public interface GL2ES3 extends GL2ES2
Interface containing the common subset of core GL2 and GLES3 (OpenGL ES 3.0).
This interface reflects only the programmable shader functionality of desktop and embedded OpenGL
This interface is not GLES3 complete and merely exist to avoid duplicated definitions.
Modifier and Type | Field and Description |
---|---|
static int |
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
Part of
GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
static int |
GL_ACTIVE_UNIFORM_BLOCKS
Part of
GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
static int |
GL_ALL_BARRIER_BITS
Part of
GL_ARB_shader_image_load_store |
static int |
GL_BLUE
Part of
GL_VERSION_1_1 , GL_ES_VERSION_3_0 , GL_VERSION_1_0 |
static int |
GL_BUFFER_ACCESS_FLAGS
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
static int |
GL_BUFFER_MAP_LENGTH
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
static int |
GL_BUFFER_MAP_OFFSET
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
static int |
GL_COLOR
Part of
GL_VERSION_1_1 , GL_ES_VERSION_3_0 , GL_VERSION_1_0 |
static int |
GL_COMPRESSED_RGBA_ASTC_10x10_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_RGBA_ASTC_10x5_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_RGBA_ASTC_10x6_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_RGBA_ASTC_10x8_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_RGBA_ASTC_12x10_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_RGBA_ASTC_12x12_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_RGBA_ASTC_4x4_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_RGBA_ASTC_5x4_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_RGBA_ASTC_5x5_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_RGBA_ASTC_6x5_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_RGBA_ASTC_6x6_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_RGBA_ASTC_8x5_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_RGBA_ASTC_8x6_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_RGBA_ASTC_8x8_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
Part of
GL_KHR_texture_compression_astc_ldr |
static int |
GL_COPY_READ_BUFFER
Part of
GL_ES_VERSION_3_0 , GL_ARB_copy_buffer , GL_VERSION_3_1 |
static int |
GL_COPY_READ_BUFFER_BINDING
Part of
GL_ES_VERSION_3_0 , GL_ARB_copy_buffer |
static int |
GL_COPY_WRITE_BUFFER
Part of
GL_ES_VERSION_3_0 , GL_ARB_copy_buffer , GL_VERSION_3_1 |
static int |
GL_COPY_WRITE_BUFFER_BINDING
Part of
GL_ES_VERSION_3_0 , GL_ARB_copy_buffer |
static int |
GL_DEPTH
Part of
GL_VERSION_1_1 , GL_ES_VERSION_3_0 , GL_VERSION_1_0 |
static int |
GL_DEPTH_COMPONENT32F
Part of
GL_ARB_depth_buffer_float , GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
static int |
GL_DEPTH_STENCIL_ATTACHMENT
Part of
GL_ARB_framebuffer_object , GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
static int |
GL_DEPTH32F_STENCIL8
Part of
GL_ARB_depth_buffer_float , GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
static int |
GL_DRAW_FRAMEBUFFER
Part of
GL_ARB_framebuffer_object , GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_framebuffer_blit |
static int |
GL_DRAW_FRAMEBUFFER_BINDING
Part of
GL_ARB_framebuffer_object , GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_framebuffer_blit |
static int |
GL_DYNAMIC_COPY
Part of
GL_ES_VERSION_3_0 , GL_VERSION_1_5 |
static int |
GL_DYNAMIC_READ
Part of
GL_ES_VERSION_3_0 , GL_VERSION_1_5 |
static int |
GL_FLOAT_32_UNSIGNED_INT_24_8_REV
Part of
GL_ARB_depth_buffer_float , GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
static int |
GL_FLOAT_MAT2x3
Part of
GL_ES_VERSION_3_0 , GL_VERSION_2_1 |
static int |
GL_FLOAT_MAT2x4
Part of
GL_ES_VERSION_3_0 , GL_VERSION_2_1 |
static int |
GL_FLOAT_MAT3x2
Part of
GL_ES_VERSION_3_0 , GL_VERSION_2_1 |
static int |
GL_FLOAT_MAT3x4
Part of
GL_ES_VERSION_3_0 , GL_VERSION_2_1 |
static int |
GL_FLOAT_MAT4x2
Part of
GL_ES_VERSION_3_0 , GL_VERSION_2_1 |
static int |
GL_FLOAT_MAT4x3
Part of
GL_ES_VERSION_3_0 , GL_VERSION_2_1 |
static int |
GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
Part of
GL_ARB_framebuffer_object , GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
static int |
GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
Part of
GL_ARB_framebuffer_object , GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
static int |
GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
Part of
GL_ARB_framebuffer_object , GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
static int |
GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
Part of
GL_ARB_framebuffer_object , GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
static int |
GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
Part of
GL_ARB_framebuffer_object , GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
static int |
GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
Part of
GL_ARB_framebuffer_object , GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
static int |
GL_FRAMEBUFFER_DEFAULT
Part of
GL_ARB_framebuffer_object , GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
static int |
GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
Part of
GL_ARB_framebuffer_object , GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
static int |
GL_FRAMEBUFFER_UNDEFINED
Part of
GL_ARB_framebuffer_object , GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
static int |
GL_GREEN
Part of
GL_VERSION_1_1 , GL_ES_VERSION_3_0 , GL_VERSION_1_0 |
static int |
GL_INT_SAMPLER_2D
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
static int |
GL_INT_SAMPLER_2D_ARRAY
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
static int |
GL_INT_SAMPLER_3D
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
static int |
GL_INT_SAMPLER_CUBE
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
static int |
GL_INTERLEAVED_ATTRIBS
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
static int |
GL_INVALID_INDEX
Part of
GL_ARB_uniform_buffer_object |
static int |
GL_MAJOR_VERSION
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
static int |
GL_MAX
Part of
GL_ES_VERSION_3_0 , GL_ARB_imaging |
static int |
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
Part of
GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
static int |
GL_MAX_COMBINED_UNIFORM_BLOCKS
Part of
GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
static int |
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
Part of
GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
static int |
GL_MAX_ELEMENTS_INDICES
Part of
GL_VERSION_1_2 , GL_ES_VERSION_3_0 |
static int |
GL_MAX_ELEMENTS_VERTICES
Part of
GL_VERSION_1_2 , GL_ES_VERSION_3_0 |
static int |
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
Part of
GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
static int |
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
Part of
GL_ES_VERSION_3_0 , GL_VERSION_2_0 |
static int |
GL_MAX_PROGRAM_TEXEL_OFFSET
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
static int |
GL_MAX_SAMPLES
Part of
GL_ARB_framebuffer_object , GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
static int |
GL_MAX_TEXTURE_LOD_BIAS
Part of
GL_ES_VERSION_3_0 , GL_VERSION_1_4 |
static int |
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
static int |
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
static int |
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
static int |
GL_MAX_UNIFORM_BLOCK_SIZE
Part of
GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
static int |
GL_MAX_UNIFORM_BUFFER_BINDINGS
Part of
GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
static int |
GL_MAX_VARYING_COMPONENTS
Part of
GL_ES_VERSION_3_0 , GL_ARB_geometry_shader4 , GL_VERSION_3_0 |
static int |
GL_MAX_VERTEX_UNIFORM_BLOCKS
Part of
GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
static int |
GL_MAX_VERTEX_UNIFORM_COMPONENTS
Part of
GL_ES_VERSION_3_0 , GL_VERSION_2_0 |
static int |
GL_MIN
Part of
GL_ES_VERSION_3_0 , GL_ARB_imaging |
static int |
GL_MIN_PROGRAM_TEXEL_OFFSET
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
static int |
GL_MINOR_VERSION
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
static int |
GL_NUM_EXTENSIONS
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
static int |
GL_PACK_ROW_LENGTH
Part of
GL_VERSION_1_1 , GL_ES_VERSION_3_0 , GL_VERSION_1_0 |
static int |
GL_PACK_SKIP_PIXELS
Part of
GL_VERSION_1_1 , GL_ES_VERSION_3_0 , GL_VERSION_1_0 |
static int |
GL_PACK_SKIP_ROWS
Part of
GL_VERSION_1_1 , GL_ES_VERSION_3_0 , GL_VERSION_1_0 |
static int |
GL_PIXEL_PACK_BUFFER
Part of
GL_ES_VERSION_3_0 , GL_VERSION_2_1 |
static int |
GL_PIXEL_PACK_BUFFER_BINDING
Part of
GL_ES_VERSION_3_0 , GL_VERSION_2_1 |
static int |
GL_PIXEL_UNPACK_BUFFER
Part of
GL_ES_VERSION_3_0 , GL_VERSION_2_1 |
static int |
GL_PIXEL_UNPACK_BUFFER_BINDING
Part of
GL_ES_VERSION_3_0 , GL_VERSION_2_1 |
static int |
GL_R16I
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 , GL_ARB_texture_rg |
static int |
GL_R16UI
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 , GL_ARB_texture_rg |
static int |
GL_R32I
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 , GL_ARB_texture_rg |
static int |
GL_R32UI
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 , GL_ARB_texture_rg |
static int |
GL_R8_SNORM
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_1 |
static int |
GL_R8I
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 , GL_ARB_texture_rg |
static int |
GL_R8UI
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 , GL_ARB_texture_rg |
static int |
GL_RASTERIZER_DISCARD
