public interface GL3 extends GL3ES3, GL2GL3
This interface contains all OpenGL [ 3.1 .. 3.3 ] core methods, as well as most of it's extensions defined at the time of this specification.
Note: OpenGL [ 3.1 .. 3.3 ] core profile does not includes fixed point functionality.
Modifier and Type | Field and Description |
---|---|
static int |
GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
Part of
GL_ARB_texture_compression_bptc |
static int |
GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
Part of
GL_ARB_texture_compression_bptc |
static int |
GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
Part of
GL_ARB_texture_compression_bptc |
static int |
GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
Part of
GL_ARB_texture_compression_bptc |
static int |
GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
Part of
GL_VERSION_3_2 |
static int |
GL_CONTEXT_CORE_PROFILE_BIT
Part of
GL_VERSION_3_2 |
static int |
GL_CONTEXT_PROFILE_MASK
Part of
GL_VERSION_3_2 |
static int |
GL_DEPTH_CLAMP
Part of
GL_VERSION_3_2 , GL_ARB_depth_clamp |
static int |
GL_FIRST_VERTEX_CONVENTION
Part of
GL_VERSION_3_2 , GL_ARB_provoking_vertex |
static int |
GL_FRAMEBUFFER_ATTACHMENT_LAYERED
Part of
GL_VERSION_3_2 |
static int |
GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
Part of
GL_VERSION_3_2 |
static int |
GL_GEOMETRY_INPUT_TYPE
Part of
GL_VERSION_3_2 |
static int |
GL_GEOMETRY_OUTPUT_TYPE
Part of
GL_VERSION_3_2 |
static int |
GL_GEOMETRY_SHADER
Part of
GL_VERSION_3_2 |
static int |
GL_GEOMETRY_VERTICES_OUT
Part of
GL_VERSION_3_2 |
static int |
GL_INT_SAMPLER_2D_MULTISAMPLE
Part of
GL_ARB_texture_multisample , GL_VERSION_3_2 |
static int |
GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
Part of
GL_ARB_texture_multisample , GL_VERSION_3_2 |
static int |
GL_LAST_VERTEX_CONVENTION
Part of
GL_VERSION_3_2 , GL_ARB_provoking_vertex |
static int |
GL_LINE_STRIP_ADJACENCY
Part of
GL_VERSION_3_2 |
static int |
GL_LINES_ADJACENCY
Part of
GL_VERSION_3_2 |
static int |
GL_MAX_COLOR_TEXTURE_SAMPLES
Part of
GL_ARB_texture_multisample , GL_VERSION_3_2 |
static int |
GL_MAX_DEPTH_TEXTURE_SAMPLES
Part of
GL_ARB_texture_multisample , GL_VERSION_3_2 |
static int |
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
Part of
GL_ARB_blend_func_extended , GL_VERSION_3_3 |
static int |
GL_MAX_GEOMETRY_INPUT_COMPONENTS
Part of
GL_VERSION_3_2 |
static int |
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
Part of
GL_VERSION_3_2 |
static int |
GL_MAX_GEOMETRY_OUTPUT_VERTICES
Part of
GL_VERSION_3_2 |
static int |
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
Part of
GL_VERSION_3_2 |
static int |
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
Part of
GL_VERSION_3_2 |
static int |
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
Part of
GL_VERSION_3_2 |
static int |
GL_MAX_INTEGER_SAMPLES
Part of
GL_ARB_texture_multisample , GL_VERSION_3_2 |
static int |
GL_MAX_SAMPLE_MASK_WORDS
Part of
GL_ARB_texture_multisample , GL_VERSION_3_2 |
static int |
GL_ONE_MINUS_SRC1_ALPHA
Part of
GL_ARB_blend_func_extended , GL_VERSION_3_3 |
static int |
GL_ONE_MINUS_SRC1_COLOR
Part of
GL_ARB_blend_func_extended , GL_VERSION_3_3 |
static int |
GL_PROGRAM_POINT_SIZE
Part of
GL_VERSION_3_2 |
static int |
GL_PROVOKING_VERTEX
Part of
GL_VERSION_3_2 , GL_ARB_provoking_vertex |
static int |
GL_PROXY_TEXTURE_2D_MULTISAMPLE
Part of
GL_ARB_texture_multisample , GL_VERSION_3_2 |
static int |
GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
Part of
GL_ARB_texture_multisample , GL_VERSION_3_2 |
static int |
GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
Part of
GL_VERSION_3_2 , GL_ARB_provoking_vertex |
static int |
GL_SAMPLE_MASK
Part of
GL_ARB_texture_multisample , GL_VERSION_3_2 |
static int |
GL_SAMPLE_MASK_VALUE
Part of
GL_ARB_texture_multisample , GL_VERSION_3_2 |
static int |
GL_SAMPLE_POSITION
Part of
GL_ARB_texture_multisample , GL_VERSION_3_2 |
static int |
GL_SAMPLER_2D_MULTISAMPLE
Part of
GL_ARB_texture_multisample , GL_VERSION_3_2 |
static int |
GL_SAMPLER_2D_MULTISAMPLE_ARRAY
Part of
GL_ARB_texture_multisample , GL_VERSION_3_2 |
static int |
GL_SRC1_COLOR
Part of
GL_ARB_blend_func_extended , GL_VERSION_3_3 |
static int |
GL_TEXTURE_2D_MULTISAMPLE
Part of
GL_ARB_texture_multisample , GL_VERSION_3_2 |
static int |
GL_TEXTURE_2D_MULTISAMPLE_ARRAY
Part of
GL_ARB_texture_multisample , GL_VERSION_3_2 |
static int |
GL_TEXTURE_BINDING_2D_MULTISAMPLE
Part of
GL_ARB_texture_multisample , GL_VERSION_3_2 |
static int |
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
Part of
GL_ARB_texture_multisample , GL_VERSION_3_2 |
static int |
GL_TEXTURE_CUBE_MAP_SEAMLESS
Part of
GL_ARB_seamless_cube_map , GL_VERSION_3_2 |
static int |
GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
Part of
GL_ARB_texture_multisample , GL_VERSION_3_2 |
static int |
GL_TEXTURE_SAMPLES
Part of
GL_ARB_texture_multisample , GL_VERSION_3_2 |
static int |
GL_TEXTURE_SWIZZLE_RGBA
Part of
GL_ARB_texture_swizzle , GL_VERSION_3_3 |
static int |
GL_TIME_ELAPSED
Part of
GL_ARB_timer_query , GL_VERSION_3_3 |
static int |
GL_TIMESTAMP
Part of
GL_ARB_timer_query , GL_VERSION_3_3 |
static int |
GL_TRIANGLE_STRIP_ADJACENCY
Part of
GL_VERSION_3_2 |
static int |
GL_TRIANGLES_ADJACENCY
Part of
GL_VERSION_3_2 |
static int |
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
Part of
GL_ARB_texture_multisample , GL_VERSION_3_2 |
static int |
GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
Part of
GL_ARB_texture_multisample , GL_VERSION_3_2 |
GL_ALREADY_SIGNALED, GL_CONDITION_SATISFIED, GL_INT_2_10_10_10_REV, GL_MAX_FRAGMENT_INPUT_COMPONENTS, GL_MAX_SERVER_WAIT_TIMEOUT, GL_MAX_VERTEX_OUTPUT_COMPONENTS, GL_OBJECT_TYPE, GL_RGB10_A2UI, GL_SAMPLER_BINDING, GL_SIGNALED, GL_SYNC_CONDITION, GL_SYNC_FENCE, GL_SYNC_FLAGS, GL_SYNC_FLUSH_COMMANDS_BIT, GL_SYNC_GPU_COMMANDS_COMPLETE, GL_SYNC_STATUS, GL_TEXTURE_SWIZZLE_A, GL_TEXTURE_SWIZZLE_B, GL_TEXTURE_SWIZZLE_G, GL_TEXTURE_SWIZZLE_R, GL_TIMEOUT_EXPIRED, GL_UNSIGNALED, GL_VERTEX_ATTRIB_ARRAY_DIVISOR, GL_WAIT_FAILED
GL_BACK_LEFT, GL_BACK_RIGHT, GL_BGR, GL_BGR_INTEGER, GL_BGRA_INTEGER, GL_BLUE_INTEGER, GL_BUFFER_GPU_ADDRESS_NV, GL_CLAMP_READ_COLOR, GL_CLAMP_TO_BORDER, GL_CLIP_DISTANCE0, GL_CLIP_DISTANCE1, GL_CLIP_DISTANCE2, GL_CLIP_DISTANCE3, GL_CLIP_DISTANCE4, GL_CLIP_DISTANCE5, GL_CLIP_DISTANCE6, GL_CLIP_DISTANCE7, GL_COLOR_ARRAY_ADDRESS_NV, GL_COLOR_ARRAY_LENGTH_NV, GL_COMPRESSED_RED, GL_COMPRESSED_RED_RGTC1, GL_COMPRESSED_RG, GL_COMPRESSED_RG_RGTC2, GL_COMPRESSED_RGB, GL_COMPRESSED_RGBA, GL_COMPRESSED_SIGNED_RED_RGTC1, GL_COMPRESSED_SIGNED_RG_RGTC2, GL_COMPRESSED_SRGB, GL_COMPRESSED_SRGB_ALPHA, GL_COMPUTE_SHADER_BIT, GL_CONTEXT_FLAG_FORWARD_COMPATIBLE_BIT, GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT, GL_CONTEXT_FLAGS, GL_CONTINUOUS_AMD, GL_DEBUG_CATEGORY_API_ERROR_AMD, GL_DEBUG_CATEGORY_APPLICATION_AMD, GL_DEBUG_CATEGORY_DEPRECATION_AMD, GL_DEBUG_CATEGORY_OTHER_AMD, GL_DEBUG_CATEGORY_PERFORMANCE_AMD, GL_DEBUG_CATEGORY_SHADER_COMPILER_AMD, GL_DEBUG_CATEGORY_UNDEFINED_BEHAVIOR_AMD, GL_DEBUG_CATEGORY_WINDOW_SYSTEM_AMD, GL_DEBUG_LOGGED_MESSAGES_AMD, GL_DEBUG_SEVERITY_HIGH_AMD, GL_DEBUG_SEVERITY_LOW_AMD, GL_DEBUG_SEVERITY_MEDIUM_AMD, GL_DECODE_EXT, GL_DEPTH_CLAMP_FAR_AMD, GL_DEPTH_CLAMP_NEAR_AMD, GL_DISCRETE_AMD, GL_DOUBLE, GL_DOUBLEBUFFER, GL_DRAW_BUFFER, GL_DRAW_INDIRECT_ADDRESS_NV, GL_DRAW_INDIRECT_LENGTH_NV, GL_DRAW_INDIRECT_UNIFIED_NV, GL_EDGE_FLAG_ARRAY_ADDRESS_NV, GL_EDGE_FLAG_ARRAY_LENGTH_NV, GL_ELEMENT_ARRAY_ADDRESS_NV, GL_ELEMENT_ARRAY_LENGTH_NV, GL_ELEMENT_ARRAY_UNIFIED_NV, GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD, GL_FACTOR_MAX_AMD, GL_FACTOR_MIN_AMD, GL_FILL, GL_FIXED_ONLY, GL_FOG_COORD_ARRAY_ADDRESS_NV, GL_FOG_COORD_ARRAY_LENGTH_NV, GL_FRAMEBUFFER_ATTACHMENT_LAYERED_ARB, GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER, GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB, GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS_ARB, GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER, GL_FRAMEBUFFER_SRGB, GL_FRONT_LEFT, GL_FRONT_RIGHT, GL_GEOMETRY_INPUT_TYPE_ARB, GL_GEOMETRY_OUTPUT_TYPE_ARB, GL_GEOMETRY_SHADER_ARB, GL_GEOMETRY_VERTICES_OUT_ARB, GL_GPU_ADDRESS_NV, GL_GREEN_INTEGER, GL_INDEX_ARRAY_ADDRESS_NV, GL_INDEX_ARRAY_LENGTH_NV, GL_INT_SAMPLER_1D, GL_INT_SAMPLER_1D_ARRAY, GL_INT_SAMPLER_2D_RECT, GL_INT_SAMPLER_BUFFER, GL_INT_SAMPLER_BUFFER_AMD, GL_LEFT, GL_LINE, GL_LINE_STRIP_ADJACENCY_ARB, GL_LINE_WIDTH_GRANULARITY, GL_LINE_WIDTH_RANGE, GL_LINES_ADJACENCY_ARB, GL_LOWER_LEFT, GL_MAX_CLIP_DISTANCES, GL_MAX_COMBINED_GEOMETRY_UNIFORM_COMPONENTS, GL_MAX_DEBUG_LOGGED_MESSAGES_AMD, GL_MAX_GEOMETRY_OUTPUT_VERTICES_ARB, GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS_ARB, GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS_ARB, GL_MAX_GEOMETRY_UNIFORM_BLOCKS, GL_MAX_GEOMETRY_UNIFORM_COMPONENTS_ARB, GL_MAX_GEOMETRY_VARYING_COMPONENTS_ARB, GL_MAX_PROGRAM_TEXTURE_GATHER_COMPONENTS, GL_MAX_RECTANGLE_TEXTURE_SIZE, GL_MAX_SHADER_BUFFER_ADDRESS_NV, GL_MAX_TEXTURE_BUFFER_SIZE, GL_MAX_VARYING_FLOATS, GL_MAX_VERTEX_VARYING_COMPONENTS_ARB, GL_NAMED_STRING_LENGTH_ARB, GL_NAMED_STRING_TYPE_ARB, GL_NORMAL_ARRAY_ADDRESS_NV, GL_NORMAL_ARRAY_LENGTH_NV, GL_PACK_IMAGE_HEIGHT, GL_PACK_LSB_FIRST, GL_PACK_SKIP_IMAGES, GL_PACK_SWAP_BYTES, GL_POINT, GL_POINT_SIZE_GRANULARITY, GL_POINT_SIZE_RANGE, GL_POINT_SPRITE_COORD_ORIGIN, GL_POLYGON_MODE, GL_POLYGON_OFFSET_LINE, GL_POLYGON_OFFSET_POINT, GL_POLYGON_SMOOTH, GL