- FASTEST - Static variable in class org.jogamp.java3d.ColoringAttributes
-
Use the fastest available method for shading.
- FASTEST - Static variable in class org.jogamp.java3d.Texture
-
Uses the fastest available method for processing geometry.
- FASTEST - Static variable in class org.jogamp.java3d.TextureAttributes
-
Use the fastest available method for perspective correction.
- FASTEST - Static variable in class org.jogamp.java3d.TransparencyAttributes
-
Use the fastest available method for transparency.
- FIELD_ALL - Static variable in class org.jogamp.java3d.Canvas3D
-
Specifies a single-field rendering loop.
- FIELD_LEFT - Static variable in class org.jogamp.java3d.Canvas3D
-
Specifies the left field of a field-sequential stereo rendering loop.
- FIELD_RIGHT - Static variable in class org.jogamp.java3d.Canvas3D
-
Specifies the right field of a field-sequential stereo rendering loop.
- FILTER4 - Static variable in class org.jogamp.java3d.Texture
-
Applies an application-supplied weight function
on the nearest 4x4 texels in the base level texture image.
- finished() - Method in class org.jogamp.java3d.Alpha
-
Query to test if this alpha object is past its activity window,
that is, if it has finished looping.
- flush(boolean) - Method in class org.jogamp.java3d.GraphicsContext3D
-
Flushes all previously executed rendering operations to the
drawing buffer for this 3D graphics context.
- flush(boolean) - Method in class org.jogamp.java3d.J3DGraphics2D
-
Flushes all previously executed rendering operations to the
drawing buffer for this 2D graphics object.
- Fog - Class in org.jogamp.java3d
-
The Fog leaf node defines a set of fog parameters common to all
types of fog.
- Fog() - Constructor for class org.jogamp.java3d.Fog
-
Constructs a Fog node with default parameters.
- Fog(Color3f) - Constructor for class org.jogamp.java3d.Fog
-
Constructs a Fog node with the specified fog color.
- Fog(float, float, float) - Constructor for class org.jogamp.java3d.Fog
-
Constructs a Fog node with the specified fog color.
- fogData - Variable in class org.jogamp.java3d.Jogl2es2Context
-
- fogData() - Constructor for class org.jogamp.java3d.Jogl2es2Context.fogData
-
- fogData - Variable in class org.jogamp.java3d.Jogl2es2Context.GL_State
-
- fogData - Variable in class org.jogamp.java3d.Jogl2es2Context.LocationData
-
- fogDataLocs() - Constructor for class org.jogamp.java3d.Jogl2es2Context.fogDataLocs
-
- fogEnabled - Variable in class org.jogamp.java3d.Jogl2es2Context.fogData
-
- fogEnabled - Variable in class org.jogamp.java3d.Jogl2es2Context.fogDataLocs
-
- Font3D - Class in org.jogamp.java3d
-
The Font3D object is used to store extruded 2D glyphs.
- Font3D(Font, FontExtrusion) - Constructor for class org.jogamp.java3d.Font3D
-
Constructs a Font3D object from the specified Font and
FontExtrusion objects, using the default value for the
tessellation tolerance.
- Font3D(Font, double, FontExtrusion) - Constructor for class org.jogamp.java3d.Font3D
-
Constructs a Font3D object from the specified Font and
FontExtrusion objects, using the specified tessellation
tolerance.
- FontExtrusion - Class in org.jogamp.java3d
-
The FontExtrusion object is used to describe the extrusion path
for a Font3D object.
- FontExtrusion() - Constructor for class org.jogamp.java3d.FontExtrusion
-
Constructs a FontExtrusion object with default parameters.
- FontExtrusion(Shape) - Constructor for class org.jogamp.java3d.FontExtrusion
-
Constructs a FontExtrusion object with the specified shape, using
the default tessellation tolerance.
- FontExtrusion(Shape, double) - Constructor for class org.jogamp.java3d.FontExtrusion
-
Constructs a FontExtrusion object with the specified shape, using
the specified tessellation tolerance.
- FORMAT_CHANNEL8 - Static variable in class org.jogamp.java3d.ImageComponent
-
Specifies that each pixel contains 1 8-bit channel: it can be
used for only luminance or only alpha or only intensity.
- FORMAT_LUM4_ALPHA4 - Static variable in class org.jogamp.java3d.ImageComponent
-
Specifies that each pixel contains 2 4-bit channels: one each
for luminance and alpha.
- FORMAT_LUM8_ALPHA8 - Static variable in class org.jogamp.java3d.ImageComponent
-
Specifies that each pixel contains 2 8-bit channels: one each
for luminance and alpha.
- FORMAT_R3_G3_B2 - Static variable in class org.jogamp.java3d.ImageComponent
-
Specifies that each pixel contains 2 3-bit channels: one each
for red, green, and 1 2-bit channel for blue.
- FORMAT_RGB - Static variable in class org.jogamp.java3d.ImageComponent
-
Specifies that each pixel contains 3 8-bit channels: one each
for red, green, blue.
- FORMAT_RGB4 - Static variable in class org.jogamp.java3d.ImageComponent
-
Specifies that each pixel contains 3 4-bit channels: one each
for red, green, blue.
- FORMAT_RGB5 - Static variable in class org.jogamp.java3d.ImageComponent
-
Specifies that each pixel contains 3 5-bit channels: one each
for red, green, blue.
- FORMAT_RGB5_A1 - Static variable in class org.jogamp.java3d.ImageComponent
-
Specifies that each pixel contains 3 5-bit channels: one each
for red, green, blue and 1 1-bit channel for alpha.
- FORMAT_RGB8 - Static variable in class org.jogamp.java3d.ImageComponent
-
Specifies that each pixel contains 3 8-bit channels: one each
for red, green, blue.
- FORMAT_RGBA - Static variable in class org.jogamp.java3d.ImageComponent
-
Specifies that each pixel contains 4 8-bit channels: one each
for red, green, blue, alpha.
- FORMAT_RGBA4 - Static variable in class org.jogamp.java3d.ImageComponent
-
Specifies that each pixel contains 4 4-bit channels: one each
for red, green, blue, alpha.
- FORMAT_RGBA8 - Static variable in class org.jogamp.java3d.ImageComponent
-
Specifies that each pixel contains 4 8-bit channels: one each
for red, green, blue, alpha.
- freeTexture - Variable in class org.jogamp.java3d.Jogl2es2PerFrameStats
-
- frustum(double, double, double, double, double, double) - Method in class org.jogamp.java3d.Transform3D
-
Creates a perspective projection transform that mimics a standard,
camera-based,
view-model.