public interface GLLightingFunc
Modifier and Type | Field and Description |
---|---|
static int |
GL_AMBIENT |
static int |
GL_AMBIENT_AND_DIFFUSE |
static int |
GL_COLOR_MATERIAL |
static int |
GL_CONSTANT_ATTENUATION |
static int |
GL_DIFFUSE |
static int |
GL_EMISSION |
static int |
GL_FLAT |
static int |
GL_LIGHT0 |
static int |
GL_LIGHT1 |
static int |
GL_LIGHT2 |
static int |
GL_LIGHT3 |
static int |
GL_LIGHT4 |
static int |
GL_LIGHT5 |
static int |
GL_LIGHT6 |
static int |
GL_LIGHT7 |
static int |
GL_LIGHTING |
static int |
GL_LINEAR_ATTENUATION |
static int |
GL_NORMALIZE |
static int |
GL_POSITION |
static int |
GL_QUADRATIC_ATTENUATION |
static int |
GL_SHININESS |
static int |
GL_SMOOTH |
static int |
GL_SPECULAR |
static int |
GL_SPOT_CUTOFF |
static int |
GL_SPOT_DIRECTION |
static int |
GL_SPOT_EXPONENT |
Modifier and Type | Method and Description |
---|---|
void |
glColor4f(float red,
float green,
float blue,
float alpha) |
void |
glLightfv(int light,
int pname,
float[] params,
int params_offset) |
void |
glLightfv(int light,
int pname,
FloatBuffer params) |
void |
glMaterialf(int face,
int pname,
float param) |
void |
glMaterialfv(int face,
int pname,
float[] params,
int params_offset) |
void |
glMaterialfv(int face,
int pname,
FloatBuffer params) |
void |
glShadeModel(int mode) |
static final int GL_LIGHT0
static final int GL_LIGHT1
static final int GL_LIGHT2
static final int GL_LIGHT3
static final int GL_LIGHT4
static final int GL_LIGHT5
static final int GL_LIGHT6
static final int GL_LIGHT7
static final int GL_LIGHTING
static final int GL_AMBIENT
static final int GL_DIFFUSE
static final int GL_SPECULAR
static final int GL_POSITION
static final int GL_SPOT_DIRECTION
static final int GL_SPOT_EXPONENT
static final int GL_SPOT_CUTOFF
static final int GL_CONSTANT_ATTENUATION
static final int GL_LINEAR_ATTENUATION
static final int GL_QUADRATIC_ATTENUATION
static final int GL_EMISSION
static final int GL_SHININESS
static final int GL_AMBIENT_AND_DIFFUSE
static final int GL_COLOR_MATERIAL
static final int GL_NORMALIZE
static final int GL_FLAT
static final int GL_SMOOTH
void glLightfv(int light, int pname, FloatBuffer params)
void glLightfv(int light, int pname, float[] params, int params_offset)
void glMaterialf(int face, int pname, float param)
void glMaterialfv(int face, int pname, FloatBuffer params)
void glMaterialfv(int face, int pname, float[] params, int params_offset)
void glColor4f(float red, float green, float blue, float alpha)
void glShadeModel(int mode)
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