_POLYGON_SMOOTH_HINT, GL_PRIMITIVE_RESTART, GL_PRIMITIVE_RESTART_INDEX, GL_PRIMITIVES_GENERATED, GL_PROGRAM_POINT_SIZE_ARB, GL_PROXY_TEXTURE_1D, GL_PROXY_TEXTURE_1D_ARRAY, GL_PROXY_TEXTURE_2D, GL_PROXY_TEXTURE_2D_ARRAY, GL_PROXY_TEXTURE_3D, GL_PROXY_TEXTURE_CUBE_MAP, GL_PROXY_TEXTURE_RECTANGLE, GL_QUADS, GL_QUERY_BY_REGION_NO_WAIT, GL_QUERY_BY_REGION_WAIT, GL_QUERY_COUNTER_BITS, GL_QUERY_NO_WAIT, GL_QUERY_WAIT, GL_R16, GL_R16_SNORM, GL_R3_G3_B2, GL_READ_ONLY, GL_READ_WRITE, GL_RED_SNORM, GL_REPLACE_VALUE_AMD, GL_RG_SNORM, GL_RG16, GL_RG16_SNORM, GL_RGB_SNORM, GL_RGB12, GL_RGB16, GL_RGB16_SNORM, GL_RGB4, GL_RGB5, GL_RGBA_SNORM, GL_RGBA12, GL_RGBA16, GL_RGBA16_SNORM, GL_RGBA2, GL_RIGHT, GL_SAMPLER_1D, GL_SAMPLER_1D_ARRAY, GL_SAMPLER_1D_ARRAY_SHADOW, GL_SAMPLER_1D_SHADOW, GL_SAMPLER_2D_RECT, GL_SAMPLER_2D_RECT_SHADOW, GL_SAMPLER_BUFFER, GL_SAMPLER_BUFFER_AMD, GL_SAMPLES_PASSED, GL_SCALED_RESOLVE_FASTEST_EXT, GL_SCALED_RESOLVE_NICEST_EXT, GL_SECONDARY_COLOR_ARRAY_ADDRESS_NV, GL_SECONDARY_COLOR_ARRAY_LENGTH_NV, GL_SET_AMD, GL_SHADER_INCLUDE_ARB, GL_SKIP_DECODE_EXT, GL_SMOOTH_LINE_WIDTH_GRANULARITY, GL_SMOOTH_POINT_SIZE_GRANULARITY, GL_SRC1_ALPHA, GL_SRGB_DECODE_ARB, GL_STENCIL_BACK_OP_VALUE_AMD, GL_STENCIL_INDEX16, GL_STENCIL_OP_VALUE_AMD, GL_STEREO, GL_SUBSAMPLE_DISTANCE_AMD, GL_SYNC_CL_EVENT_ARB, GL_SYNC_CL_EVENT_COMPLETE_ARB, GL_SYNC_X11_FENCE_EXT, GL_TESSELLATION_FACTOR_AMD, GL_TESSELLATION_MODE_AMD, GL_TEXTURE_1D, GL_TEXTURE_1D_ARRAY, GL_TEXTURE_ALPHA_SIZE, GL_TEXTURE_ALPHA_TYPE, GL_TEXTURE_BINDING_1D, GL_TEXTURE_BINDING_1D_ARRAY, GL_TEXTURE_BINDING_BUFFER, GL_TEXTURE_BINDING_RECTANGLE, GL_TEXTURE_BLUE_SIZE, GL_TEXTURE_BLUE_TYPE, GL_TEXTURE_BORDER_COLOR, GL_TEXTURE_BUFFER, GL_TEXTURE_BUFFER_DATA_STORE_BINDING, GL_TEXTURE_COLOR_SAMPLES_NV, GL_TEXTURE_COMPRESSED, GL_TEXTURE_COMPRESSED_IMAGE_SIZE, GL_TEXTURE_COMPRESSION_HINT, GL_TEXTURE_COORD_ARRAY_ADDRESS_NV, GL_TEXTURE_COORD_ARRAY_LENGTH_NV, GL_TEXTURE_COVERAGE_SAMPLES_NV, GL_TEXTURE_DEPTH, GL_TEXTURE_DEPTH_SIZE, GL_TEXTURE_DEPTH_TYPE, GL_TEXTURE_GREEN_SIZE, GL_TEXTURE_GREEN_TYPE, GL_TEXTURE_HEIGHT, GL_TEXTURE_INTERNAL_FORMAT, GL_TEXTURE_LOD_BIAS, GL_TEXTURE_RECTANGLE, GL_TEXTURE_RED_SIZE, GL_TEXTURE_RED_TYPE, GL_TEXTURE_SHARED_SIZE, GL_TEXTURE_SRGB_DECODE_EXT, GL_TEXTURE_STENCIL_SIZE, GL_TEXTURE_WIDTH, GL_TRIANGLE_STRIP_ADJACENCY_ARB, GL_TRIANGLES_ADJACENCY_ARB, GL_UNIFORM_BLOCK_REFERENCED_BY_GEOMETRY_SHADER, GL_UNPACK_LSB_FIRST, GL_UNPACK_SWAP_BYTES, GL_UNSIGNED_BYTE_2_3_3_REV, GL_UNSIGNED_BYTE_3_3_2, GL_UNSIGNED_INT_8_8_8_8, GL_UNSIGNED_INT_8_8_8_8_REV, GL_UNSIGNED_INT_SAMPLER_1D, GL_UNSIGNED_INT_SAMPLER_1D_ARRAY, GL_UNSIGNED_INT_SAMPLER_2D_RECT, GL_UNSIGNED_INT_SAMPLER_BUFFER, GL_UNSIGNED_INT_SAMPLER_BUFFER_AMD, GL_UNSIGNED_SHORT_1_5_5_5_REV, GL_UNSIGNED_SHORT_4_4_4_4_REV, GL_UNSIGNED_SHORT_5_6_5_REV, GL_UPPER_LEFT, GL_VERTEX_ARRAY_ADDRESS_NV, GL_VERTEX_ARRAY_LENGTH_NV, GL_VERTEX_ATTRIB_ARRAY_ADDRESS_NV, GL_VERTEX_ATTRIB_ARRAY_LENGTH_NV, GL_VERTEX_ATTRIB_ARRAY_UNIFIED_NV, GL_VERTEX_PROGRAM_POINT_SIZE
GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH, GL_ACTIVE_UNIFORM_BLOCKS, GL_ALL_BARRIER_BITS, GL_BLUE, GL_BUFFER_ACCESS_FLAGS, GL_BUFFER_MAP_LENGTH, GL_BUFFER_MAP_OFFSET, GL_COLOR, GL_COMPRESSED_RGBA_ASTC_10x10_KHR, GL_COMPRESSED_RGBA_ASTC_10x5_KHR, GL_COMPRESSED_RGBA_ASTC_10x6_KHR, GL_COMPRESSED_RGBA_ASTC_10x8_KHR, GL_COMPRESSED_RGBA_ASTC_12x10_KHR, GL_COMPRESSED_RGBA_ASTC_12x12_KHR, GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, GL_COMPRESSED_RGBA_ASTC_8x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, GL_COPY_READ_BUFFER, GL_COPY_READ_BUFFER_BINDING, GL_COPY_WRITE_BUFFER, GL_COPY_WRITE_BUFFER_BINDING, GL_DEPTH, GL_DEPTH_COMPONENT32F, GL_DEPTH_STENCIL_ATTACHMENT, GL_DEPTH32F_STENCIL8, GL_DRAW_FRAMEBUFFER, GL_DRAW_FRAMEBUFFER_BINDING, GL_DYNAMIC_COPY, GL_DYNAMIC_READ, GL_FLOAT_32_UNSIGNED_INT_24_8_REV, GL_FLOAT_MAT2x3, GL_FLOAT_MAT2x4, GL_FLOAT_MAT3x2, GL_FLOAT_MAT3x4, GL_FLOAT_MAT4x2, GL_FLOAT_MAT4x3, GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE, GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE, GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE, GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE, GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE, GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE, GL_FRAMEBUFFER_DEFAULT, GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE, GL_FRAMEBUFFER_UNDEFINED, GL_GREEN, GL_INT_SAMPLER_2D, GL_INT_SAMPLER_2D_ARRAY, GL_INT_SAMPLER_3D, GL_INT_SAMPLER_CUBE, GL_INTERLEAVED_ATTRIBS, GL_INVALID_INDEX, GL_MAJOR_VERSION, GL_MAX, GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_COMBINED_UNIFORM_BLOCKS, GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS, GL_MAX_ELEMENTS_INDICES, GL_MAX_ELEMENTS_VERTICES, GL_MAX_FRAGMENT_UNIFORM_BLOCKS, GL_MAX_FRAGMENT_UNIFORM_COMPONENTS, GL_MAX_PROGRAM_TEXEL_OFFSET, GL_MAX_SAMPLES, GL_MAX_TEXTURE_LOD_BIAS, GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS, GL_MAX_UNIFORM_BLOCK_SIZE, GL_MAX_UNIFORM_BUFFER_BINDINGS, GL_MAX_VARYING_COMPONENTS, GL_MAX_VERTEX_UNIFORM_BLOCKS, GL_MAX_VERTEX_UNIFORM_COMPONENTS, GL_MIN, GL_MIN_PROGRAM_TEXEL_OFFSET, GL_MINOR_VERSION, GL_NUM_EXTENSIONS, GL_PACK_ROW_LENGTH, GL_PACK_SKIP_PIXELS, GL_PACK_SKIP_ROWS, GL_PIXEL_PACK_BUFFER, GL_PIXEL_PACK_BUFFER_BINDING, GL_PIXEL_UNPACK_BUFFER, GL_PIXEL_UNPACK_BUFFER_BINDING, GL_R16I, GL_R16UI, GL_R32I, GL_R32UI, GL_R8_SNORM, GL_R8I, GL_R8UI, GL_RASTERIZER_DISCARD, GL_READ_BUFFER, GL_READ_FRAMEBUFFER, GL_READ_FRAMEBUFFER_BINDING, GL_RED_INTEGER, GL_RENDERBUFFER_SAMPLES, GL_RG_INTEGER, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI, GL_RG8_SNORM, GL_RG8I, GL_RG8UI, GL_RGB_INTEGER, GL_RGB16I, GL_RGB16UI, GL_RGB32I, GL_RGB32UI, GL_RGB8_SNORM, GL_RGB8I, GL_RGB8UI, GL_RGB9_E5, GL_RGBA_INTEGER, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI, GL_RGBA8_SNORM, GL_RGBA8I, GL_RGBA8UI, GL_SAMPLER_2D_ARRAY_SHADOW, GL_SAMPLER_CUBE_SHADOW, GL_SEPARATE_ATTRIBS, GL_SIGNED_NORMALIZED, GL_SRGB8, GL_STATIC_COPY, GL_STATIC_READ, GL_STENCIL, GL_STREAM_COPY, GL_STREAM_READ, GL_TEXTURE_BASE_LEVEL, GL_TEXTURE_MAX_LEVEL, GL_TEXTURE_MAX_LOD, GL_TEXTURE_MIN_LOD, GL_TIMEOUT_IGNORED, GL_TRANSFORM_FEEDBACK_ACTIVE, GL_TRANSFORM_FEEDBACK_BUFFER, GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, GL_TRANSFORM_FEEDBACK_BUFFER_MODE, GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, GL_TRANSFORM_FEEDBACK_BUFFER_START, GL_TRANSFORM_FEEDBACK_PAUSED, GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN, GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH, GL_TRANSFORM_FEEDBACK_VARYINGS, GL_UNIFORM_ARRAY_STRIDE, GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, GL_UNIFORM_BLOCK_BINDING, GL_UNIFORM_BLOCK_DATA_SIZE, GL_UNIFORM_BLOCK_INDEX, GL_UNIFORM_BLOCK_NAME_LENGTH, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER, GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER, GL_UNIFORM_BUFFER, GL_UNIFORM_BUFFER_BINDING, GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, GL_UNIFORM_BUFFER_SIZE, GL_UNIFORM_BUFFER_START, GL_UNIFORM_IS_ROW_MAJOR, GL_UNIFORM_MATRIX_STRIDE, GL_UNIFORM_NAME_LENGTH, GL_UNIFORM_OFFSET, GL_UNIFORM_SIZE, GL_UNIFORM_TYPE, GL_UNPACK_IMAGE_HEIGHT, GL_UNPACK_SKIP_IMAGES, GL_UNSIGNED_INT_5_9_9_9_REV, GL_UNSIGNED_INT_SAMPLER_2D, GL_UNSIGNED_INT_SAMPLER_2D_ARRAY, GL_UNSIGNED_INT_SAMPLER_3D, GL_UNSIGNED_INT_SAMPLER_CUBE, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4, GL_VERTEX_ARRAY_BINDING, GL_VERTEX_ATTRIB_ARRAY_INTEGER
GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, GL_ACTIVE_ATTRIBUTES, GL_ACTIVE_PROGRAM, GL_ACTIVE_UNIFORM_MAX_LENGTH, GL_ACTIVE_UNIFORMS, GL_ALL_SHADER_BITS, GL_ANY_SAMPLES_PASSED, GL_ANY_SAMPLES_PASSED_CONSERVATIVE, GL_ATTACHED_SHADERS, GL_BLEND_COLOR, GL_BOOL, GL_BOOL_VEC2, GL_BOOL_VEC3, GL_BOOL_VEC4, GL_BUFFER, GL_COLOR_ATTACHMENT1, GL_COLOR_ATTACHMENT10, GL_COLOR_ATTACHMENT11, GL_COLOR_ATTACHMENT12, GL_COLOR_ATTACHMENT13, GL_COLOR_ATTACHMENT14, GL_COLOR_ATTACHMENT15, GL_COLOR_ATTACHMENT2, GL_COLOR_ATTACHMENT3, GL_COLOR_ATTACHMENT4, GL_COLOR_ATTACHMENT5, GL_COLOR_ATTACHMENT6, GL_COLOR_ATTACHMENT7, GL_COLOR_ATTACHMENT8, GL_COLOR_ATTACHMENT9, GL_COMPARE_REF_TO_TEXTURE, GL_COMPILE_STATUS, GL_CONSTANT_ALPHA, GL_CONSTANT_COLOR, GL_CONTEXT_FLAG_DEBUG_BIT, GL_CONTEXT_ROBUST_ACCESS, GL_CURRENT_PROGRAM, GL_CURRENT_QUERY, GL_CURRENT_VERTEX_ATTRIB, GL_DEBUG_CALLBACK_FUNCTION, GL_DEBUG_CALLBACK_USER_PARAM, GL_DEBUG_GROUP_STACK_DEPTH, GL_DEBUG_LOGGED_MESSAGES, GL_DEBUG_NEXT_LOGGED_MESSAGE_LENGTH, GL_DEBUG_OUTPUT, GL_DEBUG_OUTPUT_SYNCHRONOUS, GL_DEBUG_SEVERITY_HIGH, GL_DEBUG_SEVERITY_LOW, GL_DEBUG_SEVERITY_MEDIUM, GL_DEBUG_SEVERITY_NOTIFICATION, GL_DEBUG_SOURCE_API, GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_SOURCE_OTHER, GL_DEBUG_SOURCE_SHADER_COMPILER, GL_DEBUG_SOURCE_THIRD_PARTY, GL_DEBUG_SOURCE_WINDOW_SYSTEM, GL_DEBUG_TYPE_DEPRECATED_BEHAVIOR, GL_DEBUG_TYPE_ERROR, GL_DEBUG_TYPE_MARKER, GL_DEBUG_TYPE_OTHER, GL_DEBUG_TYPE_PERFORMANCE, GL_DEBUG_TYPE_POP_GROUP, GL_DEBUG_TYPE_PORTABILITY, GL_DEBUG_TYPE_PUSH_GROUP, GL_DEBUG_TYPE_UNDEFINED_BEHAVIOR, GL_DELETE_STATUS, GL_DEPTH_COMPONENT, GL_DRAW_BUFFER0, GL_DRAW_BUFFER1, GL_DRAW_BUFFER10, GL_DRAW_BUFFER11, GL_DRAW_BUFFER12, GL_DRAW_BUFFER13, GL_DRAW_BUFFER14, GL_DRAW_BUFFER15, GL_DRAW_BUFFER2, GL_DRAW_BUFFER3, GL_DRAW_BUFFER4, GL_DRAW_BUFFER5, GL_DRAW_BUFFER6, GL_DRAW_BUFFER7, GL_DRAW_BUFFER8, GL_DRAW_BUFFER9, GL_FLOAT_MAT2, GL_FLOAT_MAT3, GL_FLOAT_MAT4, GL_FLOAT_VEC2, GL_FLOAT_VEC3, GL_FLOAT_VEC4, GL_FRAGMENT_SHADER, GL_FRAGMENT_SHADER_BIT, GL_FRAGMENT_SHADER_DERIVATIVE_HINT, GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING, GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE, GL_HIGH_FLOAT, GL_HIGH_INT, GL_INFO_LOG_LENGTH, GL_INT, GL_INT_10_10_10_2, GL_INT_VEC2, GL_INT_VEC3, GL_INT_VEC4, GL_LINK_STATUS, GL_LOW_FLOAT, GL_LOW_INT, GL_MAX_3D_TEXTURE_SIZE, GL_MAX_COLOR_ATTACHMENTS, GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, GL_MAX_DEBUG_GROUP_STACK_DEPTH, GL_MAX_DEBUG_LOGGED_MESSAGES, GL_MAX_DEBUG_MESSAGE_LENGTH, GL_MAX_DRAW_BUFFERS, GL_MAX_FRAGMENT_UNIFORM_VECTORS, GL_MAX_LABEL_LENGTH, GL_MAX_TEXTURE_IMAGE_UNITS, GL_MAX_VARYING_VECTORS, GL_MAX_VERTEX_ATTRIBS, GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS, GL_MAX_VERTEX_UNIFORM_VECTORS, GL_MEDIUM_FLOAT, GL_MEDIUM_INT, GL_NUM_PROGRAM_BINARY_FORMATS, GL_NUM_SHADER_BINARY_FORMATS, GL_ONE_MINUS_CONSTANT_ALPHA, GL_ONE_MINUS_CONSTANT_COLOR, GL_PROGRAM, GL_PROGRAM_BINARY_FORMATS, GL_PROGRAM_BINARY_LENGTH, GL_PROGRAM_PIPELINE_BINDING, GL_PROGRAM_SEPARABLE, GL_QUERY, GL_QUERY_RESULT, GL_QUERY_RESULT_AVAILABLE, GL_R16F, GL_R32F, GL_R8, GL_RED, GL_RG, GL_RG16F, GL_RG32F, GL_RG8, GL_SAMPLER, GL_SAMPLER_2D, GL_SAMPLER_2D_SHADOW, GL_SAMPLER_3D, GL_SAMPLER_CUBE, GL_SHADER, GL_SHADER_BINARY_DMP, GL_SHADER_BINARY_FORMATS, GL_SHADER_COMPILER, GL_SHADER_SOURCE_LENGTH, GL_SHADER_TYPE, GL_SHADING_LANGUAGE_VERSION, GL_STACK_OVERFLOW, GL_STACK_UNDERFLOW, GL_STENCIL_BACK_FAIL, GL_STENCIL_BACK_FUNC, GL_STENCIL_BACK_PASS_DEPTH_FAIL, GL_STENCIL_BACK_PASS_DEPTH_PASS, GL_STENCIL_BACK_REF, GL_STENCIL_BACK_VALUE_MASK, GL_STENCIL_BACK_WRITEMASK, GL_STENCIL_INDEX, GL_STREAM_DRAW, GL_TEXTURE_3D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_COMPARE_FUNC, GL_TEXTURE_COMPARE_MODE, GL_TEXTURE_WRAP_R, GL_UNPACK_ROW_LENGTH, GL_UNPACK_SKIP_PIXELS, GL_UNPACK_SKIP_ROWS, GL_UNSIGNED_INT_10_10_10_2, GL_UNSIGNED_INT_2_10_10_10_REV, GL_UNSIGNED_NORMALIZED, GL_VALIDATE_STATUS, GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING, GL_VERTEX_ATTRIB_ARRAY_ENABLED, GL_VERTEX_ATTRIB_ARRAY_NORMALIZED, GL_VERTEX_ATTRIB_ARRAY_POINTER, GL_VERTEX_ATTRIB_ARRAY_SIZE, GL_VERTEX_ATTRIB_ARRAY_STRIDE, GL_VERTEX_ATTRIB_ARRAY_TYPE, GL_VERTEX_SHADER, GL_VERTEX_SHADER_BIT
GL_ACTIVE_TEXTURE, GL_ALIASED_LINE_WIDTH_RANGE, GL_ALIASED_POINT_SIZE_RANGE, GL_ALPHA, GL_ALPHA_BITS, GL_ALPHA16F, GL_ALPHA32F, GL_ALPHA8, GL_ALWAYS, GL_AND, GL_AND_INVERTED, GL_AND_REVERSE, GL_ARRAY_BUFFER, GL_ARRAY_BUFFER_BINDING, GL_BACK, GL_BGRA, GL_BGRA8, GL_BLEND, GL_BLEND_DST, GL_BLEND_DST_ALPHA, GL_BLEND_DST_RGB, GL_BLEND_EQUATION, GL_BLEND_EQUATION_ALPHA, GL_BLEND_EQUATION_RGB, GL_BLEND_SRC, GL_BLEND_SRC_ALPHA, GL_BLEND_SRC_RGB, GL_BLUE_BITS, GL_BUFFER_ACCESS, GL_BUFFER_MAP_POINTER, GL_BUFFER_MAPPED, GL_BUFFER_SIZE, GL_BUFFER_USAGE, GL_BYTE, GL_CCW, GL_CLAMP_TO_EDGE, GL_CLEAR, GL_COLOR_ATTACHMENT0, GL_COLOR_BUFFER_BIT, GL_COLOR_CLEAR_VALUE, GL_COLOR_LOGIC_OP, GL_COLOR_WRITEMASK, GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT3_EXT, GL_COMPRESSED_RGBA_S3TC_DXT5_EXT, GL_COMPRESSED_TEXTURE_FORMATS, GL_COPY, GL_COPY_INVERTED, GL_CULL_FACE, GL_CULL_FACE_MODE, GL_CW, GL_DECR, GL_DECR_WRAP, GL_DEPTH_ATTACHMENT, GL_DEPTH_BITS, GL_DEPTH_BUFFER_BIT, GL_DEPTH_CLEAR_VALUE, GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT24, GL_DEPTH_COMPONENT32, GL_DEPTH_FUNC, GL_DEPTH_RANGE, GL_DEPTH_STENCIL, GL_DEPTH_TEST, GL_DEPTH_WRITEMASK, GL_DEPTH24_STENCIL8, GL_DITHER, GL_DONT_CARE, GL_DST_ALPHA, GL_DST_COLOR, GL_DYNAMIC_DRAW, GL_ELEMENT_ARRAY_BUFFER, GL_ELEMENT_ARRAY_BUFFER_BINDING, GL_EQUAL, GL_EQUIV, GL_EXTENSIONS, GL_FALSE, GL_FASTEST, GL_FIXED, GL_FLOAT, GL_FRAMEBUFFER, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, GL_FRAMEBUFFER_BINDING, GL_FRAMEBUFFER_COMPLETE, GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT, GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS, GL_FRAMEBUFFER_INCOMPLETE_FORMATS, GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT, GL_FRAMEBUFFER_UNSUPPORTED, GL_FRONT, GL_FRONT_AND_BACK, GL_FRONT_FACE, GL_FUNC_ADD, GL_FUNC_REVERSE_SUBTRACT, GL_FUNC_SUBTRACT, GL_GENERATE_MIPMAP_HINT, GL_GEQUAL, GL_GREATER, GL_GREEN_BITS, GL_GUILTY_CONTEXT_RESET, GL_HALF_FLOAT, GL_IMPLEMENTATION_COLOR_READ_FORMAT, GL_IMPLEMENTATION_COLOR_READ_TYPE, GL_INCR, GL_INCR_WRAP, GL_INNOCENT_CONTEXT_RESET, GL_INVALID_ENUM, GL_INVALID_FRAMEBUFFER_OPERATION, GL_INVALID_OPERATION, GL_INVALID_VALUE, GL_INVERT, GL_KEEP, GL_LEQUAL, GL_LESS, GL_LINE_LOOP, GL_LINE_SMOOTH, GL_LINE_SMOOTH_HINT, GL_LINE_STRIP, GL_LINE_WIDTH, GL_LINEAR, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINES, GL_LOGIC_OP_MODE, GL_LOSE_CONTEXT_ON_RESET, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_MAP_FLUSH_EXPLICIT_BIT, GL_MAP_INVALIDATE_BUFFER_BIT, GL_MAP_INVALIDATE_RANGE_BIT, GL_MAP_READ_BIT, GL_MAP_UNSYNCHRONIZED_BIT, GL_MAP_WRITE_BIT, GL_MAX_ARRAY_TEXTURE_LAYERS, GL_MAX_CUBE_MAP_TEXTURE_SIZE, GL_MAX_RENDERBUFFER_SIZE, GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, GL_MAX_TEXTURE_SIZE, GL_MAX_VIEWPORT_DIMS, GL_MIRRORED_REPEAT, GL_MULTISAMPLE, GL_NAND, GL_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_NEAREST_MIPMAP_NEAREST, GL_NEVER, GL_NICEST, GL_NO_ERROR, GL_NO_RESET_NOTIFICATION, GL_NONE, GL_NOOP, GL_NOR, GL_NOTEQUAL, GL_NUM_COMPRESSED_TEXTURE_FORMATS, GL_ONE, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_DST_COLOR, GL_ONE_MINUS_SRC_ALPHA, GL_ONE_MINUS_SRC_COLOR, GL_OR, GL_OR_INVERTED, GL_OR_REVERSE, GL_OUT_OF_MEMORY, GL_PACK_ALIGNMENT, GL_POINT_FADE_THRESHOLD_SIZE, GL_POINT_SIZE, GL_POINTS, GL_POLYGON_OFFSET_FACTOR, GL_POLYGON_OFFSET_FILL, GL_POLYGON_OFFSET_UNITS, GL_R11F_G11F_B10F, GL_RED_BITS, GL_RENDERBUFFER, GL_RENDERBUFFER_ALPHA_SIZE, GL_RENDERBUFFER_BINDING, GL_RENDERBUFFER_BLUE_SIZE, GL_RENDERBUFFER_DEPTH_SIZE, GL_RENDERBUFFER_GREEN_SIZE, GL_RENDERBUFFER_HEIGHT, GL_RENDERBUFFER_INTERNAL_FORMAT, GL_RENDERBUFFER_RED_SIZE, GL_RENDERBUFFER_STENCIL_SIZE, GL_RENDERBUFFER_WIDTH, GL_RENDERER, GL_REPEAT, GL_REPLACE, GL_RESET_NOTIFICATION_STRATEGY, GL_RGB, GL_RGB10, GL_RGB10_A2, GL_RGB16F, GL_RGB32F, GL_RGB5_A1, GL_RGB565, GL_RGB8, GL_RGBA, GL_RGBA_SIGNED_COMPONENTS, GL_RGBA16F, GL_RGBA32F, GL_RGBA4, GL_RGBA8, GL_SAMPLE_ALPHA_TO_COVERAGE, GL_SAMPLE_ALPHA_TO_ONE, GL_SAMPLE_BUFFERS, GL_SAMPLE_COVERAGE, GL_SAMPLE_COVERAGE_INVERT, GL_SAMPLE_COVERAGE_VALUE, GL_SAMPLER_2D_ARRAY, GL_SAMPLES, GL_SCISSOR_BOX, GL_SCISSOR_TEST, GL_SET, GL_SHORT, GL_SMOOTH_LINE_WIDTH_RANGE, GL_SMOOTH_POINT_SIZE_RANGE, GL_SRC_ALPHA, GL_SRC_ALPHA_SATURATE, GL_SRC_COLOR, GL_SRGB, GL_SRGB_ALPHA, GL_SRGB8_ALPHA8, GL_STATIC_DRAW, GL_STENCIL_ATTACHMENT, GL_STENCIL_BITS, GL_STENCIL_BUFFER_BIT, GL_STENCIL_CLEAR_VALUE, GL_STENCIL_FAIL, GL_STENCIL_FUNC, GL_STENCIL_INDEX1, GL_STENCIL_INDEX4, GL_STENCIL_INDEX8, GL_STENCIL_PASS_DEPTH_FAIL, GL_STENCIL_PASS_DEPTH_PASS, GL_STENCIL_REF, GL_STENCIL_TEST, GL_STENCIL_VALUE_MASK, GL_STENCIL_WRITEMASK, GL_SUBPIXEL_BITS, GL_TEXTURE, GL_TEXTURE_2D, GL_TEXTURE_2D_ARRAY, GL_TEXTURE_BINDING_2D, GL_TEXTURE_BINDING_2D_ARRAY, GL_TEXTURE_BINDING_CUBE_MAP, GL_TEXTURE_CUBE_MAP, GL_TEXTURE_CUBE_MAP_NEGATIVE_X, GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, GL_TEXTURE_CUBE_MAP_NEGATIVE_Z, GL_TEXTURE_CUBE_MAP_POSITIVE_X, GL_TEXTURE_CUBE_MAP_POSITIVE_Y, GL_TEXTURE_CUBE_MAP_POSITIVE_Z, GL_TEXTURE_IMMUTABLE_FORMAT, GL_TEXTURE_MAG_FILTER, GL_TEXTURE_MAX_ANISOTROPY_EXT, GL_TEXTURE_MIN_FILTER, GL_TEXTURE_WRAP_S, GL_TEXTURE_WRAP_T, GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE10, GL_TEXTURE11, GL_TEXTURE12, GL_TEXTURE13, GL_TEXTURE14, GL_TEXTURE15, GL_TEXTURE16, GL_TEXTURE17, GL_TEXTURE18, GL_TEXTURE19, GL_TEXTURE2, GL_TEXTURE20, GL_TEXTURE21, GL_TEXTURE22, GL_TEXTURE23, GL_TEXTURE24, GL_TEXTURE25, GL_TEXTURE26, GL_TEXTURE27, GL_TEXTURE28, GL_TEXTURE29, GL_TEXTURE3, GL_TEXTURE30, GL_TEXTURE31, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_TEXTURE7, GL_TEXTURE8, GL_TEXTURE9, GL_TRIANGLE_FAN, GL_TRIANGLE_STRIP, GL_TRIANGLES, GL_TRUE, GL_UNKNOWN_CONTEXT_RESET, GL_UNPACK_ALIGNMENT, GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_INT_10F_11F_11F_REV, GL_UNSIGNED_INT_24_8, GL_UNSIGNED_SHORT, GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT, GL_UNSIGNED_SHORT_4_4_4_4, GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT, GL_UNSIGNED_SHORT_5_5_5_1, GL_UNSIGNED_SHORT_5_6_5, GL_VENDOR, GL_VERSION, GL_VIEWPORT, GL_WRITE_ONLY, GL_XOR, GL_ZERO
Modifier and Type | Method and Description |
---|---|
void |
glBindFragDataLocationIndexed(int program,
int colorNumber,
int index,
String name)
Entry point to C language function:
void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name) Part of GL_ARB_blend_func_extended , GL_VERSION_3_3 |
void |
glColorP3ui(int type,
int color)
Entry point to C language function:
void glColorP3ui(GLenum type, GLuint color) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glColorP3uiv(int type,
int[] color,
int color_offset)
Entry point to C language function:
void glColorP3uiv(GLenum type, const GLuint * color) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glColorP3uiv(int type,
IntBuffer color)
Entry point to C language function:
void glColorP3uiv(GLenum type, const GLuint * color) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glColorP4ui(int type,
int color)
Entry point to C language function:
void glColorP4ui(GLenum type, GLuint color) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glColorP4uiv(int type,
int[] color,
int color_offset)
