- J3DBuffer - Class in org.jogamp.java3d
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Java 3D wrapper class for java.nio.Buffer objects.
- J3DBuffer() - Constructor for class org.jogamp.java3d.J3DBuffer
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Constructs a J3DBuffer object and initializes it with
a null NIO buffer object.
- J3DBuffer(Buffer) - Constructor for class org.jogamp.java3d.J3DBuffer
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Constructs a J3DBuffer object and initializes it with
the specified NIO buffer object.
- J3DGraphics2D - Class in org.jogamp.java3d
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The J3DGraphics2D class extends Graphics2D to provide 2D rendering
into a Canvas3D.
- j3dNode - Variable in class org.jogamp.java3d.utils.scenegraph.io.retained.SymbolTableData
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- J3DTimer - Class in org.jogamp.java3d.utils.timer
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- J3dUtilsI18N - Class in org.jogamp.java3d.internal
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- J3dUtilsI18N() - Constructor for class org.jogamp.java3d.internal.J3dUtilsI18N
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- J3fInputStream - Class in org.jogamp.java3d.utils.scenegraph.io.retained
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J3fInputStream class for SceneGraph I/O.
- J3fInputStream(InputStream) - Constructor for class org.jogamp.java3d.utils.scenegraph.io.retained.J3fInputStream
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Creates new J3fInputStream
- J3fOutputStream - Class in org.jogamp.java3d.utils.scenegraph.io.retained
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J3fOutputStream class for SceneGraph I/O.
- J3fOutputStream(OutputStream) - Constructor for class org.jogamp.java3d.utils.scenegraph.io.retained.J3fOutputStream
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Creates new J3fInputStream
- JavaSoundMixer - Class in org.jogamp.java3d.audioengines.javasound
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The JavaSoundMixer Class defines an audio output device that accesses
JavaSound functionality stream data.
- JavaSoundMixer(PhysicalEnvironment) - Constructor for class org.jogamp.java3d.audioengines.javasound.JavaSoundMixer
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- JCanvas3D - Class in org.jogamp.java3d.exp.swing
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This class provides a lightweight capability to Java 3D.
- JCanvas3D() - Constructor for class org.jogamp.java3d.exp.swing.JCanvas3D
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Constructs and initializes a new JCanvas3D object that Java 3D
can render into.
- JCanvas3D(GraphicsDevice) - Constructor for class org.jogamp.java3d.exp.swing.JCanvas3D
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Constructs and initializes a new Canvas3D object that Java 3D
can render into, using the specified graphics device.
- JCanvas3D(GraphicsConfigTemplate3D) - Constructor for class org.jogamp.java3d.exp.swing.JCanvas3D
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Constructs and initializes a new Canvas3D object that Java 3D
can render into, using the specified template.
- JCanvas3D(GraphicsConfigTemplate3D, GraphicsDevice) - Constructor for class org.jogamp.java3d.exp.swing.JCanvas3D
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Constructs and initializes a new Canvas3D object that Java 3D
can render into, using the specified template and graphics device.
- JCanvas3DExample - Class in org.jdesktop.j3d.examples.jcanvas3d
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- JCanvas3DExample() - Constructor for class org.jdesktop.j3d.examples.jcanvas3d.JCanvas3DExample
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Creates new form JCanvas3DExample
- JCanvas3DExampleGL2ES2 - Class in org.jdesktop.j3d.examples.jcanvas3d
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- JCanvas3DExampleGL2ES2() - Constructor for class org.jdesktop.j3d.examples.jcanvas3d.JCanvas3DExampleGL2ES2
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Creates new form JCanvas3DExample
- JInternalWorld - Class in org.jdesktop.j3d.examples.jcanvas3d
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This is a JInternalFrame holding an universe, which can be configured to
be interactive -that is, where user can interact with object- or automatic
-where the object spins only-.
- JInternalWorld(boolean, boolean, boolean) - Constructor for class org.jdesktop.j3d.examples.jcanvas3d.JInternalWorld
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Creates a new JInternalWorld object.
- JInternalWorldGL2ES2 - Class in org.jdesktop.j3d.examples.jcanvas3d
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This is a JInternalFrame holding an universe, which can be configured to
be interactive -that is, where user can interact with object- or automatic
-where the object spins only-.
- JInternalWorldGL2ES2(boolean, boolean, boolean) - Constructor for class org.jdesktop.j3d.examples.jcanvas3d.JInternalWorldGL2ES2
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Creates a new JInternalWorld object.
- JMainFrame - Class in org.jogamp.java3d.utils.applet
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- JMainFrame(Applet, String[], int, int) - Constructor for class org.jogamp.java3d.utils.applet.JMainFrame
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- JMainFrame(Applet, String[]) - Constructor for class org.jogamp.java3d.utils.applet.JMainFrame
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- JMainFrame(Applet, int, int) - Constructor for class org.jogamp.java3d.utils.applet.JMainFrame
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- JOALMixer - Class in org.jdesktop.j3d.examples.sound.audio
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This class is a concrete implementation of AudioEngine3DL2 that uses the JOAL/OpenAL sound library to provide
rendering of the Sound nodes in Java3D.
- JOALMixer(PhysicalEnvironment) - Constructor for class org.jdesktop.j3d.examples.sound.audio.JOALMixer
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Creates a new instance of JOALMixer
- JOALSample - Class in org.jdesktop.j3d.examples.sound.audio
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This is the JOAL Sample object which encapsulates all the functionality and holds all the data associated with a
Sample.
- JOALSample() - Constructor for class org.jdesktop.j3d.examples.sound.audio.JOALSample
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Creates a new instance of JOALSample
- Jogl2es2Context - Class in org.jogamp.java3d
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- Jogl2es2Context(GLContext) - Constructor for class org.jogamp.java3d.Jogl2es2Context
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- Jogl2es2Context.fogData - Class in org.jogamp.java3d
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- Jogl2es2Context.fogDataLocs - Class in org.jogamp.java3d
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- Jogl2es2Context.GeometryData - Class in org.jogamp.java3d
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- Jogl2es2Context.GL_State - Class in org.jogamp.java3d
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below here are openGL state tracking to reduce unnecessary native calls
Note this is NOT like the "new" or so called current staet above taht needs to be st in the FFP
call, this is the old or previously set data, that might not need to be updated
- Jogl2es2Context.glFrontMaterial - Class in org.jogamp.java3d
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- Jogl2es2Context.glFrontMaterialLocs - Class in org.jogamp.java3d
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- Jogl2es2Context.glLightSource - Class in org.jogamp.java3d
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- Jogl2es2Context.glLightSourceLocs - Class in org.jogamp.java3d
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- Jogl2es2Context.LocationData - Class in org.jogamp.java3d
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On shader creation the various FFP locations are discovered and recorded for use later
- Jogl2es2Context.ProgramData - Class in org.jogamp.java3d
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- Jogl2es2Context.RenderingData - Class in org.jogamp.java3d
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- Jogl2es2PerFrameStats - Class in org.jogamp.java3d
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- Jogl2es2PerFrameStats() - Constructor for class org.jogamp.java3d.Jogl2es2PerFrameStats
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- JPEG_COMPRESSION - Static variable in class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.ImageComponentState
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Use JPEG compression for images
JPEG compression is currently the default.
- JSAuralParameters - Class in org.jogamp.java3d.audioengines.javasound
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The AudioDevice dependent sound node and aural attribute node parameters.