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
static int |
GL_READ_BUFFER
Part of
GL_VERSION_1_1 , GL_ES_VERSION_3_0 , GL_VERSION_1_0 |
static int |
GL_READ_FRAMEBUFFER
Part of
GL_ARB_framebuffer_object , GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_framebuffer_blit |
static int |
GL_READ_FRAMEBUFFER_BINDING
Part of
GL_ARB_framebuffer_object , GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_framebuffer_blit |
static int |
GL_RED_INTEGER
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_texture_integer |
static int |
GL_RENDERBUFFER_SAMPLES
Part of
GL_ARB_framebuffer_object , GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
static int |
GL_RG_INTEGER
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 , GL_ARB_texture_rg |
static int |
GL_RG16I
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 , GL_ARB_texture_rg |
static int |
GL_RG16UI
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 , GL_ARB_texture_rg |
static int |
GL_RG32I
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 , GL_ARB_texture_rg |
static int |
GL_RG32UI
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 , GL_ARB_texture_rg |
static int |
GL_RG8_SNORM
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_1 |
static int |
GL_RG8I
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 , GL_ARB_texture_rg |
static int |
GL_RG8UI
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 , GL_ARB_texture_rg |
static int |
GL_RGB_INTEGER
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_texture_integer |
static int |
GL_RGB16I
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_texture_integer |
static int |
GL_RGB16UI
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_texture_integer |
static int |
GL_RGB32I
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_texture_integer |
static int |
GL_RGB32UI
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_texture_integer |
static int |
GL_RGB8_SNORM
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_1 |
static int |
GL_RGB8I
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_texture_integer |
static int |
GL_RGB8UI
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_texture_integer |
static int |
GL_RGB9_E5
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_texture_shared_exponent |
static int |
GL_RGBA_INTEGER
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_texture_integer |
static int |
GL_RGBA16I
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_texture_integer |
static int |
GL_RGBA16UI
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_texture_integer |
static int |
GL_RGBA32I
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_texture_integer |
static int |
GL_RGBA32UI
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_texture_integer |
static int |
GL_RGBA8_SNORM
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_1 |
static int |
GL_RGBA8I
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_texture_integer |
static int |
GL_RGBA8UI
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_texture_integer |
static int |
GL_SAMPLER_2D_ARRAY_SHADOW
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
static int |
GL_SAMPLER_CUBE_SHADOW
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
static int |
GL_SEPARATE_ATTRIBS
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
static int |
GL_SIGNED_NORMALIZED
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_1 |
static int |
GL_SRGB8
Part of
GL_ES_VERSION_3_0 , GL_VERSION_2_1 |
static int |
GL_STATIC_COPY
Part of
GL_ES_VERSION_3_0 , GL_VERSION_1_5 |
static int |
GL_STATIC_READ
Part of
GL_ES_VERSION_3_0 , GL_VERSION_1_5 |
static int |
GL_STENCIL
Part of
GL_VERSION_1_1 , GL_ES_VERSION_3_0 , GL_VERSION_1_0 |
static int |
GL_STREAM_COPY
Part of
GL_ES_VERSION_3_0 , GL_VERSION_1_5 |
static int |
GL_STREAM_READ
Part of
GL_ES_VERSION_3_0 , GL_VERSION_1_5 |
static int |
GL_TEXTURE_BASE_LEVEL
Part of
GL_VERSION_1_2 , GL_ES_VERSION_3_0 |
static int |
GL_TEXTURE_MAX_LEVEL
Part of
GL_VERSION_1_2 , GL_ES_VERSION_3_0 |
static int |
GL_TEXTURE_MAX_LOD
Part of
GL_VERSION_1_2 , GL_ES_VERSION_3_0 |
static int |
GL_TEXTURE_MIN_LOD
Part of
GL_VERSION_1_2 , GL_ES_VERSION_3_0 |
static long |
GL_TIMEOUT_IGNORED
Part of
GL_ARB_sync |
static int |
GL_TRANSFORM_FEEDBACK_ACTIVE
Part of
GL_ES_VERSION_3_0 , GL_ARB_transform_feedback2 |
static int |
GL_TRANSFORM_FEEDBACK_BUFFER
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
static int |
GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
static int |
GL_TRANSFORM_FEEDBACK_BUFFER_MODE
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
static int |
GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
static int |
GL_TRANSFORM_FEEDBACK_BUFFER_START
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
static int |
GL_TRANSFORM_FEEDBACK_PAUSED
Part of
GL_ES_VERSION_3_0 , GL_ARB_transform_feedback2 |
static int |
GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
static int |
GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
static int |
GL_TRANSFORM_FEEDBACK_VARYINGS
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
static int |
GL_UNIFORM_ARRAY_STRIDE
Part of
GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
static int |
GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
Part of
GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
static int |
GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
Part of
GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
static int |
GL_UNIFORM_BLOCK_BINDING
Part of
GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
static int |
GL_UNIFORM_BLOCK_DATA_SIZE
Part of
GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
static int |
GL_UNIFORM_BLOCK_INDEX
Part of
GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
static int |
GL_UNIFORM_BLOCK_NAME_LENGTH
Part of
GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
static int |
GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
Part of
GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
static int |
GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
Part of
GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
static int |
GL_UNIFORM_BUFFER
Part of
GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
static int |
GL_UNIFORM_BUFFER_BINDING
Part of
GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
static int |
GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
Part of
GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
static int |
GL_UNIFORM_BUFFER_SIZE
Part of
GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
static int |
GL_UNIFORM_BUFFER_START
Part of
GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
static int |
GL_UNIFORM_IS_ROW_MAJOR
Part of
GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
static int |
GL_UNIFORM_MATRIX_STRIDE
Part of
GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
static int |
GL_UNIFORM_NAME_LENGTH
Part of
GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
static int |
GL_UNIFORM_OFFSET
Part of
GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
static int |
GL_UNIFORM_SIZE
Part of
GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
static int |
GL_UNIFORM_TYPE
Part of
GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
static int |
GL_UNPACK_IMAGE_HEIGHT
Part of
GL_VERSION_1_2 , GL_ES_VERSION_3_0 |
static int |
GL_UNPACK_SKIP_IMAGES
Part of
GL_VERSION_1_2 , GL_ES_VERSION_3_0 |
static int |
GL_UNSIGNED_INT_5_9_9_9_REV
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_texture_shared_exponent |
static int |
GL_UNSIGNED_INT_SAMPLER_2D
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
static int |
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
static int |
GL_UNSIGNED_INT_SAMPLER_3D
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
static int |
GL_UNSIGNED_INT_SAMPLER_CUBE
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
static int |
GL_UNSIGNED_INT_VEC2
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
static int |
GL_UNSIGNED_INT_VEC3
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
static int |
GL_UNSIGNED_INT_VEC4
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
static int |
GL_VERTEX_ARRAY_BINDING
Part of
GL_ES_VERSION_3_0 , GL_ARB_vertex_array_object , GL_VERSION_3_0 |
static int |
GL_VERTEX_ATTRIB_ARRAY_INTEGER
Part of
GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_PROGRAM, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ALL_SHADER_BITS, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_ATTACHED_SHADERS, GL_BLEND_COLOR, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPILE_STATUS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_CONTEXT_FLAG_DEBUG_BIT, GL_CONTEXT_ROBUST_ACCESS, GL_CURRENT_PROGRAM, GL_CURRENT_QUERY, GL_CURRENT_VERTEX_ATTRIB, GL_DEBUG_CALLBACK_FUNCTION, GL_DEBUG_CALLBACK_USER_PARAM, GL_DEBUG_GROUP_STACK_DEPTH, GL_DEBUG_LOGGED_MESSAGES, GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH, GL_DEBUG_OUTPUT, GL_DEBUG_OUTPUT_SYNCHRONOUS, GL_DEBUG_SEVERITY_HIGH, GL_DEBUG_SEVERITY_LOW, GL_DEBUG_SEVERITY_MEDIUM, GL_DEBUG_SEVERITY_NOTIFICATION, GL_DEBUG_SOURCE_API, GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_SOURCE_OTHER, GL_DEBUG_SOURCE_SHADER_COMPILER, GL_DEBUG_SOURCE_THIRD_PARTY, GL_DEBUG_SOURCE_WINDOW_SYSTEM, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DEBUG_TYPE_ERROR, GL_DEBUG_TYPE_MARKER, GL_DEBUG_TYPE_OTHER, GL_DEBUG_TYPE_PERFORMANCE, GL_DEBUG_TYPE_POP_GROUP, GL_DEBUG_TYPE_PORTABILITY, GL_DEBUG_TYPE_PUSH_GROUP, GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, GL_DELETE_STATUS, GL_DEPTH_COMPONENT, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER_BIT, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_HIGH_FLOAT, GL_HIGH_INT, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_10_10_10_2, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_DEBUG_GROUP_STACK_DEPTH, GL_MAX_DEBUG_LOGGED_MESSAGES, GL_MAX_DEBUG_MESSAGE_LENGTH, GL_MAX_DRAW_BUFFERS, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_LABEL_LENGTH, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_PROGRAM, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_PIPELINE_BINDING, GL_PROGRAM_SEPARABLE, GL_QUERY, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_R16F, GL_R32F, GL_R8, GL_RED, GL_RG, GL_RG16F, GL_RG32F, GL_RG8, GL_SAMPLER, GL_SAMPLER_2D, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_CUBE, GL_SHADER, GL_SHADER_BINARY_DMP, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_INDEX, GL_STREAM_DRAW, GL_TEXTURE_3D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_WRAP_R, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, GL_VALIDATE_STATUS, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_SHADER, GL_VERTEX_SHADER_BIT
