Bug 1214 - NEWT MacOSX: Detect auto-resize of Window when it is larger than screen - On OSX (similar to X11) a created window with size > screen will get resized to fit screen size implicitly. - Fix detects insets, position and size after onscreen window creation. - Patch also merges insets and size change java callback
Bug 1214: Fix Deadlock in screenPositionChanged(..); Use screenPositionChanged(..) in size[Screen]PosInsetsChanged(..) on OSX; Cleanup OSX Code - Fix Deadlock in screenPositionChanged(..) Defer requires to spawn whole child-window action to another thread since we may come from native 'NewtWindow::windowDidMove()' on MainThread. - Use screenPositionChanged(..) in size[Screen]PosInsetsChanged(..) on OSX Move callback WindowImpl::sizePosInsetsChanged(..) to OSX's WindowDriver::sizeScreenPosInsetsChanged(..), since we need to use screenPositionChanged(..) to calculate child window relative position to parent. I.e. we receive the location on screen. - Cleanup OSX Code - Native JNI entries shall handle NULL windowHandle -> return - Clarify usage of 'getWindowHandle()' and use 'isNativeValid()' if appropriate. - Don't re-use cached getWindowHandle() for non-blocking off-thread actions, since handle may become invalid. - Clarify getLocationOnScreen*(..) implementation code, i.e. separate getLocationOnScreenByParent(..) semantics.
Bug 1188: Fix setMaximized(..) isReconfigureMaskSupported(..) query setMaximized(..) isReconfigureMaskSupported(..) was using the state bit-number instead of the state bit-mask! Fixed.
Bug 1223 OSX: GLWindow loses focus after maximizing - Analysis TestGearsES2NEWT reacts on key-press 'n', opening another GLWindow. Procedure: [1] Pressing 'n' (2nd GLWindow) and manual re-focus 1st GLWindow [2] Pressing 'm' (single, alt, shift) on 1st GLWindow maximizes it Focus is still on 1st GLWindow! [3] Pressing ctrl-m un-maximizes .. Focus is still on 1st GLWindow!
Bug 1222 - NEWT OSX: setAlwaysOnTop() and setAlwaysOnBottom() not working - The NSWindow level must be set at window creation - Levels are - aontop: kCGMaximumWindowLevel - aonbottom: kCGDesktopIconWindowLevel (w/ input) - normal: NSNormalWindowLevel - Hence we need to recreate the NSWindow if toggling the state, similar to opaque .. etc.
Bug 1232 - NEWT Translucent Decorated Windows Not Working On Windows >= 8 (Lack of Aero / Blur ) - Wrap GDI::DwmIsCompositionEnabled() in GDIUtil, so it always returns true if Windows >= 8 (even if not manifested) - Nothing we seem to be able to do about the lack of Aero, i.e. blur effect of decorated windows - Undecorated windows work well though ..
Bug 1234 - GLReadBufferUtil.readPixelsImpl(..) not using [xy] offset in readTexture.updateSubImage(..) The passed inX and inY x/y offset for readPixel -> [textureData] buffer, must be passed to readTexture.updateSubImage(..)'s destination offset. I.e. the buffer's content starting at beginning is filled via glReadPixels w/ offset applied. Hence the texture update must pass the offset as the destination offset, i.e. to be used for glTexSubImage2D's offset.
Bug 1225: Make unit test more robuts, notify if JRE 1.7.0 issue w/ interrupted AWT-EDT The reporter claims that an interrupt on the AWT-EDT shall not disturb neither AWT nor JOGL's GLCanvas and rendering shall continue. - This seems to be true for JRE 1.8.0_60 - This seems to be false for JRE 1.7.0_45. This JRE's AWT-EDT even dies occasionally when interrupted.
Bug 1205 - NEWT Security: Clear framebuffer after creation and before visibility (Windows Onscreen) WindowsWindow.c: - WindowUserData.isInCreation set while window at initizalization, i.e. before final size/pos/visibility. Also no visibility until final NewtWindow_setVisiblePosSize(..) call. This is possible since even w/o ShowWindow upfront, UpdateInsets(..) is able to gather accurate values. - Suppress any Java callback while WindowUserData.isInCreation, issue one callback when window is final. Use newly accumulated callback WindowImpl.sizePosInsetsFocusVisibleChanged(..) - While WindowUserData.isInCreation, WM_PAINT triggers WM_ERASEBKGND and WM_ERASEBKGND actually erases background w/ window background color.
