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J

J3DBuffer - Class in org.jogamp.java3d
Java 3D wrapper class for java.nio.Buffer objects.
J3DBuffer() - Constructor for class org.jogamp.java3d.J3DBuffer
Constructs a J3DBuffer object and initializes it with a null NIO buffer object.
J3DBuffer(Buffer) - Constructor for class org.jogamp.java3d.J3DBuffer
Constructs a J3DBuffer object and initializes it with the specified NIO buffer object.
J3DGraphics2D - Class in org.jogamp.java3d
The J3DGraphics2D class extends Graphics2D to provide 2D rendering into a Canvas3D.
j3dNode - Variable in class org.jogamp.java3d.utils.scenegraph.io.retained.SymbolTableData
 
J3DTimer - Class in org.jogamp.java3d.utils.timer
Deprecated.
Use java.lang.System.nanoTime() instead.
J3dUtilsI18N - Class in org.jogamp.java3d.internal
 
J3dUtilsI18N() - Constructor for class org.jogamp.java3d.internal.J3dUtilsI18N
 
J3fInputStream - Class in org.jogamp.java3d.utils.scenegraph.io.retained
J3fInputStream class for SceneGraph I/O.
J3fInputStream(InputStream) - Constructor for class org.jogamp.java3d.utils.scenegraph.io.retained.J3fInputStream
Creates new J3fInputStream
J3fOutputStream - Class in org.jogamp.java3d.utils.scenegraph.io.retained
J3fOutputStream class for SceneGraph I/O.
J3fOutputStream(OutputStream) - Constructor for class org.jogamp.java3d.utils.scenegraph.io.retained.J3fOutputStream
Creates new J3fInputStream
JavaSoundMixer - Class in org.jogamp.java3d.audioengines.javasound
The JavaSoundMixer Class defines an audio output device that accesses JavaSound functionality stream data.
JavaSoundMixer(PhysicalEnvironment) - Constructor for class org.jogamp.java3d.audioengines.javasound.JavaSoundMixer
 
JCanvas3D - Class in org.jogamp.java3d.exp.swing
This class provides a lightweight capability to Java 3D.
JCanvas3D() - Constructor for class org.jogamp.java3d.exp.swing.JCanvas3D
Constructs and initializes a new JCanvas3D object that Java 3D can render into.
JCanvas3D(GraphicsDevice) - Constructor for class org.jogamp.java3d.exp.swing.JCanvas3D
Constructs and initializes a new Canvas3D object that Java 3D can render into, using the specified graphics device.
JCanvas3D(GraphicsConfigTemplate3D) - Constructor for class org.jogamp.java3d.exp.swing.JCanvas3D
Constructs and initializes a new Canvas3D object that Java 3D can render into, using the specified template.
JCanvas3D(GraphicsConfigTemplate3D, GraphicsDevice) - Constructor for class org.jogamp.java3d.exp.swing.JCanvas3D
Constructs and initializes a new Canvas3D object that Java 3D can render into, using the specified template and graphics device.
JCanvas3DExample - Class in org.jdesktop.j3d.examples.jcanvas3d
 
JCanvas3DExample() - Constructor for class org.jdesktop.j3d.examples.jcanvas3d.JCanvas3DExample
Creates new form JCanvas3DExample
JCanvas3DExampleGL2ES2 - Class in org.jdesktop.j3d.examples.jcanvas3d
 
JCanvas3DExampleGL2ES2() - Constructor for class org.jdesktop.j3d.examples.jcanvas3d.JCanvas3DExampleGL2ES2
Creates new form JCanvas3DExample
JInternalWorld - Class in org.jdesktop.j3d.examples.jcanvas3d
This is a JInternalFrame holding an universe, which can be configured to be interactive -that is, where user can interact with object- or automatic -where the object spins only-.
JInternalWorld(boolean, boolean, boolean) - Constructor for class org.jdesktop.j3d.examples.jcanvas3d.JInternalWorld
Creates a new JInternalWorld object.
JInternalWorldGL2ES2 - Class in org.jdesktop.j3d.examples.jcanvas3d
This is a JInternalFrame holding an universe, which can be configured to be interactive -that is, where user can interact with object- or automatic -where the object spins only-.
JInternalWorldGL2ES2(boolean, boolean, boolean) - Constructor for class org.jdesktop.j3d.examples.jcanvas3d.JInternalWorldGL2ES2
Creates a new JInternalWorld object.
JMainFrame - Class in org.jogamp.java3d.utils.applet
 
JMainFrame(Applet, String[], int, int) - Constructor for class org.jogamp.java3d.utils.applet.JMainFrame
 
JMainFrame(Applet, String[]) - Constructor for class org.jogamp.java3d.utils.applet.JMainFrame
 
JMainFrame(Applet, int, int) - Constructor for class org.jogamp.java3d.utils.applet.JMainFrame
 
JOALMixer - Class in org.jdesktop.j3d.examples.sound.audio
This class is a concrete implementation of AudioEngine3DL2 that uses the JOAL/OpenAL sound library to provide rendering of the Sound nodes in Java3D.
JOALMixer(PhysicalEnvironment) - Constructor for class org.jdesktop.j3d.examples.sound.audio.JOALMixer
Creates a new instance of JOALMixer
JOALSample - Class in org.jdesktop.j3d.examples.sound.audio
This is the JOAL Sample object which encapsulates all the functionality and holds all the data associated with a Sample.
JOALSample() - Constructor for class org.jdesktop.j3d.examples.sound.audio.JOALSample
Creates a new instance of JOALSample
Jogl2es2Context - Class in org.jogamp.java3d
 
Jogl2es2Context(GLContext) - Constructor for class org.jogamp.java3d.Jogl2es2Context
 
Jogl2es2Context.fogData - Class in org.jogamp.java3d
 
Jogl2es2Context.fogDataLocs - Class in org.jogamp.java3d
 
Jogl2es2Context.GeometryData - Class in org.jogamp.java3d
 
Jogl2es2Context.GL_State - Class in org.jogamp.java3d
below here are openGL state tracking to reduce unnecessary native calls Note this is NOT like the "new" or so called current staet above taht needs to be st in the FFP call, this is the old or previously set data, that might not need to be updated
Jogl2es2Context.glFrontMaterial - Class in org.jogamp.java3d
 
Jogl2es2Context.glFrontMaterialLocs - Class in org.jogamp.java3d
 
Jogl2es2Context.glLightSource - Class in org.jogamp.java3d
 
Jogl2es2Context.glLightSourceLocs - Class in org.jogamp.java3d
 
Jogl2es2Context.LocationData - Class in org.jogamp.java3d
On shader creation the various FFP locations are discovered and recorded for use later
Jogl2es2Context.ProgramData - Class in org.jogamp.java3d
 
Jogl2es2Context.RenderingData - Class in org.jogamp.java3d
 
Jogl2es2PerFrameStats - Class in org.jogamp.java3d
 
Jogl2es2PerFrameStats() - Constructor for class org.jogamp.java3d.Jogl2es2PerFrameStats
 
JPEG_COMPRESSION - Static variable in class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.ImageComponentState
Use JPEG compression for images JPEG compression is currently the default.
JSAuralParameters - Class in org.jogamp.java3d.audioengines.javasound
The AudioDevice dependent sound node and aural attribute node parameters.
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