- FASTEST - Static variable in class org.jogamp.java3d.ColoringAttributes
-
Use the fastest available method for shading.
- FASTEST - Static variable in class org.jogamp.java3d.Texture
-
Uses the fastest available method for processing geometry.
- FASTEST - Static variable in class org.jogamp.java3d.TextureAttributes
-
Use the fastest available method for perspective correction.
- FASTEST - Static variable in class org.jogamp.java3d.TransparencyAttributes
-
Use the fastest available method for transparency.
- FastSpeedFactor(Object[]) - Method in class org.jogamp.java3d.utils.behaviors.vp.WandViewBehavior
-
Property which sets the fast translation speed factor.
- FastVector - Class in org.jogamp.java3d.internal
-
The FastVector object is a growable array of ints.
- FastVector(int, int) - Constructor for class org.jogamp.java3d.internal.FastVector
-
Constructor.
- FastVector(int) - Constructor for class org.jogamp.java3d.internal.FastVector
-
Constructor.
- FastVector() - Constructor for class org.jogamp.java3d.internal.FastVector
-
Constructor.
- FIELD_ALL - Static variable in class org.jogamp.java3d.Canvas3D
-
Specifies a single-field rendering loop.
- FIELD_LEFT - Static variable in class org.jogamp.java3d.Canvas3D
-
Specifies the left field of a field-sequential stereo rendering loop.
- FIELD_RIGHT - Static variable in class org.jogamp.java3d.Canvas3D
-
Specifies the right field of a field-sequential stereo rendering loop.
- filePosition - Variable in class org.jogamp.java3d.utils.scenegraph.io.retained.SymbolTableData
-
- fillDistanceAttenuation(float, float, Point2f[]) - Method in class org.jogamp.java3d.utils.audio.DistanceAttenuation
-
Fill a Distance Attenuation array
recommend that the distance attenuation Point2f array is defined to
be allocated to be 10 for DOUBLE_DISTANCE_HALF_GAIN - since 1/(2^10)
exceeds 1/1000 scale that is agreed to be affective zero gain
First method assumes that:
type is half gain for every double of distance
inner radius is 0.0 but region between 0th and 1st elements is constant
since gains for these two elements are the same
min gain approches zero.
- fillDistanceAttenuation(float, float, float, float, int, Point2f[]) - Method in class org.jogamp.java3d.utils.audio.DistanceAttenuation
-
- fillDistanceAttenuation(float, float, float, float, float, float, int, Point2f[]) - Method in class org.jogamp.java3d.utils.audio.DistanceAttenuation
-
- FILTER4 - Static variable in class org.jogamp.java3d.Texture
-
Applies an application-supplied weight function
on the nearest 4x4 texels in the base level texture image.
- finish() - Method in class org.jogamp.java3d.audioengines.AudioEngineThread
-
This causes the threads run method to exit.
- finished() - Method in class org.jogamp.java3d.Alpha
-
Query to test if this alpha object is past its activity window,
that is, if it has finished looping.
- flipImage(BufferedImage) - Static method in class org.jdesktop.j3d.examples.texture_by_ref.ImageOps
-
- FloatBufferWrapper - Class in org.jogamp.java3d.internal
-
NIO Buffers are new in Java 1.4 but we need to run on 1.3
as well, so this class was created to hide the NIO classes
from non-1.4 Java 3D users.
- FloatBufferWrapper(FloatBuffer) - Constructor for class org.jogamp.java3d.internal.FloatBufferWrapper
-
Constructor initializes buffer with a
java.nio.FloatBuffer object.
- FloatBufferWrapper(J3DBuffer) - Constructor for class org.jogamp.java3d.internal.FloatBufferWrapper
-
Constructor initializes buffer with a
org.jogamp.java3d.J3DBuffer object.
- floatToIntBits(float) - Static method in class org.jogamp.java3d.internal.HashCodeUtil
-
Returns the representation of the specified floating-point
value according to the IEEE 754 floating-point "single format"
bit layout, after first mapping -0.0 to 0.0.
- flush(boolean) - Method in class org.jogamp.java3d.GraphicsContext3D
-
Flushes all previously executed rendering operations to the
drawing buffer for this 3D graphics context.
- flush(boolean) - Method in class org.jogamp.java3d.J3DGraphics2D
-
Flushes all previously executed rendering operations to the
drawing buffer for this 2D graphics object.
- Fog - Class in org.jogamp.java3d
-
The Fog leaf node defines a set of fog parameters common to all
types of fog.
- Fog() - Constructor for class org.jogamp.java3d.Fog
-
Constructs a Fog node with default parameters.
- Fog(Color3f) - Constructor for class org.jogamp.java3d.Fog
-
Constructs a Fog node with the specified fog color.
- Fog(float, float, float) - Constructor for class org.jogamp.java3d.Fog
-
Constructs a Fog node with the specified fog color.
- fogData - Variable in class org.jogamp.java3d.Jogl2es2Context
-
- fogData() - Constructor for class org.jogamp.java3d.Jogl2es2Context.fogData
-
- fogData - Variable in class org.jogamp.java3d.Jogl2es2Context.GL_State
-
- fogData - Variable in class org.jogamp.java3d.Jogl2es2Context.LocationData
-
- fogDataLocs() - Constructor for class org.jogamp.java3d.Jogl2es2Context.fogDataLocs
-
- fogEnabled - Variable in class org.jogamp.java3d.Jogl2es2Context.fogData
-
- fogEnabled - Variable in class org.jogamp.java3d.Jogl2es2Context.fogDataLocs
-
- FogState - Class in org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d
-
- FogState(SymbolTableData, Controller) - Constructor for class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.FogState
-
- Font3D - Class in org.jogamp.java3d
-
The Font3D object is used to store extruded 2D glyphs.
