameterivEXT
in interface GL2
arg3
- a direct or array-backed IntBuffer
public void glGetTextureParameterivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL2
void glGetTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, GLint * params)
GL_EXT_direct_state_access
glGetTextureParameterivEXT
in interface GL2
public long glGetTextureSamplerHandleNV(int arg0, int arg1)
GL2
GLuint64 glGetTextureSamplerHandleNV(GLuint texture, GLuint sampler)
GL_NV_bindless_texture
glGetTextureSamplerHandleNV
in interface GL2
public void glGetTransformFeedbackVarying(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6, int[] arg7, int arg8, byte[] arg9, int arg10)
GL2ES3
void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glGetTransformFeedbackVarying
in interface GL2ES3
public void glGetTransformFeedbackVarying(int arg0, int arg1, int arg2, IntBuffer arg3, IntBuffer arg4, IntBuffer arg5, ByteBuffer arg6)
GL2ES3
void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glGetTransformFeedbackVarying
in interface GL2ES3
arg3
- a direct or array-backed IntBuffer
arg4
- a direct or array-backed IntBuffer
arg5
- a direct or array-backed IntBuffer
arg6
- a direct or array-backed ByteBuffer
public int glGetUniformBlockIndex(int arg0, String arg1)
GL2ES3
GLuint glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName)
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
glGetUniformBlockIndex
in interface GL2ES3
public int glGetUniformBufferSizeEXT(int arg0, int arg1)
GL2
GLint glGetUniformBufferSizeEXT(GLuint program, GLint location)
GL_EXT_bindable_uniform
glGetUniformBufferSizeEXT
in interface GL2
public void glGetUniformIndices(int arg0, int arg1, String[] arg2, int[] arg3, int arg4)
GL2ES3
void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices)
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
glGetUniformIndices
in interface GL2ES3
public void glGetUniformIndices(int arg0, int arg1, String[] arg2, IntBuffer arg3)
GL2ES3
void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices)
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
glGetUniformIndices
in interface GL2ES3
arg3
- a direct or array-backed IntBuffer
public int glGetUniformLocation(int arg0, String arg1)
GL2ES2
GLint glGetUniformLocation(GLuint program, const GLchar * name)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetUniformLocation
in interface GL2ES2
public int glGetUniformLocationARB(int arg0, String arg1)
GL2
GLint glGetUniformLocationARB(GLhandleARB programObj, const GLcharARB * name)
GL_ARB_shader_objects
glGetUniformLocationARB
in interface GL2
public long glGetUniformOffsetEXT(int arg0, int arg1)
GL2
GLintptr glGetUniformOffsetEXT(GLuint program, GLint location)
GL_EXT_bindable_uniform
glGetUniformOffsetEXT
in interface GL2
public void glGetUniformSubroutineuiv(int arg0, int arg1, IntBuffer arg2)
GL4
void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params)
GL_ARB_shader_subroutine
, GL_VERSION_4_0
glGetUniformSubroutineuiv
in interface GL4
arg2
- a direct or array-backed IntBuffer
public void glGetUniformSubroutineuiv(int arg0, int arg1, int[] arg2, int arg3)
GL4
void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint * params)
GL_ARB_shader_subroutine
, GL_VERSION_4_0
glGetUniformSubroutineuiv
in interface GL4
public void glGetUniformdv(int arg0, int arg1, DoubleBuffer arg2)
GL4
void glGetUniformdv(GLuint program, GLint location, GLdouble * params)
GL_VERSION_4_0
, GL_ARB_gpu_shader_fp64
glGetUniformdv
in interface GL4
arg2
- a direct or array-backed DoubleBuffer
public void glGetUniformdv(int arg0, int arg1, double[] arg2, int arg3)
GL4
void glGetUniformdv(GLuint program, GLint location, GLdouble * params)
GL_VERSION_4_0
, GL_ARB_gpu_shader_fp64
glGetUniformdv
in interface GL4
public void glGetUniformfv(int arg0, int arg1, float[] arg2, int arg3)
GL2ES2
void glGetUniformfv(GLuint program, GLint location, GLfloat * params)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetUniformfv
in interface GL2ES2
public void glGetUniformfv(int arg0, int arg1, FloatBuffer arg2)
GL2ES2
void glGetUniformfv(GLuint program, GLint location, GLfloat * params)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetUniformfv
in interface GL2ES2
arg2
- a direct or array-backed FloatBuffer
public void glGetUniformfvARB(int arg0, int arg1, FloatBuffer arg2)
GL2
void glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params)
GL_ARB_shader_objects
glGetUniformfvARB
in interface GL2
arg2
- a direct or array-backed FloatBuffer
public void glGetUniformfvARB(int arg0, int arg1, float[] arg2, int arg3)
GL2
void glGetUniformfvARB(GLhandleARB programObj, GLint location, GLfloat * params)
GL_ARB_shader_objects
glGetUniformfvARB
in interface GL2
public void glGetUniformi64vNV(int arg0, int arg1, LongBuffer arg2)
GL3bc
void glGetUniformi64vNV(GLuint program, GLint location, GLint64EXT * params)
GL_NV_gpu_shader5
glGetUniformi64vNV
in interface GL3bc
arg2
- a direct or array-backed LongBuffer
public void glGetUniformi64vNV(int arg0, int arg1, long[] arg2, int arg3)
GL3bc
void glGetUniformi64vNV(GLuint program, GLint location, GLint64EXT * params)
GL_NV_gpu_shader5
glGetUniformi64vNV
in interface GL3bc
public void glGetUniformiv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES2
void glGetUniformiv(GLuint program, GLint location, GLint * params)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetUniformiv
in interface GL2ES2
public void glGetUniformiv(int arg0, int arg1, IntBuffer arg2)
GL2ES2
void glGetUniformiv(GLuint program, GLint location, GLint * params)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetUniformiv
in interface GL2ES2
arg2
- a direct or array-backed IntBuffer
public void glGetUniformivARB(int arg0, int arg1, IntBuffer arg2)
GL2
void glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params)
GL_ARB_shader_objects
glGetUniformivARB
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glGetUniformivARB(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glGetUniformivARB(GLhandleARB programObj, GLint location, GLint * params)
GL_ARB_shader_objects
glGetUniformivARB
in interface GL2
public void glGetUniformui64vNV(int arg0, int arg1, long[] arg2, int arg3)
GL2GL3
void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params)
GL_NV_shader_buffer_load
glGetUniformui64vNV
in interface GL2GL3
public void glGetUniformui64vNV(int arg0, int arg1, LongBuffer arg2)
GL2GL3
void glGetUniformui64vNV(GLuint program, GLint location, GLuint64EXT * params)
GL_NV_shader_buffer_load
glGetUniformui64vNV
in interface GL2GL3
arg2
- a direct or array-backed LongBuffer
public void glGetUniformuiv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES3
void glGetUniformuiv(GLuint program, GLint location, GLuint * params)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
glGetUniformuiv
in interface GL2ES3
public void glGetUniformuiv(int arg0, int arg1, IntBuffer arg2)
GL2ES3
void glGetUniformuiv(GLuint program, GLint location, GLuint * params)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
glGetUniformuiv
in interface GL2ES3
arg2
- a direct or array-backed IntBuffer
public void glGetVariantBooleanvEXT(int arg0, int arg1, byte[] arg2, int arg3)
GL2
void glGetVariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data)
GL_EXT_vertex_shader
glGetVariantBooleanvEXT
in interface GL2
public void glGetVariantBooleanvEXT(int arg0, int arg1, ByteBuffer arg2)
GL2
void glGetVariantBooleanvEXT(GLuint id, GLenum value, GLboolean * data)
GL_EXT_vertex_shader
glGetVariantBooleanvEXT
in interface GL2
arg2
- a direct or array-backed ByteBuffer
public void glGetVariantFloatvEXT(int arg0, int arg1, FloatBuffer arg2)
GL2
void glGetVariantFloatvEXT(GLuint id, GLenum value, GLfloat * data)
GL_EXT_vertex_shader
glGetVariantFloatvEXT
in interface GL2
arg2
- a direct or array-backed FloatBuffer
public void glGetVariantFloatvEXT(int arg0, int arg1, float[] arg2, int arg3)
GL2
void glGetVariantFloatvEXT(GLuint id, GLenum value, GLfloat * data)
GL_EXT_vertex_shader
glGetVariantFloatvEXT
in interface GL2
public void glGetVariantIntegervEXT(int arg0, int arg1, IntBuffer arg2)
GL2
void glGetVariantIntegervEXT(GLuint id, GLenum value, GLint * data)
GL_EXT_vertex_shader
glGetVariantIntegervEXT
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glGetVariantIntegervEXT(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glGetVariantIntegervEXT(GLuint id, GLenum value, GLint * data)
GL_EXT_vertex_shader
glGetVariantIntegervEXT
in interface GL2
public void glGetVertexArrayIntegeri_vEXT(int arg0, int arg1, int arg2, IntBuffer arg3)
GL2
void glGetVertexArrayIntegeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLint * param)
GL_EXT_direct_state_access
glGetVertexArrayIntegeri_vEXT
in interface GL2
arg3
- a direct or array-backed IntBuffer
public void glGetVertexArrayIntegeri_vEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL2
void glGetVertexArrayIntegeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLint * param)
GL_EXT_direct_state_access
glGetVertexArrayIntegeri_vEXT
in interface GL2
public void glGetVertexArrayIntegervEXT(int arg0, int arg1, IntBuffer arg2)
GL2
void glGetVertexArrayIntegervEXT(GLuint vaobj, GLenum pname, GLint * param)
GL_EXT_direct_state_access
glGetVertexArrayIntegervEXT
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glGetVertexArrayIntegervEXT(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glGetVertexArrayIntegervEXT(GLuint vaobj, GLenum pname, GLint * param)
GL_EXT_direct_state_access
glGetVertexArrayIntegervEXT
in interface GL2
public void glGetVertexArrayPointeri_vEXT(int arg0, int arg1, int arg2, PointerBuffer arg3)
GL2
void glGetVertexArrayPointeri_vEXT(GLuint vaobj, GLuint index, GLenum pname, GLvoid * * param)
GL_EXT_direct_state_access
glGetVertexArrayPointeri_vEXT
in interface GL2
arg3
- a direct or array-backed PointerBuffer
public void glGetVertexArrayPointervEXT(int arg0, int arg1, PointerBuffer arg2)
GL2
void glGetVertexArrayPointervEXT(GLuint vaobj, GLenum pname, GLvoid * * param)
GL_EXT_direct_state_access
glGetVertexArrayPointervEXT
in interface GL2
arg2
- a direct or array-backed PointerBuffer
public void glGetVertexAttribIiv(int arg0, int arg1, IntBuffer arg2)
GL2ES3
void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glGetVertexAttribIiv
in interface GL2ES3
arg2
- a direct or array-backed IntBuffer
public void glGetVertexAttribIiv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES3
void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glGetVertexAttribIiv
in interface GL2ES3
public void glGetVertexAttribIivEXT(int arg0, int arg1, IntBuffer arg2)
GL2
void glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params)
GL_NV_vertex_program4
glGetVertexAttribIivEXT
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glGetVertexAttribIivEXT(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glGetVertexAttribIivEXT(GLuint index, GLenum pname, GLint * params)
GL_NV_vertex_program4
glGetVertexAttribIivEXT
in interface GL2
public void glGetVertexAttribIuiv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES3
void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glGetVertexAttribIuiv
in interface GL2ES3
public void glGetVertexAttribIuiv(int arg0, int arg1, IntBuffer arg2)
GL2ES3
void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glGetVertexAttribIuiv
in interface GL2ES3
arg2
- a direct or array-backed IntBuffer
public void glGetVertexAttribIuivEXT(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params)
GL_NV_vertex_program4
glGetVertexAttribIuivEXT
in interface GL2
public void glGetVertexAttribIuivEXT(int arg0, int arg1, IntBuffer arg2)
GL2
void glGetVertexAttribIuivEXT(GLuint index, GLenum pname, GLuint * params)
GL_NV_vertex_program4
glGetVertexAttribIuivEXT
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glGetVertexAttribLdv(int arg0, int arg1, DoubleBuffer arg2)
GL4
void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params)
GL_VERSION_4_1
, GL_ARB_vertex_attrib_64bit
glGetVertexAttribLdv
in interface GL4
arg2
- a direct or array-backed DoubleBuffer
public void glGetVertexAttribLdv(int arg0, int arg1, double[] arg2, int arg3)
GL4
void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble * params)
GL_VERSION_4_1
, GL_ARB_vertex_attrib_64bit
glGetVertexAttribLdv
in interface GL4
public void glGetVertexAttribLi64vNV(int arg0, int arg1, long[] arg2, int arg3)
GL2
void glGetVertexAttribLi64vNV(GLuint index, GLenum pname, GLint64EXT * params)
GL_NV_vertex_attrib_integer_64bit
glGetVertexAttribLi64vNV
in interface GL2
public void glGetVertexAttribLi64vNV(int arg0, int arg1, LongBuffer arg2)
GL2
void glGetVertexAttribLi64vNV(GLuint index, GLenum pname, GLint64EXT * params)
GL_NV_vertex_attrib_integer_64bit
glGetVertexAttribLi64vNV
in interface GL2
arg2
- a direct or array-backed LongBuffer
public void glGetVertexAttribLui64vNV(int arg0, int arg1, long[] arg2, int arg3)
GL2
void glGetVertexAttribLui64vNV(GLuint index, GLenum pname, GLuint64EXT * params)
GL_NV_vertex_attrib_integer_64bit
glGetVertexAttribLui64vNV
in interface GL2
public void glGetVertexAttribLui64vNV(int arg0, int arg1, LongBuffer arg2)
GL2
void glGetVertexAttribLui64vNV(GLuint index, GLenum pname, GLuint64EXT * params)
GL_NV_vertex_attrib_integer_64bit
glGetVertexAttribLui64vNV
in interface GL2
arg2
- a direct or array-backed LongBuffer
public void glGetVertexAttribdv(int arg0, int arg1, DoubleBuffer arg2)
GL2GL3
void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params)
GL_VERSION_2_0
glGetVertexAttribdv
in interface GL2GL3
arg2
- a direct or array-backed DoubleBuffer
public void glGetVertexAttribdv(int arg0, int arg1, double[] arg2, int arg3)
GL2GL3
void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble * params)
GL_VERSION_2_0
glGetVertexAttribdv
in interface GL2GL3
public void glGetVertexAttribdvARB(int arg0, int arg1, double[] arg2, int arg3)
GL2
void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params)
GL_ARB_vertex_program
glGetVertexAttribdvARB
in interface GL2
public void glGetVertexAttribdvARB(int arg0, int arg1, DoubleBuffer arg2)
GL2
void glGetVertexAttribdvARB(GLuint index, GLenum pname, GLdouble * params)
GL_ARB_vertex_program
glGetVertexAttribdvARB
in interface GL2
arg2
- a direct or array-backed DoubleBuffer
public void glGetVertexAttribfv(int arg0, int arg1, float[] arg2, int arg3)
GL2ES2
void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetVertexAttribfv
in interface GL2ES2
public void glGetVertexAttribfv(int arg0, int arg1, FloatBuffer arg2)
GL2ES2
void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat * params)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetVertexAttribfv
in interface GL2ES2
arg2
- a direct or array-backed FloatBuffer
public void glGetVertexAttribfvARB(int arg0, int arg1, float[] arg2, int arg3)
GL2
void glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params)
GL_ARB_vertex_program
glGetVertexAttribfvARB
in interface GL2
public void glGetVertexAttribfvARB(int arg0, int arg1, FloatBuffer arg2)
GL2
void glGetVertexAttribfvARB(GLuint index, GLenum pname, GLfloat * params)
GL_ARB_vertex_program
glGetVertexAttribfvARB
in interface GL2
arg2
- a direct or array-backed FloatBuffer
public void glGetVertexAttribiv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES2
void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetVertexAttribiv
in interface GL2ES2
public void glGetVertexAttribiv(int arg0, int arg1, IntBuffer arg2)
GL2ES2
void glGetVertexAttribiv(GLuint index, GLenum pname, GLint * params)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glGetVertexAttribiv
in interface GL2ES2
arg2
- a direct or array-backed IntBuffer
public void glGetVertexAttribivARB(int arg0, int arg1, IntBuffer arg2)
GL2
void glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params)
GL_ARB_vertex_program
glGetVertexAttribivARB
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glGetVertexAttribivARB(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glGetVertexAttribivARB(GLuint index, GLenum pname, GLint * params)
GL_ARB_vertex_program
glGetVertexAttribivARB
in interface GL2
public void glGetVideoCaptureStreamdvNV(int arg0, int arg1, int arg2, DoubleBuffer arg3)
GL2
void glGetVideoCaptureStreamdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble * params)
GL_NV_video_capture
glGetVideoCaptureStreamdvNV
in interface GL2
arg3
- a direct or array-backed DoubleBuffer
public void glGetVideoCaptureStreamdvNV(int arg0, int arg1, int arg2, double[] arg3, int arg4)
GL2
void glGetVideoCaptureStreamdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLdouble * params)
GL_NV_video_capture
glGetVideoCaptureStreamdvNV
in interface GL2
public void glGetVideoCaptureStreamfvNV(int arg0, int arg1, int arg2, float[] arg3, int arg4)
GL2
void glGetVideoCaptureStreamfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat * params)
GL_NV_video_capture
glGetVideoCaptureStreamfvNV
in interface GL2
public void glGetVideoCaptureStreamfvNV(int arg0, int arg1, int arg2, FloatBuffer arg3)
GL2
void glGetVideoCaptureStreamfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLfloat * params)
GL_NV_video_capture
glGetVideoCaptureStreamfvNV
in interface GL2
arg3
- a direct or array-backed FloatBuffer
public void glGetVideoCaptureStreamivNV(int arg0, int arg1, int arg2, IntBuffer arg3)
GL2
void glGetVideoCaptureStreamivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint * params)
GL_NV_video_capture
glGetVideoCaptureStreamivNV
in interface GL2
arg3
- a direct or array-backed IntBuffer
public void glGetVideoCaptureStreamivNV(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL2
void glGetVideoCaptureStreamivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, GLint * params)
GL_NV_video_capture
glGetVideoCaptureStreamivNV
in interface GL2
public void glGetVideoCaptureivNV(int arg0, int arg1, IntBuffer arg2)
GL2
void glGetVideoCaptureivNV(GLuint video_capture_slot, GLenum pname, GLint * params)
GL_NV_video_capture
glGetVideoCaptureivNV
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glGetVideoCaptureivNV(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glGetVideoCaptureivNV(GLuint video_capture_slot, GLenum pname, GLint * params)
GL_NV_video_capture
glGetVideoCaptureivNV
in interface GL2
public void glGetnColorTable(int arg0, int arg1, int arg2, int arg3, Buffer arg4)
GL2
void glGetnColorTable(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * table)
GL_ARB_robustness
glGetnColorTable
in interface GL2
arg4
- a direct or array-backed Buffer
public void glGetnCompressedTexImage(int arg0, int arg1, int arg2, Buffer arg3)
GL2GL3
void glGetnCompressedTexImage(GLenum target, GLint lod, GLsizei bufSize, GLvoid * img)
GL_ARB_robustness
glGetnCompressedTexImage
in interface GL2GL3
arg3
- a direct or array-backed Buffer
public void glGetnConvolutionFilter(int arg0, int arg1, int arg2, int arg3, Buffer arg4)
GL2
void glGetnConvolutionFilter(GLenum target, GLenum format, GLenum type, GLsizei bufSize, GLvoid * image)
GL_ARB_robustness
glGetnConvolutionFilter
in interface GL2
arg4
- a direct or array-backed Buffer
public void glGetnHistogram(int arg0, boolean arg1, int arg2, int arg3, int arg4, Buffer arg5)
GL2
void glGetnHistogram(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values)
GL_ARB_robustness
glGetnHistogram
in interface GL2
arg5
- a direct or array-backed Buffer
public void glGetnMapdv(int arg0, int arg1, int arg2, double[] arg3, int arg4)
GL2
void glGetnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v)
GL_ARB_robustness
glGetnMapdv
in interface GL2
public void glGetnMapdv(int arg0, int arg1, int arg2, DoubleBuffer arg3)
GL2
void glGetnMapdv(GLenum target, GLenum query, GLsizei bufSize, GLdouble * v)
GL_ARB_robustness
glGetnMapdv
in interface GL2
arg3
- a direct or array-backed DoubleBuffer
public void glGetnMapfv(int arg0, int arg1, int arg2, FloatBuffer arg3)
GL2
void glGetnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v)
GL_ARB_robustness
glGetnMapfv
in interface GL2
arg3
- a direct or array-backed FloatBuffer
public void glGetnMapfv(int arg0, int arg1, int arg2, float[] arg3, int arg4)
GL2
void glGetnMapfv(GLenum target, GLenum query, GLsizei bufSize, GLfloat * v)
GL_ARB_robustness
glGetnMapfv
in interface GL2
public void glGetnMapiv(int arg0, int arg1, int arg2, IntBuffer arg3)
GL2
void glGetnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint * v)
GL_ARB_robustness
glGetnMapiv
in interface GL2
arg3
- a direct or array-backed IntBuffer
public void glGetnMapiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL2
void glGetnMapiv(GLenum target, GLenum query, GLsizei bufSize, GLint * v)
GL_ARB_robustness
glGetnMapiv
in interface GL2
public void glGetnMinmax(int arg0, boolean arg1, int arg2, int arg3, int arg4, Buffer arg5)
GL2
void glGetnMinmax(GLenum target, GLboolean reset, GLenum format, GLenum type, GLsizei bufSize, GLvoid * values)
GL_ARB_robustness
glGetnMinmax
in interface GL2
arg5
- a direct or array-backed Buffer
public void glGetnPixelMapfv(int arg0, int arg1, FloatBuffer arg2)
GL2
void glGetnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat * values)
GL_ARB_robustness
glGetnPixelMapfv
in interface GL2
arg2
- a direct or array-backed FloatBuffer
public void glGetnPixelMapfv(int arg0, int arg1, float[] arg2, int arg3)
GL2
void glGetnPixelMapfv(GLenum map, GLsizei bufSize, GLfloat * values)
GL_ARB_robustness
glGetnPixelMapfv
in interface GL2
public void glGetnPixelMapuiv(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glGetnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint * values)
GL_ARB_robustness
glGetnPixelMapuiv
in interface GL2
public void glGetnPixelMapuiv(int arg0, int arg1, IntBuffer arg2)
GL2
void glGetnPixelMapuiv(GLenum map, GLsizei bufSize, GLuint * values)
GL_ARB_robustness
glGetnPixelMapuiv
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glGetnPixelMapusv(int arg0, int arg1, short[] arg2, int arg3)
GL2
void glGetnPixelMapusv(GLenum map, GLsizei bufSize, GLushort * values)
GL_ARB_robustness
glGetnPixelMapusv
in interface GL2
public void glGetnPixelMapusv(int arg0, int arg1, ShortBuffer arg2)
GL2
void glGetnPixelMapusv(GLenum map, GLsizei bufSize, GLushort * values)
GL_ARB_robustness
glGetnPixelMapusv
in interface GL2
arg2
- a direct or array-backed ShortBuffer
public void glGetnPolygonStipple(int arg0, ByteBuffer arg1)
GL2
void glGetnPolygonStipple(GLsizei bufSize, GLubyte * pattern)
GL_ARB_robustness
glGetnPolygonStipple
in interface GL2
arg1
- a direct or array-backed ByteBuffer
public void glGetnPolygonStipple(int arg0, byte[] arg1, int arg2)
GL2
void glGetnPolygonStipple(GLsizei bufSize, GLubyte * pattern)
GL_ARB_robustness
glGetnPolygonStipple
in interface GL2
public void glGetnSeparableFilter(int arg0, int arg1, int arg2, int arg3, Buffer arg4, int arg5, Buffer arg6, Buffer arg7)
GL2
void glGetnSeparableFilter(GLenum target, GLenum format, GLenum type, GLsizei rowBufSize, GLvoid * row, GLsizei columnBufSize, GLvoid * column, GLvoid * span)
GL_ARB_robustness
glGetnSeparableFilter
in interface GL2
arg4
- a direct or array-backed Buffer
arg6
- a direct or array-backed Buffer
arg7
- a direct or array-backed Buffer
public void glGetnTexImage(int arg0, int arg1, int arg2, int arg3, int arg4, Buffer arg5)
GL2GL3
void glGetnTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLsizei bufSize, GLvoid * img)
GL_ARB_robustness
glGetnTexImage
in interface GL2GL3
arg5
- a direct or array-backed Buffer
public void glGetnUniformdv(int arg0, int arg1, int arg2, double[] arg3, int arg4)
GL2GL3
void glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble * params)
GL_ARB_robustness
glGetnUniformdv
in interface GL2GL3
public void glGetnUniformdv(int arg0, int arg1, int arg2, DoubleBuffer arg3)
GL2GL3
void glGetnUniformdv(GLuint program, GLint location, GLsizei bufSize, GLdouble * params)
GL_ARB_robustness
glGetnUniformdv
in interface GL2GL3
arg3
- a direct or array-backed DoubleBuffer
public void glGetnUniformfv(int arg0, int arg1, int arg2, FloatBuffer arg3)
GL
void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, float * params)
GL_ARB_robustness
; GL_EXT_robustness
glGetnUniformfv
in interface GL
arg3
- a direct or array-backed FloatBuffer
public void glGetnUniformfv(int arg0, int arg1, int arg2, float[] arg3, int arg4)
GL
void glGetnUniformfv(GLuint program, GLint location, GLsizei bufSize, float * params)
GL_ARB_robustness
; GL_EXT_robustness
glGetnUniformfv
in interface GL
public void glGetnUniformiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL
void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint * params)
GL_ARB_robustness
; GL_EXT_robustness
glGetnUniformiv
in interface GL
public void glGetnUniformiv(int arg0, int arg1, int arg2, IntBuffer arg3)
GL
void glGetnUniformiv(GLuint program, GLint location, GLsizei bufSize, GLint * params)
GL_ARB_robustness
; GL_EXT_robustness
glGetnUniformiv
in interface GL
arg3
- a direct or array-backed IntBuffer
public void glGetnUniformuiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL2GL3
void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params)
GL_ARB_robustness
glGetnUniformuiv
in interface GL2GL3
public void glGetnUniformuiv(int arg0, int arg1, int arg2, IntBuffer arg3)
GL2GL3
void glGetnUniformuiv(GLuint program, GLint location, GLsizei bufSize, GLuint * params)
GL_ARB_robustness
glGetnUniformuiv
in interface GL2GL3
arg3
- a direct or array-backed IntBuffer
public void glHint(int arg0, int arg1)
GL
void glHint(GLenum target, GLenum mode)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
public void glHintPGI(int arg0, int arg1)
GL2
void glHintPGI(GLenum target, GLint mode)
GL_PGI_misc_hints
public void glHistogram(int arg0, int arg1, int arg2, boolean arg3)
GL2
void glHistogram(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink)
GL_VERSION_1_2
, GL_ARB_imaging
glHistogram
in interface GL2
public long glImportSyncEXT(int arg0, long arg1, int arg2)
GL2GL3
GLsync glImportSyncEXT(GLenum external_sync_type, GLintptr external_sync, GLbitfield flags)
GL_EXT_x11_sync_object
glImportSyncEXT
in interface GL2GL3
public void glIndexFormatNV(int arg0, int arg1)
GL2GL3
void glIndexFormatNV(GLenum type, GLsizei stride)
GL_NV_vertex_buffer_unified_memory
glIndexFormatNV
in interface GL2GL3
public void glIndexFuncEXT(int arg0, float arg1)
GL2
void glIndexFuncEXT(GLenum func, GLclampf ref)
GL_EXT_index_func
glIndexFuncEXT
in interface GL2
public void glIndexMask(int arg0)
GL2
glIndexMask
in interface GL2
public void glIndexMaterialEXT(int arg0, int arg1)
GL2
void glIndexMaterialEXT(GLenum face, GLenum mode)
GL_EXT_index_material
glIndexMaterialEXT
in interface GL2
public void glIndexPointer(int arg0, int arg1, Buffer arg2)
GL2
void glIndexPointer(GLenum type, GLsizei stride, const GLvoid * ptr)
GL_VERSION_1_1
glIndexPointer
in interface GL2
arg2
- a direct only Buffer
public void glIndexd(double arg0)
GL2
public void glIndexdv(DoubleBuffer arg0)
GL2
glIndexdv
in interface GL2
arg0
- a direct or array-backed DoubleBuffer
public void glIndexdv(double[] arg0, int arg1)
GL2
public void glIndexf(float arg0)
GL2
public void glIndexfv(float[] arg0, int arg1)
GL2
public void glIndexfv(FloatBuffer arg0)
GL2
glIndexfv
in interface GL2
arg0
- a direct or array-backed FloatBuffer
public void glIndexi(int arg0)
GL2
public void glIndexiv(int[] arg0, int arg1)
GL2
public void glIndexs(short arg0)
GL2
public void glIndexsv(short[] arg0, int arg1)
GL2
public void glIndexsv(ShortBuffer arg0)
GL2
glIndexsv
in interface GL2
arg0
- a direct or array-backed ShortBuffer
public void glIndexub(byte arg0)
GL2
public void glIndexubv(byte[] arg0, int arg1)
GL2
glIndexubv
in interface GL2
public void glIndexubv(ByteBuffer arg0)
GL2
glIndexubv
in interface GL2
arg0
- a direct or array-backed ByteBuffer
public void glInitNames()
GL2
glInitNames
in interface GL2
public void glInsertComponentEXT(int arg0, int arg1, int arg2)
GL2
void glInsertComponentEXT(GLuint res, GLuint src, GLuint num)
GL_EXT_vertex_shader
glInsertComponentEXT
in interface GL2
public void glInterleavedArrays(int arg0, int arg1, long arg2)
GL2
void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer)
GL_VERSION_1_1
glInterleavedArrays
in interface GL2
public void glInterleavedArrays(int arg0, int arg1, Buffer arg2)
GL2
void glInterleavedArrays(GLenum format, GLsizei stride, const GLvoid * pointer)
GL_VERSION_1_1
glInterleavedArrays
in interface GL2
arg2
- a direct or array-backed Buffer
public void glInterpolatePathsNV(int arg0, int arg1, int arg2, float arg3)
GL2
void glInterpolatePathsNV(GLuint resultPath, GLuint pathA, GLuint pathB, GLfloat weight)
GL_NV_path_rendering
glInterpolatePathsNV
in interface GL2
public void glInvalidateBufferData(int arg0)
GL4
void glInvalidateBufferData(GLuint buffer)
GL_ARB_invalidate_subdata
, GL_VERSION_4_3
glInvalidateBufferData
in interface GL4
public void glInvalidateBufferSubData(int arg0, long arg1, long arg2)
GL4
void glInvalidateBufferSubData(GLuint buffer, GLintptr offset, GLsizeiptr length)
GL_ARB_invalidate_subdata
, GL_VERSION_4_3
glInvalidateBufferSubData
in interface GL4
public void glInvalidateFramebuffer(int arg0, int arg1, IntBuffer arg2)
GL4ES3
void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments)
GL_ES_VERSION_3_0
, GL_ARB_invalidate_subdata
, GL_VERSION_4_3
glInvalidateFramebuffer
in interface GL4ES3
arg2
- a direct or array-backed IntBuffer
public void glInvalidateFramebuffer(int arg0, int arg1, int[] arg2, int arg3)
GL4ES3
void glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments)
GL_ES_VERSION_3_0
, GL_ARB_invalidate_subdata
, GL_VERSION_4_3
glInvalidateFramebuffer
in interface GL4ES3
public void glInvalidateSubFramebuffer(int arg0, int arg1, int[] arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
GL4ES3
void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
GL_ES_VERSION_3_0
, GL_ARB_invalidate_subdata
, GL_VERSION_4_3
glInvalidateSubFramebuffer
in interface GL4ES3
public void glInvalidateSubFramebuffer(int arg0, int arg1, IntBuffer arg2, int arg3, int arg4, int arg5, int arg6)
GL4ES3
void glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum * attachments, GLint x, GLint y, GLsizei width, GLsizei height)
GL_ES_VERSION_3_0
, GL_ARB_invalidate_subdata
, GL_VERSION_4_3
glInvalidateSubFramebuffer
in interface GL4ES3
arg2
- a direct or array-backed IntBuffer
public void glInvalidateTexImage(int arg0, int arg1)
GL4
void glInvalidateTexImage(GLuint texture, GLint level)
GL_ARB_invalidate_subdata
, GL_VERSION_4_3
glInvalidateTexImage
in interface GL4
public void glInvalidateTexSubImage(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
GL4
void glInvalidateTexSubImage(GLuint texture, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth)
GL_ARB_invalidate_subdata
, GL_VERSION_4_3
glInvalidateTexSubImage
in interface GL4
public boolean glIsBuffer(int arg0)
GL
GLboolean glIsBuffer(GLuint buffer)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_5
, GL_ES_VERSION_2_0
glIsBuffer
in interface GL
public boolean glIsBufferResidentNV(int arg0)
GL2GL3
GLboolean glIsBufferResidentNV(GLenum target)
GL_NV_shader_buffer_load
glIsBufferResidentNV
in interface GL2GL3
public boolean glIsEnabled(int arg0)
GL
GLboolean glIsEnabled(GLenum cap)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_NV_vertex_buffer_unified_memory
, GL_ES_VERSION_2_0
glIsEnabled
in interface GL
public boolean glIsEnabledIndexed(int arg0, int arg1)
GL2
GLboolean glIsEnabledIndexed(GLenum target, GLuint index)
GL_EXT_draw_buffers2
, GL_EXT_direct_state_access
glIsEnabledIndexed
in interface GL2
public boolean glIsEnabledi(int arg0, int arg1)
GL2GL3
GLboolean glIsEnabledi(GLenum target, GLuint index)
GL_VERSION_3_0
glIsEnabledi
in interface GL2GL3
public boolean glIsFenceAPPLE(int arg0)
GL2
GLboolean glIsFenceAPPLE(GLuint fence)
GL_APPLE_fence
glIsFenceAPPLE
in interface GL2
public boolean glIsFenceNV(int arg0)
GL2
GLboolean glIsFenceNV(GLuint fence)
GL_NV_fence
glIsFenceNV
in interface GL2
public boolean glIsFramebuffer(int arg0)
GL
GLboolean glIsFramebuffer(GLuint framebuffer)
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
glIsFramebuffer
in interface GL
public boolean glIsImageHandleResidentNV(long arg0)
GL2
GLboolean glIsImageHandleResidentNV(GLuint64 handle)
GL_NV_bindless_texture
glIsImageHandleResidentNV
in interface GL2
public boolean glIsList(int arg0)
GL2
public boolean glIsNameAMD(int arg0, int arg1)
GL2
GLboolean glIsNameAMD(GLenum identifier, GLuint name)
GL_AMD_name_gen_delete
glIsNameAMD
in interface GL2
public boolean glIsNamedBufferResidentNV(int arg0)
GL2GL3
GLboolean glIsNamedBufferResidentNV(GLuint buffer)
GL_NV_shader_buffer_load
glIsNamedBufferResidentNV
in interface GL2GL3
public boolean glIsNamedStringARB(int arg0, String arg1)
GL2GL3
GLboolean glIsNamedStringARB(GLint namelen, const GLchar * name)
GL_ARB_shading_language_include
glIsNamedStringARB
in interface GL2GL3
public boolean glIsOcclusionQueryNV(int arg0)
GL2
GLboolean glIsOcclusionQueryNV(GLuint id)
GL_NV_occlusion_query
glIsOcclusionQueryNV
in interface GL2
public boolean glIsPathNV(int arg0)
GL2
GLboolean glIsPathNV(GLuint path)
GL_NV_path_rendering
glIsPathNV
in interface GL2
public boolean glIsPointInFillPathNV(int arg0, int arg1, float arg2, float arg3)
GL2
GLboolean glIsPointInFillPathNV(GLuint path, GLuint mask, GLfloat x, GLfloat y)
GL_NV_path_rendering
glIsPointInFillPathNV
in interface GL2
public boolean glIsPointInStrokePathNV(int arg0, float arg1, float arg2)
GL2
GLboolean glIsPointInStrokePathNV(GLuint path, GLfloat x, GLfloat y)
GL_NV_path_rendering
glIsPointInStrokePathNV
in interface GL2
public boolean glIsProgram(int arg0)
GL2ES2
GLboolean glIsProgram(GLuint program)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glIsProgram
in interface GL2ES2
public boolean glIsProgramARB(int arg0)
GL2
GLboolean glIsProgramARB(GLuint program)
GL_ARB_vertex_program
glIsProgramARB
in interface GL2
public boolean glIsProgramPipeline(int arg0)
GL4
GLboolean glIsProgramPipeline(GLuint pipeline)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_separate_shader_objects
glIsProgramPipeline
in interface GL4
public boolean glIsQuery(int arg0)
GL2ES2
GLboolean glIsQuery(GLuint id)
GL_ES_VERSION_3_0
, GL_VERSION_1_5
; GL_EXT_occlusion_query_boolean
, GL_EXT_disjoint_timer_query
public boolean glIsRenderbuffer(int arg0)
GL
GLboolean glIsRenderbuffer(GLuint renderbuffer)
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
glIsRenderbuffer
in interface GL
public boolean glIsSampler(int arg0)
GL3ES3
GLboolean glIsSampler(GLuint sampler)
GL_ARB_sampler_objects
, GL_ES_VERSION_3_0
, GL_VERSION_3_3
glIsSampler
in interface GL3ES3
public boolean glIsShader(int arg0)
GL2ES2
GLboolean glIsShader(GLuint shader)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glIsShader
in interface GL2ES2
public boolean glIsSync(long arg0)
GL3ES3
GLboolean glIsSync(GLsync sync)
GL_ARB_sync
, GL_ES_VERSION_3_0
, GL_VERSION_3_2
public boolean glIsTexture(int arg0)
GL
GLboolean glIsTexture(GLuint texture)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
glIsTexture
in interface GL
public boolean glIsTextureHandleResidentNV(long arg0)
GL2
GLboolean glIsTextureHandleResidentNV(GLuint64 handle)
GL_NV_bindless_texture
glIsTextureHandleResidentNV
in interface GL2
public boolean glIsTransformFeedback(int arg0)
GL4ES3
GLboolean glIsTransformFeedback(GLuint id)
GL_ES_VERSION_3_0
, GL_VERSION_4_0
, GL_ARB_transform_feedback2
glIsTransformFeedback
in interface GL4ES3
public boolean glIsTransformFeedbackNV(int arg0)
GL2
GLboolean glIsTransformFeedbackNV(GLuint id)
GL_NV_transform_feedback2
glIsTransformFeedbackNV
in interface GL2
public boolean glIsVariantEnabledEXT(int arg0, int arg1)
GL2
GLboolean glIsVariantEnabledEXT(GLuint id, GLenum cap)
GL_EXT_vertex_shader
glIsVariantEnabledEXT
in interface GL2
public boolean glIsVertexArray(int arg0)
GL2ES3
GLboolean glIsVertexArray(GLuint array)
GL_ES_VERSION_3_0
, GL_ARB_vertex_array_object
, GL_VERSION_3_0
glIsVertexArray
in interface GL2ES3
public boolean glIsVertexAttribEnabledAPPLE(int arg0, int arg1)
GL2
GLboolean glIsVertexAttribEnabledAPPLE(GLuint index, GLenum pname)
GL_APPLE_vertex_program_evaluators
glIsVertexAttribEnabledAPPLE
in interface GL2
public void glLightModelf(int arg0, float arg1)
GL2ES1
void glLightModelf(GLenum pname, GLfloat param)
GL_VERSION_1_0
, GL_VERSION_ES_CM
glLightModelf
in interface GL2ES1
public void glLightModelfv(int arg0, FloatBuffer arg1)
GL2ES1
void glLightModelfv(GLenum pname, const GLfloat * params)
GL_VERSION_1_0
, GL_VERSION_ES_CM
glLightModelfv
in interface GL2ES1
arg1
- a direct or array-backed FloatBuffer
public void glLightModelfv(int arg0, float[] arg1, int arg2)
GL2ES1
void glLightModelfv(GLenum pname, const GLfloat * params)
GL_VERSION_1_0
, GL_VERSION_ES_CM
glLightModelfv
in interface GL2ES1
public void glLightModeli(int arg0, int arg1)
GL2
void glLightModeli(GLenum pname, GLint param)
GL_VERSION_1_0
glLightModeli
in interface GL2
public void glLightModeliv(int arg0, int[] arg1, int arg2)
GL2
void glLightModeliv(GLenum pname, const GLint * params)
GL_VERSION_1_0
glLightModeliv
in interface GL2
public void glLightModeliv(int arg0, IntBuffer arg1)
GL2
void glLightModeliv(GLenum pname, const GLint * params)
GL_VERSION_1_0
glLightModeliv
in interface GL2
arg1
- a direct or array-backed IntBuffer
public void glLightf(int arg0, int arg1, float arg2)
GL2ES1
void glLightf(GLenum light, GLenum pname, GLfloat param)
GL_VERSION_1_0
, GL_VERSION_ES_CM
public void glLightfv(int arg0, int arg1, FloatBuffer arg2)
glLightfv
in interface GLLightingFunc
public void glLightfv(int arg0, int arg1, float[] arg2, int arg3)
glLightfv
in interface GLLightingFunc
public void glLighti(int arg0, int arg1, int arg2)
GL2
void glLighti(GLenum light, GLenum pname, GLint param)
GL_VERSION_1_0
public void glLightiv(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glLightiv(GLenum light, GLenum pname, const GLint * params)
GL_VERSION_1_0
public void glLightiv(int arg0, int arg1, IntBuffer arg2)
GL2
void glLightiv(GLenum light, GLenum pname, const GLint * params)
GL_VERSION_1_0
public void glLineStipple(int arg0, short arg1)
GL2
void glLineStipple(GLint factor, GLushort pattern)
GL_VERSION_1_0
glLineStipple
in interface GL2
public void glLineWidth(float arg0)
GL
void glLineWidth(GLfloat width)
GL_VERSION_1_0
, GL_ES_VERSION_2_0
, GL_VERSION_ES_CM
glLineWidth
in interface GL
public void glLinkProgram(int arg0)
GL2ES2
void glLinkProgram(GLuint program)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glLinkProgram
in interface GL2ES2
public void glLinkProgramARB(int arg0)
GL2
void glLinkProgramARB(GLhandleARB programObj)
GL_ARB_shader_objects
glLinkProgramARB
in interface GL2
public void glListBase(int arg0)
GL2
glListBase
in interface GL2
public void glLoadIdentity()
GLMatrixFunc
glLoadIdentity
in interface GLMatrixFunc
public void glLoadMatrixd(DoubleBuffer arg0)
GL2
glLoadMatrixd
in interface GL2
arg0
- a direct or array-backed DoubleBuffer
public void glLoadMatrixd(double[] arg0, int arg1)
GL2
glLoadMatrixd
in interface GL2
public void glLoadMatrixf(FloatBuffer arg0)
GLMatrixFunc
glLoadMatrixf
in interface GLMatrixFunc
public void glLoadMatrixf(float[] arg0, int arg1)
GLMatrixFunc
glLoadMatrixf
in interface GLMatrixFunc
public void glLoadName(int arg0)
GL2
glLoadName
in interface GL2
public void glLoadTransposeMatrixd(DoubleBuffer arg0)
GL2
void glLoadTransposeMatrixd(const GLdouble * m)
GL_VERSION_1_3
glLoadTransposeMatrixd
in interface GL2
arg0
- a direct or array-backed DoubleBuffer
public void glLoadTransposeMatrixd(double[] arg0, int arg1)
GL2
void glLoadTransposeMatrixd(const GLdouble * m)
GL_VERSION_1_3
glLoadTransposeMatrixd
in interface GL2
public void glLoadTransposeMatrixf(FloatBuffer arg0)
GL2
void glLoadTransposeMatrixf(const GLfloat * m)
GL_VERSION_1_3
glLoadTransposeMatrixf
in interface GL2
arg0
- a direct or array-backed FloatBuffer
public void glLoadTransposeMatrixf(float[] arg0, int arg1)
GL2
void glLoadTransposeMatrixf(const GLfloat * m)
GL_VERSION_1_3
glLoadTransposeMatrixf
in interface GL2
public void glLockArraysEXT(int arg0, int arg1)
GL2
void glLockArraysEXT(GLint first, GLsizei count)
GL_EXT_compiled_vertex_array
glLockArraysEXT
in interface GL2
public void glLogicOp(int arg0)
GL2ES1
void glLogicOp(GLenum opcode)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
public void glMakeBufferNonResidentNV(int arg0)
GL2GL3
void glMakeBufferNonResidentNV(GLenum target)
GL_NV_shader_buffer_load
glMakeBufferNonResidentNV
in interface GL2GL3
public void glMakeBufferResidentNV(int arg0, int arg1)
GL2GL3
void glMakeBufferResidentNV(GLenum target, GLenum access)
GL_NV_shader_buffer_load
glMakeBufferResidentNV
in interface GL2GL3
public void glMakeImageHandleNonResidentNV(long arg0)
GL2
void glMakeImageHandleNonResidentNV(GLuint64 handle)
GL_NV_bindless_texture
glMakeImageHandleNonResidentNV
in interface GL2
public void glMakeImageHandleResidentNV(long arg0, int arg1)
GL2
void glMakeImageHandleResidentNV(GLuint64 handle, GLenum access)
GL_NV_bindless_texture
glMakeImageHandleResidentNV
in interface GL2
public void glMakeNamedBufferNonResidentNV(int arg0)
GL2GL3
void glMakeNamedBufferNonResidentNV(GLuint buffer)
GL_NV_shader_buffer_load
glMakeNamedBufferNonResidentNV
in interface GL2GL3
public void glMakeNamedBufferResidentNV(int arg0, int arg1)
GL2GL3
void glMakeNamedBufferResidentNV(GLuint buffer, GLenum access)
GL_NV_shader_buffer_load
glMakeNamedBufferResidentNV
in interface GL2GL3
public void glMakeTextureHandleNonResidentNV(long arg0)
GL2
void glMakeTextureHandleNonResidentNV(GLuint64 handle)
GL_NV_bindless_texture
glMakeTextureHandleNonResidentNV
in interface GL2
public void glMakeTextureHandleResidentNV(long arg0)
GL2
void glMakeTextureHandleResidentNV(GLuint64 handle)
GL_NV_bindless_texture
glMakeTextureHandleResidentNV
in interface GL2
public void glMap1d(int arg0, double arg1, double arg2, int arg3, int arg4, double[] arg5, int arg6)
GL2
void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points)
GL_VERSION_1_0
public void glMap1d(int arg0, double arg1, double arg2, int arg3, int arg4, DoubleBuffer arg5)
GL2
void glMap1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points)
GL_VERSION_1_0
glMap1d
in interface GL2
arg5
- a direct or array-backed DoubleBuffer
public void glMap1f(int arg0, float arg1, float arg2, int arg3, int arg4, FloatBuffer arg5)
GL2
void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points)
GL_VERSION_1_0
glMap1f
in interface GL2
arg5
- a direct or array-backed FloatBuffer
public void glMap1f(int arg0, float arg1, float arg2, int arg3, int arg4, float[] arg5, int arg6)
GL2
void glMap1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points)
GL_VERSION_1_0
public void glMap2d(int arg0, double arg1, double arg2, int arg3, int arg4, double arg5, double arg6, int arg7, int arg8, double[] arg9, int arg10)
GL2
void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points)
GL_VERSION_1_0
public void glMap2d(int arg0, double arg1, double arg2, int arg3, int arg4, double arg5, double arg6, int arg7, int arg8, DoubleBuffer arg9)
GL2
void glMap2d(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points)
GL_VERSION_1_0
glMap2d
in interface GL2
arg9
- a direct or array-backed DoubleBuffer
public void glMap2f(int arg0, float arg1, float arg2, int arg3, int arg4, float arg5, float arg6, int arg7, int arg8, FloatBuffer arg9)
GL2
void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points)
GL_VERSION_1_0
glMap2f
in interface GL2
arg9
- a direct or array-backed FloatBuffer
public void glMap2f(int arg0, float arg1, float arg2, int arg3, int arg4, float arg5, float arg6, int arg7, int arg8, float[] arg9, int arg10)
GL2
void glMap2f(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points)
GL_VERSION_1_0
public ByteBuffer glMapBuffer(int arg0, int arg1)
GL
void * glMapBuffer(GLenum target, GLenum access)
GL_VERSION_1_5
; GL_OES_mapbuffer
Throws a GLException
if GL-function constraints are not met.
Returns GLBase.mapBuffer(int, int)
's GLBufferStorage.getMappedBuffer()
.
glMapBuffer
in interface GL
public ByteBuffer glMapBufferRange(int arg0, long arg1, long arg2, int arg3)
GL
void * glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
GL_ES_VERSION_3_0
, GL_ARB_map_buffer_range
, GL_VERSION_3_0
; GL_EXT_map_buffer_range
Throws a GLException
if GL-function constraints are not met.
