- AccelerationTime(Object[]) - Method in class org.jogamp.java3d.utils.behaviors.vp.WandViewBehavior
-
Property which sets the time interval for accelerating to the
translation, rotation, or scale speeds and for transitioning between
the normal and fast translation speeds.
- addBackgroundNode(Background) - Method in class org.jogamp.java3d.loaders.SceneBase
-
Adds the given Background node to the list of backgrounds.
- addBehaviorNode(Behavior) - Method in class org.jogamp.java3d.loaders.SceneBase
-
Adds the given behavior to a list of behaviors
- addBranchGraph(BranchGroup) - Method in class org.jogamp.java3d.utils.universe.SimpleUniverse
-
Used to add Nodes to the geometry side (as opposed to the view side)
of the scene graph.
- addBranchGraphReference(SceneGraphObject, int) - Method in class org.jogamp.java3d.utils.scenegraph.io.retained.SymbolTable
-
Add a refernce to the BranchGraph root
Also returns the nodes id
Used to associate graphs with a locale without storing the graph at the
current time.
- addDescription(String) - Method in class org.jogamp.java3d.loaders.SceneBase
-
Sets the text description of the scene to the passed in String.
- addElement(int) - Method in class org.jogamp.java3d.internal.FastVector
-
Add an element to the end of the array.
- addFogNode(Fog) - Method in class org.jogamp.java3d.loaders.SceneBase
-
Adds the given Fog node to the list of fog nodes.
- addHorizontalFOV(float) - Method in class org.jogamp.java3d.loaders.SceneBase
-
Adds the given field of view value to the list of field of view values.
- addLightNode(Light) - Method in class org.jogamp.java3d.loaders.SceneBase
-
Adds the given Light node to the list of lights.
- addListener(Component) - Method in class org.jogamp.java3d.utils.behaviors.keyboard.KeyNavigatorBehavior
-
Adds this behavior as a KeyListener to the specified component.
- addListener(Component) - Method in class org.jogamp.java3d.utils.behaviors.mouse.MouseBehavior
-
Adds this behavior as a MouseListener, mouseWheelListener and MouseMotionListener to
the specified component.
- addNamedObject(String, Object) - Method in class org.jogamp.java3d.loaders.SceneBase
-
Adds the given String/Object pair to the table of named objects.
- addNamedObject(String, SceneGraphObject) - Method in class org.jogamp.java3d.utils.scenegraph.io.retained.Controller
-
Associate the name with the scene graph object
- addNamedObject(String, SceneGraphObject) - Method in class org.jogamp.java3d.utils.scenegraph.io.retained.SymbolTable
-
Associate the name with the scene graph object
- addNamedObjects(HashMap) - Method in class org.jogamp.java3d.utils.scenegraph.io.retained.StreamControl
-
Add the named objects to the symbol table
- addNamedObjects(HashMap) - Method in class org.jogamp.java3d.utils.scenegraph.io.retained.SymbolTable
-
Add all the named objects in map
- addObjectName(String, SceneGraphObject) - Method in class org.jogamp.java3d.utils.scenegraph.io.SceneGraphFileWriter
-
Add a named reference to a SceneGraphObject in the file.
- addReference(SceneGraphObject) - Method in class org.jogamp.java3d.utils.scenegraph.io.retained.SymbolTable
-
Add a refernce to the specified node
Also returns the nodes id
- addReference(SymbolTableData) - Method in class org.jogamp.java3d.utils.scenegraph.io.retained.SymbolTable
-
Add a refernce to the specified node
Also returns the nodes id
- addReference(SceneGraphObject) - Method in interface org.jogamp.java3d.utils.scenegraph.io.SceneGraphObjectReferenceControl
-
Add a reference to the scenegraph object specified and return
the nodeID for the object
Use only during the save cycle
- addSensorButtonListener(Sensor, int, SensorButtonListener) - Method in class org.jogamp.java3d.utils.behaviors.sensor.SensorEventAgent
-
Creates a binding of the specified sensor button to the given
SensorButtonListener
implementation.
- addSensorButtonListener(Sensor, SensorButtonListener) - Method in class org.jogamp.java3d.utils.behaviors.sensor.SensorEventAgent
-
Creates a binding from all the buttons on the specified sensor to
the given SensorButtonListener
implementation.
- addSensorButtonListeners(Sensor, SensorButtonListener[]) - Method in class org.jogamp.java3d.utils.behaviors.sensor.SensorEventAgent
-
Creates a binding of the specified sensor to the given array of
SensorButtonListener
implementations.
- addSensorReadListener(Sensor, SensorReadListener) - Method in class org.jogamp.java3d.utils.behaviors.sensor.SensorEventAgent
-
Creates a binding of the specified sensor to the given
SensorReadListener
.
- addSoundNode(Sound) - Method in class org.jogamp.java3d.loaders.SceneBase
-
Adds the given Sound node to the list of sounds.
- addSubReference() - Method in class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.AlternateAppearanceState
-
Called when this component reference count is incremented.
- addSubReference() - Method in class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.AppearanceState
-
Called when this component reference count is incremented.
- addSubReference() - Method in class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.BackgroundState
-
Called when this component reference count is incremented.
- addSubReference() - Method in class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.ColorInterpolatorState
-
Called when this component reference count is incremented.
- addSubReference() - Method in class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.InterpolatorState
-
Called when this component reference count is incremented.
- addSubReference() - Method in class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.MorphState
-
Called when this component reference count is incremented.
- addSubReference() - Method in class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.NodeComponentState
-
Called when this component reference count is incremented.
- addSubReference() - Method in class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.RasterState
-
Called when this component reference count is incremented.
