Uses of Class
javax.media.j3d.SceneGraphObject

Packages that use SceneGraphObject
com.sun.j3d.utils.behaviors.interpolators Provides spline-based interpolation behaviors. 
com.sun.j3d.utils.behaviors.keyboard Provides keyboard navigation utility classes. 
com.sun.j3d.utils.behaviors.mouse Provides mouse navigation utility classes. 
com.sun.j3d.utils.behaviors.sensor Provides 6DOF sensor behavior classes. 
com.sun.j3d.utils.behaviors.vp Provides ViewPlatform navigation utility classes. 
com.sun.j3d.utils.geometry Provides geometry construction, triangulation, and optimization utility classes. 
com.sun.j3d.utils.pickfast.behaviors Provides picking behaviors for the new core picking methods. 
com.sun.j3d.utils.scenegraph.io This package provides a Java3D SceneGraph IO capability. 
com.sun.j3d.utils.scenegraph.io.retained   
com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.behaviors.interpolators   
com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.geometry   
com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.image   
com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d   
com.sun.j3d.utils.universe Provides utility classes for setting up the Java 3D universe, including the viewing configuration. 
javax.media.j3d Provides the core set of classes for the 3D graphics API for the Java platform; click here for more information, including explanatory material that was formerly found in the guide. 
 

Uses of SceneGraphObject in com.sun.j3d.utils.behaviors.interpolators
 

Subclasses of SceneGraphObject in com.sun.j3d.utils.behaviors.interpolators
 class KBRotPosScaleSplinePathInterpolator
          KBRotPosScaleSplinePathInterpolator behavior.
 class KBSplinePathInterpolator
          KBSplinePathInterpolator behavior.
 class RotPosScaleTCBSplinePathInterpolator
          RotPosScaleTCBSplinePathInterpolator behavior.
 class TCBSplinePathInterpolator
          TCBSplinePathInterpolator behavior.
 

Uses of SceneGraphObject in com.sun.j3d.utils.behaviors.keyboard
 

Subclasses of SceneGraphObject in com.sun.j3d.utils.behaviors.keyboard
 class KeyNavigatorBehavior
          This class is a simple behavior that invokes the KeyNavigator to modify the view platform transform.
 

Uses of SceneGraphObject in com.sun.j3d.utils.behaviors.mouse
 

Subclasses of SceneGraphObject in com.sun.j3d.utils.behaviors.mouse
 class MouseBehavior
          Base class for all mouse manipulators (see MouseRotate, MouseZoom and MouseTranslate for examples of how to extend this base class).
 class MouseRotate
          MouseRotate is a Java3D behavior object that lets users control the rotation of an object via a mouse.
 class MouseTranslate
          MouseTranslate is a Java3D behavior object that lets users control the translation (X, Y) of an object via a mouse drag motion with the third mouse button (alt-click on PC).
 class MouseWheelZoom
          MouseWheelZoom is a Java3D behavior object that lets users control the Z axis translation of an object via mouse wheel.
 class MouseZoom
          MouseZoom is a Java3D behavior object that lets users control the Z axis translation of an object via a mouse drag motion with the second mouse button.
 

Uses of SceneGraphObject in com.sun.j3d.utils.behaviors.sensor
 

Subclasses of SceneGraphObject in com.sun.j3d.utils.behaviors.sensor
 class Mouse6DPointerBehavior
          This class provides basic behavior for a 6DOF mouse sensor.
 class SensorBeamEcho
          A Shape3D representing a beam pointing from the origin of a sensor's local coordinate system to its hotspot.
 class SensorGnomonEcho
          A Shape3D representing a gnomon pointing along each coordinate axis.
 

Uses of SceneGraphObject in com.sun.j3d.utils.behaviors.vp
 

Subclasses of SceneGraphObject in com.sun.j3d.utils.behaviors.vp
 class OrbitBehavior
          Moves the View around a point of interest when the mouse is dragged with a mouse button pressed.
 class ViewPlatformAWTBehavior
          Abstract class which implements much of the event tracking and state updating in a thread safe manner.
 class ViewPlatformBehavior
          Abstract class for ViewPlatformBehaviors.
 class WandViewBehavior
          Manipulates view platform transforms using a motion-tracked wand or mouse equipped with a six degree of freedom (6DOF) sensor.
 