Returns GLBase.mapBufferRange(int, long, long, int)
's GLBufferStorage.getMappedBuffer()
.
glMapBufferRange
in interface GL
public void glMapControlPointsNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7, Buffer arg8)
GL2
void glMapControlPointsNV(GLenum target, GLuint index, GLenum type, GLsizei ustride, GLsizei vstride, GLint uorder, GLint vorder, GLboolean packed, const GLvoid * points)
GL_NV_evaluators
glMapControlPointsNV
in interface GL2
arg8
- a direct or array-backed Buffer
public void glMapGrid1d(int arg0, double arg1, double arg2)
GL2
void glMapGrid1d(GLint un, GLdouble u1, GLdouble u2)
GL_VERSION_1_0
glMapGrid1d
in interface GL2
public void glMapGrid1f(int arg0, float arg1, float arg2)
GL2
void glMapGrid1f(GLint un, GLfloat u1, GLfloat u2)
GL_VERSION_1_0
glMapGrid1f
in interface GL2
public void glMapGrid2d(int arg0, double arg1, double arg2, int arg3, double arg4, double arg5)
GL2
void glMapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2)
GL_VERSION_1_0
glMapGrid2d
in interface GL2
public void glMapGrid2f(int arg0, float arg1, float arg2, int arg3, float arg4, float arg5)
GL2
void glMapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2)
GL_VERSION_1_0
glMapGrid2f
in interface GL2
public ByteBuffer glMapNamedBufferEXT(int arg0, int arg1)
GL2
void * glMapNamedBufferEXT(GLuint buffer, GLenum access)
GL_EXT_direct_state_access
glMapNamedBufferEXT
in interface GL2
public ByteBuffer glMapNamedBufferRangeEXT(int arg0, long arg1, long arg2, int arg3)
GL2
void * glMapNamedBufferRangeEXT(GLuint buffer, GLintptr offset, GLsizeiptr length, GLbitfield access)
GL_EXT_direct_state_access
glMapNamedBufferRangeEXT
in interface GL2
public void glMapParameterfvNV(int arg0, int arg1, float[] arg2, int arg3)
GL2
void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params)
GL_NV_evaluators
glMapParameterfvNV
in interface GL2
public void glMapParameterfvNV(int arg0, int arg1, FloatBuffer arg2)
GL2
void glMapParameterfvNV(GLenum target, GLenum pname, const GLfloat * params)
GL_NV_evaluators
glMapParameterfvNV
in interface GL2
arg2
- a direct or array-backed FloatBuffer
public void glMapParameterivNV(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params)
GL_NV_evaluators
glMapParameterivNV
in interface GL2
public void glMapParameterivNV(int arg0, int arg1, IntBuffer arg2)
GL2
void glMapParameterivNV(GLenum target, GLenum pname, const GLint * params)
GL_NV_evaluators
glMapParameterivNV
in interface GL2
arg2
- a direct or array-backed IntBuffer
public ByteBuffer glMapTexture2DINTEL(int arg0, int arg1, int arg2, IntBuffer arg3, IntBuffer arg4)
GL2
void * glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, const GLint * stride, const GLenum * layout)
GL_INTEL_map_texture
glMapTexture2DINTEL
in interface GL2
arg3
- a direct or array-backed IntBuffer
arg4
- a direct or array-backed IntBuffer
public ByteBuffer glMapTexture2DINTEL(int arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6)
GL2
void * glMapTexture2DINTEL(GLuint texture, GLint level, GLbitfield access, const GLint * stride, const GLenum * layout)
GL_INTEL_map_texture
glMapTexture2DINTEL
in interface GL2
public void glMapVertexAttrib1dAPPLE(int arg0, int arg1, double arg2, double arg3, int arg4, int arg5, double[] arg6, int arg7)
GL2
void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points)
GL_APPLE_vertex_program_evaluators
glMapVertexAttrib1dAPPLE
in interface GL2
public void glMapVertexAttrib1dAPPLE(int arg0, int arg1, double arg2, double arg3, int arg4, int arg5, DoubleBuffer arg6)
GL2
void glMapVertexAttrib1dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points)
GL_APPLE_vertex_program_evaluators
glMapVertexAttrib1dAPPLE
in interface GL2
arg6
- a direct or array-backed DoubleBuffer
public void glMapVertexAttrib1fAPPLE(int arg0, int arg1, float arg2, float arg3, int arg4, int arg5, float[] arg6, int arg7)
GL2
void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points)
GL_APPLE_vertex_program_evaluators
glMapVertexAttrib1fAPPLE
in interface GL2
public void glMapVertexAttrib1fAPPLE(int arg0, int arg1, float arg2, float arg3, int arg4, int arg5, FloatBuffer arg6)
GL2
void glMapVertexAttrib1fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points)
GL_APPLE_vertex_program_evaluators
glMapVertexAttrib1fAPPLE
in interface GL2
arg6
- a direct or array-backed FloatBuffer
public void glMapVertexAttrib2dAPPLE(int arg0, int arg1, double arg2, double arg3, int arg4, int arg5, double arg6, double arg7, int arg8, int arg9, double[] arg10, int arg11)
GL2
void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points)
GL_APPLE_vertex_program_evaluators
glMapVertexAttrib2dAPPLE
in interface GL2
public void glMapVertexAttrib2dAPPLE(int arg0, int arg1, double arg2, double arg3, int arg4, int arg5, double arg6, double arg7, int arg8, int arg9, DoubleBuffer arg10)
GL2
void glMapVertexAttrib2dAPPLE(GLuint index, GLuint size, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points)
GL_APPLE_vertex_program_evaluators
glMapVertexAttrib2dAPPLE
in interface GL2
arg10
- a direct or array-backed DoubleBuffer
public void glMapVertexAttrib2fAPPLE(int arg0, int arg1, float arg2, float arg3, int arg4, int arg5, float arg6, float arg7, int arg8, int arg9, float[] arg10, int arg11)
GL2
void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points)
GL_APPLE_vertex_program_evaluators
glMapVertexAttrib2fAPPLE
in interface GL2
public void glMapVertexAttrib2fAPPLE(int arg0, int arg1, float arg2, float arg3, int arg4, int arg5, float arg6, float arg7, int arg8, int arg9, FloatBuffer arg10)
GL2
void glMapVertexAttrib2fAPPLE(GLuint index, GLuint size, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points)
GL_APPLE_vertex_program_evaluators
glMapVertexAttrib2fAPPLE
in interface GL2
arg10
- a direct or array-backed FloatBuffer
public void glMaterialf(int arg0, int arg1, float arg2)
glMaterialf
in interface GLLightingFunc
public void glMaterialfv(int arg0, int arg1, float[] arg2, int arg3)
glMaterialfv
in interface GLLightingFunc
public void glMaterialfv(int arg0, int arg1, FloatBuffer arg2)
glMaterialfv
in interface GLLightingFunc
public void glMateriali(int arg0, int arg1, int arg2)
GL2
void glMateriali(GLenum face, GLenum pname, GLint param)
GL_VERSION_1_0
glMateriali
in interface GL2
public void glMaterialiv(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glMaterialiv(GLenum face, GLenum pname, const GLint * params)
GL_VERSION_1_0
glMaterialiv
in interface GL2
public void glMaterialiv(int arg0, int arg1, IntBuffer arg2)
GL2
void glMaterialiv(GLenum face, GLenum pname, const GLint * params)
GL_VERSION_1_0
glMaterialiv
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glMatrixFrustumEXT(int arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6)
GL2
void glMatrixFrustumEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
GL_EXT_direct_state_access
glMatrixFrustumEXT
in interface GL2
public void glMatrixIndexPointer(int arg0, int arg1, int arg2, Buffer arg3)
GL2
void glMatrixIndexPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
GL_OES_matrix_palette
; GL_ARB_matrix_palette
glMatrixIndexPointer
in interface GL2
arg3
- a direct or array-backed Buffer
public void glMatrixIndexubvARB(int arg0, byte[] arg1, int arg2)
GL2
void glMatrixIndexubvARB(GLint size, const GLubyte * indices)
GL_ARB_matrix_palette
glMatrixIndexubvARB
in interface GL2
public void glMatrixIndexubvARB(int arg0, ByteBuffer arg1)
GL2
void glMatrixIndexubvARB(GLint size, const GLubyte * indices)
GL_ARB_matrix_palette
glMatrixIndexubvARB
in interface GL2
arg1
- a direct or array-backed ByteBuffer
public void glMatrixIndexuivARB(int arg0, int[] arg1, int arg2)
GL2
void glMatrixIndexuivARB(GLint size, const GLuint * indices)
GL_ARB_matrix_palette
glMatrixIndexuivARB
in interface GL2
public void glMatrixIndexuivARB(int arg0, IntBuffer arg1)
GL2
void glMatrixIndexuivARB(GLint size, const GLuint * indices)
GL_ARB_matrix_palette
glMatrixIndexuivARB
in interface GL2
arg1
- a direct or array-backed IntBuffer
public void glMatrixIndexusvARB(int arg0, short[] arg1, int arg2)
GL2
void glMatrixIndexusvARB(GLint size, const GLushort * indices)
GL_ARB_matrix_palette
glMatrixIndexusvARB
in interface GL2
public void glMatrixIndexusvARB(int arg0, ShortBuffer arg1)
GL2
void glMatrixIndexusvARB(GLint size, const GLushort * indices)
GL_ARB_matrix_palette
glMatrixIndexusvARB
in interface GL2
arg1
- a direct or array-backed ShortBuffer
public void glMatrixLoadIdentityEXT(int arg0)
GL2
void glMatrixLoadIdentityEXT(GLenum mode)
GL_EXT_direct_state_access
glMatrixLoadIdentityEXT
in interface GL2
public void glMatrixLoadTransposedEXT(int arg0, double[] arg1, int arg2)
GL2
void glMatrixLoadTransposedEXT(GLenum mode, const GLdouble * m)
GL_EXT_direct_state_access
glMatrixLoadTransposedEXT
in interface GL2
public void glMatrixLoadTransposedEXT(int arg0, DoubleBuffer arg1)
GL2
void glMatrixLoadTransposedEXT(GLenum mode, const GLdouble * m)
GL_EXT_direct_state_access
glMatrixLoadTransposedEXT
in interface GL2
arg1
- a direct or array-backed DoubleBuffer
public void glMatrixLoadTransposefEXT(int arg0, float[] arg1, int arg2)
GL2
void glMatrixLoadTransposefEXT(GLenum mode, const GLfloat * m)
GL_EXT_direct_state_access
glMatrixLoadTransposefEXT
in interface GL2
public void glMatrixLoadTransposefEXT(int arg0, FloatBuffer arg1)
GL2
void glMatrixLoadTransposefEXT(GLenum mode, const GLfloat * m)
GL_EXT_direct_state_access
glMatrixLoadTransposefEXT
in interface GL2
arg1
- a direct or array-backed FloatBuffer
public void glMatrixLoaddEXT(int arg0, DoubleBuffer arg1)
GL2
void glMatrixLoaddEXT(GLenum mode, const GLdouble * m)
GL_EXT_direct_state_access
glMatrixLoaddEXT
in interface GL2
arg1
- a direct or array-backed DoubleBuffer
public void glMatrixLoaddEXT(int arg0, double[] arg1, int arg2)
GL2
void glMatrixLoaddEXT(GLenum mode, const GLdouble * m)
GL_EXT_direct_state_access
glMatrixLoaddEXT
in interface GL2
public void glMatrixLoadfEXT(int arg0, float[] arg1, int arg2)
GL2
void glMatrixLoadfEXT(GLenum mode, const GLfloat * m)
GL_EXT_direct_state_access
glMatrixLoadfEXT
in interface GL2
public void glMatrixLoadfEXT(int arg0, FloatBuffer arg1)
GL2
void glMatrixLoadfEXT(GLenum mode, const GLfloat * m)
GL_EXT_direct_state_access
glMatrixLoadfEXT
in interface GL2
arg1
- a direct or array-backed FloatBuffer
public void glMatrixMode(int arg0)
GLMatrixFunc
glMatrixMode
in interface GLMatrixFunc
arg0
- GLMatrixFunc.GL_MODELVIEW
, GLMatrixFunc.GL_PROJECTION
or GL_TEXTURE
.public void glMatrixMultTransposedEXT(int arg0, DoubleBuffer arg1)
GL2
void glMatrixMultTransposedEXT(GLenum mode, const GLdouble * m)
GL_EXT_direct_state_access
glMatrixMultTransposedEXT
in interface GL2
arg1
- a direct or array-backed DoubleBuffer
public void glMatrixMultTransposedEXT(int arg0, double[] arg1, int arg2)
GL2
void glMatrixMultTransposedEXT(GLenum mode, const GLdouble * m)
GL_EXT_direct_state_access
glMatrixMultTransposedEXT
in interface GL2
public void glMatrixMultTransposefEXT(int arg0, FloatBuffer arg1)
GL2
void glMatrixMultTransposefEXT(GLenum mode, const GLfloat * m)
GL_EXT_direct_state_access
glMatrixMultTransposefEXT
in interface GL2
arg1
- a direct or array-backed FloatBuffer
public void glMatrixMultTransposefEXT(int arg0, float[] arg1, int arg2)
GL2
void glMatrixMultTransposefEXT(GLenum mode, const GLfloat * m)
GL_EXT_direct_state_access
glMatrixMultTransposefEXT
in interface GL2
public void glMatrixMultdEXT(int arg0, DoubleBuffer arg1)
GL2
void glMatrixMultdEXT(GLenum mode, const GLdouble * m)
GL_EXT_direct_state_access
glMatrixMultdEXT
in interface GL2
arg1
- a direct or array-backed DoubleBuffer
public void glMatrixMultdEXT(int arg0, double[] arg1, int arg2)
GL2
void glMatrixMultdEXT(GLenum mode, const GLdouble * m)
GL_EXT_direct_state_access
glMatrixMultdEXT
in interface GL2
public void glMatrixMultfEXT(int arg0, FloatBuffer arg1)
GL2
void glMatrixMultfEXT(GLenum mode, const GLfloat * m)
GL_EXT_direct_state_access
glMatrixMultfEXT
in interface GL2
arg1
- a direct or array-backed FloatBuffer
public void glMatrixMultfEXT(int arg0, float[] arg1, int arg2)
GL2
void glMatrixMultfEXT(GLenum mode, const GLfloat * m)
GL_EXT_direct_state_access
glMatrixMultfEXT
in interface GL2
public void glMatrixOrthoEXT(int arg0, double arg1, double arg2, double arg3, double arg4, double arg5, double arg6)
GL2
void glMatrixOrthoEXT(GLenum mode, GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar)
GL_EXT_direct_state_access
glMatrixOrthoEXT
in interface GL2
public void glMatrixPopEXT(int arg0)
GL2
void glMatrixPopEXT(GLenum mode)
GL_EXT_direct_state_access
glMatrixPopEXT
in interface GL2
public void glMatrixPushEXT(int arg0)
GL2
void glMatrixPushEXT(GLenum mode)
GL_EXT_direct_state_access
glMatrixPushEXT
in interface GL2
public void glMatrixRotatedEXT(int arg0, double arg1, double arg2, double arg3, double arg4)
GL2
void glMatrixRotatedEXT(GLenum mode, GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
GL_EXT_direct_state_access
glMatrixRotatedEXT
in interface GL2
public void glMatrixRotatefEXT(int arg0, float arg1, float arg2, float arg3, float arg4)
GL2
void glMatrixRotatefEXT(GLenum mode, GLfloat angle, GLfloat x, GLfloat y, GLfloat z)
GL_EXT_direct_state_access
glMatrixRotatefEXT
in interface GL2
public void glMatrixScaledEXT(int arg0, double arg1, double arg2, double arg3)
GL2
void glMatrixScaledEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z)
GL_EXT_direct_state_access
glMatrixScaledEXT
in interface GL2
public void glMatrixScalefEXT(int arg0, float arg1, float arg2, float arg3)
GL2
void glMatrixScalefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z)
GL_EXT_direct_state_access
glMatrixScalefEXT
in interface GL2
public void glMatrixTranslatedEXT(int arg0, double arg1, double arg2, double arg3)
GL2
void glMatrixTranslatedEXT(GLenum mode, GLdouble x, GLdouble y, GLdouble z)
GL_EXT_direct_state_access
glMatrixTranslatedEXT
in interface GL2
public void glMatrixTranslatefEXT(int arg0, float arg1, float arg2, float arg3)
GL2
void glMatrixTranslatefEXT(GLenum mode, GLfloat x, GLfloat y, GLfloat z)
GL_EXT_direct_state_access
glMatrixTranslatefEXT
in interface GL2
public void glMemoryBarrier(int arg0)
GL4
void glMemoryBarrier(GLbitfield barriers)
GL_ARB_shader_image_load_store
, GL_VERSION_4_2
glMemoryBarrier
in interface GL4
public void glMinSampleShading(float arg0)
GL4
void glMinSampleShading(GLfloat value)
GL_VERSION_4_0
; GL_ARB_sample_shading
glMinSampleShading
in interface GL4
public void glMinmax(int arg0, int arg1, boolean arg2)
GL2
void glMinmax(GLenum target, GLenum internalformat, GLboolean sink)
GL_VERSION_1_2
, GL_ARB_imaging
public void glMultMatrixd(double[] arg0, int arg1)
GL2
glMultMatrixd
in interface GL2
public void glMultMatrixd(DoubleBuffer arg0)
GL2
glMultMatrixd
in interface GL2
arg0
- a direct or array-backed DoubleBuffer
public void glMultMatrixf(FloatBuffer arg0)
GLMatrixFunc
glMultMatrixf
in interface GLMatrixFunc
arg0
- the FloatBuffer's position remains unchanged,
which is the same behavior than the native JOGL GL implpublic void glMultMatrixf(float[] arg0, int arg1)
GLMatrixFunc
glMultMatrixf
in interface GLMatrixFunc
public void glMultTransposeMatrixd(DoubleBuffer arg0)
GL2
void glMultTransposeMatrixd(const GLdouble * m)
GL_VERSION_1_3
glMultTransposeMatrixd
in interface GL2
arg0
- a direct or array-backed DoubleBuffer
public void glMultTransposeMatrixd(double[] arg0, int arg1)
GL2
void glMultTransposeMatrixd(const GLdouble * m)
GL_VERSION_1_3
glMultTransposeMatrixd
in interface GL2
public void glMultTransposeMatrixf(FloatBuffer arg0)
GL2
void glMultTransposeMatrixf(const GLfloat * m)
GL_VERSION_1_3
glMultTransposeMatrixf
in interface GL2
arg0
- a direct or array-backed FloatBuffer
public void glMultTransposeMatrixf(float[] arg0, int arg1)
GL2
void glMultTransposeMatrixf(const GLfloat * m)
GL_VERSION_1_3
glMultTransposeMatrixf
in interface GL2
public void glMultiDrawArrays(int arg0, IntBuffer arg1, IntBuffer arg2, int arg3)
GL2GL3
void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount)
GL_VERSION_1_4
glMultiDrawArrays
in interface GL2GL3
arg1
- a direct or array-backed IntBuffer
arg2
- a direct or array-backed IntBuffer
public void glMultiDrawArrays(int arg0, int[] arg1, int arg2, int[] arg3, int arg4, int arg5)
GL2GL3
void glMultiDrawArrays(GLenum mode, const GLint * first, const GLsizei * count, GLsizei drawcount)
GL_VERSION_1_4
glMultiDrawArrays
in interface GL2GL3
public void glMultiDrawArraysIndirect(int arg0, long arg1, int arg2, int arg3)
GL4
void glMultiDrawArraysIndirect(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride)
GL_VERSION_4_3
, GL_ARB_multi_draw_indirect
glMultiDrawArraysIndirect
in interface GL4
public void glMultiDrawArraysIndirect(int arg0, Buffer arg1, int arg2, int arg3)
GL4bc
void glMultiDrawArraysIndirect(GLenum mode, const void * indirect, GLsizei drawcount, GLsizei stride);
GL_VERSION_4_3
, GL_ARB_multi_draw_indirect
glMultiDrawArraysIndirect
in interface GL4bc
arg1
- a direct or array-backed Buffer
public void glMultiDrawArraysIndirectAMD(int arg0, Buffer arg1, int arg2, int arg3)
GL2GL3
void glMultiDrawArraysIndirectAMD(GLenum mode, const GLvoid * indirect, GLsizei primcount, GLsizei stride)
GL_AMD_multi_draw_indirect
glMultiDrawArraysIndirectAMD
in interface GL2GL3
arg1
- a direct or array-backed Buffer
public void glMultiDrawElements(int arg0, IntBuffer arg1, int arg2, PointerBuffer arg3, int arg4)
GL2GL3
void glMultiDrawElements(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei drawcount)
GL_VERSION_1_4
glMultiDrawElements
in interface GL2GL3
arg1
- a direct only IntBuffer
arg3
- a direct only PointerBuffer
public void glMultiDrawElementsBaseVertex(int arg0, IntBuffer arg1, int arg2, PointerBuffer arg3, int arg4, IntBuffer arg5)
GL3
void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei drawcount, const GLint * basevertex)
GL_ARB_draw_elements_base_vertex
, GL_VERSION_3_2
glMultiDrawElementsBaseVertex
in interface GL3
arg1
- a direct only IntBuffer
arg3
- a direct only PointerBuffer
arg5
- a direct only IntBuffer
public void glMultiDrawElementsIndirect(int arg0, int arg1, Buffer arg2, int arg3, int arg4)
GL4
void glMultiDrawElementsIndirect(GLenum mode, GLenum type, const void * indirect, GLsizei drawcount, GLsizei stride)
GL_VERSION_4_3
, GL_ARB_multi_draw_indirect
glMultiDrawElementsIndirect
in interface GL4
arg2
- a direct or array-backed Buffer
public void glMultiDrawElementsIndirectAMD(int arg0, int arg1, Buffer arg2, int arg3, int arg4)
GL2GL3
void glMultiDrawElementsIndirectAMD(GLenum mode, GLenum type, const GLvoid * indirect, GLsizei primcount, GLsizei stride)
GL_AMD_multi_draw_indirect
glMultiDrawElementsIndirectAMD
in interface GL2GL3
arg2
- a direct or array-backed Buffer
public void glMultiTexBufferEXT(int arg0, int arg1, int arg2, int arg3)
GL2
void glMultiTexBufferEXT(GLenum texunit, GLenum target, GLenum internalformat, GLuint buffer)
GL_EXT_direct_state_access
glMultiTexBufferEXT
in interface GL2
public void glMultiTexCoord1bOES(int arg0, byte arg1)
GL2
void glMultiTexCoord1bOES(GLenum texture, GLbyte s)
GL_OES_byte_coordinates
glMultiTexCoord1bOES
in interface GL2
public void glMultiTexCoord1bvOES(int arg0, ByteBuffer arg1)
GL2
void glMultiTexCoord1bvOES(GLenum texture, const GLbyte * coords)
GL_OES_byte_coordinates
glMultiTexCoord1bvOES
in interface GL2
arg1
- a direct or array-backed ByteBuffer
public void glMultiTexCoord1bvOES(int arg0, byte[] arg1, int arg2)
GL2
void glMultiTexCoord1bvOES(GLenum texture, const GLbyte * coords)
GL_OES_byte_coordinates
glMultiTexCoord1bvOES
in interface GL2
public void glMultiTexCoord1d(int arg0, double arg1)
GL2
void glMultiTexCoord1d(GLenum target, GLdouble s)
GL_VERSION_1_3
glMultiTexCoord1d
in interface GL2
public void glMultiTexCoord1dv(int arg0, double[] arg1, int arg2)
GL2
void glMultiTexCoord1dv(GLenum target, const GLdouble * v)
GL_VERSION_1_3
glMultiTexCoord1dv
in interface GL2
public void glMultiTexCoord1dv(int arg0, DoubleBuffer arg1)
GL2
void glMultiTexCoord1dv(GLenum target, const GLdouble * v)
GL_VERSION_1_3
glMultiTexCoord1dv
in interface GL2
arg1
- a direct or array-backed DoubleBuffer
public void glMultiTexCoord1f(int arg0, float arg1)
GL2
void glMultiTexCoord1f(GLenum target, GLfloat s)
GL_VERSION_1_3
glMultiTexCoord1f
in interface GL2
public void glMultiTexCoord1fv(int arg0, FloatBuffer arg1)
GL2
void glMultiTexCoord1fv(GLenum target, const GLfloat * v)
GL_VERSION_1_3
glMultiTexCoord1fv
in interface GL2
arg1
- a direct or array-backed FloatBuffer
public void glMultiTexCoord1fv(int arg0, float[] arg1, int arg2)
GL2
void glMultiTexCoord1fv(GLenum target, const GLfloat * v)
GL_VERSION_1_3
glMultiTexCoord1fv
in interface GL2
public void glMultiTexCoord1h(int arg0, short arg1)
GL2
void glMultiTexCoord1h(GLenum target, GLhalfNV s)
GL_NV_half_float
glMultiTexCoord1h
in interface GL2
public void glMultiTexCoord1hv(int arg0, ShortBuffer arg1)
GL2
void glMultiTexCoord1hv(GLenum target, const GLhalfNV * v)
GL_NV_half_float
glMultiTexCoord1hv
in interface GL2
arg1
- a direct or array-backed ShortBuffer
public void glMultiTexCoord1hv(int arg0, short[] arg1, int arg2)
GL2
void glMultiTexCoord1hv(GLenum target, const GLhalfNV * v)
GL_NV_half_float
glMultiTexCoord1hv
in interface GL2
public void glMultiTexCoord1i(int arg0, int arg1)
GL2
void glMultiTexCoord1i(GLenum target, GLint s)
GL_VERSION_1_3
glMultiTexCoord1i
in interface GL2
public void glMultiTexCoord1iv(int arg0, IntBuffer arg1)
GL2
void glMultiTexCoord1iv(GLenum target, const GLint * v)
GL_VERSION_1_3
glMultiTexCoord1iv
in interface GL2
arg1
- a direct or array-backed IntBuffer
public void glMultiTexCoord1iv(int arg0, int[] arg1, int arg2)
GL2
void glMultiTexCoord1iv(GLenum target, const GLint * v)
GL_VERSION_1_3
glMultiTexCoord1iv
in interface GL2
public void glMultiTexCoord1s(int arg0, short arg1)
GL2
void glMultiTexCoord1s(GLenum target, GLshort s)
GL_VERSION_1_3
glMultiTexCoord1s
in interface GL2
public void glMultiTexCoord1sv(int arg0, ShortBuffer arg1)
GL2
void glMultiTexCoord1sv(GLenum target, const GLshort * v)
GL_VERSION_1_3
glMultiTexCoord1sv
in interface GL2
arg1
- a direct or array-backed ShortBuffer
public void glMultiTexCoord1sv(int arg0, short[] arg1, int arg2)
GL2
void glMultiTexCoord1sv(GLenum target, const GLshort * v)
GL_VERSION_1_3
glMultiTexCoord1sv
in interface GL2
public void glMultiTexCoord2bOES(int arg0, byte arg1, byte arg2)
GL2
void glMultiTexCoord2bOES(GLenum texture, GLbyte s, GLbyte t)
GL_OES_byte_coordinates
glMultiTexCoord2bOES
in interface GL2
public void glMultiTexCoord2bvOES(int arg0, byte[] arg1, int arg2)
GL2
void glMultiTexCoord2bvOES(GLenum texture, const GLbyte * coords)
GL_OES_byte_coordinates
glMultiTexCoord2bvOES
in interface GL2
public void glMultiTexCoord2bvOES(int arg0, ByteBuffer arg1)
GL2
void glMultiTexCoord2bvOES(GLenum texture, const GLbyte * coords)
GL_OES_byte_coordinates
glMultiTexCoord2bvOES
in interface GL2
arg1
- a direct or array-backed ByteBuffer
public void glMultiTexCoord2d(int arg0, double arg1, double arg2)
GL2
void glMultiTexCoord2d(GLenum target, GLdouble s, GLdouble t)
GL_VERSION_1_3
glMultiTexCoord2d
in interface GL2
public void glMultiTexCoord2dv(int arg0, double[] arg1, int arg2)
GL2
void glMultiTexCoord2dv(GLenum target, const GLdouble * v)
GL_VERSION_1_3
glMultiTexCoord2dv
in interface GL2
public void glMultiTexCoord2dv(int arg0, DoubleBuffer arg1)
GL2
void glMultiTexCoord2dv(GLenum target, const GLdouble * v)
GL_VERSION_1_3
glMultiTexCoord2dv
in interface GL2
arg1
- a direct or array-backed DoubleBuffer
public void glMultiTexCoord2f(int arg0, float arg1, float arg2)
GL2
void glMultiTexCoord2f(GLenum target, GLfloat s, GLfloat t)
GL_VERSION_1_3
glMultiTexCoord2f
in interface GL2
public void glMultiTexCoord2fv(int arg0, FloatBuffer arg1)
GL2
void glMultiTexCoord2fv(GLenum target, const GLfloat * v)
GL_VERSION_1_3
glMultiTexCoord2fv
in interface GL2
arg1
- a direct or array-backed FloatBuffer
public void glMultiTexCoord2fv(int arg0, float[] arg1, int arg2)
GL2
void glMultiTexCoord2fv(GLenum target, const GLfloat * v)
GL_VERSION_1_3
glMultiTexCoord2fv
in interface GL2
public void glMultiTexCoord2h(int arg0, short arg1, short arg2)
GL2
void glMultiTexCoord2h(GLenum target, GLhalfNV s, GLhalfNV t)
GL_NV_half_float
glMultiTexCoord2h
in interface GL2
public void glMultiTexCoord2hv(int arg0, ShortBuffer arg1)
GL2
void glMultiTexCoord2hv(GLenum target, const GLhalfNV * v)
GL_NV_half_float
glMultiTexCoord2hv
in interface GL2
arg1
- a direct or array-backed ShortBuffer
public void glMultiTexCoord2hv(int arg0, short[] arg1, int arg2)
GL2
void glMultiTexCoord2hv(GLenum target, const GLhalfNV * v)
GL_NV_half_float
glMultiTexCoord2hv
in interface GL2
public void glMultiTexCoord2i(int arg0, int arg1, int arg2)
GL2
void glMultiTexCoord2i(GLenum target, GLint s, GLint t)
GL_VERSION_1_3
glMultiTexCoord2i
in interface GL2
public void glMultiTexCoord2iv(int arg0, IntBuffer arg1)
GL2
void glMultiTexCoord2iv(GLenum target, const GLint * v)
GL_VERSION_1_3
glMultiTexCoord2iv
in interface GL2
arg1
- a direct or array-backed IntBuffer
public void glMultiTexCoord2iv(int arg0, int[] arg1, int arg2)
GL2
void glMultiTexCoord2iv(GLenum target, const GLint * v)
GL_VERSION_1_3
glMultiTexCoord2iv
in interface GL2
public void glMultiTexCoord2s(int arg0, short arg1, short arg2)
GL2
void glMultiTexCoord2s(GLenum target, GLshort s, GLshort t)
GL_VERSION_1_3
glMultiTexCoord2s
in interface GL2
public void glMultiTexCoord2sv(int arg0, short[] arg1, int arg2)
GL2
void glMultiTexCoord2sv(GLenum target, const GLshort * v)
GL_VERSION_1_3
glMultiTexCoord2sv
in interface GL2
public void glMultiTexCoord2sv(int arg0, ShortBuffer arg1)
GL2
void glMultiTexCoord2sv(GLenum target, const GLshort * v)
GL_VERSION_1_3
glMultiTexCoord2sv
in interface GL2
arg1
- a direct or array-backed ShortBuffer
public void glMultiTexCoord3bOES(int arg0, byte arg1, byte arg2, byte arg3)
GL2
void glMultiTexCoord3bOES(GLenum texture, GLbyte s, GLbyte t, GLbyte r)
GL_OES_byte_coordinates
glMultiTexCoord3bOES
in interface GL2
public void glMultiTexCoord3bvOES(int arg0, ByteBuffer arg1)
GL2
void glMultiTexCoord3bvOES(GLenum texture, const GLbyte * coords)
GL_OES_byte_coordinates
glMultiTexCoord3bvOES
in interface GL2
arg1
- a direct or array-backed ByteBuffer
public void glMultiTexCoord3bvOES(int arg0, byte[] arg1, int arg2)
GL2
void glMultiTexCoord3bvOES(GLenum texture, const GLbyte * coords)
GL_OES_byte_coordinates
glMultiTexCoord3bvOES
in interface GL2
public void glMultiTexCoord3d(int arg0, double arg1, double arg2, double arg3)
GL2
void glMultiTexCoord3d(GLenum target, GLdouble s, GLdouble t, GLdouble r)
GL_VERSION_1_3
glMultiTexCoord3d
in interface GL2
public void glMultiTexCoord3dv(int arg0, DoubleBuffer arg1)
GL2
void glMultiTexCoord3dv(GLenum target, const GLdouble * v)
GL_VERSION_1_3
glMultiTexCoord3dv
in interface GL2
arg1
- a direct or array-backed DoubleBuffer
public void glMultiTexCoord3dv(int arg0, double[] arg1, int arg2)
GL2
void glMultiTexCoord3dv(GLenum target, const GLdouble * v)
GL_VERSION_1_3
glMultiTexCoord3dv
in interface GL2
public void glMultiTexCoord3f(int arg0, float arg1, float arg2, float arg3)
GL2
void glMultiTexCoord3f(GLenum target, GLfloat s, GLfloat t, GLfloat r)
GL_VERSION_1_3
glMultiTexCoord3f
in interface GL2
public void glMultiTexCoord3fv(int arg0, FloatBuffer arg1)
GL2
void glMultiTexCoord3fv(GLenum target, const GLfloat * v)
GL_VERSION_1_3
glMultiTexCoord3fv
in interface GL2
arg1
- a direct or array-backed FloatBuffer
public void glMultiTexCoord3fv(int arg0, float[] arg1, int arg2)
GL2
void glMultiTexCoord3fv(GLenum target, const GLfloat * v)
GL_VERSION_1_3
glMultiTexCoord3fv
in interface GL2
public void glMultiTexCoord3h(int arg0, short arg1, short arg2, short arg3)
GL2
void glMultiTexCoord3h(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r)
GL_NV_half_float
glMultiTexCoord3h
in interface GL2
public void glMultiTexCoord3hv(int arg0, short[] arg1, int arg2)
GL2
void glMultiTexCoord3hv(GLenum target, const GLhalfNV * v)
GL_NV_half_float
glMultiTexCoord3hv
in interface GL2
public void glMultiTexCoord3hv(int arg0, ShortBuffer arg1)
GL2
void glMultiTexCoord3hv(GLenum target, const GLhalfNV * v)
GL_NV_half_float
glMultiTexCoord3hv
in interface GL2
arg1
- a direct or array-backed ShortBuffer
public void glMultiTexCoord3i(int arg0, int arg1, int arg2, int arg3)
GL2
void glMultiTexCoord3i(GLenum target, GLint s, GLint t, GLint r)
GL_VERSION_1_3
glMultiTexCoord3i
in interface GL2
public void glMultiTexCoord3iv(int arg0, IntBuffer arg1)
GL2
void glMultiTexCoord3iv(GLenum target, const GLint * v)
GL_VERSION_1_3
glMultiTexCoord3iv
in interface GL2
arg1
- a direct or array-backed IntBuffer
public void glMultiTexCoord3iv(int arg0, int[] arg1, int arg2)
GL2
void glMultiTexCoord3iv(GLenum target, const GLint * v)
GL_VERSION_1_3
glMultiTexCoord3iv
in interface GL2
public void glMultiTexCoord3s(int arg0, short arg1, short arg2, short arg3)
GL2
void glMultiTexCoord3s(GLenum target, GLshort s, GLshort t, GLshort r)
GL_VERSION_1_3
glMultiTexCoord3s
in interface GL2
public void glMultiTexCoord3sv(int arg0, short[] arg1, int arg2)
GL2
void glMultiTexCoord3sv(GLenum target, const GLshort * v)
GL_VERSION_1_3
glMultiTexCoord3sv
in interface GL2
public void glMultiTexCoord3sv(int arg0, ShortBuffer arg1)
GL2
void glMultiTexCoord3sv(GLenum target, const GLshort * v)
GL_VERSION_1_3
glMultiTexCoord3sv
in interface GL2
arg1
- a direct or array-backed ShortBuffer
public void glMultiTexCoord4bOES(int arg0, byte arg1, byte arg2, byte arg3, byte arg4)
GL2
void glMultiTexCoord4bOES(GLenum texture, GLbyte s, GLbyte t, GLbyte r, GLbyte q)
GL_OES_byte_coordinates
glMultiTexCoord4bOES
in interface GL2
public void glMultiTexCoord4bvOES(int arg0, byte[] arg1, int arg2)
GL2
void glMultiTexCoord4bvOES(GLenum texture, const GLbyte * coords)
GL_OES_byte_coordinates
glMultiTexCoord4bvOES
in interface GL2
public void glMultiTexCoord4bvOES(int arg0, ByteBuffer arg1)
GL2
void glMultiTexCoord4bvOES(GLenum texture, const GLbyte * coords)
GL_OES_byte_coordinates
glMultiTexCoord4bvOES
in interface GL2
arg1
- a direct or array-backed ByteBuffer
public void glMultiTexCoord4d(int arg0, double arg1, double arg2, double arg3, double arg4)
GL2
void glMultiTexCoord4d(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q)
GL_VERSION_1_3
glMultiTexCoord4d
in interface GL2
public void glMultiTexCoord4dv(int arg0, DoubleBuffer arg1)
GL2
void glMultiTexCoord4dv(GLenum target, const GLdouble * v)
GL_VERSION_1_3
glMultiTexCoord4dv
in interface GL2
arg1
- a direct or array-backed DoubleBuffer
public void glMultiTexCoord4dv(int arg0, double[] arg1, int arg2)
GL2
void glMultiTexCoord4dv(GLenum target, const GLdouble * v)
GL_VERSION_1_3
glMultiTexCoord4dv
in interface GL2
public void glMultiTexCoord4f(int arg0, float arg1, float arg2, float arg3, float arg4)
GL2ES1
void glMultiTexCoord4f(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q)
GL_VERSION_1_3
, GL_VERSION_ES_CM
glMultiTexCoord4f
in interface GL2ES1
public void glMultiTexCoord4fv(int arg0, FloatBuffer arg1)
GL2
void glMultiTexCoord4fv(GLenum target, const GLfloat * v)
GL_VERSION_1_3
glMultiTexCoord4fv
in interface GL2
arg1
- a direct or array-backed FloatBuffer
public void glMultiTexCoord4fv(int arg0, float[] arg1, int arg2)
GL2
void glMultiTexCoord4fv(GLenum target, const GLfloat * v)
GL_VERSION_1_3
glMultiTexCoord4fv
in interface GL2
public void glMultiTexCoord4h(int arg0, short arg1, short arg2, short arg3, short arg4)
GL2
void glMultiTexCoord4h(GLenum target, GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q)
GL_NV_half_float
glMultiTexCoord4h
in interface GL2
public void glMultiTexCoord4hv(int arg0, short[] arg1, int arg2)
GL2
void glMultiTexCoord4hv(GLenum target, const GLhalfNV * v)
GL_NV_half_float
glMultiTexCoord4hv
in interface GL2
public void glMultiTexCoord4hv(int arg0, ShortBuffer arg1)
GL2
void glMultiTexCoord4hv(GLenum target, const GLhalfNV * v)
GL_NV_half_float
glMultiTexCoord4hv
in interface GL2
arg1
- a direct or array-backed ShortBuffer
public void glMultiTexCoord4i(int arg0, int arg1, int arg2, int arg3, int arg4)
GL2
void glMultiTexCoord4i(GLenum target, GLint s, GLint t, GLint r, GLint q)
GL_VERSION_1_3
glMultiTexCoord4i
in interface GL2
public void glMultiTexCoord4iv(int arg0, IntBuffer arg1)
GL2
void glMultiTexCoord4iv(GLenum target, const GLint * v)
GL_VERSION_1_3
glMultiTexCoord4iv
in interface GL2
arg1
- a direct or array-backed IntBuffer
public void glMultiTexCoord4iv(int arg0, int[] arg1, int arg2)
GL2
void glMultiTexCoord4iv(GLenum target, const GLint * v)
GL_VERSION_1_3
glMultiTexCoord4iv
in interface GL2
public void glMultiTexCoord4s(int arg0, short arg1, short arg2, short arg3, short arg4)
GL2
void glMultiTexCoord4s(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q)
GL_VERSION_1_3
glMultiTexCoord4s
in interface GL2
public void glMultiTexCoord4sv(int arg0, short[] arg1, int arg2)
GL2
void glMultiTexCoord4sv(GLenum target, const GLshort * v)
GL_VERSION_1_3
glMultiTexCoord4sv
in interface GL2
public void glMultiTexCoord4sv(int arg0, ShortBuffer arg1)
GL2
void glMultiTexCoord4sv(GLenum target, const GLshort * v)
GL_VERSION_1_3
glMultiTexCoord4sv
in interface GL2
arg1
- a direct or array-backed ShortBuffer
public void glMultiTexCoordP1ui(int arg0, int arg1, int arg2)
GL3
void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glMultiTexCoordP1ui
in interface GL3
public void glMultiTexCoordP1uiv(int arg0, int arg1, IntBuffer arg2)
GL3
void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glMultiTexCoordP1uiv
in interface GL3
arg2
- a direct or array-backed IntBuffer
public void glMultiTexCoordP1uiv(int arg0, int arg1, int[] arg2, int arg3)
GL3
void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glMultiTexCoordP1uiv
in interface GL3
public void glMultiTexCoordP2ui(int arg0, int arg1, int arg2)
GL3
void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glMultiTexCoordP2ui
in interface GL3
public void glMultiTexCoordP2uiv(int arg0, int arg1, int[] arg2, int arg3)
GL3
void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glMultiTexCoordP2uiv
in interface GL3
public void glMultiTexCoordP2uiv(int arg0, int arg1, IntBuffer arg2)
GL3
void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glMultiTexCoordP2uiv
in interface GL3
arg2
- a direct or array-backed IntBuffer
public void glMultiTexCoordP3ui(int arg0, int arg1, int arg2)
GL3
void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glMultiTexCoordP3ui
in interface GL3
public void glMultiTexCoordP3uiv(int arg0, int arg1, int[] arg2, int arg3)
GL3
void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glMultiTexCoordP3uiv
in interface GL3
public void glMultiTexCoordP3uiv(int arg0, int arg1, IntBuffer arg2)
GL3
void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glMultiTexCoordP3uiv
in interface GL3
arg2
- a direct or array-backed IntBuffer
public void glMultiTexCoordP4ui(int arg0, int arg1, int arg2)
GL3
void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glMultiTexCoordP4ui
in interface GL3
public void glMultiTexCoordP4uiv(int arg0, int arg1, int[] arg2, int arg3)
GL3
void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glMultiTexCoordP4uiv
in interface GL3
public void glMultiTexCoordP4uiv(int arg0, int arg1, IntBuffer arg2)
GL3
void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glMultiTexCoordP4uiv
in interface GL3
arg2
- a direct or array-backed IntBuffer
public void glMultiTexCoordPointerEXT(int arg0, int arg1, int arg2, int arg3, Buffer arg4)
GL2
void glMultiTexCoordPointerEXT(GLenum texunit, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
GL_EXT_direct_state_access
glMultiTexCoordPointerEXT
in interface GL2
arg4
- a direct only Buffer
public void glMultiTexEnvfEXT(int arg0, int arg1, int arg2, float arg3)
GL2
void glMultiTexEnvfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param)
GL_EXT_direct_state_access
glMultiTexEnvfEXT
in interface GL2
public void glMultiTexEnvfvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4)
GL2
void glMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params)
GL_EXT_direct_state_access
glMultiTexEnvfvEXT
in interface GL2
public void glMultiTexEnvfvEXT(int arg0, int arg1, int arg2, FloatBuffer arg3)
GL2
void glMultiTexEnvfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params)
GL_EXT_direct_state_access
glMultiTexEnvfvEXT
in interface GL2
arg3
- a direct or array-backed FloatBuffer
public void glMultiTexEnviEXT(int arg0, int arg1, int arg2, int arg3)
GL2
void glMultiTexEnviEXT(GLenum texunit, GLenum target, GLenum pname, GLint param)
GL_EXT_direct_state_access
glMultiTexEnviEXT
in interface GL2
public void glMultiTexEnvivEXT(int arg0, int arg1, int arg2, IntBuffer arg3)
GL2
void glMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params)
GL_EXT_direct_state_access
glMultiTexEnvivEXT
in interface GL2
arg3
- a direct or array-backed IntBuffer
public void glMultiTexEnvivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL2
void glMultiTexEnvivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params)
GL_EXT_direct_state_access
glMultiTexEnvivEXT
in interface GL2
public void glMultiTexGendEXT(int arg0, int arg1, int arg2, double arg3)
GL2
void glMultiTexGendEXT(GLenum texunit, GLenum coord, GLenum pname, GLdouble param)
GL_EXT_direct_state_access
glMultiTexGendEXT
in interface GL2
public void glMultiTexGendvEXT(int arg0, int arg1, int arg2, double[] arg3, int arg4)
GL2
void glMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params)
GL_EXT_direct_state_access
glMultiTexGendvEXT
in interface GL2
public void glMultiTexGendvEXT(int arg0, int arg1, int arg2, DoubleBuffer arg3)
GL2
void glMultiTexGendvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLdouble * params)
GL_EXT_direct_state_access
glMultiTexGendvEXT
in interface GL2
arg3
- a direct or array-backed DoubleBuffer
public void glMultiTexGenfEXT(int arg0, int arg1, int arg2, float arg3)
GL2
void glMultiTexGenfEXT(GLenum texunit, GLenum coord, GLenum pname, GLfloat param)
GL_EXT_direct_state_access
glMultiTexGenfEXT
in interface GL2
public void glMultiTexGenfvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4)
GL2
void glMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params)
GL_EXT_direct_state_access
glMultiTexGenfvEXT
in interface GL2
public void glMultiTexGenfvEXT(int arg0, int arg1, int arg2, FloatBuffer arg3)
GL2
void glMultiTexGenfvEXT(GLenum texunit, GLenum coord, GLenum pname, const GLfloat * params)
GL_EXT_direct_state_access
glMultiTexGenfvEXT
in interface GL2
arg3
- a direct or array-backed FloatBuffer
public void glMultiTexGeniEXT(int arg0, int arg1, int arg2, int arg3)
GL2
void glMultiTexGeniEXT(GLenum texunit, GLenum coord, GLenum pname, GLint param)
GL_EXT_direct_state_access
glMultiTexGeniEXT
in interface GL2
public void glMultiTexGenivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL2
void glMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, const GLint * params)
GL_EXT_direct_state_access
glMultiTexGenivEXT
in interface GL2
public void glMultiTexGenivEXT(int arg0, int arg1, int arg2, IntBuffer arg3)
GL2
void glMultiTexGenivEXT(GLenum texunit, GLenum coord, GLenum pname, const GLint * params)
GL_EXT_direct_state_access
glMultiTexGenivEXT
in interface GL2
arg3
- a direct or array-backed IntBuffer
public void glMultiTexImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8)
GL2
void glMultiTexImage1DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
GL_EXT_direct_state_access
glMultiTexImage1DEXT
in interface GL2
arg8
- a direct or array-backed Buffer
public void glMultiTexImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9)
GL2
void glMultiTexImage2DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
GL_EXT_direct_state_access
glMultiTexImage2DEXT
in interface GL2
arg9
- a direct or array-backed Buffer
public void glMultiTexImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, Buffer arg10)
GL2
void glMultiTexImage3DEXT(GLenum texunit, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
GL_EXT_direct_state_access
glMultiTexImage3DEXT
in interface GL2
arg10
- a direct or array-backed Buffer
public void glMultiTexParameterIivEXT(int arg0, int arg1, int arg2, IntBuffer arg3)
GL2
void glMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params)
GL_EXT_direct_state_access
glMultiTexParameterIivEXT
in interface GL2
arg3
- a direct or array-backed IntBuffer
public void glMultiTexParameterIivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL2
void glMultiTexParameterIivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params)
GL_EXT_direct_state_access
glMultiTexParameterIivEXT
in interface GL2
public void glMultiTexParameterIuivEXT(int arg0, int arg1, int arg2, IntBuffer arg3)
GL2
void glMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, const GLuint * params)
GL_EXT_direct_state_access
glMultiTexParameterIuivEXT
in interface GL2
arg3
- a direct or array-backed IntBuffer
public void glMultiTexParameterIuivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL2
void glMultiTexParameterIuivEXT(GLenum texunit, GLenum target, GLenum pname, const GLuint * params)
GL_EXT_direct_state_access
glMultiTexParameterIuivEXT
in interface GL2
public void glMultiTexParameterfEXT(int arg0, int arg1, int arg2, float arg3)
GL2
void glMultiTexParameterfEXT(GLenum texunit, GLenum target, GLenum pname, GLfloat param)
GL_EXT_direct_state_access
glMultiTexParameterfEXT
in interface GL2
public void glMultiTexParameterfvEXT(int arg0, int arg1, int arg2, FloatBuffer arg3)
GL2
void glMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params)
GL_EXT_direct_state_access
glMultiTexParameterfvEXT
in interface GL2
arg3
- a direct or array-backed FloatBuffer
public void glMultiTexParameterfvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4)
GL2
void glMultiTexParameterfvEXT(GLenum texunit, GLenum target, GLenum pname, const GLfloat * params)
GL_EXT_direct_state_access
glMultiTexParameterfvEXT
in interface GL2
public void glMultiTexParameteriEXT(int arg0, int arg1, int arg2, int arg3)
GL2
void glMultiTexParameteriEXT(GLenum texunit, GLenum target, GLenum pname, GLint param)
GL_EXT_direct_state_access
glMultiTexParameteriEXT
in interface GL2
public void glMultiTexParameterivEXT(int arg0, int arg1, int arg2, IntBuffer arg3)
GL2
void glMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params)
GL_EXT_direct_state_access
glMultiTexParameterivEXT
in interface GL2
arg3
- a direct or array-backed IntBuffer
public void glMultiTexParameterivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL2
void glMultiTexParameterivEXT(GLenum texunit, GLenum target, GLenum pname, const GLint * params)
GL_EXT_direct_state_access
glMultiTexParameterivEXT
in interface GL2
public void glMultiTexRenderbufferEXT(int arg0, int arg1, int arg2)
GL2
void glMultiTexRenderbufferEXT(GLenum texunit, GLenum target, GLuint renderbuffer)
GL_EXT_direct_state_access
glMultiTexRenderbufferEXT
in interface GL2
public void glMultiTexSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7)
GL2
void glMultiTexSubImage1DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)
GL_EXT_direct_state_access
glMultiTexSubImage1DEXT
in interface GL2
arg7
- a direct or array-backed Buffer
public void glMultiTexSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9)
GL2
void glMultiTexSubImage2DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
GL_EXT_direct_state_access
glMultiTexSubImage2DEXT
in interface GL2
arg9
- a direct or array-backed Buffer
public void glMultiTexSubImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, Buffer arg11)
GL2
void glMultiTexSubImage3DEXT(GLenum texunit, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels)
GL_EXT_direct_state_access
glMultiTexSubImage3DEXT
in interface GL2
arg11
- a direct or array-backed Buffer
public void glNamedBufferDataEXT(int arg0, long arg1, Buffer arg2, int arg3)
GL2
void glNamedBufferDataEXT(GLuint buffer, GLsizeiptr size, const GLvoid * data, GLenum usage)
GL_EXT_direct_state_access
glNamedBufferDataEXT
in interface GL2
arg2
- a direct or array-backed Buffer
public void glNamedBufferSubDataEXT(int arg0, long arg1, long arg2, Buffer arg3)
GL2
void glNamedBufferSubDataEXT(GLuint buffer, GLintptr offset, GLsizeiptr size, const GLvoid * data)
GL_EXT_direct_state_access
glNamedBufferSubDataEXT
in interface GL2
arg3
- a direct or array-backed Buffer
public void glNamedCopyBufferSubDataEXT(int arg0, int arg1, long arg2, long arg3, long arg4)
GL2
void glNamedCopyBufferSubDataEXT(GLuint readBuffer, GLuint writeBuffer, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
GL_EXT_direct_state_access
glNamedCopyBufferSubDataEXT
in interface GL2
public void glNamedFramebufferParameteriEXT(int arg0, int arg1, int arg2)
GL2GL3
void glNamedFramebufferParameteriEXT(GLuint framebuffer, GLenum pname, GLint param)
GL_ARB_framebuffer_no_attachments
glNamedFramebufferParameteriEXT
in interface GL2GL3
public void glNamedFramebufferRenderbufferEXT(int arg0, int arg1, int arg2, int arg3)
GL2
void glNamedFramebufferRenderbufferEXT(GLuint framebuffer, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
GL_EXT_direct_state_access
glNamedFramebufferRenderbufferEXT
in interface GL2
public void glNamedFramebufferTexture1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4)
GL2
void glNamedFramebufferTexture1DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GL_EXT_direct_state_access
glNamedFramebufferTexture1DEXT
in interface GL2
public void glNamedFramebufferTexture2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4)
GL2
void glNamedFramebufferTexture2DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
GL_EXT_direct_state_access
glNamedFramebufferTexture2DEXT
in interface GL2
public void glNamedFramebufferTexture3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
GL2
void glNamedFramebufferTexture3DEXT(GLuint framebuffer, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
GL_EXT_direct_state_access
glNamedFramebufferTexture3DEXT
in interface GL2
public void glNamedFramebufferTextureEXT(int arg0, int arg1, int arg2, int arg3)
GL2
void glNamedFramebufferTextureEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level)
GL_EXT_direct_state_access
glNamedFramebufferTextureEXT
in interface GL2
public void glNamedFramebufferTextureFaceEXT(int arg0, int arg1, int arg2, int arg3, int arg4)
GL2
void glNamedFramebufferTextureFaceEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLenum face)
GL_EXT_direct_state_access
glNamedFramebufferTextureFaceEXT
in interface GL2
public void glNamedFramebufferTextureLayerEXT(int arg0, int arg1, int arg2, int arg3, int arg4)
GL2
void glNamedFramebufferTextureLayerEXT(GLuint framebuffer, GLenum attachment, GLuint texture, GLint level, GLint layer)
GL_EXT_direct_state_access
glNamedFramebufferTextureLayerEXT
in interface GL2
public void glNamedProgramLocalParameter4dEXT(int arg0, int arg1, int arg2, double arg3, double arg4, double arg5, double arg6)
GL2
void glNamedProgramLocalParameter4dEXT(GLuint program, GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GL_EXT_direct_state_access
glNamedProgramLocalParameter4dEXT
in interface GL2
public void glNamedProgramLocalParameter4dvEXT(int arg0, int arg1, int arg2, double[] arg3, int arg4)
GL2
void glNamedProgramLocalParameter4dvEXT(GLuint program, GLenum target, GLuint index, const GLdouble * params)
GL_EXT_direct_state_access
glNamedProgramLocalParameter4dvEXT
in interface GL2
public void glNamedProgramLocalParameter4dvEXT(int arg0, int arg1, int arg2, DoubleBuffer arg3)
GL2
void glNamedProgramLocalParameter4dvEXT(GLuint program, GLenum target, GLuint index, const GLdouble * params)
GL_EXT_direct_state_access
glNamedProgramLocalParameter4dvEXT
in interface GL2
arg3
- a direct or array-backed DoubleBuffer
public void glNamedProgramLocalParameter4fEXT(int arg0, int arg1, int arg2, float arg3, float arg4, float arg5, float arg6)
GL2
void glNamedProgramLocalParameter4fEXT(GLuint program, GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GL_EXT_direct_state_access
glNamedProgramLocalParameter4fEXT
in interface GL2
public void glNamedProgramLocalParameter4fvEXT(int arg0, int arg1, int arg2, FloatBuffer arg3)
GL2
void glNamedProgramLocalParameter4fvEXT(GLuint program, GLenum target, GLuint index, const GLfloat * params)
GL_EXT_direct_state_access
glNamedProgramLocalParameter4fvEXT
in interface GL2
arg3
- a direct or array-backed FloatBuffer
public void glNamedProgramLocalParameter4fvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4)
GL2
void glNamedProgramLocalParameter4fvEXT(GLuint program, GLenum target, GLuint index, const GLfloat * params)
GL_EXT_direct_state_access
glNamedProgramLocalParameter4fvEXT
in interface GL2
public void glNamedProgramLocalParameterI4iEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
GL2