Entry point to C language function:
void glColorP4uiv(GLenum type, const GLuint * color) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glColorP4uiv(int type,
IntBuffer color)
Entry point to C language function:
void glColorP4uiv(GLenum type, const GLuint * color) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glDrawElementsBaseVertex(int mode,
int count,
int type,
long indices_buffer_offset,
int basevertex)
Entry point to C language function:
void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex) Part of GL_ARB_draw_elements_base_vertex , GL_VERSION_3_2 |
void |
glDrawElementsInstancedBaseVertex(int mode,
int count,
int type,
long indices_buffer_offset,
int instancecount,
int basevertex)
Entry point to C language function:
void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount, GLint basevertex) Part of GL_ARB_draw_elements_base_vertex , GL_VERSION_3_2 |
void |
glDrawRangeElementsBaseVertex(int mode,
int start,
int end,
int count,
int type,
long indices_buffer_offset,
int basevertex)
Entry point to C language function:
void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex) Part of GL_ARB_draw_elements_base_vertex , GL_VERSION_3_2 |
void |
glFramebufferTexture(int target,
int attachment,
int texture,
int level)
Entry point to C language function:
void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level) Part of GL_VERSION_3_2 |
int |
glGetFragDataIndex(int program,
String name)
Entry point to C language function:
GLint glGetFragDataIndex(GLuint program, const GLchar * name) Part of GL_ARB_blend_func_extended , GL_VERSION_3_3 |
void |
glGetMultisamplefv(int pname,
int index,
float[] val,
int val_offset)
Entry point to C language function:
void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val) Part of GL_ARB_texture_multisample , GL_VERSION_3_2 |
void |
glGetMultisamplefv(int pname,
int index,
FloatBuffer val)
Entry point to C language function:
void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val) Part of GL_ARB_texture_multisample , GL_VERSION_3_2 |
void |
glGetQueryObjecti64v(int id,
int pname,
long[] params,
int params_offset)
Entry point to C language function:
void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params) Part of GL_ARB_timer_query , GL_VERSION_3_3 |
void |
glGetQueryObjecti64v(int id,
int pname,
LongBuffer params)
Entry point to C language function:
void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params) Part of GL_ARB_timer_query , GL_VERSION_3_3 |
void |
glGetQueryObjectui64v(int id,
int pname,
long[] params,
int params_offset)
Entry point to C language function:
void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params) Part of GL_ARB_timer_query , GL_VERSION_3_3 |
void |
glGetQueryObjectui64v(int id,
int pname,
LongBuffer params)
Entry point to C language function:
void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params) Part of GL_ARB_timer_query , GL_VERSION_3_3 |
void |
glGetSamplerParameterIiv(int sampler,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params) Part of GL_ARB_sampler_objects , GL_VERSION_3_3 |
void |
glGetSamplerParameterIiv(int sampler,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params) Part of GL_ARB_sampler_objects , GL_VERSION_3_3 |
void |
glGetSamplerParameterIuiv(int sampler,
int pname,
int[] params,
int params_offset)
Entry point to C language function:
void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params) Part of GL_ARB_sampler_objects , GL_VERSION_3_3 |
void |
glGetSamplerParameterIuiv(int sampler,
int pname,
IntBuffer params)
Entry point to C language function:
void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params) Part of GL_ARB_sampler_objects , GL_VERSION_3_3 |
void |
glMultiDrawElementsBaseVertex(int mode,
IntBuffer count,
int type,
PointerBuffer indices,
int drawcount,
IntBuffer basevertex)
Entry point to C language function:
void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei drawcount, const GLint * basevertex) Part of GL_ARB_draw_elements_base_vertex , GL_VERSION_3_2 |
void |
glMultiTexCoordP1ui(int texture,
int type,
int coords)
Entry point to C language function:
void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glMultiTexCoordP1uiv(int texture,
int type,
int[] coords,
int coords_offset)
Entry point to C language function:
void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glMultiTexCoordP1uiv(int texture,
int type,
IntBuffer coords)
Entry point to C language function:
void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glMultiTexCoordP2ui(int texture,
int type,
int coords)
Entry point to C language function:
void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glMultiTexCoordP2uiv(int texture,
int type,
int[] coords,
int coords_offset)
Entry point to C language function:
void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glMultiTexCoordP2uiv(int texture,
int type,
IntBuffer coords)
Entry point to C language function:
void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glMultiTexCoordP3ui(int texture,
int type,
int coords)
Entry point to C language function:
void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glMultiTexCoordP3uiv(int texture,
int type,
int[] coords,
int coords_offset)
Entry point to C language function:
void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glMultiTexCoordP3uiv(int texture,
int type,
IntBuffer coords)
Entry point to C language function:
void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glMultiTexCoordP4ui(int texture,
int type,
int coords)
Entry point to C language function:
void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glMultiTexCoordP4uiv(int texture,
int type,
int[] coords,
int coords_offset)
Entry point to C language function:
void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glMultiTexCoordP4uiv(int texture,
int type,
IntBuffer coords)
Entry point to C language function:
void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glNormalP3ui(int type,
int coords)
Entry point to C language function:
void glNormalP3ui(GLenum type, GLuint coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glNormalP3uiv(int type,
int[] coords,
int coords_offset)
Entry point to C language function:
void glNormalP3uiv(GLenum type, const GLuint * coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glNormalP3uiv(int type,
IntBuffer coords)
Entry point to C language function:
void glNormalP3uiv(GLenum type, const GLuint * coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glProvokingVertex(int mode)
Entry point to C language function:
void glProvokingVertex(GLenum mode) Part of GL_VERSION_3_2 , GL_ARB_provoking_vertex |
void |
glQueryCounter(int id,
int target)
Entry point to C language function:
void glQueryCounter(GLuint id, GLenum target) Part of GL_ARB_timer_query , GL_VERSION_3_3 |
void |
glSampleMaski(int index,
int mask)
Entry point to C language function:
void glSampleMaski(GLuint index, GLbitfield mask) Part of GL_ARB_texture_multisample , GL_VERSION_3_2 |
void |
glSamplerParameterIiv(int sampler,
int pname,
int[] param,
int param_offset)
Entry point to C language function:
void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param) Part of GL_ARB_sampler_objects , GL_VERSION_3_3 |
void |
glSamplerParameterIiv(int sampler,
int pname,
IntBuffer param)
Entry point to C language function:
void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param) Part of GL_ARB_sampler_objects , GL_VERSION_3_3 |
void |
glSamplerParameterIuiv(int sampler,
int pname,
int[] param,
int param_offset)
Entry point to C language function:
void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param) Part of GL_ARB_sampler_objects , GL_VERSION_3_3 |
void |
glSamplerParameterIuiv(int sampler,
int pname,
IntBuffer param)
Entry point to C language function:
void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param) Part of GL_ARB_sampler_objects , GL_VERSION_3_3 |
void |
glSecondaryColorP3ui(int type,
int color)
Entry point to C language function:
void glSecondaryColorP3ui(GLenum type, GLuint color) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glSecondaryColorP3uiv(int type,
int[] color,
int color_offset)
Entry point to C language function:
void glSecondaryColorP3uiv(GLenum type, const GLuint * color) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glSecondaryColorP3uiv(int type,
IntBuffer color)
Entry point to C language function:
void glSecondaryColorP3uiv(GLenum type, const GLuint * color) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glTexCoordP1ui(int type,
int coords)
Entry point to C language function:
void glTexCoordP1ui(GLenum type, GLuint coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glTexCoordP1uiv(int type,
int[] coords,
int coords_offset)
Entry point to C language function:
void glTexCoordP1uiv(GLenum type, const GLuint * coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glTexCoordP1uiv(int type,
IntBuffer coords)
Entry point to C language function:
void glTexCoordP1uiv(GLenum type, const GLuint * coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glTexCoordP2ui(int type,
int coords)
Entry point to C language function:
void glTexCoordP2ui(GLenum type, GLuint coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glTexCoordP2uiv(int type,
int[] coords,
int coords_offset)
Entry point to C language function:
void glTexCoordP2uiv(GLenum type, const GLuint * coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glTexCoordP2uiv(int type,
IntBuffer coords)
