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A

AccelerationTime(Object[]) - Method in class org.jogamp.java3d.utils.behaviors.vp.WandViewBehavior
Property which sets the time interval for accelerating to the translation, rotation, or scale speeds and for transitioning between the normal and fast translation speeds.
addBackgroundNode(Background) - Method in class org.jogamp.java3d.loaders.SceneBase
Adds the given Background node to the list of backgrounds.
addBehaviorNode(Behavior) - Method in class org.jogamp.java3d.loaders.SceneBase
Adds the given behavior to a list of behaviors
addBranchGraph(BranchGroup) - Method in class org.jogamp.java3d.utils.universe.SimpleUniverse
Used to add Nodes to the geometry side (as opposed to the view side) of the scene graph.
addBranchGraphReference(SceneGraphObject, int) - Method in class org.jogamp.java3d.utils.scenegraph.io.retained.SymbolTable
Add a refernce to the BranchGraph root Also returns the nodes id Used to associate graphs with a locale without storing the graph at the current time.
addDescription(String) - Method in class org.jogamp.java3d.loaders.SceneBase
Sets the text description of the scene to the passed in String.
addElement(int) - Method in class org.jogamp.java3d.internal.FastVector
Add an element to the end of the array.
addFogNode(Fog) - Method in class org.jogamp.java3d.loaders.SceneBase
Adds the given Fog node to the list of fog nodes.
addHorizontalFOV(float) - Method in class org.jogamp.java3d.loaders.SceneBase
Adds the given field of view value to the list of field of view values.
addLightNode(Light) - Method in class org.jogamp.java3d.loaders.SceneBase
Adds the given Light node to the list of lights.
addListener(Component) - Method in class org.jogamp.java3d.utils.behaviors.keyboard.KeyNavigatorBehavior
Adds this behavior as a KeyListener to the specified component.
addListener(Component) - Method in class org.jogamp.java3d.utils.behaviors.mouse.MouseBehavior
Adds this behavior as a MouseListener, mouseWheelListener and MouseMotionListener to the specified component.
addNamedObject(String, Object) - Method in class org.jogamp.java3d.loaders.SceneBase
Adds the given String/Object pair to the table of named objects.
addNamedObject(String, SceneGraphObject) - Method in class org.jogamp.java3d.utils.scenegraph.io.retained.Controller
Associate the name with the scene graph object
addNamedObject(String, SceneGraphObject) - Method in class org.jogamp.java3d.utils.scenegraph.io.retained.SymbolTable
Associate the name with the scene graph object
addNamedObjects(HashMap) - Method in class org.jogamp.java3d.utils.scenegraph.io.retained.StreamControl
Add the named objects to the symbol table
addNamedObjects(HashMap) - Method in class org.jogamp.java3d.utils.scenegraph.io.retained.SymbolTable
Add all the named objects in map
addObjectName(String, SceneGraphObject) - Method in class org.jogamp.java3d.utils.scenegraph.io.SceneGraphFileWriter
Add a named reference to a SceneGraphObject in the file.
addReference(SceneGraphObject) - Method in class org.jogamp.java3d.utils.scenegraph.io.retained.SymbolTable
Add a refernce to the specified node Also returns the nodes id
addReference(SymbolTableData) - Method in class org.jogamp.java3d.utils.scenegraph.io.retained.SymbolTable
Add a refernce to the specified node Also returns the nodes id
addReference(SceneGraphObject) - Method in interface org.jogamp.java3d.utils.scenegraph.io.SceneGraphObjectReferenceControl
Add a reference to the scenegraph object specified and return the nodeID for the object Use only during the save cycle
addSensorButtonListener(Sensor, int, SensorButtonListener) - Method in class org.jogamp.java3d.utils.behaviors.sensor.SensorEventAgent
Creates a binding of the specified sensor button to the given SensorButtonListener implementation.
addSensorButtonListener(Sensor, SensorButtonListener) - Method in class org.jogamp.java3d.utils.behaviors.sensor.SensorEventAgent
Creates a binding from all the buttons on the specified sensor to the given SensorButtonListener implementation.
addSensorButtonListeners(Sensor, SensorButtonListener[]) - Method in class org.jogamp.java3d.utils.behaviors.sensor.SensorEventAgent
Creates a binding of the specified sensor to the given array of SensorButtonListener implementations.
addSensorReadListener(Sensor, SensorReadListener) - Method in class org.jogamp.java3d.utils.behaviors.sensor.SensorEventAgent
Creates a binding of the specified sensor to the given SensorReadListener.
addSoundNode(Sound) - Method in class org.jogamp.java3d.loaders.SceneBase
Adds the given Sound node to the list of sounds.
addSubReference() - Method in class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.AlternateAppearanceState
Called when this component reference count is incremented.
addSubReference() - Method in class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.AppearanceState
Called when this component reference count is incremented.
addSubReference() - Method in class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.BackgroundState
Called when this component reference count is incremented.
addSubReference() - Method in class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.ColorInterpolatorState
Called when this component reference count is incremented.
addSubReference() - Method in class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.InterpolatorState
Called when this component reference count is incremented.
addSubReference() - Method in class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.MorphState
Called when this component reference count is incremented.
addSubReference() - Method in class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.NodeComponentState
Called when this component reference count is incremented.
addSubReference() - Method in class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.RasterState
Called when this component reference count is incremented.
addSubReference() - Method in class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.Shape3DState
Called when this component reference count is incremented.
addSubReference() - Method in class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.SoundscapeState
Called when this component reference count is incremented.
addSubReference() - Method in class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.SoundState
Called when this component reference count is incremented.
addSubReference() - Method in class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.Text3DState
Called when this component reference count is incremented.
addSubReference() - Method in class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.Texture2DState
Called when this component reference count is incremented.
addSubReference() - Method in class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.TextureCubeMapState
Called when this component reference count is incremented.
addSubReference() - Method in class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.TextureState
 