void glNamedProgramLocalParameterI4iEXT(GLuint program, GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w)
GL_EXT_direct_state_access
glNamedProgramLocalParameterI4iEXT
in interface GL2
public void glNamedProgramLocalParameterI4ivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL2
void glNamedProgramLocalParameterI4ivEXT(GLuint program, GLenum target, GLuint index, const GLint * params)
GL_EXT_direct_state_access
glNamedProgramLocalParameterI4ivEXT
in interface GL2
public void glNamedProgramLocalParameterI4ivEXT(int arg0, int arg1, int arg2, IntBuffer arg3)
GL2
void glNamedProgramLocalParameterI4ivEXT(GLuint program, GLenum target, GLuint index, const GLint * params)
GL_EXT_direct_state_access
glNamedProgramLocalParameterI4ivEXT
in interface GL2
arg3
- a direct or array-backed IntBuffer
public void glNamedProgramLocalParameterI4uiEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
GL2
void glNamedProgramLocalParameterI4uiEXT(GLuint program, GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
GL_EXT_direct_state_access
glNamedProgramLocalParameterI4uiEXT
in interface GL2
public void glNamedProgramLocalParameterI4uivEXT(int arg0, int arg1, int arg2, IntBuffer arg3)
GL2
void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params)
GL_EXT_direct_state_access
glNamedProgramLocalParameterI4uivEXT
in interface GL2
arg3
- a direct or array-backed IntBuffer
public void glNamedProgramLocalParameterI4uivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL2
void glNamedProgramLocalParameterI4uivEXT(GLuint program, GLenum target, GLuint index, const GLuint * params)
GL_EXT_direct_state_access
glNamedProgramLocalParameterI4uivEXT
in interface GL2
public void glNamedProgramLocalParameters4fvEXT(int arg0, int arg1, int arg2, int arg3, FloatBuffer arg4)
GL2
void glNamedProgramLocalParameters4fvEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params)
GL_EXT_direct_state_access
glNamedProgramLocalParameters4fvEXT
in interface GL2
arg4
- a direct or array-backed FloatBuffer
public void glNamedProgramLocalParameters4fvEXT(int arg0, int arg1, int arg2, int arg3, float[] arg4, int arg5)
GL2
void glNamedProgramLocalParameters4fvEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLfloat * params)
GL_EXT_direct_state_access
glNamedProgramLocalParameters4fvEXT
in interface GL2
public void glNamedProgramLocalParametersI4ivEXT(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5)
GL2
void glNamedProgramLocalParametersI4ivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params)
GL_EXT_direct_state_access
glNamedProgramLocalParametersI4ivEXT
in interface GL2
public void glNamedProgramLocalParametersI4ivEXT(int arg0, int arg1, int arg2, int arg3, IntBuffer arg4)
GL2
void glNamedProgramLocalParametersI4ivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLint * params)
GL_EXT_direct_state_access
glNamedProgramLocalParametersI4ivEXT
in interface GL2
arg4
- a direct or array-backed IntBuffer
public void glNamedProgramLocalParametersI4uivEXT(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5)
GL2
void glNamedProgramLocalParametersI4uivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params)
GL_EXT_direct_state_access
glNamedProgramLocalParametersI4uivEXT
in interface GL2
public void glNamedProgramLocalParametersI4uivEXT(int arg0, int arg1, int arg2, int arg3, IntBuffer arg4)
GL2
void glNamedProgramLocalParametersI4uivEXT(GLuint program, GLenum target, GLuint index, GLsizei count, const GLuint * params)
GL_EXT_direct_state_access
glNamedProgramLocalParametersI4uivEXT
in interface GL2
arg4
- a direct or array-backed IntBuffer
public void glNamedProgramStringEXT(int arg0, int arg1, int arg2, int arg3, Buffer arg4)
GL2
void glNamedProgramStringEXT(GLuint program, GLenum target, GLenum format, GLsizei len, const GLvoid * string)
GL_EXT_direct_state_access
glNamedProgramStringEXT
in interface GL2
arg4
- a direct or array-backed Buffer
public void glNamedRenderbufferStorageEXT(int arg0, int arg1, int arg2, int arg3)
GL2
void glNamedRenderbufferStorageEXT(GLuint renderbuffer, GLenum internalformat, GLsizei width, GLsizei height)
GL_EXT_direct_state_access
glNamedRenderbufferStorageEXT
in interface GL2
public void glNamedRenderbufferStorageMultisampleCoverageEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
GL2
void glNamedRenderbufferStorageMultisampleCoverageEXT(GLuint renderbuffer, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height)
GL_EXT_direct_state_access
glNamedRenderbufferStorageMultisampleCoverageEXT
in interface GL2
public void glNamedRenderbufferStorageMultisampleEXT(int arg0, int arg1, int arg2, int arg3, int arg4)
GL2
void glNamedRenderbufferStorageMultisampleEXT(GLuint renderbuffer, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
GL_EXT_direct_state_access
glNamedRenderbufferStorageMultisampleEXT
in interface GL2
public void glNamedStringARB(int arg0, int arg1, String arg2, int arg3, String arg4)
GL2GL3
void glNamedStringARB(GLenum type, GLint namelen, const GLchar * name, GLint stringlen, const GLchar * string)
GL_ARB_shading_language_include
glNamedStringARB
in interface GL2GL3
public void glNewList(int arg0, int arg1)
GL2
public void glNormal3b(byte arg0, byte arg1, byte arg2)
GL2
void glNormal3b(GLbyte nx, GLbyte ny, GLbyte nz)
GL_VERSION_1_0
glNormal3b
in interface GL2
public void glNormal3bv(byte[] arg0, int arg1)
GL2
glNormal3bv
in interface GL2
public void glNormal3bv(ByteBuffer arg0)
GL2
glNormal3bv
in interface GL2
arg0
- a direct or array-backed ByteBuffer
public void glNormal3d(double arg0, double arg1, double arg2)
GL2
void glNormal3d(GLdouble nx, GLdouble ny, GLdouble nz)
GL_VERSION_1_0
glNormal3d
in interface GL2
public void glNormal3dv(double[] arg0, int arg1)
GL2
glNormal3dv
in interface GL2
public void glNormal3dv(DoubleBuffer arg0)
GL2
glNormal3dv
in interface GL2
arg0
- a direct or array-backed DoubleBuffer
public void glNormal3f(float arg0, float arg1, float arg2)
GL2ES1
void glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz)
GL_VERSION_1_0
, GL_VERSION_ES_CM
glNormal3f
in interface GL2ES1
public void glNormal3fv(FloatBuffer arg0)
GL2
glNormal3fv
in interface GL2
arg0
- a direct or array-backed FloatBuffer
public void glNormal3fv(float[] arg0, int arg1)
GL2
glNormal3fv
in interface GL2
public void glNormal3h(short arg0, short arg1, short arg2)
GL2
void glNormal3h(GLhalfNV nx, GLhalfNV ny, GLhalfNV nz)
GL_NV_half_float
glNormal3h
in interface GL2
public void glNormal3hv(ShortBuffer arg0)
GL2
void glNormal3hv(const GLhalfNV * v)
GL_NV_half_float
glNormal3hv
in interface GL2
arg0
- a direct or array-backed ShortBuffer
public void glNormal3hv(short[] arg0, int arg1)
GL2
void glNormal3hv(const GLhalfNV * v)
GL_NV_half_float
glNormal3hv
in interface GL2
public void glNormal3i(int arg0, int arg1, int arg2)
GL2
void glNormal3i(GLint nx, GLint ny, GLint nz)
GL_VERSION_1_0
glNormal3i
in interface GL2
public void glNormal3iv(IntBuffer arg0)
GL2
glNormal3iv
in interface GL2
arg0
- a direct or array-backed IntBuffer
public void glNormal3iv(int[] arg0, int arg1)
GL2
glNormal3iv
in interface GL2
public void glNormal3s(short arg0, short arg1, short arg2)
GL2
void glNormal3s(GLshort nx, GLshort ny, GLshort nz)
GL_VERSION_1_0
glNormal3s
in interface GL2
public void glNormal3sv(short[] arg0, int arg1)
GL2
glNormal3sv
in interface GL2
public void glNormal3sv(ShortBuffer arg0)
GL2
glNormal3sv
in interface GL2
arg0
- a direct or array-backed ShortBuffer
public void glNormalFormatNV(int arg0, int arg1)
GL2GL3
void glNormalFormatNV(GLenum type, GLsizei stride)
GL_NV_vertex_buffer_unified_memory
glNormalFormatNV
in interface GL2GL3
public void glNormalP3ui(int arg0, int arg1)
GL3
void glNormalP3ui(GLenum type, GLuint coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glNormalP3ui
in interface GL3
public void glNormalP3uiv(int arg0, int[] arg1, int arg2)
GL3
void glNormalP3uiv(GLenum type, const GLuint * coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glNormalP3uiv
in interface GL3
public void glNormalP3uiv(int arg0, IntBuffer arg1)
GL3
void glNormalP3uiv(GLenum type, const GLuint * coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glNormalP3uiv
in interface GL3
arg1
- a direct or array-backed IntBuffer
public void glNormalPointer(int arg0, int arg1, long arg2)
glNormalPointer
in interface GLPointerFunc
public void glNormalPointer(GLArrayData arg0)
glNormalPointer
in interface GLPointerFunc
public void glNormalPointer(int arg0, int arg1, Buffer arg2)
glNormalPointer
in interface GLPointerFunc
public void glObjectLabel(int arg0, int arg1, int arg2, ByteBuffer arg3)
GL2ES2
void glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar * label)
GL_VERSION_4_3
, GL_KHR_debug
; GL_KHR_debug
glObjectLabel
in interface GL2ES2
arg3
- a direct or array-backed ByteBuffer
public void glObjectLabel(int arg0, int arg1, int arg2, byte[] arg3, int arg4)
GL2ES2
void glObjectLabel(GLenum identifier, GLuint name, GLsizei length, const GLchar * label)
GL_VERSION_4_3
, GL_KHR_debug
; GL_KHR_debug
glObjectLabel
in interface GL2ES2
public void glObjectPtrLabel(Buffer arg0, int arg1, byte[] arg2, int arg3)
GL2ES2
void glObjectPtrLabel(const void * ptr, GLsizei length, const GLchar * label)
GL_VERSION_4_3
, GL_KHR_debug
; GL_KHR_debug
glObjectPtrLabel
in interface GL2ES2
arg0
- a direct or array-backed Buffer
public void glObjectPtrLabel(Buffer arg0, int arg1, ByteBuffer arg2)
GL2ES2
void glObjectPtrLabel(const void * ptr, GLsizei length, const GLchar * label)
GL_VERSION_4_3
, GL_KHR_debug
; GL_KHR_debug
glObjectPtrLabel
in interface GL2ES2
arg0
- a direct or array-backed Buffer
arg2
- a direct or array-backed ByteBuffer
public int glObjectPurgeableAPPLE(int arg0, int arg1, int arg2)
GL2
GLenum glObjectPurgeableAPPLE(GLenum objectType, GLuint name, GLenum option)
GL_APPLE_object_purgeable
glObjectPurgeableAPPLE
in interface GL2
public int glObjectUnpurgeableAPPLE(int arg0, int arg1, int arg2)
GL2
GLenum glObjectUnpurgeableAPPLE(GLenum objectType, GLuint name, GLenum option)
GL_APPLE_object_purgeable
glObjectUnpurgeableAPPLE
in interface GL2
public void glOrtho(double arg0, double arg1, double arg2, double arg3, double arg4, double arg5)
public void glOrthof(float arg0, float arg1, float arg2, float arg3, float arg4, float arg5)
GLMatrixFunc
Multiply
the current matrix with the orthogonal matrix.glOrthof
in interface GLMatrixFunc
public void glPNTrianglesfATI(int arg0, float arg1)
GL2
void glPNTrianglesfATI(GLenum pname, GLfloat param)
GL_ATI_pn_triangles
glPNTrianglesfATI
in interface GL2
public void glPNTrianglesiATI(int arg0, int arg1)
GL2
void glPNTrianglesiATI(GLenum pname, GLint param)
GL_ATI_pn_triangles
glPNTrianglesiATI
in interface GL2
public void glPassThrough(float arg0)
GL2
glPassThrough
in interface GL2
public void glPatchParameterfv(int arg0, float[] arg1, int arg2)
GL4
void glPatchParameterfv(GLenum pname, const GLfloat * values)
GL_VERSION_4_0
, GL_ARB_tessellation_shader
glPatchParameterfv
in interface GL4
public void glPatchParameterfv(int arg0, FloatBuffer arg1)
GL4
void glPatchParameterfv(GLenum pname, const GLfloat * values)
GL_VERSION_4_0
, GL_ARB_tessellation_shader
glPatchParameterfv
in interface GL4
arg1
- a direct or array-backed FloatBuffer
public void glPatchParameteri(int arg0, int arg1)
GL4
void glPatchParameteri(GLenum pname, GLint value)
GL_VERSION_4_0
, GL_ARB_tessellation_shader
glPatchParameteri
in interface GL4
public void glPathColorGenNV(int arg0, int arg1, int arg2, FloatBuffer arg3)
GL2
void glPathColorGenNV(GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat * coeffs)
GL_NV_path_rendering
glPathColorGenNV
in interface GL2
arg3
- a direct or array-backed FloatBuffer
public void glPathColorGenNV(int arg0, int arg1, int arg2, float[] arg3, int arg4)
GL2
void glPathColorGenNV(GLenum color, GLenum genMode, GLenum colorFormat, const GLfloat * coeffs)
GL_NV_path_rendering
glPathColorGenNV
in interface GL2
public void glPathCommandsNV(int arg0, int arg1, byte[] arg2, int arg3, int arg4, int arg5, Buffer arg6)
GL2
void glPathCommandsNV(GLuint path, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const GLvoid * coords)
GL_NV_path_rendering
glPathCommandsNV
in interface GL2
arg6
- a direct or array-backed Buffer
public void glPathCommandsNV(int arg0, int arg1, ByteBuffer arg2, int arg3, int arg4, Buffer arg5)
GL2
void glPathCommandsNV(GLuint path, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const GLvoid * coords)
GL_NV_path_rendering
glPathCommandsNV
in interface GL2
arg2
- a direct or array-backed ByteBuffer
arg5
- a direct or array-backed Buffer
public void glPathCoordsNV(int arg0, int arg1, int arg2, Buffer arg3)
GL2
void glPathCoordsNV(GLuint path, GLsizei numCoords, GLenum coordType, const GLvoid * coords)
GL_NV_path_rendering
glPathCoordsNV
in interface GL2
arg3
- a direct or array-backed Buffer
public void glPathCoverDepthFuncNV(int arg0)
GL2
void glPathCoverDepthFuncNV(GLenum func)
GL_NV_path_rendering
glPathCoverDepthFuncNV
in interface GL2
public void glPathDashArrayNV(int arg0, int arg1, FloatBuffer arg2)
GL2
void glPathDashArrayNV(GLuint path, GLsizei dashCount, const GLfloat * dashArray)
GL_NV_path_rendering
glPathDashArrayNV
in interface GL2
arg2
- a direct or array-backed FloatBuffer
public void glPathDashArrayNV(int arg0, int arg1, float[] arg2, int arg3)
GL2
void glPathDashArrayNV(GLuint path, GLsizei dashCount, const GLfloat * dashArray)
GL_NV_path_rendering
glPathDashArrayNV
in interface GL2
public void glPathFogGenNV(int arg0)
GL2
void glPathFogGenNV(GLenum genMode)
GL_NV_path_rendering
glPathFogGenNV
in interface GL2
public void glPathGlyphRangeNV(int arg0, int arg1, Buffer arg2, int arg3, int arg4, int arg5, int arg6, int arg7, float arg8)
GL2
void glPathGlyphRangeNV(GLuint firstPathName, GLenum fontTarget, const GLvoid * fontName, GLbitfield fontStyle, GLuint firstGlyph, GLsizei numGlyphs, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
GL_NV_path_rendering
glPathGlyphRangeNV
in interface GL2
arg2
- a direct or array-backed Buffer
public void glPathGlyphsNV(int arg0, int arg1, Buffer arg2, int arg3, int arg4, int arg5, Buffer arg6, int arg7, int arg8, float arg9)
GL2
void glPathGlyphsNV(GLuint firstPathName, GLenum fontTarget, const GLvoid * fontName, GLbitfield fontStyle, GLsizei numGlyphs, GLenum type, const GLvoid * charcodes, GLenum handleMissingGlyphs, GLuint pathParameterTemplate, GLfloat emScale)
GL_NV_path_rendering
glPathGlyphsNV
in interface GL2
arg2
- a direct or array-backed Buffer
arg6
- a direct or array-backed Buffer
public void glPathParameterfNV(int arg0, int arg1, float arg2)
GL2
void glPathParameterfNV(GLuint path, GLenum pname, GLfloat value)
GL_NV_path_rendering
glPathParameterfNV
in interface GL2
public void glPathParameterfvNV(int arg0, int arg1, FloatBuffer arg2)
GL2
void glPathParameterfvNV(GLuint path, GLenum pname, const GLfloat * value)
GL_NV_path_rendering
glPathParameterfvNV
in interface GL2
arg2
- a direct or array-backed FloatBuffer
public void glPathParameterfvNV(int arg0, int arg1, float[] arg2, int arg3)
GL2
void glPathParameterfvNV(GLuint path, GLenum pname, const GLfloat * value)
GL_NV_path_rendering
glPathParameterfvNV
in interface GL2
public void glPathParameteriNV(int arg0, int arg1, int arg2)
GL2
void glPathParameteriNV(GLuint path, GLenum pname, GLint value)
GL_NV_path_rendering
glPathParameteriNV
in interface GL2
public void glPathParameterivNV(int arg0, int arg1, IntBuffer arg2)
GL2
void glPathParameterivNV(GLuint path, GLenum pname, const GLint * value)
GL_NV_path_rendering
glPathParameterivNV
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glPathParameterivNV(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glPathParameterivNV(GLuint path, GLenum pname, const GLint * value)
GL_NV_path_rendering
glPathParameterivNV
in interface GL2
public void glPathStencilDepthOffsetNV(float arg0, float arg1)
GL2
void glPathStencilDepthOffsetNV(GLfloat factor, GLfloat units)
GL_NV_path_rendering
glPathStencilDepthOffsetNV
in interface GL2
public void glPathStencilFuncNV(int arg0, int arg1, int arg2)
GL2
void glPathStencilFuncNV(GLenum func, GLint ref, GLuint mask)
GL_NV_path_rendering
glPathStencilFuncNV
in interface GL2
public void glPathStringNV(int arg0, int arg1, int arg2, Buffer arg3)
GL2
void glPathStringNV(GLuint path, GLenum format, GLsizei length, const GLvoid * pathString)
GL_NV_path_rendering
glPathStringNV
in interface GL2
arg3
- a direct or array-backed Buffer
public void glPathSubCommandsNV(int arg0, int arg1, int arg2, int arg3, ByteBuffer arg4, int arg5, int arg6, Buffer arg7)
GL2
void glPathSubCommandsNV(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const GLvoid * coords)
GL_NV_path_rendering
glPathSubCommandsNV
in interface GL2
arg4
- a direct or array-backed ByteBuffer
arg7
- a direct or array-backed Buffer
public void glPathSubCommandsNV(int arg0, int arg1, int arg2, int arg3, byte[] arg4, int arg5, int arg6, int arg7, Buffer arg8)
GL2
void glPathSubCommandsNV(GLuint path, GLsizei commandStart, GLsizei commandsToDelete, GLsizei numCommands, const GLubyte * commands, GLsizei numCoords, GLenum coordType, const GLvoid * coords)
GL_NV_path_rendering
glPathSubCommandsNV
in interface GL2
arg8
- a direct or array-backed Buffer
public void glPathSubCoordsNV(int arg0, int arg1, int arg2, int arg3, Buffer arg4)
GL2
void glPathSubCoordsNV(GLuint path, GLsizei coordStart, GLsizei numCoords, GLenum coordType, const GLvoid * coords)
GL_NV_path_rendering
glPathSubCoordsNV
in interface GL2
arg4
- a direct or array-backed Buffer
public void glPathTexGenNV(int arg0, int arg1, int arg2, float[] arg3, int arg4)
GL2
void glPathTexGenNV(GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat * coeffs)
GL_NV_path_rendering
glPathTexGenNV
in interface GL2
public void glPathTexGenNV(int arg0, int arg1, int arg2, FloatBuffer arg3)
GL2
void glPathTexGenNV(GLenum texCoordSet, GLenum genMode, GLint components, const GLfloat * coeffs)
GL_NV_path_rendering
glPathTexGenNV
in interface GL2
arg3
- a direct or array-backed FloatBuffer
public void glPauseTransformFeedback()
GL4ES3
void glPauseTransformFeedback(void)
GL_ES_VERSION_3_0
, GL_VERSION_4_0
, GL_ARB_transform_feedback2
glPauseTransformFeedback
in interface GL4ES3
public void glPauseTransformFeedbackNV()
GL2
void glPauseTransformFeedbackNV(void)
GL_NV_transform_feedback2
glPauseTransformFeedbackNV
in interface GL2
public void glPixelDataRangeNV(int arg0, int arg1, Buffer arg2)
GL2
void glPixelDataRangeNV(GLenum target, GLsizei length, const GLvoid * pointer)
GL_NV_pixel_data_range
glPixelDataRangeNV
in interface GL2
arg2
- a direct only Buffer
public void glPixelMapfv(int arg0, int arg1, float[] arg2, int arg3)
GL2
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values)
GL_VERSION_1_0
glPixelMapfv
in interface GL2
public void glPixelMapfv(int arg0, int arg1, FloatBuffer arg2)
GL2
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values)
GL_VERSION_1_0
glPixelMapfv
in interface GL2
arg2
- a direct or array-backed FloatBuffer
public void glPixelMapfv(int arg0, int arg1, long arg2)
GL2
void glPixelMapfv(GLenum map, GLint mapsize, const GLfloat * values)
GL_VERSION_1_0
glPixelMapfv
in interface GL2
public void glPixelMapuiv(int arg0, int arg1, IntBuffer arg2)
GL2
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values)
GL_VERSION_1_0
glPixelMapuiv
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glPixelMapuiv(int arg0, int arg1, long arg2)
GL2
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values)
GL_VERSION_1_0
glPixelMapuiv
in interface GL2
public void glPixelMapuiv(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glPixelMapuiv(GLenum map, GLint mapsize, const GLuint * values)
GL_VERSION_1_0
glPixelMapuiv
in interface GL2
public void glPixelMapusv(int arg0, int arg1, ShortBuffer arg2)
GL2
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values)
GL_VERSION_1_0
glPixelMapusv
in interface GL2
arg2
- a direct or array-backed ShortBuffer
public void glPixelMapusv(int arg0, int arg1, long arg2)
GL2
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values)
GL_VERSION_1_0
glPixelMapusv
in interface GL2
public void glPixelMapusv(int arg0, int arg1, short[] arg2, int arg3)
GL2
void glPixelMapusv(GLenum map, GLint mapsize, const GLushort * values)
GL_VERSION_1_0
glPixelMapusv
in interface GL2
public void glPixelStoref(int arg0, float arg1)
GL2GL3
void glPixelStoref(GLenum pname, GLfloat param)
GL_VERSION_1_0
glPixelStoref
in interface GL2GL3
public void glPixelStorei(int arg0, int arg1)
GL
void glPixelStorei(GLenum pname, GLint param)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glPixelStorei
in interface GL
public void glPixelTransferf(int arg0, float arg1)
GL2
void glPixelTransferf(GLenum pname, GLfloat param)
GL_VERSION_1_0
glPixelTransferf
in interface GL2
public void glPixelTransferi(int arg0, int arg1)
GL2
void glPixelTransferi(GLenum pname, GLint param)
GL_VERSION_1_0
glPixelTransferi
in interface GL2
public void glPixelTransformParameterfEXT(int arg0, int arg1, float arg2)
GL2
void glPixelTransformParameterfEXT(GLenum target, GLenum pname, GLfloat param)
GL_EXT_pixel_transform
glPixelTransformParameterfEXT
in interface GL2
public void glPixelTransformParameterfvEXT(int arg0, int arg1, FloatBuffer arg2)
GL2
void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params)
GL_EXT_pixel_transform
glPixelTransformParameterfvEXT
in interface GL2
arg2
- a direct or array-backed FloatBuffer
public void glPixelTransformParameterfvEXT(int arg0, int arg1, float[] arg2, int arg3)
GL2
void glPixelTransformParameterfvEXT(GLenum target, GLenum pname, const GLfloat * params)
GL_EXT_pixel_transform
glPixelTransformParameterfvEXT
in interface GL2
public void glPixelTransformParameteriEXT(int arg0, int arg1, int arg2)
GL2
void glPixelTransformParameteriEXT(GLenum target, GLenum pname, GLint param)
GL_EXT_pixel_transform
glPixelTransformParameteriEXT
in interface GL2
public void glPixelTransformParameterivEXT(int arg0, int arg1, IntBuffer arg2)
GL2
void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params)
GL_EXT_pixel_transform
glPixelTransformParameterivEXT
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glPixelTransformParameterivEXT(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glPixelTransformParameterivEXT(GLenum target, GLenum pname, const GLint * params)
GL_EXT_pixel_transform
glPixelTransformParameterivEXT
in interface GL2
public void glPixelZoom(float arg0, float arg1)
GL2
void glPixelZoom(GLfloat xfactor, GLfloat yfactor)
GL_VERSION_1_0
glPixelZoom
in interface GL2
public boolean glPointAlongPathNV(int arg0, int arg1, int arg2, float arg3, FloatBuffer arg4, FloatBuffer arg5, FloatBuffer arg6, FloatBuffer arg7)
GL2
GLboolean glPointAlongPathNV(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat * x, GLfloat * y, GLfloat * tangentX, GLfloat * tangentY)
GL_NV_path_rendering
glPointAlongPathNV
in interface GL2
arg4
- a direct or array-backed FloatBuffer
arg5
- a direct or array-backed FloatBuffer
arg6
- a direct or array-backed FloatBuffer
arg7
- a direct or array-backed FloatBuffer
public boolean glPointAlongPathNV(int arg0, int arg1, int arg2, float arg3, float[] arg4, int arg5, float[] arg6, int arg7, float[] arg8, int arg9, float[] arg10, int arg11)
GL2
GLboolean glPointAlongPathNV(GLuint path, GLsizei startSegment, GLsizei numSegments, GLfloat distance, GLfloat * x, GLfloat * y, GLfloat * tangentX, GLfloat * tangentY)
GL_NV_path_rendering
glPointAlongPathNV
in interface GL2
public void glPointParameterf(int arg0, float arg1)
GL2ES1
void glPointParameterf(GLenum pname, GLfloat param)
GL_VERSION_1_4
, GL_VERSION_ES_CM
glPointParameterf
in interface GL2ES1
glPointParameterf
in interface GL2GL3
public void glPointParameterfv(int arg0, FloatBuffer arg1)
GL2ES1
void glPointParameterfv(GLenum pname, const GLfloat * params)
GL_VERSION_1_4
, GL_VERSION_ES_CM
glPointParameterfv
in interface GL2ES1
glPointParameterfv
in interface GL2GL3
arg1
- a direct or array-backed FloatBuffer
public void glPointParameterfv(int arg0, float[] arg1, int arg2)
GL2ES1
void glPointParameterfv(GLenum pname, const GLfloat * params)
GL_VERSION_1_4
, GL_VERSION_ES_CM
glPointParameterfv
in interface GL2ES1
glPointParameterfv
in interface GL2GL3
public void glPointParameteri(int arg0, int arg1)
GL2GL3
void glPointParameteri(GLenum pname, GLint param)
GL_VERSION_1_4
glPointParameteri
in interface GL2GL3
public void glPointParameteriv(int arg0, int[] arg1, int arg2)
GL2GL3
void glPointParameteriv(GLenum pname, const GLint * params)
GL_VERSION_1_4
glPointParameteriv
in interface GL2GL3
public void glPointParameteriv(int arg0, IntBuffer arg1)
GL2GL3
void glPointParameteriv(GLenum pname, const GLint * params)
GL_VERSION_1_4
glPointParameteriv
in interface GL2GL3
arg1
- a direct or array-backed IntBuffer
public void glPointSize(float arg0)
GL2ES1
void glPointSize(GLfloat size)
GL_VERSION_1_0
, GL_VERSION_ES_CM
glPointSize
in interface GL2ES1
glPointSize
in interface GL2GL3
public void glPolygonMode(int arg0, int arg1)
GL2GL3
void glPolygonMode(GLenum face, GLenum mode)
GL_VERSION_1_0
glPolygonMode
in interface GL2GL3
public void glPolygonOffset(float arg0, float arg1)
GL
void glPolygonOffset(GLfloat factor, GLfloat units)
GL_VERSION_1_1
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
, GL_VERSION_ES_CM
glPolygonOffset
in interface GL
public void glPolygonStipple(long arg0)
GL2
void glPolygonStipple(const GLubyte * mask)
GL_VERSION_1_0
glPolygonStipple
in interface GL2
public void glPolygonStipple(ByteBuffer arg0)
GL2
void glPolygonStipple(const GLubyte * mask)
GL_VERSION_1_0
glPolygonStipple
in interface GL2
arg0
- a direct or array-backed ByteBuffer
public void glPolygonStipple(byte[] arg0, int arg1)
GL2
void glPolygonStipple(const GLubyte * mask)
GL_VERSION_1_0
glPolygonStipple
in interface GL2
public void glPopAttrib()
GL2
glPopAttrib
in interface GL2
public void glPopClientAttrib()
GL2
glPopClientAttrib
in interface GL2
public void glPopDebugGroup()
GL2ES2
void glPopDebugGroup(void)
GL_VERSION_4_3
, GL_KHR_debug
; GL_KHR_debug
glPopDebugGroup
in interface GL2ES2
public void glPopMatrix()
GLMatrixFunc
glPopMatrix
in interface GLMatrixFunc
GLMatrixFunc.glPushMatrix()
public void glPopName()
GL2
public void glPrimitiveRestartIndex(int arg0)
GL2GL3
void glPrimitiveRestartIndex(GLuint index)
GL_VERSION_3_1
glPrimitiveRestartIndex
in interface GL2GL3
public void glPrimitiveRestartIndexNV(int arg0)
GL2
void glPrimitiveRestartIndexNV(GLuint index)
GL_NV_primitive_restart
glPrimitiveRestartIndexNV
in interface GL2
public void glPrimitiveRestartNV()
GL2
void glPrimitiveRestartNV(void)
GL_NV_primitive_restart
glPrimitiveRestartNV
in interface GL2
public void glPrioritizeTextures(int arg0, IntBuffer arg1, FloatBuffer arg2)
GL2
void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities)
GL_VERSION_1_1
glPrioritizeTextures
in interface GL2
arg1
- a direct or array-backed IntBuffer
arg2
- a direct or array-backed FloatBuffer
public void glPrioritizeTextures(int arg0, int[] arg1, int arg2, float[] arg3, int arg4)
GL2
void glPrioritizeTextures(GLsizei n, const GLuint * textures, const GLclampf * priorities)
GL_VERSION_1_1
glPrioritizeTextures
in interface GL2
public void glProgramBinary(int arg0, int arg1, Buffer arg2, int arg3)
GL2ES2
void glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid * binary, GLint length)
GL_ES_VERSION_3_0
, GL_VERSION_4_1
, GL_ARB_get_program_binary
; GL_OES_get_program_binary
glProgramBinary
in interface GL2ES2
arg2
- a direct or array-backed Buffer
public void glProgramBufferParametersIivNV(int arg0, int arg1, int arg2, int arg3, IntBuffer arg4)
GL2
void glProgramBufferParametersIivNV(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint * params)
GL_NV_parameter_buffer_object
glProgramBufferParametersIivNV
in interface GL2
arg4
- a direct or array-backed IntBuffer
public void glProgramBufferParametersIivNV(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5)
GL2
void glProgramBufferParametersIivNV(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLint * params)
GL_NV_parameter_buffer_object
glProgramBufferParametersIivNV
in interface GL2
public void glProgramBufferParametersIuivNV(int arg0, int arg1, int arg2, int arg3, IntBuffer arg4)
GL2
void glProgramBufferParametersIuivNV(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint * params)
GL_NV_parameter_buffer_object
glProgramBufferParametersIuivNV
in interface GL2
arg4
- a direct or array-backed IntBuffer
public void glProgramBufferParametersIuivNV(int arg0, int arg1, int arg2, int arg3, int[] arg4, int arg5)
GL2
void glProgramBufferParametersIuivNV(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLuint * params)
GL_NV_parameter_buffer_object
glProgramBufferParametersIuivNV
in interface GL2
public void glProgramBufferParametersfvNV(int arg0, int arg1, int arg2, int arg3, float[] arg4, int arg5)
GL2
void glProgramBufferParametersfvNV(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat * params)
GL_NV_parameter_buffer_object
glProgramBufferParametersfvNV
in interface GL2
public void glProgramBufferParametersfvNV(int arg0, int arg1, int arg2, int arg3, FloatBuffer arg4)
GL2
void glProgramBufferParametersfvNV(GLenum target, GLuint bindingIndex, GLuint wordIndex, GLsizei count, const GLfloat * params)
GL_NV_parameter_buffer_object
glProgramBufferParametersfvNV
in interface GL2
arg4
- a direct or array-backed FloatBuffer
public void glProgramEnvParameter4dARB(int arg0, int arg1, double arg2, double arg3, double arg4, double arg5)
GL2
void glProgramEnvParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GL_ARB_vertex_program
glProgramEnvParameter4dARB
in interface GL2
public void glProgramEnvParameter4dvARB(int arg0, int arg1, double[] arg2, int arg3)
GL2
void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params)
GL_ARB_vertex_program
glProgramEnvParameter4dvARB
in interface GL2
public void glProgramEnvParameter4dvARB(int arg0, int arg1, DoubleBuffer arg2)
GL2
void glProgramEnvParameter4dvARB(GLenum target, GLuint index, const GLdouble * params)
GL_ARB_vertex_program
glProgramEnvParameter4dvARB
in interface GL2
arg2
- a direct or array-backed DoubleBuffer
public void glProgramEnvParameter4fARB(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5)
GL2
void glProgramEnvParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GL_ARB_vertex_program
glProgramEnvParameter4fARB
in interface GL2
public void glProgramEnvParameter4fvARB(int arg0, int arg1, float[] arg2, int arg3)
GL2
void glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params)
GL_ARB_vertex_program
glProgramEnvParameter4fvARB
in interface GL2
public void glProgramEnvParameter4fvARB(int arg0, int arg1, FloatBuffer arg2)
GL2
void glProgramEnvParameter4fvARB(GLenum target, GLuint index, const GLfloat * params)
GL_ARB_vertex_program
glProgramEnvParameter4fvARB
in interface GL2
arg2
- a direct or array-backed FloatBuffer
public void glProgramEnvParameterI4iNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
GL2
void glProgramEnvParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w)
GL_NV_gpu_program4
glProgramEnvParameterI4iNV
in interface GL2
public void glProgramEnvParameterI4ivNV(int arg0, int arg1, IntBuffer arg2)
GL2
void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params)
GL_NV_gpu_program4
glProgramEnvParameterI4ivNV
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glProgramEnvParameterI4ivNV(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glProgramEnvParameterI4ivNV(GLenum target, GLuint index, const GLint * params)
GL_NV_gpu_program4
glProgramEnvParameterI4ivNV
in interface GL2
public void glProgramEnvParameterI4uiNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
GL2
void glProgramEnvParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
GL_NV_gpu_program4
glProgramEnvParameterI4uiNV
in interface GL2
public void glProgramEnvParameterI4uivNV(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params)
GL_NV_gpu_program4
glProgramEnvParameterI4uivNV
in interface GL2
public void glProgramEnvParameterI4uivNV(int arg0, int arg1, IntBuffer arg2)
GL2
void glProgramEnvParameterI4uivNV(GLenum target, GLuint index, const GLuint * params)
GL_NV_gpu_program4
glProgramEnvParameterI4uivNV
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glProgramEnvParameters4fvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4)
GL2
void glProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params)
GL_EXT_gpu_program_parameters
glProgramEnvParameters4fvEXT
in interface GL2
public void glProgramEnvParameters4fvEXT(int arg0, int arg1, int arg2, FloatBuffer arg3)
GL2
void glProgramEnvParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params)
GL_EXT_gpu_program_parameters
glProgramEnvParameters4fvEXT
in interface GL2
arg3
- a direct or array-backed FloatBuffer
public void glProgramEnvParametersI4ivNV(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL2
void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params)
GL_NV_gpu_program4
glProgramEnvParametersI4ivNV
in interface GL2
public void glProgramEnvParametersI4ivNV(int arg0, int arg1, int arg2, IntBuffer arg3)
GL2
void glProgramEnvParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params)
GL_NV_gpu_program4
glProgramEnvParametersI4ivNV
in interface GL2
arg3
- a direct or array-backed IntBuffer
public void glProgramEnvParametersI4uivNV(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL2
void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params)
GL_NV_gpu_program4
glProgramEnvParametersI4uivNV
in interface GL2
public void glProgramEnvParametersI4uivNV(int arg0, int arg1, int arg2, IntBuffer arg3)
GL2
void glProgramEnvParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params)
GL_NV_gpu_program4
glProgramEnvParametersI4uivNV
in interface GL2
arg3
- a direct or array-backed IntBuffer
public void glProgramLocalParameter4dARB(int arg0, int arg1, double arg2, double arg3, double arg4, double arg5)
GL2
void glProgramLocalParameter4dARB(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GL_ARB_vertex_program
glProgramLocalParameter4dARB
in interface GL2
public void glProgramLocalParameter4dvARB(int arg0, int arg1, double[] arg2, int arg3)
GL2
void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params)
GL_ARB_vertex_program
glProgramLocalParameter4dvARB
in interface GL2
public void glProgramLocalParameter4dvARB(int arg0, int arg1, DoubleBuffer arg2)
GL2
void glProgramLocalParameter4dvARB(GLenum target, GLuint index, const GLdouble * params)
GL_ARB_vertex_program
glProgramLocalParameter4dvARB
in interface GL2
arg2
- a direct or array-backed DoubleBuffer
public void glProgramLocalParameter4fARB(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5)
GL2
void glProgramLocalParameter4fARB(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GL_ARB_vertex_program
glProgramLocalParameter4fARB
in interface GL2
public void glProgramLocalParameter4fvARB(int arg0, int arg1, float[] arg2, int arg3)
GL2
void glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params)
GL_ARB_vertex_program
glProgramLocalParameter4fvARB
in interface GL2
public void glProgramLocalParameter4fvARB(int arg0, int arg1, FloatBuffer arg2)
GL2
void glProgramLocalParameter4fvARB(GLenum target, GLuint index, const GLfloat * params)
GL_ARB_vertex_program
glProgramLocalParameter4fvARB
in interface GL2
arg2
- a direct or array-backed FloatBuffer
public void glProgramLocalParameterI4iNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
GL2
void glProgramLocalParameterI4iNV(GLenum target, GLuint index, GLint x, GLint y, GLint z, GLint w)
GL_NV_gpu_program4
glProgramLocalParameterI4iNV
in interface GL2
public void glProgramLocalParameterI4ivNV(int arg0, int arg1, IntBuffer arg2)
GL2
void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params)
GL_NV_gpu_program4
glProgramLocalParameterI4ivNV
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glProgramLocalParameterI4ivNV(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glProgramLocalParameterI4ivNV(GLenum target, GLuint index, const GLint * params)
GL_NV_gpu_program4
glProgramLocalParameterI4ivNV
in interface GL2
public void glProgramLocalParameterI4uiNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
GL2
void glProgramLocalParameterI4uiNV(GLenum target, GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
GL_NV_gpu_program4
glProgramLocalParameterI4uiNV
in interface GL2
public void glProgramLocalParameterI4uivNV(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params)
GL_NV_gpu_program4
glProgramLocalParameterI4uivNV
in interface GL2
public void glProgramLocalParameterI4uivNV(int arg0, int arg1, IntBuffer arg2)
GL2
void glProgramLocalParameterI4uivNV(GLenum target, GLuint index, const GLuint * params)
GL_NV_gpu_program4
glProgramLocalParameterI4uivNV
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glProgramLocalParameters4fvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4)
GL2
void glProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params)
GL_EXT_gpu_program_parameters
glProgramLocalParameters4fvEXT
in interface GL2
public void glProgramLocalParameters4fvEXT(int arg0, int arg1, int arg2, FloatBuffer arg3)
GL2
void glProgramLocalParameters4fvEXT(GLenum target, GLuint index, GLsizei count, const GLfloat * params)
GL_EXT_gpu_program_parameters
glProgramLocalParameters4fvEXT
in interface GL2
arg3
- a direct or array-backed FloatBuffer
public void glProgramLocalParametersI4ivNV(int arg0, int arg1, int arg2, IntBuffer arg3)
GL2
void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params)
GL_NV_gpu_program4
glProgramLocalParametersI4ivNV
in interface GL2
arg3
- a direct or array-backed IntBuffer
public void glProgramLocalParametersI4ivNV(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL2
void glProgramLocalParametersI4ivNV(GLenum target, GLuint index, GLsizei count, const GLint * params)
GL_NV_gpu_program4
glProgramLocalParametersI4ivNV
in interface GL2
public void glProgramLocalParametersI4uivNV(int arg0, int arg1, int arg2, IntBuffer arg3)
GL2
void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params)
GL_NV_gpu_program4
glProgramLocalParametersI4uivNV
in interface GL2
arg3
- a direct or array-backed IntBuffer
public void glProgramLocalParametersI4uivNV(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL2
void glProgramLocalParametersI4uivNV(GLenum target, GLuint index, GLsizei count, const GLuint * params)
GL_NV_gpu_program4
glProgramLocalParametersI4uivNV
in interface GL2
public void glProgramParameteri(int arg0, int arg1, int arg2)
GL4ES3
void glProgramParameteri(GLuint program, GLenum pname, GLint value)
GL_ES_VERSION_3_0
, GL_VERSION_4_1
, GL_ARB_get_program_binary
; GL_EXT_separate_shader_objects
, GL_EXT_geometry_shader4
glProgramParameteri
in interface GL4ES3
public void glProgramParameteriARB(int arg0, int arg1, int arg2)
GL2GL3
void glProgramParameteriARB(GLuint program, GLenum pname, GLint value)
GL_ARB_geometry_shader4
glProgramParameteriARB
in interface GL2GL3
public void glProgramStringARB(int arg0, int arg1, int arg2, String arg3)
GL2
void glProgramStringARB(GLenum target, GLenum format, GLsizei len, const GLvoid * string)
GL_ARB_vertex_program
glProgramStringARB
in interface GL2
public void glProgramSubroutineParametersuivNV(int arg0, int arg1, IntBuffer arg2)
GL2
void glProgramSubroutineParametersuivNV(GLenum target, GLsizei count, const GLuint * params)
GL_NV_gpu_program5
glProgramSubroutineParametersuivNV
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glProgramSubroutineParametersuivNV(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glProgramSubroutineParametersuivNV(GLenum target, GLsizei count, const GLuint * params)
GL_NV_gpu_program5
glProgramSubroutineParametersuivNV
in interface GL2
public void glProgramUniform1d(int arg0, int arg1, double arg2)
GL4
void glProgramUniform1d(GLuint program, GLint location, GLdouble v0)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_ARB_gpu_shader_fp64
glProgramUniform1d
in interface GL4
public void glProgramUniform1dv(int arg0, int arg1, int arg2, double[] arg3, int arg4)
GL4
void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_ARB_gpu_shader_fp64
glProgramUniform1dv
in interface GL4
public void glProgramUniform1dv(int arg0, int arg1, int arg2, DoubleBuffer arg3)
GL4
void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_ARB_gpu_shader_fp64
glProgramUniform1dv
in interface GL4
arg3
- a direct or array-backed DoubleBuffer
public void glProgramUniform1f(int arg0, int arg1, float arg2)
GL4
void glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_EXT_separate_shader_objects
glProgramUniform1f
in interface GL4
public void glProgramUniform1fv(int arg0, int arg1, int arg2, FloatBuffer arg3)
GL4
void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_EXT_separate_shader_objects
glProgramUniform1fv
in interface GL4
arg3
- a direct or array-backed FloatBuffer
public void glProgramUniform1fv(int arg0, int arg1, int arg2, float[] arg3, int arg4)
GL4
void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_EXT_separate_shader_objects
glProgramUniform1fv
in interface GL4
public void glProgramUniform1i(int arg0, int arg1, int arg2)
GL4
void glProgramUniform1i(GLuint program, GLint location, GLint v0)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_EXT_separate_shader_objects
glProgramUniform1i
in interface GL4
public void glProgramUniform1i64NV(int arg0, int arg1, long arg2)
GL3bc
void glProgramUniform1i64NV(GLuint program, GLint location, GLint64EXT x)
GL_NV_gpu_shader5
glProgramUniform1i64NV
in interface GL3bc
public void glProgramUniform1i64vNV(int arg0, int arg1, int arg2, LongBuffer arg3)
GL3bc
void glProgramUniform1i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value)
GL_NV_gpu_shader5
glProgramUniform1i64vNV
in interface GL3bc
arg3
- a direct or array-backed LongBuffer
public void glProgramUniform1i64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4)
GL3bc
void glProgramUniform1i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value)
GL_NV_gpu_shader5
glProgramUniform1i64vNV
in interface GL3bc
public void glProgramUniform1iv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL4
void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_EXT_separate_shader_objects
glProgramUniform1iv
in interface GL4
public void glProgramUniform1iv(int arg0, int arg1, int arg2, IntBuffer arg3)
GL4
void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_EXT_separate_shader_objects
glProgramUniform1iv
in interface GL4
arg3
- a direct or array-backed IntBuffer
public void glProgramUniform1ui(int arg0, int arg1, int arg2)
GL4
void glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
glProgramUniform1ui
in interface GL4
public void glProgramUniform1ui64NV(int arg0, int arg1, long arg2)
GL3bc
void glProgramUniform1ui64NV(GLuint program, GLint location, GLuint64EXT x)
GL_NV_gpu_shader5
glProgramUniform1ui64NV
in interface GL3bc
public void glProgramUniform1ui64vNV(int arg0, int arg1, int arg2, LongBuffer arg3)
GL3bc
void glProgramUniform1ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value)
GL_NV_gpu_shader5
glProgramUniform1ui64vNV
in interface GL3bc
arg3
- a direct or array-backed LongBuffer
public void glProgramUniform1ui64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4)
GL3bc
void glProgramUniform1ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value)
GL_NV_gpu_shader5
glProgramUniform1ui64vNV
in interface GL3bc
public void glProgramUniform1uiEXT(int arg0, int arg1, int arg2)
GL2
void glProgramUniform1uiEXT(GLuint program, GLint location, GLuint v0)
GL_EXT_direct_state_access
glProgramUniform1uiEXT
in interface GL2
public void glProgramUniform1uiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL4
void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
glProgramUniform1uiv
in interface GL4
public void glProgramUniform1uiv(int arg0, int arg1, int arg2, IntBuffer arg3)
GL4
void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
glProgramUniform1uiv
in interface GL4
arg3
- a direct or array-backed IntBuffer
public void glProgramUniform1uivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL2
void glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value)
GL_EXT_direct_state_access
glProgramUniform1uivEXT
in interface GL2
public void glProgramUniform1uivEXT(int arg0, int arg1, int arg2, IntBuffer arg3)
GL2
void glProgramUniform1uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value)
GL_EXT_direct_state_access
glProgramUniform1uivEXT
in interface GL2
arg3
- a direct or array-backed IntBuffer
public void glProgramUniform2d(int arg0, int arg1, double arg2, double arg3)
GL4
void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_ARB_gpu_shader_fp64
glProgramUniform2d
in interface GL4
public void glProgramUniform2dv(int arg0, int arg1, int arg2, DoubleBuffer arg3)
GL4
void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_ARB_gpu_shader_fp64
glProgramUniform2dv
in interface GL4
arg3
- a direct or array-backed DoubleBuffer
public void glProgramUniform2dv(int arg0, int arg1, int arg2, double[] arg3, int arg4)
GL4
void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_ARB_gpu_shader_fp64
glProgramUniform2dv
in interface GL4
public void glProgramUniform2f(int arg0, int arg1, float arg2, float arg3)
GL4
void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_EXT_separate_shader_objects
glProgramUniform2f
in interface GL4
public void glProgramUniform2fv(int arg0, int arg1, int arg2, float[] arg3, int arg4)
GL4
void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_EXT_separate_shader_objects
glProgramUniform2fv
in interface GL4
public void glProgramUniform2fv(int arg0, int arg1, int arg2, FloatBuffer arg3)
GL4
void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_EXT_separate_shader_objects
glProgramUniform2fv
in interface GL4
arg3
- a direct or array-backed FloatBuffer
public void glProgramUniform2i(int arg0, int arg1, int arg2, int arg3)
GL4
void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_EXT_separate_shader_objects
glProgramUniform2i
in interface GL4
public void glProgramUniform2i64NV(int arg0, int arg1, long arg2, long arg3)
GL3bc
void glProgramUniform2i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y)
GL_NV_gpu_shader5
glProgramUniform2i64NV
in interface GL3bc
public void glProgramUniform2i64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4)
GL3bc
void glProgramUniform2i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value)
GL_NV_gpu_shader5
glProgramUniform2i64vNV
in interface GL3bc
public void glProgramUniform2i64vNV(int arg0, int arg1, int arg2, LongBuffer arg3)
GL3bc
void glProgramUniform2i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value)
GL_NV_gpu_shader5
glProgramUniform2i64vNV
in interface GL3bc
arg3
- a direct or array-backed LongBuffer
public void glProgramUniform2iv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL4
void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_EXT_separate_shader_objects
glProgramUniform2iv
in interface GL4
public void glProgramUniform2iv(int arg0, int arg1, int arg2, IntBuffer arg3)
GL4
void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_EXT_separate_shader_objects
glProgramUniform2iv
in interface GL4
arg3
- a direct or array-backed IntBuffer
public void glProgramUniform2ui(int arg0, int arg1, int arg2, int arg3)
GL4
void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
glProgramUniform2ui
in interface GL4
public void glProgramUniform2ui64NV(int arg0, int arg1, long arg2, long arg3)
GL3bc
void glProgramUniform2ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y)
GL_NV_gpu_shader5
glProgramUniform2ui64NV
in interface GL3bc
public void glProgramUniform2ui64vNV(int arg0, int arg1, int arg2, LongBuffer arg3)
GL3bc
void glProgramUniform2ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value)
GL_NV_gpu_shader5
glProgramUniform2ui64vNV
in interface GL3bc
arg3
- a direct or array-backed LongBuffer
public void glProgramUniform2ui64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4)
GL3bc
void glProgramUniform2ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value)
GL_NV_gpu_shader5
glProgramUniform2ui64vNV
in interface GL3bc
public void glProgramUniform2uiEXT(int arg0, int arg1, int arg2, int arg3)
GL2
void glProgramUniform2uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1)
GL_EXT_direct_state_access
glProgramUniform2uiEXT
in interface GL2
public void glProgramUniform2uiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL4
void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
glProgramUniform2uiv
in interface GL4
public void glProgramUniform2uiv(int arg0, int arg1, int arg2, IntBuffer arg3)
GL4
void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
glProgramUniform2uiv
in interface GL4
arg3
- a direct or array-backed IntBuffer