Entry point to C language function:
void glTexCoordP2uiv(GLenum type, const GLuint * coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glTexCoordP3ui(int type,
int coords)
Entry point to C language function:
void glTexCoordP3ui(GLenum type, GLuint coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glTexCoordP3uiv(int type,
int[] coords,
int coords_offset)
Entry point to C language function:
void glTexCoordP3uiv(GLenum type, const GLuint * coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glTexCoordP3uiv(int type,
IntBuffer coords)
Entry point to C language function:
void glTexCoordP3uiv(GLenum type, const GLuint * coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glTexCoordP4ui(int type,
int coords)
Entry point to C language function:
void glTexCoordP4ui(GLenum type, GLuint coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glTexCoordP4uiv(int type,
int[] coords,
int coords_offset)
Entry point to C language function:
void glTexCoordP4uiv(GLenum type, const GLuint * coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glTexCoordP4uiv(int type,
IntBuffer coords)
Entry point to C language function:
void glTexCoordP4uiv(GLenum type, const GLuint * coords) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glTexImage2DMultisample(int target,
int samples,
int internalformat,
int width,
int height,
boolean fixedsamplelocations)
Entry point to C language function:
void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations) Part of GL_ARB_texture_multisample , GL_VERSION_3_2 |
void |
glTexImage3DMultisample(int target,
int samples,
int internalformat,
int width,
int height,
int depth,
boolean fixedsamplelocations)
Entry point to C language function:
void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations) Part of GL_ARB_texture_multisample , GL_VERSION_3_2 |
void |
glVertexAttribP1ui(int index,
int type,
boolean normalized,
int value)
Entry point to C language function:
void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glVertexAttribP1uiv(int index,
int type,
boolean normalized,
int[] value,
int value_offset)
Entry point to C language function:
void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glVertexAttribP1uiv(int index,
int type,
boolean normalized,
IntBuffer value)
Entry point to C language function:
void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glVertexAttribP2ui(int index,
int type,
boolean normalized,
int value)
Entry point to C language function:
void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glVertexAttribP2uiv(int index,
int type,
boolean normalized,
int[] value,
int value_offset)
Entry point to C language function:
void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glVertexAttribP2uiv(int index,
int type,
boolean normalized,
IntBuffer value)
Entry point to C language function:
void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glVertexAttribP3ui(int index,
int type,
boolean normalized,
int value)
Entry point to C language function:
void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glVertexAttribP3uiv(int index,
int type,
boolean normalized,
int[] value,
int value_offset)
Entry point to C language function:
void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glVertexAttribP3uiv(int index,
int type,
boolean normalized,
IntBuffer value)
Entry point to C language function:
void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glVertexAttribP4ui(int index,
int type,
boolean normalized,
int value)
Entry point to C language function:
void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glVertexAttribP4uiv(int index,
int type,
boolean normalized,
int[] value,
int value_offset)
Entry point to C language function:
void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glVertexAttribP4uiv(int index,
int type,
boolean normalized,
IntBuffer value)
Entry point to C language function:
void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glVertexP2ui(int type,
int value)
Entry point to C language function:
void glVertexP2ui(GLenum type, GLuint value) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glVertexP2uiv(int type,
int[] value,
int value_offset)
Entry point to C language function:
void glVertexP2uiv(GLenum type, const GLuint * value) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glVertexP2uiv(int type,
IntBuffer value)
Entry point to C language function:
void glVertexP2uiv(GLenum type, const GLuint * value) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glVertexP3ui(int type,
int value)
Entry point to C language function:
void glVertexP3ui(GLenum type, GLuint value) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glVertexP3uiv(int type,
int[] value,
int value_offset)
Entry point to C language function:
void glVertexP3uiv(GLenum type, const GLuint * value) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glVertexP3uiv(int type,
IntBuffer value)
Entry point to C language function:
void glVertexP3uiv(GLenum type, const GLuint * value) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glVertexP4ui(int type,
int value)
Entry point to C language function:
void glVertexP4ui(GLenum type, GLuint value) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glVertexP4uiv(int type,
int[] value,
int value_offset)
Entry point to C language function:
void glVertexP4uiv(GLenum type, const GLuint * value) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
void |
glVertexP4uiv(int type,
IntBuffer value)
Entry point to C language function:
void glVertexP4uiv(GLenum type, const GLuint * value) Part of GL_ARB_vertex_type_2_10_10_10_rev , GL_VERSION_3_3 |
glBindSampler, glClientWaitSync, glDeleteSamplers, glDeleteSamplers, glDeleteSync, glFenceSync, glGenSamplers, glGenSamplers, glGetBufferParameteri64v, glGetBufferParameteri64v, glGetInteger64i_v, glGetInteger64i_v, glGetInteger64v, glGetInteger64v, glGetSamplerParameterfv, glGetSamplerParameterfv, glGetSamplerParameteriv, glGetSamplerParameteriv, glGetSynciv, glGetSynciv, glIsSampler, glIsSync, glSamplerParameterf, glSamplerParameterfv, glSamplerParameterfv, glSamplerParameteri, glSamplerParameteriv, glSamplerParameteriv, glVertexAttribDivisor, glWaitSync
glBeginConditionalRender, glBindFragDataLocation, glBufferAddressRangeNV, glClampColor, glClearNamedBufferDataEXT, glClearNamedBufferSubDataEXT, glColorFormatNV, glColorMaski, glCompileShaderIncludeARB, glCompileShaderIncludeARB, glCompressedTexImage1D, glCompressedTexImage1D, glCompressedTexSubImage1D, glCompressedTexSubImage1D, glCopyTexImage1D, glCopyTexSubImage1D, glCreateSyncFromCLeventARB, glDebugMessageEnableAMD, glDebugMessageEnableAMD, glDebugMessageInsertAMD, glDeleteNamedStringARB, glDisableClientState, glDisablei, glDrawBuffer, glEdgeFlagFormatNV, glEnableClientState, glEnablei, glEndConditionalRender, glFogCoordFormatNV, glFramebufferTexture1D, glFramebufferTextureARB, glFramebufferTextureFaceARB, glFramebufferTextureLayerARB, glGetActiveUniformName, glGetActiveUniformName, glGetBooleani_v, glGetBooleani_v, glGetBufferParameterui64vNV, glGetBufferParameterui64vNV, glGetBufferSubData, glGetCompressedTexImage, glGetCompressedTexImage, glGetDebugMessageLogAMD, glGetDebugMessageLogAMD, glGetDoublev, glGetDoublev, glGetIntegerui64i_vNV, glGetIntegerui64i_vNV, glGetIntegerui64vNV, glGetIntegerui64vNV, glGetNamedBufferParameterui64vNV, glGetNamedBufferParameterui64vNV, glGetNamedFramebufferParameterivEXT, glGetNamedFramebufferParameterivEXT, glGetNamedStringARB, glGetNamedStringARB, glGetNamedStringivARB, glGetNamedStringivARB, glGetnCompressedTexImage, glGetnTexImage, glGetnUniformdv, glGetnUniformdv, glGetnUniformuiv, glGetnUniformuiv, glGetQueryObjectiv, glGetQueryObjectiv, glGetTexImage, glGetTexImage, glGetTexLevelParameterfv, glGetTexLevelParameterfv, glGetTexLevelParameteriv, glGetTexLevelParameteriv, glGetTexParameterIiv, glGetTexParameterIiv, glGetTexParameterIuiv, glGetTexParameterIuiv, glGetUniformui64vNV, glGetUniformui64vNV, glGetVertexAttribdv, glGetVertexAttribdv, glImportSyncEXT, glIndexFormatNV, glIsBufferResidentNV, glIsEnabledi, glIsNamedBufferResidentNV, glIsNamedStringARB, glLogicOp, glMakeBufferNonResidentNV, glMakeBufferResidentNV, glMakeNamedBufferNonResidentNV, glMakeNamedBufferResidentNV, glMultiDrawArrays, glMultiDrawArrays, glMultiDrawArraysIndirectAMD, glMultiDrawElements, glMultiDrawElementsIndirectAMD, glNamedFramebufferParameteriEXT, glNamedStringARB, glNormalFormatNV, glPixelStoref, glPointParameterf, glPointParameterfv, glPointParameterfv, glPointParameteri, glPointParameteriv, glPointParameteriv, glPointSize, glPolygonMode, glPrimitiveRestartIndex, glProgramParameteriARB, glProgramUniformui64NV, glProgramUniformui64vNV, glProgramUniformui64vNV, glSecondaryColorFormatNV, glSetMultisamplefvAMD, glSetMultisamplefvAMD, glStencilOpValueAMD, glTessellationFactorAMD, glTessellationModeAMD, glTexBuffer, glTexCoordFormatNV, glTexImage1D, glTexImage1D, glTexImage2DMultisampleCoverageNV, glTexImage3DMultisampleCoverageNV, glTexParameterIiv, glTexParameterIiv, glTexParameterIuiv, glTexParameterIuiv, glTexSubImage1D, glTexSubImage1D, glTextureBufferRangeEXT, glTextureImage2DMultisampleCoverageNV, glTextureImage2DMultisampleNV, glTextureImage3DMultisampleCoverageNV, glTextureImage3DMultisampleNV, glUniformui64NV, glUniformui64vNV, glUniformui64vNV, glVertexArrayBindVertexBufferEXT, glVertexArrayVertexAttribBindingEXT, glVertexArrayVertexAttribFormatEXT, glVertexArrayVertexAttribIFormatEXT, glVertexArrayVertexAttribLFormatEXT, glVertexArrayVertexBindingDivisorEXT, glVertexAttrib1d, glVertexAttrib1dv, glVertexAttrib1dv, glVertexAttrib1s, glVertexAttrib1sv, glVertexAttrib1sv, glVertexAttrib2d, glVertexAttrib2dv, glVertexAttrib2dv, glVertexAttrib2s, glVertexAttrib2sv, glVertexAttrib2sv, glVertexAttrib3d, glVertexAttrib3dv, glVertexAttrib3dv, glVertexAttrib3s, glVertexAttrib3sv, glVertexAttrib3sv, glVertexAttrib4bv, glVertexAttrib4bv, glVertexAttrib4d, glVertexAttrib4dv, glVertexAttrib4dv, glVertexAttrib4iv, glVertexAttrib4iv, glVertexAttrib4Nbv, glVertexAttrib4Nbv, glVertexAttrib4Niv, glVertexAttrib4Niv, glVertexAttrib4Nsv, glVertexAttrib4Nsv, glVertexAttrib4Nub, glVertexAttrib4Nubv, glVertexAttrib4Nubv, glVertexAttrib4Nuiv, glVertexAttrib4Nuiv, glVertexAttrib4Nusv, glVertexAttrib4Nusv, glVertexAttrib4s, glVertexAttrib4sv, glVertexAttrib4sv, glVertexAttrib4ubv, glVertexAttrib4ubv, glVertexAttrib4uiv, glVertexAttrib4uiv, glVertexAttrib4usv, glVertexAttrib4usv, glVertexAttribFormatNV, glVertexAttribI1i, glVertexAttribI1iv, glVertexAttribI1iv, glVertexAttribI1ui, glVertexAttribI1uiv, glVertexAttribI1uiv, glVertexAttribI2i, glVertexAttribI2iv, glVertexAttribI2iv, glVertexAttribI2ui, glVertexAttribI2uiv, glVertexAttribI2uiv, glVertexAttribI3i, glVertexAttribI3iv, glVertexAttribI3iv, glVertexAttribI3ui, glVertexAttribI3uiv, glVertexAttribI3uiv, glVertexAttribI4bv, glVertexAttribI4bv, glVertexAttribI4sv, glVertexAttribI4sv, glVertexAttribI4ubv, glVertexAttribI4ubv, glVertexAttribI4usv, glVertexAttribI4usv, glVertexAttribIFormatNV, glVertexFormatNV
glBeginTransformFeedback, glBindBufferBase, glBindBufferRange, glBindVertexArray, glBlitFramebuffer, glClearBufferfi, glClearBufferfv, glClearBufferfv, glClearBufferiv, glClearBufferiv, glClearBufferuiv, glClearBufferuiv, glCopyBufferSubData, glDeleteVertexArrays, glDeleteVertexArrays, glDrawArraysInstanced, glDrawBuffers, glDrawBuffers, glDrawElementsInstanced, glDrawRangeElements, glEndTransformFeedback, glFramebufferTextureLayer, glGenVertexArrays, glGenVertexArrays, glGetActiveUniformBlockiv, glGetActiveUniformBlockiv, glGetActiveUniformBlockName, glGetActiveUniformBlockName, glGetActiveUniformsiv, glGetActiveUniformsiv, glGetFragDataLocation, glGetIntegeri_v, glGetIntegeri_v, glGetInternalformativ, glGetInternalformativ, glGetStringi, glGetTransformFeedbackVarying, glGetTransformFeedbackVarying, glGetUniformBlockIndex, glGetUniformIndices, glGetUniformIndices, glGetUniformuiv, glGetUniformuiv, glGetVertexAttribIiv, glGetVertexAttribIiv, glGetVertexAttribIuiv, glGetVertexAttribIuiv, glIsVertexArray, glReadBuffer, glRenderbufferStorageMultisample, glTransformFeedbackVaryings, glUniform1ui, glUniform1uiv, glUniform1uiv, glUniform2ui, glUniform2uiv, glUniform2uiv, glUniform3ui, glUniform3uiv, glUniform3uiv, glUniform4ui, glUniform4uiv, glUniform4uiv, glUniformBlockBinding, glUniformMatrix2x3fv, glUniformMatrix2x3fv, glUniformMatrix2x4fv, glUniformMatrix2x4fv, glUniformMatrix3x2fv, glUniformMatrix3x2fv, glUniformMatrix3x4fv, glUniformMatrix3x4fv, glUniformMatrix4x2fv, glUniformMatrix4x2fv, glUniformMatrix4x3fv, glUniformMatrix4x3fv, glVertexAttribI4i, glVertexAttribI4iv, glVertexAttribI4iv, glVertexAttribI4ui, glVertexAttribI4uiv, glVertexAttribI4uiv, glVertexAttribIPointer, isPBOPackBound, isPBOUnpackBound
glAttachShader, glBeginQuery, glBindAttribLocation, glBlendColor, glClearDepth, glClearDepthf, glCompileShader, glCompressedTexImage3D, glCompressedTexImage3D, glCompressedTexSubImage3D, glCompressedTexSubImage3D, glCopyTexSubImage3D, glCreateProgram, glCreateShader, glDebugMessageControl, glDebugMessageControl, glDebugMessageInsert, glDeleteProgram, glDeleteQueries, glDeleteQueries, glDeleteShader, glDepthRange, glDepthRangef, glDetachShader, glDisableVertexAttribArray, glEnableVertexAttribArray, glEndQuery, glFramebufferTexture3D, glGenQueries, glGenQueries, glGetActiveAttrib, glGetActiveAttrib, glGetActiveUniform, glGetActiveUniform, glGetAttachedShaders, glGetAttachedShaders, glGetAttribLocation, glGetDebugMessageLog, glGetDebugMessageLog, glGetObjectLabel, glGetObjectLabel, glGetObjectPtrLabel, glGetObjectPtrLabel, glGetProgramBinary, glGetProgramBinary, glGetProgramInfoLog, glGetProgramInfoLog, glGetProgramiv, glGetProgramiv, glGetQueryiv, glGetQueryiv, glGetQueryObjectuiv, glGetQueryObjectuiv, glGetShaderInfoLog, glGetShaderInfoLog, glGetShaderiv, glGetShaderiv, glGetShaderPrecisionFormat, glGetShaderPrecisionFormat, glGetShaderSource, glGetShaderSource, glGetUniformfv, glGetUniformfv, glGetUniformiv, glGetUniformiv, glGetUniformLocation, glGetVertexAttribfv, glGetVertexAttribfv, glGetVertexAttribiv, glGetVertexAttribiv, glIsProgram, glIsQuery, glIsShader, glLinkProgram, glObjectLabel, glObjectLabel, glObjectPtrLabel, glObjectPtrLabel, glPopDebugGroup, glProgramBinary, glPushDebugGroup, glPushDebugGroup, glReleaseShaderCompiler, glShaderBinary, glShaderBinary, glShaderSource, glShaderSource, glStencilFuncSeparate, glStencilMaskSeparate, glStencilOpSeparate, glTexImage3D, glTexImage3D, glTexSubImage3D, glTexSubImage3D, glUniform, glUniform1f, glUniform1fv, glUniform1fv, glUniform1i, glUniform1iv, glUniform1iv, glUniform2f, glUniform2fv, glUniform2fv, glUniform2i, glUniform2iv, glUniform2iv, glUniform3f, glUniform3fv, glUniform3fv, glUniform3i, glUniform3iv, glUniform3iv, glUniform4f, glUniform4fv, glUniform4fv, glUniform4i, glUniform4iv, glUniform4iv, glUniformMatrix2fv, glUniformMatrix2fv, glUniformMatrix3fv, glUniformMatrix3fv, glUniformMatrix4fv, glUniformMatrix4fv, glUseProgram, glValidateProgram, glVertexAttrib1f, glVertexAttrib1fv, glVertexAttrib1fv, glVertexAttrib2f, glVertexAttrib2fv, glVertexAttrib2fv, glVertexAttrib3f, glVertexAttrib3fv, glVertexAttrib3fv, glVertexAttrib4f, glVertexAttrib4fv, glVertexAttrib4fv, glVertexAttribPointer, glVertexAttribPointer
glActiveTexture, glBindBuffer, glBindFramebuffer, glBindRenderbuffer, glBindTexture, glBlendEquation, glBlendEquationSeparate, glBlendFunc, glBlendFuncSeparate, glBufferData, glBufferSubData, glCheckFramebufferStatus, glClear, glClearColor, glClearStencil, glColorMask, glCompressedTexImage2D, glCompressedTexImage2D, glCompressedTexSubImage2D, glCompressedTexSubImage2D, glCopyTexImage2D, glCopyTexSubImage2D, glCullFace, glDeleteBuffers, glDeleteBuffers, glDeleteFramebuffers, glDeleteFramebuffers, glDeleteRenderbuffers, glDeleteRenderbuffers, glDeleteTextures, glDeleteTextures, glDepthFunc, glDepthMask, glDisable, glDrawArrays, glDrawElements, glEnable, glFinish, glFlush, glFlushMappedBufferRange, glFramebufferRenderbuffer, glFramebufferTexture2D, glFrontFace, glGenBuffers, glGenBuffers, glGenerateMipmap, glGenFramebuffers, glGenFramebuffers, glGenRenderbuffers, glGenRenderbuffers, glGenTextures, glGenTextures, glGetBooleanv, glGetBooleanv, glGetBufferParameteriv, glGetBufferParameteriv, glGetError, glGetFloatv, glGetFloatv, glGetFramebufferAttachmentParameteriv, glGetFramebufferAttachmentParameteriv, glGetGraphicsResetStatus, glGetIntegerv, glGetIntegerv, glGetnUniformfv, glGetnUniformfv, glGetnUniformiv, glGetnUniformiv, glGetRenderbufferParameteriv, glGetRenderbufferParameteriv, glGetString, glGetTexParameterfv, glGetTexParameterfv, glGetTexParameteriv, glGetTexParameteriv, glHint, glIsBuffer, glIsEnabled, glIsFramebuffer, glIsRenderbuffer, glIsTexture, glLineWidth, glMapBuffer, glMapBufferRange, glPixelStorei, glPolygonOffset, glReadnPixels, glReadPixels, glReadPixels, glRenderbufferStorage, glSampleCoverage, glScissor, glStencilFunc, glStencilMask, glStencilOp, glTexImage2D, glTexImage2D, glTexParameterf, glTexParameterfv, glTexParameterfv, glTexParameteri, glTexParameteriv, glTexParameteriv, glTexStorage1D, glTexStorage2D, glTexStorage3D, glTexSubImage2D, glTexSubImage2D, glTextureStorage1D, glTextureStorage2D, glTextureStorage3D, glUnmapBuffer, glViewport
getBoundBuffer, getBoundFramebuffer, getBufferStorage, getContext, getDefaultDrawFramebuffer, getDefaultReadBuffer, getDefaultReadFramebuffer, getDownstreamGL, getExtension, getGL, getGL2, getGL2ES1, getGL2ES2, getGL2ES3, getGL2GL3, getGL3, getGL3bc, getGL3ES3, getGL4, getGL4bc, getGL4ES3, getGLES1, getGLES2, getGLES3, getGLProfile, getMaxRenderbufferSamples, getPlatformGLExtensions, getRootGL, getSwapInterval, hasBasicFBOSupport, hasFullFBOSupport, hasGLSL, isExtensionAvailable, isFunctionAvailable, isGL, isGL2, isGL2ES1, isGL2ES2, isGL2ES3, isGL2GL3, isGL3, isGL3bc, isGL3core, isGL3ES3, isGL4, isGL4bc, isGL4core, isGL4ES3, isGLcore, isGLES, isGLES1, isGLES2, isGLES2Compatible, isGLES3, isGLES3Compatible, isNPOTTextureAvailable, isTextureFormatBGRA8888Available, isVBOArrayBound, isVBOElementArrayBound, mapBuffer, mapBufferRange, setSwapInterval
static final int GL_CONTEXT_CORE_PROFILE_BIT
GL_VERSION_3_2
static final int GL_CONTEXT_COMPATIBILITY_PROFILE_BIT
GL_VERSION_3_2
static final int GL_LINES_ADJACENCY
GL_VERSION_3_2
static final int GL_LINE_STRIP_ADJACENCY
GL_VERSION_3_2
static final int GL_TRIANGLES_ADJACENCY
GL_VERSION_3_2
static final int GL_TRIANGLE_STRIP_ADJACENCY
GL_VERSION_3_2
static final int GL_PROGRAM_POINT_SIZE
GL_VERSION_3_2
static final int GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
GL_VERSION_3_2
static final int GL_FRAMEBUFFER_ATTACHMENT_LAYERED
GL_VERSION_3_2
static final int GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS
GL_VERSION_3_2
static final int GL_GEOMETRY_SHADER
GL_VERSION_3_2
static final int GL_GEOMETRY_VERTICES_OUT
GL_VERSION_3_2