GL_ACTIVE_TEXTURE, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALPHA16F, GL_ALPHA32F, GL_ALPHA8, GL_ALWAYS, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_BACK, GL_BGRA, GL_BGRA8, GL_BLEND, GL_BLEND_DST, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BUFFER_ACCESS, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_CLEAR, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_WRITEMASK, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_TEXTURE_FORMATS, GL_COPY, GL_COPY_INVERTED, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_STENCIL, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DEPTH24_STENCIL8, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_EQUIV, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_FORMATS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_GUILTY_CONTEXT_RESET, GL_HALF_FLOAT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INNOCENT_CONTEXT_RESET, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LOGIC_OP_MODE, GL_LOSE_CONTEXT_ON_RESET, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_SIZE, GL_MAX_VIEWPORT_DIMS, GL_MIRRORED_REPEAT, GL_MULTISAMPLE, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NO_RESET_NOTIFICATION, GL_NONE, GL_NOOP, GL_NOR, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINT_FADE_THRESHOLD_SIZE, GL_POINT_SIZE, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_R11F_G11F_B10F, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RESET_NOTIFICATION_STRATEGY, GL_RGB, GL_RGB10, GL_RGB10_A2, GL_RGB16F, GL_RGB32F, GL_RGB5_A1, GL_RGB565, GL_RGB8, GL_RGBA, GL_RGBA_SIGNED_COMPONENTS, GL_RGBA16F, GL_RGBA32F, GL_RGBA4, GL_RGBA8, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLER_2D_ARRAY, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SET, GL_SHORT, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_RANGE, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_SRGB, GL_SRGB_ALPHA, GL_SRGB8_ALPHA8, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX1, GL_STENCIL_INDEX4, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNKNOWN_CONTEXT_RESET, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VENDOR, GL_VERSION, GL_VIEWPORT, GL_WRITE_ONLY, GL_XOR, GL_ZERO
Modifier and Type | Method and Description |
---|---|
void |
glBeginTransformFeedback(int primitiveMode)
Entry point to C language function:
void glBeginTransformFeedback(GLenum primitiveMode) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glBindBufferBase(int target,
int index,
int buffer)
Entry point to C language function:
void glBindBufferBase(GLenum target, GLuint index, GLuint buffer) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glBindBufferRange(int target,
int index,
int buffer,
long offset,
long size)
Entry point to C language function:
void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glBindVertexArray(int array)
Entry point to C language function:
void glBindVertexArray(GLuint array) Part of GL_ES_VERSION_3_0 , GL_ARB_vertex_array_object , GL_VERSION_3_0 |
void |
glBlitFramebuffer(int srcX0,
int srcY0,
int srcX1,
int srcY1,
int dstX0,
int dstY0,
int dstX1,
int dstY1,
int mask,
int filter)
Entry point to C language function:
void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) Part of GL_ARB_framebuffer_object , GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_framebuffer_blit |
void |
glClearBufferfi(int buffer,
int drawbuffer,
float depth,
int stencil)
Entry point to C language function:
void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glClearBufferfv(int buffer,
int drawbuffer,
float[] value,
int value_offset)
Entry point to C language function:
void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glClearBufferfv(int buffer,
int drawbuffer,
FloatBuffer value)
Entry point to C language function:
void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glClearBufferiv(int buffer,
int drawbuffer,
int[] value,
int value_offset)
Entry point to C language function:
void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glClearBufferiv(int buffer,
int drawbuffer,
IntBuffer value)
Entry point to C language function:
void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glClearBufferuiv(int buffer,
int drawbuffer,
int[] value,
int value_offset)
Entry point to C language function:
void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glClearBufferuiv(int buffer,
int drawbuffer,
IntBuffer value)
Entry point to C language function:
void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glCopyBufferSubData(int readTarget,
int writeTarget,
long readOffset,
long writeOffset,
long size)
Entry point to C language function:
void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size) Part of GL_ES_VERSION_3_0 , GL_ARB_copy_buffer , GL_VERSION_3_1 |
void |
glDeleteVertexArrays(int n,
int[] arrays,
int arrays_offset)
Entry point to C language function:
void glDeleteVertexArrays(GLsizei n, const GLuint * arrays) Part of GL_ES_VERSION_3_0 , GL_ARB_vertex_array_object , GL_VERSION_3_0 |
void |
glDeleteVertexArrays(int n,
IntBuffer arrays)
Entry point to C language function:
void glDeleteVertexArrays(GLsizei n, const GLuint * arrays) Part of GL_ES_VERSION_3_0 , GL_ARB_vertex_array_object , GL_VERSION_3_0 |
void |
glDrawArraysInstanced(int mode,
int first,
int count,
int instancecount)
Entry point to C language function:
void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_1 ; GL_ARB_draw_instanced |
void |
glDrawBuffers(int n,
int[] bufs,
int bufs_offset)
Entry point to C language function:
void glDrawBuffers(GLsizei n, const GLenum * bufs) Part of GL_ES_VERSION_3_0 , GL_VERSION_2_0 ; GL_EXT_draw_buffers GL_NV_draw_buffers |
void |
glDrawBuffers(int n,
IntBuffer bufs)
Entry point to C language function:
void glDrawBuffers(GLsizei n, const GLenum * bufs) Part of GL_ES_VERSION_3_0 , GL_VERSION_2_0 ; GL_EXT_draw_buffers GL_NV_draw_buffers |
void |
glDrawElementsInstanced(int mode,
int count,
int type,
long indices_buffer_offset,
int instancecount)
Entry point to C language function:
void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_1 ; GL_ARB_draw_instanced |
void |
glDrawRangeElements(int mode,
int start,
int end,
int count,
int type,
long indices_buffer_offset)
Entry point to C language function:
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices) Part of GL_VERSION_1_2 , GL_ES_VERSION_3_0 |
void |
glEndTransformFeedback()
Entry point to C language function:
void glEndTransformFeedback(void) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glFramebufferTextureLayer(int target,
int attachment,
int texture,
int level,
int layer)
Entry point to C language function:
void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer) Part of GL_ARB_framebuffer_object , GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glGenVertexArrays(int n,
int[] arrays,
int arrays_offset)
Entry point to C language function:
void glGenVertexArrays(GLsizei n, GLuint * arrays) Part of GL_ES_VERSION_3_0 , GL_ARB_vertex_array_object , GL_VERSION_3_0 |
void |
glGenVertexArrays(int n,
IntBuffer arrays)
Entry point to C language function:
void glGenVertexArrays(GLsizei n, GLuint * arrays) Part of GL_ES_VERSION_3_0 , GL_ARB_vertex_array_object , GL_VERSION_3_0 |
void |
glGetActiveUniformBlockiv(int program,
int uniformBlockIndex,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params) Part of GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
void |
glGetActiveUniformBlockiv(int program,
int uniformBlockIndex,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params) Part of GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
void |
glGetActiveUniformBlockName(int program,
int uniformBlockIndex,
int bufSize,
int[] length,
int length_offset,
byte[] uniformBlockName,
int uniformBlockName_offset)
Entry point to C language function:
void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName) Part of GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
void |
glGetActiveUniformBlockName(int program,
int uniformBlockIndex,
int bufSize,
IntBuffer length,
ByteBuffer uniformBlockName)
Entry point to C language function:
void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName) Part of GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
void |
glGetActiveUniformsiv(int program,
int uniformCount,
int[] uniformIndices,
int uniformIndices_offset,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params) Part of GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