public void glProgramUniform2uivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL2
void glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value)
GL_EXT_direct_state_access
glProgramUniform2uivEXT
in interface GL2
public void glProgramUniform2uivEXT(int arg0, int arg1, int arg2, IntBuffer arg3)
GL2
void glProgramUniform2uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value)
GL_EXT_direct_state_access
glProgramUniform2uivEXT
in interface GL2
arg3
- a direct or array-backed IntBuffer
public void glProgramUniform3d(int arg0, int arg1, double arg2, double arg3, double arg4)
GL4
void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_ARB_gpu_shader_fp64
glProgramUniform3d
in interface GL4
public void glProgramUniform3dv(int arg0, int arg1, int arg2, DoubleBuffer arg3)
GL4
void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_ARB_gpu_shader_fp64
glProgramUniform3dv
in interface GL4
arg3
- a direct or array-backed DoubleBuffer
public void glProgramUniform3dv(int arg0, int arg1, int arg2, double[] arg3, int arg4)
GL4
void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_ARB_gpu_shader_fp64
glProgramUniform3dv
in interface GL4
public void glProgramUniform3f(int arg0, int arg1, float arg2, float arg3, float arg4)
GL4
void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_EXT_separate_shader_objects
glProgramUniform3f
in interface GL4
public void glProgramUniform3fv(int arg0, int arg1, int arg2, float[] arg3, int arg4)
GL4
void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_EXT_separate_shader_objects
glProgramUniform3fv
in interface GL4
public void glProgramUniform3fv(int arg0, int arg1, int arg2, FloatBuffer arg3)
GL4
void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_EXT_separate_shader_objects
glProgramUniform3fv
in interface GL4
arg3
- a direct or array-backed FloatBuffer
public void glProgramUniform3i(int arg0, int arg1, int arg2, int arg3, int arg4)
GL4
void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_EXT_separate_shader_objects
glProgramUniform3i
in interface GL4
public void glProgramUniform3i64NV(int arg0, int arg1, long arg2, long arg3, long arg4)
GL3bc
void glProgramUniform3i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z)
GL_NV_gpu_shader5
glProgramUniform3i64NV
in interface GL3bc
public void glProgramUniform3i64vNV(int arg0, int arg1, int arg2, LongBuffer arg3)
GL3bc
void glProgramUniform3i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value)
GL_NV_gpu_shader5
glProgramUniform3i64vNV
in interface GL3bc
arg3
- a direct or array-backed LongBuffer
public void glProgramUniform3i64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4)
GL3bc
void glProgramUniform3i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value)
GL_NV_gpu_shader5
glProgramUniform3i64vNV
in interface GL3bc
public void glProgramUniform3iv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL4
void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_EXT_separate_shader_objects
glProgramUniform3iv
in interface GL4
public void glProgramUniform3iv(int arg0, int arg1, int arg2, IntBuffer arg3)
GL4
void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_EXT_separate_shader_objects
glProgramUniform3iv
in interface GL4
arg3
- a direct or array-backed IntBuffer
public void glProgramUniform3ui(int arg0, int arg1, int arg2, int arg3, int arg4)
GL4
void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
glProgramUniform3ui
in interface GL4
public void glProgramUniform3ui64NV(int arg0, int arg1, long arg2, long arg3, long arg4)
GL3bc
void glProgramUniform3ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z)
GL_NV_gpu_shader5
glProgramUniform3ui64NV
in interface GL3bc
public void glProgramUniform3ui64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4)
GL3bc
void glProgramUniform3ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value)
GL_NV_gpu_shader5
glProgramUniform3ui64vNV
in interface GL3bc
public void glProgramUniform3ui64vNV(int arg0, int arg1, int arg2, LongBuffer arg3)
GL3bc
void glProgramUniform3ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value)
GL_NV_gpu_shader5
glProgramUniform3ui64vNV
in interface GL3bc
arg3
- a direct or array-backed LongBuffer
public void glProgramUniform3uiEXT(int arg0, int arg1, int arg2, int arg3, int arg4)
GL2
void glProgramUniform3uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
GL_EXT_direct_state_access
glProgramUniform3uiEXT
in interface GL2
public void glProgramUniform3uiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL4
void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
glProgramUniform3uiv
in interface GL4
public void glProgramUniform3uiv(int arg0, int arg1, int arg2, IntBuffer arg3)
GL4
void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
glProgramUniform3uiv
in interface GL4
arg3
- a direct or array-backed IntBuffer
public void glProgramUniform3uivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL2
void glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value)
GL_EXT_direct_state_access
glProgramUniform3uivEXT
in interface GL2
public void glProgramUniform3uivEXT(int arg0, int arg1, int arg2, IntBuffer arg3)
GL2
void glProgramUniform3uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value)
GL_EXT_direct_state_access
glProgramUniform3uivEXT
in interface GL2
arg3
- a direct or array-backed IntBuffer
public void glProgramUniform4d(int arg0, int arg1, double arg2, double arg3, double arg4, double arg5)
GL4
void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_ARB_gpu_shader_fp64
glProgramUniform4d
in interface GL4
public void glProgramUniform4dv(int arg0, int arg1, int arg2, double[] arg3, int arg4)
GL4
void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_ARB_gpu_shader_fp64
glProgramUniform4dv
in interface GL4
public void glProgramUniform4dv(int arg0, int arg1, int arg2, DoubleBuffer arg3)
GL4
void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_ARB_gpu_shader_fp64
glProgramUniform4dv
in interface GL4
arg3
- a direct or array-backed DoubleBuffer
public void glProgramUniform4f(int arg0, int arg1, float arg2, float arg3, float arg4, float arg5)
GL4
void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_EXT_separate_shader_objects
glProgramUniform4f
in interface GL4
public void glProgramUniform4fv(int arg0, int arg1, int arg2, float[] arg3, int arg4)
GL4
void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_EXT_separate_shader_objects
glProgramUniform4fv
in interface GL4
public void glProgramUniform4fv(int arg0, int arg1, int arg2, FloatBuffer arg3)
GL4
void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_EXT_separate_shader_objects
glProgramUniform4fv
in interface GL4
arg3
- a direct or array-backed FloatBuffer
public void glProgramUniform4i(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
GL4
void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_EXT_separate_shader_objects
glProgramUniform4i
in interface GL4
public void glProgramUniform4i64NV(int arg0, int arg1, long arg2, long arg3, long arg4, long arg5)
GL3bc
void glProgramUniform4i64NV(GLuint program, GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w)
GL_NV_gpu_shader5
glProgramUniform4i64NV
in interface GL3bc
public void glProgramUniform4i64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4)
GL3bc
void glProgramUniform4i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value)
GL_NV_gpu_shader5
glProgramUniform4i64vNV
in interface GL3bc
public void glProgramUniform4i64vNV(int arg0, int arg1, int arg2, LongBuffer arg3)
GL3bc
void glProgramUniform4i64vNV(GLuint program, GLint location, GLsizei count, const GLint64EXT * value)
GL_NV_gpu_shader5
glProgramUniform4i64vNV
in interface GL3bc
arg3
- a direct or array-backed LongBuffer
public void glProgramUniform4iv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL4
void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_EXT_separate_shader_objects
glProgramUniform4iv
in interface GL4
public void glProgramUniform4iv(int arg0, int arg1, int arg2, IntBuffer arg3)
GL4
void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_EXT_separate_shader_objects
glProgramUniform4iv
in interface GL4
arg3
- a direct or array-backed IntBuffer
public void glProgramUniform4ui(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
GL4
void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
glProgramUniform4ui
in interface GL4
public void glProgramUniform4ui64NV(int arg0, int arg1, long arg2, long arg3, long arg4, long arg5)
GL3bc
void glProgramUniform4ui64NV(GLuint program, GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w)
GL_NV_gpu_shader5
glProgramUniform4ui64NV
in interface GL3bc
public void glProgramUniform4ui64vNV(int arg0, int arg1, int arg2, LongBuffer arg3)
GL3bc
void glProgramUniform4ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value)
GL_NV_gpu_shader5
glProgramUniform4ui64vNV
in interface GL3bc
arg3
- a direct or array-backed LongBuffer
public void glProgramUniform4ui64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4)
GL3bc
void glProgramUniform4ui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value)
GL_NV_gpu_shader5
glProgramUniform4ui64vNV
in interface GL3bc
public void glProgramUniform4uiEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
GL2
void glProgramUniform4uiEXT(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
GL_EXT_direct_state_access
glProgramUniform4uiEXT
in interface GL2
public void glProgramUniform4uiv(int arg0, int arg1, int arg2, IntBuffer arg3)
GL4
void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
glProgramUniform4uiv
in interface GL4
arg3
- a direct or array-backed IntBuffer
public void glProgramUniform4uiv(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL4
void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
glProgramUniform4uiv
in interface GL4
public void glProgramUniform4uivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL2
void glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value)
GL_EXT_direct_state_access
glProgramUniform4uivEXT
in interface GL2
public void glProgramUniform4uivEXT(int arg0, int arg1, int arg2, IntBuffer arg3)
GL2
void glProgramUniform4uivEXT(GLuint program, GLint location, GLsizei count, const GLuint * value)
GL_EXT_direct_state_access
glProgramUniform4uivEXT
in interface GL2
arg3
- a direct or array-backed IntBuffer
public void glProgramUniformHandleui64NV(int arg0, int arg1, long arg2)
GL2
void glProgramUniformHandleui64NV(GLuint program, GLint location, GLuint64 value)
GL_NV_bindless_texture
glProgramUniformHandleui64NV
in interface GL2
public void glProgramUniformHandleui64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4)
GL2
void glProgramUniformHandleui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64 * values)
GL_NV_bindless_texture
glProgramUniformHandleui64vNV
in interface GL2
public void glProgramUniformHandleui64vNV(int arg0, int arg1, int arg2, LongBuffer arg3)
GL2
void glProgramUniformHandleui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64 * values)
GL_NV_bindless_texture
glProgramUniformHandleui64vNV
in interface GL2
arg3
- a direct or array-backed LongBuffer
public void glProgramUniformMatrix2dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
GL4
void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_ARB_gpu_shader_fp64
glProgramUniformMatrix2dv
in interface GL4
public void glProgramUniformMatrix2dv(int arg0, int arg1, int arg2, boolean arg3, DoubleBuffer arg4)
GL4
void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_ARB_gpu_shader_fp64
glProgramUniformMatrix2dv
in interface GL4
arg4
- a direct or array-backed DoubleBuffer
public void glProgramUniformMatrix2fv(int arg0, int arg1, int arg2, boolean arg3, FloatBuffer arg4)
GL4
void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_EXT_separate_shader_objects
glProgramUniformMatrix2fv
in interface GL4
arg4
- a direct or array-backed FloatBuffer
public void glProgramUniformMatrix2fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)
GL4
void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_EXT_separate_shader_objects
glProgramUniformMatrix2fv
in interface GL4
public void glProgramUniformMatrix2x3dv(int arg0, int arg1, int arg2, boolean arg3, DoubleBuffer arg4)
GL4
void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_ARB_gpu_shader_fp64
glProgramUniformMatrix2x3dv
in interface GL4
arg4
- a direct or array-backed DoubleBuffer
public void glProgramUniformMatrix2x3dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
GL4
void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_ARB_gpu_shader_fp64
glProgramUniformMatrix2x3dv
in interface GL4
public void glProgramUniformMatrix2x3fv(int arg0, int arg1, int arg2, boolean arg3, FloatBuffer arg4)
GL4
void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
glProgramUniformMatrix2x3fv
in interface GL4
arg4
- a direct or array-backed FloatBuffer
public void glProgramUniformMatrix2x3fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)
GL4
void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
glProgramUniformMatrix2x3fv
in interface GL4
public void glProgramUniformMatrix2x3fvEXT(int arg0, int arg1, int arg2, boolean arg3, FloatBuffer arg4)
GL2
void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_EXT_direct_state_access
glProgramUniformMatrix2x3fvEXT
in interface GL2
arg4
- a direct or array-backed FloatBuffer
public void glProgramUniformMatrix2x3fvEXT(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)
GL2
void glProgramUniformMatrix2x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_EXT_direct_state_access
glProgramUniformMatrix2x3fvEXT
in interface GL2
public void glProgramUniformMatrix2x4dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
GL4
void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_ARB_gpu_shader_fp64
glProgramUniformMatrix2x4dv
in interface GL4
public void glProgramUniformMatrix2x4dv(int arg0, int arg1, int arg2, boolean arg3, DoubleBuffer arg4)
GL4
void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_ARB_gpu_shader_fp64
glProgramUniformMatrix2x4dv
in interface GL4
arg4
- a direct or array-backed DoubleBuffer
public void glProgramUniformMatrix2x4fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)
GL4
void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
glProgramUniformMatrix2x4fv
in interface GL4
public void glProgramUniformMatrix2x4fv(int arg0, int arg1, int arg2, boolean arg3, FloatBuffer arg4)
GL4
void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
glProgramUniformMatrix2x4fv
in interface GL4
arg4
- a direct or array-backed FloatBuffer
public void glProgramUniformMatrix2x4fvEXT(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)
GL2
void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_EXT_direct_state_access
glProgramUniformMatrix2x4fvEXT
in interface GL2
public void glProgramUniformMatrix2x4fvEXT(int arg0, int arg1, int arg2, boolean arg3, FloatBuffer arg4)
GL2
void glProgramUniformMatrix2x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_EXT_direct_state_access
glProgramUniformMatrix2x4fvEXT
in interface GL2
arg4
- a direct or array-backed FloatBuffer
public void glProgramUniformMatrix3dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
GL4
void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_ARB_gpu_shader_fp64
glProgramUniformMatrix3dv
in interface GL4
public void glProgramUniformMatrix3dv(int arg0, int arg1, int arg2, boolean arg3, DoubleBuffer arg4)
GL4
void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_ARB_gpu_shader_fp64
glProgramUniformMatrix3dv
in interface GL4
arg4
- a direct or array-backed DoubleBuffer
public void glProgramUniformMatrix3fv(int arg0, int arg1, int arg2, boolean arg3, FloatBuffer arg4)
GL4
void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_EXT_separate_shader_objects
glProgramUniformMatrix3fv
in interface GL4
arg4
- a direct or array-backed FloatBuffer
public void glProgramUniformMatrix3fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)
GL4
void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_EXT_separate_shader_objects
glProgramUniformMatrix3fv
in interface GL4
public void glProgramUniformMatrix3x2dv(int arg0, int arg1, int arg2, boolean arg3, DoubleBuffer arg4)
GL4
void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_ARB_gpu_shader_fp64
glProgramUniformMatrix3x2dv
in interface GL4
arg4
- a direct or array-backed DoubleBuffer
public void glProgramUniformMatrix3x2dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
GL4
void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_ARB_gpu_shader_fp64
glProgramUniformMatrix3x2dv
in interface GL4
public void glProgramUniformMatrix3x2fv(int arg0, int arg1, int arg2, boolean arg3, FloatBuffer arg4)
GL4
void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
glProgramUniformMatrix3x2fv
in interface GL4
arg4
- a direct or array-backed FloatBuffer
public void glProgramUniformMatrix3x2fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)
GL4
void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
glProgramUniformMatrix3x2fv
in interface GL4
public void glProgramUniformMatrix3x2fvEXT(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)
GL2
void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_EXT_direct_state_access
glProgramUniformMatrix3x2fvEXT
in interface GL2
public void glProgramUniformMatrix3x2fvEXT(int arg0, int arg1, int arg2, boolean arg3, FloatBuffer arg4)
GL2
void glProgramUniformMatrix3x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_EXT_direct_state_access
glProgramUniformMatrix3x2fvEXT
in interface GL2
arg4
- a direct or array-backed FloatBuffer
public void glProgramUniformMatrix3x4dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
GL4
void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_ARB_gpu_shader_fp64
glProgramUniformMatrix3x4dv
in interface GL4
public void glProgramUniformMatrix3x4dv(int arg0, int arg1, int arg2, boolean arg3, DoubleBuffer arg4)
GL4
void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_ARB_gpu_shader_fp64
glProgramUniformMatrix3x4dv
in interface GL4
arg4
- a direct or array-backed DoubleBuffer
public void glProgramUniformMatrix3x4fv(int arg0, int arg1, int arg2, boolean arg3, FloatBuffer arg4)
GL4
void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
glProgramUniformMatrix3x4fv
in interface GL4
arg4
- a direct or array-backed FloatBuffer
public void glProgramUniformMatrix3x4fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)
GL4
void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
glProgramUniformMatrix3x4fv
in interface GL4
public void glProgramUniformMatrix3x4fvEXT(int arg0, int arg1, int arg2, boolean arg3, FloatBuffer arg4)
GL2
void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_EXT_direct_state_access
glProgramUniformMatrix3x4fvEXT
in interface GL2
arg4
- a direct or array-backed FloatBuffer
public void glProgramUniformMatrix3x4fvEXT(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)
GL2
void glProgramUniformMatrix3x4fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_EXT_direct_state_access
glProgramUniformMatrix3x4fvEXT
in interface GL2
public void glProgramUniformMatrix4dv(int arg0, int arg1, int arg2, boolean arg3, DoubleBuffer arg4)
GL4
void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_ARB_gpu_shader_fp64
glProgramUniformMatrix4dv
in interface GL4
arg4
- a direct or array-backed DoubleBuffer
public void glProgramUniformMatrix4dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
GL4
void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_ARB_gpu_shader_fp64
glProgramUniformMatrix4dv
in interface GL4
public void glProgramUniformMatrix4fv(int arg0, int arg1, int arg2, boolean arg3, FloatBuffer arg4)
GL4
void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_EXT_separate_shader_objects
glProgramUniformMatrix4fv
in interface GL4
arg4
- a direct or array-backed FloatBuffer
public void glProgramUniformMatrix4fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)
GL4
void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_EXT_separate_shader_objects
glProgramUniformMatrix4fv
in interface GL4
public void glProgramUniformMatrix4x2dv(int arg0, int arg1, int arg2, boolean arg3, DoubleBuffer arg4)
GL4
void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_ARB_gpu_shader_fp64
glProgramUniformMatrix4x2dv
in interface GL4
arg4
- a direct or array-backed DoubleBuffer
public void glProgramUniformMatrix4x2dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
GL4
void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_ARB_gpu_shader_fp64
glProgramUniformMatrix4x2dv
in interface GL4
public void glProgramUniformMatrix4x2fv(int arg0, int arg1, int arg2, boolean arg3, FloatBuffer arg4)
GL4
void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
glProgramUniformMatrix4x2fv
in interface GL4
arg4
- a direct or array-backed FloatBuffer
public void glProgramUniformMatrix4x2fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)
GL4
void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
glProgramUniformMatrix4x2fv
in interface GL4
public void glProgramUniformMatrix4x2fvEXT(int arg0, int arg1, int arg2, boolean arg3, FloatBuffer arg4)
GL2
void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_EXT_direct_state_access
glProgramUniformMatrix4x2fvEXT
in interface GL2
arg4
- a direct or array-backed FloatBuffer
public void glProgramUniformMatrix4x2fvEXT(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)
GL2
void glProgramUniformMatrix4x2fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_EXT_direct_state_access
glProgramUniformMatrix4x2fvEXT
in interface GL2
public void glProgramUniformMatrix4x3dv(int arg0, int arg1, int arg2, boolean arg3, DoubleBuffer arg4)
GL4
void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_ARB_gpu_shader_fp64
glProgramUniformMatrix4x3dv
in interface GL4
arg4
- a direct or array-backed DoubleBuffer
public void glProgramUniformMatrix4x3dv(int arg0, int arg1, int arg2, boolean arg3, double[] arg4, int arg5)
GL4
void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_direct_state_access
, GL_ARB_gpu_shader_fp64
glProgramUniformMatrix4x3dv
in interface GL4
public void glProgramUniformMatrix4x3fv(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)
GL4
void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
glProgramUniformMatrix4x3fv
in interface GL4
public void glProgramUniformMatrix4x3fv(int arg0, int arg1, int arg2, boolean arg3, FloatBuffer arg4)
GL4
void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
glProgramUniformMatrix4x3fv
in interface GL4
arg4
- a direct or array-backed FloatBuffer
public void glProgramUniformMatrix4x3fvEXT(int arg0, int arg1, int arg2, boolean arg3, float[] arg4, int arg5)
GL2
void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_EXT_direct_state_access
glProgramUniformMatrix4x3fvEXT
in interface GL2
public void glProgramUniformMatrix4x3fvEXT(int arg0, int arg1, int arg2, boolean arg3, FloatBuffer arg4)
GL2
void glProgramUniformMatrix4x3fvEXT(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_EXT_direct_state_access
glProgramUniformMatrix4x3fvEXT
in interface GL2
arg4
- a direct or array-backed FloatBuffer
public void glProgramUniformui64NV(int arg0, int arg1, long arg2)
GL2GL3
void glProgramUniformui64NV(GLuint program, GLint location, GLuint64EXT value)
GL_NV_shader_buffer_load
glProgramUniformui64NV
in interface GL2GL3
public void glProgramUniformui64vNV(int arg0, int arg1, int arg2, long[] arg3, int arg4)
GL2GL3
void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value)
GL_NV_shader_buffer_load
glProgramUniformui64vNV
in interface GL2GL3
public void glProgramUniformui64vNV(int arg0, int arg1, int arg2, LongBuffer arg3)
GL2GL3
void glProgramUniformui64vNV(GLuint program, GLint location, GLsizei count, const GLuint64EXT * value)
GL_NV_shader_buffer_load
glProgramUniformui64vNV
in interface GL2GL3
arg3
- a direct or array-backed LongBuffer
public void glProgramVertexLimitNV(int arg0, int arg1)
GL2
void glProgramVertexLimitNV(GLenum target, GLint limit)
GL_NV_geometry_program4
glProgramVertexLimitNV
in interface GL2
public void glProvokingVertex(int arg0)
GL3
void glProvokingVertex(GLenum mode)
GL_VERSION_3_2
, GL_ARB_provoking_vertex
glProvokingVertex
in interface GL3
public void glProvokingVertexEXT(int arg0)
GL2
void glProvokingVertexEXT(GLenum mode)
GL_EXT_provoking_vertex
glProvokingVertexEXT
in interface GL2
public void glPushAttrib(int arg0)
GL2
glPushAttrib
in interface GL2
public void glPushClientAttrib(int arg0)
GL2
glPushClientAttrib
in interface GL2
public void glPushClientAttribDefaultEXT(int arg0)
GL2
void glPushClientAttribDefaultEXT(GLbitfield mask)
GL_EXT_direct_state_access
glPushClientAttribDefaultEXT
in interface GL2
public void glPushDebugGroup(int arg0, int arg1, int arg2, byte[] arg3, int arg4)
GL2ES2
void glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar * message)
GL_VERSION_4_3
, GL_KHR_debug
; GL_KHR_debug
glPushDebugGroup
in interface GL2ES2
public void glPushDebugGroup(int arg0, int arg1, int arg2, ByteBuffer arg3)
GL2ES2
void glPushDebugGroup(GLenum source, GLuint id, GLsizei length, const GLchar * message)
GL_VERSION_4_3
, GL_KHR_debug
; GL_KHR_debug
glPushDebugGroup
in interface GL2ES2
arg3
- a direct or array-backed ByteBuffer
public void glPushMatrix()
GLMatrixFunc
There exist one stack per matrix mode, i.e. GLMatrixFunc.GL_MODELVIEW
, GLMatrixFunc.GL_PROJECTION
and GL_TEXTURE
.
glPushMatrix
in interface GLMatrixFunc
public void glPushName(int arg0)
GL2
glPushName
in interface GL2
public void glQueryCounter(int arg0, int arg1)
GL3
void glQueryCounter(GLuint id, GLenum target)
GL_ARB_timer_query
, GL_VERSION_3_3
glQueryCounter
in interface GL3
public int glQueryMatrixxOES(int[] arg0, int arg1, int[] arg2, int arg3)
GL2
GLbitfield glQueryMatrixxOES(GLfixed * mantissa, GLint * exponent)
GL_OES_query_matrix
glQueryMatrixxOES
in interface GL2
public int glQueryMatrixxOES(IntBuffer arg0, IntBuffer arg1)
GL2
GLbitfield glQueryMatrixxOES(GLfixed * mantissa, GLint * exponent)
GL_OES_query_matrix
glQueryMatrixxOES
in interface GL2
arg0
- a direct or array-backed IntBuffer
arg1
- a direct or array-backed IntBuffer
public void glRasterPos2d(double arg0, double arg1)
GL2
void glRasterPos2d(GLdouble x, GLdouble y)
GL_VERSION_1_0
glRasterPos2d
in interface GL2
public void glRasterPos2dv(DoubleBuffer arg0)
GL2
glRasterPos2dv
in interface GL2
arg0
- a direct or array-backed DoubleBuffer
public void glRasterPos2dv(double[] arg0, int arg1)
GL2
glRasterPos2dv
in interface GL2
public void glRasterPos2f(float arg0, float arg1)
GL2
glRasterPos2f
in interface GL2
public void glRasterPos2fv(FloatBuffer arg0)
GL2
glRasterPos2fv
in interface GL2
arg0
- a direct or array-backed FloatBuffer
public void glRasterPos2fv(float[] arg0, int arg1)
GL2
glRasterPos2fv
in interface GL2
public void glRasterPos2i(int arg0, int arg1)
GL2
glRasterPos2i
in interface GL2
public void glRasterPos2iv(int[] arg0, int arg1)
GL2
glRasterPos2iv
in interface GL2
public void glRasterPos2iv(IntBuffer arg0)
GL2
glRasterPos2iv
in interface GL2
arg0
- a direct or array-backed IntBuffer
public void glRasterPos2s(short arg0, short arg1)
GL2
glRasterPos2s
in interface GL2
public void glRasterPos2sv(ShortBuffer arg0)
GL2
glRasterPos2sv
in interface GL2
arg0
- a direct or array-backed ShortBuffer
public void glRasterPos2sv(short[] arg0, int arg1)
GL2
glRasterPos2sv
in interface GL2
public void glRasterPos3d(double arg0, double arg1, double arg2)
GL2
void glRasterPos3d(GLdouble x, GLdouble y, GLdouble z)
GL_VERSION_1_0
glRasterPos3d
in interface GL2
public void glRasterPos3dv(double[] arg0, int arg1)
GL2
glRasterPos3dv
in interface GL2
public void glRasterPos3dv(DoubleBuffer arg0)
GL2
glRasterPos3dv
in interface GL2
arg0
- a direct or array-backed DoubleBuffer
public void glRasterPos3f(float arg0, float arg1, float arg2)
GL2
void glRasterPos3f(GLfloat x, GLfloat y, GLfloat z)
GL_VERSION_1_0
glRasterPos3f
in interface GL2
public void glRasterPos3fv(float[] arg0, int arg1)
GL2
glRasterPos3fv
in interface GL2
public void glRasterPos3fv(FloatBuffer arg0)
GL2
glRasterPos3fv
in interface GL2
arg0
- a direct or array-backed FloatBuffer
public void glRasterPos3i(int arg0, int arg1, int arg2)
GL2
void glRasterPos3i(GLint x, GLint y, GLint z)
GL_VERSION_1_0
glRasterPos3i
in interface GL2
public void glRasterPos3iv(int[] arg0, int arg1)
GL2
glRasterPos3iv
in interface GL2
public void glRasterPos3iv(IntBuffer arg0)
GL2
glRasterPos3iv
in interface GL2
arg0
- a direct or array-backed IntBuffer
public void glRasterPos3s(short arg0, short arg1, short arg2)
GL2
void glRasterPos3s(GLshort x, GLshort y, GLshort z)
GL_VERSION_1_0
glRasterPos3s
in interface GL2
public void glRasterPos3sv(ShortBuffer arg0)
GL2
glRasterPos3sv
in interface GL2
arg0
- a direct or array-backed ShortBuffer
public void glRasterPos3sv(short[] arg0, int arg1)
GL2
glRasterPos3sv
in interface GL2
public void glRasterPos4d(double arg0, double arg1, double arg2, double arg3)
GL2
void glRasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GL_VERSION_1_0
glRasterPos4d
in interface GL2
public void glRasterPos4dv(double[] arg0, int arg1)
GL2
glRasterPos4dv
in interface GL2
public void glRasterPos4dv(DoubleBuffer arg0)
GL2
glRasterPos4dv
in interface GL2
arg0
- a direct or array-backed DoubleBuffer
public void glRasterPos4f(float arg0, float arg1, float arg2, float arg3)
GL2
void glRasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GL_VERSION_1_0
glRasterPos4f
in interface GL2
public void glRasterPos4fv(float[] arg0, int arg1)
GL2
glRasterPos4fv
in interface GL2
public void glRasterPos4fv(FloatBuffer arg0)
GL2
glRasterPos4fv
in interface GL2
arg0
- a direct or array-backed FloatBuffer
public void glRasterPos4i(int arg0, int arg1, int arg2, int arg3)
GL2
void glRasterPos4i(GLint x, GLint y, GLint z, GLint w)
GL_VERSION_1_0
glRasterPos4i
in interface GL2
public void glRasterPos4iv(int[] arg0, int arg1)
GL2
glRasterPos4iv
in interface GL2
public void glRasterPos4iv(IntBuffer arg0)
GL2
glRasterPos4iv
in interface GL2
arg0
- a direct or array-backed IntBuffer
public void glRasterPos4s(short arg0, short arg1, short arg2, short arg3)
GL2
void glRasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w)
GL_VERSION_1_0
glRasterPos4s
in interface GL2
public void glRasterPos4sv(short[] arg0, int arg1)
GL2
glRasterPos4sv
in interface GL2
public void glRasterPos4sv(ShortBuffer arg0)
GL2
glRasterPos4sv
in interface GL2
arg0
- a direct or array-backed ShortBuffer
public void glReadBuffer(int arg0)
GL2ES3
void glReadBuffer(GLenum mode)
GL_ES_VERSION_3_0
, GL_VERSION_1_0
glReadBuffer
in interface GL2ES3
public void glReadPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)
GL
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glReadPixels
in interface GL
public void glReadPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, Buffer arg6)
GL
void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glReadPixels
in interface GL
arg6
- a direct or array-backed Buffer
public void glReadnPixels(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7)
GL
void glReadnPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLsizei bufSize, void * data)
GL_ARB_robustness
; GL_EXT_robustness
glReadnPixels
in interface GL
arg7
- a direct or array-backed Buffer
public void glRectd(double arg0, double arg1, double arg2, double arg3)
GL2
void glRectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
GL_VERSION_1_0
public void glRectdv(DoubleBuffer arg0, DoubleBuffer arg1)
GL2
void glRectdv(const GLdouble * v1, const GLdouble * v2)
GL_VERSION_1_0
glRectdv
in interface GL2
arg0
- a direct or array-backed DoubleBuffer
arg1
- a direct or array-backed DoubleBuffer
public void glRectdv(double[] arg0, int arg1, double[] arg2, int arg3)
GL2
void glRectdv(const GLdouble * v1, const GLdouble * v2)
GL_VERSION_1_0
public void glRectf(float arg0, float arg1, float arg2, float arg3)
GL2
void glRectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2)
GL_VERSION_1_0
public void glRectfv(float[] arg0, int arg1, float[] arg2, int arg3)
GL2
void glRectfv(const GLfloat * v1, const GLfloat * v2)
GL_VERSION_1_0
public void glRectfv(FloatBuffer arg0, FloatBuffer arg1)
GL2
void glRectfv(const GLfloat * v1, const GLfloat * v2)
GL_VERSION_1_0
glRectfv
in interface GL2
arg0
- a direct or array-backed FloatBuffer
arg1
- a direct or array-backed FloatBuffer
public void glRecti(int arg0, int arg1, int arg2, int arg3)
GL2
void glRecti(GLint x1, GLint y1, GLint x2, GLint y2)
GL_VERSION_1_0
public void glRectiv(int[] arg0, int arg1, int[] arg2, int arg3)
GL2
void glRectiv(const GLint * v1, const GLint * v2)
GL_VERSION_1_0
public void glRectiv(IntBuffer arg0, IntBuffer arg1)
GL2
void glRectiv(const GLint * v1, const GLint * v2)
GL_VERSION_1_0
public void glRects(short arg0, short arg1, short arg2, short arg3)
GL2
void glRects(GLshort x1, GLshort y1, GLshort x2, GLshort y2)
GL_VERSION_1_0
public void glRectsv(ShortBuffer arg0, ShortBuffer arg1)
GL2
void glRectsv(const GLshort * v1, const GLshort * v2)
GL_VERSION_1_0
glRectsv
in interface GL2
arg0
- a direct or array-backed ShortBuffer
arg1
- a direct or array-backed ShortBuffer
public void glRectsv(short[] arg0, int arg1, short[] arg2, int arg3)
GL2
void glRectsv(const GLshort * v1, const GLshort * v2)
GL_VERSION_1_0
public void glReleaseShaderCompiler()
GL2ES2
void glReleaseShaderCompiler(void);
GL_ES_VERSION_2_0
and GL_ARB_ES2_compatibility
.
glReleaseShaderCompiler
in interface GL2ES2
public int glRenderMode(int arg0)
GL2
glRenderMode
in interface GL2
public void glRenderbufferStorage(int arg0, int arg1, int arg2, int arg3)
GL
void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
GL_ARB_framebuffer_object
, GL_VERSION_3_0
, GL_ES_VERSION_2_0
; GL_OES_framebuffer_object
glRenderbufferStorage
in interface GL
public void glRenderbufferStorageMultisample(int arg0, int arg1, int arg2, int arg3, int arg4)
GL2ES3
void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
GL_ARB_framebuffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
glRenderbufferStorageMultisample
in interface GL2ES3
public void glRenderbufferStorageMultisampleCoverageNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
GL2
void glRenderbufferStorageMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLenum internalformat, GLsizei width, GLsizei height)
GL_NV_framebuffer_multisample_coverage
glRenderbufferStorageMultisampleCoverageNV
in interface GL2
public void glResetHistogram(int arg0)
GL2
void glResetHistogram(GLenum target)
GL_VERSION_1_2
, GL_ARB_imaging
glResetHistogram
in interface GL2
public void glResetMinmax(int arg0)
GL2
void glResetMinmax(GLenum target)
GL_VERSION_1_2
, GL_ARB_imaging
glResetMinmax
in interface GL2
public void glResumeTransformFeedback()
GL4ES3
void glResumeTransformFeedback(void)
GL_ES_VERSION_3_0
, GL_VERSION_4_0
, GL_ARB_transform_feedback2
glResumeTransformFeedback
in interface GL4ES3
public void glResumeTransformFeedbackNV()
GL2
void glResumeTransformFeedbackNV(void)
GL_NV_transform_feedback2
glResumeTransformFeedbackNV
in interface GL2
public void glRotated(double arg0, double arg1, double arg2, double arg3)
GL2
void glRotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z)
GL_VERSION_1_0
public void glRotatef(float arg0, float arg1, float arg2, float arg3)
GLMatrixFunc
glRotatef
in interface GLMatrixFunc
public void glSampleCoverage(float arg0, boolean arg1)
GL
void glSampleCoverage(GLclampf value, GLboolean invert)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_3
, GL_ES_VERSION_2_0
glSampleCoverage
in interface GL
public void glSampleMaskIndexedNV(int arg0, int arg1)
GL2
void glSampleMaskIndexedNV(GLuint index, GLbitfield mask)
GL_NV_explicit_multisample
glSampleMaskIndexedNV
in interface GL2
public void glSampleMaski(int arg0, int arg1)
GL3
void glSampleMaski(GLuint index, GLbitfield mask)
GL_ARB_texture_multisample
, GL_VERSION_3_2
glSampleMaski
in interface GL3
public void glSamplerParameterIiv(int arg0, int arg1, IntBuffer arg2)
GL3
void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param)
GL_ARB_sampler_objects
, GL_VERSION_3_3
glSamplerParameterIiv
in interface GL3
arg2
- a direct or array-backed IntBuffer
public void glSamplerParameterIiv(int arg0, int arg1, int[] arg2, int arg3)
GL3
void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param)
GL_ARB_sampler_objects
, GL_VERSION_3_3
glSamplerParameterIiv
in interface GL3
public void glSamplerParameterIuiv(int arg0, int arg1, int[] arg2, int arg3)
GL3
void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param)
GL_ARB_sampler_objects
, GL_VERSION_3_3
glSamplerParameterIuiv
in interface GL3
public void glSamplerParameterIuiv(int arg0, int arg1, IntBuffer arg2)
GL3
void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param)
GL_ARB_sampler_objects
, GL_VERSION_3_3
glSamplerParameterIuiv
in interface GL3
arg2
- a direct or array-backed IntBuffer
public void glSamplerParameterf(int arg0, int arg1, float arg2)
GL3ES3
void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
GL_ARB_sampler_objects
, GL_ES_VERSION_3_0
, GL_VERSION_3_3
glSamplerParameterf
in interface GL3ES3
public void glSamplerParameterfv(int arg0, int arg1, float[] arg2, int arg3)
GL3ES3
void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param)
GL_ARB_sampler_objects
, GL_ES_VERSION_3_0
, GL_VERSION_3_3
glSamplerParameterfv
in interface GL3ES3
public void glSamplerParameterfv(int arg0, int arg1, FloatBuffer arg2)
GL3ES3
void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat * param)
GL_ARB_sampler_objects
, GL_ES_VERSION_3_0
, GL_VERSION_3_3
glSamplerParameterfv
in interface GL3ES3
arg2
- a direct or array-backed FloatBuffer
public void glSamplerParameteri(int arg0, int arg1, int arg2)
GL3ES3
void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
GL_ARB_sampler_objects
, GL_ES_VERSION_3_0
, GL_VERSION_3_3
glSamplerParameteri
in interface GL3ES3
public void glSamplerParameteriv(int arg0, int arg1, int[] arg2, int arg3)
GL3ES3
void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param)
GL_ARB_sampler_objects
, GL_ES_VERSION_3_0
, GL_VERSION_3_3
glSamplerParameteriv
in interface GL3ES3
public void glSamplerParameteriv(int arg0, int arg1, IntBuffer arg2)
GL3ES3
void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint * param)
GL_ARB_sampler_objects
, GL_ES_VERSION_3_0
, GL_VERSION_3_3
glSamplerParameteriv
in interface GL3ES3
arg2
- a direct or array-backed IntBuffer
public void glScaled(double arg0, double arg1, double arg2)
GL2
void glScaled(GLdouble x, GLdouble y, GLdouble z)
GL_VERSION_1_0
public void glScalef(float arg0, float arg1, float arg2)
GLMatrixFunc
glScalef
in interface GLMatrixFunc
public void glScissor(int arg0, int arg1, int arg2, int arg3)
GL
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
public void glScissorArrayv(int arg0, int arg1, IntBuffer arg2)
GL4
void glScissorArrayv(GLuint first, GLsizei count, const GLint * v)
GL_VERSION_4_1
, GL_ARB_viewport_array
glScissorArrayv
in interface GL4
arg2
- a direct or array-backed IntBuffer
public void glScissorArrayv(int arg0, int arg1, int[] arg2, int arg3)
GL4
void glScissorArrayv(GLuint first, GLsizei count, const GLint * v)
GL_VERSION_4_1
, GL_ARB_viewport_array
glScissorArrayv
in interface GL4
public void glScissorIndexed(int arg0, int arg1, int arg2, int arg3, int arg4)
GL4
void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
GL_VERSION_4_1
, GL_ARB_viewport_array
glScissorIndexed
in interface GL4
public void glScissorIndexedv(int arg0, int[] arg1, int arg2)
GL4
void glScissorIndexedv(GLuint index, const GLint * v)
GL_VERSION_4_1
, GL_ARB_viewport_array
glScissorIndexedv
in interface GL4
public void glScissorIndexedv(int arg0, IntBuffer arg1)
GL4
void glScissorIndexedv(GLuint index, const GLint * v)
GL_VERSION_4_1
, GL_ARB_viewport_array
glScissorIndexedv
in interface GL4
arg1
- a direct or array-backed IntBuffer
public void glSecondaryColor3b(byte arg0, byte arg1, byte arg2)
GL2
void glSecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue)
GL_VERSION_1_4
glSecondaryColor3b
in interface GL2
public void glSecondaryColor3bv(ByteBuffer arg0)
GL2
void glSecondaryColor3bv(const GLbyte * v)
GL_VERSION_1_4
glSecondaryColor3bv
in interface GL2
arg0
- a direct or array-backed ByteBuffer
public void glSecondaryColor3bv(byte[] arg0, int arg1)
GL2
void glSecondaryColor3bv(const GLbyte * v)
GL_VERSION_1_4
glSecondaryColor3bv
in interface GL2
public void glSecondaryColor3d(double arg0, double arg1, double arg2)
GL2
void glSecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue)
GL_VERSION_1_4
glSecondaryColor3d
in interface GL2
public void glSecondaryColor3dv(DoubleBuffer arg0)
GL2
void glSecondaryColor3dv(const GLdouble * v)
GL_VERSION_1_4
glSecondaryColor3dv
in interface GL2
arg0
- a direct or array-backed DoubleBuffer
public void glSecondaryColor3dv(double[] arg0, int arg1)
GL2
void glSecondaryColor3dv(const GLdouble * v)
GL_VERSION_1_4
glSecondaryColor3dv
in interface GL2
public void glSecondaryColor3f(float arg0, float arg1, float arg2)
GL2
void glSecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue)
GL_VERSION_1_4
glSecondaryColor3f
in interface GL2
public void glSecondaryColor3fv(FloatBuffer arg0)
GL2
void glSecondaryColor3fv(const GLfloat * v)
GL_VERSION_1_4
glSecondaryColor3fv
in interface GL2
arg0
- a direct or array-backed FloatBuffer
public void glSecondaryColor3fv(float[] arg0, int arg1)
GL2
void glSecondaryColor3fv(const GLfloat * v)
GL_VERSION_1_4
glSecondaryColor3fv
in interface GL2
public void glSecondaryColor3h(short arg0, short arg1, short arg2)
GL2
void glSecondaryColor3h(GLhalfNV red, GLhalfNV green, GLhalfNV blue)
GL_NV_half_float
glSecondaryColor3h
in interface GL2
public void glSecondaryColor3hv(short[] arg0, int arg1)
GL2
void glSecondaryColor3hv(const GLhalfNV * v)
GL_NV_half_float
glSecondaryColor3hv
in interface GL2
public void glSecondaryColor3hv(ShortBuffer arg0)
GL2
void glSecondaryColor3hv(const GLhalfNV * v)
GL_NV_half_float
glSecondaryColor3hv
in interface GL2
arg0
- a direct or array-backed ShortBuffer
public void glSecondaryColor3i(int arg0, int arg1, int arg2)
GL2
void glSecondaryColor3i(GLint red, GLint green, GLint blue)
GL_VERSION_1_4
glSecondaryColor3i
in interface GL2
public void glSecondaryColor3iv(IntBuffer arg0)
GL2
void glSecondaryColor3iv(const GLint * v)
GL_VERSION_1_4
glSecondaryColor3iv
in interface GL2
arg0
- a direct or array-backed IntBuffer
public void glSecondaryColor3iv(int[] arg0, int arg1)
GL2
void glSecondaryColor3iv(const GLint * v)
GL_VERSION_1_4
glSecondaryColor3iv
in interface GL2
public void glSecondaryColor3s(short arg0, short arg1, short arg2)
GL2
void glSecondaryColor3s(GLshort red, GLshort green, GLshort blue)
GL_VERSION_1_4
glSecondaryColor3s
in interface GL2
public void glSecondaryColor3sv(short[] arg0, int arg1)
GL2
void glSecondaryColor3sv(const GLshort * v)
GL_VERSION_1_4
glSecondaryColor3sv
in interface GL2
public void glSecondaryColor3sv(ShortBuffer arg0)
GL2
void glSecondaryColor3sv(const GLshort * v)
GL_VERSION_1_4
glSecondaryColor3sv
in interface GL2
arg0
- a direct or array-backed ShortBuffer
public void glSecondaryColor3ub(byte arg0, byte arg1, byte arg2)
GL2
void glSecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue)
GL_VERSION_1_4
glSecondaryColor3ub
in interface GL2
public void glSecondaryColor3ubv(byte[] arg0, int arg1)
GL2
void glSecondaryColor3ubv(const GLubyte * v)
GL_VERSION_1_4
glSecondaryColor3ubv
in interface GL2
public void glSecondaryColor3ubv(ByteBuffer arg0)
GL2
void glSecondaryColor3ubv(const GLubyte * v)
GL_VERSION_1_4
glSecondaryColor3ubv
in interface GL2
arg0
- a direct or array-backed ByteBuffer
public void glSecondaryColor3ui(int arg0, int arg1, int arg2)
GL2
void glSecondaryColor3ui(GLuint red, GLuint green, GLuint blue)
GL_VERSION_1_4
glSecondaryColor3ui
in interface GL2
public void glSecondaryColor3uiv(int[] arg0, int arg1)
GL2
void glSecondaryColor3uiv(const GLuint * v)
GL_VERSION_1_4
glSecondaryColor3uiv
in interface GL2
public void glSecondaryColor3uiv(IntBuffer arg0)
GL2
void glSecondaryColor3uiv(const GLuint * v)
GL_VERSION_1_4
glSecondaryColor3uiv
in interface GL2
arg0
- a direct or array-backed IntBuffer
public void glSecondaryColor3us(short arg0, short arg1, short arg2)
GL2
void glSecondaryColor3us(GLushort red, GLushort green, GLushort blue)
GL_VERSION_1_4
glSecondaryColor3us
in interface GL2
public void glSecondaryColor3usv(ShortBuffer arg0)
GL2
void glSecondaryColor3usv(const GLushort * v)
GL_VERSION_1_4
glSecondaryColor3usv
in interface GL2
arg0
- a direct or array-backed ShortBuffer
public void glSecondaryColor3usv(short[] arg0, int arg1)
GL2
void glSecondaryColor3usv(const GLushort * v)
GL_VERSION_1_4
glSecondaryColor3usv
in interface GL2
public void glSecondaryColorFormatNV(int arg0, int arg1, int arg2)
GL2GL3
void glSecondaryColorFormatNV(GLint size, GLenum type, GLsizei stride)
GL_NV_vertex_buffer_unified_memory
glSecondaryColorFormatNV
in interface GL2GL3
public void glSecondaryColorP3ui(int arg0, int arg1)
GL3
void glSecondaryColorP3ui(GLenum type, GLuint color)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glSecondaryColorP3ui
in interface GL3
public void glSecondaryColorP3uiv(int arg0, int[] arg1, int arg2)
GL3
void glSecondaryColorP3uiv(GLenum type, const GLuint * color)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glSecondaryColorP3uiv
in interface GL3
public void glSecondaryColorP3uiv(int arg0, IntBuffer arg1)
GL3
void glSecondaryColorP3uiv(GLenum type, const GLuint * color)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glSecondaryColorP3uiv
in interface GL3
arg1
- a direct or array-backed IntBuffer
public void glSecondaryColorPointer(int arg0, int arg1, int arg2, long arg3)
GL2
void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
GL_VERSION_1_4
glSecondaryColorPointer
in interface GL2
public void glSecondaryColorPointer(int arg0, int arg1, int arg2, Buffer arg3)
GL2
void glSecondaryColorPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
GL_VERSION_1_4
glSecondaryColorPointer
in interface GL2
arg3
- a direct only Buffer
public void glSelectBuffer(int arg0, IntBuffer arg1)
GL2
void glSelectBuffer(GLsizei size, GLuint * buffer)
GL_VERSION_1_0
glSelectBuffer
in interface GL2
arg1
- a direct only IntBuffer
public void glSelectPerfMonitorCountersAMD(int arg0, boolean arg1, int arg2, int arg3, IntBuffer arg4)
GL2
void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList)
GL_AMD_performance_monitor
glSelectPerfMonitorCountersAMD
in interface GL2
arg4
- a direct or array-backed IntBuffer
public void glSelectPerfMonitorCountersAMD(int arg0, boolean arg1, int arg2, int arg3, int[] arg4, int arg5)
GL2
void glSelectPerfMonitorCountersAMD(GLuint monitor, GLboolean enable, GLuint group, GLint numCounters, GLuint * counterList)
GL_AMD_performance_monitor
glSelectPerfMonitorCountersAMD
in interface GL2
public void glSeparableFilter2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6, long arg7)
GL2
void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column)
GL_VERSION_1_2
, GL_ARB_imaging
glSeparableFilter2D
in interface GL2
public void glSeparableFilter2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, Buffer arg6, Buffer arg7)
GL2
void glSeparableFilter2D(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column)
GL_VERSION_1_2
, GL_ARB_imaging
glSeparableFilter2D
in interface GL2
arg6
- a direct or array-backed Buffer
arg7
- a direct or array-backed Buffer
public void glSetFenceAPPLE(int arg0)
GL2
void glSetFenceAPPLE(GLuint fence)
GL_APPLE_fence
glSetFenceAPPLE
in interface GL2
public void glSetFenceNV(int arg0, int arg1)
GL2
void glSetFenceNV(GLuint fence, GLenum condition)
GL_NV_fence
glSetFenceNV
in interface GL2
public void glSetInvariantEXT(int arg0, int arg1, Buffer arg2)
GL2
void glSetInvariantEXT(GLuint id, GLenum type, const GLvoid * addr)
GL_EXT_vertex_shader
glSetInvariantEXT
in interface GL2
arg2
- a direct or array-backed Buffer
public void glSetLocalConstantEXT(int arg0, int arg1, Buffer arg2)
GL2
void glSetLocalConstantEXT(GLuint id, GLenum type, const GLvoid * addr)
GL_EXT_vertex_shader
glSetLocalConstantEXT
in interface GL2
arg2
- a direct or array-backed Buffer
public void glSetMultisamplefvAMD(int arg0, int arg1, float[] arg2, int arg3)
GL2GL3
void glSetMultisamplefvAMD(GLenum pname, GLuint index, const GLfloat * val)
GL_AMD_sample_positions
glSetMultisamplefvAMD
in interface GL2GL3
public void glSetMultisamplefvAMD(int arg0, int arg1, FloatBuffer arg2)
GL2GL3
void glSetMultisamplefvAMD(GLenum pname, GLuint index, const GLfloat * val)
GL_AMD_sample_positions
glSetMultisamplefvAMD
in interface GL2GL3
arg2
- a direct or array-backed FloatBuffer
public void glShadeModel(int arg0)
glShadeModel
in interface GLLightingFunc
public void glShaderBinary(int arg0, IntBuffer arg1, int arg2, Buffer arg3, int arg4)
GL2ES2
void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
GL_ES_VERSION_2_0
and GL_ARB_ES2_compatibility
.