Uses of SceneGraphObject in com.sun.j3d.utils.geometry
 

Subclasses of SceneGraphObject in com.sun.j3d.utils.geometry
 class Box
          Box is a geometry primitive created with a given length, width, and height.
 class ColorCube
          Simple color-per-vertex cube with a different color for each face
 class Cone
          Cone is a geometry primitive defined with a radius and a height.
 class Cylinder
          Cylinder is a geometry primitive defined with a radius and a height.
 class Primitive
          Base class for all Java 3D primitives.
 class Sphere
          Sphere is a geometry primitive created with a given radius and resolution.
 class Text2D
          A Text2D object is a representation of a string as a texture mapped rectangle.
 

Uses of SceneGraphObject in com.sun.j3d.utils.pickfast.behaviors
 

Subclasses of SceneGraphObject in com.sun.j3d.utils.pickfast.behaviors
 class PickMouseBehavior
          Base class that allows users to adding picking and mouse manipulation to the scene graph (see PickDragBehavior for an example of how to extend this base class).
 class PickRotateBehavior
          A mouse behavior that allows user to pick and rotate scene graph objects.
 class PickTranslateBehavior
          A mouse behavior that allows user to pick and translate scene graph objects.
 class PickZoomBehavior
          A mouse behavior that allows user to pick and zoom scene graph objects.
 

Uses of SceneGraphObject in com.sun.j3d.utils.scenegraph.io
 

Subclasses of SceneGraphObject in com.sun.j3d.utils.scenegraph.io
 class UnresolvedBehavior
          This Behavior is used in place of any behaviors which can not be instantiated when a scene graph is read.
 

Methods in com.sun.j3d.utils.scenegraph.io that return SceneGraphObject
 SceneGraphObject SceneGraphFileReader.getNamedObject(java.lang.String name)
          Return the named object.
 SceneGraphObject SceneGraphObjectReferenceControl.resolveReference(int nodeID)
          Given a nodeID return the corresponding scene graph object.
 

Methods in com.sun.j3d.utils.scenegraph.io with parameters of type SceneGraphObject
 void SceneGraphFileWriter.addObjectName(java.lang.String name, SceneGraphObject object)
          Add a named reference to a SceneGraphObject in the file.
 int SceneGraphObjectReferenceControl.addReference(SceneGraphObject object)
          Add a reference to the scenegraph object specified and return the nodeID for the object Use only during the save cycle
 

Uses of SceneGraphObject in com.sun.j3d.utils.scenegraph.io.retained
 

Fields in com.sun.j3d.utils.scenegraph.io.retained declared as SceneGraphObject
 SceneGraphObject SymbolTableData.j3dNode
           
 

Methods in com.sun.j3d.utils.scenegraph.io.retained that return SceneGraphObject
 SceneGraphObject SymbolTableData.getJ3dNode()
           
 SceneGraphObject SymbolTable.getJ3dNode(int nodeID)
          Return the Java3D node associated with the nodeID.
 SceneGraphObject SymbolTable.getNamedObject(java.lang.String name)
          Return the SceneGraphObject associated with the name
 SceneGraphObject Controller.getNamedObject(java.lang.String name)
          Return the SceneGraphObject associated with the name
 SceneGraphObject SymbolTable.resolveReference(int nodeID)
          Given a nodeID return the corresponding scene graph object.
 

Methods in com.sun.j3d.utils.scenegraph.io.retained with parameters of type SceneGraphObject
 int SymbolTable.addBranchGraphReference(SceneGraphObject node, int branchGraphID)
          Add a refernce to the BranchGraph root Also returns the nodes id Used to associate graphs with a locale without storing the graph at the current time.
 void SymbolTable.addNamedObject(java.lang.String name, SceneGraphObject object)
          Associate the name with the scene graph object
 void Controller.addNamedObject(java.lang.String name, SceneGraphObject object)
          Associate the name with the scene graph object
 int SymbolTable.addReference(SceneGraphObject node)
          Add a refernce to the specified node Also returns the nodes id
 SceneGraphObjectState Controller.createState(SceneGraphObject obj)
          Create a new state object and check for a pre-existing symbol table entry
 SceneGraphObjectState Controller.createState(SceneGraphObject obj, SymbolTableData symbol)
          Given a scene graph object instantiate the correct State class for that object.
 SymbolTableData SymbolTable.createSymbol(SceneGraphObject node)
          Create a new symbol and provide a new nodeID This is used during the save process
 SymbolTableData SymbolTable.createSymbol(SceneGraphObjectState state, SceneGraphObject node, int nodeID)
          Create a new symbol using the specified nodeID This is used during the load process.
 int Controller.getNodeClassID(SceneGraphObject node)
           