void |
glGetActiveUniformsiv(int program,
int uniformCount,
IntBuffer uniformIndices,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params) Part of GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
int |
glGetFragDataLocation(int program,
String name)
Entry point to C language function:
GLint glGetFragDataLocation(GLuint program, const GLchar * name) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
void |
glGetIntegeri_v(int target,
int index,
int[] data,
int data_offset)
Entry point to C language function:
void glGetIntegeri_v(GLenum target, GLuint index, GLint * data) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glGetIntegeri_v(int target,
int index,
IntBuffer data)
Entry point to C language function:
void glGetIntegeri_v(GLenum target, GLuint index, GLint * data) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glGetInternalformativ(int target,
int internalformat,
int pname,
int bufSize,
int[] params,
int params_offset)
Entry point to C language function:
void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params) Part of GL_ES_VERSION_3_0 , GL_ARB_internalformat_query |
void |
glGetInternalformativ(int target,
int internalformat,
int pname,
int bufSize,
IntBuffer params)
Entry point to C language function:
void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params) Part of GL_ES_VERSION_3_0 , GL_ARB_internalformat_query |
String |
glGetStringi(int name,
int index)
Entry point to C language function:
const GLubyte * glGetStringi(GLenum name, GLuint index) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glGetTransformFeedbackVarying(int program,
int index,
int bufSize,
int[] length,
int length_offset,
int[] size,
int size_offset,
int[] type,
int type_offset,
byte[] name,
int name_offset)
Entry point to C language function:
void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glGetTransformFeedbackVarying(int program,
int index,
int bufSize,
IntBuffer length,
IntBuffer size,
IntBuffer type,
ByteBuffer name)
Entry point to C language function:
void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
int |
glGetUniformBlockIndex(int program,
String uniformBlockName)
Entry point to C language function:
GLuint glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName) Part of GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
void |
glGetUniformIndices(int program,
int uniformCount,
String[] uniformNames,
int[] uniformIndices,
int uniformIndices_offset)
Entry point to C language function:
void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices) Part of GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
void |
glGetUniformIndices(int program,
int uniformCount,
String[] uniformNames,
IntBuffer uniformIndices)
Entry point to C language function:
void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices) Part of GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
void |
glGetUniformuiv(int program,
int location,
int[] params,
int params_offset)
Entry point to C language function:
void glGetUniformuiv(GLuint program, GLint location, GLuint * params) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
void |
glGetUniformuiv(int program,
int location,
IntBuffer params)
Entry point to C language function:
void glGetUniformuiv(GLuint program, GLint location, GLuint * params) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
void |
glGetVertexAttribIiv(int index,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glGetVertexAttribIiv(int index,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glGetVertexAttribIuiv(int index,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glGetVertexAttribIuiv(int index,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
boolean |
glIsVertexArray(int array)
Entry point to C language function:
GLboolean glIsVertexArray(GLuint array) Part of GL_ES_VERSION_3_0 , GL_ARB_vertex_array_object , GL_VERSION_3_0 |
void |
glReadBuffer(int mode)
Entry point to C language function:
void glReadBuffer(GLenum mode) Part of GL_ES_VERSION_3_0 , GL_VERSION_1_0 |
void |
glRenderbufferStorageMultisample(int target,
int samples,
int internalformat,
int width,
int height)
Entry point to C language function:
void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height) Part of GL_ARB_framebuffer_object , GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glTransformFeedbackVaryings(int program,
int count,
String[] varyings,
int bufferMode)
Entry point to C language function:
void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * const * varyings, GLenum bufferMode) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glUniform1ui(int location,
int v0)
Entry point to C language function:
void glUniform1ui(GLint location, GLuint v0) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
void |
glUniform1uiv(int location,
int count,
int[] value,
int value_offset)
Entry point to C language function:
void glUniform1uiv(GLint location, GLsizei count, const GLuint * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
void |
glUniform1uiv(int location,
int count,
IntBuffer value)
Entry point to C language function:
void glUniform1uiv(GLint location, GLsizei count, const GLuint * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
void |
glUniform2ui(int location,
int v0,
int v1)
Entry point to C language function:
void glUniform2ui(GLint location, GLuint v0, GLuint v1) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
void |
glUniform2uiv(int location,
int count,
int[] value,
int value_offset)
Entry point to C language function:
void glUniform2uiv(GLint location, GLsizei count, const GLuint * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
void |
glUniform2uiv(int location,
int count,
IntBuffer value)
Entry point to C language function:
void glUniform2uiv(GLint location, GLsizei count, const GLuint * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
void |
glUniform3ui(int location,
int v0,
int v1,
int v2)
Entry point to C language function:
void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
void |
glUniform3uiv(int location,
int count,
int[] value,
int value_offset)
Entry point to C language function:
void glUniform3uiv(GLint location, GLsizei count, const GLuint * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
void |
glUniform3uiv(int location,
int count,
IntBuffer value)
Entry point to C language function:
void glUniform3uiv(GLint location, GLsizei count, const GLuint * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
void |
glUniform4ui(int location,
int v0,
int v1,
int v2,
int v3)
Entry point to C language function:
void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
void |
glUniform4uiv(int location,
int count,
int[] value,
int value_offset)
Entry point to C language function:
void glUniform4uiv(GLint location, GLsizei count, const GLuint * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
void |
glUniform4uiv(int location,
int count,
IntBuffer value)
Entry point to C language function:
void glUniform4uiv(GLint location, GLsizei count, const GLuint * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 ; GL_EXT_gpu_shader4 |
void |
glUniformBlockBinding(int program,
int uniformBlockIndex,
int uniformBlockBinding)
Entry point to C language function:
void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding) Part of GL_ES_VERSION_3_0 , GL_ARB_uniform_buffer_object , GL_VERSION_3_1 |
void |
glUniformMatrix2x3fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function:
void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_2_1 |
void |
glUniformMatrix2x3fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function:
void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_2_1 |
void |
glUniformMatrix2x4fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function:
void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_2_1 |
void |
glUniformMatrix2x4fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function:
void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_2_1 |
void |
glUniformMatrix3x2fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function:
void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_2_1 |
void |
glUniformMatrix3x2fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function:
void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_2_1 |
void |
glUniformMatrix3x4fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function:
void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_2_1 |
void |
glUniformMatrix3x4fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function:
void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_2_1 |
void |
glUniformMatrix4x2fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function:
void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_2_1 |
void |
glUniformMatrix4x2fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function:
void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_2_1 |
void |
glUniformMatrix4x3fv(int location,
int count,
boolean transpose,
float[] value,
int value_offset)
Entry point to C language function:
void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_2_1 |
void |
glUniformMatrix4x3fv(int location,
int count,
boolean transpose,
FloatBuffer value)
Entry point to C language function:
void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) Part of GL_ES_VERSION_3_0 , GL_VERSION_2_1 |
void |
glVertexAttribI4i(int index,
int x,
int y,
int z,
int w)
Entry point to C language function:
void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glVertexAttribI4iv(int index,