glShaderBinary
in interface GL2ES2
public void glShaderBinary(int arg0, int[] arg1, int arg2, int arg3, Buffer arg4, int arg5)
GL2ES2
void glShaderBinary(GLint n, const GLuint * shaders, GLenum binaryformat, const void * binary, GLint length);
GL_ES_VERSION_2_0
and GL_ARB_ES2_compatibility
.
glShaderBinary
in interface GL2ES2
public void glShaderOp1EXT(int arg0, int arg1, int arg2)
GL2
void glShaderOp1EXT(GLenum op, GLuint res, GLuint arg1)
GL_EXT_vertex_shader
glShaderOp1EXT
in interface GL2
public void glShaderOp2EXT(int arg0, int arg1, int arg2, int arg3)
GL2
void glShaderOp2EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2)
GL_EXT_vertex_shader
glShaderOp2EXT
in interface GL2
public void glShaderOp3EXT(int arg0, int arg1, int arg2, int arg3, int arg4)
GL2
void glShaderOp3EXT(GLenum op, GLuint res, GLuint arg1, GLuint arg2, GLuint arg3)
GL_EXT_vertex_shader
glShaderOp3EXT
in interface GL2
public void glShaderSource(int arg0, int arg1, String[] arg2, int[] arg3, int arg4)
GL2ES2
void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glShaderSource
in interface GL2ES2
public void glShaderSource(int arg0, int arg1, String[] arg2, IntBuffer arg3)
GL2ES2
void glShaderSource(GLuint shader, GLsizei count, const GLchar * * string, const GLint * length)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glShaderSource
in interface GL2ES2
arg3
- a direct or array-backed IntBuffer
public void glShaderSourceARB(int arg0, int arg1, String[] arg2, IntBuffer arg3)
GL2
void glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB * * string, const GLint * length)
GL_ARB_shader_objects
glShaderSourceARB
in interface GL2
arg3
- a direct or array-backed IntBuffer
public void glShaderSourceARB(int arg0, int arg1, String[] arg2, int[] arg3, int arg4)
GL2
void glShaderSourceARB(GLhandleARB shaderObj, GLsizei count, const GLcharARB * * string, const GLint * length)
GL_ARB_shader_objects
glShaderSourceARB
in interface GL2
public void glShaderStorageBlockBinding(int arg0, int arg1, int arg2)
GL4
void glShaderStorageBlockBinding(GLuint program, GLuint storageBlockIndex, GLuint storageBlockBinding)
GL_VERSION_4_3
, GL_ARB_shader_storage_buffer_object
glShaderStorageBlockBinding
in interface GL4
public void glStencilClearTagEXT(int arg0, int arg1)
GL2
void glStencilClearTagEXT(GLsizei stencilTagBits, GLuint stencilClearTag)
GL_EXT_stencil_clear_tag
glStencilClearTagEXT
in interface GL2
public void glStencilFillPathInstancedNV(int arg0, int arg1, Buffer arg2, int arg3, int arg4, int arg5, int arg6, float[] arg7, int arg8)
GL2
void glStencilFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat * transformValues)
GL_NV_path_rendering
glStencilFillPathInstancedNV
in interface GL2
arg2
- a direct or array-backed Buffer
public void glStencilFillPathInstancedNV(int arg0, int arg1, Buffer arg2, int arg3, int arg4, int arg5, int arg6, FloatBuffer arg7)
GL2
void glStencilFillPathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLenum fillMode, GLuint mask, GLenum transformType, const GLfloat * transformValues)
GL_NV_path_rendering
glStencilFillPathInstancedNV
in interface GL2
arg2
- a direct or array-backed Buffer
arg7
- a direct or array-backed FloatBuffer
public void glStencilFillPathNV(int arg0, int arg1, int arg2)
GL2
void glStencilFillPathNV(GLuint path, GLenum fillMode, GLuint mask)
GL_NV_path_rendering
glStencilFillPathNV
in interface GL2
public void glStencilFunc(int arg0, int arg1, int arg2)
GL
void glStencilFunc(GLenum func, GLint ref, GLuint mask)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glStencilFunc
in interface GL
public void glStencilFuncSeparate(int arg0, int arg1, int arg2, int arg3)
GL2ES2
void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glStencilFuncSeparate
in interface GL2ES2
public void glStencilMask(int arg0)
GL
void glStencilMask(GLuint mask)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glStencilMask
in interface GL
public void glStencilMaskSeparate(int arg0, int arg1)
GL2ES2
void glStencilMaskSeparate(GLenum face, GLuint mask)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glStencilMaskSeparate
in interface GL2ES2
public void glStencilOp(int arg0, int arg1, int arg2)
GL
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glStencilOp
in interface GL
public void glStencilOpSeparate(int arg0, int arg1, int arg2, int arg3)
GL2ES2
void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glStencilOpSeparate
in interface GL2ES2
public void glStencilOpValueAMD(int arg0, int arg1)
GL2GL3
void glStencilOpValueAMD(GLenum face, GLuint value)
GL_AMD_stencil_operation_extended
glStencilOpValueAMD
in interface GL2GL3
public void glStencilStrokePathInstancedNV(int arg0, int arg1, Buffer arg2, int arg3, int arg4, int arg5, int arg6, FloatBuffer arg7)
GL2
void glStencilStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat * transformValues)
GL_NV_path_rendering
glStencilStrokePathInstancedNV
in interface GL2
arg2
- a direct or array-backed Buffer
arg7
- a direct or array-backed FloatBuffer
public void glStencilStrokePathInstancedNV(int arg0, int arg1, Buffer arg2, int arg3, int arg4, int arg5, int arg6, float[] arg7, int arg8)
GL2
void glStencilStrokePathInstancedNV(GLsizei numPaths, GLenum pathNameType, const GLvoid * paths, GLuint pathBase, GLint reference, GLuint mask, GLenum transformType, const GLfloat * transformValues)
GL_NV_path_rendering
glStencilStrokePathInstancedNV
in interface GL2
arg2
- a direct or array-backed Buffer
public void glStencilStrokePathNV(int arg0, int arg1, int arg2)
GL2
void glStencilStrokePathNV(GLuint path, GLint reference, GLuint mask)
GL_NV_path_rendering
glStencilStrokePathNV
in interface GL2
public void glStringMarkerGREMEDY(int arg0, Buffer arg1)
GL2
void glStringMarkerGREMEDY(GLsizei len, const GLvoid * string)
GL_GREMEDY_string_marker
glStringMarkerGREMEDY
in interface GL2
arg1
- a direct or array-backed Buffer
public void glSwizzleEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
GL2
void glSwizzleEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)
GL_EXT_vertex_shader
glSwizzleEXT
in interface GL2
public void glSyncTextureINTEL(int arg0)
GL2
void glSyncTextureINTEL(GLuint texture)
GL_INTEL_map_texture
glSyncTextureINTEL
in interface GL2
public void glTessellationFactorAMD(float arg0)
GL2GL3
void glTessellationFactorAMD(GLfloat factor)
GL_AMD_vertex_shader_tesselator
, GL_AMD_vertex_shader_tessellator
glTessellationFactorAMD
in interface GL2GL3
public void glTessellationModeAMD(int arg0)
GL2GL3
void glTessellationModeAMD(GLenum mode)
GL_AMD_vertex_shader_tesselator
, GL_AMD_vertex_shader_tessellator
glTessellationModeAMD
in interface GL2GL3
public boolean glTestFenceAPPLE(int arg0)
GL2
GLboolean glTestFenceAPPLE(GLuint fence)
GL_APPLE_fence
glTestFenceAPPLE
in interface GL2
public boolean glTestFenceNV(int arg0)
GL2
GLboolean glTestFenceNV(GLuint fence)
GL_NV_fence
glTestFenceNV
in interface GL2
public boolean glTestObjectAPPLE(int arg0, int arg1)
GL2
GLboolean glTestObjectAPPLE(GLenum object, GLuint name)
GL_APPLE_fence
glTestObjectAPPLE
in interface GL2
public void glTexBuffer(int arg0, int arg1, int arg2)
GL2GL3
void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
GL_VERSION_3_1
; GL_ARB_texture_buffer_object
glTexBuffer
in interface GL2GL3
public void glTexBufferRange(int arg0, int arg1, int arg2, long arg3, long arg4)
GL4
void glTexBufferRange(GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
GL_ARB_texture_buffer_range
, GL_VERSION_4_3
glTexBufferRange
in interface GL4
public void glTexCoord1bOES(byte arg0)
GL2
void glTexCoord1bOES(GLbyte s)
GL_OES_byte_coordinates
glTexCoord1bOES
in interface GL2
public void glTexCoord1bvOES(byte[] arg0, int arg1)
GL2
void glTexCoord1bvOES(const GLbyte * coords)
GL_OES_byte_coordinates
glTexCoord1bvOES
in interface GL2
public void glTexCoord1bvOES(ByteBuffer arg0)
GL2
void glTexCoord1bvOES(const GLbyte * coords)
GL_OES_byte_coordinates
glTexCoord1bvOES
in interface GL2
arg0
- a direct or array-backed ByteBuffer
public void glTexCoord1d(double arg0)
GL2
glTexCoord1d
in interface GL2
public void glTexCoord1dv(double[] arg0, int arg1)
GL2
glTexCoord1dv
in interface GL2
public void glTexCoord1dv(DoubleBuffer arg0)
GL2
glTexCoord1dv
in interface GL2
arg0
- a direct or array-backed DoubleBuffer
public void glTexCoord1f(float arg0)
GL2
glTexCoord1f
in interface GL2
public void glTexCoord1fv(FloatBuffer arg0)
GL2
glTexCoord1fv
in interface GL2
arg0
- a direct or array-backed FloatBuffer
public void glTexCoord1fv(float[] arg0, int arg1)
GL2
glTexCoord1fv
in interface GL2
public void glTexCoord1h(short arg0)
GL2
void glTexCoord1h(GLhalfNV s)
GL_NV_half_float
glTexCoord1h
in interface GL2
public void glTexCoord1hv(ShortBuffer arg0)
GL2
void glTexCoord1hv(const GLhalfNV * v)
GL_NV_half_float
glTexCoord1hv
in interface GL2
arg0
- a direct or array-backed ShortBuffer
public void glTexCoord1hv(short[] arg0, int arg1)
GL2
void glTexCoord1hv(const GLhalfNV * v)
GL_NV_half_float
glTexCoord1hv
in interface GL2
public void glTexCoord1i(int arg0)
GL2
glTexCoord1i
in interface GL2
public void glTexCoord1iv(IntBuffer arg0)
GL2
glTexCoord1iv
in interface GL2
arg0
- a direct or array-backed IntBuffer
public void glTexCoord1iv(int[] arg0, int arg1)
GL2
glTexCoord1iv
in interface GL2
public void glTexCoord1s(short arg0)
GL2
glTexCoord1s
in interface GL2
public void glTexCoord1sv(ShortBuffer arg0)
GL2
glTexCoord1sv
in interface GL2
arg0
- a direct or array-backed ShortBuffer
public void glTexCoord1sv(short[] arg0, int arg1)
GL2
glTexCoord1sv
in interface GL2
public void glTexCoord2bOES(byte arg0, byte arg1)
GL2
void glTexCoord2bOES(GLbyte s, GLbyte t)
GL_OES_byte_coordinates
glTexCoord2bOES
in interface GL2
public void glTexCoord2bvOES(ByteBuffer arg0)
GL2
void glTexCoord2bvOES(const GLbyte * coords)
GL_OES_byte_coordinates
glTexCoord2bvOES
in interface GL2
arg0
- a direct or array-backed ByteBuffer
public void glTexCoord2bvOES(byte[] arg0, int arg1)
GL2
void glTexCoord2bvOES(const GLbyte * coords)
GL_OES_byte_coordinates
glTexCoord2bvOES
in interface GL2
public void glTexCoord2d(double arg0, double arg1)
GL2
void glTexCoord2d(GLdouble s, GLdouble t)
GL_VERSION_1_0
glTexCoord2d
in interface GL2
public void glTexCoord2dv(double[] arg0, int arg1)
GL2
glTexCoord2dv
in interface GL2
public void glTexCoord2dv(DoubleBuffer arg0)
GL2
glTexCoord2dv
in interface GL2
arg0
- a direct or array-backed DoubleBuffer
public void glTexCoord2f(float arg0, float arg1)
GL2
glTexCoord2f
in interface GL2
public void glTexCoord2fv(FloatBuffer arg0)
GL2
glTexCoord2fv
in interface GL2
arg0
- a direct or array-backed FloatBuffer
public void glTexCoord2fv(float[] arg0, int arg1)
GL2
glTexCoord2fv
in interface GL2
public void glTexCoord2h(short arg0, short arg1)
GL2
void glTexCoord2h(GLhalfNV s, GLhalfNV t)
GL_NV_half_float
glTexCoord2h
in interface GL2
public void glTexCoord2hv(ShortBuffer arg0)
GL2
void glTexCoord2hv(const GLhalfNV * v)
GL_NV_half_float
glTexCoord2hv
in interface GL2
arg0
- a direct or array-backed ShortBuffer
public void glTexCoord2hv(short[] arg0, int arg1)
GL2
void glTexCoord2hv(const GLhalfNV * v)
GL_NV_half_float
glTexCoord2hv
in interface GL2
public void glTexCoord2i(int arg0, int arg1)
GL2
glTexCoord2i
in interface GL2
public void glTexCoord2iv(IntBuffer arg0)
GL2
glTexCoord2iv
in interface GL2
arg0
- a direct or array-backed IntBuffer
public void glTexCoord2iv(int[] arg0, int arg1)
GL2
glTexCoord2iv
in interface GL2
public void glTexCoord2s(short arg0, short arg1)
GL2
glTexCoord2s
in interface GL2
public void glTexCoord2sv(ShortBuffer arg0)
GL2
glTexCoord2sv
in interface GL2
arg0
- a direct or array-backed ShortBuffer
public void glTexCoord2sv(short[] arg0, int arg1)
GL2
glTexCoord2sv
in interface GL2
public void glTexCoord3bOES(byte arg0, byte arg1, byte arg2)
GL2
void glTexCoord3bOES(GLbyte s, GLbyte t, GLbyte r)
GL_OES_byte_coordinates
glTexCoord3bOES
in interface GL2
public void glTexCoord3bvOES(ByteBuffer arg0)
GL2
void glTexCoord3bvOES(const GLbyte * coords)
GL_OES_byte_coordinates
glTexCoord3bvOES
in interface GL2
arg0
- a direct or array-backed ByteBuffer
public void glTexCoord3bvOES(byte[] arg0, int arg1)
GL2
void glTexCoord3bvOES(const GLbyte * coords)
GL_OES_byte_coordinates
glTexCoord3bvOES
in interface GL2
public void glTexCoord3d(double arg0, double arg1, double arg2)
GL2
void glTexCoord3d(GLdouble s, GLdouble t, GLdouble r)
GL_VERSION_1_0
glTexCoord3d
in interface GL2
public void glTexCoord3dv(DoubleBuffer arg0)
GL2
glTexCoord3dv
in interface GL2
arg0
- a direct or array-backed DoubleBuffer
public void glTexCoord3dv(double[] arg0, int arg1)
GL2
glTexCoord3dv
in interface GL2
public void glTexCoord3f(float arg0, float arg1, float arg2)
GL2
void glTexCoord3f(GLfloat s, GLfloat t, GLfloat r)
GL_VERSION_1_0
glTexCoord3f
in interface GL2
public void glTexCoord3fv(FloatBuffer arg0)
GL2
glTexCoord3fv
in interface GL2
arg0
- a direct or array-backed FloatBuffer
public void glTexCoord3fv(float[] arg0, int arg1)
GL2
glTexCoord3fv
in interface GL2
public void glTexCoord3h(short arg0, short arg1, short arg2)
GL2
void glTexCoord3h(GLhalfNV s, GLhalfNV t, GLhalfNV r)
GL_NV_half_float
glTexCoord3h
in interface GL2
public void glTexCoord3hv(short[] arg0, int arg1)
GL2
void glTexCoord3hv(const GLhalfNV * v)
GL_NV_half_float
glTexCoord3hv
in interface GL2
public void glTexCoord3hv(ShortBuffer arg0)
GL2
void glTexCoord3hv(const GLhalfNV * v)
GL_NV_half_float
glTexCoord3hv
in interface GL2
arg0
- a direct or array-backed ShortBuffer
public void glTexCoord3i(int arg0, int arg1, int arg2)
GL2
void glTexCoord3i(GLint s, GLint t, GLint r)
GL_VERSION_1_0
glTexCoord3i
in interface GL2
public void glTexCoord3iv(IntBuffer arg0)
GL2
glTexCoord3iv
in interface GL2
arg0
- a direct or array-backed IntBuffer
public void glTexCoord3iv(int[] arg0, int arg1)
GL2
glTexCoord3iv
in interface GL2
public void glTexCoord3s(short arg0, short arg1, short arg2)
GL2
void glTexCoord3s(GLshort s, GLshort t, GLshort r)
GL_VERSION_1_0
glTexCoord3s
in interface GL2
public void glTexCoord3sv(short[] arg0, int arg1)
GL2
glTexCoord3sv
in interface GL2
public void glTexCoord3sv(ShortBuffer arg0)
GL2
glTexCoord3sv
in interface GL2
arg0
- a direct or array-backed ShortBuffer
public void glTexCoord4bOES(byte arg0, byte arg1, byte arg2, byte arg3)
GL2
void glTexCoord4bOES(GLbyte s, GLbyte t, GLbyte r, GLbyte q)
GL_OES_byte_coordinates
glTexCoord4bOES
in interface GL2
public void glTexCoord4bvOES(byte[] arg0, int arg1)
GL2
void glTexCoord4bvOES(const GLbyte * coords)
GL_OES_byte_coordinates
glTexCoord4bvOES
in interface GL2
public void glTexCoord4bvOES(ByteBuffer arg0)
GL2
void glTexCoord4bvOES(const GLbyte * coords)
GL_OES_byte_coordinates
glTexCoord4bvOES
in interface GL2
arg0
- a direct or array-backed ByteBuffer
public void glTexCoord4d(double arg0, double arg1, double arg2, double arg3)
GL2
void glTexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q)
GL_VERSION_1_0
glTexCoord4d
in interface GL2
public void glTexCoord4dv(DoubleBuffer arg0)
GL2
glTexCoord4dv
in interface GL2
arg0
- a direct or array-backed DoubleBuffer
public void glTexCoord4dv(double[] arg0, int arg1)
GL2
glTexCoord4dv
in interface GL2
public void glTexCoord4f(float arg0, float arg1, float arg2, float arg3)
GL2
void glTexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q)
GL_VERSION_1_0
glTexCoord4f
in interface GL2
public void glTexCoord4fv(FloatBuffer arg0)
GL2
glTexCoord4fv
in interface GL2
arg0
- a direct or array-backed FloatBuffer
public void glTexCoord4fv(float[] arg0, int arg1)
GL2
glTexCoord4fv
in interface GL2
public void glTexCoord4h(short arg0, short arg1, short arg2, short arg3)
GL2
void glTexCoord4h(GLhalfNV s, GLhalfNV t, GLhalfNV r, GLhalfNV q)
GL_NV_half_float
glTexCoord4h
in interface GL2
public void glTexCoord4hv(short[] arg0, int arg1)
GL2
void glTexCoord4hv(const GLhalfNV * v)
GL_NV_half_float
glTexCoord4hv
in interface GL2
public void glTexCoord4hv(ShortBuffer arg0)
GL2
void glTexCoord4hv(const GLhalfNV * v)
GL_NV_half_float
glTexCoord4hv
in interface GL2
arg0
- a direct or array-backed ShortBuffer
public void glTexCoord4i(int arg0, int arg1, int arg2, int arg3)
GL2
void glTexCoord4i(GLint s, GLint t, GLint r, GLint q)
GL_VERSION_1_0
glTexCoord4i
in interface GL2
public void glTexCoord4iv(IntBuffer arg0)
GL2
glTexCoord4iv
in interface GL2
arg0
- a direct or array-backed IntBuffer
public void glTexCoord4iv(int[] arg0, int arg1)
GL2
glTexCoord4iv
in interface GL2
public void glTexCoord4s(short arg0, short arg1, short arg2, short arg3)
GL2
void glTexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q)
GL_VERSION_1_0
glTexCoord4s
in interface GL2
public void glTexCoord4sv(short[] arg0, int arg1)
GL2
glTexCoord4sv
in interface GL2
public void glTexCoord4sv(ShortBuffer arg0)
GL2
glTexCoord4sv
in interface GL2
arg0
- a direct or array-backed ShortBuffer
public void glTexCoordFormatNV(int arg0, int arg1, int arg2)
GL2GL3
void glTexCoordFormatNV(GLint size, GLenum type, GLsizei stride)
GL_NV_vertex_buffer_unified_memory
glTexCoordFormatNV
in interface GL2GL3
public void glTexCoordP1ui(int arg0, int arg1)
GL3
void glTexCoordP1ui(GLenum type, GLuint coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glTexCoordP1ui
in interface GL3
public void glTexCoordP1uiv(int arg0, int[] arg1, int arg2)
GL3
void glTexCoordP1uiv(GLenum type, const GLuint * coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glTexCoordP1uiv
in interface GL3
public void glTexCoordP1uiv(int arg0, IntBuffer arg1)
GL3
void glTexCoordP1uiv(GLenum type, const GLuint * coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glTexCoordP1uiv
in interface GL3
arg1
- a direct or array-backed IntBuffer
public void glTexCoordP2ui(int arg0, int arg1)
GL3
void glTexCoordP2ui(GLenum type, GLuint coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glTexCoordP2ui
in interface GL3
public void glTexCoordP2uiv(int arg0, int[] arg1, int arg2)
GL3
void glTexCoordP2uiv(GLenum type, const GLuint * coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glTexCoordP2uiv
in interface GL3
public void glTexCoordP2uiv(int arg0, IntBuffer arg1)
GL3
void glTexCoordP2uiv(GLenum type, const GLuint * coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glTexCoordP2uiv
in interface GL3
arg1
- a direct or array-backed IntBuffer
public void glTexCoordP3ui(int arg0, int arg1)
GL3
void glTexCoordP3ui(GLenum type, GLuint coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glTexCoordP3ui
in interface GL3
public void glTexCoordP3uiv(int arg0, IntBuffer arg1)
GL3
void glTexCoordP3uiv(GLenum type, const GLuint * coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glTexCoordP3uiv
in interface GL3
arg1
- a direct or array-backed IntBuffer
public void glTexCoordP3uiv(int arg0, int[] arg1, int arg2)
GL3
void glTexCoordP3uiv(GLenum type, const GLuint * coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glTexCoordP3uiv
in interface GL3
public void glTexCoordP4ui(int arg0, int arg1)
GL3
void glTexCoordP4ui(GLenum type, GLuint coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glTexCoordP4ui
in interface GL3
public void glTexCoordP4uiv(int arg0, IntBuffer arg1)
GL3
void glTexCoordP4uiv(GLenum type, const GLuint * coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glTexCoordP4uiv
in interface GL3
arg1
- a direct or array-backed IntBuffer
public void glTexCoordP4uiv(int arg0, int[] arg1, int arg2)
GL3
void glTexCoordP4uiv(GLenum type, const GLuint * coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glTexCoordP4uiv
in interface GL3
public void glTexCoordPointer(int arg0, int arg1, int arg2, long arg3)
glTexCoordPointer
in interface GLPointerFunc
public void glTexCoordPointer(int arg0, int arg1, int arg2, Buffer arg3)
glTexCoordPointer
in interface GLPointerFunc
public void glTexCoordPointer(GLArrayData arg0)
glTexCoordPointer
in interface GLPointerFunc
public void glTexEnvf(int arg0, int arg1, float arg2)
GL2ES1
void glTexEnvf(GLenum target, GLenum pname, GLfloat param)
GL_VERSION_1_0
, GL_VERSION_ES_CM
public void glTexEnvfv(int arg0, int arg1, float[] arg2, int arg3)
GL2ES1
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params)
GL_VERSION_1_0
, GL_VERSION_ES_CM
glTexEnvfv
in interface GL2ES1
public void glTexEnvfv(int arg0, int arg1, FloatBuffer arg2)
GL2ES1
void glTexEnvfv(GLenum target, GLenum pname, const GLfloat * params)
GL_VERSION_1_0
, GL_VERSION_ES_CM
glTexEnvfv
in interface GL2ES1
arg2
- a direct or array-backed FloatBuffer
public void glTexEnvi(int arg0, int arg1, int arg2)
GL2ES1
void glTexEnvi(GLenum target, GLenum pname, GLint param)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
public void glTexEnviv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES1
void glTexEnviv(GLenum target, GLenum pname, const GLint * params)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
glTexEnviv
in interface GL2ES1
public void glTexEnviv(int arg0, int arg1, IntBuffer arg2)
GL2ES1
void glTexEnviv(GLenum target, GLenum pname, const GLint * params)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
glTexEnviv
in interface GL2ES1
arg2
- a direct or array-backed IntBuffer
public void glTexGend(int arg0, int arg1, double arg2)
GL2
void glTexGend(GLenum coord, GLenum pname, GLdouble param)
GL_VERSION_1_0
public void glTexGendv(int arg0, int arg1, DoubleBuffer arg2)
GL2
void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params)
GL_VERSION_1_0
glTexGendv
in interface GL2
arg2
- a direct or array-backed DoubleBuffer
public void glTexGendv(int arg0, int arg1, double[] arg2, int arg3)
GL2
void glTexGendv(GLenum coord, GLenum pname, const GLdouble * params)
GL_VERSION_1_0
glTexGendv
in interface GL2
public void glTexGenf(int arg0, int arg1, float arg2)
GL2ES1
void glTexGenf(GLenum coord, GLenum pname, GLfloat param)
GL_VERSION_1_0
; GL_OES_texture_cube_map
public void glTexGenfv(int arg0, int arg1, FloatBuffer arg2)
GL2ES1
void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params)
GL_VERSION_1_0
; GL_OES_texture_cube_map
glTexGenfv
in interface GL2ES1
arg2
- a direct or array-backed FloatBuffer
public void glTexGenfv(int arg0, int arg1, float[] arg2, int arg3)
GL2ES1
void glTexGenfv(GLenum coord, GLenum pname, const GLfloat * params)
GL_VERSION_1_0
; GL_OES_texture_cube_map
glTexGenfv
in interface GL2ES1
public void glTexGeni(int arg0, int arg1, int arg2)
GL2ES1
void glTexGeni(GLenum coord, GLenum pname, GLint param)
GL_VERSION_1_0
; GL_OES_texture_cube_map
public void glTexGeniv(int arg0, int arg1, IntBuffer arg2)
GL2ES1
void glTexGeniv(GLenum coord, GLenum pname, const GLint * params)
GL_VERSION_1_0
; GL_OES_texture_cube_map
glTexGeniv
in interface GL2ES1
arg2
- a direct or array-backed IntBuffer
public void glTexGeniv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES1
void glTexGeniv(GLenum coord, GLenum pname, const GLint * params)
GL_VERSION_1_0
; GL_OES_texture_cube_map
glTexGeniv
in interface GL2ES1
public void glTexImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, long arg7)
GL2GL3
void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
GL_VERSION_1_0
glTexImage1D
in interface GL2GL3
public void glTexImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7)
GL2GL3
void glTexImage1D(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
GL_VERSION_1_0
glTexImage1D
in interface GL2GL3
arg7
- a direct or array-backed Buffer
public void glTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)
GL
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glTexImage2D
in interface GL
public void glTexImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8)
GL
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glTexImage2D
in interface GL
arg8
- a direct or array-backed Buffer
public void glTexImage2DMultisample(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5)
GL3
void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
GL_ARB_texture_multisample
, GL_VERSION_3_2
glTexImage2DMultisample
in interface GL3
public void glTexImage2DMultisampleCoverageNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6)
GL2GL3
void glTexImage2DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
GL_NV_texture_multisample
glTexImage2DMultisampleCoverageNV
in interface GL2GL3
public void glTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, long arg9)
GL2ES2
void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
GL_VERSION_1_2
, GL_ES_VERSION_3_0
; GL_OES_texture_3D
glTexImage3D
in interface GL2ES2
public void glTexImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9)
GL2ES2
void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
GL_VERSION_1_2
, GL_ES_VERSION_3_0
; GL_OES_texture_3D
glTexImage3D
in interface GL2ES2
arg9
- a direct or array-backed Buffer
public void glTexImage3DMultisample(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6)
GL3
void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
GL_ARB_texture_multisample
, GL_VERSION_3_2
glTexImage3DMultisample
in interface GL3
public void glTexImage3DMultisampleCoverageNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7)
GL2GL3
void glTexImage3DMultisampleCoverageNV(GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
GL_NV_texture_multisample
glTexImage3DMultisampleCoverageNV
in interface GL2GL3
public void glTexParameterIiv(int arg0, int arg1, int[] arg2, int arg3)
GL2GL3
void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params)
GL_VERSION_3_0
; GL_EXT_texture_integer
glTexParameterIiv
in interface GL2GL3
public void glTexParameterIiv(int arg0, int arg1, IntBuffer arg2)
GL2GL3
void glTexParameterIiv(GLenum target, GLenum pname, const GLint * params)
GL_VERSION_3_0
; GL_EXT_texture_integer
glTexParameterIiv
in interface GL2GL3
arg2
- a direct or array-backed IntBuffer
public void glTexParameterIuiv(int arg0, int arg1, int[] arg2, int arg3)
GL2GL3
void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params)
GL_VERSION_3_0
; GL_EXT_texture_integer
glTexParameterIuiv
in interface GL2GL3
public void glTexParameterIuiv(int arg0, int arg1, IntBuffer arg2)
GL2GL3
void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint * params)
GL_VERSION_3_0
; GL_EXT_texture_integer
glTexParameterIuiv
in interface GL2GL3
arg2
- a direct or array-backed IntBuffer
public void glTexParameterf(int arg0, int arg1, float arg2)
GL
void glTexParameterf(GLenum target, GLenum pname, GLfloat param)
GL_VERSION_1_0
, GL_ES_VERSION_2_0
, GL_VERSION_ES_CM
glTexParameterf
in interface GL
public void glTexParameterfv(int arg0, int arg1, float[] arg2, int arg3)
GL
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params)
GL_VERSION_1_0
, GL_ES_VERSION_2_0
, GL_VERSION_ES_CM
glTexParameterfv
in interface GL
public void glTexParameterfv(int arg0, int arg1, FloatBuffer arg2)
GL
void glTexParameterfv(GLenum target, GLenum pname, const GLfloat * params)
GL_VERSION_1_0
, GL_ES_VERSION_2_0
, GL_VERSION_ES_CM
glTexParameterfv
in interface GL
arg2
- a direct or array-backed FloatBuffer
public void glTexParameteri(int arg0, int arg1, int arg2)
GL
void glTexParameteri(GLenum target, GLenum pname, GLint param)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glTexParameteri
in interface GL
public void glTexParameteriv(int arg0, int arg1, int[] arg2, int arg3)
GL
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glTexParameteriv
in interface GL
public void glTexParameteriv(int arg0, int arg1, IntBuffer arg2)
GL
void glTexParameteriv(GLenum target, GLenum pname, const GLint * params)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glTexParameteriv
in interface GL
arg2
- a direct or array-backed IntBuffer
public void glTexRenderbufferNV(int arg0, int arg1)
GL2
void glTexRenderbufferNV(GLenum target, GLuint renderbuffer)
GL_NV_explicit_multisample
glTexRenderbufferNV
in interface GL2
public void glTexStorage1D(int arg0, int arg1, int arg2, int arg3)
GL
void glTexStorage1D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
GL_VERSION_4_2
, GL_ARB_texture_storage
; GL_EXT_texture_storage
glTexStorage1D
in interface GL
public void glTexStorage2D(int arg0, int arg1, int arg2, int arg3, int arg4)
GL
void glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
GL_ES_VERSION_3_0
, GL_VERSION_4_2
, GL_ARB_texture_storage
; GL_EXT_texture_storage
glTexStorage2D
in interface GL
public void glTexStorage2DMultisample(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5)
GL4
void glTexStorage2DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
GL_VERSION_4_3
, GL_ARB_texture_storage_multisample
glTexStorage2DMultisample
in interface GL4
public void glTexStorage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
GL
void glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
GL_ES_VERSION_3_0
, GL_VERSION_4_2
, GL_ARB_texture_storage
; GL_EXT_texture_storage
glTexStorage3D
in interface GL
public void glTexStorage3DMultisample(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6)
GL4
void glTexStorage3DMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
GL_VERSION_4_3
, GL_ARB_texture_storage_multisample
glTexStorage3DMultisample
in interface GL4
public void glTexStorageSparseAMD(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
GL2
void glTexStorageSparseAMD(GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags)
GL_AMD_sparse_texture
glTexStorageSparseAMD
in interface GL2
public void glTexSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, Buffer arg6)
GL2GL3
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)
GL_VERSION_1_1
glTexSubImage1D
in interface GL2GL3
arg6
- a direct or array-backed Buffer
public void glTexSubImage1D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)
GL2GL3
void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)
GL_VERSION_1_1
glTexSubImage1D
in interface GL2GL3
public void glTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8)
GL
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
glTexSubImage2D
in interface GL
arg8
- a direct or array-backed Buffer
public void glTexSubImage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, long arg8)
GL
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_1
, GL_ES_VERSION_2_0
glTexSubImage2D
in interface GL
public void glTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, Buffer arg10)
GL2ES2
void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels)
GL_VERSION_1_2
, GL_ES_VERSION_3_0
; GL_OES_texture_3D
glTexSubImage3D
in interface GL2ES2
arg10
- a direct or array-backed Buffer
public void glTexSubImage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, long arg10)
GL2ES2
void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels)
GL_VERSION_1_2
, GL_ES_VERSION_3_0
; GL_OES_texture_3D
glTexSubImage3D
in interface GL2ES2
public void glTextureBarrierNV()
GL2
void glTextureBarrierNV(void)
GL_NV_texture_barrier
glTextureBarrierNV
in interface GL2
public void glTextureBufferEXT(int arg0, int arg1, int arg2, int arg3)
GL2
void glTextureBufferEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer)
GL_EXT_direct_state_access
glTextureBufferEXT
in interface GL2
public void glTextureBufferRangeEXT(int arg0, int arg1, int arg2, int arg3, long arg4, long arg5)
GL2GL3
void glTextureBufferRangeEXT(GLuint texture, GLenum target, GLenum internalformat, GLuint buffer, GLintptr offset, GLsizeiptr size)
GL_ARB_texture_buffer_range
glTextureBufferRangeEXT
in interface GL2GL3
public void glTextureImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, Buffer arg8)
GL2
void glTextureImage1DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
GL_EXT_direct_state_access
glTextureImage1DEXT
in interface GL2
arg8
- a direct or array-backed Buffer
public void glTextureImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9)
GL2
void glTextureImage2DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
GL_EXT_direct_state_access
glTextureImage2DEXT
in interface GL2
arg9
- a direct or array-backed Buffer
public void glTextureImage2DMultisampleCoverageNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7)
GL2GL3
void glTextureImage2DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
GL_NV_texture_multisample
glTextureImage2DMultisampleCoverageNV
in interface GL2GL3
public void glTextureImage2DMultisampleNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6)
GL2GL3
void glTextureImage2DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLboolean fixedSampleLocations)
GL_NV_texture_multisample
glTextureImage2DMultisampleNV
in interface GL2GL3
public void glTextureImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, Buffer arg10)
GL2
void glTextureImage3DEXT(GLuint texture, GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels)
GL_EXT_direct_state_access
glTextureImage3DEXT
in interface GL2
arg10
- a direct or array-backed Buffer
public void glTextureImage3DMultisampleCoverageNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, boolean arg8)
GL2GL3
void glTextureImage3DMultisampleCoverageNV(GLuint texture, GLenum target, GLsizei coverageSamples, GLsizei colorSamples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
GL_NV_texture_multisample
glTextureImage3DMultisampleCoverageNV
in interface GL2GL3
public void glTextureImage3DMultisampleNV(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7)
GL2GL3
void glTextureImage3DMultisampleNV(GLuint texture, GLenum target, GLsizei samples, GLint internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedSampleLocations)
GL_NV_texture_multisample
glTextureImage3DMultisampleNV
in interface GL2GL3
public void glTextureLightEXT(int arg0)
GL2
void glTextureLightEXT(GLenum pname)
GL_EXT_light_texture
glTextureLightEXT
in interface GL2
public void glTextureMaterialEXT(int arg0, int arg1)
GL2
void glTextureMaterialEXT(GLenum face, GLenum mode)
GL_EXT_light_texture
glTextureMaterialEXT
in interface GL2
public void glTextureNormalEXT(int arg0)
GL2
void glTextureNormalEXT(GLenum mode)
GL_EXT_texture_perturb_normal
glTextureNormalEXT
in interface GL2
public void glTextureParameterIivEXT(int arg0, int arg1, int arg2, IntBuffer arg3)
GL2
void glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params)
GL_EXT_direct_state_access
glTextureParameterIivEXT
in interface GL2
arg3
- a direct or array-backed IntBuffer
public void glTextureParameterIivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL2
void glTextureParameterIivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params)
GL_EXT_direct_state_access
glTextureParameterIivEXT
in interface GL2
public void glTextureParameterIuivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL2
void glTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, const GLuint * params)
GL_EXT_direct_state_access
glTextureParameterIuivEXT
in interface GL2
public void glTextureParameterIuivEXT(int arg0, int arg1, int arg2, IntBuffer arg3)
GL2
void glTextureParameterIuivEXT(GLuint texture, GLenum target, GLenum pname, const GLuint * params)
GL_EXT_direct_state_access
glTextureParameterIuivEXT
in interface GL2
arg3
- a direct or array-backed IntBuffer
public void glTextureParameterfEXT(int arg0, int arg1, int arg2, float arg3)
GL2
void glTextureParameterfEXT(GLuint texture, GLenum target, GLenum pname, GLfloat param)
GL_EXT_direct_state_access
glTextureParameterfEXT
in interface GL2
public void glTextureParameterfvEXT(int arg0, int arg1, int arg2, FloatBuffer arg3)
GL2
void glTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, const GLfloat * params)
GL_EXT_direct_state_access
glTextureParameterfvEXT
in interface GL2
arg3
- a direct or array-backed FloatBuffer
public void glTextureParameterfvEXT(int arg0, int arg1, int arg2, float[] arg3, int arg4)
GL2
void glTextureParameterfvEXT(GLuint texture, GLenum target, GLenum pname, const GLfloat * params)
GL_EXT_direct_state_access
glTextureParameterfvEXT
in interface GL2
public void glTextureParameteriEXT(int arg0, int arg1, int arg2, int arg3)
GL2
void glTextureParameteriEXT(GLuint texture, GLenum target, GLenum pname, GLint param)
GL_EXT_direct_state_access
glTextureParameteriEXT
in interface GL2
public void glTextureParameterivEXT(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL2
void glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params)
GL_EXT_direct_state_access
glTextureParameterivEXT
in interface GL2
public void glTextureParameterivEXT(int arg0, int arg1, int arg2, IntBuffer arg3)
GL2
void glTextureParameterivEXT(GLuint texture, GLenum target, GLenum pname, const GLint * params)
GL_EXT_direct_state_access
glTextureParameterivEXT
in interface GL2
arg3
- a direct or array-backed IntBuffer
public void glTextureRangeAPPLE(int arg0, int arg1, Buffer arg2)
GL2
void glTextureRangeAPPLE(GLenum target, GLsizei length, const GLvoid * pointer)
GL_APPLE_texture_range
glTextureRangeAPPLE
in interface GL2
arg2
- a direct or array-backed Buffer
public void glTextureRenderbufferEXT(int arg0, int arg1, int arg2)
GL2
void glTextureRenderbufferEXT(GLuint texture, GLenum target, GLuint renderbuffer)
GL_EXT_direct_state_access
glTextureRenderbufferEXT
in interface GL2
public void glTextureStorage1D(int arg0, int arg1, int arg2, int arg3, int arg4)
GL
void glTextureStorage1D(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width)
GL_EXT_texture_storage
, GL_ARB_texture_storage
glTextureStorage1D
in interface GL
public void glTextureStorage2D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
GL
void glTextureStorage2D(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
GL_EXT_texture_storage
, GL_ARB_texture_storage
glTextureStorage2D
in interface GL
public void glTextureStorage2DMultisampleEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, boolean arg6)
GL4
void glTextureStorage2DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
GL_VERSION_4_3
, GL_ARB_texture_storage_multisample
glTextureStorage2DMultisampleEXT
in interface GL4
public void glTextureStorage3D(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6)
GL
void glTextureStorage3D(GLuint texture, GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
GL_EXT_texture_storage
, GL_ARB_texture_storage
glTextureStorage3D
in interface GL
public void glTextureStorage3DMultisampleEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, boolean arg7)
GL4
void glTextureStorage3DMultisampleEXT(GLuint texture, GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
GL_VERSION_4_3
, GL_ARB_texture_storage_multisample
glTextureStorage3DMultisampleEXT
in interface GL4
public void glTextureStorageSparseAMD(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
GL2
void glTextureStorageSparseAMD(GLuint texture, GLenum target, GLenum internalFormat, GLsizei width, GLsizei height, GLsizei depth, GLsizei layers, GLbitfield flags)
GL_AMD_sparse_texture
glTextureStorageSparseAMD
in interface GL2
public void glTextureSubImage1DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, Buffer arg7)
GL2
void glTextureSubImage1DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels)
GL_EXT_direct_state_access
glTextureSubImage1DEXT
in interface GL2
arg7
- a direct or array-backed Buffer
public void glTextureSubImage2DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, Buffer arg9)
GL2
void glTextureSubImage2DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels)
GL_EXT_direct_state_access
glTextureSubImage2DEXT
in interface GL2
arg9
- a direct or array-backed Buffer
public void glTextureSubImage3DEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7, int arg8, int arg9, int arg10, Buffer arg11)
GL2
void glTextureSubImage3DEXT(GLuint texture, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels)
GL_EXT_direct_state_access
glTextureSubImage3DEXT
in interface GL2
arg11
- a direct or array-backed Buffer
public void glTextureView(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, int arg6, int arg7)
GL4
void glTextureView(GLuint texture, GLenum target, GLuint origtexture, GLenum internalformat, GLuint minlevel, GLuint numlevels, GLuint minlayer, GLuint numlayers)
GL_VERSION_4_3
, GL_ARB_texture_view
glTextureView
in interface GL4
public void glTransformFeedbackVaryings(int arg0, int arg1, String[] arg2, int arg3)
GL2ES3
void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * const * varyings, GLenum bufferMode)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glTransformFeedbackVaryings
in interface GL2ES3
public void glTransformPathNV(int arg0, int arg1, int arg2, FloatBuffer arg3)
GL2
void glTransformPathNV(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat * transformValues)
GL_NV_path_rendering
glTransformPathNV
in interface GL2
arg3
- a direct or array-backed FloatBuffer
public void glTransformPathNV(int arg0, int arg1, int arg2, float[] arg3, int arg4)
GL2
void glTransformPathNV(GLuint resultPath, GLuint srcPath, GLenum transformType, const GLfloat * transformValues)
GL_NV_path_rendering
glTransformPathNV
in interface GL2
public void glTranslated(double arg0, double arg1, double arg2)
GL2
void glTranslated(GLdouble x, GLdouble y, GLdouble z)
GL_VERSION_1_0
glTranslated
in interface GL2
public void glTranslatef(float arg0, float arg1, float arg2)
GLMatrixFunc
glTranslatef
in interface GLMatrixFunc
public void glUniform(GLUniformData arg0)
public void glUniform1d(int arg0, double arg1)
GL4
void glUniform1d(GLint location, GLdouble x)
GL_VERSION_4_0
, GL_ARB_gpu_shader_fp64
glUniform1d
in interface GL4
public void glUniform1dv(int arg0, int arg1, DoubleBuffer arg2)
GL4
void glUniform1dv(GLint location, GLsizei count, const GLdouble * value)
GL_VERSION_4_0
, GL_ARB_gpu_shader_fp64
glUniform1dv
in interface GL4
arg2
- a direct or array-backed DoubleBuffer
public void glUniform1dv(int arg0, int arg1, double[] arg2, int arg3)
GL4
void glUniform1dv(GLint location, GLsizei count, const GLdouble * value)
GL_VERSION_4_0
, GL_ARB_gpu_shader_fp64
glUniform1dv
in interface GL4
public void glUniform1f(int arg0, float arg1)
GL2ES2
void glUniform1f(GLint location, GLfloat x)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniform1f
in interface GL2ES2
public void glUniform1fARB(int arg0, float arg1)
GL2
void glUniform1fARB(GLint location, GLfloat v0)
GL_ARB_shader_objects
glUniform1fARB
in interface GL2
public void glUniform1fv(int arg0, int arg1, FloatBuffer arg2)
GL2ES2
void glUniform1fv(GLint location, GLsizei count, const GLfloat * v)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniform1fv
in interface GL2ES2
arg2
- a direct or array-backed FloatBuffer
public void glUniform1fv(int arg0, int arg1, float[] arg2, int arg3)
GL2ES2
void glUniform1fv(GLint location, GLsizei count, const GLfloat * v)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniform1fv
in interface GL2ES2
public void glUniform1fvARB(int arg0, int arg1, FloatBuffer arg2)
GL2
void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value)
GL_ARB_shader_objects
glUniform1fvARB
in interface GL2
arg2
- a direct or array-backed FloatBuffer
public void glUniform1fvARB(int arg0, int arg1, float[] arg2, int arg3)
GL2
void glUniform1fvARB(GLint location, GLsizei count, const GLfloat * value)
GL_ARB_shader_objects
glUniform1fvARB
in interface GL2
public void glUniform1i(int arg0, int arg1)
GL2ES2
void glUniform1i(GLint location, GLint x)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniform1i
in interface GL2ES2
public void glUniform1i64NV(int arg0, long arg1)
GL3bc
void glUniform1i64NV(GLint location, GLint64EXT x)
GL_NV_gpu_shader5
glUniform1i64NV
in interface GL3bc
public void glUniform1i64vNV(int arg0, int arg1, LongBuffer arg2)
GL3bc
void glUniform1i64vNV(GLint location, GLsizei count, const GLint64EXT * value)
GL_NV_gpu_shader5
glUniform1i64vNV
in interface GL3bc
arg2
- a direct or array-backed LongBuffer
public void glUniform1i64vNV(int arg0, int arg1, long[] arg2, int arg3)
GL3bc
void glUniform1i64vNV(GLint location, GLsizei count, const GLint64EXT * value)