 SymbolTableData SymbolTable.getSymbol(SceneGraphObject node)
          Get the table entry for node
 

Constructors in com.sun.j3d.utils.scenegraph.io.retained with parameters of type SceneGraphObject
SymbolTableData(int nodeID, SceneGraphObject j3dNode, SceneGraphObjectState nodeState, int branchGraphID)
          Creates new SymbolTableData
 

Uses of SceneGraphObject in com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.behaviors.interpolators
 

Methods in com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.behaviors.interpolators that return SceneGraphObject
 SceneGraphObject RotPosScaleTCBSplinePathInterpolatorState.createNode(java.lang.Class j3dClass)
           
 SceneGraphObject KBRotPosScaleSplinePathInterpolatorState.createNode(java.lang.Class j3dClass)
           
 

Uses of SceneGraphObject in com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.geometry
 

Methods in com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.geometry that return SceneGraphObject
 SceneGraphObject Text2DState.createNode(java.lang.Class j3dClass)
           
 SceneGraphObject SphereState.createNode(java.lang.Class j3dClass)
           
 SceneGraphObject CylinderState.createNode(java.lang.Class j3dClass)
           
 SceneGraphObject ConeState.createNode(java.lang.Class j3dClass)
           
 SceneGraphObject ColorCubeState.createNode(java.lang.Class j3dClass)
           
 SceneGraphObject BoxState.createNode(java.lang.Class j3dClass)
           
 

Uses of SceneGraphObject in com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.image
 

Subclasses of SceneGraphObject in com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.image
 class ImageComponent2DURL
           
 

Uses of SceneGraphObject in com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d
 

Methods in com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d that return SceneGraphObject
 SceneGraphObject TriangleStripArrayState.createNode(java.lang.Class j3dClass)
           
 SceneGraphObject TriangleFanArrayState.createNode(java.lang.Class j3dClass)
           
 SceneGraphObject TriangleArrayState.createNode(java.lang.Class j3dClass)
           
 SceneGraphObject TransparencyInterpolatorState.createNode(java.lang.Class j3dClass)
           
 SceneGraphObject TextureCubeMapState.createNode(java.lang.Class j3dClass)
           
 SceneGraphObject Texture3DState.createNode(java.lang.Class j3dClass)
           
 SceneGraphObject Texture2DState.createNode(java.lang.Class j3dClass)
           
 SceneGraphObject SwitchValueInterpolatorState.createNode(java.lang.Class j3dClass)
           
 SceneGraphObject ScaleInterpolatorState.createNode(java.lang.Class j3dClass)
           
 SceneGraphObject RotPosScalePathInterpolatorState.createNode(java.lang.Class j3dClass)
           
 SceneGraphObject RotPosPathInterpolatorState.createNode(java.lang.Class j3dClass)
           
 SceneGraphObject RotationPathInterpolatorState.createNode(java.lang.Class j3dClass)
           
 SceneGraphObject RotationInterpolatorState.createNode(java.lang.Class j3dClass)
           
 SceneGraphObject QuadArrayState.createNode(java.lang.Class j3dClass)
           
 SceneGraphObject PositionPathInterpolatorState.createNode(java.lang.Class j3dClass)
           
 SceneGraphObject PositionInterpolatorState.createNode(java.lang.Class j3dClass)
           
 SceneGraphObject LineStripArrayState.createNode(java.lang.Class j3dClass)
           
 SceneGraphObject LineArrayState.createNode(java.lang.Class j3dClass)
           
 SceneGraphObject IndexedTriangleStripArrayState.createNode(java.lang.Class j3dClass)
           
 SceneGraphObject IndexedTriangleFanArrayState.createNode(java.lang.Class j3dClass)
           
 SceneGraphObject IndexedTriangleArrayState.createNode(java.lang.Class j3dClass)
           
 SceneGraphObject IndexedQuadArrayState.createNode(java.lang.Class j3dClass)
           
 SceneGraphObject IndexedPointArrayState.createNode(java.lang.Class j3dClass)
           
 SceneGraphObject IndexedLineStripArrayState.createNode(java.lang.Class j3dClass)
           
 SceneGraphObject IndexedLineArrayState.createNode(java.lang.Class j3dClass)
           