int[] v,
int v_offset)
Entry point to C language function:
void glVertexAttribI4iv(GLuint index, const GLint * v) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glVertexAttribI4iv(int index,
IntBuffer v)
Entry point to C language function:
void glVertexAttribI4iv(GLuint index, const GLint * v) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glVertexAttribI4ui(int index,
int x,
int y,
int z,
int w)
Entry point to C language function:
void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glVertexAttribI4uiv(int index,
int[] v,
int v_offset)
Entry point to C language function:
void glVertexAttribI4uiv(GLuint index, const GLuint * v) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glVertexAttribI4uiv(int index,
IntBuffer v)
Entry point to C language function:
void glVertexAttribI4uiv(GLuint index, const GLuint * v) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
void |
glVertexAttribIPointer(int index,
int size,
int type,
int stride,
long pointer_buffer_offset)
Entry point to C language function:
void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) Part of GL_ES_VERSION_3_0 , GL_VERSION_3_0 |
boolean |
isPBOPackBound() |
boolean |
isPBOUnpackBound() |
glAttachShader, glBeginQuery, glBindAttribLocation, glBlendColor, glClearDepth, glClearDepthf, glCompileShader, glCompressedTexImage3D, glCompressedTexImage3D, glCompressedTexSubImage3D, glCompressedTexSubImage3D, glCopyTexSubImage3D, glCreateProgram, glCreateShader, glDebugMessageControl, glDebugMessageControl, glDebugMessageInsert, glDeleteProgram, glDeleteQueries, glDeleteQueries, glDeleteShader, glDepthRange, glDepthRangef, glDetachShader, glDisableVertexAttribArray, glEnableVertexAttribArray, glEndQuery, glFramebufferTexture3D, glGenQueries, glGenQueries, glGetActiveAttrib, glGetActiveAttrib, glGetActiveUniform, glGetActiveUniform, glGetAttachedShaders, glGetAttachedShaders, glGetAttribLocation, glGetDebugMessageLog, glGetDebugMessageLog, glGetObjectLabel, glGetObjectLabel, glGetObjectPtrLabel, glGetObjectPtrLabel, glGetProgramBinary, glGetProgramBinary, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramiv, glGetProgramiv, glGetQueryiv, glGetQueryiv, glGetQueryObjectuiv, glGetQueryObjectuiv, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderiv, glGetShaderiv, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, glGetShaderSource, glGetShaderSource, glGetUniformfv, glGetUniformfv, glGetUniformiv, glGetUniformiv, glGetUniformLocation, glGetVertexAttribfv, glGetVertexAttribfv, glGetVertexAttribiv, glGetVertexAttribiv, glIsProgram, glIsQuery, glIsShader, glLinkProgram, glObjectLabel, glObjectLabel, glObjectPtrLabel, glObjectPtrLabel, glPopDebugGroup, glProgramBinary, glPushDebugGroup, glPushDebugGroup, glReleaseShaderCompiler, glShaderBinary, glShaderBinary, glShaderSource, glShaderSource, glStencilFuncSeparate, glStencilMaskSeparate, glStencilOpSeparate, glTexImage3D, glTexImage3D, glTexSubImage3D, glTexSubImage3D, glUniform, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib1fv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib2fv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib3fv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttrib4fv, glVertexAttribPointer, glVertexAttribPointer
glActiveTexture, glBindBuffer, glBindFramebuffer, glBindRenderbuffer, glBindTexture, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferSubData, glCheckFramebufferStatus, glClear, glClearColor, glClearStencil, glColorMask, glCompressedTexImage2D, glCompressedTexImage2D, glCompressedTexSubImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glCullFace, glDeleteBuffers, glDeleteBuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteTextures, glDeleteTextures, glDepthFunc, glDepthMask, glDisable, glDrawArrays, glDrawElements, glEnable, glFinish, glFlush, glFlushMappedBufferRange, glFramebufferRenderbuffer, glFramebufferTexture2D, glFrontFace, glGenBuffers, glGenBuffers, glGenerateMipmap, glGenFramebuffers, glGenFramebuffers, glGenRenderbuffers, glGenRenderbuffers, glGenTextures, glGenTextures, glGetBooleanv, glGetBooleanv, glGetBufferParameteriv, glGetBufferParameteriv, glGetError, glGetFloatv, glGetFloatv, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, glGetGraphicsResetStatus, glGetIntegerv, glGetIntegerv, glGetnUniformfv, glGetnUniformfv, glGetnUniformiv, glGetnUniformiv, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, glGetString, glGetTexParameterfv, glGetTexParameterfv, glGetTexParameteriv, glGetTexParameteriv, glHint, glIsBuffer, glIsEnabled, glIsFramebuffer, glIsRenderbuffer, glIsTexture, glLineWidth, glMapBuffer, glMapBufferRange, glPixelStorei, glPolygonOffset, glReadnPixels, glReadPixels, glReadPixels, glRenderbufferStorage, glSampleCoverage, glScissor, glStencilFunc, glStencilMask, glStencilOp, glTexImage2D, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexParameteriv, glTexStorage1D, glTexStorage2D, glTexStorage3D, glTexSubImage2D, glTexSubImage2D, glTextureStorage1D, glTextureStorage2D, glTextureStorage3D, glUnmapBuffer, glViewport
getBoundBuffer, getBoundFramebuffer, getBufferStorage, getContext, getDefaultDrawFramebuffer, getDefaultReadBuffer, getDefaultReadFramebuffer, getDownstreamGL, getExtension, getGL, getGL2, getGL2ES1, getGL2ES2, getGL2ES3, getGL2GL3, getGL3, getGL3bc, getGL3ES3, getGL4, getGL4bc, getGL4ES3, getGLES1, getGLES2, getGLES3, getGLProfile, getMaxRenderbufferSamples, getPlatformGLExtensions, getRootGL, getSwapInterval, hasBasicFBOSupport, hasFullFBOSupport, hasGLSL, isExtensionAvailable, isFunctionAvailable, isGL, isGL2, isGL2ES1, isGL2ES2, isGL2ES3, isGL2GL3, isGL3, isGL3bc, isGL3core, isGL3ES3, isGL4, isGL4bc, isGL4core, isGL4ES3, isGLcore, isGLES, isGLES1, isGLES2, isGLES2Compatible, isGLES3, isGLES3Compatible, isNPOTTextureAvailable, isTextureFormatBGRA8888Available, isVBOArrayBound, isVBOElementArrayBound, mapBuffer, mapBufferRange, setSwapInterval
static final int GL_GREEN
GL_VERSION_1_1
, GL_ES_VERSION_3_0
, GL_VERSION_1_0
static final int GL_BLUE
GL_VERSION_1_1
, GL_ES_VERSION_3_0
, GL_VERSION_1_0
static final int GL_READ_BUFFER
GL_VERSION_1_1
, GL_ES_VERSION_3_0
, GL_VERSION_1_0
static final int GL_COLOR
GL_VERSION_1_1
, GL_ES_VERSION_3_0
, GL_VERSION_1_0
static final int GL_DEPTH
GL_VERSION_1_1
, GL_ES_VERSION_3_0
, GL_VERSION_1_0
static final int GL_STENCIL
GL_VERSION_1_1
, GL_ES_VERSION_3_0
, GL_VERSION_1_0
static final int GL_PACK_ROW_LENGTH
GL_VERSION_1_1
, GL_ES_VERSION_3_0
, GL_VERSION_1_0
static final int GL_PACK_SKIP_PIXELS
GL_VERSION_1_1
, GL_ES_VERSION_3_0
, GL_VERSION_1_0
static final int GL_PACK_SKIP_ROWS
GL_VERSION_1_1
, GL_ES_VERSION_3_0
, GL_VERSION_1_0
static final int GL_MIN
GL_ES_VERSION_3_0
, GL_ARB_imaging
static final int GL_MAX
GL_ES_VERSION_3_0
, GL_ARB_imaging
static final int GL_UNPACK_SKIP_IMAGES
GL_VERSION_1_2
, GL_ES_VERSION_3_0
static final int GL_UNPACK_IMAGE_HEIGHT
GL_VERSION_1_2
, GL_ES_VERSION_3_0
static final int GL_MAX_ELEMENTS_VERTICES
GL_VERSION_1_2
, GL_ES_VERSION_3_0
static final int GL_MAX_ELEMENTS_INDICES
GL_VERSION_1_2
, GL_ES_VERSION_3_0
static final int GL_TEXTURE_MIN_LOD
GL_VERSION_1_2
, GL_ES_VERSION_3_0
static final int GL_TEXTURE_MAX_LOD
GL_VERSION_1_2
, GL_ES_VERSION_3_0
static final int GL_TEXTURE_BASE_LEVEL
GL_VERSION_1_2
, GL_ES_VERSION_3_0
static final int GL_TEXTURE_MAX_LEVEL
GL_VERSION_1_2
, GL_ES_VERSION_3_0
static final int GL_MAX_TEXTURE_LOD_BIAS
GL_ES_VERSION_3_0
, GL_VERSION_1_4
static final int GL_STREAM_READ
GL_ES_VERSION_3_0
, GL_VERSION_1_5
static final int GL_STREAM_COPY
GL_ES_VERSION_3_0
, GL_VERSION_1_5
static final int GL_STATIC_READ
GL_ES_VERSION_3_0
, GL_VERSION_1_5
static final int GL_STATIC_COPY
GL_ES_VERSION_3_0
, GL_VERSION_1_5
static final int GL_DYNAMIC_READ
GL_ES_VERSION_3_0
, GL_VERSION_1_5
static final int GL_DYNAMIC_COPY
GL_ES_VERSION_3_0
, GL_VERSION_1_5
static final int GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
GL_ES_VERSION_3_0
, GL_VERSION_2_0
static final int GL_MAX_VERTEX_UNIFORM_COMPONENTS
GL_ES_VERSION_3_0
, GL_VERSION_2_0
static final int GL_PIXEL_PACK_BUFFER
GL_ES_VERSION_3_0
, GL_VERSION_2_1
static final int GL_PIXEL_UNPACK_BUFFER
GL_ES_VERSION_3_0
, GL_VERSION_2_1
static final int GL_PIXEL_PACK_BUFFER_BINDING
GL_ES_VERSION_3_0
, GL_VERSION_2_1
static final int GL_PIXEL_UNPACK_BUFFER_BINDING
GL_ES_VERSION_3_0
, GL_VERSION_2_1
static final int GL_FLOAT_MAT2x3
GL_ES_VERSION_3_0
, GL_VERSION_2_1
static final int GL_FLOAT_MAT2x4
GL_ES_VERSION_3_0
, GL_VERSION_2_1
static final int GL_FLOAT_MAT3x2
GL_ES_VERSION_3_0
, GL_VERSION_2_1
static final int GL_FLOAT_MAT3x4
GL_ES_VERSION_3_0
, GL_VERSION_2_1
static final int GL_FLOAT_MAT4x2
GL_ES_VERSION_3_0
, GL_VERSION_2_1
static final int GL_FLOAT_MAT4x3
GL_ES_VERSION_3_0
, GL_VERSION_2_1
static final int GL_SRGB8
GL_ES_VERSION_3_0
, GL_VERSION_2_1
static final int GL_MAJOR_VERSION
GL_ES_VERSION_3_0
, GL_VERSION_3_0
static final int GL_MINOR_VERSION
GL_ES_VERSION_3_0
, GL_VERSION_3_0
static final int GL_NUM_EXTENSIONS
GL_ES_VERSION_3_0
, GL_VERSION_3_0
static final int GL_VERTEX_ATTRIB_ARRAY_INTEGER
GL_ES_VERSION_3_0
, GL_VERSION_3_0
static final int GL_MIN_PROGRAM_TEXEL_OFFSET
GL_ES_VERSION_3_0
, GL_VERSION_3_0
static final int GL_MAX_PROGRAM_TEXEL_OFFSET
GL_ES_VERSION_3_0
, GL_VERSION_3_0
static final int GL_MAX_VARYING_COMPONENTS
GL_ES_VERSION_3_0
, GL_ARB_geometry_shader4
, GL_VERSION_3_0
static final int GL_RGB9_E5
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_texture_shared_exponent
static final int GL_UNSIGNED_INT_5_9_9_9_REV