GL_NV_gpu_shader5
glUniform1i64vNV
in interface GL3bc
public void glUniform1iARB(int arg0, int arg1)
GL2
void glUniform1iARB(GLint location, GLint v0)
GL_ARB_shader_objects
glUniform1iARB
in interface GL2
public void glUniform1iv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES2
void glUniform1iv(GLint location, GLsizei count, const GLint * v)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniform1iv
in interface GL2ES2
public void glUniform1iv(int arg0, int arg1, IntBuffer arg2)
GL2ES2
void glUniform1iv(GLint location, GLsizei count, const GLint * v)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniform1iv
in interface GL2ES2
arg2
- a direct or array-backed IntBuffer
public void glUniform1ivARB(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glUniform1ivARB(GLint location, GLsizei count, const GLint * value)
GL_ARB_shader_objects
glUniform1ivARB
in interface GL2
public void glUniform1ivARB(int arg0, int arg1, IntBuffer arg2)
GL2
void glUniform1ivARB(GLint location, GLsizei count, const GLint * value)
GL_ARB_shader_objects
glUniform1ivARB
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glUniform1ui(int arg0, int arg1)
GL2ES3
void glUniform1ui(GLint location, GLuint v0)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
glUniform1ui
in interface GL2ES3
public void glUniform1ui64NV(int arg0, long arg1)
GL3bc
void glUniform1ui64NV(GLint location, GLuint64EXT x)
GL_NV_gpu_shader5
glUniform1ui64NV
in interface GL3bc
public void glUniform1ui64vNV(int arg0, int arg1, long[] arg2, int arg3)
GL3bc
void glUniform1ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value)
GL_NV_gpu_shader5
glUniform1ui64vNV
in interface GL3bc
public void glUniform1ui64vNV(int arg0, int arg1, LongBuffer arg2)
GL3bc
void glUniform1ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value)
GL_NV_gpu_shader5
glUniform1ui64vNV
in interface GL3bc
arg2
- a direct or array-backed LongBuffer
public void glUniform1uiv(int arg0, int arg1, IntBuffer arg2)
GL2ES3
void glUniform1uiv(GLint location, GLsizei count, const GLuint * value)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
glUniform1uiv
in interface GL2ES3
arg2
- a direct or array-backed IntBuffer
public void glUniform1uiv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES3
void glUniform1uiv(GLint location, GLsizei count, const GLuint * value)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
glUniform1uiv
in interface GL2ES3
public void glUniform2d(int arg0, double arg1, double arg2)
GL4
void glUniform2d(GLint location, GLdouble x, GLdouble y)
GL_VERSION_4_0
, GL_ARB_gpu_shader_fp64
glUniform2d
in interface GL4
public void glUniform2dv(int arg0, int arg1, double[] arg2, int arg3)
GL4
void glUniform2dv(GLint location, GLsizei count, const GLdouble * value)
GL_VERSION_4_0
, GL_ARB_gpu_shader_fp64
glUniform2dv
in interface GL4
public void glUniform2dv(int arg0, int arg1, DoubleBuffer arg2)
GL4
void glUniform2dv(GLint location, GLsizei count, const GLdouble * value)
GL_VERSION_4_0
, GL_ARB_gpu_shader_fp64
glUniform2dv
in interface GL4
arg2
- a direct or array-backed DoubleBuffer
public void glUniform2f(int arg0, float arg1, float arg2)
GL2ES2
void glUniform2f(GLint location, GLfloat x, GLfloat y)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniform2f
in interface GL2ES2
public void glUniform2fARB(int arg0, float arg1, float arg2)
GL2
void glUniform2fARB(GLint location, GLfloat v0, GLfloat v1)
GL_ARB_shader_objects
glUniform2fARB
in interface GL2
public void glUniform2fv(int arg0, int arg1, float[] arg2, int arg3)
GL2ES2
void glUniform2fv(GLint location, GLsizei count, const GLfloat * v)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniform2fv
in interface GL2ES2
public void glUniform2fv(int arg0, int arg1, FloatBuffer arg2)
GL2ES2
void glUniform2fv(GLint location, GLsizei count, const GLfloat * v)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniform2fv
in interface GL2ES2
arg2
- a direct or array-backed FloatBuffer
public void glUniform2fvARB(int arg0, int arg1, float[] arg2, int arg3)
GL2
void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value)
GL_ARB_shader_objects
glUniform2fvARB
in interface GL2
public void glUniform2fvARB(int arg0, int arg1, FloatBuffer arg2)
GL2
void glUniform2fvARB(GLint location, GLsizei count, const GLfloat * value)
GL_ARB_shader_objects
glUniform2fvARB
in interface GL2
arg2
- a direct or array-backed FloatBuffer
public void glUniform2i(int arg0, int arg1, int arg2)
GL2ES2
void glUniform2i(GLint location, GLint x, GLint y)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniform2i
in interface GL2ES2
public void glUniform2i64NV(int arg0, long arg1, long arg2)
GL3bc
void glUniform2i64NV(GLint location, GLint64EXT x, GLint64EXT y)
GL_NV_gpu_shader5
glUniform2i64NV
in interface GL3bc
public void glUniform2i64vNV(int arg0, int arg1, long[] arg2, int arg3)
GL3bc
void glUniform2i64vNV(GLint location, GLsizei count, const GLint64EXT * value)
GL_NV_gpu_shader5
glUniform2i64vNV
in interface GL3bc
public void glUniform2i64vNV(int arg0, int arg1, LongBuffer arg2)
GL3bc
void glUniform2i64vNV(GLint location, GLsizei count, const GLint64EXT * value)
GL_NV_gpu_shader5
glUniform2i64vNV
in interface GL3bc
arg2
- a direct or array-backed LongBuffer
public void glUniform2iARB(int arg0, int arg1, int arg2)
GL2
void glUniform2iARB(GLint location, GLint v0, GLint v1)
GL_ARB_shader_objects
glUniform2iARB
in interface GL2
public void glUniform2iv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES2
void glUniform2iv(GLint location, GLsizei count, const GLint * v)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniform2iv
in interface GL2ES2
public void glUniform2iv(int arg0, int arg1, IntBuffer arg2)
GL2ES2
void glUniform2iv(GLint location, GLsizei count, const GLint * v)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniform2iv
in interface GL2ES2
arg2
- a direct or array-backed IntBuffer
public void glUniform2ivARB(int arg0, int arg1, IntBuffer arg2)
GL2
void glUniform2ivARB(GLint location, GLsizei count, const GLint * value)
GL_ARB_shader_objects
glUniform2ivARB
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glUniform2ivARB(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glUniform2ivARB(GLint location, GLsizei count, const GLint * value)
GL_ARB_shader_objects
glUniform2ivARB
in interface GL2
public void glUniform2ui(int arg0, int arg1, int arg2)
GL2ES3
void glUniform2ui(GLint location, GLuint v0, GLuint v1)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
glUniform2ui
in interface GL2ES3
public void glUniform2ui64NV(int arg0, long arg1, long arg2)
GL3bc
void glUniform2ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y)
GL_NV_gpu_shader5
glUniform2ui64NV
in interface GL3bc
public void glUniform2ui64vNV(int arg0, int arg1, LongBuffer arg2)
GL3bc
void glUniform2ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value)
GL_NV_gpu_shader5
glUniform2ui64vNV
in interface GL3bc
arg2
- a direct or array-backed LongBuffer
public void glUniform2ui64vNV(int arg0, int arg1, long[] arg2, int arg3)
GL3bc
void glUniform2ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value)
GL_NV_gpu_shader5
glUniform2ui64vNV
in interface GL3bc
public void glUniform2uiv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES3
void glUniform2uiv(GLint location, GLsizei count, const GLuint * value)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
glUniform2uiv
in interface GL2ES3
public void glUniform2uiv(int arg0, int arg1, IntBuffer arg2)
GL2ES3
void glUniform2uiv(GLint location, GLsizei count, const GLuint * value)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
glUniform2uiv
in interface GL2ES3
arg2
- a direct or array-backed IntBuffer
public void glUniform3d(int arg0, double arg1, double arg2, double arg3)
GL4
void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
GL_VERSION_4_0
, GL_ARB_gpu_shader_fp64
glUniform3d
in interface GL4
public void glUniform3dv(int arg0, int arg1, double[] arg2, int arg3)
GL4
void glUniform3dv(GLint location, GLsizei count, const GLdouble * value)
GL_VERSION_4_0
, GL_ARB_gpu_shader_fp64
glUniform3dv
in interface GL4
public void glUniform3dv(int arg0, int arg1, DoubleBuffer arg2)
GL4
void glUniform3dv(GLint location, GLsizei count, const GLdouble * value)
GL_VERSION_4_0
, GL_ARB_gpu_shader_fp64
glUniform3dv
in interface GL4
arg2
- a direct or array-backed DoubleBuffer
public void glUniform3f(int arg0, float arg1, float arg2, float arg3)
GL2ES2
void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniform3f
in interface GL2ES2
public void glUniform3fARB(int arg0, float arg1, float arg2, float arg3)
GL2
void glUniform3fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
GL_ARB_shader_objects
glUniform3fARB
in interface GL2
public void glUniform3fv(int arg0, int arg1, FloatBuffer arg2)
GL2ES2
void glUniform3fv(GLint location, GLsizei count, const GLfloat * v)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniform3fv
in interface GL2ES2
arg2
- a direct or array-backed FloatBuffer
public void glUniform3fv(int arg0, int arg1, float[] arg2, int arg3)
GL2ES2
void glUniform3fv(GLint location, GLsizei count, const GLfloat * v)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniform3fv
in interface GL2ES2
public void glUniform3fvARB(int arg0, int arg1, float[] arg2, int arg3)
GL2
void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value)
GL_ARB_shader_objects
glUniform3fvARB
in interface GL2
public void glUniform3fvARB(int arg0, int arg1, FloatBuffer arg2)
GL2
void glUniform3fvARB(GLint location, GLsizei count, const GLfloat * value)
GL_ARB_shader_objects
glUniform3fvARB
in interface GL2
arg2
- a direct or array-backed FloatBuffer
public void glUniform3i(int arg0, int arg1, int arg2, int arg3)
GL2ES2
void glUniform3i(GLint location, GLint x, GLint y, GLint z)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniform3i
in interface GL2ES2
public void glUniform3i64NV(int arg0, long arg1, long arg2, long arg3)
GL3bc
void glUniform3i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z)
GL_NV_gpu_shader5
glUniform3i64NV
in interface GL3bc
public void glUniform3i64vNV(int arg0, int arg1, LongBuffer arg2)
GL3bc
void glUniform3i64vNV(GLint location, GLsizei count, const GLint64EXT * value)
GL_NV_gpu_shader5
glUniform3i64vNV
in interface GL3bc
arg2
- a direct or array-backed LongBuffer
public void glUniform3i64vNV(int arg0, int arg1, long[] arg2, int arg3)
GL3bc
void glUniform3i64vNV(GLint location, GLsizei count, const GLint64EXT * value)
GL_NV_gpu_shader5
glUniform3i64vNV
in interface GL3bc
public void glUniform3iARB(int arg0, int arg1, int arg2, int arg3)
GL2
void glUniform3iARB(GLint location, GLint v0, GLint v1, GLint v2)
GL_ARB_shader_objects
glUniform3iARB
in interface GL2
public void glUniform3iv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES2
void glUniform3iv(GLint location, GLsizei count, const GLint * v)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniform3iv
in interface GL2ES2
public void glUniform3iv(int arg0, int arg1, IntBuffer arg2)
GL2ES2
void glUniform3iv(GLint location, GLsizei count, const GLint * v)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniform3iv
in interface GL2ES2
arg2
- a direct or array-backed IntBuffer
public void glUniform3ivARB(int arg0, int arg1, IntBuffer arg2)
GL2
void glUniform3ivARB(GLint location, GLsizei count, const GLint * value)
GL_ARB_shader_objects
glUniform3ivARB
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glUniform3ivARB(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glUniform3ivARB(GLint location, GLsizei count, const GLint * value)
GL_ARB_shader_objects
glUniform3ivARB
in interface GL2
public void glUniform3ui(int arg0, int arg1, int arg2, int arg3)
GL2ES3
void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
glUniform3ui
in interface GL2ES3
public void glUniform3ui64NV(int arg0, long arg1, long arg2, long arg3)
GL3bc
void glUniform3ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z)
GL_NV_gpu_shader5
glUniform3ui64NV
in interface GL3bc
public void glUniform3ui64vNV(int arg0, int arg1, LongBuffer arg2)
GL3bc
void glUniform3ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value)
GL_NV_gpu_shader5
glUniform3ui64vNV
in interface GL3bc
arg2
- a direct or array-backed LongBuffer
public void glUniform3ui64vNV(int arg0, int arg1, long[] arg2, int arg3)
GL3bc
void glUniform3ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value)
GL_NV_gpu_shader5
glUniform3ui64vNV
in interface GL3bc
public void glUniform3uiv(int arg0, int arg1, IntBuffer arg2)
GL2ES3
void glUniform3uiv(GLint location, GLsizei count, const GLuint * value)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
glUniform3uiv
in interface GL2ES3
arg2
- a direct or array-backed IntBuffer
public void glUniform3uiv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES3
void glUniform3uiv(GLint location, GLsizei count, const GLuint * value)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
glUniform3uiv
in interface GL2ES3
public void glUniform4d(int arg0, double arg1, double arg2, double arg3, double arg4)
GL4
void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GL_VERSION_4_0
, GL_ARB_gpu_shader_fp64
glUniform4d
in interface GL4
public void glUniform4dv(int arg0, int arg1, DoubleBuffer arg2)
GL4
void glUniform4dv(GLint location, GLsizei count, const GLdouble * value)
GL_VERSION_4_0
, GL_ARB_gpu_shader_fp64
glUniform4dv
in interface GL4
arg2
- a direct or array-backed DoubleBuffer
public void glUniform4dv(int arg0, int arg1, double[] arg2, int arg3)
GL4
void glUniform4dv(GLint location, GLsizei count, const GLdouble * value)
GL_VERSION_4_0
, GL_ARB_gpu_shader_fp64
glUniform4dv
in interface GL4
public void glUniform4f(int arg0, float arg1, float arg2, float arg3, float arg4)
GL2ES2
void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniform4f
in interface GL2ES2
public void glUniform4fARB(int arg0, float arg1, float arg2, float arg3, float arg4)
GL2
void glUniform4fARB(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
GL_ARB_shader_objects
glUniform4fARB
in interface GL2
public void glUniform4fv(int arg0, int arg1, FloatBuffer arg2)
GL2ES2
void glUniform4fv(GLint location, GLsizei count, const GLfloat * v)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniform4fv
in interface GL2ES2
arg2
- a direct or array-backed FloatBuffer
public void glUniform4fv(int arg0, int arg1, float[] arg2, int arg3)
GL2ES2
void glUniform4fv(GLint location, GLsizei count, const GLfloat * v)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniform4fv
in interface GL2ES2
public void glUniform4fvARB(int arg0, int arg1, FloatBuffer arg2)
GL2
void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value)
GL_ARB_shader_objects
glUniform4fvARB
in interface GL2
arg2
- a direct or array-backed FloatBuffer
public void glUniform4fvARB(int arg0, int arg1, float[] arg2, int arg3)
GL2
void glUniform4fvARB(GLint location, GLsizei count, const GLfloat * value)
GL_ARB_shader_objects
glUniform4fvARB
in interface GL2
public void glUniform4i(int arg0, int arg1, int arg2, int arg3, int arg4)
GL2ES2
void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniform4i
in interface GL2ES2
public void glUniform4i64NV(int arg0, long arg1, long arg2, long arg3, long arg4)
GL3bc
void glUniform4i64NV(GLint location, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w)
GL_NV_gpu_shader5
glUniform4i64NV
in interface GL3bc
public void glUniform4i64vNV(int arg0, int arg1, LongBuffer arg2)
GL3bc
void glUniform4i64vNV(GLint location, GLsizei count, const GLint64EXT * value)
GL_NV_gpu_shader5
glUniform4i64vNV
in interface GL3bc
arg2
- a direct or array-backed LongBuffer
public void glUniform4i64vNV(int arg0, int arg1, long[] arg2, int arg3)
GL3bc
void glUniform4i64vNV(GLint location, GLsizei count, const GLint64EXT * value)
GL_NV_gpu_shader5
glUniform4i64vNV
in interface GL3bc
public void glUniform4iARB(int arg0, int arg1, int arg2, int arg3, int arg4)
GL2
void glUniform4iARB(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
GL_ARB_shader_objects
glUniform4iARB
in interface GL2
public void glUniform4iv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES2
void glUniform4iv(GLint location, GLsizei count, const GLint * v)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniform4iv
in interface GL2ES2
public void glUniform4iv(int arg0, int arg1, IntBuffer arg2)
GL2ES2
void glUniform4iv(GLint location, GLsizei count, const GLint * v)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniform4iv
in interface GL2ES2
arg2
- a direct or array-backed IntBuffer
public void glUniform4ivARB(int arg0, int arg1, int[] arg2, int arg3)
GL2
void glUniform4ivARB(GLint location, GLsizei count, const GLint * value)
GL_ARB_shader_objects
glUniform4ivARB
in interface GL2
public void glUniform4ivARB(int arg0, int arg1, IntBuffer arg2)
GL2
void glUniform4ivARB(GLint location, GLsizei count, const GLint * value)
GL_ARB_shader_objects
glUniform4ivARB
in interface GL2
arg2
- a direct or array-backed IntBuffer
public void glUniform4ui(int arg0, int arg1, int arg2, int arg3, int arg4)
GL2ES3
void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
glUniform4ui
in interface GL2ES3
public void glUniform4ui64NV(int arg0, long arg1, long arg2, long arg3, long arg4)
GL3bc
void glUniform4ui64NV(GLint location, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w)
GL_NV_gpu_shader5
glUniform4ui64NV
in interface GL3bc
public void glUniform4ui64vNV(int arg0, int arg1, long[] arg2, int arg3)
GL3bc
void glUniform4ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value)
GL_NV_gpu_shader5
glUniform4ui64vNV
in interface GL3bc
public void glUniform4ui64vNV(int arg0, int arg1, LongBuffer arg2)
GL3bc
void glUniform4ui64vNV(GLint location, GLsizei count, const GLuint64EXT * value)
GL_NV_gpu_shader5
glUniform4ui64vNV
in interface GL3bc
arg2
- a direct or array-backed LongBuffer
public void glUniform4uiv(int arg0, int arg1, int[] arg2, int arg3)
GL2ES3
void glUniform4uiv(GLint location, GLsizei count, const GLuint * value)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
glUniform4uiv
in interface GL2ES3
public void glUniform4uiv(int arg0, int arg1, IntBuffer arg2)
GL2ES3
void glUniform4uiv(GLint location, GLsizei count, const GLuint * value)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
glUniform4uiv
in interface GL2ES3
arg2
- a direct or array-backed IntBuffer
public void glUniformBlockBinding(int arg0, int arg1, int arg2)
GL2ES3
void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
glUniformBlockBinding
in interface GL2ES3
public void glUniformBufferEXT(int arg0, int arg1, int arg2)
GL2
void glUniformBufferEXT(GLuint program, GLint location, GLuint buffer)
GL_EXT_bindable_uniform
glUniformBufferEXT
in interface GL2
public void glUniformHandleui64NV(int arg0, long arg1)
GL2
void glUniformHandleui64NV(GLint location, GLuint64 value)
GL_NV_bindless_texture
glUniformHandleui64NV
in interface GL2
public void glUniformHandleui64vNV(int arg0, int arg1, LongBuffer arg2)
GL2
void glUniformHandleui64vNV(GLint location, GLsizei count, const GLuint64 * value)
GL_NV_bindless_texture
glUniformHandleui64vNV
in interface GL2
arg2
- a direct or array-backed LongBuffer
public void glUniformHandleui64vNV(int arg0, int arg1, long[] arg2, int arg3)
GL2
void glUniformHandleui64vNV(GLint location, GLsizei count, const GLuint64 * value)
GL_NV_bindless_texture
glUniformHandleui64vNV
in interface GL2
public void glUniformMatrix2dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4)
GL4
void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_0
, GL_ARB_gpu_shader_fp64
glUniformMatrix2dv
in interface GL4
public void glUniformMatrix2dv(int arg0, int arg1, boolean arg2, DoubleBuffer arg3)
GL4
void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_0
, GL_ARB_gpu_shader_fp64
glUniformMatrix2dv
in interface GL4
arg3
- a direct or array-backed DoubleBuffer
public void glUniformMatrix2fv(int arg0, int arg1, boolean arg2, FloatBuffer arg3)
GL2ES2
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniformMatrix2fv
in interface GL2ES2
arg3
- a direct or array-backed FloatBuffer
public void glUniformMatrix2fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
GL2ES2
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniformMatrix2fv
in interface GL2ES2
public void glUniformMatrix2fvARB(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
GL2
void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ARB_shader_objects
glUniformMatrix2fvARB
in interface GL2
public void glUniformMatrix2fvARB(int arg0, int arg1, boolean arg2, FloatBuffer arg3)
GL2
void glUniformMatrix2fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ARB_shader_objects
glUniformMatrix2fvARB
in interface GL2
arg3
- a direct or array-backed FloatBuffer
public void glUniformMatrix2x3dv(int arg0, int arg1, boolean arg2, DoubleBuffer arg3)
GL4
void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_0
, GL_ARB_gpu_shader_fp64
glUniformMatrix2x3dv
in interface GL4
arg3
- a direct or array-backed DoubleBuffer
public void glUniformMatrix2x3dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4)
GL4
void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_0
, GL_ARB_gpu_shader_fp64
glUniformMatrix2x3dv
in interface GL4
public void glUniformMatrix2x3fv(int arg0, int arg1, boolean arg2, FloatBuffer arg3)
GL2ES3
void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ES_VERSION_3_0
, GL_VERSION_2_1
glUniformMatrix2x3fv
in interface GL2ES3
arg3
- a direct or array-backed FloatBuffer
public void glUniformMatrix2x3fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
GL2ES3
void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ES_VERSION_3_0
, GL_VERSION_2_1
glUniformMatrix2x3fv
in interface GL2ES3
public void glUniformMatrix2x4dv(int arg0, int arg1, boolean arg2, DoubleBuffer arg3)
GL4
void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_0
, GL_ARB_gpu_shader_fp64
glUniformMatrix2x4dv
in interface GL4
arg3
- a direct or array-backed DoubleBuffer
public void glUniformMatrix2x4dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4)
GL4
void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_0
, GL_ARB_gpu_shader_fp64
glUniformMatrix2x4dv
in interface GL4
public void glUniformMatrix2x4fv(int arg0, int arg1, boolean arg2, FloatBuffer arg3)
GL2ES3
void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ES_VERSION_3_0
, GL_VERSION_2_1
glUniformMatrix2x4fv
in interface GL2ES3
arg3
- a direct or array-backed FloatBuffer
public void glUniformMatrix2x4fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
GL2ES3
void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ES_VERSION_3_0
, GL_VERSION_2_1
glUniformMatrix2x4fv
in interface GL2ES3
public void glUniformMatrix3dv(int arg0, int arg1, boolean arg2, DoubleBuffer arg3)
GL4
void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_0
, GL_ARB_gpu_shader_fp64
glUniformMatrix3dv
in interface GL4
arg3
- a direct or array-backed DoubleBuffer
public void glUniformMatrix3dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4)
GL4
void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_0
, GL_ARB_gpu_shader_fp64
glUniformMatrix3dv
in interface GL4
public void glUniformMatrix3fv(int arg0, int arg1, boolean arg2, FloatBuffer arg3)
GL2ES2
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniformMatrix3fv
in interface GL2ES2
arg3
- a direct or array-backed FloatBuffer
public void glUniformMatrix3fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
GL2ES2
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniformMatrix3fv
in interface GL2ES2
public void glUniformMatrix3fvARB(int arg0, int arg1, boolean arg2, FloatBuffer arg3)
GL2
void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ARB_shader_objects
glUniformMatrix3fvARB
in interface GL2
arg3
- a direct or array-backed FloatBuffer
public void glUniformMatrix3fvARB(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
GL2
void glUniformMatrix3fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ARB_shader_objects
glUniformMatrix3fvARB
in interface GL2
public void glUniformMatrix3x2dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4)
GL4
void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_0
, GL_ARB_gpu_shader_fp64
glUniformMatrix3x2dv
in interface GL4
public void glUniformMatrix3x2dv(int arg0, int arg1, boolean arg2, DoubleBuffer arg3)
GL4
void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_0
, GL_ARB_gpu_shader_fp64
glUniformMatrix3x2dv
in interface GL4
arg3
- a direct or array-backed DoubleBuffer
public void glUniformMatrix3x2fv(int arg0, int arg1, boolean arg2, FloatBuffer arg3)
GL2ES3
void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ES_VERSION_3_0
, GL_VERSION_2_1
glUniformMatrix3x2fv
in interface GL2ES3
arg3
- a direct or array-backed FloatBuffer
public void glUniformMatrix3x2fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
GL2ES3
void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ES_VERSION_3_0
, GL_VERSION_2_1
glUniformMatrix3x2fv
in interface GL2ES3
public void glUniformMatrix3x4dv(int arg0, int arg1, boolean arg2, DoubleBuffer arg3)
GL4
void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_0
, GL_ARB_gpu_shader_fp64
glUniformMatrix3x4dv
in interface GL4
arg3
- a direct or array-backed DoubleBuffer
public void glUniformMatrix3x4dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4)
GL4
void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_0
, GL_ARB_gpu_shader_fp64
glUniformMatrix3x4dv
in interface GL4
public void glUniformMatrix3x4fv(int arg0, int arg1, boolean arg2, FloatBuffer arg3)
GL2ES3
void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ES_VERSION_3_0
, GL_VERSION_2_1
glUniformMatrix3x4fv
in interface GL2ES3
arg3
- a direct or array-backed FloatBuffer
public void glUniformMatrix3x4fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
GL2ES3
void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ES_VERSION_3_0
, GL_VERSION_2_1
glUniformMatrix3x4fv
in interface GL2ES3
public void glUniformMatrix4dv(int arg0, int arg1, boolean arg2, DoubleBuffer arg3)
GL4
void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_0
, GL_ARB_gpu_shader_fp64
glUniformMatrix4dv
in interface GL4
arg3
- a direct or array-backed DoubleBuffer
public void glUniformMatrix4dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4)
GL4
void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_0
, GL_ARB_gpu_shader_fp64
glUniformMatrix4dv
in interface GL4
public void glUniformMatrix4fv(int arg0, int arg1, boolean arg2, FloatBuffer arg3)
GL2ES2
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniformMatrix4fv
in interface GL2ES2
arg3
- a direct or array-backed FloatBuffer
public void glUniformMatrix4fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
GL2ES2
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUniformMatrix4fv
in interface GL2ES2
public void glUniformMatrix4fvARB(int arg0, int arg1, boolean arg2, FloatBuffer arg3)
GL2
void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ARB_shader_objects
glUniformMatrix4fvARB
in interface GL2
arg3
- a direct or array-backed FloatBuffer
public void glUniformMatrix4fvARB(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
GL2
void glUniformMatrix4fvARB(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ARB_shader_objects
glUniformMatrix4fvARB
in interface GL2
public void glUniformMatrix4x2dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4)
GL4
void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_0
, GL_ARB_gpu_shader_fp64
glUniformMatrix4x2dv
in interface GL4
public void glUniformMatrix4x2dv(int arg0, int arg1, boolean arg2, DoubleBuffer arg3)
GL4
void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_0
, GL_ARB_gpu_shader_fp64
glUniformMatrix4x2dv
in interface GL4
arg3
- a direct or array-backed DoubleBuffer
public void glUniformMatrix4x2fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
GL2ES3
void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ES_VERSION_3_0
, GL_VERSION_2_1
glUniformMatrix4x2fv
in interface GL2ES3
public void glUniformMatrix4x2fv(int arg0, int arg1, boolean arg2, FloatBuffer arg3)
GL2ES3
void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ES_VERSION_3_0
, GL_VERSION_2_1
glUniformMatrix4x2fv
in interface GL2ES3
arg3
- a direct or array-backed FloatBuffer
public void glUniformMatrix4x3dv(int arg0, int arg1, boolean arg2, double[] arg3, int arg4)
GL4
void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_0
, GL_ARB_gpu_shader_fp64
glUniformMatrix4x3dv
in interface GL4
public void glUniformMatrix4x3dv(int arg0, int arg1, boolean arg2, DoubleBuffer arg3)
GL4
void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble * value)
GL_VERSION_4_0
, GL_ARB_gpu_shader_fp64
glUniformMatrix4x3dv
in interface GL4
arg3
- a direct or array-backed DoubleBuffer
public void glUniformMatrix4x3fv(int arg0, int arg1, boolean arg2, float[] arg3, int arg4)
GL2ES3
void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ES_VERSION_3_0
, GL_VERSION_2_1
glUniformMatrix4x3fv
in interface GL2ES3
public void glUniformMatrix4x3fv(int arg0, int arg1, boolean arg2, FloatBuffer arg3)
GL2ES3
void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ES_VERSION_3_0
, GL_VERSION_2_1
glUniformMatrix4x3fv
in interface GL2ES3
arg3
- a direct or array-backed FloatBuffer
public void glUniformSubroutinesuiv(int arg0, int arg1, IntBuffer arg2)
GL4
void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices)
GL_ARB_shader_subroutine
, GL_VERSION_4_0
glUniformSubroutinesuiv
in interface GL4
arg2
- a direct or array-backed IntBuffer
public void glUniformSubroutinesuiv(int arg0, int arg1, int[] arg2, int arg3)
GL4
void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint * indices)
GL_ARB_shader_subroutine
, GL_VERSION_4_0
glUniformSubroutinesuiv
in interface GL4
public void glUniformui64NV(int arg0, long arg1)
GL2GL3
void glUniformui64NV(GLint location, GLuint64EXT value)
GL_NV_shader_buffer_load
glUniformui64NV
in interface GL2GL3
public void glUniformui64vNV(int arg0, int arg1, LongBuffer arg2)
GL2GL3
void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value)
GL_NV_shader_buffer_load
glUniformui64vNV
in interface GL2GL3
arg2
- a direct or array-backed LongBuffer
public void glUniformui64vNV(int arg0, int arg1, long[] arg2, int arg3)
GL2GL3
void glUniformui64vNV(GLint location, GLsizei count, const GLuint64EXT * value)
GL_NV_shader_buffer_load
glUniformui64vNV
in interface GL2GL3
public void glUnlockArraysEXT()
GL2
void glUnlockArraysEXT(void)
GL_EXT_compiled_vertex_array
glUnlockArraysEXT
in interface GL2
public boolean glUnmapBuffer(int arg0)
GL
GLboolean glUnmapBuffer(GLenum target)
GL_ES_VERSION_3_0
, GL_VERSION_1_5
; GL_OES_mapbuffer
glUnmapBuffer
in interface GL
public boolean glUnmapNamedBufferEXT(int arg0)
GL2
GLboolean glUnmapNamedBufferEXT(GLuint buffer)
GL_EXT_direct_state_access
glUnmapNamedBufferEXT
in interface GL2
public void glUnmapTexture2DINTEL(int arg0, int arg1)
GL2
void glUnmapTexture2DINTEL(GLuint texture, GLint level)
GL_INTEL_map_texture
glUnmapTexture2DINTEL
in interface GL2
public void glUseProgram(int arg0)
GL2ES2
void glUseProgram(GLuint program)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glUseProgram
in interface GL2ES2
public void glUseProgramObjectARB(int arg0)
GL2
void glUseProgramObjectARB(GLhandleARB programObj)
GL_ARB_shader_objects
glUseProgramObjectARB
in interface GL2
public void glUseProgramStages(int arg0, int arg1, int arg2)
GL4
void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_separate_shader_objects
glUseProgramStages
in interface GL4
public void glVDPAUFiniNV()
GL2
void glVDPAUFiniNV(void)
GL_NV_vdpau_interop
glVDPAUFiniNV
in interface GL2
public void glVDPAUGetSurfaceivNV(long arg0, int arg1, int arg2, int[] arg3, int arg4, int[] arg5, int arg6)
GL2
void glVDPAUGetSurfaceivNV(GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values)
GL_NV_vdpau_interop
glVDPAUGetSurfaceivNV
in interface GL2
public void glVDPAUGetSurfaceivNV(long arg0, int arg1, int arg2, IntBuffer arg3, IntBuffer arg4)
GL2
void glVDPAUGetSurfaceivNV(GLvdpauSurfaceNV surface, GLenum pname, GLsizei bufSize, GLsizei * length, GLint * values)
GL_NV_vdpau_interop
glVDPAUGetSurfaceivNV
in interface GL2
arg3
- a direct or array-backed IntBuffer
arg4
- a direct or array-backed IntBuffer
public void glVDPAUInitNV(Buffer arg0, Buffer arg1)
GL2
void glVDPAUInitNV(const GLvoid * vdpDevice, const GLvoid * getProcAddress)
GL_NV_vdpau_interop
glVDPAUInitNV
in interface GL2
arg0
- a direct or array-backed Buffer
arg1
- a direct or array-backed Buffer
public void glVDPAUIsSurfaceNV(long arg0)
GL2
void glVDPAUIsSurfaceNV(GLvdpauSurfaceNV surface)
GL_NV_vdpau_interop
glVDPAUIsSurfaceNV
in interface GL2
public void glVDPAUMapSurfacesNV(int arg0, PointerBuffer arg1)
GL2
void glVDPAUMapSurfacesNV(GLsizei numSurfaces, const GLvdpauSurfaceNV * surfaces)
GL_NV_vdpau_interop
glVDPAUMapSurfacesNV
in interface GL2
arg1
- a direct only PointerBuffer
public long glVDPAURegisterOutputSurfaceNV(Buffer arg0, int arg1, int arg2, int[] arg3, int arg4)
GL2
GLvdpauSurfaceNV glVDPAURegisterOutputSurfaceNV(GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames)
GL_NV_vdpau_interop
glVDPAURegisterOutputSurfaceNV
in interface GL2
arg0
- a direct or array-backed Buffer
public long glVDPAURegisterOutputSurfaceNV(Buffer arg0, int arg1, int arg2, IntBuffer arg3)
GL2
GLvdpauSurfaceNV glVDPAURegisterOutputSurfaceNV(GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames)
GL_NV_vdpau_interop
glVDPAURegisterOutputSurfaceNV
in interface GL2
arg0
- a direct or array-backed Buffer
arg3
- a direct or array-backed IntBuffer
public long glVDPAURegisterVideoSurfaceNV(Buffer arg0, int arg1, int arg2, int[] arg3, int arg4)
GL2
GLvdpauSurfaceNV glVDPAURegisterVideoSurfaceNV(const GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames)
GL_NV_vdpau_interop
glVDPAURegisterVideoSurfaceNV
in interface GL2
arg0
- a direct or array-backed Buffer
public long glVDPAURegisterVideoSurfaceNV(Buffer arg0, int arg1, int arg2, IntBuffer arg3)
GL2
GLvdpauSurfaceNV glVDPAURegisterVideoSurfaceNV(const GLvoid * vdpSurface, GLenum target, GLsizei numTextureNames, const GLuint * textureNames)
GL_NV_vdpau_interop
glVDPAURegisterVideoSurfaceNV
in interface GL2
arg0
- a direct or array-backed Buffer
arg3
- a direct or array-backed IntBuffer
public void glVDPAUSurfaceAccessNV(long arg0, int arg1)
GL2
void glVDPAUSurfaceAccessNV(GLvdpauSurfaceNV surface, GLenum access)
GL_NV_vdpau_interop
glVDPAUSurfaceAccessNV
in interface GL2
public void glVDPAUUnmapSurfacesNV(int arg0, PointerBuffer arg1)
GL2
void glVDPAUUnmapSurfacesNV(GLsizei numSurface, const GLvdpauSurfaceNV * surfaces)
GL_NV_vdpau_interop
glVDPAUUnmapSurfacesNV
in interface GL2
arg1
- a direct only PointerBuffer
public void glVDPAUUnregisterSurfaceNV(long arg0)
GL2
void glVDPAUUnregisterSurfaceNV(GLvdpauSurfaceNV surface)
GL_NV_vdpau_interop
glVDPAUUnregisterSurfaceNV
in interface GL2
public void glValidateProgram(int arg0)
GL2ES2
void glValidateProgram(GLuint program)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glValidateProgram
in interface GL2ES2
public void glValidateProgramARB(int arg0)
GL2
void glValidateProgramARB(GLhandleARB programObj)
GL_ARB_shader_objects
glValidateProgramARB
in interface GL2
public void glValidateProgramPipeline(int arg0)
GL4
void glValidateProgramPipeline(GLuint pipeline)
GL_VERSION_4_1
, GL_ARB_separate_shader_objects
; GL_EXT_separate_shader_objects
glValidateProgramPipeline
in interface GL4
public void glVariantPointerEXT(int arg0, int arg1, int arg2, Buffer arg3)
GL2
void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr)
GL_EXT_vertex_shader
glVariantPointerEXT
in interface GL2
arg3
- a direct only Buffer
public void glVariantPointerEXT(int arg0, int arg1, int arg2, long arg3)
GL2
void glVariantPointerEXT(GLuint id, GLenum type, GLuint stride, const GLvoid * addr)
GL_EXT_vertex_shader
glVariantPointerEXT
in interface GL2
public void glVariantbvEXT(int arg0, ByteBuffer arg1)
GL2
void glVariantbvEXT(GLuint id, const GLbyte * addr)
GL_EXT_vertex_shader
glVariantbvEXT
in interface GL2
arg1
- a direct or array-backed ByteBuffer
public void glVariantbvEXT(int arg0, byte[] arg1, int arg2)
GL2
void glVariantbvEXT(GLuint id, const GLbyte * addr)
GL_EXT_vertex_shader
glVariantbvEXT
in interface GL2
public void glVariantdvEXT(int arg0, double[] arg1, int arg2)
GL2
void glVariantdvEXT(GLuint id, const GLdouble * addr)
GL_EXT_vertex_shader
glVariantdvEXT
in interface GL2
public void glVariantdvEXT(int arg0, DoubleBuffer arg1)
GL2
void glVariantdvEXT(GLuint id, const GLdouble * addr)
GL_EXT_vertex_shader
glVariantdvEXT
in interface GL2
arg1
- a direct or array-backed DoubleBuffer
public void glVariantfvEXT(int arg0, FloatBuffer arg1)
GL2
void glVariantfvEXT(GLuint id, const GLfloat * addr)
GL_EXT_vertex_shader
glVariantfvEXT
in interface GL2
arg1
- a direct or array-backed FloatBuffer
public void glVariantfvEXT(int arg0, float[] arg1, int arg2)
GL2
void glVariantfvEXT(GLuint id, const GLfloat * addr)
GL_EXT_vertex_shader
glVariantfvEXT
in interface GL2
public void glVariantivEXT(int arg0, int[] arg1, int arg2)
GL2
void glVariantivEXT(GLuint id, const GLint * addr)
GL_EXT_vertex_shader
glVariantivEXT
in interface GL2
public void glVariantivEXT(int arg0, IntBuffer arg1)
GL2
void glVariantivEXT(GLuint id, const GLint * addr)
GL_EXT_vertex_shader
glVariantivEXT
in interface GL2
arg1
- a direct or array-backed IntBuffer
public void glVariantsvEXT(int arg0, ShortBuffer arg1)
GL2
void glVariantsvEXT(GLuint id, const GLshort * addr)
GL_EXT_vertex_shader
glVariantsvEXT
in interface GL2
arg1
- a direct or array-backed ShortBuffer
public void glVariantsvEXT(int arg0, short[] arg1, int arg2)
GL2
void glVariantsvEXT(GLuint id, const GLshort * addr)
GL_EXT_vertex_shader
glVariantsvEXT
in interface GL2
public void glVariantubvEXT(int arg0, byte[] arg1, int arg2)
GL2
void glVariantubvEXT(GLuint id, const GLubyte * addr)
GL_EXT_vertex_shader
glVariantubvEXT
in interface GL2
public void glVariantubvEXT(int arg0, ByteBuffer arg1)
GL2
void glVariantubvEXT(GLuint id, const GLubyte * addr)
GL_EXT_vertex_shader
glVariantubvEXT
in interface GL2
arg1
- a direct or array-backed ByteBuffer
public void glVariantuivEXT(int arg0, IntBuffer arg1)
GL2
void glVariantuivEXT(GLuint id, const GLuint * addr)
GL_EXT_vertex_shader
glVariantuivEXT
in interface GL2
arg1
- a direct or array-backed IntBuffer
public void glVariantuivEXT(int arg0, int[] arg1, int arg2)
GL2
void glVariantuivEXT(GLuint id, const GLuint * addr)
GL_EXT_vertex_shader
glVariantuivEXT
in interface GL2
public void glVariantusvEXT(int arg0, short[] arg1, int arg2)
GL2
void glVariantusvEXT(GLuint id, const GLushort * addr)
GL_EXT_vertex_shader
glVariantusvEXT
in interface GL2
public void glVariantusvEXT(int arg0, ShortBuffer arg1)
GL2
void glVariantusvEXT(GLuint id, const GLushort * addr)
GL_EXT_vertex_shader
glVariantusvEXT
in interface GL2
arg1
- a direct or array-backed ShortBuffer
public void glVertex2bOES(byte arg0)
GL2
void glVertex2bOES(GLbyte x)
GL_OES_byte_coordinates
glVertex2bOES
in interface GL2
public void glVertex2bvOES(byte[] arg0, int arg1)
GL2
void glVertex2bvOES(const GLbyte * coords)
GL_OES_byte_coordinates
glVertex2bvOES
in interface GL2
public void glVertex2bvOES(ByteBuffer arg0)
GL2
void glVertex2bvOES(const GLbyte * coords)
GL_OES_byte_coordinates
glVertex2bvOES
in interface GL2
arg0
- a direct or array-backed ByteBuffer
public void glVertex2d(double arg0, double arg1)
GL2
glVertex2d
in interface GL2
public void glVertex2dv(double[] arg0, int arg1)
GL2
glVertex2dv
in interface GL2
public void glVertex2dv(DoubleBuffer arg0)
GL2
glVertex2dv
in interface GL2
arg0
- a direct or array-backed DoubleBuffer
public void glVertex2f(float arg0, float arg1)
GL2
glVertex2f
in interface GL2
public void glVertex2fv(float[] arg0, int arg1)
GL2
glVertex2fv
in interface GL2
public void glVertex2fv(FloatBuffer arg0)
GL2
glVertex2fv
in interface GL2
arg0
- a direct or array-backed FloatBuffer
public void glVertex2h(short arg0, short arg1)
GL2
void glVertex2h(GLhalfNV x, GLhalfNV y)
GL_NV_half_float
glVertex2h
in interface GL2
public void glVertex2hv(ShortBuffer arg0)
GL2
void glVertex2hv(const GLhalfNV * v)
GL_NV_half_float
glVertex2hv
in interface GL2
arg0
- a direct or array-backed ShortBuffer
public void glVertex2hv(short[] arg0, int arg1)
GL2
void glVertex2hv(const GLhalfNV * v)
GL_NV_half_float
glVertex2hv
in interface GL2
public void glVertex2i(int arg0, int arg1)
GL2
glVertex2i
in interface GL2
public void glVertex2iv(int[] arg0, int arg1)
GL2
glVertex2iv
in interface GL2
public void glVertex2iv(IntBuffer arg0)
GL2
glVertex2iv
in interface GL2
arg0
- a direct or array-backed IntBuffer
public void glVertex2s(short arg0, short arg1)
GL2
glVertex2s
in interface GL2
public void glVertex2sv(ShortBuffer arg0)
GL2
glVertex2sv
in interface GL2
arg0
- a direct or array-backed ShortBuffer
public void glVertex2sv(short[] arg0, int arg1)
GL2
glVertex2sv
in interface GL2
public void glVertex3bOES(byte arg0, byte arg1)
GL2
void glVertex3bOES(GLbyte x, GLbyte y)
GL_OES_byte_coordinates
glVertex3bOES
in interface GL2
public void glVertex3bvOES(byte[] arg0, int arg1)
GL2
void glVertex3bvOES(const GLbyte * coords)
GL_OES_byte_coordinates
glVertex3bvOES
in interface GL2
public void glVertex3bvOES(ByteBuffer arg0)
GL2
void glVertex3bvOES(const GLbyte * coords)
GL_OES_byte_coordinates
glVertex3bvOES
in interface GL2
arg0
- a direct or array-backed ByteBuffer
public void glVertex3d(double arg0, double arg1, double arg2)
GL2
void glVertex3d(GLdouble x, GLdouble y, GLdouble z)
GL_VERSION_1_0
glVertex3d
in interface GL2
public void glVertex3dv(double[] arg0, int arg1)
GL2
glVertex3dv
in interface GL2
public void glVertex3dv(DoubleBuffer arg0)
GL2
glVertex3dv
in interface GL2
arg0
- a direct or array-backed DoubleBuffer
public void glVertex3f(float arg0, float arg1, float arg2)
GL2
void glVertex3f(GLfloat x, GLfloat y, GLfloat z)
GL_VERSION_1_0
glVertex3f
in interface GL2
public void glVertex3fv(float[] arg0, int arg1)
GL2
glVertex3fv
in interface GL2
public void glVertex3fv(FloatBuffer arg0)
GL2
glVertex3fv
in interface GL2
arg0
- a direct or array-backed FloatBuffer
public void glVertex3h(short arg0, short arg1, short arg2)
GL2
void glVertex3h(GLhalfNV x, GLhalfNV y, GLhalfNV z)
GL_NV_half_float
glVertex3h
in interface GL2
public void glVertex3hv(ShortBuffer arg0)
GL2
void glVertex3hv(const GLhalfNV * v)
GL_NV_half_float
glVertex3hv
in interface GL2
arg0
- a direct or array-backed ShortBuffer
public void glVertex3hv(short[] arg0, int arg1)
GL2
void glVertex3hv(const GLhalfNV * v)
GL_NV_half_float
glVertex3hv
in interface GL2
public void glVertex3i(int arg0, int arg1, int arg2)
GL2
void glVertex3i(GLint x, GLint y, GLint z)
GL_VERSION_1_0
glVertex3i
in interface GL2
public void glVertex3iv(int[] arg0, int arg1)
GL2
glVertex3iv
in interface GL2
public void glVertex3iv(IntBuffer arg0)
GL2
glVertex3iv
in interface GL2
arg0
- a direct or array-backed IntBuffer
public void glVertex3s(short arg0, short arg1, short arg2)
GL2
void glVertex3s(GLshort x, GLshort y, GLshort z)
GL_VERSION_1_0
glVertex3s
in interface GL2
public void glVertex3sv(ShortBuffer arg0)
GL2
glVertex3sv
in interface GL2
arg0
- a direct or array-backed ShortBuffer
public void glVertex3sv(short[] arg0, int arg1)
GL2
glVertex3sv
in interface GL2
public void glVertex4bOES(byte arg0, byte arg1, byte arg2)
GL2
void glVertex4bOES(GLbyte x, GLbyte y, GLbyte z)
GL_OES_byte_coordinates
glVertex4bOES
in interface GL2
public void glVertex4bvOES(ByteBuffer arg0)
GL2
void glVertex4bvOES(const GLbyte * coords)
GL_OES_byte_coordinates
glVertex4bvOES
in interface GL2
arg0