 SceneGraphObject Font3DState.createNode(java.lang.Class j3dClass)
           
 SceneGraphObject DistanceLODState.createNode(java.lang.Class j3dClass)
           
 SceneGraphObject DepthComponentNativeState.createNode(java.lang.Class j3dClass)
           
 SceneGraphObject DepthComponentIntState.createNode(java.lang.Class j3dClass)
           
 SceneGraphObject DepthComponentFloatState.createNode(java.lang.Class j3dClass)
           
 SceneGraphObject CompressedGeometryState.createNode(java.lang.Class j3dClass)
           
 SceneGraphObject ColorInterpolatorState.createNode(java.lang.Class j3dClass)
           
 SceneGraphObject SceneGraphObjectState.getNode()
           
 SceneGraphObject NullSceneGraphObjectState.getNode()
           
 

Uses of SceneGraphObject in com.sun.j3d.utils.universe
 

Subclasses of SceneGraphObject in com.sun.j3d.utils.universe
 class PlatformGeometry
          This class holds any geometry that should be associated with the ViewingPlatform object.
 class ViewerAvatar
          This class holds geomtry that should be associated with the View's avatar.
 class ViewingPlatform
          This class is used to set up the "view" side of a Java 3D scene graph.
 

Uses of SceneGraphObject in javax.media.j3d
 

Subclasses of SceneGraphObject in javax.media.j3d
 class Alpha
          The alpha NodeComponent object provides common methods for converting a time value into an alpha value (a value in the range 0 to 1).
 class AlternateAppearance
          The AlternateAppearance leaf node is used for overriding the Appearance component of selected nodes.
 class AmbientLight
          An ambient light source object.
 class Appearance
          The Appearance object defines all rendering state that can be set as a component object of a Shape3D node.
 class AuralAttributes
          The AuralAttributes object is a component object of a Soundscape node that defines environmental audio parameters that affect sound rendering.
 class Background
          The Background leaf node defines a solid background color and a background image that are used to fill the window at the beginning of each new frame.
 class BackgroundSound
          A BackgroundSound node defines an unattenuated, nonspatialized sound source that has no position or direction.
 class Behavior
          The Behavior leaf node provides a framework for adding user-defined actions into the scene graph.
 class Billboard
          The Billboard behavior node operates on the TransformGroup node to cause the local +z axis of the TransformGroup to point at the viewer's eye position.
 class BoundingLeaf
          The BoundingLeaf node defines a bounding region object that can be referenced by other nodes to define a region of influence (Fog and Light nodes), an application region (Background, Clip, and Soundscape nodes), or a scheduling region (Sound and Behavior nodes).
 class BranchGroup
          The BranchGroup serves as a pointer to the root of a scene graph branch; BranchGroup objects are the only objects that can be inserted into a Locale's set of objects.
 class Clip
          The Clip leaf node defines the back, or far, clip distance in the virtual universe.
 class ColoringAttributes
          The ColoringAttributes object defines attributes used in color selection and shading model.
 class ColorInterpolator
          Color interpolation behavior.
 class CompressedGeometry
          Deprecated. As of Java 3D version 1.4.
 class ConeSound
          The ConeSound node object defines a PointSound node whose sound source is directed along a specific vector in space.
 class DecalGroup
          The DecalGroup node is an ordered group node used for defining decal geometry on top of other geometry.
 class DepthComponent
          Abstract base class that defines a 2D array of depth (Z) values.
 class DepthComponentFloat
          A 2D array of depth (Z) values in floating point format in the range [0,1].
 class DepthComponentInt
          A 2D array of depth (Z) values in integer format.
 class DepthComponentNative
          A 2D array of depth (Z) values stored in the most efficient format for a particular device.
 class DirectionalLight
          A DirectionalLight node defines an oriented light with an origin at infinity.
 class DistanceLOD
          This class defines a distance-based LOD behavior node that operates on a Switch group node to select one of the children of that Switch node based on the distance of this LOD node from the viewer.
 class ExponentialFog
          The ExponentialFog leaf node extends the Fog leaf node by adding a fog density that is used as the exponent of the fog equation.
 class Fog
          The Fog leaf node defines a set of fog parameters common to all types of fog.
 class Font3D
          The Font3D object is used to store extruded 2D glyphs.
 class Geometry
          Geometry is an abstract class that specifies the geometry component information required by a Shape3D node.
 class GeometryArray
          The GeometryArray object contains separate arrays of positional coordinates, colors, normals, texture coordinates, and vertex attributes that describe point, line, or polygon geometry.
