The IndexedGeometryArray object contains separate integer arrays
that index into the arrays of positional coordinates, colors,
normals, texture coordinates, and vertex attributes.
Constructs an empty IndexedGeometryArray object with the specified
number of vertices, vertex format, number of texture coordinate
sets, texture coordinate mapping array, and number of indices.
Constructs an empty IndexedGeometryArray object with the
specified number of vertices, vertex format, number of texture
coordinate sets, texture coordinate mapping array, vertex
attribute count, vertex attribute sizes array, and number of
indices.
Constructs an empty IndexedGeometryStripArray object with the specified
number of vertices, vertex format, number of indices, and
array of per-strip index counts.
Constructs an empty IndexedGeometryStripArray object with the specified
number of vertices, vertex format, number of texture coordinate
sets, texture coordinate mapping array, number of indices, and
array of per-strip index counts.
Constructs an empty IndexedGeometryStripArray object with the
specified number of vertices, vertex format, number of texture
coordinate sets, texture coordinate mapping array, vertex
attribute count, vertex attribute sizes array, number of
indices, and array of per-strip index counts.
Specifies that the position, color, normal, and texture
coordinate data for this GeometryArray are accessed via a single
interleaved, floating-point array reference.
Determines whether two SceneGraphPath objects represent the same
path in the scene graph; either object might include a different
subset of internal nodes; only the internal link nodes, the Locale,
and the Node itself are compared.