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_texture_shared_exponent
static final int GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH
GL_ES_VERSION_3_0
, GL_VERSION_3_0
static final int GL_TRANSFORM_FEEDBACK_BUFFER_MODE
GL_ES_VERSION_3_0
, GL_VERSION_3_0
static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
GL_ES_VERSION_3_0
, GL_VERSION_3_0
static final int GL_TRANSFORM_FEEDBACK_VARYINGS
GL_ES_VERSION_3_0
, GL_VERSION_3_0
static final int GL_TRANSFORM_FEEDBACK_BUFFER_START
GL_ES_VERSION_3_0
, GL_VERSION_3_0
static final int GL_TRANSFORM_FEEDBACK_BUFFER_SIZE
GL_ES_VERSION_3_0
, GL_VERSION_3_0
static final int GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN
GL_ES_VERSION_3_0
, GL_VERSION_3_0
static final int GL_RASTERIZER_DISCARD
GL_ES_VERSION_3_0
, GL_VERSION_3_0
static final int GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
GL_ES_VERSION_3_0
, GL_VERSION_3_0
static final int GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
GL_ES_VERSION_3_0
, GL_VERSION_3_0
static final int GL_INTERLEAVED_ATTRIBS
GL_ES_VERSION_3_0
, GL_VERSION_3_0
static final int GL_SEPARATE_ATTRIBS
GL_ES_VERSION_3_0
, GL_VERSION_3_0
static final int GL_TRANSFORM_FEEDBACK_BUFFER
GL_ES_VERSION_3_0
, GL_VERSION_3_0
static final int GL_TRANSFORM_FEEDBACK_BUFFER_BINDING
GL_ES_VERSION_3_0
, GL_VERSION_3_0
static final int GL_RGBA32UI
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_texture_integer
static final int GL_RGB32UI
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_texture_integer
static final int GL_RGBA16UI
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_texture_integer
static final int GL_RGB16UI
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_texture_integer
static final int GL_RGBA8UI
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_texture_integer
static final int GL_RGB8UI
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_texture_integer
static final int GL_RGBA32I
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_texture_integer
static final int GL_RGB32I
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_texture_integer
static final int GL_RGBA16I
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_texture_integer
static final int GL_RGB16I
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_texture_integer
static final int GL_RGBA8I
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_texture_integer
static final int GL_RGB8I
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_texture_integer
static final int GL_RED_INTEGER
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_texture_integer
static final int GL_RGB_INTEGER
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_texture_integer
static final int GL_RGBA_INTEGER
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_texture_integer
static final int GL_SAMPLER_2D_ARRAY_SHADOW
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
static final int GL_SAMPLER_CUBE_SHADOW
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
static final int GL_UNSIGNED_INT_VEC2
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
static final int GL_UNSIGNED_INT_VEC3
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
static final int GL_UNSIGNED_INT_VEC4
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
static final int GL_INT_SAMPLER_2D
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
static final int GL_INT_SAMPLER_3D
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
static final int GL_INT_SAMPLER_CUBE
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
static final int GL_INT_SAMPLER_2D_ARRAY
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
static final int GL_UNSIGNED_INT_SAMPLER_2D
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
static final int GL_UNSIGNED_INT_SAMPLER_3D
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
static final int GL_UNSIGNED_INT_SAMPLER_CUBE
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
static final int GL_UNSIGNED_INT_SAMPLER_2D_ARRAY
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
static final int GL_BUFFER_ACCESS_FLAGS
GL_ES_VERSION_3_0
, GL_VERSION_3_0
static final int GL_BUFFER_MAP_LENGTH
GL_ES_VERSION_3_0
, GL_VERSION_3_0
static final int GL_BUFFER_MAP_OFFSET
GL_ES_VERSION_3_0
, GL_VERSION_3_0
static final int GL_DEPTH_COMPONENT32F
GL_ARB_depth_buffer_float
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
static final int GL_DEPTH32F_STENCIL8
GL_ARB_depth_buffer_float
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
static final int GL_FLOAT_32_UNSIGNED_INT_24_8_REV
GL_ARB_depth_buffer_float
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
static final int GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE
GL_ARB_framebuffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
static final int GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE
GL_ARB_framebuffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
static final int GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE
GL_ARB_framebuffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
static final int GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE
GL_ARB_framebuffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
static final int GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE
GL_ARB_framebuffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
static final int GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE
GL_ARB_framebuffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
static final int GL_FRAMEBUFFER_DEFAULT
GL_ARB_framebuffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
static final int GL_FRAMEBUFFER_UNDEFINED
GL_ARB_framebuffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
static final int GL_DEPTH_STENCIL_ATTACHMENT
GL_ARB_framebuffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
static final int GL_DRAW_FRAMEBUFFER_BINDING
GL_ARB_framebuffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_framebuffer_blit
static final int GL_READ_FRAMEBUFFER
GL_ARB_framebuffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_framebuffer_blit
static final int GL_DRAW_FRAMEBUFFER
GL_ARB_framebuffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_framebuffer_blit
static final int GL_READ_FRAMEBUFFER_BINDING
GL_ARB_framebuffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_framebuffer_blit
static final int GL_RENDERBUFFER_SAMPLES
GL_ARB_framebuffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
static final int GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE
GL_ARB_framebuffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
static final int GL_MAX_SAMPLES
GL_ARB_framebuffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
static final int GL_RG_INTEGER
GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_ARB_texture_rg
static final int GL_R8I
GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_ARB_texture_rg
static final int GL_R8UI
GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_ARB_texture_rg
static final int GL_R16I
GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_ARB_texture_rg
static final int GL_R16UI
GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_ARB_texture_rg
static final int GL_R32I
GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_ARB_texture_rg
static final int GL_R32UI
GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_ARB_texture_rg
static final int GL_RG8I
GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_ARB_texture_rg
static final int GL_RG8UI
GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_ARB_texture_rg
static final int GL_RG16I
GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_ARB_texture_rg
static final int GL_RG16UI
GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_ARB_texture_rg
static final int GL_RG32I
GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_ARB_texture_rg
static final int GL_RG32UI
GL_ES_VERSION_3_0
, GL_VERSION_3_0
, GL_ARB_texture_rg
static final int GL_VERTEX_ARRAY_BINDING
GL_ES_VERSION_3_0
, GL_ARB_vertex_array_object
, GL_VERSION_3_0
static final int GL_R8_SNORM
GL_ES_VERSION_3_0
, GL_VERSION_3_1
static final int GL_RG8_SNORM
GL_ES_VERSION_3_0
, GL_VERSION_3_1
static final int GL_RGB8_SNORM
GL_ES_VERSION_3_0
, GL_VERSION_3_1
static final int GL_RGBA8_SNORM
GL_ES_VERSION_3_0
, GL_VERSION_3_1
static final int GL_SIGNED_NORMALIZED
GL_ES_VERSION_3_0
, GL_VERSION_3_1
static final int GL_COPY_READ_BUFFER
GL_ES_VERSION_3_0
, GL_ARB_copy_buffer
, GL_VERSION_3_1
static final int GL_COPY_WRITE_BUFFER
GL_ES_VERSION_3_0
, GL_ARB_copy_buffer
, GL_VERSION_3_1
static final int GL_UNIFORM_BUFFER
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
static final int GL_UNIFORM_BUFFER_BINDING
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
static final int GL_UNIFORM_BUFFER_START
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
static final int GL_UNIFORM_BUFFER_SIZE
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
static final int GL_MAX_VERTEX_UNIFORM_BLOCKS
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
static final int GL_MAX_FRAGMENT_UNIFORM_BLOCKS
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
static final int GL_MAX_COMBINED_UNIFORM_BLOCKS
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
static final int GL_MAX_UNIFORM_BUFFER_BINDINGS
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
static final int GL_MAX_UNIFORM_BLOCK_SIZE
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
static final int GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
static final int GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