 class GeometryStripArray
          The GeometryStripArray object is an abstract class that is extended for a set of GeometryArray strip primitives.
 class GLSLShaderProgram
          The GLSLShaderProgram object is a concrete implementation of a ShaderProgram node component for the OpenGL GLSL shading language.
 class Group
          The Group node object is a general-purpose grouping node.
 class ImageComponent
          Abstract class that is used to define 2D or 3D ImageComponent classes used in a Java 3D scene graph.
 class ImageComponent2D
          This class defines a 2D image component.
 class ImageComponent3D
          This class defines a 3D image component.
 class IndexedGeometryArray
          The IndexedGeometryArray object contains separate integer arrays that index into the arrays of positional coordinates, colors, normals, texture coordinates, and vertex attributes.
 class IndexedGeometryStripArray
          The IndexedGeometryStripArray object is an abstract class that is extended for a set of IndexedGeometryArray strip primitives.
 class IndexedLineArray
          The IndexedLineArray object draws the array of vertices as individual line segments.
 class IndexedLineStripArray
          The IndexedLineStripArray object draws an array of vertices as a set of connected line strips.
 class IndexedPointArray
          The IndexedPointArray object draws the array of vertices as individual points.
 class IndexedQuadArray
          The IndexedQuadArray object draws the array of vertices as individual quadrilaterals.
 class IndexedTriangleArray
          The IndexedTriangleArray object draws the array of vertices as individual triangles.
 class IndexedTriangleFanArray
          The IndexedTriangleFanArray object draws an array of vertices as a set of connected triangle fans.
 class IndexedTriangleStripArray
          The IndexedTriangleStripArray object draws an array of vertices as a set of connected triangle strips.
 class Interpolator
          Interpolator is an abstract class that extends Behavior to provide common methods used by various interpolation subclasses.
 class Leaf
          The Leaf node is an abstract class for all scene graph nodes that have no children.
 class Light
          The Light leaf node is an abstract class that defines a set of parameters common to all types of light.
 class LinearFog
          The LinearFog leaf node defines fog distance parameters for linear fog.
 class LineArray
          The LineArray object draws the array of vertices as individual line segments.
 class LineAttributes
          The LineAttributes object defines all rendering state that can be set as a component object of a Shape3D node.
 class LineStripArray
          The LineStripArray object draws an array of vertices as a set of connected line strips.
 class Link
          A Link leaf node allows an application to reference a shared graph, rooted by a SharedGroup node, from within a branch graph or another shared graph.
 class LOD
          An LOD leaf node is an abstract behavior class that operates on a list of Switch group nodes to select one of the children of the Switch nodes.
 class Material
          The Material object defines the appearance of an object under illumination.
 class MediaContainer
          The MediaContainer object defines all sound data: cached state flag, and associated sound media.
 class ModelClip
          The ModelClip leaf node defines a set of 6 arbitrary clipping planes in the virtual universe.
 class Morph
          Deprecated. As of Java 3D version 1.4.
 class Node
          The Node class provides an abstract class for all Group and Leaf Nodes.
 class NodeComponent
          NodeComponent is a common superclass for all scene graph node component objects such as: Geometry, Appearance, Material, Texture, etc.
 class OrderedGroup
          The OrderedGroup node is a Group that ensures its children render in a specified order.
 class OrientedShape3D
          The OrientedShape3D leaf node is a Shape3D node that is oriented along a specified axis or about a specified point.
 class PathInterpolator
          PathInterpolator behavior.
 class PointArray
          The PointArray object draws the array of vertices as individual points.
 class PointAttributes
          The PointAttributes object defines all attributes that apply to point primitives.
 class PointLight
          The PointLight object specifies an attenuated light source at a fixed point in space that radiates light equally in all directions away from the light source.
 class PointSound
          The PointSound node (a sub-class of the Sound node) defines a spatially located sound source whose waves radiate uniformly in all directions from a given location in space.
 class PolygonAttributes
          The PolygonAttributes object defines attributes for rendering polygon primitives.
 class PositionInterpolator
          Position interpolator behavior.
 class PositionPathInterpolator
          PositionPathInterpolator behavior.
 class QuadArray
          The QuadArray object draws the array of vertices as individual quadrilaterals.
 class Raster