- a direct or array-backed ByteBuffer
public void glVertex4bvOES(byte[] arg0, int arg1)
GL2
void glVertex4bvOES(const GLbyte * coords)
GL_OES_byte_coordinates
glVertex4bvOES
in interface GL2
public void glVertex4d(double arg0, double arg1, double arg2, double arg3)
GL2
void glVertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GL_VERSION_1_0
glVertex4d
in interface GL2
public void glVertex4dv(DoubleBuffer arg0)
GL2
glVertex4dv
in interface GL2
arg0
- a direct or array-backed DoubleBuffer
public void glVertex4dv(double[] arg0, int arg1)
GL2
glVertex4dv
in interface GL2
public void glVertex4f(float arg0, float arg1, float arg2, float arg3)
GL2
void glVertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GL_VERSION_1_0
glVertex4f
in interface GL2
public void glVertex4fv(FloatBuffer arg0)
GL2
glVertex4fv
in interface GL2
arg0
- a direct or array-backed FloatBuffer
public void glVertex4fv(float[] arg0, int arg1)
GL2
glVertex4fv
in interface GL2
public void glVertex4h(short arg0, short arg1, short arg2, short arg3)
GL2
void glVertex4h(GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w)
GL_NV_half_float
glVertex4h
in interface GL2
public void glVertex4hv(short[] arg0, int arg1)
GL2
void glVertex4hv(const GLhalfNV * v)
GL_NV_half_float
glVertex4hv
in interface GL2
public void glVertex4hv(ShortBuffer arg0)
GL2
void glVertex4hv(const GLhalfNV * v)
GL_NV_half_float
glVertex4hv
in interface GL2
arg0
- a direct or array-backed ShortBuffer
public void glVertex4i(int arg0, int arg1, int arg2, int arg3)
GL2
void glVertex4i(GLint x, GLint y, GLint z, GLint w)
GL_VERSION_1_0
glVertex4i
in interface GL2
public void glVertex4iv(int[] arg0, int arg1)
GL2
glVertex4iv
in interface GL2
public void glVertex4iv(IntBuffer arg0)
GL2
glVertex4iv
in interface GL2
arg0
- a direct or array-backed IntBuffer
public void glVertex4s(short arg0, short arg1, short arg2, short arg3)
GL2
void glVertex4s(GLshort x, GLshort y, GLshort z, GLshort w)
GL_VERSION_1_0
glVertex4s
in interface GL2
public void glVertex4sv(short[] arg0, int arg1)
GL2
glVertex4sv
in interface GL2
public void glVertex4sv(ShortBuffer arg0)
GL2
glVertex4sv
in interface GL2
arg0
- a direct or array-backed ShortBuffer
public void glVertexArrayBindVertexBufferEXT(int arg0, int arg1, int arg2, long arg3, int arg4)
GL2GL3
void glVertexArrayBindVertexBufferEXT(GLuint vaobj, GLuint bindingindex, GLuint buffer, GLintptr offset, GLsizei stride)
GL_ARB_vertex_attrib_binding
glVertexArrayBindVertexBufferEXT
in interface GL2GL3
public void glVertexArrayColorOffsetEXT(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5)
GL2
void glVertexArrayColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset)
GL_EXT_direct_state_access
glVertexArrayColorOffsetEXT
in interface GL2
public void glVertexArrayEdgeFlagOffsetEXT(int arg0, int arg1, int arg2, long arg3)
GL2
void glVertexArrayEdgeFlagOffsetEXT(GLuint vaobj, GLuint buffer, GLsizei stride, GLintptr offset)
GL_EXT_direct_state_access
glVertexArrayEdgeFlagOffsetEXT
in interface GL2
public void glVertexArrayFogCoordOffsetEXT(int arg0, int arg1, int arg2, int arg3, long arg4)
GL2
void glVertexArrayFogCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset)
GL_EXT_direct_state_access
glVertexArrayFogCoordOffsetEXT
in interface GL2
public void glVertexArrayIndexOffsetEXT(int arg0, int arg1, int arg2, int arg3, long arg4)
GL2
void glVertexArrayIndexOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset)
GL_EXT_direct_state_access
glVertexArrayIndexOffsetEXT
in interface GL2
public void glVertexArrayMultiTexCoordOffsetEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)
GL2
void glVertexArrayMultiTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLenum texunit, GLint size, GLenum type, GLsizei stride, GLintptr offset)
GL_EXT_direct_state_access
glVertexArrayMultiTexCoordOffsetEXT
in interface GL2
public void glVertexArrayNormalOffsetEXT(int arg0, int arg1, int arg2, int arg3, long arg4)
GL2
void glVertexArrayNormalOffsetEXT(GLuint vaobj, GLuint buffer, GLenum type, GLsizei stride, GLintptr offset)
GL_EXT_direct_state_access
glVertexArrayNormalOffsetEXT
in interface GL2
public void glVertexArrayParameteriAPPLE(int arg0, int arg1)
GL2
void glVertexArrayParameteriAPPLE(GLenum pname, GLint param)
GL_APPLE_vertex_array_range
glVertexArrayParameteriAPPLE
in interface GL2
public void glVertexArrayRangeAPPLE(int arg0, Buffer arg1)
GL2
void glVertexArrayRangeAPPLE(GLsizei length, GLvoid * pointer)
GL_APPLE_vertex_array_range
glVertexArrayRangeAPPLE
in interface GL2
arg1
- a direct or array-backed Buffer
public void glVertexArrayRangeNV(int arg0, Buffer arg1)
GL2
void glVertexArrayRangeNV(GLsizei length, const GLvoid * pointer)
GL_NV_vertex_array_range
glVertexArrayRangeNV
in interface GL2
arg1
- a direct only Buffer
public void glVertexArraySecondaryColorOffsetEXT(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5)
GL2
void glVertexArraySecondaryColorOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset)
GL_EXT_direct_state_access
glVertexArraySecondaryColorOffsetEXT
in interface GL2
public void glVertexArrayTexCoordOffsetEXT(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5)
GL2
void glVertexArrayTexCoordOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset)
GL_EXT_direct_state_access
glVertexArrayTexCoordOffsetEXT
in interface GL2
public void glVertexArrayVertexAttribBindingEXT(int arg0, int arg1, int arg2)
GL2GL3
void glVertexArrayVertexAttribBindingEXT(GLuint vaobj, GLuint attribindex, GLuint bindingindex)
GL_ARB_vertex_attrib_binding
glVertexArrayVertexAttribBindingEXT
in interface GL2GL3
public void glVertexArrayVertexAttribFormatEXT(int arg0, int arg1, int arg2, int arg3, boolean arg4, int arg5)
GL2GL3
void glVertexArrayVertexAttribFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
GL_ARB_vertex_attrib_binding
glVertexArrayVertexAttribFormatEXT
in interface GL2GL3
public void glVertexArrayVertexAttribIFormatEXT(int arg0, int arg1, int arg2, int arg3, int arg4)
GL2GL3
void glVertexArrayVertexAttribIFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
GL_ARB_vertex_attrib_binding
glVertexArrayVertexAttribIFormatEXT
in interface GL2GL3
public void glVertexArrayVertexAttribIOffsetEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5, long arg6)
GL2
void glVertexArrayVertexAttribIOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLsizei stride, GLintptr offset)
GL_EXT_direct_state_access
glVertexArrayVertexAttribIOffsetEXT
in interface GL2
public void glVertexArrayVertexAttribLFormatEXT(int arg0, int arg1, int arg2, int arg3, int arg4)
GL2GL3
void glVertexArrayVertexAttribLFormatEXT(GLuint vaobj, GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
GL_ARB_vertex_attrib_binding
glVertexArrayVertexAttribLFormatEXT
in interface GL2GL3
public void glVertexArrayVertexAttribOffsetEXT(int arg0, int arg1, int arg2, int arg3, int arg4, boolean arg5, int arg6, long arg7)
GL2
void glVertexArrayVertexAttribOffsetEXT(GLuint vaobj, GLuint buffer, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, GLintptr offset)
GL_EXT_direct_state_access
glVertexArrayVertexAttribOffsetEXT
in interface GL2
public void glVertexArrayVertexBindingDivisorEXT(int arg0, int arg1, int arg2)
GL2GL3
void glVertexArrayVertexBindingDivisorEXT(GLuint vaobj, GLuint bindingindex, GLuint divisor)
GL_ARB_vertex_attrib_binding
glVertexArrayVertexBindingDivisorEXT
in interface GL2GL3
public void glVertexArrayVertexOffsetEXT(int arg0, int arg1, int arg2, int arg3, int arg4, long arg5)
GL2
void glVertexArrayVertexOffsetEXT(GLuint vaobj, GLuint buffer, GLint size, GLenum type, GLsizei stride, GLintptr offset)
GL_EXT_direct_state_access
glVertexArrayVertexOffsetEXT
in interface GL2
public void glVertexAttrib1d(int arg0, double arg1)
GL2GL3
void glVertexAttrib1d(GLuint index, GLdouble x)
GL_VERSION_2_0
glVertexAttrib1d
in interface GL2GL3
public void glVertexAttrib1dARB(int arg0, double arg1)
GL2
void glVertexAttrib1dARB(GLuint index, GLdouble x)
GL_ARB_vertex_program
glVertexAttrib1dARB
in interface GL2
public void glVertexAttrib1dv(int arg0, DoubleBuffer arg1)
GL2GL3
void glVertexAttrib1dv(GLuint index, const GLdouble * v)
GL_VERSION_2_0
glVertexAttrib1dv
in interface GL2GL3
arg1
- a direct or array-backed DoubleBuffer
public void glVertexAttrib1dv(int arg0, double[] arg1, int arg2)
GL2GL3
void glVertexAttrib1dv(GLuint index, const GLdouble * v)
GL_VERSION_2_0
glVertexAttrib1dv
in interface GL2GL3
public void glVertexAttrib1dvARB(int arg0, DoubleBuffer arg1)
GL2
void glVertexAttrib1dvARB(GLuint index, const GLdouble * v)
GL_ARB_vertex_program
glVertexAttrib1dvARB
in interface GL2
arg1
- a direct or array-backed DoubleBuffer
public void glVertexAttrib1dvARB(int arg0, double[] arg1, int arg2)
GL2
void glVertexAttrib1dvARB(GLuint index, const GLdouble * v)
GL_ARB_vertex_program
glVertexAttrib1dvARB
in interface GL2
public void glVertexAttrib1f(int arg0, float arg1)
GL2ES2
void glVertexAttrib1f(GLuint indx, GLfloat x)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glVertexAttrib1f
in interface GL2ES2
public void glVertexAttrib1fARB(int arg0, float arg1)
GL2
void glVertexAttrib1fARB(GLuint index, GLfloat x)
GL_ARB_vertex_program
glVertexAttrib1fARB
in interface GL2
public void glVertexAttrib1fv(int arg0, FloatBuffer arg1)
GL2ES2
void glVertexAttrib1fv(GLuint indx, const GLfloat * values)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glVertexAttrib1fv
in interface GL2ES2
arg1
- a direct or array-backed FloatBuffer
public void glVertexAttrib1fv(int arg0, float[] arg1, int arg2)
GL2ES2
void glVertexAttrib1fv(GLuint indx, const GLfloat * values)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glVertexAttrib1fv
in interface GL2ES2
public void glVertexAttrib1fvARB(int arg0, FloatBuffer arg1)
GL2
void glVertexAttrib1fvARB(GLuint index, const GLfloat * v)
GL_ARB_vertex_program
glVertexAttrib1fvARB
in interface GL2
arg1
- a direct or array-backed FloatBuffer
public void glVertexAttrib1fvARB(int arg0, float[] arg1, int arg2)
GL2
void glVertexAttrib1fvARB(GLuint index, const GLfloat * v)
GL_ARB_vertex_program
glVertexAttrib1fvARB
in interface GL2
public void glVertexAttrib1h(int arg0, short arg1)
GL2
void glVertexAttrib1h(GLuint index, GLhalfNV x)
GL_NV_half_float
glVertexAttrib1h
in interface GL2
public void glVertexAttrib1hv(int arg0, short[] arg1, int arg2)
GL2
void glVertexAttrib1hv(GLuint index, const GLhalfNV * v)
GL_NV_half_float
glVertexAttrib1hv
in interface GL2
public void glVertexAttrib1hv(int arg0, ShortBuffer arg1)
GL2
void glVertexAttrib1hv(GLuint index, const GLhalfNV * v)
GL_NV_half_float
glVertexAttrib1hv
in interface GL2
arg1
- a direct or array-backed ShortBuffer
public void glVertexAttrib1s(int arg0, short arg1)
GL2GL3
void glVertexAttrib1s(GLuint index, GLshort x)
GL_VERSION_2_0
glVertexAttrib1s
in interface GL2GL3
public void glVertexAttrib1sARB(int arg0, short arg1)
GL2
void glVertexAttrib1sARB(GLuint index, GLshort x)
GL_ARB_vertex_program
glVertexAttrib1sARB
in interface GL2
public void glVertexAttrib1sv(int arg0, short[] arg1, int arg2)
GL2GL3
void glVertexAttrib1sv(GLuint index, const GLshort * v)
GL_VERSION_2_0
glVertexAttrib1sv
in interface GL2GL3
public void glVertexAttrib1sv(int arg0, ShortBuffer arg1)
GL2GL3
void glVertexAttrib1sv(GLuint index, const GLshort * v)
GL_VERSION_2_0
glVertexAttrib1sv
in interface GL2GL3
arg1
- a direct or array-backed ShortBuffer
public void glVertexAttrib1svARB(int arg0, short[] arg1, int arg2)
GL2
void glVertexAttrib1svARB(GLuint index, const GLshort * v)
GL_ARB_vertex_program
glVertexAttrib1svARB
in interface GL2
public void glVertexAttrib1svARB(int arg0, ShortBuffer arg1)
GL2
void glVertexAttrib1svARB(GLuint index, const GLshort * v)
GL_ARB_vertex_program
glVertexAttrib1svARB
in interface GL2
arg1
- a direct or array-backed ShortBuffer
public void glVertexAttrib2d(int arg0, double arg1, double arg2)
GL2GL3
void glVertexAttrib2d(GLuint index, GLdouble x, GLdouble y)
GL_VERSION_2_0
glVertexAttrib2d
in interface GL2GL3
public void glVertexAttrib2dARB(int arg0, double arg1, double arg2)
GL2
void glVertexAttrib2dARB(GLuint index, GLdouble x, GLdouble y)
GL_ARB_vertex_program
glVertexAttrib2dARB
in interface GL2
public void glVertexAttrib2dv(int arg0, double[] arg1, int arg2)
GL2GL3
void glVertexAttrib2dv(GLuint index, const GLdouble * v)
GL_VERSION_2_0
glVertexAttrib2dv
in interface GL2GL3
public void glVertexAttrib2dv(int arg0, DoubleBuffer arg1)
GL2GL3
void glVertexAttrib2dv(GLuint index, const GLdouble * v)
GL_VERSION_2_0
glVertexAttrib2dv
in interface GL2GL3
arg1
- a direct or array-backed DoubleBuffer
public void glVertexAttrib2dvARB(int arg0, double[] arg1, int arg2)
GL2
void glVertexAttrib2dvARB(GLuint index, const GLdouble * v)
GL_ARB_vertex_program
glVertexAttrib2dvARB
in interface GL2
public void glVertexAttrib2dvARB(int arg0, DoubleBuffer arg1)
GL2
void glVertexAttrib2dvARB(GLuint index, const GLdouble * v)
GL_ARB_vertex_program
glVertexAttrib2dvARB
in interface GL2
arg1
- a direct or array-backed DoubleBuffer
public void glVertexAttrib2f(int arg0, float arg1, float arg2)
GL2ES2
void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glVertexAttrib2f
in interface GL2ES2
public void glVertexAttrib2fARB(int arg0, float arg1, float arg2)
GL2
void glVertexAttrib2fARB(GLuint index, GLfloat x, GLfloat y)
GL_ARB_vertex_program
glVertexAttrib2fARB
in interface GL2
public void glVertexAttrib2fv(int arg0, FloatBuffer arg1)
GL2ES2
void glVertexAttrib2fv(GLuint indx, const GLfloat * values)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glVertexAttrib2fv
in interface GL2ES2
arg1
- a direct or array-backed FloatBuffer
public void glVertexAttrib2fv(int arg0, float[] arg1, int arg2)
GL2ES2
void glVertexAttrib2fv(GLuint indx, const GLfloat * values)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glVertexAttrib2fv
in interface GL2ES2
public void glVertexAttrib2fvARB(int arg0, float[] arg1, int arg2)
GL2
void glVertexAttrib2fvARB(GLuint index, const GLfloat * v)
GL_ARB_vertex_program
glVertexAttrib2fvARB
in interface GL2
public void glVertexAttrib2fvARB(int arg0, FloatBuffer arg1)
GL2
void glVertexAttrib2fvARB(GLuint index, const GLfloat * v)
GL_ARB_vertex_program
glVertexAttrib2fvARB
in interface GL2
arg1
- a direct or array-backed FloatBuffer
public void glVertexAttrib2h(int arg0, short arg1, short arg2)
GL2
void glVertexAttrib2h(GLuint index, GLhalfNV x, GLhalfNV y)
GL_NV_half_float
glVertexAttrib2h
in interface GL2
public void glVertexAttrib2hv(int arg0, ShortBuffer arg1)
GL2
void glVertexAttrib2hv(GLuint index, const GLhalfNV * v)
GL_NV_half_float
glVertexAttrib2hv
in interface GL2
arg1
- a direct or array-backed ShortBuffer
public void glVertexAttrib2hv(int arg0, short[] arg1, int arg2)
GL2
void glVertexAttrib2hv(GLuint index, const GLhalfNV * v)
GL_NV_half_float
glVertexAttrib2hv
in interface GL2
public void glVertexAttrib2s(int arg0, short arg1, short arg2)
GL2GL3
void glVertexAttrib2s(GLuint index, GLshort x, GLshort y)
GL_VERSION_2_0
glVertexAttrib2s
in interface GL2GL3
public void glVertexAttrib2sARB(int arg0, short arg1, short arg2)
GL2
void glVertexAttrib2sARB(GLuint index, GLshort x, GLshort y)
GL_ARB_vertex_program
glVertexAttrib2sARB
in interface GL2
public void glVertexAttrib2sv(int arg0, ShortBuffer arg1)
GL2GL3
void glVertexAttrib2sv(GLuint index, const GLshort * v)
GL_VERSION_2_0
glVertexAttrib2sv
in interface GL2GL3
arg1
- a direct or array-backed ShortBuffer
public void glVertexAttrib2sv(int arg0, short[] arg1, int arg2)
GL2GL3
void glVertexAttrib2sv(GLuint index, const GLshort * v)
GL_VERSION_2_0
glVertexAttrib2sv
in interface GL2GL3
public void glVertexAttrib2svARB(int arg0, ShortBuffer arg1)
GL2
void glVertexAttrib2svARB(GLuint index, const GLshort * v)
GL_ARB_vertex_program
glVertexAttrib2svARB
in interface GL2
arg1
- a direct or array-backed ShortBuffer
public void glVertexAttrib2svARB(int arg0, short[] arg1, int arg2)
GL2
void glVertexAttrib2svARB(GLuint index, const GLshort * v)
GL_ARB_vertex_program
glVertexAttrib2svARB
in interface GL2
public void glVertexAttrib3d(int arg0, double arg1, double arg2, double arg3)
GL2GL3
void glVertexAttrib3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
GL_VERSION_2_0
glVertexAttrib3d
in interface GL2GL3
public void glVertexAttrib3dARB(int arg0, double arg1, double arg2, double arg3)
GL2
void glVertexAttrib3dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z)
GL_ARB_vertex_program
glVertexAttrib3dARB
in interface GL2
public void glVertexAttrib3dv(int arg0, double[] arg1, int arg2)
GL2GL3
void glVertexAttrib3dv(GLuint index, const GLdouble * v)
GL_VERSION_2_0
glVertexAttrib3dv
in interface GL2GL3
public void glVertexAttrib3dv(int arg0, DoubleBuffer arg1)
GL2GL3
void glVertexAttrib3dv(GLuint index, const GLdouble * v)
GL_VERSION_2_0
glVertexAttrib3dv
in interface GL2GL3
arg1
- a direct or array-backed DoubleBuffer
public void glVertexAttrib3dvARB(int arg0, double[] arg1, int arg2)
GL2
void glVertexAttrib3dvARB(GLuint index, const GLdouble * v)
GL_ARB_vertex_program
glVertexAttrib3dvARB
in interface GL2
public void glVertexAttrib3dvARB(int arg0, DoubleBuffer arg1)
GL2
void glVertexAttrib3dvARB(GLuint index, const GLdouble * v)
GL_ARB_vertex_program
glVertexAttrib3dvARB
in interface GL2
arg1
- a direct or array-backed DoubleBuffer
public void glVertexAttrib3f(int arg0, float arg1, float arg2, float arg3)
GL2ES2
void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glVertexAttrib3f
in interface GL2ES2
public void glVertexAttrib3fARB(int arg0, float arg1, float arg2, float arg3)
GL2
void glVertexAttrib3fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z)
GL_ARB_vertex_program
glVertexAttrib3fARB
in interface GL2
public void glVertexAttrib3fv(int arg0, FloatBuffer arg1)
GL2ES2
void glVertexAttrib3fv(GLuint indx, const GLfloat * values)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glVertexAttrib3fv
in interface GL2ES2
arg1
- a direct or array-backed FloatBuffer
public void glVertexAttrib3fv(int arg0, float[] arg1, int arg2)
GL2ES2
void glVertexAttrib3fv(GLuint indx, const GLfloat * values)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glVertexAttrib3fv
in interface GL2ES2
public void glVertexAttrib3fvARB(int arg0, FloatBuffer arg1)
GL2
void glVertexAttrib3fvARB(GLuint index, const GLfloat * v)
GL_ARB_vertex_program
glVertexAttrib3fvARB
in interface GL2
arg1
- a direct or array-backed FloatBuffer
public void glVertexAttrib3fvARB(int arg0, float[] arg1, int arg2)
GL2
void glVertexAttrib3fvARB(GLuint index, const GLfloat * v)
GL_ARB_vertex_program
glVertexAttrib3fvARB
in interface GL2
public void glVertexAttrib3h(int arg0, short arg1, short arg2, short arg3)
GL2
void glVertexAttrib3h(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z)
GL_NV_half_float
glVertexAttrib3h
in interface GL2
public void glVertexAttrib3hv(int arg0, ShortBuffer arg1)
GL2
void glVertexAttrib3hv(GLuint index, const GLhalfNV * v)
GL_NV_half_float
glVertexAttrib3hv
in interface GL2
arg1
- a direct or array-backed ShortBuffer
public void glVertexAttrib3hv(int arg0, short[] arg1, int arg2)
GL2
void glVertexAttrib3hv(GLuint index, const GLhalfNV * v)
GL_NV_half_float
glVertexAttrib3hv
in interface GL2
public void glVertexAttrib3s(int arg0, short arg1, short arg2, short arg3)
GL2GL3
void glVertexAttrib3s(GLuint index, GLshort x, GLshort y, GLshort z)
GL_VERSION_2_0
glVertexAttrib3s
in interface GL2GL3
public void glVertexAttrib3sARB(int arg0, short arg1, short arg2, short arg3)
GL2
void glVertexAttrib3sARB(GLuint index, GLshort x, GLshort y, GLshort z)
GL_ARB_vertex_program
glVertexAttrib3sARB
in interface GL2
public void glVertexAttrib3sv(int arg0, ShortBuffer arg1)
GL2GL3
void glVertexAttrib3sv(GLuint index, const GLshort * v)
GL_VERSION_2_0
glVertexAttrib3sv
in interface GL2GL3
arg1
- a direct or array-backed ShortBuffer
public void glVertexAttrib3sv(int arg0, short[] arg1, int arg2)
GL2GL3
void glVertexAttrib3sv(GLuint index, const GLshort * v)
GL_VERSION_2_0
glVertexAttrib3sv
in interface GL2GL3
public void glVertexAttrib3svARB(int arg0, short[] arg1, int arg2)
GL2
void glVertexAttrib3svARB(GLuint index, const GLshort * v)
GL_ARB_vertex_program
glVertexAttrib3svARB
in interface GL2
public void glVertexAttrib3svARB(int arg0, ShortBuffer arg1)
GL2
void glVertexAttrib3svARB(GLuint index, const GLshort * v)
GL_ARB_vertex_program
glVertexAttrib3svARB
in interface GL2
arg1
- a direct or array-backed ShortBuffer
public void glVertexAttrib4Nbv(int arg0, byte[] arg1, int arg2)
GL2GL3
void glVertexAttrib4Nbv(GLuint index, const GLbyte * v)
GL_VERSION_2_0
glVertexAttrib4Nbv
in interface GL2GL3
public void glVertexAttrib4Nbv(int arg0, ByteBuffer arg1)
GL2GL3
void glVertexAttrib4Nbv(GLuint index, const GLbyte * v)
GL_VERSION_2_0
glVertexAttrib4Nbv
in interface GL2GL3
arg1
- a direct or array-backed ByteBuffer
public void glVertexAttrib4NbvARB(int arg0, byte[] arg1, int arg2)
GL2
void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v)
GL_ARB_vertex_program
glVertexAttrib4NbvARB
in interface GL2
public void glVertexAttrib4NbvARB(int arg0, ByteBuffer arg1)
GL2
void glVertexAttrib4NbvARB(GLuint index, const GLbyte * v)
GL_ARB_vertex_program
glVertexAttrib4NbvARB
in interface GL2
arg1
- a direct or array-backed ByteBuffer
public void glVertexAttrib4Niv(int arg0, IntBuffer arg1)
GL2GL3
void glVertexAttrib4Niv(GLuint index, const GLint * v)
GL_VERSION_2_0
glVertexAttrib4Niv
in interface GL2GL3
arg1
- a direct or array-backed IntBuffer
public void glVertexAttrib4Niv(int arg0, int[] arg1, int arg2)
GL2GL3
void glVertexAttrib4Niv(GLuint index, const GLint * v)
GL_VERSION_2_0
glVertexAttrib4Niv
in interface GL2GL3
public void glVertexAttrib4NivARB(int arg0, IntBuffer arg1)
GL2
void glVertexAttrib4NivARB(GLuint index, const GLint * v)
GL_ARB_vertex_program
glVertexAttrib4NivARB
in interface GL2
arg1
- a direct or array-backed IntBuffer
public void glVertexAttrib4NivARB(int arg0, int[] arg1, int arg2)
GL2
void glVertexAttrib4NivARB(GLuint index, const GLint * v)
GL_ARB_vertex_program
glVertexAttrib4NivARB
in interface GL2
public void glVertexAttrib4Nsv(int arg0, short[] arg1, int arg2)
GL2GL3
void glVertexAttrib4Nsv(GLuint index, const GLshort * v)
GL_VERSION_2_0
glVertexAttrib4Nsv
in interface GL2GL3
public void glVertexAttrib4Nsv(int arg0, ShortBuffer arg1)
GL2GL3
void glVertexAttrib4Nsv(GLuint index, const GLshort * v)
GL_VERSION_2_0
glVertexAttrib4Nsv
in interface GL2GL3
arg1
- a direct or array-backed ShortBuffer
public void glVertexAttrib4NsvARB(int arg0, ShortBuffer arg1)
GL2
void glVertexAttrib4NsvARB(GLuint index, const GLshort * v)
GL_ARB_vertex_program
glVertexAttrib4NsvARB
in interface GL2
arg1
- a direct or array-backed ShortBuffer
public void glVertexAttrib4NsvARB(int arg0, short[] arg1, int arg2)
GL2
void glVertexAttrib4NsvARB(GLuint index, const GLshort * v)
GL_ARB_vertex_program
glVertexAttrib4NsvARB
in interface GL2
public void glVertexAttrib4Nub(int arg0, byte arg1, byte arg2, byte arg3, byte arg4)
GL2GL3
void glVertexAttrib4Nub(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
GL_VERSION_2_0
glVertexAttrib4Nub
in interface GL2GL3
public void glVertexAttrib4NubARB(int arg0, byte arg1, byte arg2, byte arg3, byte arg4)
GL2
void glVertexAttrib4NubARB(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w)
GL_ARB_vertex_program
glVertexAttrib4NubARB
in interface GL2
public void glVertexAttrib4Nubv(int arg0, byte[] arg1, int arg2)
GL2GL3
void glVertexAttrib4Nubv(GLuint index, const GLubyte * v)
GL_VERSION_2_0
glVertexAttrib4Nubv
in interface GL2GL3
public void glVertexAttrib4Nubv(int arg0, ByteBuffer arg1)
GL2GL3
void glVertexAttrib4Nubv(GLuint index, const GLubyte * v)
GL_VERSION_2_0
glVertexAttrib4Nubv
in interface GL2GL3
arg1
- a direct or array-backed ByteBuffer
public void glVertexAttrib4NubvARB(int arg0, ByteBuffer arg1)
GL2
void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v)
GL_ARB_vertex_program
glVertexAttrib4NubvARB
in interface GL2
arg1
- a direct or array-backed ByteBuffer
public void glVertexAttrib4NubvARB(int arg0, byte[] arg1, int arg2)
GL2
void glVertexAttrib4NubvARB(GLuint index, const GLubyte * v)
GL_ARB_vertex_program
glVertexAttrib4NubvARB
in interface GL2
public void glVertexAttrib4Nuiv(int arg0, IntBuffer arg1)
GL2GL3
void glVertexAttrib4Nuiv(GLuint index, const GLuint * v)
GL_VERSION_2_0
glVertexAttrib4Nuiv
in interface GL2GL3
arg1
- a direct or array-backed IntBuffer
public void glVertexAttrib4Nuiv(int arg0, int[] arg1, int arg2)
GL2GL3
void glVertexAttrib4Nuiv(GLuint index, const GLuint * v)
GL_VERSION_2_0
glVertexAttrib4Nuiv
in interface GL2GL3
public void glVertexAttrib4NuivARB(int arg0, int[] arg1, int arg2)
GL2
void glVertexAttrib4NuivARB(GLuint index, const GLuint * v)
GL_ARB_vertex_program
glVertexAttrib4NuivARB
in interface GL2
public void glVertexAttrib4NuivARB(int arg0, IntBuffer arg1)
GL2
void glVertexAttrib4NuivARB(GLuint index, const GLuint * v)
GL_ARB_vertex_program
glVertexAttrib4NuivARB
in interface GL2
arg1
- a direct or array-backed IntBuffer
public void glVertexAttrib4Nusv(int arg0, short[] arg1, int arg2)
GL2GL3
void glVertexAttrib4Nusv(GLuint index, const GLushort * v)
GL_VERSION_2_0
glVertexAttrib4Nusv
in interface GL2GL3
public void glVertexAttrib4Nusv(int arg0, ShortBuffer arg1)
GL2GL3
void glVertexAttrib4Nusv(GLuint index, const GLushort * v)
GL_VERSION_2_0
glVertexAttrib4Nusv
in interface GL2GL3
arg1
- a direct or array-backed ShortBuffer
public void glVertexAttrib4NusvARB(int arg0, ShortBuffer arg1)
GL2
void glVertexAttrib4NusvARB(GLuint index, const GLushort * v)
GL_ARB_vertex_program
glVertexAttrib4NusvARB
in interface GL2
arg1
- a direct or array-backed ShortBuffer
public void glVertexAttrib4NusvARB(int arg0, short[] arg1, int arg2)
GL2
void glVertexAttrib4NusvARB(GLuint index, const GLushort * v)
GL_ARB_vertex_program
glVertexAttrib4NusvARB
in interface GL2
public void glVertexAttrib4bv(int arg0, byte[] arg1, int arg2)
GL2GL3
void glVertexAttrib4bv(GLuint index, const GLbyte * v)
GL_VERSION_2_0
glVertexAttrib4bv
in interface GL2GL3
public void glVertexAttrib4bv(int arg0, ByteBuffer arg1)
GL2GL3
void glVertexAttrib4bv(GLuint index, const GLbyte * v)
GL_VERSION_2_0
glVertexAttrib4bv
in interface GL2GL3
arg1
- a direct or array-backed ByteBuffer
public void glVertexAttrib4bvARB(int arg0, ByteBuffer arg1)
GL2
void glVertexAttrib4bvARB(GLuint index, const GLbyte * v)
GL_ARB_vertex_program
glVertexAttrib4bvARB
in interface GL2
arg1
- a direct or array-backed ByteBuffer
public void glVertexAttrib4bvARB(int arg0, byte[] arg1, int arg2)
GL2
void glVertexAttrib4bvARB(GLuint index, const GLbyte * v)
GL_ARB_vertex_program
glVertexAttrib4bvARB
in interface GL2
public void glVertexAttrib4d(int arg0, double arg1, double arg2, double arg3, double arg4)
GL2GL3
void glVertexAttrib4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GL_VERSION_2_0
glVertexAttrib4d
in interface GL2GL3
public void glVertexAttrib4dARB(int arg0, double arg1, double arg2, double arg3, double arg4)
GL2
void glVertexAttrib4dARB(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GL_ARB_vertex_program
glVertexAttrib4dARB
in interface GL2
public void glVertexAttrib4dv(int arg0, double[] arg1, int arg2)
GL2GL3
void glVertexAttrib4dv(GLuint index, const GLdouble * v)
GL_VERSION_2_0
glVertexAttrib4dv
in interface GL2GL3
public void glVertexAttrib4dv(int arg0, DoubleBuffer arg1)
GL2GL3
void glVertexAttrib4dv(GLuint index, const GLdouble * v)
GL_VERSION_2_0
glVertexAttrib4dv
in interface GL2GL3
arg1
- a direct or array-backed DoubleBuffer
public void glVertexAttrib4dvARB(int arg0, double[] arg1, int arg2)
GL2
void glVertexAttrib4dvARB(GLuint index, const GLdouble * v)
GL_ARB_vertex_program
glVertexAttrib4dvARB
in interface GL2
public void glVertexAttrib4dvARB(int arg0, DoubleBuffer arg1)
GL2
void glVertexAttrib4dvARB(GLuint index, const GLdouble * v)
GL_ARB_vertex_program
glVertexAttrib4dvARB
in interface GL2
arg1
- a direct or array-backed DoubleBuffer
public void glVertexAttrib4f(int arg0, float arg1, float arg2, float arg3, float arg4)
GL2ES2
void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glVertexAttrib4f
in interface GL2ES2
public void glVertexAttrib4fARB(int arg0, float arg1, float arg2, float arg3, float arg4)
GL2
void glVertexAttrib4fARB(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
GL_ARB_vertex_program
glVertexAttrib4fARB
in interface GL2
public void glVertexAttrib4fv(int arg0, float[] arg1, int arg2)
GL2ES2
void glVertexAttrib4fv(GLuint indx, const GLfloat * values)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glVertexAttrib4fv
in interface GL2ES2
public void glVertexAttrib4fv(int arg0, FloatBuffer arg1)
GL2ES2
void glVertexAttrib4fv(GLuint indx, const GLfloat * values)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glVertexAttrib4fv
in interface GL2ES2
arg1
- a direct or array-backed FloatBuffer
public void glVertexAttrib4fvARB(int arg0, float[] arg1, int arg2)
GL2
void glVertexAttrib4fvARB(GLuint index, const GLfloat * v)
GL_ARB_vertex_program
glVertexAttrib4fvARB
in interface GL2
public void glVertexAttrib4fvARB(int arg0, FloatBuffer arg1)
GL2
void glVertexAttrib4fvARB(GLuint index, const GLfloat * v)
GL_ARB_vertex_program
glVertexAttrib4fvARB
in interface GL2
arg1
- a direct or array-backed FloatBuffer
public void glVertexAttrib4h(int arg0, short arg1, short arg2, short arg3, short arg4)
GL2
void glVertexAttrib4h(GLuint index, GLhalfNV x, GLhalfNV y, GLhalfNV z, GLhalfNV w)
GL_NV_half_float
glVertexAttrib4h
in interface GL2
public void glVertexAttrib4hv(int arg0, short[] arg1, int arg2)
GL2
void glVertexAttrib4hv(GLuint index, const GLhalfNV * v)
GL_NV_half_float
glVertexAttrib4hv
in interface GL2
public void glVertexAttrib4hv(int arg0, ShortBuffer arg1)
GL2
void glVertexAttrib4hv(GLuint index, const GLhalfNV * v)
GL_NV_half_float
glVertexAttrib4hv
in interface GL2
arg1
- a direct or array-backed ShortBuffer
public void glVertexAttrib4iv(int arg0, IntBuffer arg1)
GL2GL3
void glVertexAttrib4iv(GLuint index, const GLint * v)
GL_VERSION_2_0
glVertexAttrib4iv
in interface GL2GL3
arg1
- a direct or array-backed IntBuffer
public void glVertexAttrib4iv(int arg0, int[] arg1, int arg2)
GL2GL3
void glVertexAttrib4iv(GLuint index, const GLint * v)
GL_VERSION_2_0
glVertexAttrib4iv
in interface GL2GL3
public void glVertexAttrib4ivARB(int arg0, int[] arg1, int arg2)
GL2
void glVertexAttrib4ivARB(GLuint index, const GLint * v)
GL_ARB_vertex_program
glVertexAttrib4ivARB
in interface GL2
public void glVertexAttrib4ivARB(int arg0, IntBuffer arg1)
GL2
void glVertexAttrib4ivARB(GLuint index, const GLint * v)
GL_ARB_vertex_program
glVertexAttrib4ivARB
in interface GL2
arg1
- a direct or array-backed IntBuffer
public void glVertexAttrib4s(int arg0, short arg1, short arg2, short arg3, short arg4)
GL2GL3
void glVertexAttrib4s(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
GL_VERSION_2_0
glVertexAttrib4s
in interface GL2GL3
public void glVertexAttrib4sARB(int arg0, short arg1, short arg2, short arg3, short arg4)
GL2
void glVertexAttrib4sARB(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w)
GL_ARB_vertex_program
glVertexAttrib4sARB
in interface GL2
public void glVertexAttrib4sv(int arg0, short[] arg1, int arg2)
GL2GL3
void glVertexAttrib4sv(GLuint index, const GLshort * v)
GL_VERSION_2_0
glVertexAttrib4sv
in interface GL2GL3
public void glVertexAttrib4sv(int arg0, ShortBuffer arg1)
GL2GL3
void glVertexAttrib4sv(GLuint index, const GLshort * v)
GL_VERSION_2_0
glVertexAttrib4sv
in interface GL2GL3
arg1
- a direct or array-backed ShortBuffer
public void glVertexAttrib4svARB(int arg0, short[] arg1, int arg2)
GL2
void glVertexAttrib4svARB(GLuint index, const GLshort * v)
GL_ARB_vertex_program
glVertexAttrib4svARB
in interface GL2
public void glVertexAttrib4svARB(int arg0, ShortBuffer arg1)
GL2
void glVertexAttrib4svARB(GLuint index, const GLshort * v)
GL_ARB_vertex_program
glVertexAttrib4svARB
in interface GL2
arg1
- a direct or array-backed ShortBuffer
public void glVertexAttrib4ubv(int arg0, byte[] arg1, int arg2)
GL2GL3
void glVertexAttrib4ubv(GLuint index, const GLubyte * v)
GL_VERSION_2_0
glVertexAttrib4ubv
in interface GL2GL3
public void glVertexAttrib4ubv(int arg0, ByteBuffer arg1)
GL2GL3
void glVertexAttrib4ubv(GLuint index, const GLubyte * v)
GL_VERSION_2_0
glVertexAttrib4ubv
in interface GL2GL3
arg1
- a direct or array-backed ByteBuffer
public void glVertexAttrib4ubvARB(int arg0, byte[] arg1, int arg2)
GL2
void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v)
GL_ARB_vertex_program
glVertexAttrib4ubvARB
in interface GL2
public void glVertexAttrib4ubvARB(int arg0, ByteBuffer arg1)
GL2
void glVertexAttrib4ubvARB(GLuint index, const GLubyte * v)
GL_ARB_vertex_program
glVertexAttrib4ubvARB
in interface GL2
arg1
- a direct or array-backed ByteBuffer
public void glVertexAttrib4uiv(int arg0, int[] arg1, int arg2)
GL2GL3
void glVertexAttrib4uiv(GLuint index, const GLuint * v)
GL_VERSION_2_0
glVertexAttrib4uiv
in interface GL2GL3
public void glVertexAttrib4uiv(int arg0, IntBuffer arg1)
GL2GL3
void glVertexAttrib4uiv(GLuint index, const GLuint * v)
GL_VERSION_2_0
glVertexAttrib4uiv
in interface GL2GL3
arg1
- a direct or array-backed IntBuffer
public void glVertexAttrib4uivARB(int arg0, IntBuffer arg1)
GL2
void glVertexAttrib4uivARB(GLuint index, const GLuint * v)
GL_ARB_vertex_program
glVertexAttrib4uivARB
in interface GL2
arg1
- a direct or array-backed IntBuffer
public void glVertexAttrib4uivARB(int arg0, int[] arg1, int arg2)
GL2
void glVertexAttrib4uivARB(GLuint index, const GLuint * v)
GL_ARB_vertex_program
glVertexAttrib4uivARB
in interface GL2
public void glVertexAttrib4usv(int arg0, ShortBuffer arg1)
GL2GL3
void glVertexAttrib4usv(GLuint index, const GLushort * v)
GL_VERSION_2_0
glVertexAttrib4usv
in interface GL2GL3
arg1
- a direct or array-backed ShortBuffer
public void glVertexAttrib4usv(int arg0, short[] arg1, int arg2)
GL2GL3
void glVertexAttrib4usv(GLuint index, const GLushort * v)
GL_VERSION_2_0
glVertexAttrib4usv
in interface GL2GL3
public void glVertexAttrib4usvARB(int arg0, short[] arg1, int arg2)
GL2
void glVertexAttrib4usvARB(GLuint index, const GLushort * v)
GL_ARB_vertex_program
glVertexAttrib4usvARB
in interface GL2
public void glVertexAttrib4usvARB(int arg0, ShortBuffer arg1)
GL2
void glVertexAttrib4usvARB(GLuint index, const GLushort * v)
GL_ARB_vertex_program
glVertexAttrib4usvARB
in interface GL2
arg1
- a direct or array-backed ShortBuffer
public void glVertexAttribBinding(int arg0, int arg1)
GL4
void glVertexAttribBinding(GLuint attribindex, GLuint bindingindex)
GL_VERSION_4_3
, GL_ARB_vertex_attrib_binding
glVertexAttribBinding
in interface GL4
public void glVertexAttribDivisor(int arg0, int arg1)
GL3ES3
void glVertexAttribDivisor(GLuint index, GLuint divisor)
GL_ES_VERSION_3_0
, GL_VERSION_3_3
; GL_ARB_instanced_arrays
glVertexAttribDivisor
in interface GL3ES3
public void glVertexAttribFormat(int arg0, int arg1, int arg2, boolean arg3, int arg4)
GL4
void glVertexAttribFormat(GLuint attribindex, GLint size, GLenum type, GLboolean normalized, GLuint relativeoffset)
GL_VERSION_4_3
, GL_ARB_vertex_attrib_binding
glVertexAttribFormat
in interface GL4
public void glVertexAttribFormatNV(int arg0, int arg1, int arg2, boolean arg3, int arg4)
GL2GL3
void glVertexAttribFormatNV(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride)
GL_NV_vertex_buffer_unified_memory
glVertexAttribFormatNV
in interface GL2GL3
public void glVertexAttribI1i(int arg0, int arg1)
GL2GL3
void glVertexAttribI1i(GLuint index, GLint x)
GL_VERSION_3_0
glVertexAttribI1i
in interface GL2GL3
public void glVertexAttribI1iEXT(int arg0, int arg1)
GL2
void glVertexAttribI1iEXT(GLuint index, GLint x)
GL_NV_vertex_program4
glVertexAttribI1iEXT
in interface GL2
public void glVertexAttribI1iv(int arg0, IntBuffer arg1)
GL2GL3
void glVertexAttribI1iv(GLuint index, const GLint * v)
GL_VERSION_3_0
glVertexAttribI1iv
in interface GL2GL3
arg1
- a direct or array-backed IntBuffer
public void glVertexAttribI1iv(int arg0, int[] arg1, int arg2)
GL2GL3
void glVertexAttribI1iv(GLuint index, const GLint * v)
GL_VERSION_3_0
glVertexAttribI1iv
in interface GL2GL3
public void glVertexAttribI1ivEXT(int arg0, IntBuffer arg1)
GL2
void glVertexAttribI1ivEXT(GLuint index, const GLint * v)
GL_NV_vertex_program4
glVertexAttribI1ivEXT
in interface GL2
arg1
- a direct or array-backed IntBuffer
public void glVertexAttribI1ivEXT(int arg0, int[] arg1, int arg2)
GL2
void glVertexAttribI1ivEXT(GLuint index, const GLint * v)
GL_NV_vertex_program4
glVertexAttribI1ivEXT
in interface GL2
public void glVertexAttribI1ui(int arg0, int arg1)
GL2GL3
void glVertexAttribI1ui(GLuint index, GLuint x)
GL_VERSION_3_0
glVertexAttribI1ui
in interface GL2GL3
public void glVertexAttribI1uiEXT(int arg0, int arg1)
GL2
void glVertexAttribI1uiEXT(GLuint index, GLuint x)
GL_NV_vertex_program4
glVertexAttribI1uiEXT
in interface GL2
public void glVertexAttribI1uiv(int arg0, int[] arg1, int arg2)
GL2GL3
void glVertexAttribI1uiv(GLuint index, const GLuint * v)
GL_VERSION_3_0
glVertexAttribI1uiv
in interface GL2GL3
public void glVertexAttribI1uiv(int arg0, IntBuffer arg1)
GL2GL3
void glVertexAttribI1uiv(GLuint index, const GLuint * v)
GL_VERSION_3_0
glVertexAttribI1uiv
in interface GL2GL3
arg1
- a direct or array-backed IntBuffer
public void glVertexAttribI1uivEXT(int arg0, int[] arg1, int arg2)
GL2
void glVertexAttribI1uivEXT(GLuint index, const GLuint * v)
GL_NV_vertex_program4
glVertexAttribI1uivEXT
in interface GL2
public void glVertexAttribI1uivEXT(int arg0, IntBuffer arg1)
GL2
void glVertexAttribI1uivEXT(GLuint index, const GLuint * v)
GL_NV_vertex_program4
glVertexAttribI1uivEXT
in interface GL2
arg1
- a direct or array-backed IntBuffer
public void glVertexAttribI2i(int arg0, int arg1, int arg2)
GL2GL3
void glVertexAttribI2i(GLuint index, GLint x, GLint y)
GL_VERSION_3_0
glVertexAttribI2i
in interface GL2GL3
public void glVertexAttribI2iEXT(int arg0, int arg1, int arg2)
GL2
void glVertexAttribI2iEXT(GLuint index, GLint x, GLint y)
GL_NV_vertex_program4
glVertexAttribI2iEXT
in interface GL2
public void glVertexAttribI2iv(int arg0, IntBuffer arg1)
GL2GL3
void glVertexAttribI2iv(GLuint index, const GLint * v)
GL_VERSION_3_0
glVertexAttribI2iv
in interface GL2GL3
arg1
- a direct or array-backed IntBuffer
public void glVertexAttribI2iv(int arg0, int[] arg1, int arg2)
GL2GL3
void glVertexAttribI2iv(GLuint index, const GLint * v)
GL_VERSION_3_0
glVertexAttribI2iv
in interface GL2GL3
public void glVertexAttribI2ivEXT(int arg0, IntBuffer arg1)
GL2
void glVertexAttribI2ivEXT(GLuint index, const GLint * v)
GL_NV_vertex_program4
glVertexAttribI2ivEXT
in interface GL2
arg1
- a direct or array-backed IntBuffer
public void glVertexAttribI2ivEXT(int arg0, int[] arg1, int arg2)
GL2
void glVertexAttribI2ivEXT(GLuint index, const GLint * v)
GL_NV_vertex_program4
glVertexAttribI2ivEXT
in interface GL2
public void glVertexAttribI2ui(int arg0, int arg1, int arg2)
GL2GL3
void glVertexAttribI2ui(GLuint index, GLuint x, GLuint y)
GL_VERSION_3_0
glVertexAttribI2ui
in interface GL2GL3
public void glVertexAttribI2uiEXT(int arg0, int arg1, int arg2)
GL2
void glVertexAttribI2uiEXT(GLuint index, GLuint x, GLuint y)
GL_NV_vertex_program4
glVertexAttribI2uiEXT
in interface GL2
public void glVertexAttribI2uiv(int arg0, int[] arg1, int arg2)
GL2GL3
void glVertexAttribI2uiv(GLuint index, const GLuint * v)
GL_VERSION_3_0
glVertexAttribI2uiv
in interface GL2GL3
public void glVertexAttribI2uiv(int arg0, IntBuffer arg1)
GL2GL3
void glVertexAttribI2uiv(GLuint index, const GLuint * v)
GL_VERSION_3_0
glVertexAttribI2uiv
in interface GL2GL3
arg1
- a direct or array-backed IntBuffer
public void glVertexAttribI2uivEXT(int arg0, IntBuffer arg1)
GL2
void glVertexAttribI2uivEXT(GLuint index, const GLuint * v)
GL_NV_vertex_program4
glVertexAttribI2uivEXT
in interface GL2
arg1
- a direct or array-backed IntBuffer
public void glVertexAttribI2uivEXT(int arg0, int[] arg1, int arg2)
GL2
void glVertexAttribI2uivEXT(GLuint index, const GLuint * v)
GL_NV_vertex_program4
glVertexAttribI2uivEXT
in interface GL2
public void glVertexAttribI3i(int arg0, int arg1, int arg2, int arg3)
GL2GL3
void glVertexAttribI3i(GLuint index, GLint x, GLint y, GLint z)
GL_VERSION_3_0
glVertexAttribI3i
in interface GL2GL3
public void glVertexAttribI3iEXT(int arg0, int arg1, int arg2, int arg3)
GL2
void glVertexAttribI3iEXT(GLuint index, GLint x, GLint y, GLint z)
GL_NV_vertex_program4
glVertexAttribI3iEXT
in interface GL2
public void glVertexAttribI3iv(int arg0, IntBuffer arg1)
GL2GL3
void glVertexAttribI3iv(GLuint index, const GLint * v)
GL_VERSION_3_0
glVertexAttribI3iv
in interface GL2GL3
arg1
- a direct or array-backed IntBuffer
public void glVertexAttribI3iv(int arg0, int[] arg1, int arg2)
GL2GL3
void glVertexAttribI3iv(GLuint index, const GLint * v)
GL_VERSION_3_0
glVertexAttribI3iv
in interface GL2GL3
public void glVertexAttribI3ivEXT(int arg0, IntBuffer arg1)
GL2
void glVertexAttribI3ivEXT(GLuint index, const GLint * v)
GL_NV_vertex_program4
glVertexAttribI3ivEXT
in interface GL2
arg1
- a direct or array-backed IntBuffer
public void glVertexAttribI3ivEXT(int arg0, int[] arg1, int arg2)
GL2
void glVertexAttribI3ivEXT(GLuint index, const GLint * v)
GL_NV_vertex_program4
glVertexAttribI3ivEXT
in interface GL2
public void glVertexAttribI3ui(int arg0, int arg1, int arg2, int arg3)
GL2GL3
void glVertexAttribI3ui(GLuint index, GLuint x, GLuint y, GLuint z)
GL_VERSION_3_0
glVertexAttribI3ui
in interface GL2GL3
public void glVertexAttribI3uiEXT(int arg0, int arg1, int arg2, int arg3)
GL2
void glVertexAttribI3uiEXT(GLuint index, GLuint x, GLuint y, GLuint z)
GL_NV_vertex_program4
glVertexAttribI3uiEXT
in interface GL2
public void glVertexAttribI3uiv(int arg0, IntBuffer arg1)
GL2GL3
void glVertexAttribI3uiv(GLuint index, const GLuint * v)
GL_VERSION_3_0
glVertexAttribI3uiv
in interface GL2GL3
arg1
- a direct or array-backed IntBuffer
public void glVertexAttribI3uiv(int arg0, int[] arg1, int arg2)
GL2GL3
void glVertexAttribI3uiv(GLuint index, const GLuint * v)
GL_VERSION_3_0
glVertexAttribI3uiv
in interface GL2GL3
public void glVertexAttribI3uivEXT(int arg0, IntBuffer arg1)
GL2
void glVertexAttribI3uivEXT(GLuint index, const GLuint * v)
GL_NV_vertex_program4
glVertexAttribI3uivEXT
in interface GL2
arg1
- a direct or array-backed IntBuffer
public void glVertexAttribI3uivEXT(int arg0, int[] arg1, int arg2)
GL2
void glVertexAttribI3uivEXT(GLuint index, const GLuint * v)
GL_NV_vertex_program4
glVertexAttribI3uivEXT
in interface GL2
public void glVertexAttribI4bv(int arg0, ByteBuffer arg1)
GL2GL3
void glVertexAttribI4bv(GLuint index, const GLbyte * v)
GL_VERSION_3_0
glVertexAttribI4bv
in interface GL2GL3
arg1
- a direct or array-backed ByteBuffer
public void glVertexAttribI4bv(int arg0, byte[] arg1, int arg2)
GL2GL3
void glVertexAttribI4bv(GLuint index, const GLbyte * v)
GL_VERSION_3_0
glVertexAttribI4bv
in interface GL2GL3
public void glVertexAttribI4bvEXT(int arg0, byte[] arg1, int arg2)
GL2
void glVertexAttribI4bvEXT(GLuint index, const GLbyte * v)
GL_NV_vertex_program4
glVertexAttribI4bvEXT
in interface GL2
public void glVertexAttribI4bvEXT(int arg0, ByteBuffer arg1)
GL2
void glVertexAttribI4bvEXT(GLuint index, const GLbyte * v)
GL_NV_vertex_program4
glVertexAttribI4bvEXT
in interface GL2
arg1
- a direct or array-backed ByteBuffer
public void glVertexAttribI4i(int arg0, int arg1, int arg2, int arg3, int arg4)
GL2ES3
void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glVertexAttribI4i
in interface GL2ES3
public void glVertexAttribI4iEXT(int arg0, int arg1, int arg2, int arg3, int arg4)
GL2
void glVertexAttribI4iEXT(GLuint index, GLint x, GLint y, GLint z, GLint w)
GL_NV_vertex_program4
glVertexAttribI4iEXT