static final int GL_GEOMETRY_INPUT_TYPE
GL_VERSION_3_2
static final int GL_GEOMETRY_OUTPUT_TYPE
GL_VERSION_3_2
static final int GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
GL_VERSION_3_2
static final int GL_MAX_GEOMETRY_OUTPUT_VERTICES
GL_VERSION_3_2
static final int GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
GL_VERSION_3_2
static final int GL_MAX_GEOMETRY_INPUT_COMPONENTS
GL_VERSION_3_2
static final int GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
GL_VERSION_3_2
static final int GL_CONTEXT_PROFILE_MASK
GL_VERSION_3_2
static final int GL_DEPTH_CLAMP
GL_VERSION_3_2
, GL_ARB_depth_clamp
static final int GL_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION
GL_VERSION_3_2
, GL_ARB_provoking_vertex
static final int GL_FIRST_VERTEX_CONVENTION
GL_VERSION_3_2
, GL_ARB_provoking_vertex
static final int GL_LAST_VERTEX_CONVENTION
GL_VERSION_3_2
, GL_ARB_provoking_vertex
static final int GL_PROVOKING_VERTEX
GL_VERSION_3_2
, GL_ARB_provoking_vertex
static final int GL_TEXTURE_CUBE_MAP_SEAMLESS
GL_ARB_seamless_cube_map
, GL_VERSION_3_2
static final int GL_SAMPLE_POSITION
GL_ARB_texture_multisample
, GL_VERSION_3_2
static final int GL_SAMPLE_MASK
GL_ARB_texture_multisample
, GL_VERSION_3_2
static final int GL_SAMPLE_MASK_VALUE
GL_ARB_texture_multisample
, GL_VERSION_3_2
static final int GL_MAX_SAMPLE_MASK_WORDS
GL_ARB_texture_multisample
, GL_VERSION_3_2
static final int GL_TEXTURE_2D_MULTISAMPLE
GL_ARB_texture_multisample
, GL_VERSION_3_2
static final int GL_PROXY_TEXTURE_2D_MULTISAMPLE
GL_ARB_texture_multisample
, GL_VERSION_3_2
static final int GL_TEXTURE_2D_MULTISAMPLE_ARRAY
GL_ARB_texture_multisample
, GL_VERSION_3_2
static final int GL_PROXY_TEXTURE_2D_MULTISAMPLE_ARRAY
GL_ARB_texture_multisample
, GL_VERSION_3_2
static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE
GL_ARB_texture_multisample
, GL_VERSION_3_2
static final int GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY
GL_ARB_texture_multisample
, GL_VERSION_3_2
static final int GL_TEXTURE_SAMPLES
GL_ARB_texture_multisample
, GL_VERSION_3_2
static final int GL_TEXTURE_FIXED_SAMPLE_LOCATIONS
GL_ARB_texture_multisample
, GL_VERSION_3_2
static final int GL_SAMPLER_2D_MULTISAMPLE
GL_ARB_texture_multisample
, GL_VERSION_3_2
static final int GL_INT_SAMPLER_2D_MULTISAMPLE
GL_ARB_texture_multisample
, GL_VERSION_3_2
static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE
GL_ARB_texture_multisample
, GL_VERSION_3_2
static final int GL_SAMPLER_2D_MULTISAMPLE_ARRAY
GL_ARB_texture_multisample
, GL_VERSION_3_2
static final int GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
GL_ARB_texture_multisample
, GL_VERSION_3_2
static final int GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY
GL_ARB_texture_multisample
, GL_VERSION_3_2
static final int GL_MAX_COLOR_TEXTURE_SAMPLES
GL_ARB_texture_multisample
, GL_VERSION_3_2
static final int GL_MAX_DEPTH_TEXTURE_SAMPLES
GL_ARB_texture_multisample
, GL_VERSION_3_2
static final int GL_MAX_INTEGER_SAMPLES
GL_ARB_texture_multisample
, GL_VERSION_3_2
static final int GL_SRC1_COLOR
GL_ARB_blend_func_extended
, GL_VERSION_3_3
static final int GL_ONE_MINUS_SRC1_COLOR
GL_ARB_blend_func_extended
, GL_VERSION_3_3
static final int GL_ONE_MINUS_SRC1_ALPHA
GL_ARB_blend_func_extended
, GL_VERSION_3_3
static final int GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
GL_ARB_blend_func_extended
, GL_VERSION_3_3
static final int GL_TEXTURE_SWIZZLE_RGBA
GL_ARB_texture_swizzle
, GL_VERSION_3_3
static final int GL_TIME_ELAPSED
GL_ARB_timer_query
, GL_VERSION_3_3
static final int GL_TIMESTAMP
GL_ARB_timer_query
, GL_VERSION_3_3
static final int GL_COMPRESSED_RGBA_BPTC_UNORM_ARB
GL_ARB_texture_compression_bptc
static final int GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB
GL_ARB_texture_compression_bptc
static final int GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB
GL_ARB_texture_compression_bptc
static final int GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB
GL_ARB_texture_compression_bptc
void glBindFragDataLocationIndexed(int program, int colorNumber, int index, String name)
void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar * name)
GL_ARB_blend_func_extended
, GL_VERSION_3_3
void glColorP3ui(int type, int color)
void glColorP3ui(GLenum type, GLuint color)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
void glColorP3uiv(int type, IntBuffer color)
void glColorP3uiv(GLenum type, const GLuint * color)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
color
- a direct or array-backed IntBuffer
void glColorP3uiv(int type, int[] color, int color_offset)
void glColorP3uiv(GLenum type, const GLuint * color)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
void glColorP4ui(int type, int color)
void glColorP4ui(GLenum type, GLuint color)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
void glColorP4uiv(int type, IntBuffer color)
void glColorP4uiv(GLenum type, const GLuint * color)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
color
- a direct or array-backed IntBuffer
void glColorP4uiv(int type, int[] color, int color_offset)
void glColorP4uiv(GLenum type, const GLuint * color)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
void glDrawElementsBaseVertex(int mode, int count, int type, long indices_buffer_offset, int basevertex)
void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex)
GL_ARB_draw_elements_base_vertex
, GL_VERSION_3_2
void glDrawElementsInstancedBaseVertex(int mode, int count, int type, long indices_buffer_offset, int instancecount, int basevertex)
void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices, GLsizei instancecount, GLint basevertex)
GL_ARB_draw_elements_base_vertex
, GL_VERSION_3_2
void glDrawRangeElementsBaseVertex(int mode, int start, int end, int count, int type, long indices_buffer_offset, int basevertex)
void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices, GLint basevertex)
GL_ARB_draw_elements_base_vertex
, GL_VERSION_3_2
void glFramebufferTexture(int target, int attachment, int texture, int level)
void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
GL_VERSION_3_2
int glGetFragDataIndex(int program, String name)
GLint glGetFragDataIndex(GLuint program, const GLchar * name)
GL_ARB_blend_func_extended
, GL_VERSION_3_3
void glGetMultisamplefv(int pname, int index, FloatBuffer val)
void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val)
GL_ARB_texture_multisample
, GL_VERSION_3_2
val
- a direct or array-backed FloatBuffer
void glGetMultisamplefv(int pname, int index, float[] val, int val_offset)
void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat * val)
GL_ARB_texture_multisample
, GL_VERSION_3_2
void glGetQueryObjecti64v(int id, int pname, LongBuffer params)
void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params)
GL_ARB_timer_query
, GL_VERSION_3_3
params
- a direct or array-backed LongBuffer
void glGetQueryObjecti64v(int id, int pname, long[] params, int params_offset)
void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 * params)
GL_ARB_timer_query
, GL_VERSION_3_3
void glGetQueryObjectui64v(int id, int pname, LongBuffer params)
void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params)
GL_ARB_timer_query
, GL_VERSION_3_3
params
- a direct or array-backed LongBuffer
void glGetQueryObjectui64v(int id, int pname, long[] params, int params_offset)
void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 * params)
GL_ARB_timer_query
, GL_VERSION_3_3
void glGetSamplerParameterIiv(int sampler, int pname, IntBuffer params)
void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params)
GL_ARB_sampler_objects
, GL_VERSION_3_3
params
- a direct or array-backed IntBuffer
void glGetSamplerParameterIiv(int sampler, int pname, int[] params, int params_offset)
void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint * params)
GL_ARB_sampler_objects
, GL_VERSION_3_3
void glGetSamplerParameterIuiv(int sampler, int pname, IntBuffer params)
void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params)
GL_ARB_sampler_objects
, GL_VERSION_3_3
params
- a direct or array-backed IntBuffer
void glGetSamplerParameterIuiv(int sampler, int pname, int[] params, int params_offset)
void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint * params)
GL_ARB_sampler_objects
, GL_VERSION_3_3
void glMultiDrawElementsBaseVertex(int mode, IntBuffer count, int type, PointerBuffer indices, int drawcount, IntBuffer basevertex)
void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei drawcount, const GLint * basevertex)
GL_ARB_draw_elements_base_vertex
, GL_VERSION_3_2
count
- a direct only IntBuffer
indices
- a direct only PointerBuffer
basevertex
- a direct only IntBuffer
void glMultiTexCoordP1ui(int texture, int type, int coords)
void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
void glMultiTexCoordP1uiv(int texture, int type, IntBuffer coords)
void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
coords
- a direct or array-backed IntBuffer
void glMultiTexCoordP1uiv(int texture, int type, int[] coords, int coords_offset)
void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint * coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
void glMultiTexCoordP2ui(int texture, int type, int coords)
void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
void glMultiTexCoordP2uiv(int texture, int type, IntBuffer coords)
void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
coords