          The Raster object extends Geometry to allow drawing a raster image that is attached to a 3D location in the virtual world.
 class RenderingAttributes
          The RenderingAttributes object defines common rendering attributes for all primitive types.
 class RotationInterpolator
          Rotation interpolator behavior.
 class RotationPathInterpolator
          RotationPathInterpolator behavior.
 class RotPosPathInterpolator
          RotPosPathInterpolator behavior.
 class RotPosScalePathInterpolator
          RotPosScalePathInterpolation behavior.
 class ScaleInterpolator
          Scale interpolation behavior.
 class Shader
          The Shader object is the abstract base class for programmable shader code.
 class ShaderAppearance
          The ShaderAppearance object defines programmable shading attributes that can be set as a component object of a Shape3D node.
 class ShaderAttribute
          The ShaderAttribute object encapsulates a uniform attribute for a shader programs.
 class ShaderAttributeArray
          The ShaderAttributeArray object encapsulates a uniform shader attribute whose value is specified explicitly.
 class ShaderAttributeBinding
          The ShaderAttributeBinding object encapsulates a uniform attribute whose value is bound to a Java 3D system attribute.
 class ShaderAttributeObject
          The ShaderAttributeObject class is an abstract class that encapsulates a uniform shader attribute whose value is specified explicitly.
 class ShaderAttributeSet
          The ShaderAttributeSet object provides uniform attributes to shader programs.
 class ShaderAttributeValue
          The ShaderAttributeValue object encapsulates a uniform shader attribute whose value is specified explicitly.
 class ShaderProgram
          The ShaderProgram node component object is the abstract base class for programmable shader programs.
 class Shape3D
          The Shape3D leaf node specifies all geometric objects.
 class SharedGroup
          The SharedGroup provides the ability to manipulate an instanced scene graph.
 class Sound
          Sound node is an abstract class that defines the properties common to all sound sources.
 class Soundscape
          The Soundscape Leaf Node defines the attributes that characterize the listener's environment as it pertains to sound.
 class SourceCodeShader
          The SourceCodeShader object is a shader that is defined using text-based source code.
 class SpotLight
          The SpotLight object specifies an attenuated light source at a fixed point in space that radiates light in a specified direction from the light source.
 class Switch
          The Switch node controls which of its children will be rendered.
 class SwitchValueInterpolator
          SwitchValueInterpolator behavior.
 class TexCoordGeneration
          The TexCoordGeneration object contains all parameters needed for automatic texture coordinate generation.
 class Text3D
          A Text3D object is a text string that has been converted to 3D geometry.
 class Texture
          The Texture object is a component object of an Appearance object that defines the texture properties used when texture mapping is enabled.
 class Texture2D
          Texture2D is a subclass of Texture class.
 class Texture3D
          Texture3D is a subclass of Texture class.
 class TextureAttributes
          The TextureAttributes object defines attributes that apply to texture mapping.
 class TextureCubeMap
          TextureCubeMap is a subclass of Texture class.
 class TextureUnitState
          The TextureUnitState object defines all texture mapping state for a single texture unit.
 class TransformGroup
          Group node that contains a transform.
 class TransformInterpolator
          TransformInterpolator is an abstract class that extends Interpolator to provide common methods used by various transform related interpolator subclasses.
 class TransparencyAttributes
          The TransparencyAttributes object defines all attributes affecting transparency of the object.
 class TransparencyInterpolator
          TransparencyInterpolator behavior.
 class TriangleArray
          The TriangleArray object draws the array of vertices as individual triangles.
 class TriangleFanArray
          The TriangleFanArray object draws an array of vertices as a set of connected triangle fans.
 class TriangleStripArray
          The TriangleStripArray object draws an array of vertices as a set of connected triangle strips.
 class ViewPlatform
          The ViewPlatform leaf node object controls the position, orientation and scale of the viewer.
 class ViewSpecificGroup
          The ViewSpecificGroup node is a Group whose descendants are rendered only on a specified set of views.
 

Methods in javax.media.j3d that return SceneGraphObject
 SceneGraphObject NodeReferenceTable.getNewObjectReference(SceneGraphObject oldReference)
          This method is used in conjunction with the cloneTree method.
 

Methods in javax.media.j3d with parameters of type SceneGraphObject
 SceneGraphObject NodeReferenceTable.getNewObjectReference(SceneGraphObject oldReference)
          This method is used in conjunction with the cloneTree method.