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Uses of SymbolTableData in com.sun.j3d.utils.scenegraph.io.retained |
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Methods in com.sun.j3d.utils.scenegraph.io.retained that return SymbolTableData | |
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SymbolTableData |
SymbolTable.createSymbol(SceneGraphObject node)
Create a new symbol and provide a new nodeID This is used during the save process |
SymbolTableData |
SymbolTable.createSymbol(SceneGraphObjectState state,
SceneGraphObject node,
int nodeID)
Create a new symbol using the specified nodeID This is used during the load process. |
SymbolTableData |
SymbolTable.getBranchGraphRoot(int graphID)
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SymbolTableData |
SymbolTable.getSharedGroup(int nodeID)
Get the symbol for the shared group If the sharedgroup has not been loaded then load it before returning (if we are using RandomAccessFileControl |
SymbolTableData |
SymbolTable.getSymbol(int nodeID)
Return the node with the give ID |
SymbolTableData |
SymbolTable.getSymbol(SceneGraphObject node)
Get the table entry for node |
Methods in com.sun.j3d.utils.scenegraph.io.retained with parameters of type SymbolTableData | |
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int |
SymbolTable.addReference(SymbolTableData symbol)
Add a refernce to the specified node Also returns the nodes id |
SceneGraphObjectState |
Controller.createState(SceneGraphObject obj,
SymbolTableData symbol)
Given a scene graph object instantiate the correct State class for that object. |
SceneGraphObjectState |
Controller.createState(SymbolTableData symbol)
Return the state class for the SceneGraphObject, creating one if it does not already exist |
void |
StreamControl.loadNodeComponent(SymbolTableData symbol)
Used by SymbolTable to load a node component that is not in current graph |
void |
RandomAccessFileControl.loadNodeComponent(SymbolTableData symbol)
Used by SymbolTable to load a node component that is not in current graph |
void |
RandomAccessFileControl.loadSharedGroup(SymbolTableData symbol)
Loads the specified SharedGroup |
void |
SymbolTable.setBranchGraphID(SymbolTableData symbol)
Set the branchGraphID in the symbol to the current branch graph ID |
void |
SymbolTable.setBranchGraphRoot(SymbolTableData symbol,
long filePointer)
Mark the node referenced by this Symbol as a branch graph root The filePointer is the position of the BranchGraph in the file, this is not the same as the BranchGroups position due to the extra data stored for a graph. |
void |
Controller.writeSharedGroup(java.io.DataOutput out,
SharedGroup sharedGroup,
SymbolTableData symbol)
Write the shared group and it's node components to the IO stream |
Uses of SymbolTableData in com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.behaviors.interpolators |
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Constructors in com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.behaviors.interpolators with parameters of type SymbolTableData | |
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KBRotPosScaleSplinePathInterpolatorState(SymbolTableData symbol,
Controller control)
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RotPosScaleTCBSplinePathInterpolatorState(SymbolTableData symbol,
Controller control)
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Uses of SymbolTableData in com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.behaviors.mouse |
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Constructors in com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.behaviors.mouse with parameters of type SymbolTableData | |
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MouseBehaviorState(SymbolTableData symbol,
Controller control)
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Uses of SymbolTableData in com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.geometry |
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Constructors in com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.geometry with parameters of type SymbolTableData | |
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BoxState(SymbolTableData symbol,
Controller control)
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ColorCubeState(SymbolTableData symbol,
Controller control)
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ConeState(SymbolTableData symbol,
Controller control)
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CylinderState(SymbolTableData symbol,
Controller control)
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PrimitiveState(SymbolTableData symbol,
Controller control)
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SphereState(SymbolTableData symbol,
Controller control)
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Text2DState(SymbolTableData symbol,
Controller control)
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Uses of SymbolTableData in com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.image |
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Constructors in com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.image with parameters of type SymbolTableData | |
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ImageComponent2DURLState(SymbolTableData symbol,
Controller control)
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Uses of SymbolTableData in com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.universe |
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Constructors in com.sun.j3d.utils.scenegraph.io.state.com.sun.j3d.utils.universe with parameters of type SymbolTableData | |
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PlatformGeometryState(SymbolTableData symbol,
Controller control)
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ViewerAvatarState(SymbolTableData symbol,
Controller control)
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Uses of SymbolTableData in com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d |
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Methods in com.sun.j3d.utils.scenegraph.io.state.javax.media.j3d that return SymbolTableData | |
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SymbolTableData |
SceneGraphObjectState.getSymbol()
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SymbolTableData |
NullSceneGraphObjectState.getSymbol()
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