Bug 1232 - NEWT Translucent Decorated Windows Not Working On Windows >= 8 (Lack of Aero / Blur ) Adopting new undocumented user32.dll Windows >= 8 API: - SetWindowCompositionAttribute / AccentState See: - <https://github.com/riverar/sample-win10-aeroglass/blob/master/MainWindow.xaml.cs> - <http://withinrafael.com/adding-the-aero-glass-blur-to-your-windows-10-apps/> - <http://undoc.airesoft.co.uk/user32.dll/SetWindowCompositionAttribute.php> - <http://undoc.airesoft.co.uk/user32.dll/GetWindowCompositionAttribute.php> +++ Cleaning up WindowsDWM.h, use on header file (in stub_includes) for GlueGen and implementation. +++ Merge java implementation within GDIUtil.DwmSetupTranslucency(..), to be utilized by NEWT and JOGL. NEWT issues GDIUtil.DwmSetupTranslucency(..) at creation and when toggling decoration. Toggling decoration on Win >= 8 leads to lost of translucency when returning to decorated window. On Win 7, this may work .. but is also buggy. +++ Followup patch is needed for NEWT to _not_ clear the background!
Bug 1205: Revert clear background to support fix for Bug 1232: NEWT Translucency Windows >= 8 Reverting 'clear backrgound' portion of commit f607c0148736fa198fb91b60123824e53366022e. It has been identified, that Windows does initialize onscreen windows (i.e. w/ white/DESKTOP color). This is also required for allowing translucent windows, since clearing the background intefers on Windows >= 8 (undecorated windows).
Bug 1241 - Util's Texture.coords (image coordinates) not updated properly Adding 'imageTarget', i.e. GL target for this texture or its sub-components if cubemap The imageTarget preserves the used 2D image type for the 2D Texture coordinates. Note: 'Texture.updateImage(final GL gl, final TextureData data, final int targetOverride)' needs an overhaul targeted for 2.4.0.
Bug 1237: Adopt GlueGen's clarification of IOUtil.getResource(..), commit d78bb1be0a6290cb94918b21865a023c01825048 - Skip relative lookup for IOUtil.ClassResources using 'asset' only (from JAR file) - Tested w/ jar file and build-dir, see scripts/tests.sh 'USE_BUILDDIR'
Bug 1238 - Fix NPE for Window-Icon's PNGPixelRect for unresolved location; Bug 1199 - Add setting to disable default window icons Bug 1238 - Fix NPE for Window-Icon's PNGPixelRect for unresolved location, i.e. null URLConnections Testing w/ jogl/make/scripts/tests.sh USE_BUILDDIR=1, discloses this issue - since the icons are available in jar only. Handling all unresolved resources, i.e. null URLConnection, is required. Further more, the icon list passed via property 'newt.window.icons' shall be separated by comma as well. This allows passing the list via scripts more conveniently.
-Dnewt.window.icons="newt/data/jogamp-16x16.png,newt/data/jogamp-32x32.png" +++ Bug 1199 - Add setting to disable default window icons This patch also allows disabling JogAmp's own window icons by simply defining a non-existing location, i.e. -Dnewt.window.icons="null,null"
Fix: com.jogamp.opengl.test.junit.jogl.acore.TestGLProfile04NEWTOffscreenNoARBCtx java.lang.AssertionError: Property 'jogl.disable.openglarbcontext' set, but created w/ ARB at org.junit.Assert.fail(Assert.java:88) at org.junit.Assert.assertTrue(Assert.java:41) at org.junit.Assert.assertFalse(Assert.java:64) at com.jogamp.opengl.test.junit.jogl.acore.GLProfile0XBase.validateOnlineOffscreen(GLProfile0XBase.java:920)
Fix: junit/jogl/awt/TestBug1225EventQueueInterruptedAWT and junit/jogl/util/texture/TestTextureIONEWT replacing import junit.framework.* with import org.junit.* fixed the "Stub!" Exception seen when runing the junit tests from inside Eclipse
Bug 1206 - Security: Clear exposed framebuffer after creation and before visibility Experimenting w/ no GLEventListener attached to an GLAutoDrawable, e.g. GLWindow (onscreen), GLJPanel (fbo offscreen), indeed on some GL implementations the default framebuffer is uninitialized and hence shows garbage. GLDrawableHelper.setViewportAndClear(..) - Clear framebuffer after setting viewport - Called from: - public final void init(..) - public final void reshape(..) - Method is used independent of GLEventListener, hence this simplifies implementation: removes 'setViewport' criteria for init, display, reshape: it is always performed! Note: We only attempt to help against leaking un-initialized framebuffer content not against user-app faults, we do not clear a 2nd-buffer (double-buffering). Note: We may still be late at resize, i.e. small noisy flickering might be visible. This might be due to lack of proper vsync.