- addSubReference() - Method in class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.Shape3DState
-
Called when this component reference count is incremented.
- addSubReference() - Method in class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.SoundscapeState
-
Called when this component reference count is incremented.
- addSubReference() - Method in class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.SoundState
-
Called when this component reference count is incremented.
- addSubReference() - Method in class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.Text3DState
-
Called when this component reference count is incremented.
- addSubReference() - Method in class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.Texture2DState
-
Called when this component reference count is incremented.
- addSubReference() - Method in class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.TextureCubeMapState
-
Called when this component reference count is incremented.
- addSubReference() - Method in class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.TextureState
-
- addSubReference() - Method in class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.TextureUnitStateState
-
- addSubReference() - Method in class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.TransparencyInterpolatorState
-
Called when this component reference count is incremented.
- addViewGroup(TransformGroup) - Method in class org.jogamp.java3d.loaders.SceneBase
-
Adds the given group to the list of view groups.
- allocateDirect(int) - Static method in class org.jogamp.java3d.internal.ByteBufferWrapper
-
Allocate a direct ByteBuffer with the given capacity.
- ALLOW_NON_POWER_OF_TWO - Static variable in class org.jogamp.java3d.utils.image.TextureLoader
-
Optional flag - specifies that the ImageComponent2D is allowed
to have dimensions that are not a power of two.
- ALPHA_IN_BUFFER - Static variable in class org.jogamp.java3d.utils.geometry.compression.CompressedGeometryData.Header
-
bufferDataPresent: bit indicating that alpha information is
bundled with the vertices in the compressed geometry buffer.
- AlphaState - Class in org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d
-
- AlphaState(SymbolTableData, Controller) - Constructor for class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.AlphaState
-
- alphaTestMethod - Static variable in class org.jogamp.java3d.utils.shader.SimpleShaderAppearance
-
- alphaTestUniforms - Static variable in class org.jogamp.java3d.utils.shader.SimpleShaderAppearance
-
- AlternateAppearanceState - Class in org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d
-
- AlternateAppearanceState(SymbolTableData, Controller) - Constructor for class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.AlternateAppearanceState
-
- AmbientLightState - Class in org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d
-
- AmbientLightState(SymbolTableData, Controller) - Constructor for class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.AmbientLightState
-
- ancestorAdded(AncestorEvent) - Method in class org.jogamp.java3d.exp.swing.JCanvas3D
- ancestorMoved(AncestorEvent) - Method in class org.jogamp.java3d.exp.swing.JCanvas3D
- ancestorRemoved(AncestorEvent) - Method in class org.jogamp.java3d.exp.swing.JCanvas3D
- AppearanceState - Class in org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d
-
- AppearanceState(SymbolTableData, Controller) - Constructor for class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.AppearanceState
-
- appletResize(int, int) - Method in class org.jogamp.java3d.utils.applet.JMainFrame
-
- appletResize(int, int) - Method in class org.jogamp.java3d.utils.applet.MainFrame
-
- asDoubleBuffer() - Method in class org.jogamp.java3d.internal.ByteBufferWrapper
-
Creates a view of this ByteBufferWrapper as a
DoubleBufferWrapper.
- asFloatBuffer() - Method in class org.jogamp.java3d.internal.ByteBufferWrapper
-
Creates a view of this ByteBufferWrapper as a
FloatBufferWrapper.
- attachAllGraphs() - Method in class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.utils.universe.SimpleUniverseState
-
Reattach each BranchGraph to the Locale(s)
- AudioEngine - Class in org.jogamp.java3d.audioengines
-
The AudioEngine Class defines an audio output device that generates
sound 'image' from scene graph.
- AudioEngine(PhysicalEnvironment) - Constructor for class org.jogamp.java3d.audioengines.AudioEngine
-
Construct a new AudioEngine with the specified P.E.
- AudioEngine3D - Class in org.jogamp.java3d.audioengines
-
The AudioEngine3D Class defines an audio output device that generates
sound 'image' from high-level sound parameters passed to it during
scene graph.
- AudioEngine3D(PhysicalEnvironment) - Constructor for class org.jogamp.java3d.audioengines.AudioEngine3D
-
Construct a new AudioEngine with the specified PhysicalEnvironment.
- AudioEngine3DL2 - Class in org.jogamp.java3d.audioengines
-
The AudioEngine3DL2 Class defines an audio output device that generates
sound 'image' from high-level sound parameters passed to it during
scene graph.
- AudioEngine3DL2(PhysicalEnvironment) - Constructor for class org.jogamp.java3d.audioengines.AudioEngine3DL2
-
Construct a new AudioEngine3DL2 with the specified PhysicalEnvironment.
- AudioEngineThread - Class in org.jogamp.java3d.audioengines
-
The Thread Class extended for Audio Device engines that must process
calls dynamically, in 'real-time" to asynchronously change engine
parameters.
- AudioEngineThread(ThreadGroup, String) - Constructor for class org.jogamp.java3d.audioengines.AudioEngineThread
-
This constructor simply assigns the given id.
- AuralAttributesState - Class in org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d
-
- AuralAttributesState(SymbolTableData, Controller) - Constructor for class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.AuralAttributesState
-
- AuralParameters - Class in org.jogamp.java3d.audioengines
-
The AuralParameters Class defines a set of fields that define the
Aural listening environment.
- AuralParameters() - Constructor for class org.jogamp.java3d.audioengines.AuralParameters
-
Construct a new AuralParameters object
- AutoOffScreenCanvas3D - Interface in org.jogamp.java3d.exp.swing.impl
-
Tagging interface for Java 3D off-screen Canvas3D objects that are
automatically rendered.