in interface GL2
public void glVertexAttribI4iv(int arg0, IntBuffer arg1)
GL2ES3
void glVertexAttribI4iv(GLuint index, const GLint * v)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glVertexAttribI4iv
in interface GL2ES3
arg1
- a direct or array-backed IntBuffer
public void glVertexAttribI4iv(int arg0, int[] arg1, int arg2)
GL2ES3
void glVertexAttribI4iv(GLuint index, const GLint * v)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glVertexAttribI4iv
in interface GL2ES3
public void glVertexAttribI4ivEXT(int arg0, IntBuffer arg1)
GL2
void glVertexAttribI4ivEXT(GLuint index, const GLint * v)
GL_NV_vertex_program4
glVertexAttribI4ivEXT
in interface GL2
arg1
- a direct or array-backed IntBuffer
public void glVertexAttribI4ivEXT(int arg0, int[] arg1, int arg2)
GL2
void glVertexAttribI4ivEXT(GLuint index, const GLint * v)
GL_NV_vertex_program4
glVertexAttribI4ivEXT
in interface GL2
public void glVertexAttribI4sv(int arg0, short[] arg1, int arg2)
GL2GL3
void glVertexAttribI4sv(GLuint index, const GLshort * v)
GL_VERSION_3_0
glVertexAttribI4sv
in interface GL2GL3
public void glVertexAttribI4sv(int arg0, ShortBuffer arg1)
GL2GL3
void glVertexAttribI4sv(GLuint index, const GLshort * v)
GL_VERSION_3_0
glVertexAttribI4sv
in interface GL2GL3
arg1
- a direct or array-backed ShortBuffer
public void glVertexAttribI4svEXT(int arg0, short[] arg1, int arg2)
GL2
void glVertexAttribI4svEXT(GLuint index, const GLshort * v)
GL_NV_vertex_program4
glVertexAttribI4svEXT
in interface GL2
public void glVertexAttribI4svEXT(int arg0, ShortBuffer arg1)
GL2
void glVertexAttribI4svEXT(GLuint index, const GLshort * v)
GL_NV_vertex_program4
glVertexAttribI4svEXT
in interface GL2
arg1
- a direct or array-backed ShortBuffer
public void glVertexAttribI4ubv(int arg0, ByteBuffer arg1)
GL2GL3
void glVertexAttribI4ubv(GLuint index, const GLubyte * v)
GL_VERSION_3_0
glVertexAttribI4ubv
in interface GL2GL3
arg1
- a direct or array-backed ByteBuffer
public void glVertexAttribI4ubv(int arg0, byte[] arg1, int arg2)
GL2GL3
void glVertexAttribI4ubv(GLuint index, const GLubyte * v)
GL_VERSION_3_0
glVertexAttribI4ubv
in interface GL2GL3
public void glVertexAttribI4ubvEXT(int arg0, ByteBuffer arg1)
GL2
void glVertexAttribI4ubvEXT(GLuint index, const GLubyte * v)
GL_NV_vertex_program4
glVertexAttribI4ubvEXT
in interface GL2
arg1
- a direct or array-backed ByteBuffer
public void glVertexAttribI4ubvEXT(int arg0, byte[] arg1, int arg2)
GL2
void glVertexAttribI4ubvEXT(GLuint index, const GLubyte * v)
GL_NV_vertex_program4
glVertexAttribI4ubvEXT
in interface GL2
public void glVertexAttribI4ui(int arg0, int arg1, int arg2, int arg3, int arg4)
GL2ES3
void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glVertexAttribI4ui
in interface GL2ES3
public void glVertexAttribI4uiEXT(int arg0, int arg1, int arg2, int arg3, int arg4)
GL2
void glVertexAttribI4uiEXT(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
GL_NV_vertex_program4
glVertexAttribI4uiEXT
in interface GL2
public void glVertexAttribI4uiv(int arg0, IntBuffer arg1)
GL2ES3
void glVertexAttribI4uiv(GLuint index, const GLuint * v)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glVertexAttribI4uiv
in interface GL2ES3
arg1
- a direct or array-backed IntBuffer
public void glVertexAttribI4uiv(int arg0, int[] arg1, int arg2)
GL2ES3
void glVertexAttribI4uiv(GLuint index, const GLuint * v)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glVertexAttribI4uiv
in interface GL2ES3
public void glVertexAttribI4uivEXT(int arg0, IntBuffer arg1)
GL2
void glVertexAttribI4uivEXT(GLuint index, const GLuint * v)
GL_NV_vertex_program4
glVertexAttribI4uivEXT
in interface GL2
arg1
- a direct or array-backed IntBuffer
public void glVertexAttribI4uivEXT(int arg0, int[] arg1, int arg2)
GL2
void glVertexAttribI4uivEXT(GLuint index, const GLuint * v)
GL_NV_vertex_program4
glVertexAttribI4uivEXT
in interface GL2
public void glVertexAttribI4usv(int arg0, short[] arg1, int arg2)
GL2GL3
void glVertexAttribI4usv(GLuint index, const GLushort * v)
GL_VERSION_3_0
glVertexAttribI4usv
in interface GL2GL3
public void glVertexAttribI4usv(int arg0, ShortBuffer arg1)
GL2GL3
void glVertexAttribI4usv(GLuint index, const GLushort * v)
GL_VERSION_3_0
glVertexAttribI4usv
in interface GL2GL3
arg1
- a direct or array-backed ShortBuffer
public void glVertexAttribI4usvEXT(int arg0, short[] arg1, int arg2)
GL2
void glVertexAttribI4usvEXT(GLuint index, const GLushort * v)
GL_NV_vertex_program4
glVertexAttribI4usvEXT
in interface GL2
public void glVertexAttribI4usvEXT(int arg0, ShortBuffer arg1)
GL2
void glVertexAttribI4usvEXT(GLuint index, const GLushort * v)
GL_NV_vertex_program4
glVertexAttribI4usvEXT
in interface GL2
arg1
- a direct or array-backed ShortBuffer
public void glVertexAttribIFormat(int arg0, int arg1, int arg2, int arg3)
GL4
void glVertexAttribIFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
GL_VERSION_4_3
, GL_ARB_vertex_attrib_binding
glVertexAttribIFormat
in interface GL4
public void glVertexAttribIFormatNV(int arg0, int arg1, int arg2, int arg3)
GL2GL3
void glVertexAttribIFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride)
GL_NV_vertex_buffer_unified_memory
glVertexAttribIFormatNV
in interface GL2GL3
public void glVertexAttribIPointer(int arg0, int arg1, int arg2, int arg3, long arg4)
GL2ES3
void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glVertexAttribIPointer
in interface GL2ES3
public void glVertexAttribIPointer(int arg0, int arg1, int arg2, int arg3, Buffer arg4)
GL2
void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_ES_VERSION_3_0
, GL_VERSION_3_0
glVertexAttribIPointer
in interface GL2
arg4
- a direct only Buffer
public void glVertexAttribIPointerEXT(int arg0, int arg1, int arg2, int arg3, Buffer arg4)
GL2
void glVertexAttribIPointerEXT(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
GL_NV_vertex_program4
glVertexAttribIPointerEXT
in interface GL2
arg4
- a direct or array-backed Buffer
public void glVertexAttribL1d(int arg0, double arg1)
GL4
void glVertexAttribL1d(GLuint index, GLdouble x)
GL_VERSION_4_1
, GL_ARB_vertex_attrib_64bit
glVertexAttribL1d
in interface GL4
public void glVertexAttribL1dv(int arg0, double[] arg1, int arg2)
GL4
void glVertexAttribL1dv(GLuint index, const GLdouble * v)
GL_VERSION_4_1
, GL_ARB_vertex_attrib_64bit
glVertexAttribL1dv
in interface GL4
public void glVertexAttribL1dv(int arg0, DoubleBuffer arg1)
GL4
void glVertexAttribL1dv(GLuint index, const GLdouble * v)
GL_VERSION_4_1
, GL_ARB_vertex_attrib_64bit
glVertexAttribL1dv
in interface GL4
arg1
- a direct or array-backed DoubleBuffer
public void glVertexAttribL1i64NV(int arg0, long arg1)
GL2
void glVertexAttribL1i64NV(GLuint index, GLint64EXT x)
GL_NV_vertex_attrib_integer_64bit
glVertexAttribL1i64NV
in interface GL2
public void glVertexAttribL1i64vNV(int arg0, long[] arg1, int arg2)
GL2
void glVertexAttribL1i64vNV(GLuint index, const GLint64EXT * v)
GL_NV_vertex_attrib_integer_64bit
glVertexAttribL1i64vNV
in interface GL2
public void glVertexAttribL1i64vNV(int arg0, LongBuffer arg1)
GL2
void glVertexAttribL1i64vNV(GLuint index, const GLint64EXT * v)
GL_NV_vertex_attrib_integer_64bit
glVertexAttribL1i64vNV
in interface GL2
arg1
- a direct or array-backed LongBuffer
public void glVertexAttribL1ui64NV(int arg0, long arg1)
GL2
void glVertexAttribL1ui64NV(GLuint index, GLuint64EXT x)
GL_NV_vertex_attrib_integer_64bit
glVertexAttribL1ui64NV
in interface GL2
public void glVertexAttribL1ui64vNV(int arg0, long[] arg1, int arg2)
GL2
void glVertexAttribL1ui64vNV(GLuint index, const GLuint64EXT * v)
GL_NV_vertex_attrib_integer_64bit
glVertexAttribL1ui64vNV
in interface GL2
public void glVertexAttribL1ui64vNV(int arg0, LongBuffer arg1)
GL2
void glVertexAttribL1ui64vNV(GLuint index, const GLuint64EXT * v)
GL_NV_vertex_attrib_integer_64bit
glVertexAttribL1ui64vNV
in interface GL2
arg1
- a direct or array-backed LongBuffer
public void glVertexAttribL2d(int arg0, double arg1, double arg2)
GL4
void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
GL_VERSION_4_1
, GL_ARB_vertex_attrib_64bit
glVertexAttribL2d
in interface GL4
public void glVertexAttribL2dv(int arg0, double[] arg1, int arg2)
GL4
void glVertexAttribL2dv(GLuint index, const GLdouble * v)
GL_VERSION_4_1
, GL_ARB_vertex_attrib_64bit
glVertexAttribL2dv
in interface GL4
public void glVertexAttribL2dv(int arg0, DoubleBuffer arg1)
GL4
void glVertexAttribL2dv(GLuint index, const GLdouble * v)
GL_VERSION_4_1
, GL_ARB_vertex_attrib_64bit
glVertexAttribL2dv
in interface GL4
arg1
- a direct or array-backed DoubleBuffer
public void glVertexAttribL2i64NV(int arg0, long arg1, long arg2)
GL2
void glVertexAttribL2i64NV(GLuint index, GLint64EXT x, GLint64EXT y)
GL_NV_vertex_attrib_integer_64bit
glVertexAttribL2i64NV
in interface GL2
public void glVertexAttribL2i64vNV(int arg0, LongBuffer arg1)
GL2
void glVertexAttribL2i64vNV(GLuint index, const GLint64EXT * v)
GL_NV_vertex_attrib_integer_64bit
glVertexAttribL2i64vNV
in interface GL2
arg1
- a direct or array-backed LongBuffer
public void glVertexAttribL2i64vNV(int arg0, long[] arg1, int arg2)
GL2
void glVertexAttribL2i64vNV(GLuint index, const GLint64EXT * v)
GL_NV_vertex_attrib_integer_64bit
glVertexAttribL2i64vNV
in interface GL2
public void glVertexAttribL2ui64NV(int arg0, long arg1, long arg2)
GL2
void glVertexAttribL2ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y)
GL_NV_vertex_attrib_integer_64bit
glVertexAttribL2ui64NV
in interface GL2
public void glVertexAttribL2ui64vNV(int arg0, LongBuffer arg1)
GL2
void glVertexAttribL2ui64vNV(GLuint index, const GLuint64EXT * v)
GL_NV_vertex_attrib_integer_64bit
glVertexAttribL2ui64vNV
in interface GL2
arg1
- a direct or array-backed LongBuffer
public void glVertexAttribL2ui64vNV(int arg0, long[] arg1, int arg2)
GL2
void glVertexAttribL2ui64vNV(GLuint index, const GLuint64EXT * v)
GL_NV_vertex_attrib_integer_64bit
glVertexAttribL2ui64vNV
in interface GL2
public void glVertexAttribL3d(int arg0, double arg1, double arg2, double arg3)
GL4
void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
GL_VERSION_4_1
, GL_ARB_vertex_attrib_64bit
glVertexAttribL3d
in interface GL4
public void glVertexAttribL3dv(int arg0, DoubleBuffer arg1)
GL4
void glVertexAttribL3dv(GLuint index, const GLdouble * v)
GL_VERSION_4_1
, GL_ARB_vertex_attrib_64bit
glVertexAttribL3dv
in interface GL4
arg1
- a direct or array-backed DoubleBuffer
public void glVertexAttribL3dv(int arg0, double[] arg1, int arg2)
GL4
void glVertexAttribL3dv(GLuint index, const GLdouble * v)
GL_VERSION_4_1
, GL_ARB_vertex_attrib_64bit
glVertexAttribL3dv
in interface GL4
public void glVertexAttribL3i64NV(int arg0, long arg1, long arg2, long arg3)
GL2
void glVertexAttribL3i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z)
GL_NV_vertex_attrib_integer_64bit
glVertexAttribL3i64NV
in interface GL2
public void glVertexAttribL3i64vNV(int arg0, LongBuffer arg1)
GL2
void glVertexAttribL3i64vNV(GLuint index, const GLint64EXT * v)
GL_NV_vertex_attrib_integer_64bit
glVertexAttribL3i64vNV
in interface GL2
arg1
- a direct or array-backed LongBuffer
public void glVertexAttribL3i64vNV(int arg0, long[] arg1, int arg2)
GL2
void glVertexAttribL3i64vNV(GLuint index, const GLint64EXT * v)
GL_NV_vertex_attrib_integer_64bit
glVertexAttribL3i64vNV
in interface GL2
public void glVertexAttribL3ui64NV(int arg0, long arg1, long arg2, long arg3)
GL2
void glVertexAttribL3ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z)
GL_NV_vertex_attrib_integer_64bit
glVertexAttribL3ui64NV
in interface GL2
public void glVertexAttribL3ui64vNV(int arg0, LongBuffer arg1)
GL2
void glVertexAttribL3ui64vNV(GLuint index, const GLuint64EXT * v)
GL_NV_vertex_attrib_integer_64bit
glVertexAttribL3ui64vNV
in interface GL2
arg1
- a direct or array-backed LongBuffer
public void glVertexAttribL3ui64vNV(int arg0, long[] arg1, int arg2)
GL2
void glVertexAttribL3ui64vNV(GLuint index, const GLuint64EXT * v)
GL_NV_vertex_attrib_integer_64bit
glVertexAttribL3ui64vNV
in interface GL2
public void glVertexAttribL4d(int arg0, double arg1, double arg2, double arg3, double arg4)
GL4
void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
GL_VERSION_4_1
, GL_ARB_vertex_attrib_64bit
glVertexAttribL4d
in interface GL4
public void glVertexAttribL4dv(int arg0, DoubleBuffer arg1)
GL4
void glVertexAttribL4dv(GLuint index, const GLdouble * v)
GL_VERSION_4_1
, GL_ARB_vertex_attrib_64bit
glVertexAttribL4dv
in interface GL4
arg1
- a direct or array-backed DoubleBuffer
public void glVertexAttribL4dv(int arg0, double[] arg1, int arg2)
GL4
void glVertexAttribL4dv(GLuint index, const GLdouble * v)
GL_VERSION_4_1
, GL_ARB_vertex_attrib_64bit
glVertexAttribL4dv
in interface GL4
public void glVertexAttribL4i64NV(int arg0, long arg1, long arg2, long arg3, long arg4)
GL2
void glVertexAttribL4i64NV(GLuint index, GLint64EXT x, GLint64EXT y, GLint64EXT z, GLint64EXT w)
GL_NV_vertex_attrib_integer_64bit
glVertexAttribL4i64NV
in interface GL2
public void glVertexAttribL4i64vNV(int arg0, long[] arg1, int arg2)
GL2
void glVertexAttribL4i64vNV(GLuint index, const GLint64EXT * v)
GL_NV_vertex_attrib_integer_64bit
glVertexAttribL4i64vNV
in interface GL2
public void glVertexAttribL4i64vNV(int arg0, LongBuffer arg1)
GL2
void glVertexAttribL4i64vNV(GLuint index, const GLint64EXT * v)
GL_NV_vertex_attrib_integer_64bit
glVertexAttribL4i64vNV
in interface GL2
arg1
- a direct or array-backed LongBuffer
public void glVertexAttribL4ui64NV(int arg0, long arg1, long arg2, long arg3, long arg4)
GL2
void glVertexAttribL4ui64NV(GLuint index, GLuint64EXT x, GLuint64EXT y, GLuint64EXT z, GLuint64EXT w)
GL_NV_vertex_attrib_integer_64bit
glVertexAttribL4ui64NV
in interface GL2
public void glVertexAttribL4ui64vNV(int arg0, LongBuffer arg1)
GL2
void glVertexAttribL4ui64vNV(GLuint index, const GLuint64EXT * v)
GL_NV_vertex_attrib_integer_64bit
glVertexAttribL4ui64vNV
in interface GL2
arg1
- a direct or array-backed LongBuffer
public void glVertexAttribL4ui64vNV(int arg0, long[] arg1, int arg2)
GL2
void glVertexAttribL4ui64vNV(GLuint index, const GLuint64EXT * v)
GL_NV_vertex_attrib_integer_64bit
glVertexAttribL4ui64vNV
in interface GL2
public void glVertexAttribLFormat(int arg0, int arg1, int arg2, int arg3)
GL4
void glVertexAttribLFormat(GLuint attribindex, GLint size, GLenum type, GLuint relativeoffset)
GL_VERSION_4_3
, GL_ARB_vertex_attrib_binding
glVertexAttribLFormat
in interface GL4
public void glVertexAttribLFormatNV(int arg0, int arg1, int arg2, int arg3)
GL2
void glVertexAttribLFormatNV(GLuint index, GLint size, GLenum type, GLsizei stride)
GL_NV_vertex_attrib_integer_64bit
glVertexAttribLFormatNV
in interface GL2
public void glVertexAttribLPointer(int arg0, int arg1, int arg2, int arg3, long arg4)
GL4
void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
GL_VERSION_4_1
, GL_ARB_vertex_attrib_64bit
glVertexAttribLPointer
in interface GL4
public void glVertexAttribLPointer(int arg0, int arg1, int arg2, int arg3, Buffer arg4)
GL4bc
void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer);
GL_VERSION_4_1
, GL_ARB_vertex_attrib_64bit
glVertexAttribLPointer
in interface GL4bc
arg4
- a direct only Buffer
public void glVertexAttribP1ui(int arg0, int arg1, boolean arg2, int arg3)
GL3
void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glVertexAttribP1ui
in interface GL3
public void glVertexAttribP1uiv(int arg0, int arg1, boolean arg2, int[] arg3, int arg4)
GL3
void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glVertexAttribP1uiv
in interface GL3
public void glVertexAttribP1uiv(int arg0, int arg1, boolean arg2, IntBuffer arg3)
GL3
void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glVertexAttribP1uiv
in interface GL3
arg3
- a direct or array-backed IntBuffer
public void glVertexAttribP2ui(int arg0, int arg1, boolean arg2, int arg3)
GL3
void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glVertexAttribP2ui
in interface GL3
public void glVertexAttribP2uiv(int arg0, int arg1, boolean arg2, int[] arg3, int arg4)
GL3
void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glVertexAttribP2uiv
in interface GL3
public void glVertexAttribP2uiv(int arg0, int arg1, boolean arg2, IntBuffer arg3)
GL3
void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glVertexAttribP2uiv
in interface GL3
arg3
- a direct or array-backed IntBuffer
public void glVertexAttribP3ui(int arg0, int arg1, boolean arg2, int arg3)
GL3
void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glVertexAttribP3ui
in interface GL3
public void glVertexAttribP3uiv(int arg0, int arg1, boolean arg2, IntBuffer arg3)
GL3
void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glVertexAttribP3uiv
in interface GL3
arg3
- a direct or array-backed IntBuffer
public void glVertexAttribP3uiv(int arg0, int arg1, boolean arg2, int[] arg3, int arg4)
GL3
void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glVertexAttribP3uiv
in interface GL3
public void glVertexAttribP4ui(int arg0, int arg1, boolean arg2, int arg3)
GL3
void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glVertexAttribP4ui
in interface GL3
public void glVertexAttribP4uiv(int arg0, int arg1, boolean arg2, IntBuffer arg3)
GL3
void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glVertexAttribP4uiv
in interface GL3
arg3
- a direct or array-backed IntBuffer
public void glVertexAttribP4uiv(int arg0, int arg1, boolean arg2, int[] arg3, int arg4)
GL3
void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glVertexAttribP4uiv
in interface GL3
public void glVertexAttribParameteriAMD(int arg0, int arg1, int arg2)
GL2
void glVertexAttribParameteriAMD(GLuint index, GLenum pname, GLint param)
GL_AMD_interleaved_elements
glVertexAttribParameteriAMD
in interface GL2
public void glVertexAttribPointer(GLArrayData arg0)
glVertexAttribPointer
in interface GL2ES2
public void glVertexAttribPointer(int arg0, int arg1, int arg2, boolean arg3, int arg4, long arg5)
GL2ES2
void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr)
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glVertexAttribPointer
in interface GL2ES2
public void glVertexAttribPointer(int arg0, int arg1, int arg2, boolean arg3, int arg4, Buffer arg5)
GL2
void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * ptr);
GL_ES_VERSION_2_0
, GL_VERSION_2_0
glVertexAttribPointer
in interface GL2
arg5
- a direct only Buffer
public void glVertexAttribPointerARB(int arg0, int arg1, int arg2, boolean arg3, int arg4, long arg5)
GL2
void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer)
GL_ARB_vertex_program
glVertexAttribPointerARB
in interface GL2
public void glVertexAttribPointerARB(int arg0, int arg1, int arg2, boolean arg3, int arg4, Buffer arg5)
GL2
void glVertexAttribPointerARB(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer)
GL_ARB_vertex_program
glVertexAttribPointerARB
in interface GL2
arg5
- a direct or array-backed Buffer
public void glVertexAttribs1hv(int arg0, int arg1, ShortBuffer arg2)
GL2
void glVertexAttribs1hv(GLuint index, GLsizei n, const GLhalfNV * v)
GL_NV_half_float
glVertexAttribs1hv
in interface GL2
arg2
- a direct or array-backed ShortBuffer
public void glVertexAttribs1hv(int arg0, int arg1, short[] arg2, int arg3)
GL2
void glVertexAttribs1hv(GLuint index, GLsizei n, const GLhalfNV * v)
GL_NV_half_float
glVertexAttribs1hv
in interface GL2
public void glVertexAttribs2hv(int arg0, int arg1, ShortBuffer arg2)
GL2
void glVertexAttribs2hv(GLuint index, GLsizei n, const GLhalfNV * v)
GL_NV_half_float
glVertexAttribs2hv
in interface GL2
arg2
- a direct or array-backed ShortBuffer
public void glVertexAttribs2hv(int arg0, int arg1, short[] arg2, int arg3)
GL2
void glVertexAttribs2hv(GLuint index, GLsizei n, const GLhalfNV * v)
GL_NV_half_float
glVertexAttribs2hv
in interface GL2
public void glVertexAttribs3hv(int arg0, int arg1, ShortBuffer arg2)
GL2
void glVertexAttribs3hv(GLuint index, GLsizei n, const GLhalfNV * v)
GL_NV_half_float
glVertexAttribs3hv
in interface GL2
arg2
- a direct or array-backed ShortBuffer
public void glVertexAttribs3hv(int arg0, int arg1, short[] arg2, int arg3)
GL2
void glVertexAttribs3hv(GLuint index, GLsizei n, const GLhalfNV * v)
GL_NV_half_float
glVertexAttribs3hv
in interface GL2
public void glVertexAttribs4hv(int arg0, int arg1, short[] arg2, int arg3)
GL2
void glVertexAttribs4hv(GLuint index, GLsizei n, const GLhalfNV * v)
GL_NV_half_float
glVertexAttribs4hv
in interface GL2
public void glVertexAttribs4hv(int arg0, int arg1, ShortBuffer arg2)
GL2
void glVertexAttribs4hv(GLuint index, GLsizei n, const GLhalfNV * v)
GL_NV_half_float
glVertexAttribs4hv
in interface GL2
arg2
- a direct or array-backed ShortBuffer
public void glVertexBindingDivisor(int arg0, int arg1)
GL4
void glVertexBindingDivisor(GLuint bindingindex, GLuint divisor)
GL_VERSION_4_3
, GL_ARB_vertex_attrib_binding
glVertexBindingDivisor
in interface GL4
public void glVertexBlendARB(int arg0)
GL2
void glVertexBlendARB(GLint count)
GL_ARB_vertex_blend
glVertexBlendARB
in interface GL2
public void glVertexFormatNV(int arg0, int arg1, int arg2)
GL2GL3
void glVertexFormatNV(GLint size, GLenum type, GLsizei stride)
GL_NV_vertex_buffer_unified_memory
glVertexFormatNV
in interface GL2GL3
public void glVertexP2ui(int arg0, int arg1)
GL3
void glVertexP2ui(GLenum type, GLuint value)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glVertexP2ui
in interface GL3
public void glVertexP2uiv(int arg0, IntBuffer arg1)
GL3
void glVertexP2uiv(GLenum type, const GLuint * value)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glVertexP2uiv
in interface GL3
arg1
- a direct or array-backed IntBuffer
public void glVertexP2uiv(int arg0, int[] arg1, int arg2)
GL3
void glVertexP2uiv(GLenum type, const GLuint * value)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glVertexP2uiv
in interface GL3
public void glVertexP3ui(int arg0, int arg1)
GL3
void glVertexP3ui(GLenum type, GLuint value)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glVertexP3ui
in interface GL3
public void glVertexP3uiv(int arg0, IntBuffer arg1)
GL3
void glVertexP3uiv(GLenum type, const GLuint * value)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glVertexP3uiv
in interface GL3
arg1
- a direct or array-backed IntBuffer
public void glVertexP3uiv(int arg0, int[] arg1, int arg2)
GL3
void glVertexP3uiv(GLenum type, const GLuint * value)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glVertexP3uiv
in interface GL3
public void glVertexP4ui(int arg0, int arg1)
GL3
void glVertexP4ui(GLenum type, GLuint value)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glVertexP4ui
in interface GL3
public void glVertexP4uiv(int arg0, int[] arg1, int arg2)
GL3
void glVertexP4uiv(GLenum type, const GLuint * value)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glVertexP4uiv
in interface GL3
public void glVertexP4uiv(int arg0, IntBuffer arg1)
GL3
void glVertexP4uiv(GLenum type, const GLuint * value)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
glVertexP4uiv
in interface GL3
arg1
- a direct or array-backed IntBuffer
public void glVertexPointer(int arg0, int arg1, int arg2, Buffer arg3)
glVertexPointer
in interface GLPointerFunc
public void glVertexPointer(GLArrayData arg0)
glVertexPointer
in interface GLPointerFunc
public void glVertexPointer(int arg0, int arg1, int arg2, long arg3)
glVertexPointer
in interface GLPointerFunc
public void glVertexWeightPointerEXT(int arg0, int arg1, int arg2, long arg3)
GL2
void glVertexWeightPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
GL_EXT_vertex_weighting
glVertexWeightPointerEXT
in interface GL2
public void glVertexWeightPointerEXT(int arg0, int arg1, int arg2, Buffer arg3)
GL2
void glVertexWeightPointerEXT(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
GL_EXT_vertex_weighting
glVertexWeightPointerEXT
in interface GL2
arg3
- a direct only Buffer
public void glVertexWeightfEXT(float arg0)
GL2
void glVertexWeightfEXT(GLfloat weight)
GL_EXT_vertex_weighting
glVertexWeightfEXT
in interface GL2
public void glVertexWeightfvEXT(FloatBuffer arg0)
GL2
void glVertexWeightfvEXT(const GLfloat * weight)
GL_EXT_vertex_weighting
glVertexWeightfvEXT
in interface GL2
arg0
- a direct or array-backed FloatBuffer
public void glVertexWeightfvEXT(float[] arg0, int arg1)
GL2
void glVertexWeightfvEXT(const GLfloat * weight)
GL_EXT_vertex_weighting
glVertexWeightfvEXT
in interface GL2
public void glVertexWeighth(short arg0)
GL2
void glVertexWeighth(GLhalfNV weight)
GL_NV_half_float
glVertexWeighth
in interface GL2
public void glVertexWeighthv(short[] arg0, int arg1)
GL2
void glVertexWeighthv(const GLhalfNV * weight)
GL_NV_half_float
glVertexWeighthv
in interface GL2
public void glVertexWeighthv(ShortBuffer arg0)
GL2
void glVertexWeighthv(const GLhalfNV * weight)
GL_NV_half_float
glVertexWeighthv
in interface GL2
arg0
- a direct or array-backed ShortBuffer
public int glVideoCaptureNV(int arg0, int[] arg1, int arg2, long[] arg3, int arg4)
GL2
GLenum glVideoCaptureNV(GLuint video_capture_slot, GLuint * sequence_num, GLuint64EXT * capture_time)
GL_NV_video_capture
glVideoCaptureNV
in interface GL2
public int glVideoCaptureNV(int arg0, IntBuffer arg1, LongBuffer arg2)
GL2
GLenum glVideoCaptureNV(GLuint video_capture_slot, GLuint * sequence_num, GLuint64EXT * capture_time)
GL_NV_video_capture
glVideoCaptureNV
in interface GL2
arg1
- a direct or array-backed IntBuffer
arg2
- a direct or array-backed LongBuffer
public void glVideoCaptureStreamParameterdvNV(int arg0, int arg1, int arg2, double[] arg3, int arg4)
GL2
void glVideoCaptureStreamParameterdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble * params)
GL_NV_video_capture
glVideoCaptureStreamParameterdvNV
in interface GL2
public void glVideoCaptureStreamParameterdvNV(int arg0, int arg1, int arg2, DoubleBuffer arg3)
GL2
void glVideoCaptureStreamParameterdvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLdouble * params)
GL_NV_video_capture
glVideoCaptureStreamParameterdvNV
in interface GL2
arg3
- a direct or array-backed DoubleBuffer
public void glVideoCaptureStreamParameterfvNV(int arg0, int arg1, int arg2, FloatBuffer arg3)
GL2
void glVideoCaptureStreamParameterfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat * params)
GL_NV_video_capture
glVideoCaptureStreamParameterfvNV
in interface GL2
arg3
- a direct or array-backed FloatBuffer
public void glVideoCaptureStreamParameterfvNV(int arg0, int arg1, int arg2, float[] arg3, int arg4)
GL2
void glVideoCaptureStreamParameterfvNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLfloat * params)
GL_NV_video_capture
glVideoCaptureStreamParameterfvNV
in interface GL2
public void glVideoCaptureStreamParameterivNV(int arg0, int arg1, int arg2, IntBuffer arg3)
GL2
void glVideoCaptureStreamParameterivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint * params)
GL_NV_video_capture
glVideoCaptureStreamParameterivNV
in interface GL2
arg3
- a direct or array-backed IntBuffer
public void glVideoCaptureStreamParameterivNV(int arg0, int arg1, int arg2, int[] arg3, int arg4)
GL2
void glVideoCaptureStreamParameterivNV(GLuint video_capture_slot, GLuint stream, GLenum pname, const GLint * params)
GL_NV_video_capture
glVideoCaptureStreamParameterivNV
in interface GL2
public void glViewport(int arg0, int arg1, int arg2, int arg3)
GL
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
GL_VERSION_ES_CL_CM
, GL_VERSION_1_0
, GL_ES_VERSION_2_0
glViewport
in interface GL
public void glViewportArrayv(int arg0, int arg1, float[] arg2, int arg3)
GL4
void glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v)
GL_VERSION_4_1
, GL_ARB_viewport_array
glViewportArrayv
in interface GL4
public void glViewportArrayv(int arg0, int arg1, FloatBuffer arg2)
GL4
void glViewportArrayv(GLuint first, GLsizei count, const GLfloat * v)
GL_VERSION_4_1
, GL_ARB_viewport_array
glViewportArrayv
in interface GL4
arg2
- a direct or array-backed FloatBuffer
public void glViewportIndexedf(int arg0, float arg1, float arg2, float arg3, float arg4)
GL4
void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
GL_VERSION_4_1
, GL_ARB_viewport_array
glViewportIndexedf
in interface GL4
public void glViewportIndexedfv(int arg0, FloatBuffer arg1)
GL4
void glViewportIndexedfv(GLuint index, const GLfloat * v)
GL_VERSION_4_1
, GL_ARB_viewport_array
glViewportIndexedfv
in interface GL4
arg1
- a direct or array-backed FloatBuffer
public void glViewportIndexedfv(int arg0, float[] arg1, int arg2)
GL4
void glViewportIndexedfv(GLuint index, const GLfloat * v)
GL_VERSION_4_1
, GL_ARB_viewport_array
glViewportIndexedfv
in interface GL4
public void glWaitSync(long arg0, int arg1, long arg2)
GL3ES3
void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
GL_ARB_sync
, GL_ES_VERSION_3_0
, GL_VERSION_3_2
glWaitSync
in interface GL3ES3
public void glWeightPathsNV(int arg0, int arg1, IntBuffer arg2, FloatBuffer arg3)
GL2
void glWeightPathsNV(GLuint resultPath, GLsizei numPaths, const GLuint * paths, const GLfloat * weights)
GL_NV_path_rendering
glWeightPathsNV
in interface GL2
arg2
- a direct or array-backed IntBuffer
arg3
- a direct or array-backed FloatBuffer
public void glWeightPathsNV(int arg0, int arg1, int[] arg2, int arg3, float[] arg4, int arg5)
GL2
void glWeightPathsNV(GLuint resultPath, GLsizei numPaths, const GLuint * paths, const GLfloat * weights)
GL_NV_path_rendering
glWeightPathsNV
in interface GL2
public void glWeightPointer(int arg0, int arg1, int arg2, Buffer arg3)
GL2
void glWeightPointer(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
GL_OES_matrix_palette
; GL_ARB_vertex_blend
glWeightPointer
in interface GL2
arg3
- a direct or array-backed Buffer
public void glWeightbvARB(int arg0, byte[] arg1, int arg2)
GL2
void glWeightbvARB(GLint size, const GLbyte * weights)
GL_ARB_vertex_blend
glWeightbvARB
in interface GL2
public void glWeightbvARB(int arg0, ByteBuffer arg1)
GL2
void glWeightbvARB(GLint size, const GLbyte * weights)
GL_ARB_vertex_blend
glWeightbvARB
in interface GL2
arg1
- a direct or array-backed ByteBuffer
public void glWeightdvARB(int arg0, DoubleBuffer arg1)
GL2
void glWeightdvARB(GLint size, const GLdouble * weights)
GL_ARB_vertex_blend
glWeightdvARB
in interface GL2
arg1
- a direct or array-backed DoubleBuffer
public void glWeightdvARB(int arg0, double[] arg1, int arg2)
GL2
void glWeightdvARB(GLint size, const GLdouble * weights)
GL_ARB_vertex_blend
glWeightdvARB
in interface GL2
public void glWeightfvARB(int arg0, FloatBuffer arg1)
GL2
void glWeightfvARB(GLint size, const GLfloat * weights)
GL_ARB_vertex_blend
glWeightfvARB
in interface GL2
arg1
- a direct or array-backed FloatBuffer
public void glWeightfvARB(int arg0, float[] arg1, int arg2)
GL2
void glWeightfvARB(GLint size, const GLfloat * weights)
GL_ARB_vertex_blend
glWeightfvARB
in interface GL2
public void glWeightivARB(int arg0, IntBuffer arg1)
GL2
void glWeightivARB(GLint size, const GLint * weights)
GL_ARB_vertex_blend
glWeightivARB
in interface GL2
arg1
- a direct or array-backed IntBuffer
public void glWeightivARB(int arg0, int[] arg1, int arg2)
GL2
void glWeightivARB(GLint size, const GLint * weights)
GL_ARB_vertex_blend
glWeightivARB
in interface GL2
public void glWeightsvARB(int arg0, ShortBuffer arg1)
GL2
void glWeightsvARB(GLint size, const GLshort * weights)
GL_ARB_vertex_blend
glWeightsvARB
in interface GL2
arg1
- a direct or array-backed ShortBuffer
public void glWeightsvARB(int arg0, short[] arg1, int arg2)
GL2
void glWeightsvARB(GLint size, const GLshort * weights)
GL_ARB_vertex_blend
glWeightsvARB
in interface GL2
public void glWeightubvARB(int arg0, byte[] arg1, int arg2)
GL2
void glWeightubvARB(GLint size, const GLubyte * weights)
GL_ARB_vertex_blend
glWeightubvARB
in interface GL2
public void glWeightubvARB(int arg0, ByteBuffer arg1)
GL2
void glWeightubvARB(GLint size, const GLubyte * weights)
GL_ARB_vertex_blend
glWeightubvARB
in interface GL2
arg1
- a direct or array-backed ByteBuffer
public void glWeightuivARB(int arg0, IntBuffer arg1)
GL2
void glWeightuivARB(GLint size, const GLuint * weights)
GL_ARB_vertex_blend
glWeightuivARB
in interface GL2
arg1
- a direct or array-backed IntBuffer
public void glWeightuivARB(int arg0, int[] arg1, int arg2)
GL2
void glWeightuivARB(GLint size, const GLuint * weights)
GL_ARB_vertex_blend
glWeightuivARB
in interface GL2
public void glWeightusvARB(int arg0, ShortBuffer arg1)
GL2
void glWeightusvARB(GLint size, const GLushort * weights)
GL_ARB_vertex_blend
glWeightusvARB
in interface GL2
arg1
- a direct or array-backed ShortBuffer
public void glWeightusvARB(int arg0, short[] arg1, int arg2)
GL2
void glWeightusvARB(GLint size, const GLushort * weights)
GL_ARB_vertex_blend
glWeightusvARB
in interface GL2
public void glWindowPos2d(double arg0, double arg1)
GL2
void glWindowPos2d(GLdouble x, GLdouble y)
GL_VERSION_1_4
glWindowPos2d
in interface GL2
public void glWindowPos2dv(double[] arg0, int arg1)
GL2
glWindowPos2dv
in interface GL2
public void glWindowPos2dv(DoubleBuffer arg0)
GL2
glWindowPos2dv
in interface GL2
arg0
- a direct or array-backed DoubleBuffer
public void glWindowPos2f(float arg0, float arg1)
GL2
glWindowPos2f
in interface GL2
public void glWindowPos2fv(FloatBuffer arg0)
GL2
glWindowPos2fv
in interface GL2
arg0
- a direct or array-backed FloatBuffer
public void glWindowPos2fv(float[] arg0, int arg1)
GL2
glWindowPos2fv
in interface GL2
public void glWindowPos2i(int arg0, int arg1)
GL2
glWindowPos2i
in interface GL2
public void glWindowPos2iv(IntBuffer arg0)
GL2
glWindowPos2iv
in interface GL2
arg0
- a direct or array-backed IntBuffer
public void glWindowPos2iv(int[] arg0, int arg1)
GL2
glWindowPos2iv
in interface GL2
public void glWindowPos2s(short arg0, short arg1)
GL2
glWindowPos2s
in interface GL2
public void glWindowPos2sv(ShortBuffer arg0)
GL2
glWindowPos2sv
in interface GL2
arg0
- a direct or array-backed ShortBuffer
public void glWindowPos2sv(short[] arg0, int arg1)
GL2
glWindowPos2sv
in interface GL2
public void glWindowPos3d(double arg0, double arg1, double arg2)
GL2
void glWindowPos3d(GLdouble x, GLdouble y, GLdouble z)
GL_VERSION_1_4
glWindowPos3d
in interface GL2
public void glWindowPos3dv(double[] arg0, int arg1)
GL2
glWindowPos3dv
in interface GL2
public void glWindowPos3dv(DoubleBuffer arg0)
GL2
glWindowPos3dv
in interface GL2
arg0
- a direct or array-backed DoubleBuffer
public void glWindowPos3f(float arg0, float arg1, float arg2)
GL2
void glWindowPos3f(GLfloat x, GLfloat y, GLfloat z)
GL_VERSION_1_4
glWindowPos3f
in interface GL2
public void glWindowPos3fv(FloatBuffer arg0)
GL2
glWindowPos3fv
in interface GL2
arg0
- a direct or array-backed FloatBuffer
public void glWindowPos3fv(float[] arg0, int arg1)
GL2
glWindowPos3fv
in interface GL2
public void glWindowPos3i(int arg0, int arg1, int arg2)
GL2
void glWindowPos3i(GLint x, GLint y, GLint z)
GL_VERSION_1_4
glWindowPos3i
in interface GL2
public void glWindowPos3iv(IntBuffer arg0)
GL2
glWindowPos3iv
in interface GL2
arg0
- a direct or array-backed IntBuffer
public void glWindowPos3iv(int[] arg0, int arg1)
GL2
glWindowPos3iv
in interface GL2
public void glWindowPos3s(short arg0, short arg1, short arg2)
GL2
void glWindowPos3s(GLshort x, GLshort y, GLshort z)
GL_VERSION_1_4
glWindowPos3s
in interface GL2
public void glWindowPos3sv(short[] arg0, int arg1)
GL2
glWindowPos3sv
in interface GL2
public void glWindowPos3sv(ShortBuffer arg0)
GL2
glWindowPos3sv
in interface GL2
arg0
- a direct or array-backed ShortBuffer
public void glWriteMaskEXT(int arg0, int arg1, int arg2, int arg3, int arg4, int arg5)
GL2
void glWriteMaskEXT(GLuint res, GLuint in, GLenum outX, GLenum outY, GLenum outZ, GLenum outW)
GL_EXT_vertex_shader
glWriteMaskEXT
in interface GL2
public boolean hasBasicFBOSupport()
GLBase
true
if basic FBO support is available, otherwise false
.
Basic FBO is supported if the context is either GL-ES >= 2.0, GL >= 3.0 [core, compat] or implements the extensions
GL_ARB_ES2_compatibility
, GL_ARB_framebuffer_object
, GL_EXT_framebuffer_object
or GL_OES_framebuffer_object
.
Basic FBO support may only include one color attachment and no multisampling, as well as limited internal formats for renderbuffer.
hasBasicFBOSupport
in interface GLBase
GLContext.hasBasicFBOSupport()
public boolean hasFullFBOSupport()
GLBase
true
if full FBO support is available, otherwise false
.
Full FBO is supported if the context is either GL >= core 3.0 [ES, core, compat] or implements the extensions
ARB_framebuffer_object
, or all of
EXT_framebuffer_object
, EXT_framebuffer_multisample
,
EXT_framebuffer_blit
, GL_EXT_packed_depth_stencil
.
Full FBO support includes multiple color attachments and multisampling.
hasFullFBOSupport
in interface GLBase
GLContext.hasFullFBOSupport()
public boolean hasGLSL()
GLBase
hasGLSL
in interface GLBase
GLContext.hasGLSL()
public boolean isExtensionAvailable(String arg0)
GLBase
isExtensionAvailable
in interface GLBase
arg0
- the name of the OpenGL extension (e.g.,
"GL_ARB_vertex_program").public boolean isFunctionAvailable(String arg0)
GLBase
By "successfully" we mean that the function is both callable on the machine running the program and available on the current display.
In order to call a function successfully, the function must be both callable on the machine running the program and available on the display device that is rendering the output (note: on non-networked, single-display machines these two conditions are identical; on networked and/or multi-display machines this becomes more complicated). These conditions are met if the function is either part of the core OpenGL version supported by both the host and display, or it is an OpenGL extension function that both the host and display support.
A GL function is callable if it is successfully linked at runtime, hence the GLContext must be made current at least once.
isFunctionAvailable
in interface GLBase
arg0
- the name of the OpenGL function (e.g., use
"glBindRenderbufferEXT" or "glBindRenderbuffer" to check if GL.glBindRenderbuffer(int,int)
is available).public boolean isGL()
GLBase
public boolean isGL2()
GLBase
isGL2
in interface GLBase
GLContext.isGL2()
public boolean isGL2ES1()
GLBase
isGL2ES1
in interface GLBase
GLContext.isGL2ES1()
public boolean isGL2ES2()
GLBase
isGL2ES2
in interface GLBase
GLContext.isGL2ES2()
public boolean isGL2ES3()
GLBase
isGL2ES3
in interface GLBase
GLContext.isGL2ES3()
public boolean isGL2GL3()
GLBase
isGL2GL3
in interface GLBase
GLContext.isGL2GL3()
public boolean isGL3()
GLBase
isGL3
in interface GLBase
GLContext.isGL3()
public boolean isGL3ES3()
GLBase
isGL3ES3
in interface GLBase
GLContext.isGL3ES3()
public boolean isGL3bc()
GLBase
isGL3bc
in interface GLBase
GLContext.isGL3bc()
public boolean isGL3core()
GLBase
Includes [ GL4, GL3 ].
isGL3core
in interface GLBase
GLContext.isGL3core()
public boolean isGL4()
GLBase
isGL4
in interface GLBase
GLContext.isGL4()
public boolean isGL4ES3()
GLBase
GLBase.isGLES3Compatible()
returns true.
Includes [ GL ≥ 4.3, GL ≥ 3.1 w/ GL_ARB_ES3_compatibility and GLES3 ]
isGL4ES3
in interface GLBase
GLContext.isGL4ES3()
public boolean isGL4bc()
GLBase
isGL4bc
in interface GLBase
GLContext.isGL4bc()
public boolean isGL4core()
GLBase
Includes [ GL4 ].
isGL4core
in interface GLBase
GLContext.isGL4core()
public boolean isGLES()
GLBase
GLBase.isGLES1()
, GLBase.isGLES2()
and GLBase.isGLES3()
.isGLES
in interface GLBase
GLContext.isGLES()
public boolean isGLES1()
GLBase
isGLES1
in interface GLBase
GLContext.isGLES1()
public boolean isGLES2()
GLBase
Remark: ES2 compatible desktop profiles are not included.
To query whether core ES2 functionality is provided, use GLBase.isGLES2Compatible()
.
isGLES2
in interface GLBase
GLBase.isGLES2Compatible()
,
GLContext.isGLES2()
public boolean isGLES2Compatible()
GLBase
isGLES2Compatible
in interface GLBase
GL_ARB_ES2_compatibility
, otherwise falseGLContext.isGLES2Compatible()
public boolean isGLES3()
GLBase
Remark: ES3 compatible desktop profiles are not included.
To query whether core ES3 functionality is provided, use GLBase.isGLES3Compatible()
.
isGLES3
in interface GLBase
GLBase.isGLES3Compatible()
,
GLContext.isGLES3()
public boolean isGLES3Compatible()
GLBase
Return true if the underlying context is an ES3 context or implements
the extension GL_ARB_ES3_compatibility
, otherwise false.
Includes [ GL ≥ 4.3, GL ≥ 3.1 w/ GL_ARB_ES3_compatibility and GLES3 ]
isGLES3Compatible
in interface GLBase
GLContext.isGLES3Compatible()
public boolean isGLcore()
GLBase
Includes [ GL4, GL3, GLES3, GL2ES2 ].
isGLcore
in interface GLBase
GLContext.isGLcore()
public boolean isNPOTTextureAvailable()
GLBase
NPOT textures are supported in OpenGL >= 3, GLES2 or if the 'GL_ARB_texture_non_power_of_two' extension is available.
isNPOTTextureAvailable
in interface GLBase
public boolean isPBOPackBound()
isPBOPackBound
in interface GL2ES3
public boolean isPBOUnpackBound()
isPBOUnpackBound
in interface GL2ES3
public boolean isTextureFormatBGRA8888Available()
isTextureFormatBGRA8888Available
in interface GLBase
public boolean isVBOArrayBound()
isVBOArrayBound
in interface GLBase
GL.GL_ARRAY_BUFFER
via GL.glBindBuffer(int, int)
, otherwise falsepublic boolean isVBOElementArrayBound()
isVBOElementArrayBound
in interface GLBase
GL.GL_ELEMENT_ARRAY_BUFFER
via GL.glBindBuffer(int, int)
, otherwise falsepublic GLBufferStorage mapBuffer(int arg0, int arg1)
GLBase
GLBufferStorage
instance as mapped via OpenGL's native glMapBuffer(..)
implementation.
Throws a GLException
if GL-function constraints are not met.
GL.glMapBuffer(int, int)
wrapper calls this method and returns GLBufferStorage.getMappedBuffer()
.
A zero GLBufferStorage.getSize()
will avoid a native call and returns the unmapped GLBufferStorage
.
A null native mapping result indicating an error will
not cause a GLException but returns the unmapped GLBufferStorage
.
This allows the user to handle this case.
public GLBufferStorage mapBufferRange(int arg0, long arg1, long arg2, int arg3)
GLBase
GLBufferStorage
instance as mapped via OpenGL's native glMapBufferRange(..)
implementation.
Throws a GLException
if GL-function constraints are not met.
GL.glMapBufferRange(int, long, long, int)
wrapper calls this method and returns GLBufferStorage.getMappedBuffer()
.
A zero GLBufferStorage.getSize()
will avoid a native call and returns the unmapped GLBufferStorage
.
A null native mapping result indicating an error will
not cause a GLException but returns the unmapped GLBufferStorage
.
This allows the user to handle this case.
mapBufferRange
in interface GLBase
arg0
- denotes the buffer via it's bound targetarg1
- offset of the mapped buffer's storagearg2
- length of the mapped buffer's storagearg3
- the mapping access modepublic GLBufferStorage mapNamedBuffer(int arg0, int arg1)
GL2
GLBufferStorage
instance as mapped via OpenGL's native glMapNamedBufferEXT(..)
implementation.
Throws a GLException
if GL-function constraints are not met.
GL2.glMapNamedBufferEXT(int, int)
wrapper calls this method and returns GLBufferStorage.getMappedBuffer()
.
mapNamedBuffer
in interface GL2
arg0
- denotes the bufferarg1
- the mapping access modepublic GLBufferStorage mapNamedBufferRange(int arg0, long arg1, long arg2, int arg3)
GL2
GLBufferStorage
instance as mapped via OpenGL's native glMapNamedBufferRangeEXT(..)
implementation.
Throws a GLException
if GL-function constraints are not met.
GL2.glMapNamedBufferRangeEXT(int, long, long, int)
wrapper calls this method and returns GLBufferStorage.getMappedBuffer()
.
mapNamedBufferRange
in interface GL2
arg0
- denotes the bufferarg1
- offset of the mapped buffer's storagearg2
- length of the mapped buffer's storagearg3
- the mapping access modepublic void setSwapInterval(int arg0)
GLBase
setSwapInterval
in interface GLBase
GLBase.getSwapInterval()
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