static final int GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
static final int GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
static final int GL_ACTIVE_UNIFORM_BLOCKS
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
static final int GL_UNIFORM_TYPE
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
static final int GL_UNIFORM_SIZE
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
static final int GL_UNIFORM_NAME_LENGTH
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
static final int GL_UNIFORM_BLOCK_INDEX
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
static final int GL_UNIFORM_OFFSET
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
static final int GL_UNIFORM_ARRAY_STRIDE
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
static final int GL_UNIFORM_MATRIX_STRIDE
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
static final int GL_UNIFORM_IS_ROW_MAJOR
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
static final int GL_UNIFORM_BLOCK_BINDING
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
static final int GL_UNIFORM_BLOCK_DATA_SIZE
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
static final int GL_UNIFORM_BLOCK_NAME_LENGTH
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
static final int GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
static final int GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
static final int GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
static final int GL_COPY_READ_BUFFER_BINDING
GL_ES_VERSION_3_0
, GL_ARB_copy_buffer
static final int GL_COPY_WRITE_BUFFER_BINDING
GL_ES_VERSION_3_0
, GL_ARB_copy_buffer
static final int GL_TRANSFORM_FEEDBACK_PAUSED
GL_ES_VERSION_3_0
, GL_ARB_transform_feedback2
static final int GL_TRANSFORM_FEEDBACK_ACTIVE
GL_ES_VERSION_3_0
, GL_ARB_transform_feedback2
static final int GL_COMPRESSED_RGBA_ASTC_4x4_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_RGBA_ASTC_5x4_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_RGBA_ASTC_5x5_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_RGBA_ASTC_6x5_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_RGBA_ASTC_6x6_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_RGBA_ASTC_8x5_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_RGBA_ASTC_8x6_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_RGBA_ASTC_8x8_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_RGBA_ASTC_10x5_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_RGBA_ASTC_10x6_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_RGBA_ASTC_10x8_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_RGBA_ASTC_10x10_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_RGBA_ASTC_12x10_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_RGBA_ASTC_12x12_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
GL_KHR_texture_compression_astc_ldr
static final int GL_INVALID_INDEX
GL_ARB_uniform_buffer_object
static final long GL_TIMEOUT_IGNORED
GL_ARB_sync
static final int GL_ALL_BARRIER_BITS
GL_ARB_shader_image_load_store
void glBeginTransformFeedback(int primitiveMode)
void glBeginTransformFeedback(GLenum primitiveMode)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
void glBindBufferBase(int target, int index, int buffer)
void glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
void glBindBufferRange(int target, int index, int buffer, long offset, long size)
void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
void glBindVertexArray(int array)
void glBindVertexArray(GLuint array)
GL_ES_VERSION_3_0
, GL_ARB_vertex_array_object
, GL_VERSION_3_0
void glBlitFramebuffer(int srcX0, int srcY0, int srcX1, int srcY1, int dstX0, int dstY0, int dstX1, int dstY1, int mask, int filter)
void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
GL_ARB_framebuffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_framebuffer_blit
void glClearBufferfi(int buffer, int drawbuffer, float depth, int stencil)
void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
void glClearBufferfv(int buffer, int drawbuffer, FloatBuffer value)
void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
value
- a direct or array-backed FloatBuffer
void glClearBufferfv(int buffer, int drawbuffer, float[] value, int value_offset)
void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat * value)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
void glClearBufferiv(int buffer, int drawbuffer, IntBuffer value)
void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
value
- a direct or array-backed IntBuffer
void glClearBufferiv(int buffer, int drawbuffer, int[] value, int value_offset)
void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint * value)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
void glClearBufferuiv(int buffer, int drawbuffer, IntBuffer value)
void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
value
- a direct or array-backed IntBuffer
void glClearBufferuiv(int buffer, int drawbuffer, int[] value, int value_offset)
void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint * value)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
void glCopyBufferSubData(int readTarget, int writeTarget, long readOffset, long writeOffset, long size)
void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
GL_ES_VERSION_3_0
, GL_ARB_copy_buffer
, GL_VERSION_3_1
void glDeleteVertexArrays(int n, IntBuffer arrays)
void glDeleteVertexArrays(GLsizei n, const GLuint * arrays)
GL_ES_VERSION_3_0
, GL_ARB_vertex_array_object
, GL_VERSION_3_0
arrays
- a direct or array-backed IntBuffer
void glDeleteVertexArrays(int n, int[] arrays, int arrays_offset)
void glDeleteVertexArrays(GLsizei n, const GLuint * arrays)
GL_ES_VERSION_3_0
, GL_ARB_vertex_array_object
, GL_VERSION_3_0
void glDrawArraysInstanced(int mode, int first, int count, int instancecount)
void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
GL_ES_VERSION_3_0
, GL_VERSION_3_1
; GL_ARB_draw_instanced
void glDrawBuffers(int n, IntBuffer bufs)
void glDrawBuffers(GLsizei n, const GLenum * bufs)
GL_ES_VERSION_3_0
, GL_VERSION_2_0
; GL_EXT_draw_buffers
GL_NV_draw_buffers
bufs
- a direct or array-backed IntBuffer
void glDrawBuffers(int n, int[] bufs, int bufs_offset)
void glDrawBuffers(GLsizei n, const GLenum * bufs)
GL_ES_VERSION_3_0
, GL_VERSION_2_0
; GL_EXT_draw_buffers
GL_NV_draw_buffers
void glDrawElementsInstanced(int mode, int count, int type, long indices_buffer_offset, int instancecount)
void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount)
GL_ES_VERSION_3_0
, GL_VERSION_3_1
; GL_ARB_draw_instanced
void glDrawRangeElements(int mode, int start, int end, int count, int type, long indices_buffer_offset)
void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices)
GL_VERSION_1_2
, GL_ES_VERSION_3_0
void glEndTransformFeedback()
void glEndTransformFeedback(void)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
void glFramebufferTextureLayer(int target, int attachment, int texture, int level, int layer)
void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
GL_ARB_framebuffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
void glGenVertexArrays(int n, IntBuffer arrays)
void glGenVertexArrays(GLsizei n, GLuint * arrays)
GL_ES_VERSION_3_0
, GL_ARB_vertex_array_object
, GL_VERSION_3_0
arrays
- a direct or array-backed IntBuffer
void glGenVertexArrays(int n, int[] arrays, int arrays_offset)
void glGenVertexArrays(GLsizei n, GLuint * arrays)
GL_ES_VERSION_3_0
, GL_ARB_vertex_array_object
, GL_VERSION_3_0
void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, IntBuffer length, ByteBuffer uniformBlockName)
void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
length
- a direct or array-backed IntBuffer
uniformBlockName
- a direct or array-backed ByteBuffer
void glGetActiveUniformBlockName(int program, int uniformBlockIndex, int bufSize, int[] length, int length_offset, byte[] uniformBlockName, int uniformBlockName_offset)
void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei * length, GLchar * uniformBlockName)
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, IntBuffer params)
void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params)
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
params
- a direct or array-backed IntBuffer
void glGetActiveUniformBlockiv(int program, int uniformBlockIndex, int pname, int[] params, int params_offset)
void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint * params)
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
void glGetActiveUniformsiv(int program, int uniformCount, IntBuffer uniformIndices, int pname, IntBuffer params)
void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params)
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
void glGetActiveUniformsiv(int program, int uniformCount, int[] uniformIndices, int uniformIndices_offset, int pname, int[] params, int params_offset)
void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint * uniformIndices, GLenum pname, GLint * params)
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
int glGetFragDataLocation(int program, String name)
GLint glGetFragDataLocation(GLuint program, const GLchar * name)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
void glGetIntegeri_v(int target, int index, IntBuffer data)
void glGetIntegeri_v(GLenum target, GLuint index, GLint * data)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
data
- a direct or array-backed IntBuffer
void glGetIntegeri_v(int target, int index, int[] data, int data_offset)