addSubReference() - Method in class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.TextureUnitStateState
 
addSubReference() - Method in class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.TransparencyInterpolatorState
Called when this component reference count is incremented.
addViewGroup(TransformGroup) - Method in class org.jogamp.java3d.loaders.SceneBase
Adds the given group to the list of view groups.
allocateDirect(int) - Static method in class org.jogamp.java3d.internal.ByteBufferWrapper
Allocate a direct ByteBuffer with the given capacity.
ALLOW_NON_POWER_OF_TWO - Static variable in class org.jogamp.java3d.utils.image.TextureLoader
Optional flag - specifies that the ImageComponent2D is allowed to have dimensions that are not a power of two.
ALPHA_IN_BUFFER - Static variable in class org.jogamp.java3d.utils.geometry.compression.CompressedGeometryData.Header
bufferDataPresent: bit indicating that alpha information is bundled with the vertices in the compressed geometry buffer.
AlphaState - Class in org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d
 
AlphaState(SymbolTableData, Controller) - Constructor for class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.AlphaState
 
alphaTestMethod - Static variable in class org.jogamp.java3d.utils.shader.SimpleShaderAppearance
 
alphaTestUniforms - Static variable in class org.jogamp.java3d.utils.shader.SimpleShaderAppearance
 
AlternateAppearanceState - Class in org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d
 
AlternateAppearanceState(SymbolTableData, Controller) - Constructor for class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.AlternateAppearanceState
 
AmbientLightState - Class in org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d
 
AmbientLightState(SymbolTableData, Controller) - Constructor for class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.AmbientLightState
 
ancestorAdded(AncestorEvent) - Method in class org.jogamp.java3d.exp.swing.JCanvas3D
ancestorMoved(AncestorEvent) - Method in class org.jogamp.java3d.exp.swing.JCanvas3D
ancestorRemoved(AncestorEvent) - Method in class org.jogamp.java3d.exp.swing.JCanvas3D
AppearanceState - Class in org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d
 
AppearanceState(SymbolTableData, Controller) - Constructor for class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.AppearanceState
 
appletResize(int, int) - Method in class org.jogamp.java3d.utils.applet.JMainFrame
 
appletResize(int, int) - Method in class org.jogamp.java3d.utils.applet.MainFrame
 
asDoubleBuffer() - Method in class org.jogamp.java3d.internal.ByteBufferWrapper
Creates a view of this ByteBufferWrapper as a DoubleBufferWrapper.
asFloatBuffer() - Method in class org.jogamp.java3d.internal.ByteBufferWrapper
Creates a view of this ByteBufferWrapper as a FloatBufferWrapper.
attachAllGraphs() - Method in class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.utils.universe.SimpleUniverseState
Reattach each BranchGraph to the Locale(s)
AudioEngine - Class in org.jogamp.java3d.audioengines
The AudioEngine Class defines an audio output device that generates sound 'image' from scene graph.
AudioEngine(PhysicalEnvironment) - Constructor for class org.jogamp.java3d.audioengines.AudioEngine
Construct a new AudioEngine with the specified P.E.
AudioEngine3D - Class in org.jogamp.java3d.audioengines
The AudioEngine3D Class defines an audio output device that generates sound 'image' from high-level sound parameters passed to it during scene graph.
AudioEngine3D(PhysicalEnvironment) - Constructor for class org.jogamp.java3d.audioengines.AudioEngine3D
Construct a new AudioEngine with the specified PhysicalEnvironment.
AudioEngine3DL2 - Class in org.jogamp.java3d.audioengines
The AudioEngine3DL2 Class defines an audio output device that generates sound 'image' from high-level sound parameters passed to it during scene graph.
AudioEngine3DL2(PhysicalEnvironment) - Constructor for class org.jogamp.java3d.audioengines.AudioEngine3DL2
Construct a new AudioEngine3DL2 with the specified PhysicalEnvironment.
AudioEngineThread - Class in org.jogamp.java3d.audioengines
The Thread Class extended for Audio Device engines that must process calls dynamically, in 'real-time" to asynchronously change engine parameters.
AudioEngineThread(ThreadGroup, String) - Constructor for class org.jogamp.java3d.audioengines.AudioEngineThread
This constructor simply assigns the given id.
AuralAttributesState - Class in org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d
 
AuralAttributesState(SymbolTableData, Controller) - Constructor for class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.AuralAttributesState
 
AuralParameters - Class in org.jogamp.java3d.audioengines
The AuralParameters Class defines a set of fields that define the Aural listening environment.
AuralParameters() - Constructor for class org.jogamp.java3d.audioengines.AuralParameters
Construct a new AuralParameters object
AutoOffScreenCanvas3D - Interface in org.jogamp.java3d.exp.swing.impl
Tagging interface for Java 3D off-screen Canvas3D objects that are automatically rendered.
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