- Font3D(Font, FontExtrusion) - Constructor for class org.jogamp.java3d.Font3D
-
Constructs a Font3D object from the specified Font and
FontExtrusion objects, using the default value for the
tessellation tolerance.
- Font3D(Font, double, FontExtrusion) - Constructor for class org.jogamp.java3d.Font3D
-
Constructs a Font3D object from the specified Font and
FontExtrusion objects, using the specified tessellation
tolerance.
- Font3DState - Class in org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d
-
- Font3DState(SymbolTableData, Controller) - Constructor for class org.jogamp.java3d.utils.scenegraph.io.state.org.jogamp.java3d.Font3DState
-
- FontExtrusion - Class in org.jogamp.java3d
-
The FontExtrusion object is used to describe the extrusion path
for a Font3D object.
- FontExtrusion() - Constructor for class org.jogamp.java3d.FontExtrusion
-
Constructs a FontExtrusion object with default parameters.
- FontExtrusion(Shape) - Constructor for class org.jogamp.java3d.FontExtrusion
-
Constructs a FontExtrusion object with the specified shape, using
the default tessellation tolerance.
- FontExtrusion(Shape, double) - Constructor for class org.jogamp.java3d.FontExtrusion
-
Constructs a FontExtrusion object with the specified shape, using
the specified tessellation tolerance.
- FORMAT_CHANNEL8 - Static variable in class org.jogamp.java3d.ImageComponent
-
Specifies that each pixel contains 1 8-bit channel: it can be
used for only luminance or only alpha or only intensity.
- FORMAT_LUM4_ALPHA4 - Static variable in class org.jogamp.java3d.ImageComponent
-
Specifies that each pixel contains 2 4-bit channels: one each
for luminance and alpha.
- FORMAT_LUM8_ALPHA8 - Static variable in class org.jogamp.java3d.ImageComponent
-
Specifies that each pixel contains 2 8-bit channels: one each
for luminance and alpha.
- FORMAT_R3_G3_B2 - Static variable in class org.jogamp.java3d.ImageComponent
-
Specifies that each pixel contains 2 3-bit channels: one each
for red, green, and 1 2-bit channel for blue.
- FORMAT_RGB - Static variable in class org.jogamp.java3d.ImageComponent
-
Specifies that each pixel contains 3 8-bit channels: one each
for red, green, blue.
- FORMAT_RGB4 - Static variable in class org.jogamp.java3d.ImageComponent
-
Specifies that each pixel contains 3 4-bit channels: one each
for red, green, blue.
- FORMAT_RGB5 - Static variable in class org.jogamp.java3d.ImageComponent
-
Specifies that each pixel contains 3 5-bit channels: one each
for red, green, blue.
- FORMAT_RGB5_A1 - Static variable in class org.jogamp.java3d.ImageComponent
-
Specifies that each pixel contains 3 5-bit channels: one each
for red, green, blue and 1 1-bit channel for alpha.
- FORMAT_RGB8 - Static variable in class org.jogamp.java3d.ImageComponent
-
Specifies that each pixel contains 3 8-bit channels: one each
for red, green, blue.
- FORMAT_RGBA - Static variable in class org.jogamp.java3d.ImageComponent
-
Specifies that each pixel contains 4 8-bit channels: one each
for red, green, blue, alpha.
- FORMAT_RGBA4 - Static variable in class org.jogamp.java3d.ImageComponent
-
Specifies that each pixel contains 4 4-bit channels: one each
for red, green, blue, alpha.
- FORMAT_RGBA8 - Static variable in class org.jogamp.java3d.ImageComponent
-
Specifies that each pixel contains 4 8-bit channels: one each
for red, green, blue, alpha.
- FourByFour - Class in org.jdesktop.j3d.examples.four_by_four
-
Class FourByFour
Description: High level class for the game FourByFour
Version: 1.2
- FourByFour() - Constructor for class org.jdesktop.j3d.examples.four_by_four.FourByFour
-
- FPSCounter - Class in org.jdesktop.j3d.examples.fps_counter
-
This behavior calculates the frame rate and average frame rate of a
Java3D application.
- FPSCounter() - Constructor for class org.jdesktop.j3d.examples.fps_counter.FPSCounter
-
- FPSCounterDemo - Class in org.jdesktop.j3d.examples.fps_counter
-
This program demonstrates the use of the frames per second counter.
- FPSCounterDemo() - Constructor for class org.jdesktop.j3d.examples.fps_counter.FPSCounterDemo
-
Creates new form FPSCounterDemo
- fragShader - Static variable in class org.jdesktop.j3d.examples.distort_glyph.DistortGlyphTestGL2ES2
-
- freeTexture - Variable in class org.jogamp.java3d.Jogl2es2PerFrameStats
-
- frequencyScaleFactor - Variable in class org.jogamp.java3d.audioengines.AuralParameters
-
- FRONT - Static variable in class org.jogamp.java3d.utils.geometry.Box
-
Used to designate the front side of the box when using
getShape().
- frustum(double, double, double, double, double, double) - Method in class org.jogamp.java3d.Transform3D
-
Creates a perspective projection transform that mimics a standard,
camera-based,
view-model.