- a direct or array-backed IntBuffer
void glMultiTexCoordP2uiv(int texture, int type, int[] coords, int coords_offset)
void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint * coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
void glMultiTexCoordP3ui(int texture, int type, int coords)
void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
void glMultiTexCoordP3uiv(int texture, int type, IntBuffer coords)
void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
coords
- a direct or array-backed IntBuffer
void glMultiTexCoordP3uiv(int texture, int type, int[] coords, int coords_offset)
void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint * coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
void glMultiTexCoordP4ui(int texture, int type, int coords)
void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
void glMultiTexCoordP4uiv(int texture, int type, IntBuffer coords)
void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
coords
- a direct or array-backed IntBuffer
void glMultiTexCoordP4uiv(int texture, int type, int[] coords, int coords_offset)
void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint * coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
void glNormalP3ui(int type, int coords)
void glNormalP3ui(GLenum type, GLuint coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
void glNormalP3uiv(int type, IntBuffer coords)
void glNormalP3uiv(GLenum type, const GLuint * coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
coords
- a direct or array-backed IntBuffer
void glNormalP3uiv(int type, int[] coords, int coords_offset)
void glNormalP3uiv(GLenum type, const GLuint * coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
void glProvokingVertex(int mode)
void glProvokingVertex(GLenum mode)
GL_VERSION_3_2
, GL_ARB_provoking_vertex
void glQueryCounter(int id, int target)
void glQueryCounter(GLuint id, GLenum target)
GL_ARB_timer_query
, GL_VERSION_3_3
void glSampleMaski(int index, int mask)
void glSampleMaski(GLuint index, GLbitfield mask)
GL_ARB_texture_multisample
, GL_VERSION_3_2
void glSamplerParameterIiv(int sampler, int pname, IntBuffer param)
void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param)
GL_ARB_sampler_objects
, GL_VERSION_3_3
param
- a direct or array-backed IntBuffer
void glSamplerParameterIiv(int sampler, int pname, int[] param, int param_offset)
void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint * param)
GL_ARB_sampler_objects
, GL_VERSION_3_3
void glSamplerParameterIuiv(int sampler, int pname, IntBuffer param)
void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param)
GL_ARB_sampler_objects
, GL_VERSION_3_3
param
- a direct or array-backed IntBuffer
void glSamplerParameterIuiv(int sampler, int pname, int[] param, int param_offset)
void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint * param)
GL_ARB_sampler_objects
, GL_VERSION_3_3
void glSecondaryColorP3ui(int type, int color)
void glSecondaryColorP3ui(GLenum type, GLuint color)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
void glSecondaryColorP3uiv(int type, IntBuffer color)
void glSecondaryColorP3uiv(GLenum type, const GLuint * color)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
color
- a direct or array-backed IntBuffer
void glSecondaryColorP3uiv(int type, int[] color, int color_offset)
void glSecondaryColorP3uiv(GLenum type, const GLuint * color)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
void glTexCoordP1ui(int type, int coords)
void glTexCoordP1ui(GLenum type, GLuint coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
void glTexCoordP1uiv(int type, IntBuffer coords)
void glTexCoordP1uiv(GLenum type, const GLuint * coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
coords
- a direct or array-backed IntBuffer
void glTexCoordP1uiv(int type, int[] coords, int coords_offset)
void glTexCoordP1uiv(GLenum type, const GLuint * coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
void glTexCoordP2ui(int type, int coords)
void glTexCoordP2ui(GLenum type, GLuint coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
void glTexCoordP2uiv(int type, IntBuffer coords)
void glTexCoordP2uiv(GLenum type, const GLuint * coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
coords
- a direct or array-backed IntBuffer
void glTexCoordP2uiv(int type, int[] coords, int coords_offset)
void glTexCoordP2uiv(GLenum type, const GLuint * coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
void glTexCoordP3ui(int type, int coords)
void glTexCoordP3ui(GLenum type, GLuint coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
void glTexCoordP3uiv(int type, IntBuffer coords)
void glTexCoordP3uiv(GLenum type, const GLuint * coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
coords
- a direct or array-backed IntBuffer
void glTexCoordP3uiv(int type, int[] coords, int coords_offset)
void glTexCoordP3uiv(GLenum type, const GLuint * coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
void glTexCoordP4ui(int type, int coords)
void glTexCoordP4ui(GLenum type, GLuint coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
void glTexCoordP4uiv(int type, IntBuffer coords)
void glTexCoordP4uiv(GLenum type, const GLuint * coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
coords
- a direct or array-backed IntBuffer
void glTexCoordP4uiv(int type, int[] coords, int coords_offset)
void glTexCoordP4uiv(GLenum type, const GLuint * coords)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
void glTexImage2DMultisample(int target, int samples, int internalformat, int width, int height, boolean fixedsamplelocations)
void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
GL_ARB_texture_multisample
, GL_VERSION_3_2
void glTexImage3DMultisample(int target, int samples, int internalformat, int width, int height, int depth, boolean fixedsamplelocations)
void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
GL_ARB_texture_multisample
, GL_VERSION_3_2
void glVertexAttribP1ui(int index, int type, boolean normalized, int value)
void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
void glVertexAttribP1uiv(int index, int type, boolean normalized, IntBuffer value)
void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
value
- a direct or array-backed IntBuffer
void glVertexAttribP1uiv(int index, int type, boolean normalized, int[] value, int value_offset)
void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
void glVertexAttribP2ui(int index, int type, boolean normalized, int value)
void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
void glVertexAttribP2uiv(int index, int type, boolean normalized, IntBuffer value)
void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
value
- a direct or array-backed IntBuffer
void glVertexAttribP2uiv(int index, int type, boolean normalized, int[] value, int value_offset)
void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
void glVertexAttribP3ui(int index, int type, boolean normalized, int value)
void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
void glVertexAttribP3uiv(int index, int type, boolean normalized, IntBuffer value)
void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
value
- a direct or array-backed IntBuffer
void glVertexAttribP3uiv(int index, int type, boolean normalized, int[] value, int value_offset)
void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
void glVertexAttribP4ui(int index, int type, boolean normalized, int value)
void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
void glVertexAttribP4uiv(int index, int type, boolean normalized, IntBuffer value)
void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
value
- a direct or array-backed IntBuffer
void glVertexAttribP4uiv(int index, int type, boolean normalized, int[] value, int value_offset)
void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint * value)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
void glVertexP2ui(int type, int value)
void glVertexP2ui(GLenum type, GLuint value)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
void glVertexP2uiv(int type, IntBuffer value)
void glVertexP2uiv(GLenum type, const GLuint * value)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
value
- a direct or array-backed IntBuffer
void glVertexP2uiv(int type, int[] value, int value_offset)
void glVertexP2uiv(GLenum type, const GLuint * value)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
void glVertexP3ui(int type, int value)
void glVertexP3ui(GLenum type, GLuint value)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
void glVertexP3uiv(int type, IntBuffer value)
void glVertexP3uiv(GLenum type, const GLuint * value)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
value
- a direct or array-backed IntBuffer
void glVertexP3uiv(int type, int[] value, int value_offset)
void glVertexP3uiv(GLenum type, const GLuint * value)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
void glVertexP4ui(int type, int value)
void glVertexP4ui(GLenum type, GLuint value)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
void glVertexP4uiv(int type, IntBuffer value)
void glVertexP4uiv(GLenum type, const GLuint * value)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
value
- a direct or array-backed IntBuffer
void glVertexP4uiv(int type, int[] value, int value_offset)
void glVertexP4uiv(GLenum type, const GLuint * value)
GL_ARB_vertex_type_2_10_10_10_rev
, GL_VERSION_3_3
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