void glGetIntegeri_v(GLenum target, GLuint index, GLint * data)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, IntBuffer params)
void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params)
GL_ES_VERSION_3_0
, GL_ARB_internalformat_query
params
- a direct or array-backed IntBuffer
void glGetInternalformativ(int target, int internalformat, int pname, int bufSize, int[] params, int params_offset)
void glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint * params)
GL_ES_VERSION_3_0
, GL_ARB_internalformat_query
String glGetStringi(int name, int index)
const GLubyte * glGetStringi(GLenum name, GLuint index)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
void glGetTransformFeedbackVarying(int program, int index, int bufSize, IntBuffer length, IntBuffer size, IntBuffer type, ByteBuffer name)
void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
length
- a direct or array-backed IntBuffer
size
- a direct or array-backed IntBuffer
type
- a direct or array-backed IntBuffer
name
- a direct or array-backed ByteBuffer
void glGetTransformFeedbackVarying(int program, int index, int bufSize, int[] length, int length_offset, int[] size, int size_offset, int[] type, int type_offset, byte[] name, int name_offset)
void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei * length, GLsizei * size, GLenum * type, GLchar * name)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
int glGetUniformBlockIndex(int program, String uniformBlockName)
GLuint glGetUniformBlockIndex(GLuint program, const GLchar * uniformBlockName)
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
void glGetUniformIndices(int program, int uniformCount, String[] uniformNames, IntBuffer uniformIndices)
void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices)
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
uniformIndices
- a direct or array-backed IntBuffer
void glGetUniformIndices(int program, int uniformCount, String[] uniformNames, int[] uniformIndices, int uniformIndices_offset)
void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar * const * uniformNames, GLuint * uniformIndices)
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
void glGetUniformuiv(int program, int location, IntBuffer params)
void glGetUniformuiv(GLuint program, GLint location, GLuint * params)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
params
- a direct or array-backed IntBuffer
void glGetUniformuiv(int program, int location, int[] params, int params_offset)
void glGetUniformuiv(GLuint program, GLint location, GLuint * params)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
void glGetVertexAttribIiv(int index, int pname, IntBuffer params)
void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
params
- a direct or array-backed IntBuffer
void glGetVertexAttribIiv(int index, int pname, int[] params, int params_offset)
void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint * params)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
void glGetVertexAttribIuiv(int index, int pname, IntBuffer params)
void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
params
- a direct or array-backed IntBuffer
void glGetVertexAttribIuiv(int index, int pname, int[] params, int params_offset)
void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint * params)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
boolean glIsVertexArray(int array)
GLboolean glIsVertexArray(GLuint array)
GL_ES_VERSION_3_0
, GL_ARB_vertex_array_object
, GL_VERSION_3_0
void glReadBuffer(int mode)
void glReadBuffer(GLenum mode)
GL_ES_VERSION_3_0
, GL_VERSION_1_0
void glRenderbufferStorageMultisample(int target, int samples, int internalformat, int width, int height)
void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
GL_ARB_framebuffer_object
, GL_ES_VERSION_3_0
, GL_VERSION_3_0
void glTransformFeedbackVaryings(int program, int count, String[] varyings, int bufferMode)
void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar * const * varyings, GLenum bufferMode)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
void glUniform1ui(int location, int v0)
void glUniform1ui(GLint location, GLuint v0)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
void glUniform1uiv(int location, int count, IntBuffer value)
void glUniform1uiv(GLint location, GLsizei count, const GLuint * value)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
value
- a direct or array-backed IntBuffer
void glUniform1uiv(int location, int count, int[] value, int value_offset)
void glUniform1uiv(GLint location, GLsizei count, const GLuint * value)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
void glUniform2ui(int location, int v0, int v1)
void glUniform2ui(GLint location, GLuint v0, GLuint v1)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
void glUniform2uiv(int location, int count, IntBuffer value)
void glUniform2uiv(GLint location, GLsizei count, const GLuint * value)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
value
- a direct or array-backed IntBuffer
void glUniform2uiv(int location, int count, int[] value, int value_offset)
void glUniform2uiv(GLint location, GLsizei count, const GLuint * value)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
void glUniform3ui(int location, int v0, int v1, int v2)
void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
void glUniform3uiv(int location, int count, IntBuffer value)
void glUniform3uiv(GLint location, GLsizei count, const GLuint * value)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
value
- a direct or array-backed IntBuffer
void glUniform3uiv(int location, int count, int[] value, int value_offset)
void glUniform3uiv(GLint location, GLsizei count, const GLuint * value)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
void glUniform4ui(int location, int v0, int v1, int v2, int v3)
void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
void glUniform4uiv(int location, int count, IntBuffer value)
void glUniform4uiv(GLint location, GLsizei count, const GLuint * value)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
value
- a direct or array-backed IntBuffer
void glUniform4uiv(int location, int count, int[] value, int value_offset)
void glUniform4uiv(GLint location, GLsizei count, const GLuint * value)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
; GL_EXT_gpu_shader4
void glUniformBlockBinding(int program, int uniformBlockIndex, int uniformBlockBinding)
void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
GL_ES_VERSION_3_0
, GL_ARB_uniform_buffer_object
, GL_VERSION_3_1
void glUniformMatrix2x3fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ES_VERSION_3_0
, GL_VERSION_2_1
value
- a direct or array-backed FloatBuffer
void glUniformMatrix2x3fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ES_VERSION_3_0
, GL_VERSION_2_1
void glUniformMatrix2x4fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ES_VERSION_3_0
, GL_VERSION_2_1
value
- a direct or array-backed FloatBuffer
void glUniformMatrix2x4fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ES_VERSION_3_0
, GL_VERSION_2_1
void glUniformMatrix3x2fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ES_VERSION_3_0
, GL_VERSION_2_1
value
- a direct or array-backed FloatBuffer
void glUniformMatrix3x2fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ES_VERSION_3_0
, GL_VERSION_2_1
void glUniformMatrix3x4fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ES_VERSION_3_0
, GL_VERSION_2_1
value
- a direct or array-backed FloatBuffer
void glUniformMatrix3x4fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ES_VERSION_3_0
, GL_VERSION_2_1
void glUniformMatrix4x2fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ES_VERSION_3_0
, GL_VERSION_2_1
value
- a direct or array-backed FloatBuffer
void glUniformMatrix4x2fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ES_VERSION_3_0
, GL_VERSION_2_1
void glUniformMatrix4x3fv(int location, int count, boolean transpose, FloatBuffer value)
void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ES_VERSION_3_0
, GL_VERSION_2_1
value
- a direct or array-backed FloatBuffer
void glUniformMatrix4x3fv(int location, int count, boolean transpose, float[] value, int value_offset)
void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value)
GL_ES_VERSION_3_0
, GL_VERSION_2_1
void glVertexAttribI4i(int index, int x, int y, int z, int w)
void glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
void glVertexAttribI4iv(int index, IntBuffer v)
void glVertexAttribI4iv(GLuint index, const GLint * v)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
v
- a direct or array-backed IntBuffer
void glVertexAttribI4iv(int index, int[] v, int v_offset)
void glVertexAttribI4iv(GLuint index, const GLint * v)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
void glVertexAttribI4ui(int index, int x, int y, int z, int w)
void glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
void glVertexAttribI4uiv(int index, IntBuffer v)
void glVertexAttribI4uiv(GLuint index, const GLuint * v)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
v
- a direct or array-backed IntBuffer
void glVertexAttribI4uiv(int index, int[] v, int v_offset)
void glVertexAttribI4uiv(GLuint index, const GLuint * v)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
void glVertexAttribIPointer(int index, int size, int type, int stride, long pointer_buffer_offset)
void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer)
GL_ES_VERSION_3_0
, GL_VERSION_3_0
boolean isPBOPackBound()
boolean isPBOUnpackBound()
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